annotate demos/shooter/scripts/scene.py @ 475:afde89c1d50b

Switched to a damage system. Collisions with objects now cause 1 damage to the player. When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon. Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Apr 2010 18:20:13 +0000
parents 10aff123c62c
children 78a1eb57c074
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.ships.player import Player
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27 from scripts.ships.enemies import *
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28 from scripts.common.helpers import Rect
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29
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30 class SceneNode(object):
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31 def __init__(self, spaceobjects = None):
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32 if not spaceobjects:
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33 self._spaceobjects = list()
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34 else:
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35 self._spaceobjects = spaceobjects
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36
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37 def _getObjects(self):
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38 return self._spaceobjects
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39
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40 def _setObjects(self, spaceobjects):
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41 self._spaceobjects = spaceobjects
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42
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43 spaceobjects = property(_getObjects, _setObjects)
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44
446
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45 class Scene(object):
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46 def __init__(self, world, engine, objectLayer):
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47 self._engine = engine
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48 self._world = world
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49 self._model = engine.getModel()
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50 self._layer = objectLayer
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51 self._nodes = list()
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52
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53 self._player = None
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54 self._projectiles = list()
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55
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56 self._maxnodes = 128
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57 self._xscale = 0
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58
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59 self._time = 0
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60 self._timedelta = 0
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61 self._lasttime = 0
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62
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63 self._xscale = self._layer.getCellGrid().getXScale()
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64 self._yscale = self._layer.getCellGrid().getYScale()
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65
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66 self._paused = False
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67 self._timemod = 0
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68
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69 self._gameover = False
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70
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71 self._boss = None
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72
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73 def destroyScene(self):
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74 nodestodelete = list()
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75 objtodelete = list()
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76
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77 for node in self._nodes:
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78 nodestodelete.append(node)
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79 for obj in node.spaceobjects:
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80 objtodelete.append(node)
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81
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82 for obj in objtodelete:
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83 if obj in node.spaceobjects:
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84 node.spaceobjects.remove(obj)
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85
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86 objtodelete = list()
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87
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88 for node in nodestodelete:
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89 if node in self._nodes:
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90 self._nodes.remove(node)
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91
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92 self.removeAllProjectiles()
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93
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94 def initScene(self, mapobj):
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95 #initialize our scene array to some arbitrary size
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96 for i in range(0,self._maxnodes):
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97 self._nodes.append(SceneNode())
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98
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99 self._boss = None
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100
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101 self._player = Player(self, 'player')
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102 self._player.init()
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103 self._player.start()
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104
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105 enemies = list()
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106
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107 temp = self._layer.getInstances('dodge1')
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108 enemies.extend(temp)
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109
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110 temp = self._layer.getInstances('dodge2')
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111 enemies.extend(temp)
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112
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113 temp = self._layer.getInstances("diag_top_right")
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114 enemies.extend(temp)
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115
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diff changeset
116 temp = self._layer.getInstances("diag_bottom_right")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
117 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
118
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
119 temp = self._layer.getInstances("streaker")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
120 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
121
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
122 temp = self._layer.getInstances("boss")
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
123 enemies.extend(temp)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
124
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
125 for instance in enemies:
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
126 objectName = instance.getId()
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
127 print objectName
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
128
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
129 if objectName == "dodge1":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
130 enemy = Saucer1(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
131 elif objectName == "dodge2":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
132 enemy = Saucer2(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
133 elif objectName == "diag_top_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
134 enemy = DiagSaucer(self, 'enemy', 0, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
135 elif objectName == "diag_bottom_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
136 enemy = DiagSaucer(self, 'enemy', 1, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
137 elif objectName == "streaker":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
138 enemy = Streaker(self, 'enemy', instance, False)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
139 elif objectName == "boss":
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
140 enemy = Boss(self, 'enemy', instance, False)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
141 self._boss = enemy
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
142 else:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
143 enemy = Ship(self, 'enemy', instance, False)
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
144
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
145 enemy.start()
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
146
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
147 loc = instance.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
148 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
149 enemy.scenenodeid = nodeindex
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
150 self._nodes[nodeindex].spaceobjects.append(enemy)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
151
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
152 #and finally add the player to the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
153 self.addObjectToScene(self._player)
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
154
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
155 self.startCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
156
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
157 def pause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
158 self._pausedtime = time
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
159 self._paused = True
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
160
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
161 def unpause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
162 self._timemod += time - self._pausedtime
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
163 self._paused = False
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
164
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
165 def playerHit(self, damage):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
166 self._player.applyHit(damage)
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
167
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
168 def gameOver(self):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
169 self._gameover = True
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
170 self._world.gameOver()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
171
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
172 def endLevel(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
173 self._world.endLevel()
458
e77ebf128a74 Fixed a small bug where projectiles are not updated when it is game over.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
174
e77ebf128a74 Fixed a small bug where projectiles are not updated when it is game over.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
175 def removeAllProjectiles(self):
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
176 projtodelete = list()
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
177 for p in self._projectiles:
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
178 p.destroy()
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
179 projtodelete.append(p)
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
180
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
181 for p in projtodelete:
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
182 if p in self._projectiles:
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
183 self._projectiles.remove(p)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
184
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
185 def getObjectsInNode(self, nodeindex):
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
186 return self._nodes[nodeindex].instances
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
187
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
188 def getObjectsInRange(self, rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
189 objects = list()
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
190
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
191 for i in range(rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
192 objects.extend(self._nodes[i].spaceobjects)
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
193
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
194 return objects
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
195
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
196 def addObjectToScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
197 #TODO: search to ensure the object isn't already part of the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
198 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
199 nodeindex = int(loc.x * self._xscale)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
200
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
201 obj.scenenodeid = nodeindex
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
202 self._nodes[nodeindex].spaceobjects.append(obj)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
203
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
204 def addProjectileToScene(self, projectile):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
205 self._projectiles.append(projectile)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
206
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
207 def moveObjectInScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
208 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
209 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
210
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
211 if nodeindex != obj.scenenodeid:
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
212 if obj in self._nodes[obj.scenenodeid].spaceobjects:
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
213 self._nodes[obj.scenenodeid].spaceobjects.remove(obj)
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
214
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
215 obj.scenenodeid = nodeindex
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
216 self._nodes[nodeindex].spaceobjects.append(obj)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
217
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
218 def removeObjectFromScene(self, obj):
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
219 for node in self._nodes:
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
220 if obj in node.spaceobjects:
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
221 node.spaceobjects.remove(obj)
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
222 return
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
223
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
224 def attachCamera(self, cam):
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
225 self._camera = cam
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
226 self._camera.setLocation(self._player.location)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
227
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
228 def stopCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
229 self._cameraspeed = 0
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
230
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
231 def startCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
232 self._cameraspeed = 0.001
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
233
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
234 def update(self, time, keystate):
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
235 timedelta = (time - self._timemod) - self._time
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
236 self._timedelta = timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
237 self._time = time - self._timemod
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
238
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
239 self._keystate = keystate
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
240
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
241 #update camera location
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
242 loc = self._camera.getLocation()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
243 exactloc = self._camera.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
244 #slowly move to the right
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
245 exactloc.x += timedelta * self._cameraspeed
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
246 loc.setExactLayerCoordinates(exactloc)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
247 self._camera.setLocation(loc)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
248
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
249 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
250 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768))
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
251
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
252 #which scene nodes to use to update objects
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
253 leftnode = int(topleft.x)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
254 rightnode = int(bottomright.x) + 1
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
255
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
256 #get a list of objects on the screen
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
257 if leftnode < 0:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
258 leftnode = 0
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
259 if rightnode > self._maxnodes:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
260 rightnode = self._maxnodes
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
261 screenlist = self.getObjectsInRange(leftnode, rightnode)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
262
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
263 #update objects on the screen
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
264 for obj in screenlist:
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
265 if obj == self._boss:
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
266 if bottomright.x > ((self._boss.location.getExactLayerCoordinates().x * self._xscale) + 0.5):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
267 self.stopCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
268
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
269 if not (obj == self._player and self._gameover):
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
270 obj.update()
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
271
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
272 if obj.changedposition:
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
273 self.moveObjectInScene(obj)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
274
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
275 if obj != self._player:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
276 if obj.running and obj.boundingbox.intersects(self._player.boundingbox):
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
277 #player touched an enemy. Destroy player and
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
278 #re-initialize scene
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
279 if not self._player.invulnerable:
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
280 #collision damage of 1
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
281 self.playerHit(1)
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
282 obj.applyHit(1)
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
283
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
284 # self._world.renderBoundingBox(obj)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
285
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
286
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
287
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
288 #update the list of projectiles
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
289 projtodelete = list()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
290 for p in self._projectiles:
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
291 p.update()
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
292 #check to see if the projectile hit any object on the screen
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
293 for o in screenlist:
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
294 #cant get hit by your own bullet
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
295 if p.owner != o:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
296 if o.running and p.boundingbox.intersects(o.boundingbox):
461
f87f686b5b59 Projectiles from enemy ships no longer destroy other enemies.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
297 if o != self._player and p.owner.isplayer:
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
298 o.applyHit(p.damage)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
299 #check if enemy ship was destroyed
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
300 if not o.running:
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
301 self._player.applyScore(o.scorevalue)
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
302 p.destroy()
461
f87f686b5b59 Projectiles from enemy ships no longer destroy other enemies.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
303 elif o == self._player:
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
304 #player got hit by a projectile
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
305 if not self._player.invulnerable:
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
306 self.playerHit(p.damage)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
307 p.destroy()
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
308
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
309 # self._world.renderBoundingBox(p)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
310
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
311
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
312 #build a list of projectiles to remove (ttl expired)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
313 if not p.running:
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
314 projtodelete.append(p)
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
315
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
316 #remove any expired projectiles
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
317 for p in projtodelete:
465
4e58dab2fcdc Added the high score dialog to ask for players name (with no validation yet)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
318 if p in self._projectiles:
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
319 p.destroy()
465
4e58dab2fcdc Added the high score dialog to ask for players name (with no validation yet)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
320 self._projectiles.remove(p)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
321
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
322
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
323 def _getPlayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
324 return self._player
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
325
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
326 def _getKeyState(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
327 return self._keystate
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
328
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
329 def _getCamera(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
330 return self._camera
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
331
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
332 def _getObjectLayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
333 return self._layer
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
334
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
335 def _getModel(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
336 return self._model
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
337
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
338 def _getTime(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
339 return self._time
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
340
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
341 def _getTimeDelta(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
342 return self._timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
343
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
344 def _getPaused(self):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
345 return self._paused
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
346
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
347 player = property(_getPlayer)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
348 keystate = property(_getKeyState)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
349 camera = property(_getCamera)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
350 objectlayer = property(_getObjectLayer)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
351 model = property(_getModel)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
352 time = property(_getTime)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
353 timedelta = property(_getTimeDelta)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
354 paused = property(_getPaused)