Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 61:7d3a6ea7f1f0
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 24 Sep 2001 15:31:03 +0000 |
parents | 8f0e28b7b28c |
children | 78da63951b29 |
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--- a/CHANGELOG Mon Sep 24 15:29:58 2001 +0000 +++ b/CHANGELOG Mon Sep 24 15:31:03 2001 +0000 @@ -48,7 +48,13 @@ SMPEG mixes each chunk of decoded data with whatever is already in the buffer you give it. I hate that. I'm going to patch SMPEG to let the programmer enable and disable that behaviour in a given - (SMPEG *), since it's just a CPU eater in this case. + (SMPEG *), since it's just a CPU eater in this case. The _D(()) + macro is now SNDDBG(()), since _D is taken on MacOS X's version of + gcc (which was bound to happen on some platform sooner than later + anyhow). Renamed test_sdlsound to playsound, and made it more + robust in general: fixed potential overflow in audio_callback, + made it chatter less, made it take multiple files and some other + command lines. --ryan. (icculus@clutteredmind.org)