Mercurial > SDL_sound_CoreAudio
changeset 234:156df33fd7fc
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 19 Jan 2002 20:03:09 +0000 |
parents | 15a3b1a1291c |
children | 2b9131a7653c |
files | CHANGELOG TODO |
diffstat | 2 files changed, 4 insertions(+), 8 deletions(-) [+] |
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--- a/CHANGELOG Sat Jan 19 20:02:55 2002 +0000 +++ b/CHANGELOG Sat Jan 19 20:03:09 2002 +0000 @@ -2,6 +2,9 @@ * CHANGELOG. */ +01192001 - Torbjörn sent in patches implementing the rewind method for the + rest of the decoders except shn.c, for which I added a kludged + implementation. Added more info to the README. 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to
--- a/TODO Sat Jan 19 20:02:55 2002 +0000 +++ b/TODO Sat Jan 19 20:03:09 2002 +0000 @@ -1,12 +1,4 @@ Left todo for 0.1.5: -- Implement rewind method in decoders missing it: - * mikmod.c - * ogg.c - * flac.c - * modplug.c - * midi.c - * mp3.c - * shn.c - SMPEG only works after calling SDL_OpenAudio(), but I don't think this is a universal truth (i.e. - OpenAL uses it without outputting through SDL...) Figure out if this can be fixed. @@ -33,6 +25,7 @@ - Verify thread safety. SDL_sound should be fully reentrant right now, with the exception of Sound_NewSample*()...starting two sounds at once can cause the internal linked list of currently-decoding samples to scramble. +- Fix the crappy rewind implementation in shn.c's SHN_rewind(). Decoders to implement: - .CDA (Does this need specific decoding? Or is a RWops needed?)