Mercurial > SDL_sound_CoreAudio
diff README @ 239:30e21a90f3b1
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 20 Jan 2002 21:24:17 +0000 |
parents | 34000a50353b |
children | effbf695ba58 |
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--- a/README Sat Jan 19 23:33:03 2002 +0000 +++ b/README Sun Jan 20 21:24:17 2002 +0000 @@ -3,30 +3,35 @@ Check here, until I get to write more of this README: http://icculus.org/SDL_sound/ +SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot + be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound + has only been tried with the SDL 1.2 series, but may work on older versions. + Reports of success or failure are welcome. + Some optional external libraries that SDL_sound can use and where to find them: - SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 - libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ - libFLAC (used to decode FLACs): http://flac.sourceforge.net/ - libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ - libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ + SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 + libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ + libFLAC (used to decode FLACs): http://flac.sourceforge.net/ + libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ + libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ These external libraries are OPTIONAL. SDL_sound will build and function without them, but various sound file formats are not supported unless these libraries are available. Unless explicitly disabled during initial build - configuration, SDL_sound always supports these file formats: + configuration, SDL_sound always supports these file formats internally: - Microsoft .WAV files (uncompressed and MS-ADPCM encoded). - Creative Labs .VOC files - Shorten (.SHN) files - Audio Interchange format (AIFF) files - Sun Audio (.AU) files - MIDI files - Raw waveform data + - Microsoft .WAV files (uncompressed and MS-ADPCM encoded). + - Creative Labs .VOC files + - Shorten (.SHN) files + - Audio Interchange format (AIFF) files + - Sun Audio (.AU) files + - MIDI files + - Raw waveform data Building/Installing: -Unix, BeOS, MacOS X, BSD users: +Linux, Unix, BeOS, MacOS X, BSD users: If you pulled from CVS, run "./bootstrap" first. Then, run ./configure with your favorite options, "make", "make install".