Mercurial > SDL_sound_CoreAudio
diff TODO @ 218:cbd5e308f12d
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 21:51:04 +0000 |
parents | 9bafd3e8276e |
children | ef72f3c490e7 |
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--- a/TODO Sun Jan 13 21:34:46 2002 +0000 +++ b/TODO Sun Jan 13 21:51:04 2002 +0000 @@ -14,10 +14,10 @@ - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. -- Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. -- Make Sound_SetError() and Sound_GetError() use their own buffers, so they - don't piddle over SDL errors, and vice-versa. - Run through ElectricFence, dmalloc, etc... +- Verify thread safety. SDL_sound should be fully reentrant right now, with + the exception of Sound_NewSample*()...starting two sounds at once can cause + the internal linked list of currently-decoding samples to scramble. Decoders to implement: - .CDA (Does this need specific decoding? Or is a RWops needed?)