annotate README @ 228:daa18455baf9

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author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Jan 2002 02:44:25 +0000
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1 SDL_sound. An abstract soundfile decoder.
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3 Check here, until I get to write more of this README:
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5 http://icculus.org/SDL_sound/
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7 Unix, BeOS, MacOS X, BSD users:
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8 If you pulled from CVS, run "./bootstrap" first.
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9 Then, run ./configure with your favorite options, "make", "make install".
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11 Win32 users:
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12 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and
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13 unzip it in the root of the source tree (the directory with SDL_sound.c,
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14 etc). This will give you Visual C++ project files and some other needed
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15 code.
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17 There will be a shared library and a binary called "playsound".
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19 --ryan. (icculus@clutteredmind.org)
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