Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 462:c4f745a566d6
Added player ship animations including flash and explode.
Removed the old flashing routine.
The player now gets moved to the left side of the screen after dying and is invulnerable for a short period of time.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 12 Apr 2010 19:01:41 +0000 |
parents | f87f686b5b59 |
children | 7a79dc2a0592 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.helpers import Rect |
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27 from scripts.weapons import * |
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28 |
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29 |
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30 class PlayerActionListener(ShipActionListener): |
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31 def __init__(self, ship): |
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32 super(PlayerActionListener, self).__init__(ship) |
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33 |
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34 def onInstanceActionFinished(self, instance, action): |
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35 if action.getId() == 'explode': |
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36 self._ship.respawn() |
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37 if action.getId() == 'flash': |
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38 if self._ship._flashnumber > 0: |
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39 self._ship.instance.act('flash', self._ship.instance.getFacingLocation()) |
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40 self._ship._flashnumber -= 1 |
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41 else: |
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42 self._ship._flashing = False |
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43 |
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44 |
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45 class Player(Ship): |
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46 def __init__(self, scene, playerName): |
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47 super(Player, self).__init__(scene, playerName) |
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48 |
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49 self._score = 0 |
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50 self._maxvelocity = 1.5 |
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51 |
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52 self.width = 0.22 |
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53 self.height = 0.12 |
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54 |
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55 #give player the default weapon (the cannon) |
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56 self.weapon = Cannon(self._scene, self, 200) |
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57 |
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58 self._lives = 3 |
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59 self._invulnerable = False |
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60 |
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61 self._isplayer = True |
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62 self._dead = False |
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63 |
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64 self._actionlistener = PlayerActionListener(self) |
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65 |
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66 def init(self): |
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67 self._lives = 3 |
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68 |
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69 def _getScore(self): |
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70 return self._score |
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71 |
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72 def respawn(self): |
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73 if self._lives >= 0: |
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74 self._dead = False |
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75 self.setInvulnerable(20) |
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76 |
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77 campos = self._scene.camera.getLocation().getExactLayerCoordinates() |
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78 location = self.location |
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79 playerpos = location.getExactLayerCoordinates() |
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80 |
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81 playerpos.x = campos.x - 6.5 |
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82 playerpos.y = campos.y |
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83 location.setExactLayerCoordinates(playerpos) |
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84 self.location = location |
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85 |
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86 else: |
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87 self._instance.get2dGfxVisual().setVisible(False) |
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88 |
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89 def setInvulnerable(self, seconds): |
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90 self._invulnerable = True |
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91 self.flash(seconds) |
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92 |
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93 def applyScore(self, sc): |
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94 self._score += sc |
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95 |
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96 def destroy(self): |
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97 if not self._invulnerable and not self._dead: |
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98 self._instance.act('explode', self._instance.getFacingLocation()) |
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99 self._dead = True |
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100 self._invulnerable = True |
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101 self._lives -= 1 |
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102 |
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103 def update(self): |
457
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Player now has 3 lives and will receive a game over message once they are used up.
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104 |
446
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Adding the shooter demo. This is still a work in progress.
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105 key = False |
459
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Player death is now handled a bit nicer.
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106 |
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107 #player is no longer invulnerable |
462
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108 if not self._flashing and self._invulnerable and not self._dead: |
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109 self._invulnerable = False |
453
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Scene now gets updated when an object moves from one node to another.
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110 |
446
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Adding the shooter demo. This is still a work in progress.
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111 oldpos = self.location |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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112 |
462
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113 if not self._dead: |
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Added player ship animations including flash and explode.
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114 if self._scene.keystate['UP']: |
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Added player ship animations including flash and explode.
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115 self.applyThrust(fife.DoublePoint(0,-1.5)) |
c4f745a566d6
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116 key = True |
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117 if self._scene.keystate['DOWN']: |
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118 self.applyThrust(fife.DoublePoint(0,1.5)) |
c4f745a566d6
Added player ship animations including flash and explode.
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119 key = True |
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Added player ship animations including flash and explode.
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120 if self._scene.keystate['LEFT']: |
c4f745a566d6
Added player ship animations including flash and explode.
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121 self.applyThrust(fife.DoublePoint(-1.5,0)) |
c4f745a566d6
Added player ship animations including flash and explode.
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122 key = True |
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Added player ship animations including flash and explode.
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123 if self._scene.keystate['RIGHT']: |
c4f745a566d6
Added player ship animations including flash and explode.
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124 self.applyThrust(fife.DoublePoint(1.5,0)) |
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Added player ship animations including flash and explode.
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125 key = True |
453
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126 |
462
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127 #fire the currently selected gun |
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128 if self._scene.keystate['SPACE']: |
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129 self.fire(fife.DoublePoint(1,0)) |
446
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130 |
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Adding the shooter demo. This is still a work in progress.
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131 if not key and self._velocity.length() > 0: |
454
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Time is now managed by the Scene object.
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132 self.applyBrake(1.5) |
446
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133 |
454
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134 super(Player, self).update() |
446
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135 |
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136 #set up the players camera bounds |
2046a1f2f5f2
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137 #TODO: grab screen resolution from somewhere |
453
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138 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
cf53848fb187
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139 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
446
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Adding the shooter demo. This is still a work in progress.
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140 |
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Adding the shooter demo. This is still a work in progress.
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141 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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142 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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changeset
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143 #add the padding to the edge |
451
f463ab431cc0
Movement shouldn't be dependent on framerate anymore.
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144 camrect.x += self._boundingBox.w |
f463ab431cc0
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145 camrect.y += self._boundingBox.h |
f463ab431cc0
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146 camrect.w -= 2*self._boundingBox.w |
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147 camrect.h -= 2*self._boundingBox.h |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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148 |
460
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149 pos = oldpos.getExactLayerCoordinates() |
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150 |
451
f463ab431cc0
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151 if not self._boundingBox.intersects(camrect): |
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Movement shouldn't be dependent on framerate anymore.
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152 if (self._boundingBox.x + self._boundingBox.w) < camrect.x: |
460
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153 self._velocity.x = 0 |
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154 pos.x += (camrect.x - (self._boundingBox.x + self._boundingBox.w))/self._xscale + 0.03 |
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155 pos.y += self._velocity.y * (self._scene.timedelta/1000.0)/self._yscale |
5e1d6e40d19d
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156 oldpos.setExactLayerCoordinates(pos) |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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parents:
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157 |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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changeset
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158 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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parents:
446
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159 # pos.x += self._velocity.x * (timedelta/1000.0) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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changeset
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160 # oldpos.setExactLayerCoordinates(pos) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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changeset
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161 # self._velocity.y = 0 |
460
5e1d6e40d19d
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162 elif (self._boundingBox.y + self._boundingBox.h) < camrect.y or self._boundingBox.y > (camrect.y + camrect.h): |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
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163 pos.x += self._velocity.x * (self._scene.timedelta/1000.0)/self._xscale |
5e1d6e40d19d
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164 self._velocity.y = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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parents:
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changeset
|
165 oldpos.setExactLayerCoordinates(pos) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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166 else: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
167 self._velocity.x = 0 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
168 self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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169 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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170 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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171 |
455
e686b82d93d0
Added the ability to pause the game.
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changeset
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172 def _getLives(self): |
e686b82d93d0
Added the ability to pause the game.
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173 return self._lives |
459
302a69c5141d
Player death is now handled a bit nicer.
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174 |
302a69c5141d
Player death is now handled a bit nicer.
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|
175 def _getInvulnerable(self): |
302a69c5141d
Player death is now handled a bit nicer.
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|
176 return self._invulnerable |
450
ba6817013343
Added score keeping ability.
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177 |
462
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
178 def _setInvulnerable(self, inv): |
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
179 self._invulnerable = inv |
c4f745a566d6
Added player ship animations including flash and explode.
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diff
changeset
|
180 |
455
e686b82d93d0
Added the ability to pause the game.
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454
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changeset
|
181 score = property(_getScore) |
459
302a69c5141d
Player death is now handled a bit nicer.
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457
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changeset
|
182 lives = property(_getLives) |
462
c4f745a566d6
Added player ship animations including flash and explode.
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changeset
|
183 invulnerable = property(_getInvulnerable, _setInvulnerable) |