Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 49:365b3be64aac
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 22 Sep 2001 14:48:29 +0000 |
parents | 9950943545c4 |
children | f3f8e2a0fe76 |
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--- a/CHANGELOG Sat Sep 22 14:46:44 2001 +0000 +++ b/CHANGELOG Sat Sep 22 14:48:29 2001 +0000 @@ -33,6 +33,16 @@ Hah.), made an attempt at putting multiple sound streams behind one RWops (gotta think on that one first), and, most importantly, added an AIFF decoder, which is very cool. +09222001 - Torbjörn Andersson strikes again, with a collection of patches. + First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player + based on MikMod. This inspired me to add two more methods to + Sound_DecoderFunctions: init() and quit(). Third, a fix to + decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3 + or not. I removed the multiple-streams-per-rwops code, after + discussion on the mailing list. The init() and quit() methods + led to the possibility that certain decoders will flag themselves + as unavailable at runtime, and SDL_sound now handles this. + Added [LIB|INC]PATH_[OGG|MOD]. Changed version to 0.1.2. --ryan. (icculus@clutteredmind.org)