Mercurial > fife-parpg
view engine/core/video/renderbackend.cpp @ 669:46258f467c8c
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 21:36:38 +0000 |
parents | e8a799239384 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "renderbackend.h" #include "video/devicecaps.h" namespace FIFE { RenderBackend::RenderBackend(const SDL_Color& colorkey): m_screen(NULL), m_isalphaoptimized(false), m_iscolorkeyenabled(false), m_colorkey(colorkey) { } RenderBackend::~RenderBackend() { } void RenderBackend::deinit() { delete m_screen; m_screen = NULL; SDL_QuitSubSystem(SDL_INIT_VIDEO); } void RenderBackend::captureScreen(const std::string& filename) { m_screen->saveImage(filename); } void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) { assert(m_screen); m_screen->pushClipArea(cliparea, clear); } void RenderBackend::popClipArea() { assert(m_screen); m_screen->popClipArea(); } const Rect& RenderBackend::getClipArea() const { assert(m_screen); return m_screen->getClipArea(); } SDL_Surface* RenderBackend::getSurface() { assert(m_screen); return m_screen->getSurface(); } const ScreenMode& RenderBackend::getCurrentScreenMode() const{ return m_screenMode; } unsigned int RenderBackend::getWidth() const { assert(m_screen); return m_screen->getWidth(); } unsigned int RenderBackend::getHeight() const { assert(m_screen); return m_screen->getHeight(); } const Rect& RenderBackend::getArea() { assert(m_screen); SDL_Surface* s = m_screen->getSurface(); static Rect r(0, 0, s->w, s->h); return r; } void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) { assert(m_screen); m_screen->getPixelRGBA(x, y, r, g, b, a); } void RenderBackend::saveImage(const std::string& filename) { assert(m_screen); m_screen->saveImage(filename); } void RenderBackend::setAlphaOptimizerEnabled(bool enabled) { assert(m_screen); m_screen->setAlphaOptimizerEnabled(enabled); } bool RenderBackend::isAlphaOptimizerEnabled() { assert(m_screen); return m_screen->isAlphaOptimizerEnabled(); } void RenderBackend::setColorKeyEnabled(bool colorkeyenable) { m_iscolorkeyenabled = colorkeyenable; } bool RenderBackend::isColorKeyEnabled() const { return m_iscolorkeyenabled; } void RenderBackend::setColorKey(const SDL_Color& colorkey) { m_colorkey = colorkey; } const SDL_Color& RenderBackend::getColorKey() const { return m_colorkey; } }