Mercurial > SDL_sound_CoreAudio
diff README @ 256:c6b7f7999a0e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 11 Feb 2002 08:11:09 +0000 |
parents | 6e1ee1f5be1b |
children | abe472572e38 |
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--- a/README Mon Feb 11 07:04:17 2002 +0000 +++ b/README Mon Feb 11 08:11:09 2002 +0000 @@ -1,6 +1,17 @@ SDL_sound. An abstract soundfile decoder. -Check here, until I get to write more of this README: +SDL_sound is a library that handles the decoding of several popular sound file + formats, such as .WAV and .MP3. It is meant to make the programmer's sound + playback tasks simpler. The programmer gives SDL_sound a filename, or feeds + it data directly from one of many sources, and then reads the decoded + waveform data back at her leisure. If resource constraints are a concern, + SDL_sound can process sound data in programmer-specified blocks. Alternately, + SDL_sound can decode a whole sound file and hand back a single pointer to the + whole waveform. SDL_sound can also handle sample rate, audio format, and + channel conversion on-the-fly and behind-the-scenes, if the programmer + desires. + +Please check the website for the most up-to-date information about SDL_sound: http://icculus.org/SDL_sound/ SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot @@ -28,7 +39,6 @@ - MIDI files - Raw waveform data - Building/Installing: Please read the INSTALL document. @@ -37,6 +47,5 @@ sdlsound-subscribe@icculus.org. This is the best way to get in touch with SDL_sound developers. - --ryan. (icculus@clutteredmind.org)