Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 474:10aff123c62c
Some minor code cleanups.
Changed the player ship controls a little to feel more natural.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Apr 2010 16:49:59 +0000 |
parents | 7a79dc2a0592 |
children | afde89c1d50b |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.helpers import * |
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27 from scripts.weapons import * |
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28 |
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29 |
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30 class PlayerActionListener(ShipActionListener): |
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31 def __init__(self, ship): |
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32 super(PlayerActionListener, self).__init__(ship) |
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33 |
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34 def onInstanceActionFinished(self, instance, action): |
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35 super(PlayerActionListener, self).onInstanceActionFinished(instance, action) |
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36 |
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37 if action.getId() == 'explode': |
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38 self._ship.respawn() |
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39 |
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40 |
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41 |
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42 class Player(Ship): |
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43 def __init__(self, scene, playerName): |
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44 super(Player, self).__init__(scene, playerName) |
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45 |
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46 self._score = 0 |
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47 self._maxvelocity = 1.5 |
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48 self._acceleration = 1.0 |
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49 |
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50 self.width = 0.22 |
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51 self.height = 0.12 |
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52 |
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53 self._isplayer = True |
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54 |
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55 self._actionlistener = PlayerActionListener(self) |
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56 |
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57 self._lives = 3 |
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58 self.init() |
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59 |
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60 def init(self): |
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61 self._hitpoints = 2 |
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62 self._dead = False |
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63 self._invulnerable = False |
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64 |
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65 #give player the default weapon (the cannon) |
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66 self.weapon = Cannon(self._scene, self, 200) |
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67 |
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68 |
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69 def _getScore(self): |
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70 return self._score |
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71 |
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72 def respawn(self): |
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73 if self._lives >= 0: |
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74 self.init() |
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75 self.setInvulnerable(1000) |
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76 |
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77 campos = self._scene.camera.getLocation().getExactLayerCoordinates() |
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78 location = self.location |
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79 playerpos = location.getExactLayerCoordinates() |
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80 |
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81 playerpos.x = campos.x - 6.5 |
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82 playerpos.y = campos.y |
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83 location.setExactLayerCoordinates(playerpos) |
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84 self.location = location |
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85 |
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86 else: |
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87 self._instance.get2dGfxVisual().setVisible(False) |
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88 |
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89 def setInvulnerable(self, milliseconds): |
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90 #50 is defined in the players "flash" animation file |
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91 #2 is the number of frames in the animation |
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92 #TODO: read these values somehow from the animation |
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93 number = (milliseconds / 50) / 2 |
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94 |
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95 self._invulnerable = True |
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96 self.flash(number) |
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97 |
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98 def applyScore(self, sc): |
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99 self._score += sc |
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100 |
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101 def applyHit(self, hp): |
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102 if not self._invulnerable and not self._dead: |
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103 super(Player, self).applyHit(hp) |
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104 if not self._dead: |
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105 self.flash(1) |
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changeset
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106 |
453
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Scene now gets updated when an object moves from one node to another.
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parents:
451
diff
changeset
|
107 def destroy(self): |
462
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Added player ship animations including flash and explode.
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changeset
|
108 if not self._invulnerable and not self._dead: |
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
109 self._instance.act('explode', self._instance.getFacingLocation()) |
c4f745a566d6
Added player ship animations including flash and explode.
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parents:
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changeset
|
110 self._dead = True |
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
111 self._invulnerable = True |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
112 self._lives -= 1 |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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113 |
471
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Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
114 def fire(self, direction): |
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Adding the credits window (still needs to be written)
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changeset
|
115 return self._weapon.fire(direction) |
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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116 |
454
bd7e8f708adf
Time is now managed by the Scene object.
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changeset
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117 def update(self): |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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changeset
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118 |
474
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Some minor code cleanups.
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119 NSkey = False |
10aff123c62c
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120 EWkey = False |
459
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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121 |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
|
122 #player is no longer invulnerable |
462
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
123 if not self._flashing and self._invulnerable and not self._dead: |
459
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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124 self._invulnerable = False |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
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451
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changeset
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125 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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126 oldpos = self.location |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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127 |
462
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Added player ship animations including flash and explode.
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changeset
|
128 if not self._dead: |
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
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129 if self._scene.keystate['UP']: |
474
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Some minor code cleanups.
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changeset
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130 self.applyThrust(fife.DoublePoint(0,-1*self._acceleration)) |
10aff123c62c
Some minor code cleanups.
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changeset
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131 NSkey = True |
462
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
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132 if self._scene.keystate['DOWN']: |
474
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Some minor code cleanups.
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changeset
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133 self.applyThrust(fife.DoublePoint(0,self._acceleration)) |
10aff123c62c
Some minor code cleanups.
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changeset
|
134 NSkey = True |
462
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
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135 if self._scene.keystate['LEFT']: |
474
10aff123c62c
Some minor code cleanups.
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changeset
|
136 self.applyThrust(fife.DoublePoint(-1*self._acceleration,0)) |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
137 EWkey = True |
462
c4f745a566d6
Added player ship animations including flash and explode.
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parents:
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changeset
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138 if self._scene.keystate['RIGHT']: |
474
10aff123c62c
Some minor code cleanups.
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changeset
|
139 self.applyThrust(fife.DoublePoint(self._acceleration,0)) |
10aff123c62c
Some minor code cleanups.
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changeset
|
140 EWkey = True |
10aff123c62c
Some minor code cleanups.
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changeset
|
141 |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
142 if NSkey and not EWkey: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
143 if self._velocity.x != 0: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
144 vel = self._acceleration * cmp(self._velocity.x, 0) * -1 |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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471
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changeset
|
145 self.applyThrust(fife.DoublePoint(vel, 0)) |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
146 elif EWkey and not NSkey: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
147 if self._velocity.y != 0: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
148 vel = self._acceleration * cmp(self._velocity.y, 0) * -1 |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
149 self.applyThrust(fife.DoublePoint(0, vel)) |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
150 elif not NSkey and not EWkey: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
151 self.applyBrake(self._acceleration) |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
152 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
153 #fire the currently selected gun |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
154 if self._scene.keystate['SPACE']: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
155 self.fire(fife.DoublePoint(1,0)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
156 |
474
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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471
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changeset
|
157 if self._dead and self._velocity.length() > 0: |
10aff123c62c
Some minor code cleanups.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
158 self.applyBrake(self._acceleration) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
159 |
454
bd7e8f708adf
Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
453
diff
changeset
|
160 super(Player, self).update() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
161 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
162 #set up the players camera bounds |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
163 #TODO: grab screen resolution from somewhere |
453
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
164 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
cf53848fb187
Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
451
diff
changeset
|
165 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
166 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
167 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
168 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
169 #add the padding to the edge |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
170 camrect.x += self._boundingBox.w |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
171 camrect.y += self._boundingBox.h |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
172 camrect.w -= 2*self._boundingBox.w |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
173 camrect.h -= 2*self._boundingBox.h |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
174 |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
175 pos = oldpos.getExactLayerCoordinates() |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
176 |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
177 if not self._boundingBox.intersects(camrect): |
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
450
diff
changeset
|
178 if (self._boundingBox.x + self._boundingBox.w) < camrect.x: |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
179 self._velocity.x = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
180 pos.x += (camrect.x - (self._boundingBox.x + self._boundingBox.w))/self._xscale + 0.03 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
181 pos.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
182 oldpos.setExactLayerCoordinates(pos) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
183 |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
184 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
185 # pos.x += self._velocity.x * (timedelta/1000.0) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
186 # oldpos.setExactLayerCoordinates(pos) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
187 # self._velocity.y = 0 |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
188 elif (self._boundingBox.y + self._boundingBox.h) < camrect.y or self._boundingBox.y > (camrect.y + camrect.h): |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
189 pos.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
190 self._velocity.y = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
191 oldpos.setExactLayerCoordinates(pos) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
192 else: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
193 self._velocity.x = 0 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
194 self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
195 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
196 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
197 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
198 def _getLives(self): |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
199 return self._lives |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
200 |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
201 def _getInvulnerable(self): |
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
202 return self._invulnerable |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
203 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
204 def _setInvulnerable(self, inv): |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
205 self._invulnerable = inv |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
206 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
207 score = property(_getScore) |
459
302a69c5141d
Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
208 lives = property(_getLives) |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
461
diff
changeset
|
209 invulnerable = property(_getInvulnerable, _setInvulnerable) |