annotate engine/core/video/renderbackend.cpp @ 668:e8a799239384

* This fixes the case were the engine would clear the screen twice The editor and demos now suffer from a problem where if a map is not loaded the screen doesnt get cleared and you see traces of the UI from previous frames. For now the editor, RPG demo and Shooter force the engine to clear the screen every frame. This is not ideal as once a map is loaded they will be clearing the screen twice per frame.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 08 Nov 2010 20:37:31 +0000
parents 01acc9fc35ea
children 46258f467c8c
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 // These includes are split up in two parts, separated by one empty line
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28 // First block: files included from the FIFE root src directory
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29 // Second block: files included from the same folder
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30 #include "renderbackend.h"
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3094988564d5 * Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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31 #include "video/devicecaps.h"
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32
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33 namespace FIFE {
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35
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36 RenderBackend::RenderBackend(const SDL_Color& colorkey):
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37 m_screen(NULL),
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5f381fa34769 * Added the clearBackBuffer() function to the renderbackends.
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38 m_clear(false),
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39 m_isalphaoptimized(false),
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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40 m_iscolorkeyenabled(false),
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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41 m_colorkey(colorkey) {
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42 }
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44
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45 RenderBackend::~RenderBackend() {
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46 }
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47
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48 void RenderBackend::deinit() {
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49 delete m_screen;
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50 m_screen = NULL;
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51 SDL_QuitSubSystem(SDL_INIT_VIDEO);
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52 }
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53
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54 void RenderBackend::captureScreen(const std::string& filename) {
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55 m_screen->saveImage(filename);
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56 }
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57
0
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58 void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) {
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59 assert(m_screen);
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60 m_screen->pushClipArea(cliparea, clear);
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e8a799239384 * This fixes the case were the engine would clear the screen twice
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61 }
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62
0
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63 void RenderBackend::popClipArea() {
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64 assert(m_screen);
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65 m_screen->popClipArea();
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66 }
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67
0
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68 const Rect& RenderBackend::getClipArea() const {
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69 assert(m_screen);
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70 return m_screen->getClipArea();
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71 }
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72
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73 SDL_Surface* RenderBackend::getSurface() {
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74 assert(m_screen);
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75 return m_screen->getSurface();
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76 }
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77
653
01acc9fc35ea * Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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78 const ScreenMode& RenderBackend::getCurrentScreenMode() const{
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79 return m_screenMode;
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80 }
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81
0
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82 unsigned int RenderBackend::getWidth() const {
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83 assert(m_screen);
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84 return m_screen->getWidth();
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85 }
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86
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87 unsigned int RenderBackend::getHeight() const {
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88 assert(m_screen);
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89 return m_screen->getHeight();
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90 }
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91
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92 const Rect& RenderBackend::getArea() {
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93 assert(m_screen);
118
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94 SDL_Surface* s = m_screen->getSurface();
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95 static Rect r(0, 0, s->w, s->h);
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96 return r;
0
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97 }
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98
0
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99 void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
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100 assert(m_screen);
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101 m_screen->getPixelRGBA(x, y, r, g, b, a);
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102 }
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103
0
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104 void RenderBackend::saveImage(const std::string& filename) {
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105 assert(m_screen);
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106 m_screen->saveImage(filename);
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107 }
621
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108
0
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109 void RenderBackend::setAlphaOptimizerEnabled(bool enabled) {
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110 assert(m_screen);
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111 m_screen->setAlphaOptimizerEnabled(enabled);
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112 }
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113
0
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114 bool RenderBackend::isAlphaOptimizerEnabled() {
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115 assert(m_screen);
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116 return m_screen->isAlphaOptimizerEnabled();
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117 }
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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118
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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119 void RenderBackend::setColorKeyEnabled(bool colorkeyenable) {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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120 m_iscolorkeyenabled = colorkeyenable;
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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121 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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122
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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123 bool RenderBackend::isColorKeyEnabled() const {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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124 return m_iscolorkeyenabled;
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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125 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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126
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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127 void RenderBackend::setColorKey(const SDL_Color& colorkey) {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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128 m_colorkey = colorkey;
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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129 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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130
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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131 const SDL_Color& RenderBackend::getColorKey() const {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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132 return m_colorkey;
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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133 }
0
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134 }