Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 454:bd7e8f708adf
Time is now managed by the Scene object.
Enemy projectiles are now a bit slower.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 06 Apr 2010 21:25:10 +0000 |
parents | cf53848fb187 |
children | e686b82d93d0 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.common.helpers import Rect |
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27 from scripts.weapons import * |
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28 |
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29 |
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30 class Player(Ship): |
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31 def __init__(self, scene, playerName): |
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32 super(Player, self).__init__(scene, playerName) |
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33 |
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34 self._score = 0 |
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35 self._maxvelocity = 1.5 |
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36 |
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37 #give player the default weapon (the cannon) |
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38 self.weapon = Cannon(self._scene, self, 200) |
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39 |
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40 def _getScore(self): |
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41 return self._score |
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42 |
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43 def applyScore(self, sc): |
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44 self._score += sc |
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45 |
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46 def destroy(self): |
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47 print "player has been destroyed!" |
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48 |
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49 def update(self): |
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50 key = False |
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51 |
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52 oldpos = self.location |
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53 |
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54 if self._scene.keystate['UP']: |
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55 self.applyThrust(fife.DoublePoint(0,-1.5)) |
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56 key = True |
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57 if self._scene.keystate['DOWN']: |
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58 self.applyThrust(fife.DoublePoint(0,1.5)) |
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59 key = True |
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60 if self._scene.keystate['LEFT']: |
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61 self.applyThrust(fife.DoublePoint(-1.5,0)) |
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62 key = True |
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63 if self._scene.keystate['RIGHT']: |
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64 self.applyThrust(fife.DoublePoint(1.5,0)) |
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65 key = True |
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66 |
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67 #fire the currently selected gun |
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68 if self._scene.keystate['SPACE']: |
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69 self.fire(fife.DoublePoint(1,0)) |
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70 |
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71 if not key and self._velocity.length() > 0: |
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72 self.applyBrake(1.5) |
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73 |
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74 super(Player, self).update() |
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75 |
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76 #set up the players camera bounds |
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77 #TODO: grab screen resolution from somewhere |
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78 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
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79 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
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80 |
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81 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
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82 |
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83 #add the padding to the edge |
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84 camrect.x += self._boundingBox.w |
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85 camrect.y += self._boundingBox.h |
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86 camrect.w -= 2*self._boundingBox.w |
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87 camrect.h -= 2*self._boundingBox.h |
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88 |
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89 if not self._boundingBox.intersects(camrect): |
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90 if (self._boundingBox.x + self._boundingBox.w) < camrect.x: |
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91 #pos.x = (bbox.x + bbox.w/2 + 0.1) / xscale |
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92 #oldpos.setExactLayerCoordinates(pos) |
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93 self._velocity.x = (self._scene.timedelta * 0.01) / self._xscale |
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94 |
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95 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
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96 # pos.x += self._velocity.x * (timedelta/1000.0) |
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97 # oldpos.setExactLayerCoordinates(pos) |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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98 # self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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99 else: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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100 self._velocity.x = 0 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
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101 self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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102 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
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103 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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104 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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105 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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106 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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449
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107 |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
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108 score = property(_getScore) |