annotate demos/shooter/scripts/ships/player.py @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents f463ab431cc0
children bd7e8f708adf
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import Ship
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26 from scripts.common.helpers import Rect
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27
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28
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29 class Player(Ship):
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30 def __init__(self, scene, playerName):
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31 super(Player, self).__init__(scene, playerName)
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32
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33 self._score = 0
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34 self._maxvelocity = 1.5
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35
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36 def _getScore(self):
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37 return self._score
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38
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39 def applyScore(self, sc):
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40 self._score += sc
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41
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42 def destroy(self):
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43 print "player has been destroyed!"
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44
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45 def update(self, timedelta):
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46 key = False
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47
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48 oldpos = self.location
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49
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50 if self._scene.keystate['UP']:
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51 self.applyThrust(fife.DoublePoint(0,-1.5), timedelta)
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52 key = True
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53 if self._scene.keystate['DOWN']:
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54 self.applyThrust(fife.DoublePoint(0,1.5), timedelta)
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55 key = True
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56 if self._scene.keystate['LEFT']:
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57 self.applyThrust(fife.DoublePoint(-1.5,0), timedelta)
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58 key = True
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59 if self._scene.keystate['RIGHT']:
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60 self.applyThrust(fife.DoublePoint(1.5,0), timedelta)
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61 key = True
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62
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63 #fire the currently selected gun
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64 if self._scene.keystate['SPACE']:
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65 prjct = self.fire(self._scene.time, fife.DoublePoint(1,0))
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66 if prjct:
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67 self._scene.addProjectileToScene(prjct)
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68
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69 if not key and self._velocity.length() > 0:
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70 self.applyBrake(1.5, timedelta)
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71
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72 super(Player, self).update(timedelta)
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73
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74 #set up the players camera bounds
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75 #TODO: grab screen resolution from somewhere
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76 topleft = self._scene.camera.toMapCoordinates(fife.ScreenPoint(0,0))
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77 bottomright = self._scene.camera.toMapCoordinates(fife.ScreenPoint(1024,768))
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78
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79 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y)
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80
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81 #player bounding box
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82 xscale = self._layer.getCellGrid().getXScale()
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83 yscale = self._layer.getCellGrid().getYScale()
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84
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85
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86 #add the padding to the edge
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87 camrect.x += self._boundingBox.w
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88 camrect.y += self._boundingBox.h
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89 camrect.w -= 2*self._boundingBox.w
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90 camrect.h -= 2*self._boundingBox.h
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91
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92 if not self._boundingBox.intersects(camrect):
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93 if (self._boundingBox.x + self._boundingBox.w) < camrect.x:
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94 #pos.x = (bbox.x + bbox.w/2 + 0.1) / xscale
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95 #oldpos.setExactLayerCoordinates(pos)
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96 self._velocity.x = (timedelta * 0.01) / xscale
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97
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98 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y:
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99 # pos.x += self._velocity.x * (timedelta/1000.0)
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100 # oldpos.setExactLayerCoordinates(pos)
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101 # self._velocity.y = 0
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102 else:
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103 self._velocity.x = 0
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104 self._velocity.y = 0
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105
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106
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107
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 self.location = oldpos
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
109
450
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
110
ba6817013343 Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 449
diff changeset
111 score = property(_getScore)