Mercurial > fife-parpg
annotate demos/rpg/scripts/actors/baseactor.py @ 560:69d50e751c9a
Lots of changes.
- Added the Serializer class
- Made exceptions a little more usable
- Added actor attributes (not used yet but will be with the combat engine)
- Made the quest dialogs more customizable
- Many other small changes
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 23 Jun 2010 19:20:24 +0000 |
parents | e59ece21ab3e |
children | f85762e634c5 |
rev | line source |
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513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 |
edf5c0cf52f3
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26 import sys, os, re, math, random, shutil |
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27 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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28 from fife import fife |
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29 from fife.extensions.loaders import loadMapFile |
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30 |
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Added a quest dialog.
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31 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes |
543
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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32 from scripts.objects.items import GoldStack |
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33 from scripts.misc.serializer import Serializer |
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34 |
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35 Actions = {'NONE':0, |
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36 'PICKUP':1, |
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37 'TALK':2, |
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38 'ATTACK':3, |
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39 'OPEN':4, |
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40 'ENTER':5} |
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41 |
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42 class BaseAction(object): |
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43 def __init__(self): |
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44 self._actiontype = Actions['NONE'] |
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45 |
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46 def execute(self): |
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47 pass |
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48 |
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49 class TalkAction(BaseAction): |
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50 def __init__(self, sourceobj, destobj): |
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51 self._actiontype = Actions['TALK'] |
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52 self._source = sourceobj |
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53 self._dest = destobj |
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54 |
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55 def execute(self): |
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56 if self._dest.type == GameObjectTypes["QUESTGIVER"]: |
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57 if self._dest.haveQuest(): |
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58 if not self._dest.activequest: |
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59 self._dest.offerNextQuest() |
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60 else: |
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61 self._dest.completeQuest() |
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Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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62 else: |
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63 self._dest.showNoQuestDialog() |
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Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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64 else: |
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65 self._dest.instance.say("Hello there!") |
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66 |
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67 class PickUpItemAction(BaseAction): |
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68 def __init__(self, actor, item): |
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69 self._actiontype = Actions['PICKUP'] |
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70 self._actor = actor |
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71 self._item = item |
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72 |
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73 def execute(self): |
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74 self._actor.pickUpItem(self._item) |
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75 |
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76 class EnterPortalAction(BaseAction): |
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77 def __init__(self, actor, portal): |
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78 self._actiontype = Actions["ENTER"] |
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79 self._actor = actor |
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80 self._portal = portal |
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81 |
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82 def execute(self): |
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83 self._actor.enterPortal(self._portal) |
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84 |
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85 ActorStates = {'STAND':0, |
516
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86 'WALK':1, |
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87 'ATTACK':2} |
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88 |
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89 class ActorActionListener(ObjectActionListener): |
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90 def __init__(self, gamecontroller, obj): |
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91 super(ActorActionListener, self).__init__(gamecontroller, obj) |
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92 |
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93 def onInstanceActionFinished(self, instance, action): |
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94 if action.getId() == 'walk': |
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95 self._object.stand() |
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96 self._object.performNextAction() |
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97 |
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changeset
|
98 class ActorAttributes(Serializer): |
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99 def __init__(self, strength=0, dexterity=0, intelligence=0, health=0): |
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100 self._str = strength |
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101 self._dex = dexterity |
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102 self._int = intelligence |
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103 self._hp = health |
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104 |
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105 def serialize(self): |
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106 lvars['str'] = self._str |
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107 lvars['dex'] = self._dex |
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108 lvars['int'] = self._int |
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109 lvars['hp'] = self._hp |
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110 |
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111 return lvars |
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112 |
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113 def deserialize(self, valuedict): |
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114 if valuedict.has_key("str"): |
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115 self._str = int(valuedict['str']) |
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116 if valuedict.has_key("dex"): |
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117 self._dex = int(valuedict['dex']) |
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118 if valuedict.has_key("int"): |
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119 self._int = int(valuedict['int']) |
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120 if valuedict.has_key("hp"): |
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121 self._hp = int(valuedict['hp']) |
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122 |
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123 def _getStrength(self): |
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124 return self._str |
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125 |
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126 def _setStrength(self, strength): |
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127 self._str = strength |
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128 |
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129 def _getDexterity(self): |
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130 return self._dexterity |
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131 |
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132 def _setDexterity(self, dexterity): |
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133 self._dexterity = dexterity |
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134 |
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135 def _getIntelligence(self): |
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136 return self._int |
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137 |
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138 def _setIntelligence(self, intelligence): |
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139 self._int = intelligence |
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140 |
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141 def _getHealth(self): |
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142 return self._hp |
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143 |
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144 def _setHealth(self, health): |
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145 self._hp = health |
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146 |
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147 |
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148 strength = property(_getStrength, _setStrength) |
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149 dexterity = property(_getDexterity, _setDexterity) |
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150 intelligence = property(_getIntelligence, _setIntelligence) |
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151 health = property(_getHealth, _setHealth) |
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152 |
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153 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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154 class Actor(BaseGameObject): |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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155 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False): |
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Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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156 super(Actor, self).__init__(gamecontroller, layer, typename, baseobjectname, instancename, instanceid, createInstance) |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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157 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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158 self._type = GameObjectTypes["DEFAULT"] |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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159 |
519
14f777be6b94
Added a rudimentary Action class.
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160 self._nextaction = None |
529
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Changed the quest format in the object xml file.
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161 self._inventory = [] |
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162 self._maxinventoryitems = 20 |
560
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163 |
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164 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0) |
529
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165 |
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166 self._gold = 0 |
560
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167 self._attributes = ActorAttributes() |
519
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168 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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169 self.stand() |
540
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170 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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171 def stand(self): |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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172 self._state = ActorStates["STAND"] |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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|
173 self._instance.act('stand', self._instance.getFacingLocation()) |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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174 |
516
d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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513
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175 def walk(self, location): |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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176 self._state = ActorStates["WALK"] |
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Added some placeholder graphics for the warrior. The player can now walk around the map.
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513
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|
177 self._instance.move('walk', location, self._walkspeed) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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178 |
529
d0bce896a526
Changed the quest format in the object xml file.
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179 def say(self, text): |
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180 self._instance.say(text, 2500) |
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181 |
519
14f777be6b94
Added a rudimentary Action class.
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182 def performNextAction(self): |
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Added a rudimentary Action class.
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183 if self._nextaction: |
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Added a rudimentary Action class.
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|
184 self._nextaction.execute() |
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Added a rudimentary Action class.
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|
185 self._nextaction = None |
528
796d49ab9380
Cleaned up the createScene function.
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186 |
796d49ab9380
Cleaned up the createScene function.
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|
187 def pickUpItem(self, item): |
560
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Lots of changes.
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188 if self.addItemToInventory(item): |
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changeset
|
189 item.onPickUp() |
529
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190 else: |
560
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|
191 #could do something cool like throw the item back on the ground |
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192 pass |
529
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193 |
540
2e739ae9a8bc
Some misc code cleanup.
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|
194 def enterPortal(self, portal): |
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Some misc code cleanup.
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195 if self._id == "player": |
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Some misc code cleanup.
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196 self._gamecontroller.switchMap(portal.dest) |
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Some misc code cleanup.
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197 else: |
2e739ae9a8bc
Some misc code cleanup.
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|
198 self._gamecontroller.scene.removeObjectFromScene(self._id) |
560
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199 |
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200 def addItemToInventory(self, item): |
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201 if len(self._inventory) >= self._maxinventoryitems: |
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Lots of changes.
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|
202 return False |
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|
203 else: |
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Lots of changes.
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204 if type(item) == GoldStack: |
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205 self._gold += item.value |
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206 else: |
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207 self._inventory.append(item) |
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208 |
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209 return True |
540
2e739ae9a8bc
Some misc code cleanup.
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536
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210 |
529
d0bce896a526
Changed the quest format in the object xml file.
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211 def removeItemFromInventory(self, itemid): |
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212 itemtoremove = None |
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Changed the quest format in the object xml file.
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213 for item in self._inventory: |
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214 if item.id == itemid: |
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Changed the quest format in the object xml file.
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215 itemtoremove = item |
528
796d49ab9380
Cleaned up the createScene function.
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216 |
529
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Changed the quest format in the object xml file.
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217 if itemtoremove: |
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Changed the quest format in the object xml file.
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218 self._inventory.remove(itemtoremove) |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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219 |
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Item serialization will now assume some default values if they are not found in the save files.
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220 def serialize(self): |
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221 lvars = super(Actor, self).serialize() |
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Item serialization will now assume some default values if they are not found in the save files.
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222 |
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Item serialization will now assume some default values if they are not found in the save files.
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223 lvars['gold'] = self._gold |
529
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224 |
547
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225 return lvars |
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Item serialization will now assume some default values if they are not found in the save files.
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226 |
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227 def deserialize(self, valuedict): |
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Item serialization will now assume some default values if they are not found in the save files.
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228 super(Actor, self).deserialize(valuedict) |
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229 |
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230 if valuedict.has_key("gold"): |
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Item serialization will now assume some default values if they are not found in the save files.
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231 self._gold = int(valuedict['gold']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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232 else: |
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233 self._gold = 0 |
560
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Lots of changes.
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234 |
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Lots of changes.
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235 if valuedict.has_key("walk_speed"): |
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Lots of changes.
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236 self._walkspeed = float(valuedict['walk_speed']) |
519
14f777be6b94
Added a rudimentary Action class.
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237 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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238 def _getState(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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239 return self._state |
513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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240 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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241 def _setState(self, state): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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242 self._state = state |
519
14f777be6b94
Added a rudimentary Action class.
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243 |
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Added a rudimentary Action class.
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244 def _getNextAction(self): |
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Added a rudimentary Action class.
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245 return self._nextaction |
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Added a rudimentary Action class.
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246 |
14f777be6b94
Added a rudimentary Action class.
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247 def _setNextAction(self, action): |
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Added a rudimentary Action class.
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248 self._nextaction = action |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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249 |
529
d0bce896a526
Changed the quest format in the object xml file.
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250 def _getGold(self): |
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Changed the quest format in the object xml file.
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251 return self._gold |
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Changed the quest format in the object xml file.
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252 |
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Changed the quest format in the object xml file.
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253 def _setGold(self, gold): |
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Changed the quest format in the object xml file.
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254 self._gold = gold |
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Changed the quest format in the object xml file.
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255 |
d0bce896a526
Changed the quest format in the object xml file.
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256 def _getInventory(self): |
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Changed the quest format in the object xml file.
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257 return self._inventory |
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Changed the quest format in the object xml file.
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258 |
560
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Lots of changes.
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259 def _getAttributes(self): |
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Lots of changes.
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260 return self._attributes |
69d50e751c9a
Lots of changes.
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261 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
516
diff
changeset
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262 state = property(_getState, _setState) |
519
14f777be6b94
Added a rudimentary Action class.
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517
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changeset
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263 nextaction = property(_getNextAction, _setNextAction) |
529
d0bce896a526
Changed the quest format in the object xml file.
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changeset
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264 gold = property(_getGold, _setGold) |
d0bce896a526
Changed the quest format in the object xml file.
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265 inventory = property(_getInventory) |
560
69d50e751c9a
Lots of changes.
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266 attributes = property(_getAttributes) |