annotate README @ 278:dfe4a46f88f7

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 14 Mar 2002 16:38:32 +0000
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1 SDL_sound. An abstract soundfile decoder.
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3 SDL_sound is a library that handles the decoding of several popular sound file
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4 formats, such as .WAV and .MP3. It is meant to make the programmer's sound
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5 playback tasks simpler. The programmer gives SDL_sound a filename, or feeds
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6 it data directly from one of many sources, and then reads the decoded
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7 waveform data back at her leisure. If resource constraints are a concern,
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8 SDL_sound can process sound data in programmer-specified blocks. Alternately,
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9 SDL_sound can decode a whole sound file and hand back a single pointer to the
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10 whole waveform. SDL_sound can also handle sample rate, audio format, and
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11 channel conversion on-the-fly and behind-the-scenes, if the programmer
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12 desires.
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13
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14 Please check the website for the most up-to-date information about SDL_sound:
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15 http://icculus.org/SDL_sound/
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17 SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot
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18 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound
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19 has only been tried with the SDL 1.2 series, but may work on older versions.
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20 Reports of success or failure are welcome.
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21
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22 Some optional external libraries that SDL_sound can use and where to find them:
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23 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3
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24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
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25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/
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26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
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27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
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28
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29 These external libraries are OPTIONAL. SDL_sound will build and function
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30 without them, but various sound file formats are not supported unless these
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31 libraries are available. Unless explicitly disabled during initial build
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32 configuration, SDL_sound always supports these file formats internally:
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33
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34 - Microsoft .WAV files (uncompressed and MS-ADPCM encoded).
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35 - Creative Labs .VOC files
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36 - Shorten (.SHN) files
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37 - Audio Interchange format (AIFF) files
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38 - Sun Audio (.AU) files
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39 - MIDI files
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40 - MP3 files (internal decoder, different than the one SMPEG uses)
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41 - Raw waveform data
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42
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43 Building/Installing:
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44 Please read the INSTALL document.
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46 Reporting bugs/commenting:
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47 There is a mailing list available. To subscribe, send a blank email to
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48 sdlsound-subscribe@icculus.org. This is the best way to get in touch with
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49 SDL_sound developers.
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51 --ryan. (icculus@clutteredmind.org)
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