Mercurial > SDL_sound_CoreAudio
annotate INSTALL @ 349:f72fd79d6e76
Added URLs for official and unofficial versions of ModPlug.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 06 Jun 2002 18:56:05 +0000 |
parents | 4a2cd7d4aa06 |
children | 7e49f4901ceb |
rev | line source |
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248 | 1 Building is pretty easy. Please read README, too, as it duplicates and |
2 expands upon much of this information. | |
0 | 3 |
4 | |
5 ALL PLATFORMS: | |
6 | |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
140
diff
changeset
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7 Please understand your rights and mine: read the text file COPYING in the root |
0 | 8 of the source tree. If you can't abide by it, delete this source tree now. |
9 | |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | |
11 heavily commented, and makes an excellent, in-depth reference to all the | |
12 functions. | |
13 | |
14 | |
264 | 15 Unix: |
253 | 16 (If you pulled the source from CVS), run ./bootstrap |
0 | 17 |
253 | 18 run ./configure --help, and see if there's any options you need. Rerun |
19 configure with those options. If this is confusing to you, just run | |
20 ./configure with no options: the defaults are generally decent, and | |
21 configure is usually smart enough to figure out what's best.. | |
0 | 22 |
253 | 23 If configuration succeeded, run "make". |
140 | 24 |
253 | 25 Run "make install" as root to install the library for use on your system. |
0 | 26 |
253 | 27 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and |
28 MacOS X. Reports of success and failure are welcome. | |
140 | 29 |
0 | 30 |
253 | 31 MacOS 9 users: |
32 Included with the source is CWProject.sit, which contains project files for | |
33 CodeWarrior 5.0 and later. | |
248 | 34 |
35 | |
36 MacOS X command line tools: | |
253 | 37 You can use the "UNIX" instructions above if you like the command line tools. |
248 | 38 |
39 | |
264 | 40 MacOS X Project Builder: |
319 | 41 If you prefer to use Project Builder, use the project files included with |
42 this source: PBProjects.tar.gz...unpack it in the root of the SDL_sound | |
43 folder. This archive contains several external libraries you would have | |
44 to download/install manually if you used the command line tools (these | |
45 libraries are for extra decoders, and are NOT required for SDL_sound to | |
46 function...however, without them, the number of sound formats you can | |
47 decode is reduced.) | |
264 | 48 |
49 | |
50 BeOS: | |
51 You can use the "UNIX" instructions above, too. | |
248 | 52 |
53 | |
253 | 54 Win32 Visual C: |
319 | 55 For Visual C, use: |
253 | 56 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip |
57 ...and unzip it somewhere. This zipfile has a complete copy of the | |
58 SDL_sound sources, Visual C project files, and several external libraries, | |
59 too. This zip is everything you should need, and you can scrap this copy of | |
60 the source. | |
61 | |
62 | |
63 Win32 Cygwin: | |
64 Cygwin users can try their luck with the Unix build instructions in this | |
65 tarball instead. | |
66 | |
67 | |
68 If building is successful, there will be a shared library and a binary | |
69 called "playsound". | |
70 | |
0 | 71 |
72 | |
73 OTHER PLATFORMS: | |
74 | |
140 | 75 Send me patches, and instructions, and I'll list them here. Consider |
76 joining the SDL_sound mailing list. Details are at: | |
77 http://icculus.org/SDL_sound/ | |
0 | 78 |
79 --ryan. (icculus@clutteredmind.org) | |
80 | |
81 |