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fife-parpg
log engine/core/video/renderbackend.cpp @ 669:
46258f467c8c
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Mon, 08 Nov 2010 21:36:38 +0000
prock
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 20:37:31 +0000
prock
* This fixes the case were the engine would clear the screen twice
Fri, 15 Oct 2010 18:54:34 +0000
prock
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 08 Oct 2010 21:22:02 +0000
prock
* Added the ability to query the current running screen mode
Wed, 06 Oct 2010 19:19:08 +0000
prock
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
Wed, 06 Oct 2010 15:49:53 +0000
prock
* Added the clearBackBuffer() function to the renderbackends.
Fri, 01 Oct 2010 14:09:47 +0000
prock
* Removed the image chunking size variable from engine settings.
Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Thu, 31 Jul 2008 17:43:40 +0000
jasoka
workaround for editor save -> map disappears bug. Not sure why the original method failed
Sun, 13 Jul 2008 11:05:12 +0000
mvbarracuda
* Final LGPL switch step by adjusting the file headers
Sun, 29 Jun 2008 18:44:17 +0000
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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