Mercurial > fife-parpg
annotate demos/rpg/scripts/actors/baseactor.py @ 563:f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
- Removed the getModuleByType() helper function.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 24 Jun 2010 21:27:11 +0000 |
parents | 69d50e751c9a |
children | 872a7a94563e |
rev | line source |
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513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 |
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26 import sys, os, re, math, random, shutil |
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27 |
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28 from fife import fife |
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29 from fife.extensions.loaders import loadMapFile |
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30 |
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31 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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32 from scripts.objects.items import GoldStack |
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33 from scripts.misc.serializer import Serializer |
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34 |
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35 Actions = {'NONE':0, |
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36 'PICKUP':1, |
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37 'TALK':2, |
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38 'ATTACK':3, |
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39 'OPEN':4, |
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40 'ENTER':5} |
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41 |
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42 class BaseAction(object): |
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43 def __init__(self): |
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44 self._actiontype = Actions['NONE'] |
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45 |
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46 def execute(self): |
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47 pass |
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48 |
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49 class TalkAction(BaseAction): |
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50 def __init__(self, sourceobj, destobj): |
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51 self._actiontype = Actions['TALK'] |
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52 self._source = sourceobj |
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53 self._dest = destobj |
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54 |
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55 def execute(self): |
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56 if self._dest.type == GameObjectTypes["QUESTGIVER"]: |
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57 if self._dest.haveQuest(): |
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58 if not self._dest.activequest: |
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59 self._dest.offerNextQuest() |
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60 else: |
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61 self._dest.completeQuest() |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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62 else: |
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63 self._dest.showNoQuestDialog() |
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64 else: |
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65 self._dest.say("Hello there!") |
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66 |
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67 class AttackAction(BaseAction): |
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68 def __init__(self, attacker, defender): |
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69 self._actiontype = Actions['ATTACK'] |
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70 self._attacker = attacker |
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71 self._defender = defender |
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72 |
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73 def execute(self): |
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74 if self._defender.type == GameObjectTypes["ENEMY"]: |
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75 self._defender.say("Ouch") |
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76 |
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77 class PickUpItemAction(BaseAction): |
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78 def __init__(self, actor, item): |
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79 self._actiontype = Actions['PICKUP'] |
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80 self._actor = actor |
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81 self._item = item |
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82 |
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83 def execute(self): |
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84 self._actor.pickUpItem(self._item) |
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85 |
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86 class EnterPortalAction(BaseAction): |
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87 def __init__(self, actor, portal): |
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88 self._actiontype = Actions["ENTER"] |
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89 self._actor = actor |
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90 self._portal = portal |
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91 |
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92 def execute(self): |
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93 self._actor.enterPortal(self._portal) |
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94 |
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95 ActorStates = {'STAND':0, |
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96 'WALK':1, |
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97 'ATTACK':2} |
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98 |
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99 class ActorActionListener(ObjectActionListener): |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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100 def __init__(self, gamecontroller, obj): |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
101 super(ActorActionListener, self).__init__(gamecontroller, obj) |
c3a026cdd91b
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102 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
103 def onInstanceActionFinished(self, instance, action): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
104 if action.getId() == 'walk': |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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diff
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|
105 self._object.stand() |
519
14f777be6b94
Added a rudimentary Action class.
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|
106 self._object.performNextAction() |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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107 |
560
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|
108 class ActorAttributes(Serializer): |
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109 def __init__(self, strength=0, dexterity=0, intelligence=0, health=0): |
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110 self._str = strength |
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111 self._dex = dexterity |
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112 self._int = intelligence |
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113 self._hp = health |
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114 |
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115 def serialize(self): |
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116 lvars['str'] = self._str |
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117 lvars['dex'] = self._dex |
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118 lvars['int'] = self._int |
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119 lvars['hp'] = self._hp |
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120 |
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121 return lvars |
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122 |
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123 def deserialize(self, valuedict): |
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124 if valuedict.has_key("str"): |
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125 self._str = int(valuedict['str']) |
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126 if valuedict.has_key("dex"): |
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127 self._dex = int(valuedict['dex']) |
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128 if valuedict.has_key("int"): |
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129 self._int = int(valuedict['int']) |
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130 if valuedict.has_key("hp"): |
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131 self._hp = int(valuedict['hp']) |
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132 |
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133 def _getStrength(self): |
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134 return self._str |
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135 |
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136 def _setStrength(self, strength): |
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137 self._str = strength |
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138 |
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139 def _getDexterity(self): |
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140 return self._dexterity |
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141 |
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142 def _setDexterity(self, dexterity): |
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143 self._dexterity = dexterity |
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144 |
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145 def _getIntelligence(self): |
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146 return self._int |
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147 |
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148 def _setIntelligence(self, intelligence): |
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149 self._int = intelligence |
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150 |
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151 def _getHealth(self): |
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152 return self._hp |
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153 |
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154 def _setHealth(self, health): |
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155 self._hp = health |
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156 |
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157 |
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158 strength = property(_getStrength, _setStrength) |
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159 dexterity = property(_getDexterity, _setDexterity) |
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160 intelligence = property(_getIntelligence, _setIntelligence) |
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161 health = property(_getHealth, _setHealth) |
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162 |
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163 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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164 class Actor(BaseGameObject): |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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165 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False): |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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166 super(Actor, self).__init__(gamecontroller, layer, typename, baseobjectname, instancename, instanceid, createInstance) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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167 |
519
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Added a rudimentary Action class.
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168 self._nextaction = None |
529
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Changed the quest format in the object xml file.
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169 self._inventory = [] |
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Changed the quest format in the object xml file.
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170 self._maxinventoryitems = 20 |
560
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171 |
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172 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0) |
529
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173 |
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174 self._gold = 0 |
560
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175 self._attributes = ActorAttributes() |
519
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176 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
177 self.stand() |
540
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Some misc code cleanup.
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178 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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179 def stand(self): |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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180 self._state = ActorStates["STAND"] |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
181 self._instance.act('stand', self._instance.getFacingLocation()) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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182 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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513
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183 def walk(self, location): |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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184 self._state = ActorStates["WALK"] |
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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185 self._instance.move('walk', location, self._walkspeed) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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186 |
529
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Changed the quest format in the object xml file.
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187 def say(self, text): |
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188 self._instance.say(text, 2500) |
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189 |
519
14f777be6b94
Added a rudimentary Action class.
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190 def performNextAction(self): |
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Added a rudimentary Action class.
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191 if self._nextaction: |
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Added a rudimentary Action class.
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192 self._nextaction.execute() |
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Added a rudimentary Action class.
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193 self._nextaction = None |
528
796d49ab9380
Cleaned up the createScene function.
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194 |
796d49ab9380
Cleaned up the createScene function.
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195 def pickUpItem(self, item): |
560
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196 if self.addItemToInventory(item): |
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|
197 item.onPickUp() |
529
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198 else: |
560
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|
199 #could do something cool like throw the item back on the ground |
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|
200 pass |
529
d0bce896a526
Changed the quest format in the object xml file.
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201 |
540
2e739ae9a8bc
Some misc code cleanup.
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diff
changeset
|
202 def enterPortal(self, portal): |
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Some misc code cleanup.
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536
diff
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|
203 if self._id == "player": |
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Some misc code cleanup.
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204 self._gamecontroller.switchMap(portal.dest) |
2e739ae9a8bc
Some misc code cleanup.
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205 else: |
2e739ae9a8bc
Some misc code cleanup.
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206 self._gamecontroller.scene.removeObjectFromScene(self._id) |
560
69d50e751c9a
Lots of changes.
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207 |
69d50e751c9a
Lots of changes.
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208 def addItemToInventory(self, item): |
69d50e751c9a
Lots of changes.
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209 if len(self._inventory) >= self._maxinventoryitems: |
69d50e751c9a
Lots of changes.
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210 return False |
69d50e751c9a
Lots of changes.
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211 else: |
69d50e751c9a
Lots of changes.
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212 if type(item) == GoldStack: |
69d50e751c9a
Lots of changes.
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213 self._gold += item.value |
69d50e751c9a
Lots of changes.
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214 else: |
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Lots of changes.
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215 self._inventory.append(item) |
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Lots of changes.
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216 |
69d50e751c9a
Lots of changes.
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217 return True |
540
2e739ae9a8bc
Some misc code cleanup.
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536
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218 |
529
d0bce896a526
Changed the quest format in the object xml file.
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219 def removeItemFromInventory(self, itemid): |
d0bce896a526
Changed the quest format in the object xml file.
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220 itemtoremove = None |
d0bce896a526
Changed the quest format in the object xml file.
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221 for item in self._inventory: |
d0bce896a526
Changed the quest format in the object xml file.
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222 if item.id == itemid: |
d0bce896a526
Changed the quest format in the object xml file.
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223 itemtoremove = item |
528
796d49ab9380
Cleaned up the createScene function.
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parents:
524
diff
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224 |
529
d0bce896a526
Changed the quest format in the object xml file.
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225 if itemtoremove: |
d0bce896a526
Changed the quest format in the object xml file.
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226 self._inventory.remove(itemtoremove) |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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227 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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228 def serialize(self): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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229 lvars = super(Actor, self).serialize() |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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230 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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changeset
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231 lvars['gold'] = self._gold |
529
d0bce896a526
Changed the quest format in the object xml file.
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232 |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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233 return lvars |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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diff
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234 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
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235 def deserialize(self, valuedict): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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546
diff
changeset
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236 super(Actor, self).deserialize(valuedict) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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diff
changeset
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237 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
238 if valuedict.has_key("gold"): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
239 self._gold = int(valuedict['gold']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
240 else: |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
241 self._gold = 0 |
560
69d50e751c9a
Lots of changes.
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parents:
547
diff
changeset
|
242 |
69d50e751c9a
Lots of changes.
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parents:
547
diff
changeset
|
243 if valuedict.has_key("walk_speed"): |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
244 self._walkspeed = float(valuedict['walk_speed']) |
519
14f777be6b94
Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
245 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
246 def _getState(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
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247 return self._state |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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parents:
diff
changeset
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248 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
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249 def _setState(self, state): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
250 self._state = state |
519
14f777be6b94
Added a rudimentary Action class.
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parents:
517
diff
changeset
|
251 |
14f777be6b94
Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
252 def _getNextAction(self): |
14f777be6b94
Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
253 return self._nextaction |
14f777be6b94
Added a rudimentary Action class.
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parents:
517
diff
changeset
|
254 |
14f777be6b94
Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
255 def _setNextAction(self, action): |
14f777be6b94
Added a rudimentary Action class.
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parents:
517
diff
changeset
|
256 self._nextaction = action |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
257 |
529
d0bce896a526
Changed the quest format in the object xml file.
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parents:
528
diff
changeset
|
258 def _getGold(self): |
d0bce896a526
Changed the quest format in the object xml file.
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528
diff
changeset
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259 return self._gold |
d0bce896a526
Changed the quest format in the object xml file.
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parents:
528
diff
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|
260 |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
261 def _setGold(self, gold): |
d0bce896a526
Changed the quest format in the object xml file.
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528
diff
changeset
|
262 self._gold = gold |
d0bce896a526
Changed the quest format in the object xml file.
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528
diff
changeset
|
263 |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
264 def _getInventory(self): |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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528
diff
changeset
|
265 return self._inventory |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
266 |
560
69d50e751c9a
Lots of changes.
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parents:
547
diff
changeset
|
267 def _getAttributes(self): |
69d50e751c9a
Lots of changes.
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547
diff
changeset
|
268 return self._attributes |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
269 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
|
270 state = property(_getState, _setState) |
519
14f777be6b94
Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
271 nextaction = property(_getNextAction, _setNextAction) |
529
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
272 gold = property(_getGold, _setGold) |
d0bce896a526
Changed the quest format in the object xml file.
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528
diff
changeset
|
273 inventory = property(_getInventory) |
560
69d50e751c9a
Lots of changes.
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547
diff
changeset
|
274 attributes = property(_getAttributes) |