Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 450:ba6817013343
Added score keeping ability.
Some misc cleanup.
Fixed the bounding box.
Enemies are now removed from the scene when they are destroyed.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 19:26:56 +0000 |
parents | 5e2ec84902a7 |
children | f463ab431cc0 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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28 |
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from scripts.common.helpers import normalize |
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31 from fife.extensions.loaders import loadMapFile |
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32 |
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33 from scripts.ships.shipbase import Ship |
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34 from scripts.ships.player import Player |
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35 from scripts.scene import Scene |
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36 from scripts.weapons import Weapon |
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37 |
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38 class World(EventListenerBase): |
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39 """ |
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40 The world! |
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41 |
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42 This class handles: |
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43 setup of map view (cameras ...) |
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44 loading the map |
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45 GUI for right clicks |
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46 handles mouse/key events which aren't handled by the GUI. |
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47 ( by inheriting from EventlistenerBase ) |
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48 |
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49 That's obviously too much, and should get factored out. |
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50 """ |
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51 def __init__(self, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self.engine = engine |
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54 self.timemanager = engine.getTimeManager() |
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55 self.eventmanager = engine.getEventManager() |
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56 self.model = engine.getModel() |
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57 self.filename = '' |
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58 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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59 self.dynamic_widgets = {} |
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60 self.pump_ctr = 0 |
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61 self.map = None |
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62 self.scene = None |
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63 |
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64 def reset(self): |
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65 """ |
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66 Clear the agent information and reset the moving secondary camera state. |
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67 """ |
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68 self.cameras = {} |
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69 |
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70 def load(self, filename): |
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71 """ |
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72 Load a xml map and setup agents and cameras. |
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73 """ |
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74 self.filename = filename |
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75 self.reset() |
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76 self.map = loadMapFile(filename, self.engine) |
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77 |
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78 self.scene = Scene(self.engine, self.map.getLayer('objects')) |
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79 #self.initPlayer() |
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80 self.initCameras() |
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81 |
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82 self.mainwindow = pychan.loadXML('gui/mainwindow.xml') |
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83 self.fpstext = self.mainwindow.findChild(name="fps") |
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84 self.velocitytext = self.mainwindow.findChild(name="velocity") |
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85 self.positiontext = self.mainwindow.findChild(name="position") |
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86 self.scoretext = self.mainwindow.findChild(name="score") |
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87 self.mainwindow.position = (0,0) |
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88 self.mainwindow.show() |
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89 |
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90 #give player the default weapon |
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91 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100) |
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92 self.scene.initScene(self.map) |
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93 |
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94 def initCameras(self): |
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95 """ |
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96 Before we can actually see something on screen we have to specify the render setup. |
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97 This is done through Camera objects which offer a viewport on the map. |
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98 """ |
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99 |
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100 for cam in self.map.getCameras(): |
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101 if cam.getId() == 'main': |
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102 self.cameras['main'] = cam |
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103 |
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104 self.scene.attachCamera(self.cameras['main']) |
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105 |
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106 |
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107 def keyPressed(self, evt): |
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108 keyval = evt.getKey().getValue() |
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109 keystr = evt.getKey().getAsString().lower() |
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110 if keyval == fife.Key.UP: |
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111 self.keystate['UP'] = True |
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112 elif keyval == fife.Key.DOWN: |
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113 self.keystate['DOWN'] = True |
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114 elif keyval == fife.Key.LEFT: |
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115 self.keystate['LEFT'] = True |
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116 elif keyval == fife.Key.RIGHT: |
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117 self.keystate['RIGHT'] = True |
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118 elif keyval == fife.Key.SPACE: |
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119 self.keystate['SPACE'] = True |
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120 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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121 self.keystate['CTRL'] = True |
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122 |
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123 def keyReleased(self, evt): |
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124 keyval = evt.getKey().getValue() |
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125 if keyval == fife.Key.UP: |
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126 self.keystate['UP'] = False |
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127 elif keyval == fife.Key.DOWN: |
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128 self.keystate['DOWN'] = False |
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129 elif keyval == fife.Key.LEFT: |
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130 self.keystate['LEFT'] = False |
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131 elif keyval == fife.Key.RIGHT: |
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132 self.keystate['RIGHT'] = False |
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133 elif keyval == fife.Key.SPACE: |
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134 self.keystate['SPACE'] = False |
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135 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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136 self.keystate['CTRL'] = False |
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137 |
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138 def mouseWheelMovedUp(self, evt): |
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139 if self.keystate['CTRL']: |
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140 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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141 |
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142 def mouseWheelMovedDown(self, evt): |
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143 if self.keystate['CTRL']: |
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144 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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145 |
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146 def mousePressed(self, evt): |
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147 if evt.isConsumedByWidgets(): |
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148 return |
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149 |
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150 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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151 |
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152 def mouseMoved(self, evt): |
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153 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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154 |
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155 def pump(self): |
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156 """ |
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157 Called every frame. |
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158 """ |
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159 |
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160 #update the scene |
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161 self.scene.update(self.timemanager.getTime(), self.keystate) |
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162 |
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163 |
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164 #update the HUD |
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165 avgframe = self.timemanager.getAverageFrameTime() |
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166 if avgframe > 0: |
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167 fps = 1 / (avgframe / 1000) |
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168 else: |
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169 fps = 0 |
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170 fpstxt = "%3.2f" % fps |
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171 self.fpstext.text = unicode(fpstxt) |
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172 |
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173 player = self.scene.player |
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174 exactcoords = player.location.getExactLayerCoordinates() |
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175 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
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176 self.positiontext.text = unicode(pos) |
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177 |
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178 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
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179 self.velocitytext.text = unicode(vel) |
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180 |
450
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181 score = unicode(str(player.score)) |
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182 self.scoretext.text = score |
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183 |
446
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184 |
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185 self.pump_ctr += 1 |