annotate engine/core/video/sdl/renderbackendsdl.cpp @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 01acc9fc35ea
children e3140f01749d
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25 #include <SDL.h>
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26
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27 // FIFE includes
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28 // These includes are split up in two parts, separated by one empty line
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29 // First block: files included from the FIFE root src directory
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30 // Second block: files included from the same folder
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31 #include "util/base/exception.h"
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32 #include "util/math/fife_math.h"
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33 #include "util/log/logger.h"
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34 #include "video/devicecaps.h"
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35
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36 #include "renderbackendsdl.h"
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37 #include "sdlimage.h"
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38 #include "SDL_image.h"
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39 #include "SDL_getenv.h"
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41 namespace FIFE {
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42 static Logger _log(LM_VIDEO);
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43
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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44 RenderBackendSDL::RenderBackendSDL(const SDL_Color& colorkey) : RenderBackend(colorkey) {
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45 m_clear = true;
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46 }
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49 RenderBackendSDL::~RenderBackendSDL() {
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50 deinit();
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51 }
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52
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53 const std::string& RenderBackendSDL::getName() const {
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54 static std::string backend_name = "SDL";
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55 return backend_name;
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56 }
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ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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57
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58 void RenderBackendSDL::init(const std::string& driver) {
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59 char* buf;
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60 if (driver != "") {
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61 std::string envVar = std::string("SDL_VIDEODRIVER=") + driver;
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62 buf = const_cast<char*>(envVar.c_str());
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63 putenv(buf);
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64 }
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65
0
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66 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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67 throw SDLException(SDL_GetError());
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68
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69 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // temporary hack
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70 }
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71
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72 void RenderBackendSDL::clearBackBuffer() {
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73 SDL_Rect rect;
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74 rect.x = 0;
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75 rect.y = 0;
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76 rect.w = getWidth();
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77 rect.h = getHeight();
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78 SDL_SetClipRect(m_screen->getSurface(), &rect);
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79 SDL_FillRect(m_screen->getSurface(), 0, 0x00);
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80 }
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81
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82 Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){
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83 if(icon != "") {
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84 SDL_Surface *img = IMG_Load(icon.c_str());
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85 if(img != NULL) {
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86 SDL_WM_SetIcon(img, 0);
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87 }
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88 }
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89
654
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90 Image *image = setScreenMode(mode);
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91
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92 SDL_WM_SetCaption(title.c_str(), 0);
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93
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94 return image;
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95 }
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96
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97 Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) {
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98 uint16_t width = mode.getWidth();
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99 uint16_t height = mode.getHeight();
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100 uint16_t bitsPerPixel = mode.getBPP();
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101 bool fs = mode.isFullScreen();
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102 uint32_t flags = mode.getSDLFlags();
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103
0
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104 SDL_Surface* screen = NULL;
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105
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
106 if (bitsPerPixel != 0) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
107 uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
108 if (!bpp){
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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109 throw SDLException("Selected video mode not supported!");
0
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110 }
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111 }
654
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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112
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
113 screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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diff changeset
114 if( !screen ) {
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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115 throw SDLException("Unable to set video mode selected!");
5d6b1820b953 * Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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116 }
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117
0
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118 FL_LOG(_log, LMsg("RenderBackendSDL")
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119 << "Videomode " << width << "x" << height
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120 << " at " << int(screen->format->BitsPerPixel) << " bpp");
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121
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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122 //update the screen mode with the actual flags used
654
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123 m_screenMode = ScreenMode(width,
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diff changeset
124 height,
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diff changeset
125 bitsPerPixel,
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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126 screen->flags);
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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127
0
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128 if (!screen) {
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129 throw SDLException(SDL_GetError());
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130 }
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131
654
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132 delete m_screen;
0
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133 m_screen = new SDLImage(screen);
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134 return m_screen;
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135 }
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136
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137 void RenderBackendSDL::startFrame() {
634
5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
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138 if (m_clear) {
5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
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diff changeset
139 clearBackBuffer();
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140 }
0
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141 }
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142
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143 void RenderBackendSDL::endFrame() {
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144 SDL_Flip(m_screen->getSurface());
430
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145 }
0
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146
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147 Image* RenderBackendSDL::createImage(SDL_Surface* surface) {
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148 return new SDLImage(surface);
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149 }
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150
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151 Image* RenderBackendSDL::createImage(const uint8_t* data, unsigned int width, unsigned int height) {
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152 return new SDLImage(data, width, height);
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153 }
430
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154
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diff changeset
155 bool RenderBackendSDL::putPixel(int x, int y, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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156 return static_cast<SDLImage*>(m_screen)->putPixel(x, y, r, g, b, a);
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157 }
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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158
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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159 void RenderBackendSDL::drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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160 static_cast<SDLImage*>(m_screen)->drawLine(p1, p2, r, g, b, a);
0
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161 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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162
583
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163 void RenderBackendSDL::drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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164 static_cast<SDLImage*>(m_screen)->drawTriangle(p1, p2, p3, r, g, b, a);
0
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165 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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166
631
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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167 void RenderBackendSDL::drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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168 static_cast<SDLImage*>(m_screen)->drawRectangle(p, w, h, r, g, b, a);
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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169 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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170
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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171 void RenderBackendSDL::fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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172 static_cast<SDLImage*>(m_screen)->fillRectangle(p, w, h, r, g, b, a);
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173 }
f3457443c95f * Added drawRectangle() and fillRectangle() functions to the renderers
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174
583
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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175 void RenderBackendSDL::drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a) {
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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176 static_cast<SDLImage*>(m_screen)->drawQuad(p1, p2, p3, p4, r, g, b, a);
0
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177 }
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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178
583
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helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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179 void RenderBackendSDL::drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a){
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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diff changeset
180 static_cast<SDLImage*>(m_screen)->drawVertex(p, 2, r, g, b, a);
430
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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181 }
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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diff changeset
182
ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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183 }//FIFE