220
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1 Left todo for 0.1.5:
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2 - SMPEG only works after calling SDL_OpenAudio(), but I don't think this
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3 is a universal truth (i.e. - OpenAL uses it without outputting through
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4 SDL...) Figure out if this can be fixed.
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5 - in Sound_NewSample*, if a decoder is selected by file extension and
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6 fails, it should not be tried again when going through the rest of the
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7 decoders. Or should we just opt to give up if the specified decoder
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8 fails?
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9 - Update the Visual C project files.
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0
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10
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23
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11 General stuff TODO:
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0
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12 - Verify portability to various Unixes (BSD, etc)
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13 - Port to MacOS Classic.
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119
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14 - Man pages for the API.
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0
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15
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23
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16 More immediate:
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79
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17 - Write a decent README.
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23
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18 - Handle compression and other chunks in WAV files.
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38
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19 - Handle compression and other chunks in AIFF-C files.
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23
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20 - Cleanup up VOC decoder (seems messy to me).
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156
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21 - Rename "test" directory to "playsound".
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22 - Have default make build playsound, and make install install it.
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158
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23 - Make some of the SNDDBG() strings more uniform.
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189
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24 - Run through ElectricFence, dmalloc, etc...
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218
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25 - Verify thread safety. SDL_sound should be fully reentrant right now, with
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26 the exception of Sound_NewSample*()...starting two sounds at once can cause
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27 the internal linked list of currently-decoding samples to scramble.
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234
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28 - Fix the crappy rewind implementation in shn.c's SHN_rewind().
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23
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29
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0
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30 Decoders to implement:
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67
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31 - .CDA (Does this need specific decoding? Or is a RWops needed?)
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32 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
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225
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33 - A c64 SID player?
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0
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34 - ...and more...
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35
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23
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36 Ongoing:
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37 - look for "FIXME"s in the code.
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38
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0
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39 /* end of TODO ... */
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40
|