annotate CHANGELOG @ 91:fedde865563d

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 25 Sep 2001 22:48:57 +0000
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children 69352e3cc996
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1 /*
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2 * CHANGELOG.
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3 */
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4
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5 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
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6 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
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7 09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
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8 So...tired. Everything's different. :)
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9 Also put in a RAW decoder and a simple test program.
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10 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
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11 wrote the Reference Counting RWops wrapper. Added other little
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12 things like the _D(()) macro. Added VOC support, which went up with
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13 surprisingly little struggle, which means it MUST be leaking
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14 memory. :)
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15 09192001 - Added a skeleton decoder source file. Changed voc_read() to
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16 voc_read_waveform(), so it wouldn't be confused with VOC_read().
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17 Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
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18 we were swapping byte order of data ourselves. Fixed). Added basic
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19 .WAV support. Fixed Makefile so that -I. is always first;
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20 otherwise, a previously installed header might get used for the
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21 compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
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22 since SDL.h doesn't, for some reason. Moved version defines in
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23 SDL_sound.h to top of file so I can find them. :)
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24 Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
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25 fix a segfault (I forgot to put a NULL terminator at the end of
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26 the available_decoders array), fixing the only bug preventing the
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27 test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
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28 decoder. Rewrote the test program's SDL audio callback to be more
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29 robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
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30 in the VOC decoder.
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31 09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
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32 the .WAV decoder (whoops...screwed up my own search-and-replace.
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33 Hah.), made an attempt at putting multiple sound streams behind
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34 one RWops (gotta think on that one first), and, most importantly,
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35 added an AIFF decoder, which is very cool.
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36 09222001 - Torbjörn Andersson strikes again, with a collection of patches.
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37 First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
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38 based on MikMod. This inspired me to add two more methods to
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39 Sound_DecoderFunctions: init() and quit(). Third, a fix to
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40 decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
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41 or not. I removed the multiple-streams-per-rwops code, after
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42 discussion on the mailing list. The init() and quit() methods
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43 led to the possibility that certain decoders will flag themselves
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44 as unavailable at runtime, and SDL_sound now handles this.
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45 Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
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46 PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
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47 09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
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48 SMPEG mixes each chunk of decoded data with whatever is already
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49 in the buffer you give it. I hate that. I'm going to patch SMPEG
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50 to let the programmer enable and disable that behaviour in a given
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51 (SMPEG *), since it's just a CPU eater in this case. The _D(())
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52 macro is now SNDDBG(()), since _D is taken on MacOS X's version of
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53 gcc (which was bound to happen on some platform sooner than later
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54 anyhow). Renamed test_sdlsound to playsound, and made it more
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55 robust in general: fixed potential overflow in audio_callback,
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56 made it chatter less, made it take multiple files and some other
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57 command lines. Initial autoconf support, thanks to Max Horn.
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58 09252001 - More autoconf work. Gave Max Horn write access to the CVS
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59 repository, so I don't drive him nuts tweaking this thing. :)
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60 Fixed a const complaint and some other stuff needed for compilation
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61 under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
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62 in CVS, even though it isn't ready (and doesn't even compile). Do
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63 NOT enable it in your build!
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65 --ryan. (icculus@clutteredmind.org)
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67 /* end of CHANGELOG ... */
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