Mercurial > fife-parpg
annotate engine/core/video/renderbackend.cpp @ 669:46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 21:36:38 +0000 |
parents | e8a799239384 |
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rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "renderbackend.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 #include "video/devicecaps.h" |
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32 |
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33 namespace FIFE { |
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34 |
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35 |
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36 RenderBackend::RenderBackend(const SDL_Color& colorkey): |
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37 m_screen(NULL), |
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38 m_isalphaoptimized(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 m_iscolorkeyenabled(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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40 m_colorkey(colorkey) { |
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41 } |
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42 |
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43 |
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44 RenderBackend::~RenderBackend() { |
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45 } |
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46 |
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47 void RenderBackend::deinit() { |
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48 delete m_screen; |
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49 m_screen = NULL; |
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50 SDL_QuitSubSystem(SDL_INIT_VIDEO); |
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51 } |
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52 |
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53 void RenderBackend::captureScreen(const std::string& filename) { |
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54 m_screen->saveImage(filename); |
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55 } |
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56 |
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57 void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) { |
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58 assert(m_screen); |
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59 m_screen->pushClipArea(cliparea, clear); |
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* This fixes the case were the engine would clear the screen twice
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60 } |
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61 |
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62 void RenderBackend::popClipArea() { |
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63 assert(m_screen); |
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64 m_screen->popClipArea(); |
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65 } |
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66 |
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67 const Rect& RenderBackend::getClipArea() const { |
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68 assert(m_screen); |
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69 return m_screen->getClipArea(); |
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70 } |
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71 |
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72 SDL_Surface* RenderBackend::getSurface() { |
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73 assert(m_screen); |
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74 return m_screen->getSurface(); |
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75 } |
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76 |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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77 const ScreenMode& RenderBackend::getCurrentScreenMode() const{ |
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78 return m_screenMode; |
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79 } |
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80 |
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81 unsigned int RenderBackend::getWidth() const { |
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82 assert(m_screen); |
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83 return m_screen->getWidth(); |
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84 } |
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85 |
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86 unsigned int RenderBackend::getHeight() const { |
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87 assert(m_screen); |
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88 return m_screen->getHeight(); |
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89 } |
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90 |
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91 const Rect& RenderBackend::getArea() { |
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92 assert(m_screen); |
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93 SDL_Surface* s = m_screen->getSurface(); |
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94 static Rect r(0, 0, s->w, s->h); |
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95 return r; |
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96 } |
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97 |
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98 void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) { |
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99 assert(m_screen); |
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100 m_screen->getPixelRGBA(x, y, r, g, b, a); |
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101 } |
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103 void RenderBackend::saveImage(const std::string& filename) { |
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104 assert(m_screen); |
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105 m_screen->saveImage(filename); |
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106 } |
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107 |
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108 void RenderBackend::setAlphaOptimizerEnabled(bool enabled) { |
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109 assert(m_screen); |
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110 m_screen->setAlphaOptimizerEnabled(enabled); |
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111 } |
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112 |
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113 bool RenderBackend::isAlphaOptimizerEnabled() { |
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114 assert(m_screen); |
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115 return m_screen->isAlphaOptimizerEnabled(); |
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116 } |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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117 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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118 void RenderBackend::setColorKeyEnabled(bool colorkeyenable) { |
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119 m_iscolorkeyenabled = colorkeyenable; |
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120 } |
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121 |
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122 bool RenderBackend::isColorKeyEnabled() const { |
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123 return m_iscolorkeyenabled; |
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124 } |
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125 |
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126 void RenderBackend::setColorKey(const SDL_Color& colorkey) { |
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127 m_colorkey = colorkey; |
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128 } |
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129 |
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130 const SDL_Color& RenderBackend::getColorKey() const { |
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131 return m_colorkey; |
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132 } |
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133 } |