annotate demos/rpg/scripts/actors/baseactor.py @ 536:1afe46247ab1

Some misc code cleanup. Started using the log manager instead of printing directly to console. Added ObjectAlreadyInSceneError exception.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 31 May 2010 20:25:46 +0000
parents 9fbe3dce925a
children 2e739ae9a8bc
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 #!/usr/bin/env python
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 # -*- coding: utf-8 -*-
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
5 # ####################################################################
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
6 # Copyright (C) 2005-2010 by the FIFE team
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
7 # http://www.fifengine.net
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
8 # This file is part of FIFE.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
9 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
11 # modify it under the terms of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
12 # License as published by the Free Software Foundation; either
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
13 # version 2.1 of the License, or (at your option) any later version.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
14 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
15 # This library is distributed in the hope that it will be useful,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
18 # Lesser General Public License for more details.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
19 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
22 # Free Software Foundation, Inc.,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
24 # ####################################################################
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
25 # This is the rio de hola client for FIFE.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
26
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
27 import sys, os, re, math, random, shutil
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
28
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
29 from fife import fife
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
30 from fife.extensions.loaders import loadMapFile
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
31
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
32 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
33
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
34 Actions = {'NONE':0,
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
35 'PICKUP':1,
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
36 'TALK':2,
535
9fbe3dce925a Added custom exceptions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 534
diff changeset
37 'ATTACK':3,
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
38 'OPEN':4,
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
39 'ENTER':5}
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
40
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
41 class BaseAction(object):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
42 def __init__(self):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
43 self._actiontype = Actions['NONE']
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
44
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
45 def execute(self):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
46 pass
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
47
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
48 class TalkAction(BaseAction):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
49 def __init__(self, sourceobj, destobj):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
50 self._actiontype = Actions['TALK']
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
51 self._source = sourceobj
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
52 self._dest = destobj
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
53
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
54 def execute(self):
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
55 if self._dest.type == GameObjectTypes["QUESTGIVER"]:
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
56 if self._dest.haveQuest():
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
57 if not self._dest.activequest:
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
58 self._dest.offerNextQuest()
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
59 else:
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
60 self._dest.completeQuest()
521
494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 520
diff changeset
61 else:
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
62 self._dest.say("I've got nothing for you... leave me alone.")
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
63 else:
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
64 self._dest.instance.say("Hello there!")
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
65
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
66 class PickUpItemAction(BaseAction):
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
67 def __init__(self, actor, item):
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
68 self._actiontype = Actions['PICKUP']
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
69 self._actor = actor
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
70 self._item = item
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
71
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
72 def execute(self):
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
73 self._actor.pickUpItem(self._item)
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
74
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
75 ActorStates = {'STAND':0,
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
76 'WALK':1,
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
77 'ATTACK':2}
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
78
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
79 class ActorActionListener(ObjectActionListener):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
80 def __init__(self, gamecontroller, obj):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
81 super(ActorActionListener, self).__init__(gamecontroller, obj)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
82
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
83 def onInstanceActionFinished(self, instance, action):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
84 if action.getId() == 'walk':
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
85 self._object.stand()
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
86 self._object.performNextAction()
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
87
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
88 class Actor(BaseGameObject):
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
89 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
90
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
91 if not hasattr(self, "_type"):
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
92 self._type = GameObjectTypes["NPC"]
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
93
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
94 super(Actor, self).__init__(gamecontroller, instancename, instanceid, createInstance)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
95
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
96 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
97
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
98 self._actionlistener = ActorActionListener(self._gamecontroller, self)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
99
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
100 self._nextaction = None
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
101 self._inventory = []
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
102 self._maxinventoryitems = 20
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
103
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
104 self._gold = 0
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
105
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
106 self.stand()
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
107
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
108 def stand(self):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
109 self._state = ActorStates["STAND"]
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
110 self._instance.act('stand', self._instance.getFacingLocation())
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
111
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
112 def walk(self, location):
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
113 self._state = ActorStates["WALK"]
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
114 self._instance.move('walk', location, self._walkspeed)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
115
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
116 def say(self, text):
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
117 self._instance.say(text, 2500)
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
118
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
119 def performNextAction(self):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
120 if self._nextaction:
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
121 self._nextaction.execute()
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
122 self._nextaction = None
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
123
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
124 def pickUpItem(self, item):
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
125 if len(self._inventory) >= self._maxinventoryitems:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
126 return
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
127 else:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
128 if item.modelname == "goldstack":
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
129 self._gold += item.value
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
130 else:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
131 self._inventory.append(item)
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
132
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
133 item.onPickUp()
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
134
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
135 def removeItemFromInventory(self, itemid):
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
136 itemtoremove = None
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
137 for item in self._inventory:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
138 if item.id == itemid:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
139 itemtoremove = item
528
796d49ab9380 Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 524
diff changeset
140
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
141 if itemtoremove:
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
142 self._inventory.remove(itemtoremove)
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
143
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
144
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
145 def _getState(self):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
146 return self._state
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
148 def _setState(self, state):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
149 self._state = state
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
150
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
151 def _getNextAction(self):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
152 return self._nextaction
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
153
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
154 def _setNextAction(self, action):
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
155 self._nextaction = action
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
156
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
157 def _getGold(self):
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
158 return self._gold
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
159
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
160 def _setGold(self, gold):
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
161 self._gold = gold
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
162
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
163 def _getInventory(self):
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
164 return self._inventory
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
165
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
166 state = property(_getState, _setState)
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
167 nextaction = property(_getNextAction, _setNextAction)
529
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
168 gold = property(_getGold, _setGold)
d0bce896a526 Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 528
diff changeset
169 inventory = property(_getInventory)