Mercurial > fife-parpg
graph
- Scene now gets updated when an object moves from one node to another.2010-04-06, by prock
- Added different enemy types which behave differently.2010-04-03, by prock
- Movement shouldn't be dependent on framerate anymore.2010-04-01, by prock
- Added score keeping ability.2010-04-01, by prock
- Added object bounding boxes.2010-04-01, by prock
- Did a little re-factoring.2010-04-01, by prock
- Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.2010-03-31, by prock
- Adding the shooter demo. This is still a work in progress.2010-03-31, by prock
- * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]2010-03-24, by helios2000
- * Fixed the sld typo. fixes[ticket:463]2010-03-24, by helios2000
- Fixed some version strings.2010-03-19, by prock
- Updating the change log in preparation for the 0.3.1 release.2010-03-19, by prock
- - added support to set instance ids of animated objects to ObjectEdit plugin2010-03-13, by chewie
- The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]2010-03-02, by prock
- - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)2010-03-02, by chewie
- - added color tester app to pychan demo2010-03-02, by chewie
- - merged change_offset code into one function2010-03-02, by chewie
- - fixed small bug in object saving2010-03-02, by chewie
- Fixed a small grammar mistake in the change log2010-02-25, by prock
- Some minor formatting changes to the change log.2010-02-25, by prock
- Updating the change log.2010-02-25, by prock
- This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.2010-02-24, by prock
- Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]2010-02-23, by prock
- Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]2010-02-23, by prock
- Adding OpenBSD support. Thanks to tobiasu.2010-02-23, by prock
- Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]2010-02-22, by prock
- another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.2010-02-20, by vtchill
- fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.2010-02-20, by vtchill
- A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]2010-02-20, by vtchill
- Adding undo/redo support for moving instances.2010-02-12, by prock
- This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]2010-02-12, by prock
- Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]2010-02-12, by vtchill
- Fixed a bug where the editor would exit because of a boost exception when browsing to a directory that the user does not have access to. The vfs now catches the boost exception and throws a FIFE exception. Updated the filebrowser to catch the exception and display a warning to the user. fixes[t:413]2010-02-11, by prock
- This is a little hack to fix the issue where docked widgets shrink when you click inside them. fixes[t:444]2010-02-08, by prock
- Fixes a freeze when setting text in a label with word_wrap enabled. [t:408]2010-02-06, by prock
- Documented, commented, cleaned and updated mapeditor.py to match new python coding guidelines.2010-02-06, by cheesesucker
- Fixed the problem where the opengl renderer was leaving traces on the screen after closing maps in the editor. [t:392]2010-02-03, by prock
- * Added a getX/getY command to the cursor2010-02-03, by helios2000
- quick fix for missing standard includes.2010-02-03, by vtchill
- Removed the install-dlls target and made the dll install part of both the fife-python (copies dlls to the <fife>/engine/python/fife dir) and install-python (copies dlls to <python>/site-packages/fife) [t:430]2010-02-02, by prock
- Added the install-dlls target for the win32 platform only. It copies all dlls to both the Python site-packages/fife directory and the <FIFE>/engine/python/fife directory. This assumes you have the Development Kit is installed in the build/win32 directory. I have not tested to make sure this doesn't break other platforms. [t:430]2010-02-02, by prock
- - fixed small bug in the animation viewer (previous / next frame now jump to the last / first frame)2010-02-01, by chewie
- * Adding missing ] to address syntax error2010-02-01, by mvbarracuda
- Move the LINKFLAGS to a more appropriate spot.2010-01-31, by prock
- Fixed a small bug where CXXFLAGS was not being honored.2010-01-31, by prock
- Fixed a small bug where the facing_angle wasn't being initialized.2010-01-30, by prock
- Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.2010-01-29, by prock
- - small workaround for options gui2010-01-29, by chewie
- Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.2010-01-29, by prock
- *Editor plugin removed from trunk because it belongs to the light branch2010-01-29, by helios2000
- Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.2010-01-29, by cheesesucker
- * Fixed a bug where the editor would not activate the new mapview after closing a map2010-01-29, by cheesesucker
- * Fixed a crash when opening two maps and closing them2010-01-28, by cheesesucker
- Fixed wrong import lines for pychan in two editor files.2010-01-28, by cheesesucker
- This change ensures that the instances rotation is always in sync with its facing location.2010-01-28, by prock
- - added getActionImageAngles() to fetch animation angles2010-01-27, by chewie
- Added the ActionVisual::getActionImageAngles() function.2010-01-27, by prock
- Adding the correct header in a lot of files. Also made a small change to the CHANGES file by adding the 0.3.1 section.2010-01-27, by prock
- Adding the correct FIFE header to rio_de_hola and pychan_demo files.2010-01-27, by prock
- Fixed a small issue when building with scons on windows. If you have another version of mingw in PATH it would use that one instead.2010-01-26, by prock