annotate demos/shooter/scripts/scene.py @ 481:1f37adc9a685

Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 28 Apr 2010 21:33:11 +0000
parents 85fa5fa486a8
children 82d44c471959
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import *
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26 from scripts.ships.player import Player
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f07d779362da Added different enemy types which behave differently.
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27 from scripts.ships.enemies import *
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28 from scripts.powerups import *
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29 from scripts.common.helpers import Rect
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30
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31 class SceneNode(object):
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32 def __init__(self, spaceobjects = None):
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33 if not spaceobjects:
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34 self._spaceobjects = list()
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35 else:
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36 self._spaceobjects = spaceobjects
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37
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38 def _getObjects(self):
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39 return self._spaceobjects
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40
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41 def _setObjects(self, spaceobjects):
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42 self._spaceobjects = spaceobjects
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43
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44 spaceobjects = property(_getObjects, _setObjects)
447
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45
446
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46 class Scene(object):
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47 def __init__(self, world, engine, objectLayer, soundmanager):
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48 self._engine = engine
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49 self._world = world
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50 self._model = engine.getModel()
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51 self._layer = objectLayer
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52 self._soundmanager = soundmanager
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53 self._nodes = list()
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54
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55 self._player = None
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78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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56 self._objectstodelete = list()
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57
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58 self._maxnodes = 128
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59 self._xscale = 0
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60
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61 self._time = 0
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62 self._timedelta = 0
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63 self._lasttime = 0
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64
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65 self._xscale = self._layer.getCellGrid().getXScale()
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66 self._yscale = self._layer.getCellGrid().getYScale()
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67
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68 self._paused = False
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69 self._timemod = 0
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70
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71 self._gameover = False
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72
1f37adc9a685 Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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73 self._music = None
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74
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75 def destroyScene(self):
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76 nodestodelete = list()
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77 objtodelete = list()
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78
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79 for node in self._nodes:
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80 nodestodelete.append(node)
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81 for obj in node.spaceobjects:
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82 objtodelete.append(node)
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83
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84 for obj in objtodelete:
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85 if obj in node.spaceobjects:
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41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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86 if obj.instance:
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87 self._layer.deleteInstance(obj.instance)
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88 obj.instance = None
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89 node.spaceobjects.remove(obj)
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90
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91 objtodelete = list()
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92
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93 for node in nodestodelete:
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94 if node in self._nodes:
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95 self._nodes.remove(node)
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96
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97 def initScene(self, mapobj):
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98 #initialize our scene array to some arbitrary size
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99 for i in range(0,self._maxnodes):
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100 self._nodes.append(SceneNode())
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101
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102 self._player = Player(self, 'player')
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103 self._player.init()
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104 self._player.start()
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105
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106 enemies = list()
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107 powerups = list()
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108
459
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109 temp = self._layer.getInstances('dodge1')
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110 enemies.extend(temp)
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111
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112 temp = self._layer.getInstances('dodge2')
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113 enemies.extend(temp)
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114
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
115 temp = self._layer.getInstances("diag_top_right")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
116 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
117
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
118 temp = self._layer.getInstances("diag_bottom_right")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
119 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
120
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
121 temp = self._layer.getInstances("streaker")
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
122 enemies.extend(temp)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
123
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
124 temp = self._layer.getInstances("boss")
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
125 enemies.extend(temp)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
126
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
127 temp = self._layer.getInstances("cannonspread5")
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
128 powerups.extend(temp)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
129
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
130 temp = self._layer.getInstances("extralife")
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
131 powerups.extend(temp)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
132
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
133 for instance in enemies:
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
134 objectName = instance.getId()
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
135
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
136 if objectName == "dodge1":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
137 enemy = Saucer1(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
138 elif objectName == "dodge2":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
139 enemy = Saucer2(self, 'enemy', instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
140 elif objectName == "diag_top_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
141 enemy = DiagSaucer(self, 'enemy', 0, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
142 elif objectName == "diag_bottom_right":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
143 enemy = DiagSaucer(self, 'enemy', 1, instance, False)
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 458
diff changeset
144 elif objectName == "streaker":
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
145 enemy = Streaker(self, 'enemy', instance, False)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
146 elif objectName == "boss":
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
147 enemy = Boss(self, 'enemy', instance, False)
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
148 else:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
149 enemy = Ship(self, 'enemy', instance, False)
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
150
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
151 enemy.start()
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
152
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
153 loc = instance.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
154 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
155 enemy.scenenodeid = nodeindex
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
156 self._nodes[nodeindex].spaceobjects.append(enemy)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
157
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
158 for instance in powerups:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
159 objectName = instance.getId()
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
160
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
161 print objectName
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
162
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
163 if objectName == "cannonspread5":
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
164 powerup = CannonSpread5PU(self, 'cannonspread5', instance, False)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
165 elif objectName == "extralife":
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
166 powerup = ExtraLifePU(self, 'extralife', instance, False)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
167 else:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
168 powerup = PowerUp(self, 'powerup', instance, False)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
169
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
170 powerup.start()
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
171
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
172 loc = instance.getLocation().getExactLayerCoordinates()
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
173 nodeindex = int(loc.x * self._xscale)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
174 powerup.scenenodeid = nodeindex
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
175 self._nodes[nodeindex].spaceobjects.append(powerup)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
176
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
177 #and finally add the player to the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
178 self.addObjectToScene(self._player)
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
179
481
1f37adc9a685 Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 480
diff changeset
180 self._music = self._soundmanager.createSoundEmitter("music/waynesmind2.ogg")
1f37adc9a685 Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 480
diff changeset
181 self._music.play(True)
480
85fa5fa486a8 Added a simple sound manager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
182
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
183 self.startCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
184
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
185 def pause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
186 self._pausedtime = time
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
187 self._paused = True
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
188
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
189 def unpause(self, time):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
190 self._timemod += time - self._pausedtime
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
191 self._paused = False
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
192
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
193 def playerHit(self, damage):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
194 self._player.applyHit(damage)
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
195
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
196 def gameOver(self):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
197 self._gameover = True
481
1f37adc9a685 Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 480
diff changeset
198 self._music.stop()
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
199 self._world.gameOver()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
200
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
201 def endLevel(self):
481
1f37adc9a685 Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 480
diff changeset
202 self._music.stop()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
203 self._world.endLevel()
458
e77ebf128a74 Fixed a small bug where projectiles are not updated when it is game over.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 457
diff changeset
204
476
78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
205 def queueObjectForRemoval(self, obj):
78a1eb57c074 Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
206 self._objectstodelete.append(obj)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
207
451
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
208 def getObjectsInNode(self, nodeindex):
f463ab431cc0 Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 450
diff changeset
209 return self._nodes[nodeindex].instances
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
210
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
211 def getObjectsInRange(self, rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
212 objects = list()
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
213
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
214 for i in range(rangeL, rangeR):
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
215 objects.extend(self._nodes[i].spaceobjects)
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
216
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
217 return objects
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
218
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
219 def addObjectToScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
220 #TODO: search to ensure the object isn't already part of the scene
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
221 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
222 nodeindex = int(loc.x * self._xscale)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
223
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
224 if nodeindex >= 0:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
225 obj.scenenodeid = nodeindex
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
226 if not obj in self._nodes[nodeindex].spaceobjects:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
227 self._nodes[nodeindex].spaceobjects.append(obj)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
228 else:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
229 self.queueObjectForRemoval(obj)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
230
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
231 def moveObjectInScene(self, obj):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
232 loc = obj.instance.getLocation().getExactLayerCoordinates()
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
233 nodeindex = int(loc.x * self._xscale)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
234
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
235 if nodeindex >= 0:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
236 if nodeindex != obj.scenenodeid:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
237 if obj in self._nodes[obj.scenenodeid].spaceobjects:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
238 self._nodes[obj.scenenodeid].spaceobjects.remove(obj)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
239
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
240 self._nodes[nodeindex].spaceobjects.append(obj)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
241
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
242 obj.scenenodeid = nodeindex
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
243 else:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
244 self.queueObjectForRemoval(obj)
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
245
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
246 def removeObjectFromScene(self, obj):
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
247 for node in self._nodes:
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
248 if obj in node.spaceobjects:
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
249 if obj.instance:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
250 self._layer.deleteInstance(obj.instance)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
251 obj.instance = None
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
252 node.spaceobjects.remove(obj)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
253 break
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
254
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
255 def attachCamera(self, cam):
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
256 self._camera = cam
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
257 self._camera.setLocation(self._player.location)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
258
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
259 def stopCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
260 self._cameraspeed = 0
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
261
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
262 def startCamera(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
263 self._cameraspeed = 0.001
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
264
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
265 def collectGarbage(self):
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
266 for obj in self._objectstodelete:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
267 self.removeObjectFromScene(obj)
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
268
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
269 self._objectstodelete = list()
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
270
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
271 def update(self, time, keystate):
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
272 timedelta = (time - self._timemod) - self._time
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
273 self._timedelta = timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
274 self._time = time - self._timemod
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
275
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
276 self._keystate = keystate
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
277
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
278
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
279 #some garbage cleanup
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
280 self.collectGarbage()
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
281
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
282 #update camera location
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
283 loc = self._camera.getLocation()
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
284 exactloc = self._camera.getLocation().getExactLayerCoordinates()
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
285 #slowly move to the right
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
286 exactloc.x += timedelta * self._cameraspeed
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
287 loc.setExactLayerCoordinates(exactloc)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
288 self._camera.setLocation(loc)
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
289
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
290 topleft = self._camera.toMapCoordinates(fife.ScreenPoint(0,0))
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
291 bottomright = self._camera.toMapCoordinates(fife.ScreenPoint(1024,768))
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
292
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
293 #which scene nodes to use to update objects
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
294 leftnode = int(topleft.x)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
295 rightnode = int(bottomright.x) + 1
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
296
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
297 #get a list of objects on the screen
448
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
298 if leftnode < 0:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
299 leftnode = 0
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
300 if rightnode > self._maxnodes:
5e2ec84902a7 Did a little re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
301 rightnode = self._maxnodes
449
1cf56403347a Added object bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 448
diff changeset
302 screenlist = self.getObjectsInRange(leftnode, rightnode)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
303
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
304 #update objects on the screen
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
305 for obj in screenlist:
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
306 if obj.type == SHTR_LASTBOSS:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
307 if bottomright.x > ((obj.location.getExactLayerCoordinates().x * self._xscale) + 0.5):
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
308 self.stopCamera()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 465
diff changeset
309
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
310 if not (obj.type == SHTR_PLAYER and self._gameover):
457
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
311 obj.update()
597b066d5ccb Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 455
diff changeset
312
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
313 if obj.changedposition:
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
314 self.moveObjectInScene(obj)
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
315
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
316 if obj.type != SHTR_PLAYER and obj.type != SHTR_PROJECTILE:
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
317 if obj.running and obj.boundingbox.intersects(self._player.boundingbox):
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
318 if obj.type == SHTR_ENEMYSHIP:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
319 #player touched an enemy. Destroy player and
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
320 #re-initialize scene
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
321 if not self._player.invulnerable:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
322 #collision damage of 1
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
323 self.playerHit(1)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
324 obj.applyHit(1)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
325 elif obj.type == SHTR_POWERUP:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
326 obj.applyPowerUp(self._player)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
327
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
328 elif obj.type == SHTR_PROJECTILE:
478
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
329
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
330 #projectile went off the right edge of the screen. Remove it from the scene.
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
331 if obj.scenenodeid >= rightnode:
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
332 self.queueObjectForRemoval(obj)
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
333 continue
41f7754f2a4b Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
334
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
335 #could probably just get the nodes in the projectiles scenenode.
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
336 #use a range to be sure.
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
337 pcollide = self.getObjectsInRange(obj.scenenodeid - 1, obj.scenenodeid + 1)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
338
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
339 for o in pcollide:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
340 #cant get hit by your own bullet
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 478
diff changeset
341 if obj.owner != o and o.type != SHTR_PROJECTILE and o.type != SHTR_POWERUP:
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
342 if o.running and obj.boundingbox.intersects(o.boundingbox):
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
343 if o != self._player and obj.owner.type == SHTR_PLAYER:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
344 o.applyHit(obj.damage)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
345 #check if enemy ship was destroyed
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
346 if not o.running:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
347 self._player.applyScore(o.scorevalue)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
348 obj.destroy()
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
349 elif o == self._player:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
350 #player got hit by a projectile
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
351 if not self._player.invulnerable:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
352 self.playerHit(obj.damage)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
353 obj.destroy()
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
354
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
355 #queue list of projectiles to remove (ttl expired or has been destroyed)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
356 if not obj.running:
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
357 self.queueObjectForRemoval(obj)
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
358
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
359 # self._world.renderBoundingBox(obj)
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 476
diff changeset
360
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
361
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
362
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
363 def _getPlayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
364 return self._player
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
365
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
366 def _getKeyState(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
367 return self._keystate
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
368
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
369 def _getCamera(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
370 return self._camera
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
371
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
372 def _getObjectLayer(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
373 return self._layer
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
374
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
375 def _getModel(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
376 return self._model
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
377
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
378 def _getTime(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
379 return self._time
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
380
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
381 def _getTimeDelta(self):
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
382 return self._timedelta
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
383
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
384 def _getPaused(self):
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
385 return self._paused
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
386
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
387 player = property(_getPlayer)
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
388 keystate = property(_getKeyState)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
389 camera = property(_getCamera)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
390 objectlayer = property(_getObjectLayer)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
391 model = property(_getModel)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
392 time = property(_getTime)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 452
diff changeset
393 timedelta = property(_getTimeDelta)
455
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
394 paused = property(_getPaused)