Mercurial > fife-parpg
diff engine/core/video/renderbackend.cpp @ 669:46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 21:36:38 +0000 |
parents | e8a799239384 |
children |
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--- a/engine/core/video/renderbackend.cpp Mon Nov 08 20:37:31 2010 +0000 +++ b/engine/core/video/renderbackend.cpp Mon Nov 08 21:36:38 2010 +0000 @@ -35,7 +35,6 @@ RenderBackend::RenderBackend(const SDL_Color& colorkey): m_screen(NULL), - m_clear(false), m_isalphaoptimized(false), m_iscolorkeyenabled(false), m_colorkey(colorkey) {