annotate demos/rpg/scripts/actors/baseactor.py @ 517:c3a026cdd91b

Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 26 May 2010 15:28:25 +0000
parents d70fc46c8aa5
children 14f777be6b94
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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14 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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15 # This library is distributed in the hope that it will be useful,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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18 # Lesser General Public License for more details.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc.,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
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c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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32 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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33
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34 ActorStates = {'STAND':0,
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35 'WALK':1,
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36 'ATTACK':2}
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37
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38 class ActorActionListener(ObjectActionListener):
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39 def __init__(self, gamecontroller, obj):
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40 super(ActorActionListener, self).__init__(gamecontroller, obj)
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41
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42 def onInstanceActionFinished(self, instance, action):
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43 if action.getId() == 'walk':
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44 self._object.stand()
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46 class Actor(BaseGameObject):
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47 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
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48 super(Actor, self).__init__(gamecontroller, instancename, instanceid, createInstance)
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49
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50 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0)
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52 self._actionlistener = ActorActionListener(self._gamecontroller, self)
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53
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54 self.stand()
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56 def stand(self):
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57 self._state = ActorStates["STAND"]
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58 self._instance.act('stand', self._instance.getFacingLocation())
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59
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60 def walk(self, location):
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61 self._state = ActorStates["WALK"]
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62 self._instance.move('walk', location, self._walkspeed)
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64 def _getState(self):
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65 return self._state
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66
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67 def _setState(self, state):
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68 self._state = state
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70 state = property(_getState, _setState)