changeset 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
parents ee890f424e16
children a1b3b4494bdb
files images/Copyright Notice.txt images/iron-claw.gif orpg/dieroller/base.py orpg/dieroller/rollers/7sea.py orpg/dieroller/rollers/__init__.py orpg/dieroller/rollers/alternity.py orpg/dieroller/rollers/d20.py orpg/dieroller/rollers/earthdawn.py orpg/dieroller/rollers/gurps.py orpg/dieroller/rollers/hackmaster.py orpg/dieroller/rollers/hero.py orpg/dieroller/rollers/ironclaw.py orpg/dieroller/rollers/mythos.py orpg/dieroller/rollers/runequest.py orpg/dieroller/rollers/savage.py orpg/dieroller/rollers/shadowrun.py orpg/dieroller/rollers/sr4.py orpg/dieroller/rollers/srex.py orpg/dieroller/rollers/std.py orpg/dieroller/rollers/trinity.py orpg/dieroller/rollers/wfrpg.py orpg/dieroller/rollers/wod.py orpg/dieroller/rollers/wodex.py orpg/dieroller/utils.py orpg/dirpath/dirpath_tools.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/chatmacro.py orpg/gametree/nodehandlers/containers.py orpg/gametree/nodehandlers/core.py orpg/gametree/nodehandlers/d20.py orpg/gametree/nodehandlers/dnd35.py orpg/gametree/nodehandlers/dnd3e.py orpg/gametree/nodehandlers/forms.py orpg/gametree/nodehandlers/map_miniature_nodehandler.py orpg/gametree/nodehandlers/minilib.py orpg/gametree/nodehandlers/rpg_grid.py orpg/gametree/nodehandlers/voxchat.py orpg/main.py orpg/mapper/background.py orpg/mapper/background_handler.py orpg/mapper/base_msg.py orpg/mapper/fog.py orpg/mapper/fog_msg.py orpg/mapper/grid.py orpg/mapper/map.py orpg/mapper/map_msg.py orpg/mapper/miniatures.py orpg/mapper/miniatures_msg.py orpg/mapper/whiteboard.py orpg/mapper/whiteboard_msg.py orpg/networking/gsclient.py orpg/networking/meta_server_lib.py orpg/networking/mplay_client.py orpg/networking/mplay_server.py orpg/networking/mplay_server_gui.py orpg/orpg_version.py orpg/orpg_windows.py orpg/orpg_xml.py orpg/templates/feature.xml orpg/templates/nodes/4e_char_sheet.xml orpg/templates/nodes/ShapeShifter.xml orpg/templates/nodes/Warhammerv2CS2-Traipse.xml orpg/templates/nodes/ironclaw-guide.xml orpg/templates/nodes/ironclaw.xml orpg/tools/FlatNotebook.py orpg/tools/InterParse.py orpg/tools/aliaslib.py orpg/tools/orpg_settings.py orpg/tools/scriptkit.py orpg/tools/settings.py plugins/xxhiddendice.py plugins/xxooc.py plugins/xxstdnamespace.py upmana/updatemana.py
diffstat 62 files changed, 7173 insertions(+), 5091 deletions(-) [+]
line wrap: on
line diff
--- a/images/Copyright Notice.txt	Wed May 05 08:55:51 2010 -0500
+++ b/images/Copyright Notice.txt	Sun Dec 19 22:44:36 2010 -0600
@@ -1,3 +1,5 @@
+Ironclaw logo (tm) 1999, 2010 Sanguine Productions. Used with permission from Sanguine Productions Ltd to Knowledge Arcana Mad Mathematics Laboratories, all rights reserved.
+
 The following images are Copyright Sekkyumu and released to the Public Domain
 add.png
 add_button.png
Binary file images/iron-claw.gif has changed
--- a/orpg/dieroller/base.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/base.py	Sun Dec 19 22:44:36 2010 -0600
@@ -126,6 +126,7 @@
         elif hasattr(other,"sum"): return  cmp(self.sum(), other.sum())
         else: return UserList.UserList.__cmp__(self,other)
 
+
     def __rcmp__(self,other):
         return self.__cmp__(other)
 
@@ -229,7 +230,7 @@
 ### di class to handle actual dice
 
 class di:
-    def __init__(self, sides, min=1):
+    def __init__(self,sides,min=1):
         self.sides = sides
         self.history = None
         self.value = None
@@ -263,6 +264,7 @@
     def __int__(self):
         return self.value
 
+
     def __lt__(self,other):
         if type(other) == type(3) or type(other) == type(3.0): return self.value < other
         elif hasattr(other,"value"): return self.value < other.value
--- a/orpg/dieroller/rollers/7sea.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/7sea.py	Sun Dec 19 22:44:36 2010 -0600
@@ -38,12 +38,13 @@
 
 class seventhsea(std):
     name = "7sea"
+    regExpression = "[\(0-9\*\-\+\)]+[a-zA-Z]+[0-9]+"
 
     def __init__(self,source=[]):
         std.__init__(self,source)
 
-    def non_stdDie(self, s):
-        print '7th Sea'
+    def non_stdDie(self, match):
+        s = match.group(0)
         num_sides = s.split('k')
         if len(num_sides) > 1: 
             num_sides; num = num_sides[0]; sides = '10'; target = num_sides[1]
--- a/orpg/dieroller/rollers/alternity.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/alternity.py	Sun Dec 19 22:44:36 2010 -0600
@@ -118,7 +118,6 @@
         elif ( self.dieRoll <= self.score / 2 ): self.success = 'G'
         elif ( self.dieRoll <= self.score ): self.success = 'O'
         else: self.success = 'F'
-        if ( self.d20 == 20 ): self.success = 'CF'
         return myStr
 
     def __str__(self):
@@ -218,31 +217,17 @@
         
         myStr = " <b><font color='#E42217'>ACTION CHECK : </font></b>"+myStr
         successes = {'CS': " <b><font size=2 color='#8D38C9'>CRITICAL SUCCESS</font></b>",
-                    'CF': " <b><font size=2 color='#151B54'>CRITICAL FAILURE</font></b><BR> -2 Step make up bonus next Action Check",
+                    'CF': " <b><font size=2 color='#151B54'>CRITICAL FAILURE</font></b>",
                     'A': " <b><font size=2 color='#E42217'>AMAZING Success</font></b>",
                     'G': " <b><font size=2 color='#306EFF'>Good Success</font></b>",
                     'O': " <b><font size=2 color='#52D017'>Ordinary Success</font></b>",
                     'F': " <b><font size=2 color='#41627E'>Marginal failure</font></b>"}
-        if ( self.d20 == 1 ):  myStr += successes['CS'] # SEG Dec 19 2009
-        myStr += successes[self.success]
-        if ( self.d20 == 1 ) and (self.success == 'F') :
-            myStr += " final result ==> "
-            myStr += successes['O'] # SEG JAN 23 2010
-        if ( self.d20 != 1 ) and (self.success == 'F') :
-            myStr += "<BR> -1 Step make up bonus next Action Check"
-            
+        if self.d20 == 1: 
+            myStr += successes['CS']
+            myStr += ' (' +successes[self.success]+ ' )'
+        elif self.d20 == 20: 
+            myStr += successes['CF']
+            myStr += ' (' +successes[self.success]+ ' )'
+        else: myStr += successes[self.success]
         return myStr
 
-
-
-
-
-
-
-
-
-
-
-
-        
-
--- a/orpg/dieroller/rollers/d20.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/d20.py	Sun Dec 19 22:44:36 2010 -0600
@@ -43,17 +43,17 @@
         std.__init__(self,source)
         self.DC = DC
         self.mod = mod
-        self.append(static_di(mod))
+        #self.append(static_di(mod))
 
     def is_success(self):
-        return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)
+        return ((self.sum()+self.mod >= self.DC or self.data[0] == 20) and self.data[0] != 1)
 
     def __str__(self):
         myStr = "[" + str(self.data[0])
         for a in self.data[1:]:
-            myStr += ","
+            myStr += ", "
             myStr += str(a)
-        myStr += "] = (" + str(self.sum()) + ")"
+        myStr += ", "+str(self.mod)+ "] = (" + str(self.sum()+self.mod) + ")"
         myStr += " vs DC " + str(self.DC)
         if self.is_success(): myStr += " Success!"
         else: myStr += " Failure!"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/dieroller/rollers/earthdawn.py	Sun Dec 19 22:44:36 2010 -0600
@@ -0,0 +1,165 @@
+## A die roller as used by Earthdawn RPG
+# Copyright (C) 2000-2010 The OpenRPG Project
+#
+#       owner@madmathlabs.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: earthdawn.py
+# Author: Prof. Ebral, TaS (Traipse)
+# Maintainer:
+# Version:
+#   $Id: earthdawn.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
+#
+# Description: Earthdawn Die Roller
+# Comissioned by Jacob H.
+#
+
+
+from std import std
+import random
+from orpg.dieroller.base import *
+
+class earthdawn(std):
+    name = "earthdawn"
+    regExpression = "[a-zA-Z]+([0-9]+/[0-9]+|[0-9]+)"
+
+    def __init__(self, source=[]):
+        std.__init__(self, source)
+        self.successLevels = self.buildLevels()
+
+    def non_stdDie(self, match):
+        s = match.group(0)
+        if s[:4] == 'step' or s[:1] == 's':
+            dice = s.lower().split('step')
+            rollType = 'Step'
+            if len(dice) == 1: dice = s.lower().split('s')
+            try: step, vs = dice[1].split('/')
+            except: step, vs = dice[1], 0
+            stepRoll = self.stepAlgorithm(step)
+        elif s[:5] == 'karma' or s[:1] == 'k':
+            dice = s.lower().split('karma')
+            rollType = 'Karma'
+            if len(dice) == 1: dice = s.lower().split('k')
+            step, vs = dice[1], 0
+            stepRoll = self.stepAlgorithm(step)
+        elif s[:4] == 'test' or s[:1] == 't':
+            dice = s.lower().split('test')
+            rollType = 'Test'
+            if len(dice) == 1: dice = s.lower().split('t')
+            try: step, vs = dice[1].split('/')
+            except: return
+            return self.successTest(step, vs)
+        return self.finalize(step, stepRoll, vs, rollType)
+
+    def rollDice(self, dice, facets):
+        rolls = []
+        for x in range(0, dice):
+            roll = self.roll(facets)
+            while roll >= facets:
+                rolls.append(roll)
+                roll = self.roll(facets)
+            rolls.append(roll)
+        return rolls
+
+    def roll(self, facets):
+        return int(random.uniform(1, facets+1))
+
+    def stepAlgorithm(self, stepRoll):
+        if stepRoll == 0: return 0
+        oneTothree = {'1': -3, '2': -2, '3': -1}
+        if oneTothree.has_key(stepRoll): 
+            dieList = self.rollDice(1, 6)
+            dieList[0] += oneTothree[stepRoll]
+            return dieList
+        stepRoll = int(stepRoll)-3; self.dieList = []
+        for step in xrange(0, stepRoll): self.stepIncrease()
+        d6s = 0; d8s = 0; d10s = 0; d12s = 0
+        dieList = []
+        for die in self.dieList:
+            if die == 6: d6s += 1 
+            if die == 8: d8s += 1
+            if die == 10: d10s += 1
+            if die == 12: d12s += 1
+        if d6s!= 0: d6s = self.rollDice(d6s, 6); dieList += d6s
+        if d8s!= 0: d8s = self.rollDice(d8s, 8); dieList += d8s
+        if d10s!= 0: d10s = self.rollDice(d10s, 10); dieList += d10s
+        if d12s!= 0: d12s = self.rollDice(d12s, 12); dieList += d12s
+        return dieList
+
+    def stepIncrease(self):
+        lowDie = 12
+        if len(self.dieList) == 0: self.dieList.append(6); return
+        for splitDie in self.dieList:
+            if splitDie < lowDie: lowDie = splitDie
+        if lowDie == 12: self.dieList[self.dieList.index(lowDie)] = 6; self.dieList.append(6); return
+        else: self.dieList[self.dieList.index(lowDie)] += 2; return
+
+    def successLevel(self, level, vs):
+        index = 0
+        successLevels = self.successLevels[int(vs)]
+        for success in successLevels:
+            if level > success: index = successLevels.index(success)+1
+            elif level == success: index = successLevels.index(success)
+        if index == 0: return 'Pathetic'
+        if index == 1: return 'Poor'
+        if index == 2: return 'Average'
+        if index == 3: return 'Good'
+        if index == 4: return 'Excellent'
+        if index >= 5: return 'Extraordinary'
+
+    def successTest(self, stepTotal, vs):
+        myStr = '<b>Success Test: </b> ' +stepTotal+ ' vs. ' +vs
+        successLevel = self.successLevel(int(stepTotal), int(vs))
+        myStr += '= ' +successLevel
+        return myStr
+
+    def finalize(self, step, stepRoll, vs, rollType):
+        myStr = '<b>' +rollType+' Roll: </b>' +step
+        if vs != 0: myStr += ' vs. ' +vs
+        myStr += ' => ' +str(stepRoll)+ ' (Total: '
+        stepTotal = 0
+        for step in stepRoll: stepTotal += step
+        myStr += str(stepTotal)
+        if vs != 0:
+            myStr += ' vs. ' +str(vs)
+            successLevel = self.successLevel(stepTotal, vs)
+            myStr += ') ' +successLevel
+        else: myStr += ')'
+        return myStr
+
+    def buildLevels(self):
+        successLevels = {
+        2: [0, 1, 4, 6, 8, 9], 3: [0, 2, 5, 7, 9, 10], 4: [0, 3, 6, 9, 11, 12], 
+        5: [1, 4, 7, 10, 13, 14], 6: [1, 5, 8, 12, 16, 17], 7: [2, 6, 10, 14, 18, 19], 
+        8: [3, 7, 12, 15, 19, 20], 9: [4, 8, 14, 17, 21, 22], 10: [5, 9, 15, 19, 22, 23], 
+        11: [5, 10, 16, 20, 24, 25], 12: [6, 11, 17, 22, 26, 27], 13: [6, 12, 19, 24, 28, 29], 
+        14: [7, 13, 20, 25, 30, 31], 15: [8, 14, 22, 26, 30, 31], 16: [9, 15, 23, 27, 32, 33], 
+        17: [10, 16, 24, 29, 33, 34], 18: [11, 17, 25, 30, 35, 36], 19: [11, 18, 27, 32, 36, 37], 
+        20: [12, 19, 28, 33, 38, 39], 21: [13, 20, 29, 35, 40, 41], 22: [14, 21, 30, 36, 41, 42], 
+        23: [15, 22, 32, 37, 42, 43], 24: [15, 23, 33, 38, 43, 44], 25: [16, 24, 34, 40, 45, 46], 
+        26: [17, 25, 35, 41, 46, 47], 27: [18, 26, 36, 42, 48, 49], 28: [18, 27, 38, 44, 49, 50], 
+        29: [20, 28, 39, 45, 50, 51], 30: [20, 29, 40, 46, 52, 53], 31: [21, 30, 41, 47, 53, 54], 
+        32: [22, 31, 42, 48, 54, 55], 33: [23, 32, 44, 50, 56, 57], 34: [23, 33, 45, 51, 57, 58], 
+        35: [24, 34, 46, 52, 59, 60], 36: [25, 35, 47, 53, 59, 60], 37: [26, 36, 48, 55, 61, 62], 
+        38: [27, 37, 50, 56, 62, 63], 39: [28, 38, 51, 57, 63, 64], 40: [29, 39, 52, 58, 65, 66], 
+        41: [28, 40, 52, 60, 70, 71], 42: [29, 41, 53, 61, 71, 72], 43: [30, 42, 54, 63, 72, 73], 
+        44: [31, 43, 55, 64, 74, 75], 45: [31, 44, 57, 66, 76, 77]
+                        }
+        return successLevels
+
+die_rollers.register(earthdawn)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/dieroller/rollers/ironclaw.py	Sun Dec 19 22:44:36 2010 -0600
@@ -0,0 +1,869 @@
+## A die roller as used by IronClaw RPG
+# Copyright (C) 2000-2010 The OpenRPG Project
+#
+#       owner@madmathlabs.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: ironclaw.py
+# Author: Prof. Ebral, TaS (Traipse)
+# Maintainer:
+# Version:
+#   $Id: ironclaw.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
+#
+# Description: IronClaw Die Roller
+# Comissioned by Ponderer
+#
+"""
+Notes: The original concept of the Iron Claw roller is too advanced for Ornery Orc so I am taking notes. The idea is a highly desired idea, a PC Sheet that
+can interact with other PC Sheets to expedite die rolls. PC Sheet data will be shared via the map, expected to occur in Pious Paladin, because the map makes
+a safe sand box for the game tree data.
+
+The combat system in Iron Claw is not straight forward enough for compared rolls, so the out put orders the rolls from highest to lowest, coloring the highest
+and the ones. When PC Sheet data can be shared in a safe format, the comparitive possibility already exists. After the makeDecision function the list of dice is returned also, allow for the two dice lists to be rolled and then compared.
+
+By far the most intricate commission I have had so far. I really wish I could have accomplised all that was requested.
+"""
+
+from std import std
+from math import fabs
+import random
+from orpg.dieroller.base import *
+from orpg.tools.InterParse import Parse
+""" For note
+ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
+        sides.strip(), '))']
+s =  ''.join(ret)
+"""
+class ironclaw(std):
+    name = "ironclaw"
+    regGroup = '[a-zA-Z0-9. (::)(\-\+)]+'
+    regExpression = regGroup+'/'+regGroup+'|'+regGroup
+    pcSheets = {}
+    healingTable = {
+    1: ['1d4', '2d4', '2d6', '2d8'],
+    2: ['1d6', '2d6', '2d8', '2d10'],
+    3: ['1d8', '2d8', '2d10', '2d12'],
+    4: ['1d10', '2d10', '2d12', '3d12'],
+    5: ['1d12', '2d12', '3d12', '3d12'],
+    6: ['2d12', '3d12', '3d12', '4d12'],
+    7: ['2d12', '3d12', '4d12', '4d12'],
+    8: ['3d12', '4d12', '4d12', '4d12'],
+    9: ['3d12', '4d12', '5d12', '6d12']
+                }
+    acceptedDice = ['4', '6', '8', '10', '12']
+    deathTable = {
+    6: '1d4', 7: '1d6', 8: '1d8', 9: '1d10', 
+    10: '1d12', 11: '2d12', 12: '3d12', 13: 'Dead'
+                }
+    unconTable = {
+    3: '1d4', 4: '1d6', 5: '1d8', 6: '1d10', 7: '1d12', 
+    8: '2d12', 9: '3d12', 10: '4d12', 11: '4d12', 12: '4d12'
+                }
+    conditions = {'easy': 0, 'medium': 1, 'hard': 2, 'extreme': 3}
+
+    def __init__(self, source=[]):
+        std.__init__(self, source)
+
+    def non_stdDie(self, match):
+        s = match.group(0)
+        vsRoll = s.split('/'); pcSheets = []; PCs = []
+        for roll in vsRoll:
+            PCs.append(roll.split('.'))
+        for pc in PCs:
+            if pc[0].lower() == 'toolbox': return self.ToolBox(pc)
+            else: pcSheets.append(self.findSheets(pc))
+        #
+        actor, aDice, adDice = self.makeDecision(PCs[0], pcSheets[0])
+        myStr = actor; compareTest = None
+        #
+        if len(aDice) > 1: 
+            myStr += ' ' +self.cleanDice(aDice)[0]+ ' => '
+            attackRoll = self.rollDice(aDice)
+            myStr += attackRoll[0]
+            compareTest = self.compareTest(attackRoll[1], [1,1])
+            if compareTest == 'botch': myStr += ' Botch!'
+        if (isinstance(adDice, list)) and (compareTest != 'botch'):
+            myStr += ' Damage: ' +self.cleanDice(adDice)[0]+ ' => '
+            myStr += self.rollDamage(adDice)[0]
+        if len(pcSheets) == 2:
+            if pcSheets[1][0] == True: reactor, rDice, rdDice = self.makeDecision(PCs[1], pcSheets[1][1])
+            else:
+                diceList = ['None']
+                for die in PCs[1]: 
+                    trueDice = self.makeTrueDice(die)
+                    for die in trueDice: diceList.append(die)
+                diceList = self.buildActionList(diceList)
+                rDice = self.diceModifiers(diceList)
+                myStr += ' / ' +str(rDice)+ ' => '
+                rDice.sort(); rDice.reverse()
+                rDiceRolled = self.rollDice(rDice)[0]
+                myStr += str(rDice)
+        return myStr
+
+    def ToolBox(self, commands):
+        ## This is expandable. Aimed for GM use ##
+        if commands[1].lower() == 'clearpcs': 
+            for key in self.pcSheets.keys(): del self.pcSheets[key]
+            return 'Clearing PC Sheets'
+
+    def makeDecision(self, pcAction, pcSheetData):
+        pcSheet = pcSheetData[1]
+        if self.pcSheets.has_key(pcAction[0]): pcNode = pcSheet['Node']
+        else: pcNode = pcSheetData[2]
+        actionList = self.buildActionList(pcAction); skillList = self.buildSkillList(pcSheet['Skills'])
+        ability = self.buildAbilities(pcSheet['Abilities']); nodeList = self.buildNodeList(pcSheet)
+        myStr = '<b>'+self.NameSpaceXI('name', pcSheet['General']).text+ '</b> '
+        diceList = []; options = ['parry', 'guard', 'retreat', 'nocover']
+        toolbox = ['setpc', 'delpc', 'clearpcs', 'update']
+        actions = ['denarii', 'aureals', 'fatigue', 'wounds', 'passout', 
+                    'resolve', 'soak', 'rest', 'block', 'dodge', 'magic', 
+                    'damage', 'meditate', 'initiative', 'strength']
+        #others = ['cast'] ## For future dev
+        #magicCareers = ['cleric', 'elementalist', 'thaumaturge', 'necromancer', 'green and purple mage']
+        damage = None
+        self.updatePC(pcSheet, skillList, ability['speed'], actionList)
+        for action in actionList:
+            action = action.lower(); actionNodes = action.split('::')
+            if action in options: pass ## Pass over these.
+
+            elif action in toolbox:
+                if action == 'setpc': myStr += self.setPCSheet(pcSheetData[2], pcSheet, actionList)
+                elif action == 'delpc': myStr += self.delPCSheet(pcAction[0])
+                elif action == 'update': 
+                    myStr += self.updatePC(pcSheet, skillList, ability['speed'], actionList)
+                    while len(actionList) > 1: actionList.pop()
+
+            elif action in actions:
+                if action in ['denarii', 'aureals']:
+                    myStr += self.setCoin(pcSheet['Purse'], action, actionList)
+                elif action in ['fatigue', 'wounds']:
+                    myStr += self.setWound(pcSheet['Character'], action, ability['body'], actionList)
+                elif action == 'soak':
+                    myStr += 'Soak: '
+                    diceList += self.pcSoak(pcSheet['Defense'])
+                elif action == 'strength':
+                    myStr += 'Strength: '
+                    diceList += self.pcStrength(pcSheet['Abilities'])
+                elif action == 'initiative':
+                    myStr += 'Initiative: '
+                    diceList += self.pcInit(pcSheet['Defense'])
+                elif action in ['block', 'dodge']: 
+                    dice = self.dodgeBlock(action, ability, actionList, pcSheet['Defense'], pcSheet['Equipment'], skillList)
+                    myStr += action.capitalize()+'s'
+                    if dice != 'No Dice Found!': diceList += dice
+                elif action == 'rest':
+                    myStr += self.restPC(pcSheet['Character'], pcSheet['Skills'], ability['body'], action, actionList)
+                elif action == 'meditate':
+                    myStr += self.restPC(pcSheet['Character'], skillList, ability['body'], action, actionList)
+                elif action == 'magic': myStr += self.pcMagic(pcSheet['Character'], actionList)
+                elif action == 'damage': string, damage = self.pcDamage(actionList); myStr += string
+                elif action == 'passout': myStr += self.passoutTest(pcSheet['Character'], pcSheet['Defense'], skillList, ability['will'])
+                elif action == 'resolve':
+                    myStr += 'Resolve: '
+                    diceList += self.pcResolve(pcSheet['Character'], pcSheet['Defense'], skillList, ability['will'])
+
+            elif nodeList.has_key(action):
+                if ability.has_key(action): 
+                    myStr += '<u>Ability; '+action.capitalize()+'</u> '
+                    abilityDice = self.makeTrueDice( str(ability[action].find('text').text) )
+                    for die in abilityDice: 
+                        diceList.append(die)
+                else:
+                    string, dice, damage = self.getNodeValue(action, actionList, ability, nodeList, pcSheet, skillList, pcNode)
+                    myStr += string+' '
+                    if isinstance(dice, list): diceList += dice
+
+            elif skillList.has_key(action):
+                dice = self.getSkillDice(skillList[action])
+                if dice != 'No Dice Found!': diceList += dice
+                myStr += '<u>Skill; '+action.capitalize()+'</u> '
+
+            elif nodeList.has_key(actionNodes[len(actionNodes)-1]):
+                string, dice, damage = self.getNodeValue(action, actionList, ability, nodeList, pcSheet, skillList, pcNode)
+                myStr += string+' '
+                if isinstance(dice, list): diceList += dice
+
+            else:
+                trueDice = self.makeTrueDice(action)
+                for die in trueDice: diceList.append(die)
+        if len(actionList) > 1: diceList.append(actionList[len(actionList)-1])
+        if len(diceList) > 1: diceList = self.diceModifiers(diceList)
+        if damage != None: damage = self.diceModifiers(damage)
+        return myStr, diceList, damage
+
+    def pcMagic(self,  character, actionList):
+        magic = int(actionList[len(actionList)-1])
+        magicPoints = self.NameSpaceVI('magic points', character)
+        cMagic = self.NameSpaceXI('current', magicPoints); cM = int(cMagic.text)
+        mMagic = self.NameSpaceXI('maximum', magicPoints); mM = int(mMagic.text)
+        myStr = 'Regains ' if magic >= 0 else 'Loses '
+        if len(actionList) == 2:
+            if magic < 0:
+                if cM + magic < 0: return 'Insufficient Magic!'
+            cM += magic
+            if cM > mM: cM = mM
+            myStr += str(magic)+ ' Magic.'
+            cMagic.text = str(cM)
+        else:
+            diceList = []
+            for x in xrange(1, len(actionList)): 
+                trueDice = self.makeTrueDice(actionList[x])
+                for die in trueDice:diceList.append(die)
+            diceList.append(actionList[len(actionList)-1])
+            diceList = self.diceModifiers(diceList)
+            while len(actionList) > 1: actionList.pop()
+            addMagic = self.rollDice(diceList); x = 0
+            for m in addMagic[1]: x += int(m)
+            cM += x
+            if cM > mM: cM = mM
+            cMagic.text = str(cM)
+            return 'Regains ' +self.cleanDice(diceList)[0]+ ' => ' +addMagic[0]+ ' => [' +str(x)+ '] Magic.'
+        return myStr
+
+    def pcDamage(self, actionList):
+        if len(actionList) == 2: return 'No Damage Dice', None
+        diceList = []
+        if 'd' in actionList[len(actionList)-1]: mod = '0'
+        else: mod = int(actionList[len(actionList)-1])
+        for x in xrange(1, len(actionList)-1):
+            trueDice = self.makeTrueDice(actionList[x])
+            for die in trueDice: diceList.append(die)
+        diceList.append(mod)
+        while len(actionList) > 1: actionList.pop()
+        return '', diceList
+
+    def pcStrength(self, abilities):
+        strength = self.NameSpaceXI('strength dice', abilities)
+        trueDice = self.makeTrueDice(str(strength.text))
+        return trueDice
+
+    def pcSoak(self, defense):
+        soak = self.NameSpaceXI('soak', defense)
+        trueDice = self.makeTrueDice(str(soak.text))
+        return trueDice
+
+    def pcInit(self, defense):
+        init = self.NameSpaceXI('initiative', defense)
+        trueDice = self.makeTrueDice(str(init.text))
+        return trueDice
+
+    def setCoin(self, purse, action, actionList):
+        denarii = self.NameSpaceXI('denarii', purse); d = int(denarii.text)
+        aureals = self.NameSpaceXI('aureals', purse); a = int(aureals.text)
+        coins = int(actionList[len(actionList)-1])
+        myStr = 'Gains ' if coins >= 0 else 'Loses '
+        if action == 'denarii':
+            d += coins
+            while d >= 24:
+                a += 1; d -= 24
+            myStr += str(coins)+ ' Denarii'
+        if d < 0: a -= 1; d += 24
+        if action == 'aureals':  a += coins; myStr += str(coins)+ ' Aureals'
+        if a < 0: return 'Not enough coins!'
+        if d < 0: return 'Not enough coins!'
+        aureals.text = str(a); denarii.text = str(d)
+        return myStr
+
+    def setWound(self, character, action, body, actionList):
+        fatigue = self.NameSpaceXI('fatigue', character); f = int(fatigue.text)
+        wounds = self.NameSpaceVI('wounds', character)
+        cWounds = self.NameSpaceXI('current', wounds); cW = int(cWounds.text)
+        mWounds = self.NameSpaceXI('maximum', wounds); mW = int(mWounds.text)
+        total = self.NameSpaceXI('total', character); t = int(total.text)
+        mod = int(actionList[len(actionList)-1])
+        myStr = 'Suffers ' if mod >= 0 else 'Regains '
+        if action == 'fatigue': 
+            myStr += str(mod)+ ' Fatigue '; tie = False
+            for x in range(0, mod):
+                f += 1
+                if f > t: 
+                    f -= 1; cW += 1
+                    if (cW >= mW-6) and not tie:
+                        deathTest = self.deathTest(cW+(12-mW), body)
+                        if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1]
+                        if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1]
+                        else: myStr += deathTest[1]
+        if action == 'wounds':
+            myStr += str(int(fabs(mod)))+ ' Wounds '; tie = False
+            if mod > 0:
+                for x in xrange(0, mod):
+                    cW += 1
+                    if (cW >= mW-6) and not tie:
+                        deathTest = self.deathTest(cW+(12-mW), body)
+                        if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1]
+                        if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1]
+                        else: myStr += deathTest[1]
+            else: cW += mod
+        if cW < 0: cW = 0
+        if f < 0: f = 0
+        t = f + cW; fatigue.text = str(f); cWounds.text = str(cW); total.text = str(t)
+        if t > mW: myStr += 'You have fallen.'
+        return myStr
+
+    def restPC(self, character, skills, body, action, actionList):
+        if 'd' in actionList[len(actionList)-1]: mod = 0
+        else: mod = int(actionList[len(actionList)-1])
+
+        if action == 'meditate':
+            if not skills.has_key('meditate'):
+                if not skills.has_key('meditation'):
+                    while len(actionList) > 1: actionList.pop()
+                    return 'No skill in Meditation.'
+            magicPoints = self.NameSpaceVI('magic points', character)
+            cMagic = self.NameSpaceXI('current', magicPoints); cM = int(cMagic.text)
+            mMagic = self.NameSpaceXI('maximum', magicPoints); mM = int(mMagic.text)
+            vsDice = self.getSkillDice(skills['meditate'], [3,8]) if skills.has_key('meditate') else self.getSkillDice(skills['meditation'], [3,8])
+            vsDice += vsDice
+            skDice = self.getSkillDice(skills['meditate'], [3,4,5,6,7]) if skills.has_key('meditate') else self.getSkillDice(skills['meditation'], [3,4,5,6,7])
+            if skDice != 'No Dice Found!': vsDice += skDice
+            myStr = 'Meditates, '
+            condition = 'easy'
+            vsCondition = []
+            for x in xrange(1, len(actionList)): 
+                trueDice = self.makeTrueDice(actionList[x])
+                for die in trueDice: vsCondition.append(die)
+            if len(vsCondition) == 0: return 'No Difficulty Set.'
+            magicGained = 0; result = 'success' # Begins loop
+            while result in ['success', 'overwhelm']:
+                vsRoll = self.rollDice(vsDice); conRoll = self.rollDice(vsCondition)
+                if result == 'success': myStr += 'Meditate Skill: ' +self.cleanDice(vsDice)[0]+ ' => ' +vsRoll[0]
+                if result == 'overwhelm':  myStr += ' Rolling Again: ' +self.cleanDice(vsDice)[0]+ ' => ' +vsRoll[0]
+                myStr += ' vs. '+self.cleanDice(vsCondition)[0]+ ' => ' +conRoll[0]
+                result = self.compareTest(vsRoll[1], conRoll[1])
+                if result == 'riposte': myStr += ' Overwhelming failure'
+                else: myStr += ' '+result.capitalize()
+                if result == 'success':
+                    magicGained += 1
+                    break
+                if result == 'overwhelm':
+                    magicGained += 2
+            if magicGained > 0: 
+                myStr += ' Regains '+str(magicGained)+' magic.'
+                cM += magicGained
+            if cM > mM: cM = mM
+            cMagic.text = str(cM)
+            while len(actionList) > 1: actionList.pop()
+
+        if action == 'rest':
+            fatigue = self.NameSpaceXI('fatigue', character); f = int(fatigue.text)
+            wounds = self.NameSpaceVI('wounds', character)
+            cWounds = self.NameSpaceXI('current', wounds); cW = int(cWounds.text)
+            mWounds = self.NameSpaceXI('maximum', wounds); mW = int(mWounds.text)
+            total = self.NameSpaceXI('total', character); t = int(total.text)
+            myStr = 'Rests ' +str(mod)+ ' hours. '
+            f -= mod
+            if f < 0: f = 0
+            if mod >= 8: 
+                myStr += '<b>Roll Magic Dice</b>'
+                if cW > 0:
+                    vsDice = body.find('text').text
+                    vsDice = self.makeTrueDice(vsDice)
+                    c = 9 if cW > 9 else cW
+                    condition = 'easy' if not self.conditions.has_key(actionList[1]) else actionList[1]
+                    vsCondition = self.healingTable[c][self.conditions[condition]]
+                    vsCondition = self.makeTrueDice(vsCondition)
+                    vsRoll = self.rollDice(vsDice); conRoll = self.rollDice(vsCondition)
+                    myStr += ', Roll Wounds; Body: ' +self.cleanDice(vsDice)[0]+ ' => ' +vsRoll[0]
+                    myStr += ' vs. Condition ('+condition.capitalize()+'): '+self.cleanDice(vsCondition)[0]+ ' => ' +conRoll[0]
+                    result = self.compareTest(vsRoll[1], conRoll[1])
+                    if result == 'riposte': myStr += ' Overwhelming failure'
+                    else: myStr += ' '+result.capitalize()
+                    if result in ['success', 'overwhelm']: cW -= 1
+                    if result == 'botch':
+                        cW += 1
+                        deathTest = self.deathTest(cW, body)
+                        if deathTest[0] == 'Dead': return deathTest[1]
+                        else: myStr += deathTest[1]
+            if cW < 0: cW = 0
+            if f < 0: f = 0
+            if t > mW: myStr += 'You have fallen.'
+            t = f + cW; fatigue.text = str(f); cWounds.text = str(cW); total.text = str(t)
+        return myStr
+
+    def dodgeBlock(self, action, ability, actionList, defense, equipment, skillList):
+        optionals = ['guard', 'retreat']
+        blockDice = self.getSkillDice(skillList[action]) if action in skillList.keys() else []
+        speed = self.makeTrueDice( str(ability['speed'].find('text').text) )
+        for s in speed: blockDice.append(s)
+        defendSkill = self.NameSpaceXI(action, defense)
+        defendSkill.text = ', '.join(blockDice)
+        if 'nocover' not in actionList:
+            cover = self.NameSpaceXI('cover', defense)
+            cover = self.makeTrueDice(str(cover.text))
+            for c in cover: blockDice.append(c)
+        if 'retreat' in actionList: blockDice.append('1d8')
+        if action == 'dodge':
+            encumber = self.NameSpaceXI('encumbrance', equipment)
+            try:
+                encumber = float(encumber.text)
+                if encumber < -1:
+                    encumber = int(encumber)
+                    blockDice = self.encumberDice(blockDice, encumber, speed)
+            except: pass
+        if 'guard' in actionList: blockDice.append('+2')
+        return blockDice
+
+    def pcResolve(self, character, defense, skillList, abilityWill):
+        total = self.NameSpaceXI('total', character); t = int(total.text)
+        resolveDice = self.getSkillDice(skillList['resolve']) if 'resolve' in skillList.keys() else []
+        will = self.makeTrueDice( abilityWill.find('text').text )
+        for w in will: resolveDice.append(w)
+        resolveDice = self.cleanDice(resolveDice)[1]
+        defendSkill = self.NameSpaceXI('resolve', defense)
+        defendSkill.text = ', '.join(resolveDice)
+        return resolveDice
+
+
+    ### Data Functions ###
+    def getSkillDice(self, skill, skip=[0]):
+        dice = []; cells = skill.findall('cell')
+        for x in xrange(3, 9):
+            if (cells[x].text != '') or (cells[x].text != None):
+                if x in skip: pass
+                else:
+                    skillDice = self.makeTrueDice(str(cells[x].text))
+                    for s in skillDice: dice.append(s)
+        if len(dice) == 0: return 'No Dice Found!'
+        else: return dice
+
+    def buildAbilities(self, pcSheet):
+        nodes = pcSheet.getiterator('nodehandler')
+        ability = {}
+        for node in nodes:
+            if node.get('name') == 'Body': ability['body'] = node
+            if node.get('name') == 'Speed': ability['speed'] = node
+            if node.get('name') == 'Mind': ability['mind'] = node
+            if node.get('name') == 'Will': ability['will'] = node
+        return ability
+
+    def buildActionList(self, actions):
+        actionLength = len(actions); actionList = []
+        for x in xrange(1, actionLength):
+            if x == actionLength-1: 
+                getMod = self.getMod(actions[x])
+                for action in getMod[0]: actionList.append(str(action))
+                actionList.append(str(getMod[1]))
+            else:
+                for action in self.getMod(actions[x])[0]: actionList.append(str(action))
+        return actionList
+
+    def buildSkillList(self, skills):
+        grid = skills.find('grid')
+        listRows = []
+        for row in grid.findall('row'):
+            listRows.append(row)
+        skillList = {}
+        for x in xrange(1, len(listRows)):
+            if listRows[x].findall('cell')[0].text != None: 
+                skillList[listRows[x].findall('cell')[0].text.lower()] = listRows[x]
+        return skillList
+
+    def buildNodeList(self, pcSheet):
+        nodeList = {}
+        for key in pcSheet.keys():
+            nodes = pcSheet[key].getiterator('nodehandler')
+            for node in nodes:
+                nodeList[node.get('name').lower()] = node
+        return nodeList
+
+
+    ### Test Functions ###
+    def deathTest(self, cW, body):
+        vsDice = body.find('text').text
+        vsDice = self.makeTrueDice(vsDice)
+        vsCondition = self.deathCheck(cW)
+        if vsCondition != []:
+            if vsCondition[0] == 'Dead': myStr = ' You have fallen.'; return [vsCondition[0], myStr, None]
+            vsRoll = self.rollDice(vsDice); conRoll = self.rollDice(vsCondition)
+            myStr = '<br />Death Check: '+self.cleanDice(vsDice)[0]+ ' => ' +vsRoll[0]
+            myStr += ' vs. Death: '+self.cleanDice(vsCondition)[0]+ ' => ' +conRoll[0]
+            result = self.compareTest(vsRoll[1], conRoll[1])
+            if result == 'riposte': myStr += ' Overwhelming failure'
+            else: myStr += ' '+result.capitalize()
+            if result in ['botch', 'failure', 'riposte']:  myStr += ' You have fallen.'
+            else: myStr += ' You have survived.'
+        return [vsCondition[0], myStr, result]
+
+    def passoutTest(self, character, defense, skillList, abilityWill):
+        #mod = int(actionList[len(actionList)-1]) or 0
+        total = self.NameSpaceXI('total', character); t = int(total.text)
+        vsDice = self.getSkillDice(skillList['resolve']) if 'resolve' in skillList.keys() else []
+        will = self.makeTrueDice( abilityWill.find('text').text )
+        for w in will: vsDice.append(w)
+        vsDice = self.cleanDice(vsDice)[1]
+        defendSkill = self.NameSpaceXI('resolve', defense)
+        defendSkill.text = ', '.join(vsDice)
+        vsCondition = self.unconCheck(t)
+        myStr = ''
+        if vsCondition != []:
+            vsRoll = self.rollDice(vsDice); conRoll = self.rollDice(vsCondition)
+            myStr += 'Unconciousness Check: '+self.cleanDice(vsDice)[0]+ ' => ' +vsRoll[0]
+            myStr += ' vs. '+self.cleanDice(vsCondition)[0]+ ' => ' +conRoll[0]
+            result = self.compareTest(vsRoll[1], conRoll[1])
+            if result == 'riposte': myStr += ' Overwhelming failure'
+            else: myStr += ' '+result.capitalize()
+            if result in ['botch', 'failure', 'riposte']:  myStr += ' You have passed out.'
+            else: myStr += ' You have survived.'
+        else: myStr += 'No Unconciousness Check Required!'
+        return myStr
+
+    def unconCheck(self, fatigue):
+        dieList = []
+        if fatigue > 12: fatigue = 12
+        if self.unconTable.has_key(fatigue):
+            dieList.append(self.unconTable[fatigue])
+        return dieList
+
+    def deathCheck(self, wounds):
+        dieList = []
+        if wounds > 13: wounds = 13
+        if self.deathTable.has_key(wounds):
+            dieList.append(self.deathTable[wounds])
+        return dieList
+
+    def compareTest(self, dice1, dice2):
+        ## Do Botch, Tie, Overwhelming.
+        botch = 0
+        for x in xrange(0, len(dice1)):
+            if dice1[x] == 1: botch += 1
+        if botch == len(dice1): return 'botch'
+        botch = 0
+        for x in xrange(0, len(dice2)):
+            if dice2[x] == 1: botch += 1
+        if botch == len(dice2): 
+            if dice1[0] > dice2[0]:
+                if int(dice1[0]) - int(dice2[0]) >= 5: return 'overwhelm'
+                else: return 'success' #result2 = 'botch'
+        #
+        if dice1[0] == dice2[0]: return 'tie'
+        #
+        if dice1[0] > dice2[0]:
+            if int(dice1[0]) - int(dice2[0]) >= 5: return 'overwhelm'
+            else: return 'success'
+        elif dice2[0] >= dice1[0]: 
+            if int(dice2[0]) - int(dice1[0]) >= 5: return 'riposte'
+            else: return 'failure'
+
+    def compareDamage(self, dice1, dice2):
+        # Works like this. [6, 4, 3] vs [5, 5, 2] == 2 Wounds.
+        # [7, 3, 3] vs [6, 3, 3] == 1 Wounds. Ties go to the defender, 1's are not counted.
+        ## Added for future dev.
+        pass
+
+
+    ### Node Functions ###
+    def NameSpaceXI(self, s, node):
+        nodeList = node.getiterator('nodehandler')
+        for node in nodeList:
+            if node.get('name').lower() == s: return node.find('text')
+        return ''
+
+    def NameSpaceVI(self, s, node): ## Sometimes I just need the node. I don't like the name though.
+        nodeList = node.getiterator('nodehandler')
+        for node in nodeList:
+            if node.get('name').lower() == s: return node
+        return ''
+
+    def getNodeValue(self, action, actionList, ability, nodeList, pcSheet, skillList, pcNode):
+        nodePath = actionList[0]
+        weapons = pcSheet['Combat'].getiterator('nodehandler')
+        optionals = ['parry', 'guard', 'retreat']
+        damage = None
+        if nodeList.has_key(action) and nodeList[action] in weapons:
+            toHit = []; damage = []
+            speed = self.makeTrueDice( str(ability['speed'].find('text').text) )
+            for s in speed: toHit.append(s)
+            grid = nodeList[action].find('grid')
+
+            if actionList[1] == 'damage':
+                for row in grid.findall('row'):
+                    cells = row.findall('cell')
+                    if cells[0].text == 'Damage':
+                        trueDice = self.makeTrueDice(cells[1].text)
+                        for die in trueDice: damage.append(die)
+                        damage.append(actionList[len(actionList)-1])
+                    if cells[0].text == 'Name':
+                        weaponName = str(cells[1].text)
+                while len(actionList) > 1: actionList.pop()
+                return weaponName, action, damage
+
+            string = 'Attacks!'
+            for row in grid.findall('row'):
+                cells = row.findall('cell')
+                if cells[0].text == 'Skill': 
+                    weaponSkill = str(cells[1].text).lower()
+                    skillDice = self.getSkillDice(skillList[weaponSkill]) if weaponSkill in skillList.keys() else None
+                    if isinstance(skillDice, list): toHit += skillDice
+                if cells[0].text == 'Damage':
+                    trueDice = self.makeTrueDice(cells[1].text)
+                    for die in trueDice: damage.append(die)
+                    #damage.append(actionList[len(actionList)-1])
+            if 'parry' in actionList:
+                damage = None
+                string = 'Defends'
+                if 'retreat' in actionList: toHit.append('1d8')
+                if 'guard' in actionList: toHit.append(str(int(actionList[len(actionList)-1])+2))
+            return string, toHit, damage
+        return Parse.NameSpaceE('!&'+pcNode.get('name')+'::'+nodePath+'&!'), action, damage
+
+
+    ### pcSheet Functions ###
+    def findSheets(self, initiate):
+        if self.pcSheets.has_key(initiate[0]): return True, self.pcSheets[initiate[0]]
+        pcSheet = Parse.NameSpaceXE('!&'+initiate[0]+'&!')
+        if pcSheet == None: return [False, [initiate[0]], None]
+        else: return [True, self.buildPCSheet(pcSheet), pcSheet]
+        return [False, [initiate[0]], None]
+
+    def buildPCSheet(self, PC):
+        pcSheet = {}
+        nodes = PC.getiterator('nodehandler')
+        for node in nodes:
+            if node.get('name') == 'Character': pcSheet['Character'] = node
+            if node.get('name') == 'Skills': 
+                if node.get('class') == 'rpg_grid_handler': pcSheet['Skills'] = node
+            if node.get('name') == 'General': pcSheet['General'] = node
+            if node.get('name') == 'Abilities': pcSheet['Abilities'] = node
+            if node.get('name') == 'Gifts / Flaws': pcSheet['Gifts / Flaws'] = node
+            if node.get('name') == 'Combat': pcSheet['Combat'] = node
+            if node.get('name') == 'Defense': pcSheet['Defense'] = node
+            if node.get('name') == 'Equipment': pcSheet['Equipment'] = node
+            if node.get('name') == 'Purse': pcSheet['Purse'] = node
+        #print 'pcSheet', len(pcSheet)
+        return pcSheet
+
+    def setPCSheet(self, pcNode, pcSheet, actionList):
+        if len(actionList) < 2: return 'Cannot setPC'
+        while actionList[0].lower() != 'setpc': actionList.pop()
+        self.pcSheets[actionList[1]] = pcSheet
+        self.pcSheets[actionList[1]]['Node'] = pcNode
+        return 'PC Sheet set to '+ actionList[1]
+
+    def delPCSheet(self, pcSheet):
+        del self.pcSheets[pcSheet]
+        return 'PC Sheet '+pcSheet+' deleted.'
+
+    def updatePC(self, pcSheet, skillList, abilitySpeed, actionList):
+        denarii = self.NameSpaceXI('denarii', pcSheet['Purse']); d = int(denarii.text)
+        aureals = self.NameSpaceXI('aureals', pcSheet['Purse']); a = int(aureals.text)
+        while d >= 24: a += 1; d -= 24
+        aureals.text = str(a); denarii.text = str(d)
+        #
+        blockDice = self.getSkillDice(skillList['dodge']) if 'dodge' in skillList.keys() else []
+        speed = self.makeTrueDice( abilitySpeed.find('text').text )
+        for s in speed: blockDice.append(s)
+        blockDice = self.cleanDice(blockDice)[1]
+        defendSkill = self.NameSpaceXI('dodge', pcSheet['Defense'])
+        defendSkill.text = ', '.join(blockDice)
+        #
+        blockDice = self.getSkillDice(skillList['block']) if 'block' in skillList.keys() else []
+        for s in speed: blockDice.append(s)
+        blockDice = self.cleanDice(blockDice)[1]
+        defendSkill = self.NameSpaceXI('block', pcSheet['Defense'])
+        defendSkill.text = ', '.join(blockDice)
+        #
+        fatigue = self.NameSpaceXI('fatigue', pcSheet['Character']); f = int(fatigue.text)
+        wounds = self.NameSpaceVI('wounds', pcSheet['Character'])
+        cWounds = self.NameSpaceXI('current', wounds); cW = int(cWounds.text)
+        mWounds = self.NameSpaceXI('maximum', wounds); mW = int(mWounds.text)
+        total = self.NameSpaceXI('total', pcSheet['Character']); t = int(total.text)
+        t = f + cW; fatigue.text = str(f); cWounds.text = str(cW); total.text = str(t)
+        return 'Updated.'
+
+
+    ### Math Functions ###
+    def getMod(self, action):
+        action = action.split('+')
+        mod = '+'+str(action[1]) if len(action) == 2 else '0'
+        action = action[0]
+        if mod == '0':
+            action = action.split('-')
+            mod = '-'+str(action[1]) if len(action) == 2 else '0'
+            action = action[0]
+        action = [action]
+        return [action, mod]
+
+    def encumberDice(self, diceList, encumber, speed):
+        encumber += 1; speedCap = 12+encumber*2
+        for x in xrange(0, len(diceList)):
+            diceCheck = diceList[x].split('d')
+            try: rolls = int(diceCheck[0])
+            except: continue
+            try: facets = int(diceCheck[1])
+            except: continue
+            if facets > speedCap: facets = speedCap
+            diceList[x] = str(rolls)+'d'+str(facets)
+        return diceList
+
+    def diceModifiers(self, diceList):
+        diceList.sort(); diceList.reverse()
+        dice = [0, 0, 0, 0, 0]
+        getMod = True; mod = 0
+        for dieMod in diceList:
+            try:  mod += int(dieMod); del diceList[diceList.index(dieMod)]
+            except: pass
+        if mod <= 0:
+            diceList.append(str(mod))
+            return diceList
+        for die in diceList: 
+            d = die.split('d')
+            if die == mod: pass
+            elif d[1] == '4': dice[0] += int(d[0])
+            elif d[1] == '6': dice[1] += int(d[0])
+            elif d[1] == '8': dice[2] += int(d[0])
+            elif d[1] == '10': dice[3] += int(d[0])
+            elif d[1] == '12': dice[4] += int(d[0])
+        diceMod = [0, 0, 0, 0, 0, 0]
+        for i in xrange(0, len(dice)):
+            dMod = (mod-(4-i))*dice[i]
+            if dMod < 0: dMod = 0
+            if i == 4: diceMod[5] += mod*dice[i]; diceMod[4] += dice[i]
+            elif i+mod >= 5: diceMod[5] += dMod; diceMod[4] += dice[i]
+            else: diceMod[i+mod] = dice[i]
+        while diceMod[5] > 0:
+            self.applyMod(diceMod)
+        diceMod.pop(); dice = diceMod
+        diceList = []
+        if dice[0] != 0: diceList.append(str(dice[0])+'d4')
+        if dice[1] != 0: diceList.append(str(dice[1])+'d6')
+        if dice[2] != 0: diceList.append(str(dice[2])+'d8')
+        if dice[3] != 0: diceList.append(str(dice[3])+'d10')
+        if dice[4] != 0: diceList.append(str(dice[4])+'d12')
+        diceList.append(str(mod))
+        return diceList
+
+    def applyMod(self, diceMod):
+        for i in xrange(0, 5):
+            while diceMod[i] > 0:
+                if diceMod[5] == 0: break
+                diceMod[5] -= 1
+                if i == 4: diceMod[0] += 1; break
+                else: diceMod[i+1] += 1; diceMod[i] -= 1
+
+
+    ### Dice Functions ###
+    def makeTrueDice(self, dieSet):
+        dice = dieSet.split(',')
+        dieSet = []
+        for die in dice:
+            if 'd' not in die: die = None
+            else:
+                die = die.replace(' ', '')
+                die = die.split('d')
+                try: 
+                    int(die[1])
+                    if die[0] == '': 
+                        if die[1] in self.acceptedDice: die = '1d'.join(die)
+                    else: die = 'd'.join(die)
+                except: die = None
+            if die != None: dieSet.append(die)
+        return dieSet
+
+    def cleanDice(self, diceList):
+        dice = [0, 0, 0, 0, 0]
+        if 'd' in diceList[len(diceList)-1]: mod = '0'
+        else: mod = diceList[len(diceList)-1]
+        for die in diceList: 
+            d = die.split('d')
+            if die == mod: pass
+            elif d[1] == '4': dice[0] += int(d[0])
+            elif d[1] == '6': dice[1] += int(d[0])
+            elif d[1] == '8': dice[2] += int(d[0])
+            elif d[1] == '10': dice[3] += int(d[0])
+            elif d[1] == '12': dice[4] += int(d[0])
+        diceList = []
+        if dice[0] != 0: diceList.append(str(dice[0])+'d4')
+        if dice[1] != 0: diceList.append(str(dice[1])+'d6')
+        if dice[2] != 0: diceList.append(str(dice[2])+'d8')
+        if dice[3] != 0: diceList.append(str(dice[3])+'d10')
+        if dice[4] != 0: diceList.append(str(dice[4])+'d12')
+        cleanList = '['
+        for die in diceList:
+            cleanList += die+', '
+        cleanList += mod+']'
+        return [cleanList, diceList]
+
+    def rollDamage(self, diceList):
+        if 'd' in diceList[len(diceList)-1]: mod = 0; diceList.append('0')
+        else: mod = int(diceList[len(diceList)-1])
+        removeDice = []
+        diceRolls = []
+        for x in xrange(0, len(diceList)-1):
+            dice, facets = diceList[x].split('d')
+            rolls = self.roll(int(dice), int(facets))
+            for roll in rolls: diceRolls.append(roll)
+        diceRolls.sort(); diceRolls.reverse()
+        myStr = '['
+        if mod < 0:
+            for x in xrange(0, int(fabs(mod))): removeDice.append(len(diceRolls)-x-1)
+        if len(diceRolls) > 1:
+            if 0 in removeDice: myStr += '<font color=blue>'+str(diceRolls[0])+'</font>, '
+            else: myStr += '<font color=red>'+str(diceRolls[0])+'</font>, '
+            for x in xrange(1, len(diceRolls)-1):
+                if x in removeDice: myStr += '<font color=blue>'+str(diceRolls[x])+'</font>, '
+                else: myStr += str(diceRolls[x])+', '
+            myStr += '<font color=blue>'+str(diceRolls[len(diceRolls)-1])+'</font>, '+str(mod)+'] '
+        else: 
+            if 0 in removeDice: myStr += '<font color=blue>'+str(diceRolls[0])+'</font>, '+str(mod)+'] '
+            else: myStr += '<font color=red>'+str(diceRolls[0])+'</font>, '+str(mod)+'] '
+        diceRolls.append(mod)
+        return [myStr, diceRolls]
+
+    def rollDice(self, diceList):
+        if 'd' in diceList[len(diceList)-1]: mod = 0; diceList.append('0')
+        else: mod = int(diceList[len(diceList)-1])
+        if mod < 0: rerolls = mod
+        else: rerolls = 0
+        rollSets = []; myStr = ''; result = [100]
+        while rerolls <= 0:
+            diceRolls = []
+            for x in xrange(0, len(diceList)-1):
+                dice, facets = diceList[x].split('d')
+                rolls = self.roll(int(dice), int(facets))
+                for roll in rolls: diceRolls.append(roll)
+            diceRolls.sort(); diceRolls.reverse()
+            rollSets.append(diceRolls); rerolls += 1
+        for diceRolls in rollSets:
+            if result[0] < diceRolls[0]: pass
+            else: result = diceRolls
+            myStr += '['
+            if len(diceRolls) > 1:
+                myStr += '<font color=red>'+str(diceRolls[0])+'</font>, '
+                for x in xrange(1, len(diceRolls)-1): myStr += str(diceRolls[x])+', '
+                myStr += '<font color=blue>'+str(diceRolls[len(diceRolls)-1])+'</font>] '
+            else:  myStr += '<font color=red>'+str(diceRolls[0])+'</font>] '
+        myStr += 'Result: <font color=red>'+str(result[0])+'</font> '
+        return [myStr, result]
+
+    def roll(self, dice, facets):
+        rolls = []
+        for x in range(0, dice): rolls.append(int(random.uniform(1, facets+1)))
+        return rolls
+
+    def stdDie_Class(self, s): ## Not used
+        num_sides = s.split('d')
+        if len(num_sides) > 1: 
+            num = num_sides[0]; sides = num_sides[1]
+            if sides.strip().upper() == 'F': sides = "'f'"
+            try:
+                if int(num) > 100 or int(sides) > 10000: return None
+            except: pass
+            ret = ['(q', num.strip(), "**die_rollers['std'](", sides.strip(), '))']
+            s =  ''.join(ret)
+        return s
+
+die_rollers.register(ironclaw)
--- a/orpg/dieroller/rollers/mythos.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/mythos.py	Sun Dec 19 22:44:36 2010 -0600
@@ -30,8 +30,8 @@
 # Targetthr is the Threshhold target
 # for compatibility with Mage die rolls.
 # Threshhold addition by robert t childers
-
-from std import std
+
+from std import std
 from orpg.dieroller.base import *
 
 __version__ = "$Id: wod.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
@@ -39,6 +39,7 @@
 
 class mythos(std):
     name = "mythos"
+    regExpression = "[\(0-9\*\-\+\)]+[a-zA-Z]+[0-9]+"
 
     def __init__(self,source=[],target=0,targetthr=0):
         std.__init__(self,source)
@@ -85,7 +86,8 @@
             else: myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"
         return myStr
 
-    def non_stdDie(self, s):
+    def non_stdDie(self, match):
+        s = match.group(0)
         num_sides = s.split('v')
         if len(num_sides) > 1: 
             num_sides; num = num_sides[0]; sides = num_sides[1]
--- a/orpg/dieroller/rollers/wfrpg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/wfrpg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -37,11 +37,13 @@
 
 class wfrpg(std):
     name = "wfrpg"
+    regExpression = "(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+"
 
     def __init__(self, source=[]):
         std.__init__(self, source)
 
-    def non_stdDie(self, s):
+    def non_stdDie(self, match):
+        s = match.group(0)
         self.war_die = {'rec': self.reckless, 
                         'con': self.conservative, 
                         'chr': self.characteristic, 
--- a/orpg/dieroller/rollers/wod.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/rollers/wod.py	Sun Dec 19 22:44:36 2010 -0600
@@ -38,6 +38,7 @@
 
 class wod(std):
     name = "wod"
+    regExpression = "[\(0-9\*\-\+\)]+[a-zA-Z]+[0-9]+"
 
     def __init__(self,source=[],target=0,targetthr=0):
         std.__init__(self,source)
@@ -81,13 +82,14 @@
             else: myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"
         return myStr
 
-    def non_stdDie(self, s):
+    def non_stdDie(self, match):
+        s = match.group(0)
         num_sides = s.split('v')
         if len(num_sides) > 1: 
             num_sides; num = num_sides[0]; sides = num_sides[1]
             sides = '10'; target = num_sides[1]
             ret = ['(', num.strip(), "**die_rollers['wod'](",
                     sides.strip(), ')).vs(', target, ')']
-            s = ''.join(ret); return str(eval(s))
+            s = ''.join(ret); return s
 
 die_rollers.register(wod)
--- a/orpg/dieroller/utils.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dieroller/utils.py	Sun Dec 19 22:44:36 2010 -0600
@@ -1,7 +1,7 @@
 #!/usr/bin/env python
-# Copyright (C) 2000-2001 The OpenRPG Project
+# Copyright (C) 2000-2010 The OpenRPG Project
 #
-#       openrpg-dev@lists.sourceforge.net
+#       owner@madmathlabs.com
 #
 # This program is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
@@ -20,20 +20,32 @@
 #
 # File: dieroller/utils.py
 # Author: OpenRPG Team
-# Maintainer:
+# Maintainer (Traipse): Tyler Starke
 # Version:
 #   $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $
 #
 # Description: Classes to help manage the die roller
 #
 
-__version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp  Exp $"
-
 import re
 
 import orpg.dieroller.rollers
 from orpg.dieroller.base import die_rollers
 
+"""
+Die Roller Changes:
+I've made some changes for ease of reading. Below you see the new formula and the old depricated formula. The new formula is easier to understand
+and works a little better with math. Try this: [(2+4)+4d(6+8)+(4*4)] with both formulas. Traipse succeeds, Standard (1.7.1) fails.
+
+The new formula deals only with numbers of the Fudge roller. The math has a required process flow, which is unliked currently by me but I am not
+going to spend more time on at currently to correct it. It occurs when using paranthesis on the facet. If paranthesis are used no modifier can be added
+at the end, but you can added it before the roll.
+
+This is the standard roller formula: (Math D Numbers or Math or Fudge). If that fails the new non_stdDie looks for a regExpression formula inside
+the current die roller, set under the name. So all of that bloat to include the english language in the Gilcrease 1.8.0 remains bloat and Traipse's
+dice can be liberated to do what they want, where they want, when they want.
+"""
+
 class roller_manager(object):
     def __new__(cls):
         it = cls.__dict__.get("__it__")
@@ -55,8 +67,14 @@
     def listRollers(self):
         return die_rollers.keys()
 
-    def stdDieToDClass(self, match):
-        s = match.group(0); self.eval = str(match.string)
+    def completeMath(self, matches):
+        s = matches.group(0)
+        try: doMath = str(eval(s))
+        except: doMath = s
+        return doMath
+
+    def stdDie_Class(self, match):
+        s = match.group(0)
         num_sides = s.split('d')
         if len(num_sides) > 1: 
             num_sides; num = num_sides[0]; sides = num_sides[1]
@@ -67,38 +85,48 @@
             ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
                     sides.strip(), '))']
             s =  ''.join(ret)
-            self.eval = s
             return s
 
-        ## Portable Non Standard Die Characters #Prof-Ebral
-        else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s
-
     #  Use this to convert ndm-style (3d6) dice to d_base format
-    def convertTheDieString(self,s):
-        self.result = ''
-        reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+")
-        (result, num_matches) = reg.subn(self.stdDieToDClass, s)
-        if num_matches == 0 or result is None:
-            reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral
-            (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral
-            """try: ## Kinda pointless when you can create new Regular Expressions
-                s2 = self.roller_class + "(0)." + s ## Broken method
-                test = eval(s2)
-                return s2
-            except Exception, e: print e; pass"""
-            self.result = result
-            try: return self.do_math(s)
-            except: pass
-        return result
+    def stdDie(self, s):
+        math = '[\(0-9\/\*\-\+\)]+'
+        reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])')
+        #reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") ## Original
+        try:
+            (result, num_matches) = reg.subn(self.stdDie_Class, s)
+            #print 'main', result, num_matches
+            if num_matches == 0 or result is None:
+                reg = re.compile(math)
+                (result, math_matches) = reg.subn(self.completeMath, s)
+                #print 'math1', result, num_matches
+                reg = re.compile('[0-9]+d\s*([0-9]+|'+math+'|[fF])')
+                (result, num_matches) = reg.subn(self.stdDie_Class, result)
+                #print 'math2', result, num_matches
+        except Exception, e: 
+            print 'Die string conversion failed,', e
+            return s
+        return str(result)
 
-    def do_math(self, s):
-        return str(eval(s))
+    def nonStdDie(self, s):
+        math = '[\(0-9\/\*\-\+\)]+'
+        reg = re.compile(math)
+        (result, math_matches) = reg.subn(self.completeMath, s)
+
+        reg = re.compile(die_rollers._rollers[self.getRoller()].regExpression)
+        (result, num_matches) = reg.subn(self.roller_class().non_stdDie, s) ## Currently skipping math
+
+        if num_matches == 0 or result is None: return s
+        else: return result
 
     def proccessRoll(self, s):
-        v = self.convertTheDieString(s)
-        try: b = str(eval(v))
-        except: 
-            if v == self.eval: b = s
-            else: b = str(v) ##Fail safe for non standard dice.
+        ## Re arranged to allow the non standard dice to use the built in roller methods, 
+        ## not re-written roller methods.
+        b = self.stdDie(s)
+        try: b = str(eval(b))
+        except:
+            b = self.nonStdDie(s)
+            try: b = str(eval(b))
+            except: pass
         return b
 
+
--- a/orpg/dirpath/dirpath_tools.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/dirpath/dirpath_tools.py	Sun Dec 19 22:44:36 2010 -0600
@@ -1,12 +1,4 @@
-import sys
-import os
-import errno
-from orpg.orpg_wx import *
-
-if WXLOADED:
-    class tmpApp(wx.App):
-        def OnInit(self):
-            return True
+import sys, os, errno
 
 #-------------------------------------------------------
 # void load_paths( dir_struct_reference )
@@ -92,6 +84,8 @@
     """Notify the user of directory problems
     and show directory selection dialog """
 
+    #from orpg.orpg_wx import *
+
     if WXLOADED:
         app = tmpApp(0)
         app.MainLoop()
--- a/orpg/gametree/gametree.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/gametree.py	Sun Dec 19 22:44:36 2010 -0600
@@ -47,7 +47,7 @@
 import string, urllib, time, os
 from shutil import copytree, copystat, copy, copyfile
 
-from orpg.orpg_xml import xml
+#from orpg.orpg_xml import xml
 from orpg.tools.validate import validate
 from orpg.tools.orpg_log import logger, debug
 from orpg.tools.orpg_settings import settings
@@ -239,7 +239,7 @@
             emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\
                  "Would you like to locate it?\n"\
                  "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Gametree Error", emsg)
+            self.locate_valid_tree("Gametree Error", emsg, filename)
             return
         try:
             self.xml_root = False
@@ -265,7 +265,7 @@
             emsg = filename+" does not appear to be a valid gametree file.\n\n"\
                  "Would you like to select a different gametree file to use?\n"\
                  "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Invalid Gametree!", emsg)
+            self.locate_valid_tree("Invalid Gametree!", emsg, filename)
             return
         try:
             # version = self.xml_root.get("version")
@@ -700,8 +700,10 @@
     
     def load_xml(self, xml_element, parent_node, prev_node=None, drag_drop=False):
         if parent_node == self.root:
-            self.tree_map[xml_element.get('name')] = {}
-            self.tree_map[xml_element.get('name')]['node'] = xml_element
+            name = xml_element.get('name').replace(u'\xa0', ' ') #Required for XSLT sheets
+            xml_element.set('name', name)
+            self.tree_map[str(xml_element.get('name'))] = {}
+            self.tree_map[str(xml_element.get('name'))]['node'] = xml_element
             xml_element.set('map', '')
         if parent_node != self.root:
             ## Loading XML seems to lag on Grids and Images need a cache for load speed ##
@@ -829,7 +831,8 @@
         self.rename_flag = 0
         if txt != "":
             obj = self.GetPyData(item)
-            obj.xml_root.set('name',txt)
+            #obj.xml.set('name', txt)
+            obj.rename(txt)
         else: evt.Veto()
     
     def on_label_begin(self, evt):
--- a/orpg/gametree/nodehandlers/chatmacro.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/chatmacro.py	Sun Dec 19 22:44:36 2010 -0600
@@ -42,15 +42,12 @@
     def __init__(self,xml,tree_node):
         node_handler.__init__(self,xml,tree_node)
         self.xml = xml
-        self.text_elem = self.xml.find('text')
-        self.text = self.text_elem.text
 
-    def set_text(self,txt):
-        self.text = txt
+    def set_text(self, txt):
+        self.xml.find('text').text = txt
 
     def on_use(self,evt):
-        txt = self.text
-        actionlist = txt.split("\n")
+        actionlist = self.xml.find('text').text.split("\n")
         for line in actionlist:
             if(line != ""):
                 if line[0] != "/": ## it's not a slash command
@@ -65,8 +62,7 @@
 
     def tohtml(self):
         title = self.xml.get("name")
-        txt = self.text
-        txt = string.replace(txt,'\n',"<br />")
+        txt = string.replace(self.xml.find('text').text,'\n',"<br />")
         return "<P><b>"+title+":</b><br />"+txt
 
 P_TITLE = wx.NewId()
@@ -80,7 +76,7 @@
         sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL)
         self.text = {}
         self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.xml.get('name'))
-        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text, style=wx.TE_MULTILINE)
+        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.xml.find('text').text, style=wx.TE_MULTILINE)
         sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
         sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
         sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
--- a/orpg/gametree/nodehandlers/containers.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/containers.py	Sun Dec 19 22:44:36 2010 -0600
@@ -186,7 +186,7 @@
         if id == P_TITLE:
             txt = self.text[id].GetValue()
             if txt != "":
-                self.handler.xml.set('name',txt)
+                #self.handler.xml.set('name',txt)
                 self.handler.rename(txt)
 
 
@@ -248,7 +248,7 @@
     def on_text(self,evt):
         txt = self.title.GetValue()
         if txt != "":
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
 
 
@@ -343,6 +343,6 @@
     def on_text(self,evt):
         txt = self.title.GetValue()
         if txt != "":
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
 
--- a/orpg/gametree/nodehandlers/core.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/core.py	Sun Dec 19 22:44:36 2010 -0600
@@ -214,7 +214,7 @@
         pass
 
     def on_send_to_chat(self,evt):
-        self.chat.ParsePost(self.tohtml(),True,True)
+        Parse.Post(self.tohtml(),False)
 
     def on_drop(self, evt):
         drag_obj = self.tree.drag_obj
@@ -257,10 +257,28 @@
         self.tree.Delete(self.mytree_node)
         return self.xml
 
-    def rename(self,name):
+    def rename(self, name):
         if len(name):
-            self.tree.SetItemText(self.mytree_node,name)
+            self.tree.SetItemText(self.mytree_node, name)
+            old_name = self.xml.get('name')
             self.xml.set('name', name)
+            family_tree = self.tree.get_tree_map(self.mytree_node)
+            family_tree.reverse()
+            self.remap_node(self.mytree_node)
+            if self.tree.tree_map.has_key(old_name):
+                del self.tree.tree_map[old_name]
+                self.tree.tree_map[self.xml.get('name')] = {}
+                self.tree.tree_map[self.xml.get('name')]['node'] = self.xml
+
+    def remap_node(self, xml_root):
+        child, cookie = self.tree.GetFirstChild(xml_root)
+        while child.IsOk():
+            family_tree = self.tree.get_tree_map(child)
+            family_tree.reverse(); family_tree.pop()
+            map_str = '::'.join(family_tree)
+            self.tree.GetPyData(child).xml.set('map', map_str)
+            self.remap_node(child)
+            child, cookie = self.tree.GetNextChild(xml_root, cookie)
 
     def change_icon(self,icon):
         self.xml.set("icon",icon)
@@ -345,6 +363,7 @@
             if bad_txt_found:
                 wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!")
             txt = u_txt
+            #print txt, self.handler, self.handler.xml
             self.handler.text._set_nodeValue(txt)
 
 
--- a/orpg/gametree/nodehandlers/d20.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/d20.py	Sun Dec 19 22:44:36 2010 -0600
@@ -358,7 +358,7 @@
                 else: mod1 = ""
                 txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod)
             chat = self.chat
-            chat.ParsePost(txt,True,True)
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,skill_grid,"Skills")
@@ -409,7 +409,7 @@
             else: mod1 = ""
             chat = self.chat
             txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
-            chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_mod(self,abbr):
         score = int(self.abilities[abbr].get('base'))
@@ -477,7 +477,7 @@
             else: mod1 = ""
             chat = self.chat
             txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
-            chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,save_grid,"Saves")
@@ -607,14 +607,14 @@
             left = eval( '%s - ( %s )' % ( memrz, use ) )
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name )
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
             else:
                 txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr )
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
                 s = ''
                 if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( cname, name, left, s )
-                self.chat.ParsePost( txt, False, False )
+                Parse.Post( txt, self.chat, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
 
     def refresh_spells(self):
@@ -672,14 +672,14 @@
             left = eval( '%s - ( %s )' % ( memrz, use ) )
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name )
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
             else:
                 txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr )
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
                 s = ''
                 if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( cname, name, left, s )
-                self.chat.ParsePost( txt, False, False )
+                Parse.Post( txt, self.chat, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
 
     def refresh_spells(self):
@@ -741,29 +741,29 @@
                 numcast = eval('%s / %s' % (left, points))
                 if left < 0:
                     txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name )
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                 else:
                     txt = '%s uses %s as a Free Talent ( level %s, "%s" )' % ( cname, name, level, descr )
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                     s = ''
                     if left != 1: s = 's'
                     txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s )
-                    self.chat.ParsePost( txt, False, False )
+                    Parse.Post( txt, self.chat, False, False )
                     self.char_hander.set_char_pp('free', left)
             else:
                 left = eval('%s - ( %s )' % ( cpp, points ))
                 numcast = eval('%s / %s' % (left, points))
                 if left < 0:
                     txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name )
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                 else:
                     txt = '%s uses %s ( level %s, "%s" )' % ( cname, name, level, descr )
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                     s = ''
                     if left != 1: s = 's'
                     txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s )
                     txt += ' - And has %d more Powerpoints left' % (left)
-                    self.chat.ParsePost( txt, False, False )
+                    Parse.Post( txt, self.chat, False, False )
                     self.char_hander.set_char_pp('current1', left)
 
     def refresh_powers(self):
@@ -1007,7 +1007,7 @@
                         txt = 'Critical hit? [1d20%+d] ===> Damage: [%dd%d%+d%s]' \
                               % (bab[i] + attack_mod, crit_mult*num_damage_dice, \
                                  damage_die, crit_mult*damage_mod, extra_damage)
-                        self.chat.ParsePost( txt, True, True )
+                        Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,attack_panel,"Attacks")
--- a/orpg/gametree/nodehandlers/dnd35.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/dnd35.py	Sun Dec 19 22:44:36 2010 -0600
@@ -4,6 +4,7 @@
 from inspect import *  #a 1.9001
 from orpg.dirpath import dir_struct
 from xml.etree.ElementTree import parse
+from orpg.tools.InterParse import Parse
 dnd35_EXPORT = wx.NewId()
 
 ############Global Stuff##############
@@ -275,7 +276,7 @@
             nodeName = 'Languages'
             value = self.lang.GetValue()
         for node in self.n_list:
-            if node._get_tagName() == nodeName: node.text = value
+            if node.tag == nodeName: node.text = value
 
     def saveMoney(self, row, col):
         value = self.grid.GetCellValue(row, col)
@@ -396,7 +397,7 @@
             else: mod1 = ""
             chat = self.chat
             txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
-            chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_mod(self,abbr):
         score = int(self.abilities[abbr].get('base'))
@@ -669,7 +670,7 @@
             else: mod1 = ""
             chat = self.chat
             txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
-            chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,save_grid,"Saves")
@@ -924,7 +925,7 @@
             chat = self.chat
             txt = '%s Skill Check: [1d20%s%s%s] %s' % (
                     name, mod1, mod, acCp, armor)
-            chat.ParsePost(txt,True,True)
+            Parse.Post(txt, self.chat, True, True)
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,skill_grid,"Skills")
@@ -1240,7 +1241,7 @@
         chp = self.xml.get('current')
         mhp = self.xml.get('max')
         txt = '((HP: %s / %s))' % ( chp, mhp )
-        self.chat.ParsePost( txt, True, True )
+        Parse.Post( txt, self.chat, True, True )
 
     def tohtml(self):
         html_str = "<table width=100% border=1 >"
@@ -1442,7 +1443,7 @@
                 if monkLvl == None:     #a 1.5009
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
+                    Parse.Post( txt, self.chat, True, True ) #a 1.5009
                     return #a 1.5009
                 else:   #a 1.5009
                     lvl=int(monkLvl)
@@ -1456,7 +1457,7 @@
                 if monkLvl == None:     #a 1.5009
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
+                    Parse.Post( txt, self.chat, True, True ) #a 1.5009
                     return #a 1.5009
                 else:   #a 1.5009
                     lvl=int(monkLvl)
@@ -1470,7 +1471,7 @@
                 if monkLvl == None:     #a 1.5009
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
+                    Parse.Post( txt, self.chat, True, True ) #a 1.5009
                     return #a 1.5009
                 else:   #a 1.5009
                     lvl=int(monkLvl)
@@ -1515,7 +1516,7 @@
                 if monkLvl == None:
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
+                    Parse.Post( txt, self.chat, True, True ) #a 1.5009
                     return
                 else:
                     lvl = int(monkLvl)
@@ -1548,7 +1549,7 @@
             else: mod1 = ""
             txt = ' %s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu)
             txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod)
-            self.chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,attack_panel,"Attacks")
@@ -1918,7 +1919,7 @@
         fac = (int(ac)-(self.root.abilities.get_mod('Dex')))
 
         txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002
-        self.chat.ParsePost( txt, True, True )
+        Parse.Post( txt, self.chat, True, True ) #a 1.5009
 
     def tohtml(self):
         html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
--- a/orpg/gametree/nodehandlers/dnd3e.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/dnd3e.py	Sun Dec 19 22:44:36 2010 -0600
@@ -33,6 +33,7 @@
 from orpg.dirpath import dir_struct
 from orpg.tools.orpg_log import debug
 from xml.etree.ElementTree import parse
+from orpg.tools.InterParse import Parse
 
 dnd3e_EXPORT = wx.NewId()
 ############Global Stuff##############
@@ -763,7 +764,7 @@
             else: mod1 = ""
             chat = self.chat
             txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
-            chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,save_grid,"Saves")
@@ -1016,7 +1017,7 @@
             chat = self.chat
             txt = '%s Skill Check: [1d20%s%s%s] %s' % (
                     name, mod1, mod, acCp, armor)
-            chat.ParsePost(txt,True,True)
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,skill_grid,"Skills")
@@ -1318,7 +1319,7 @@
         chp = self.xml.get('current')
         mhp = self.xml.get('max')
         txt = '((HP: %s / %s))' % ( chp, mhp )
-        self.chat.ParsePost( txt, True, True )
+        Parse.Post( txt, self.chat, True, True )
 
     def tohtml(self):
         html_str = "<table width=100% border=1 >"
@@ -1524,7 +1525,7 @@
                 if monkLvl == None:     #a 1.5009
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
+                    Parse.Post( txt, self.chat, True, True )
                     return #a 1.5009
                 else:   #a 1.5009
                     lvl=int(monkLvl)
@@ -1538,7 +1539,7 @@
                 if monkLvl == None:
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True )
+                    Parse.Post( txt, self.chat, True, True )
                     return
                 else: 
                     lvl=int(monkLvl)
@@ -1583,7 +1584,7 @@
             txt = '%s ' % (spacer)
             txt += '%s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu)
             txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod)
-            self.chat.ParsePost( txt, True, True )
+            Parse.Post( txt, self.chat, True, True )
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,attack_panel,"Attacks")
@@ -1948,7 +1949,7 @@
         ac = self.get_armor_class()
         fac = (int(ac)-(self.root.abilities.get_mod('Dex')))
         txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002
-        self.chat.ParsePost( txt, True, True )
+        Parse.Post( txt, self.chat, True, True )
 
     def tohtml(self):
         html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
@@ -2168,14 +2169,14 @@
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today,'
                 txt +='"Please rest so I can cast more."' % ( charNameL, name ) #a 1.5002
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
             else:
                 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr )#a f 1.5002
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
                 s = ''
                 if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002
-                self.chat.ParsePost( txt, False, False )
+                Parse.Post( txt, self.chat, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
 
     def refresh_spells(self):
@@ -2257,7 +2258,8 @@
         self.grid.SetCellValue(i,2,name)
         self.grid.SetReadOnly(i,2)
         self.grid.SetCellValue(i,3,type)
-        self.grid.SetReadOnly(i,3)
        self.grid.SetCellValue(i,1,level)
+        self.grid.SetReadOnly(i,3)
+        self.grid.SetCellValue(i,1,level)
         self.grid.SetReadOnly(i,1)
 
     def on_remove(self,evt):
@@ -2344,14 +2346,14 @@
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today,' #m 1.5002 break in 2.
                 txt += "Please rest so I can cast more."' % ( charNameL, name )' #a 1.5002
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
             else:
                 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #a 5002
-                self.chat.ParsePost( txt, True, False )
+                Parse.Post( txt, self.chat, True, False )
                 s = ''
                 if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002
-                self.chat.ParsePost( txt, False, False )
+                Parse.Post( txt, self.chat, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
 
     def refresh_spells(self):
@@ -2401,7 +2403,8 @@
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
+
+        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30)
         self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -2531,25 +2534,25 @@
                     #In theory you should never see this -mgt
                     txt = ('%s doesnt have enough PowerPoints to use %s'
                         % ( charNameL, name )) #a 1.5002
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                 else:
                     txt = ('%s uses %s as a Free Talent ( level %s, "%s" )'
                         % ( charNameL, name, level, descr )) #a 1.5002
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                     s = ''
                     if left != 1: s = 's'
                     txt = '%s has %d Free Talent%s left' % ( charNameL, numcast, s ) #a 1.5002
-                    self.chat.ParsePost( txt, False, False )
+                    Parse.Post( txt, self.chat, False, False )
                     self.root.pp.set_char_pp('free',left)       #a 1.5002
             else:
                 left = eval('%s - ( %s )' % ( cpp, points ))
                 #numcast = eval('%s / %s' % (left, points))
                 if left < 0:
                     txt = '%s doesnt have enough PowerPoints to use %s' % ( charNameL, name ) #m 1.5002
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                 else:
                     txt = '%s uses %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #m 1.5002
-                    self.chat.ParsePost( txt, True, False )
+                    Parse.Post( txt, self.chat, True, False )
                     s = ''
                     if left != 1:
                         s = 's'
@@ -2557,7 +2560,7 @@
                     #txt = '%s can use %s %d more time%s' % ( charNameL, name, numcast, s ) #m 1.5002
                     #txt += ' - And has %d more PowerpointsP left' % (left)
                     txt = '%s has %d more Powerpoint%s' % ( charNameL, left, s ) #m 1.5002
-                    self.chat.ParsePost( txt, False, False )
+                    Parse.Post( txt, self.chat, False, False )
                     self.root.pp.set_char_pp('current1',left)   #a 1.5002
 
     def refresh_powers(self):
--- a/orpg/gametree/nodehandlers/forms.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/forms.py	Sun Dec 19 22:44:36 2010 -0600
@@ -30,7 +30,7 @@
 
 from containers import *
 import orpg.minidom as minidom
-from orpg.orpg_xml import xml
+#from orpg.orpg_xml import xml
 from wx.lib.scrolledpanel import ScrolledPanel
 from orpg.tools.settings import settings
 from orpg.tools.InterParse import Parse
@@ -149,7 +149,7 @@
         txt = self.text[id].GetValue()
         if not len(txt): return
         if id == P_TITLE:
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
         elif id == F_HEIGHT or id == F_WIDTH:
             try: int(txt)
@@ -222,8 +222,9 @@
 
     def tohtml(self):
         txt = self.get_value()
-        txt = string.replace(txt,'\n',"<br />")
-        if not self.is_hide_title(): txt = "<b>"+self.xml.get("name")+":</b> "+txt
+        if txt == None: txt = ''
+        txt = txt.replace('\n','<br />')
+        if not self.is_hide_title(): txt = '<b>'+self.xml.get('name')+':</b> '+txt
         return txt
 
     def get_value(self):
@@ -421,7 +422,7 @@
         if id == P_TITLE:
             txt = self.title.GetValue()
             if not len(txt): return
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
         if id == F_TEXT:
             txt = self.text.GetValue()
@@ -926,7 +927,7 @@
         txt = self.text.GetValue()
         if not len(txt): return
         if id == P_TITLE:
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
 
     def on_send_button(self,evt):
@@ -1003,7 +1004,7 @@
         txt = self.text[id].GetValue()
         if not len(txt): return
         if id == P_TITLE:
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
         elif id == P_URL: self.handler.link.set('href',txt)
 
--- a/orpg/gametree/nodehandlers/map_miniature_nodehandler.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/map_miniature_nodehandler.py	Sun Dec 19 22:44:36 2010 -0600
@@ -124,7 +124,7 @@
 
     def tohtml(self):
         html_str = "<table><tr><td>"
-        html_str += "<center><img src='" + self.xml.get("path") + "'>"
+        html_str += "<center><img src='" + self.miniature_xml.get("path") + "'>"
         html_str += "</center></td></tr>\n"
         html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>"
         return html_str
--- a/orpg/gametree/nodehandlers/minilib.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/minilib.py	Sun Dec 19 22:44:36 2010 -0600
@@ -37,6 +37,7 @@
 import map_miniature_nodehandler
 import orpg.mapper.map_msg
 import orpg.minidom as minidom
+from orpg.tools.InterParse import Parse
 # import scriptkit
 
 # Constants
@@ -44,17 +45,6 @@
 FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
 CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
 
-ATTRIBUTE_NAME = 'name'
-ATTRIBUTE_URL = 'url'
-ATTRIBUTE_UNIQUE = 'unique'
-ATTRIBUTE_ID = 'id'
-ATTRIBUTE_POSX = 'posx'
-ATTRIBUTE_POSY = 'posy'
-
-TAG_MINIATURE = 'miniature'
-
-COMPONENT_MAP = 'map'
-COMPONENT_SESSION = 'session'
 # <nodehandler name='?' module='minilib' class='minilib_handler'>
 #     <miniature name='?' url='?' unique='?'></miniature>
 # </nodehandler>
@@ -100,11 +90,11 @@
         """
         str = '<table border="2" >'
         str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>"
-        for mini in self.xml.findall(TAG_MINIATURE):
-            url = mini.get(ATTRIBUTE_URL)
-            label = mini.get(ATTRIBUTE_NAME)
+        for mini in self.xml.findall('miniature'):
+            url = mini.get('url')
+            label = mini.get('name')
             flag = 0
-            try: flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
+            try: flag = eval( mini.get('unique') )
             except: pass
             show = 'yes'
             if flag: show = 'no'
@@ -133,13 +123,13 @@
             for attrib in obj.keys():
                 key = TO_MINILIB_MAP.get( attrib, attrib )
                 if key != None: dict[ key ] = obj.get( attrib )
-            dict[ ATTRIBUTE_UNIQUE ] = unique
+            dict[ 'unique' ] = unique
             self.new_mini( dict )
         else: node_handler.on_drop(self, evt)
 
 
     def new_mini( self, data={}, add=1 ):
-        mini = Element( TAG_MINIATURE )
+        mini = Element( 'miniature' )
         for key in data.keys(): mini.set( key, data[ key ] )
         for key in CORE_ATTRIBUTES:
             if mini.get( key ) == ('' or None): mini.set( key, '0' )
@@ -154,37 +144,39 @@
     def add_leaf( self, mini, icon='gear' ):
         tree = self.tree
         icons = tree.icons
-        key = mini.get( ATTRIBUTE_NAME )
+        key = mini.get( 'name' )
         self.mydata.append( mini )
 
     def update_leaves( self ):
         self.mydata = []
-        for n in self.xml.findall(TAG_MINIATURE): self.add_leaf( n )
+        for n in self.xml.findall('miniature'): self.add_leaf( n )
 
     def on_drag( self, evt ):
         print 'drag event caught'
 
     def send_mini_to_map( self, mini, count=1, addName=True ):
         if mini == None: return
-        if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://':
-            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) )
+        if mini.get( 'url' ) == '' or mini.get( 'url' ) == 'http://':
+            Parse.Post( self.chat.colorize(self.chat.syscolor, 
+                        '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( 
+                        mini.get( 'url' ), mini.get( 'name' ) )) )
             return
-        session = component.get( COMPONENT_SESSION )
+        session = component.get( 'session' )
         if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
             component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
             return
-        map = component.get(COMPONENT_MAP)
+        canvas = component.get('map')
         for loop in range( count ):
             msg = self.get_miniature_XML( mini, addName)
             msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
-            map.new_data( msg )
+            canvas.new_data( msg )
             session.send( msg )
 
     def get_miniature_XML( self, mini_xml, addName = True ):
         msg = orpg.mapper.map_msg.mini_msg()
-        map = component.get( COMPONENT_MAP )
-        session = component.get( COMPONENT_SESSION )
-        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
+        canvas = component.get( 'map' )
+        session = component.get( 'session' )
+        msg.init_prop( 'id', session.get_next_id() )
         msg.init_prop('selected', '1')# this will make the mini initially selected
         for k in mini_xml.keys():
             # translate our attributes to map attributes
@@ -193,24 +185,24 @@
                 if not addName and k == 'name': pass
                 else: msg.init_prop( key, mini_xml.get( k ) )
         unique = self.is_unique( mini_xml )
-        if addName: label = mini_xml.get( ATTRIBUTE_NAME )
+        if addName: label = mini_xml.get( 'name' )
         else: label = ''
         return msg.get_all_xml()
 
     def is_unique( self, mini ):
-        unique = mini.get( ATTRIBUTE_UNIQUE )
+        unique = mini.get( 'unique' )
         val = 0
         try: val = eval( unique )
         except: val = len( unique )
         return val
 
     def sanity_check_nodes( self ):
-        for node in self.xml.findall(TAG_MINIATURE):
-            if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' )
-            if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' )
+        for node in self.xml.findall('miniature'):
+            if node.get( 'posx' ) == '': node.set( 'posx', '0' )
+            if node.get( 'posy' ) == '': node.set( 'posy', '0' )
 
     def get_mini( self, index ):
-        try: return self.xml.findall(TAG_MINIATURE)[index]
+        try: return self.xml.findall('miniature')[index]
         except: return None
 
 class mini_handler( node_handler ):
@@ -279,7 +271,7 @@
         """Returns a dictionary of label => game tree miniature DOM node mappings.
         """
         self.list = []
-        for mini in self.handler.xml.findall(TAG_MINIATURE): self.list.append( mini.get( ATTRIBUTE_NAME ) )
+        for mini in self.handler.xml.findall('miniature'): self.list.append( mini.get( 'name' ) )
         return self.list
 
     def on_close(self, evt):
@@ -383,7 +375,7 @@
     def on_text(self, evt):
         txt = self.text.GetValue()
         if txt != "":
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
 
 class minilib_grid(wx.grid.Grid):
@@ -407,7 +399,7 @@
         self.Bind(wx.grid.EVT_GRID_LABEL_LEFT_CLICK, self.select_cell)
 
     def update_cols( self ):
-        for n in self.handler.xml.findall(TAG_MINIATURE):
+        for n in self.handler.xml.findall('miniature'):
             for k in n.keys():
                 if k not in self.keys: self.keys.append( k )
 
@@ -426,7 +418,7 @@
         """Returns the list of 'miniature' DOM elements associated with this
         miniature library.
         """
-        return self.handler.xml.findall( TAG_MINIATURE )
+        return self.handler.xml.findall( 'miniature' )
 
     def add_row( self, count = 1 ):
         """creates a new miniature node, and then adds it to the current
@@ -434,8 +426,8 @@
         """
         self.AppendRows( count )
         node = self.handler.new_mini( {
-          ATTRIBUTE_NAME :' ',
-          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
+          'name' :' ',
+          'url' :'http://'} )# minidom.Element( 'miniature' )
         self.update_all()
         #self.handler.xml.append( node )
 
@@ -446,7 +438,7 @@
         """
         if self.selectedRow > -1:
             pos = self.selectedRow
-            list = self.handler.xml.findall(TAG_MINIATURE)
+            list = self.handler.xml.findall('miniature')
             self.handler.xml.remove( list[pos] )
             self.DeleteRows( pos, 1 )
 
@@ -492,7 +484,7 @@
         return self.GetTable().GetValue( self.selectedRow, 1 )
 
     def getSelectedSerial( self ):
-        """Returns the ATTRIBUTE_UNIQUE value for the selected row
+        """Returns the 'unique' value for the selected row
         """
         return self.GetTable().GetValue( self.selectedRow, 2 )
 
--- a/orpg/gametree/nodehandlers/rpg_grid.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/rpg_grid.py	Sun Dec 19 22:44:36 2010 -0600
@@ -543,7 +543,7 @@
     def on_text(self,evt):
         txt = self.title.GetValue()
         if txt != "":
-            self.handler.xml.set('name',txt)
+            #self.handler.xml.set('name',txt)
             self.handler.rename(txt)
 
     def refresh_row(self,rowi):
--- a/orpg/gametree/nodehandlers/voxchat.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/gametree/nodehandlers/voxchat.py	Sun Dec 19 22:44:36 2010 -0600
@@ -31,7 +31,6 @@
 import re, os, string, core
 
 from orpg.orpg_windows import *
-import core
 import orpg.tools.scriptkit
 import orpg.tools.predTextCtrl
 import orpg.tools.rgbhex
--- a/orpg/main.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/main.py	Sun Dec 19 22:44:36 2010 -0600
@@ -63,7 +63,7 @@
 
 from xml.etree.ElementTree import ElementTree, Element, parse
 from xml.etree.ElementTree import fromstring, tostring
-from orpg.orpg_xml import xml #to be replaced by etree
+#from orpg.orpg_xml import xml #to be replaced by etree
 
 
 ####################################
@@ -207,7 +207,7 @@
                     ['  -'],
                     ['  Tab Styles'],
                     ['    Slanted'],
-                    ['      Colorful', "check"],
+                    #['      Colorful', "check"],
                     ['      Black and White', "check"],
                     ['      Aqua', "check"],
                     ['      Custom', "check"],
@@ -257,7 +257,8 @@
 
         self.mainmenu.SetMenuState('ToolsPasswordManager', True if settings.get('PWMannager') == 'On' else False)
         tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
-        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
+        if tabtheme == 'slanted&colorful': tabtheme = 'customflat'; settings.change('TabTheme', 'customflat')
+        #self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
         self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
@@ -323,9 +324,8 @@
     #Tab Styles Menus
     
     def SetTabStyles(self, *args, **kwargs):
-
         tabtheme = settings.get('TabTheme')  #This change is stable. TaS.
-        self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
+        #self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw')
         self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua')
         self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw')
@@ -341,7 +341,6 @@
         else:
             try: menu = args[0]
             except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return
-
         if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo']
         else: graidentTo = None
         if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom']
@@ -365,7 +364,7 @@
         for wnd in tabbedwindows:
             style = wnd.GetWindowStyleFlag()
             # remove old tabs style
-            mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
+            mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS )
             style &= mirror
             style |= newstyle
             wnd.SetWindowStyleFlag(style)
@@ -752,11 +751,11 @@
 
     def do_tab_window(self, xml_dom, parent_wnd):
         # if container window loop through childern and do a recursive call
-        temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND)
+        temp_wnd = orpgTabberWnd(parent_wnd)
 
         children = xml_dom.getchildren()
         for c in children:
-            wnd = self.build_window(c,temp_wnd)
+            wnd = self.build_window(c, temp_wnd)
             name = c.get("name")
             temp_wnd.AddPage(wnd, name, False)
         return temp_wnd
@@ -936,12 +935,15 @@
         except: etreeEl.text = data
 
         display_name = self.chat.chat_display_name(player)
-        if etreeEl.text:self.chat.Post(display_name+etreeEl.text)
+        if etreeEl.text:
+            if "is creating room" in etreeEl.text: self.chat.Post(etreeEl.text)
+            else: self.chat.Post(display_name+etreeEl.text)
 
         for child in etreeEl.getchildren():
             if child.tag == 'tree':
-                dlg = wx.MessageDialog(None, component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 'Question', 
-                    wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
+                dlg = wx.MessageDialog(None, 
+                    component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 
+                    'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                 if dlg.ShowModal() == wx.ID_YES:
                   dlg.Destroy()
                   self.tree.on_receive_data(tostring(child))
@@ -1129,7 +1131,7 @@
     
     def OnInit(self):
         component.add('log', logger)
-        component.add('xml', xml)
+        #component.add('xml', xml)
         component.add('settings', settings)
         component.add('validate', validate)
         component.add("tabbedWindows", [])
--- a/orpg/mapper/background.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/background.py	Sun Dec 19 22:44:36 2010 -0600
@@ -211,28 +211,31 @@
         else: return ''
 
     def layerTakeDOM(self, xml_dom):
-        type = BG_COLOR
-        color = xml_dom.getAttribute("color")
-        logger.debug("color=" + color)
-        path = urllib.unquote(xml_dom.getAttribute("path"))
-        logger.debug("path=" + path)
-        # Begin ted's map changes
-        if xml_dom.hasAttribute("color"):
-            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
+        bg_type = xml_dom.get("type")
+        urlpath = xml_dom.get('path')
+        color = xml_dom.get("color")
+
+        if urlpath != None:
+            path = urllib.unquote(xml_dom.get("path"))
+            logger.debug("path=" + path)
+
+        if color != None:
+            logger.debug("color=" + color)
+            r,g,b = self.r_h.rgb_tuple(color)
             self.set_color(cmpColour(r,g,b))
-        # End ted's map changes
-        if xml_dom.hasAttribute("type"):
-            type = int(xml_dom.getAttribute("type"))
-            logger.debug("type=" + str(type))
-        if type == BG_TEXTURE:
+
+        if bg_type != None:
+            logger.debug("type=" + bg_type)
+            bg_type = int(xml_dom.get("type"))
+        if bg_type == BG_TEXTURE:
             if path != "": self.set_texture(path)
-        elif type == BG_IMAGE:
+        elif bg_type == BG_IMAGE:
             if path != "": self.set_image(path, 1)
-        elif type == BG_NONE: self.clear()
-        if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))):
-            self.localPath = urllib.unquote(xml_dom.getAttribute('localPath'))
+        elif bg_type == BG_NONE: self.clear()
+        if xml_dom.get('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.get('localPath'))):
+            self.localPath = urllib.unquote(xml_dom.get('localPath'))
             self.local = True
-            self.localTime = int(xml_dom.getAttribute('localTime'))
+            self.localTime = int(xml_dom.get('localTime'))
             if self.localTime-time.time() <= 144000:
                 file = open(self.localPath, "rb")
                 imgdata = file.read()
--- a/orpg/mapper/background_handler.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/background_handler.py	Sun Dec 19 22:44:36 2010 -0600
@@ -83,7 +83,7 @@
             postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype})
 
             if self.settings.get_setting('LocalorRemote') == 'Remote':
-                thread.start_new_thread(self.canvas.layers['bg'].upload, 
+                thread.start_new_thread(self.upload, 
                     (postdata, dlg.GetPath(), self.bg_type.GetStringSelection()))
             else:
                 try: min_url = component.get("cherrypy") + filename
@@ -97,6 +97,13 @@
                 self.canvas.send_map_data()
                 self.canvas.Refresh(False)
 
+    def upload(self, postdata, filename, imgtype):
+        self.canvas.layers['bg'].upload(postdata, filename, imgtype)
+        self.update_info()
+        self.canvas.send_map_data()
+        self.canvas.Refresh(False)
+        return
+
     def update_info(self):
         bg_type = self.canvas.layers['bg'].get_type()
         session=self.canvas.frame.session
--- a/orpg/mapper/base_msg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/base_msg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -29,7 +29,7 @@
 
 from threading import RLock
 from orpg.networking.mplay_client import *
-from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import ElementTree, Element, fromstring
 
 class map_element_msg_base:
 #  This is a base class
@@ -216,20 +216,24 @@
         self._from_dom(xml_dom,self.set_prop)
 
     def init_from_xml(self,xml):
-        xml_dom = parseXml(xml)
-        node_list = xml_dom.getElementsByTagName(self.tagname)
+        #xml_dom = parseXml(xml)
+        xml_dom = fromstring(xml)
+        #node_list = xml_dom.getElementsByTagName(self.tagname)
+        node_list = xml_dom.findall(self.tagname)
         if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
         else:
             while len(node_list): self.init_from_dom(node_list.pop())
-        if xml_dom: xml_dom.unlink()
+        #if xml_dom: xml_dom.unlink()
 
     def set_from_xml(self,xml):
-        xml_dom = parseXml(xml)
-        node_list = xml_dom.getElementsByTagName(self.tagname)
+        #xml_dom = parseXml(xml)
+        xml_dom = fromstring(xml)
+        #node_list = xml_dom.getElementsByTagName(self.tagname)
+        node_list = xml_dom.findall(self.tagname)
         if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
         else:
             while len(node_list): self.set_from_dom(node_list.pop())
-        if xml_dom: xml_dom.unlink()
+        #if xml_dom: xml_dom.unlink()
 
     # XML importers end
     #########################################
--- a/orpg/mapper/fog.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/fog.py	Sun Dec 19 22:44:36 2010 -0600
@@ -27,7 +27,7 @@
 from base import *
 from random import Random
 from region import *
-from orpg.minidom import Element
+from xml.etree.ElementTree import Element, tostring
 import traceback
 COURSE = 10
 
@@ -47,8 +47,8 @@
         for pairs in string.split( points, ';' ):
             pair = string.split( pairs, ',' )
             p = Element( "point" )
-            p.setAttribute( "x", pair[0] )
-            p.setAttribute( "y", pair[1] )
+            p.set( "x", pair[0] )
+            p.set( "y", pair[1] )
             result.append( p )
         return result
 
@@ -59,23 +59,20 @@
             localOutline = "points"
         elem = Element( "poly" )
         if action == "del":
-            elem.setAttribute( "action", action )
-            elem.setAttribute( "outline", localOutline )
+            elem.set( "action", action )
+            elem.set( "outline", localOutline )
             if localOutline == 'points':
-                list = self.points_to_elements( self.outline )
-                for p in list: elem.appendChild( p )
-            str = elem.toxml()
-            elem.unlink()
-            return str
-        elem.setAttribute( "action", action )
+                foglist = self.points_to_elements( self.outline )
+                for p in foglist: elem.append( p )
+            return tostring(elem)
+        elem.set( "action", action )
         if  localOutline != None:
-            elem.setAttribute( "outline", localOutline )
+            elem.set( "outline", localOutline )
             if localOutline == 'points':
-                list = self.points_to_elements( self.outline )
-                for p in list: elem.appendChild( p )
-        xml_str = elem.toxml()
-        elem.unlink()
-        return xml_str
+                foglist = self.points_to_elements( self.outline )
+                for p in foglist: elem.append( p )
+        #xml_str = elem.toxml()
+        return tostring(elem)
 
 class fog_layer(layer_base):
     def __init__(self, canvas):
@@ -223,11 +220,12 @@
             if not self.use_fog:
                 self.use_fog = True
                 self.recompute_fog()
-            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
-            children = xml_dom._get_childNodes()
+            serial = xml_dom.get('serial')
+            if serial != None: self.serial_number = int(serial)
+            children = xml_dom.getchildren()
             for l in children:
-                action = l.getAttribute("action")
-                outline = l.getAttribute("outline")
+                action = l.get("action")
+                outline = l.get("outline")
                 if (outline == "all"):
                     polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                               IPoint().make(self.width-1, self.height-1),
@@ -240,10 +238,10 @@
                     polyline = []
                     lastx = None
                     lasty = None
-                    list = l._get_childNodes()
+                    list = l.getchildren()
                     for point in list:
-                        x = point.getAttribute( "x" )
-                        y = point.getAttribute( "y" )
+                        x = point.get( "x" )
+                        y = point.get( "y" )
                         if (x != lastx or y != lasty):
                             polyline.append(IPoint().make(int(x), int(y)))
                         lastx = x
--- a/orpg/mapper/fog_msg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/fog_msg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -27,7 +27,7 @@
 
 from base_msg import *
 from region import *
-from orpg.minidom import Element
+from xml.etree.ElementTree import Element, tostring
 import string
 
 class fog_msg(map_element_msg_base):
@@ -41,19 +41,17 @@
 
     def get_line(self,outline,action,output_act):
         elem = Element( "poly" )
-        if ( output_act ): elem.setAttribute( "action", action )
-        if ( outline == 'all' ) or ( outline == 'none' ): elem.setAttribute( "outline", outline )
+        if ( output_act ): elem.set( "action", action )
+        if ( outline == 'all' ) or ( outline == 'none' ): elem.set( "outline", outline )
         else:
-            elem.setAttribute( "outline", "points" )
+            elem.set( "outline", "points" )
             for pair in string.split( outline, ";" ):
                 p = string.split( pair, "," )
                 point = Element( "point" )
-                point.setAttribute( "x", p[ 0 ] )
-                point.setAttribute( "y", p[ 1 ] )
-                elem.appendChild( point )
-        str = elem.toxml()
-        elem.unlink()
-        return str
+                point.set( "x", p[ 0 ] )
+                point.set( "y", p[ 1 ] )
+                elem.append( point )
+        return tostring(elem)
 
     # convenience method to use if only this line is modified
     #   outputs a <map/> element containing only the changes to this line
@@ -83,23 +81,18 @@
                                          str(x2)+","+str(y1)+";"+
                                          str(x2)+","+str(y2)+";"+
                                          str(x1)+","+str(y2),action,output_action)
-        s = "<fog"
+        s = "<fog>"
         if fog_string:
-            s += ">"
             s += fog_string
-            s += "</fog>"
-        else: s+="/>"
+        s += "</fog>"
         return s
 
     def interpret_dom(self,xml_dom):
         self.use_fog=1
-        #print 'fog_msg.interpret_dom called'
-        children = xml_dom._get_childNodes()
-        #print "children",children
+        children = xml_dom.getchildren()
         for l in children:
-            action = l.getAttribute("action")
-            outline = l.getAttribute("outline")
-            #print "action/outline",action, outline
+            action = l.get("action")
+            outline = l.get("outline")
             if (outline=="all"):
                 polyline=[]
                 self.fogregion.Clear()
@@ -109,14 +102,13 @@
                 self.fogregion.Clear()
             else:
                 polyline=[]
-                list = l._get_childNodes()
+                list = l.getchildren()
                 for node in list:
-                    polyline.append( IPoint().make( int(node.getAttribute("x")), int(node.getAttribute("y")) ) )
+                    polyline.append( IPoint().make( int(node.get("x")), int(node.get("y")) ) )
                     # pointarray = outline.split(";")
                     # for m in range(len(pointarray)):
                     #     pt=pointarray[m].split(",")
                     #     polyline.append(IPoint().make(int(pt[0]),int(pt[1])))
-                    #print "length of polyline", len(polyline)
             if (len(polyline)>2):
                 if action=="del": self.fogregion.FromPolygon(polyline,0)
                 else: self.fogregion.FromPolygon(polyline,1)
--- a/orpg/mapper/grid.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/grid.py	Sun Dec 19 22:44:36 2010 -0600
@@ -406,19 +406,20 @@
         else: return ''
 
     def layerTakeDOM(self, xml_dom):
-        if xml_dom.hasAttribute("color"):
-            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
+        color = xml_dom.get('color')
+        if color != None:
+            r,g,b = self.r_h.rgb_tuple(color)
             self.set_color(cmpColour(r,g,b))
         #backwards compatible with non-isometric map formated clients
-        ratio = RATIO_DEFAULT
-        if xml_dom.hasAttribute("ratio"): ratio = xml_dom.getAttribute("ratio")
-        if xml_dom.hasAttribute("mode"):
-            self.SetMode(int(xml_dom.getAttribute("mode")))
-        if xml_dom.hasAttribute("size"):
-            self.unit_size = int(xml_dom.getAttribute("size"))
+        ratio = RATIO_DEFAULT if xml_dom.get("ratio") == None else xml_dom.get('ratio')
+        mode = xml_dom.get('mode')
+        if mode != None: self.SetMode(int(mode))
+        size = xml_dom.get('size')
+        if size != None:
+            self.unit_size = int(size)
             self.unit_size_y = self.unit_size
-        if xml_dom.hasAttribute("snap"):
-            if (xml_dom.getAttribute("snap") == 'True') or (xml_dom.getAttribute("snap") == "1"): self.snap = True
-            else: self.snap = False
-        if xml_dom.hasAttribute("line"):
-            self.SetLine(int(xml_dom.getAttribute("line")))
+        if (xml_dom.get("snap") == 'True') or (xml_dom.get("snap") == "1"): self.snap = True
+        else: self.snap = False
+        line = xml_dom.get('line')
+        if line != None: self.SetLine(int(line))
+
--- a/orpg/mapper/map.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/map.py	Sun Dec 19 22:44:36 2010 -0600
@@ -45,6 +45,8 @@
 from images import ImageHandler
 from orpg.orpgCore import component
 from orpg.tools.orpg_settings import settings
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 
 # Various marker modes for player tools on the map
 MARKER_MODE_NONE = 0
@@ -259,21 +261,26 @@
             dc.DrawRectangle(0,0,clientsize[0]+1,clientsize[1]+1)
             dc.SetDeviceOrigin(-topleft[0], -topleft[1])
             dc.SetUserScale(scale, scale)
+
+            layer_order = []
+            for i in xrange (0, len(self.parent.layer_handlers)-1):
+                if self.parent.layer_tabs.GetPageText(i) in ('Background', 'Fog', 'General'): pass
+                else: layer_order.append(self.parent.layer_tabs.GetPageText(i))
             self.layers['bg'].layerDraw(dc, scale, topleft, clientsize)
-            self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
-                [clientsize[0]/scale, clientsize[1]/scale])
-            self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
-                [clientsize[0]/scale, clientsize[1]/scale])
-            self.layers['whiteboard'].layerDraw(dc)
+
+            for layer in layer_order:
+                if layer == 'Grid': self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
+                    [clientsize[0]/scale, clientsize[1]/scale])
+                if layer == 'Miniatures': self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], 
+                    [clientsize[0]/scale, clientsize[1]/scale])
+                if layer == 'Whiteboard': self.layers['whiteboard'].layerDraw(dc)
+
             self.layers['fog'].layerDraw(dc, topleft, clientsize)
             dc.SetPen(wx.NullPen)
             dc.SetBrush(wx.NullBrush)
-
-            dc.SelectObject(wx.NullBitmap)
-            del dc
+            dc.SelectObject(wx.NullBitmap); del dc
             wdc = self.preppaint()
             wdc.DrawBitmap(bmp, topleft[0], topleft[1])
-
             if settings.get_setting("AlwaysShowMapScale") == "1":
                 self.showmapscale(wdc)
         try: evt.Skip()
@@ -622,15 +629,16 @@
            --Snowdog 5/27/03
         """
         try:
-            #parse the map DOM
-            xml_dom = parseXml(xml)
+            xml_dom = fromstring(xml)
             if xml_dom == None: return
-            node_list = xml_dom.getElementsByTagName("map")
+            node_list = xml_dom.findall("map")
+            if len(node_list) < 1: 
+                if xml_dom.tag == 'map': node_list = [xml_dom]
             if len(node_list) < 1: pass
             else:
                 # set map version to incoming data so layers can convert
-                self.map_version = node_list[0].getAttribute("version")
-                action = node_list[0].getAttribute("action")
+                self.map_version = node_list[0].get("version")
+                action = node_list[0].get("action")
                 if action == "new":
                     self.layers = {}
                     try: self.layers['bg'] = layer_back_ground(self)
@@ -643,37 +651,38 @@
                     except: pass
                     try: self.layers['fog'] = fog_layer(self)
                     except: pass
-                sizex = node_list[0].getAttribute("sizex")
+                sizex = node_list[0].get("sizex") or ''
                 if sizex != "":
                     sizex = int(float(sizex))
                     sizey = self.size[1]
                     self.set_size((sizex,sizey))
                     self.size_changed = 0
-                sizey = node_list[0].getAttribute("sizey")
+                sizey = node_list[0].get("sizey") or ''
                 if sizey != "":
                     sizey = int(float(sizey))
                     sizex = self.size[0]
                     self.set_size((sizex,sizey))
                     self.size_changed = 0
-                children = node_list[0]._get_childNodes()
+                children = node_list[0].getchildren()
                 #fog layer must be computed first, so that no data is inadvertently revealed
                 for c in children:
-                    name = c._get_nodeName()
+                    name = c.tag
                     if name == "fog": self.layers[name].layerTakeDOM(c)
                 for c in children:
-                    name = c._get_nodeName()
+                    name = c.tag
                     if name != "fog": self.layers[name].layerTakeDOM(c)
                 # all map data should be converted, set map version to current version
                 self.map_version = MAP_VERSION
-                self.Refresh(False)
-            xml_dom.unlink()  # eliminate circular refs
+                self.Refresh(True)
         except: pass
 
     def re_ids_in_xml(self, xml):
+        exception = "\nDeprecated call to: Function re_ids_in_xml, line 679, map.py\nThis can mangle XML, please report!"
+        logger.exception(exception)
         new_xml = ""
         tmp_map = map_msg()
-        xml_dom = parseXml(str(xml))
-        node_list = xml_dom.getElementsByTagName("map")
+        xml_dom = fromstring(xml)
+        node_list = xml_dom.findall("map")
         if len(node_list) < 1: pass
         else:
             tmp_map.init_from_dom(node_list[0])
@@ -701,8 +710,7 @@
                             elif l.tagname == 'circle': id = 'circle-' + self.frame.session.get_next_id()
                             l.init_prop("id", id)
             new_xml = tmp_map.get_all_xml()
-        if xml_dom: xml_dom.unlink()
-        return str(new_xml)
+        return new_xml
 
 class map_wnd(wx.Panel):
     def __init__(self, parent, id):
@@ -714,20 +722,23 @@
         self.root_dir = os.getcwd()
         self.current_layer = 2
         self.layer_tabs = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON|FNB.FNB_BOTTOM|FNB.FNB_NO_NAV_BUTTONS)
+
         self.layer_handlers = []
-        self.layer_handlers.append(background_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[0],"Background")
-        self.layer_handlers.append(grid_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[1],"Grid")
-        self.layer_handlers.append(miniatures_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[2],"Miniatures", True)
-        self.layer_handlers.append(whiteboard_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[3],"Whiteboard")
-        self.layer_handlers.append(fog_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[4],"Fog")
-        self.layer_handlers.append(map_handler(self.layer_tabs,-1,self.canvas))
-        self.layer_tabs.AddPage(self.layer_handlers[5],"General")
+        self.layer_handlers.append(background_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[0], "Background")
+        self.layer_handlers.append(grid_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[1], "Grid")
+        self.layer_handlers.append(miniatures_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[2], "Miniatures", True)
+        self.layer_handlers.append(whiteboard_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[3], "Whiteboard")
+        self.layer_handlers.append(fog_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[4], "Fog")
+        self.layer_handlers.append(map_handler(self.layer_tabs, -1, self.canvas))
+        self.layer_tabs.AddPage(self.layer_handlers[5], "General")
         self.layer_tabs.SetSelection(2)
+
+        self.layer_order = {1: 'grid', 2: 'miniatures', 3: 'whiteboard'}
         self.sizer = wx.BoxSizer(wx.VERTICAL)
         self.sizer.Add(self.canvas, 1, wx.EXPAND)
         self.sizer.Add(self.layer_tabs, 0, wx.EXPAND)
@@ -778,9 +789,9 @@
         d = wx.FileDialog(self.GetParent(), "Select a file", dir_struct["user"], "", "*.xml", wx.OPEN)
         if d.ShowModal() == wx.ID_OK:
             f = open(d.GetPath())
-            map_string = f.read()
-            new_xml = self.canvas.re_ids_in_xml(map_string)
-            if new_xml:
+            new_xml = f.read()
+            f.close()
+            if new_xml != None:
                 self.canvas.takexml(new_xml)
                 self.canvas.send_map_data("new")
                 self.update_tools()
--- a/orpg/mapper/map_msg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/map_msg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -53,17 +53,17 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
+        if xml_dom.tag == self.tagname:
             # If this is a map message, look for the "action=new"
             # Notice we only do this when the root is a map tag
-            if self.tagname == "map" and xml_dom.hasAttribute("action") and xml_dom.getAttribute("action") == "new":
+            if self.tagname == "map" and xml_dom.get("action") == "new":
                 self.clear()
             # Process all of the properties in each tag
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys():
-                    self.init_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                name = c._get_nodeName()
+            if xml_dom.keys():
+                for k in xml_dom.keys():
+                    self.init_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                name = c.tag
                 if not self.children.has_key(name):
                     if name == "miniatures": self.children[name] = minis_msg(self.p_lock)
                     elif name == "grid": self.children[name] = grid_msg(self.p_lock)
@@ -84,16 +84,16 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
+        if xml_dom.tag == self.tagname:
             # If this is a map message, look for the "action=new"
             # Notice we only do this when the root is a map tag
-            if self.tagname == "map" and xml_dom.hasAttribute("action") and xml_dom.getAttribute("action") == "new":
+            if self.tagname == "map" and xml_dom.get("action") == "new":
                 self.clear()
             # Process all of the properties in each tag
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                name = c._get_nodeName()
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                name = c.tag
                 if not self.children.has_key(name):
                     if name == "miniatures": self.children[name] = minis_msg(self.p_lock)
                     elif name == "grid": self.children[name] = grid_msg(self.p_lock)
--- a/orpg/mapper/miniatures.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/miniatures.py	Sun Dec 19 22:44:36 2010 -0600
@@ -344,27 +344,27 @@
         else: return ''
 
     def takedom(self, xml_dom):
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx"))
-        if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy"))
-        if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading"))
-        if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face"))
-        if xml_dom.hasAttribute("path"):
-            self.path = urllib.unquote(xml_dom.getAttribute("path"))
+        self.id = xml_dom.get("id")
+        if xml_dom.get("posx") != None: self.pos.x = int(xml_dom.get("posx"))
+        if xml_dom.get("posy") != None: self.pos.y = int(xml_dom.get("posy"))
+        if xml_dom.get("heading") != None: self.heading = int(xml_dom.get("heading"))
+        if xml_dom.get("face") != None: self.face = int(xml_dom.get("face"))
+        if xml_dom.get("path") != None:
+            self.path = urllib.unquote(xml_dom.get("path"))
             self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id))
-        if xml_dom.hasAttribute("locked"):
-            if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True
+        if xml_dom.get("locked") != None:
+            if xml_dom.get("locked") == '1' or xml_dom.get("locked") == 'True': self.locked = True
             else: self.locked = False
-        if xml_dom.hasAttribute("hide"):
-            if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True
+        if xml_dom.get("hide") != None:
+            if xml_dom.get("hide") == '1' or xml_dom.get("hide") == 'True': self.hide = True
             else: self.hide = False
-        if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label")
-        if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder"))
-        if xml_dom.hasAttribute("align"):
-            if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1
+        if xml_dom.get("label") != None: self.label = xml_dom.get("label")
+        if xml_dom.get("zorder") != None: self.zorder = int(xml_dom.get("zorder"))
+        if xml_dom.get("align") != None:
+            if xml_dom.get("align") == '1' or xml_dom.get("align") == 'True': self.snap_to_align = 1
             else: self.snap_to_align = 0
-        if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width"))
-        if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height"))
+        if xml_dom.get("width") != None: self.width = int(xml_dom.get("width"))
+        if xml_dom.get("height") != None: self.height = int(xml_dom.get("height"))
 
 ##-----------------------------
 ## miniature layer
@@ -489,36 +489,36 @@
         else: return ""
 
     def layerTakeDOM(self, xml_dom):
-        if xml_dom.hasAttribute('serial'):
-            self.serial_number = int(xml_dom.getAttribute('serial'))
-        children = xml_dom._get_childNodes()
+        if xml_dom.get('serial') != None:
+            self.serial_number = int(xml_dom.get('serial'))
+        children = xml_dom.getchildren()
         for c in children:
-            action = c.getAttribute("action")
-            id = c.getAttribute('id')
+            action = c.get("action")
+            id = c.get('id')
             if action == "del": 
                 mini = self.get_miniature_by_id(id)
                 if mini: self.miniatures.remove(mini); del mini
             elif action == "new":
-                pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy')))
-                path = urllib.unquote(c.getAttribute('path'))
-                label = c.getAttribute('label')
+                pos = cmpPoint(int(c.get('posx')),int(c.get('posy')))
+                path = urllib.unquote(c.get('path'))
+                label = c.get('label')
                 height = width = heading = face = snap_to_align = zorder = 0
                 locked = hide = False
-                if c.hasAttribute('height'): height = int(c.getAttribute('height'))
-                if c.hasAttribute('width'): width = int(c.getAttribute('width'))
-                if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True
-                if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True
-                if c.getAttribute('heading'): heading = int(c.getAttribute('heading'))
-                if c.hasAttribute('face'): face = int(c.getAttribute('face'))
-                if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align'))
-                if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder'))
+                if c.get('height') != None: height = int(c.get('height'))
+                if c.get('width') != None: width = int(c.get('width'))
+                if c.get('locked') == 'True' or c.get('locked') == '1': locked = True
+                if c.get('hide') == 'True' or c.get('hide') == '1': hide = True
+                if c.get('heading') != None: heading = int(c.get('heading'))
+                if c.get('face') != None: face = int(c.get('face'))
+                if c.get('align') != None: snap_to_align = int(c.get('align'))
+                if c.get('zorder') != None: zorder = int(c.get('zorder'))
                 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, 
                     face, label, locked, hide, snap_to_align, zorder, width, height)
                 self.miniatures.append(min)
-                if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))):
-                    localPath = urllib.unquote(c.getAttribute('localPath'))
+                if c.get('local') == 'True' and os.path.exists(urllib.unquote(c.get('localPath'))):
+                    localPath = urllib.unquote(c.get('localPath'))
                     local = True
-                    localTime = float(c.getAttribute('localTime'))
+                    localTime = float(c.get('localTime'))
                     if localTime-time.time() <= 144000:
                         file = open(localPath, "rb")
                         imgdata = file.read()
--- a/orpg/mapper/miniatures_msg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/miniatures_msg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -79,11 +79,11 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.init_prop(k,xml_dom.getAttribute(k))
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.init_prop(k,xml_dom.get(k))
 
-            for c in xml_dom._get_childNodes():
+            for c in xml_dom.getchildren():
                 mini = mini_msg(self.p_lock)
                 try: mini.init_from_dom(c)
                 except Exception, e: print e; continue
@@ -103,10 +103,10 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
                 mini = mini_msg(self.p_lock)
                 try: mini.set_from_dom(c)
                 except Exception, e: print e; continue
--- a/orpg/mapper/whiteboard.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/whiteboard.py	Sun Dec 19 22:44:36 2010 -0600
@@ -46,7 +46,7 @@
         self.scale = 1
         self.r_h = RGBHex()
         self.selected = False
-        self.text_string = text_string
+        self.text_string = text_string.replace('"', '&#34;').replace("'", '&#39;')
         self.id = id
         self.weight = int(weight)
         self.pointsize = int(pointsize)
@@ -95,7 +95,8 @@
         # Draw text
         (w,x,y,z) = self.get_rect(dc)
         dc.SetFont(self.font)
-        dc.DrawText(self.text_string, self.posx, self.posy)
+        text_string = self.text_string.replace('&#34;', '"').replace('&#39;', "'")
+        dc.DrawText(text_string, self.posx, self.posy)
         dc.SetTextForeground(wx.Colour(0,0,0))
 
     def toxml(self, action="update"):
@@ -119,21 +120,21 @@
         else: return ''
 
     def takedom(self, xml_dom):
-        self.text_string = xml_dom.getAttribute("text_string")
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("posy"): self.posy = int(xml_dom.getAttribute("posy"))
-        if xml_dom.hasAttribute("posx"): self.posx = int(xml_dom.getAttribute("posx"))
-        if xml_dom.hasAttribute("weight"):
-            self.weight = int(xml_dom.getAttribute("weight"))
+        self.text_string = xml_dom.get("text_string")
+        self.id = xml_dom.get("id")
+        if xml_dom.get("posy") != None: self.posy = int(xml_dom.get("posy"))
+        if xml_dom.get("posx") != None: self.posx = int(xml_dom.get("posx"))
+        if xml_dom.get("weight"):
+            self.weight = int(xml_dom.get("weight"))
             self.font.SetWeight(self.weight)
-        if xml_dom.hasAttribute("style"):
-            self.style = int(xml_dom.getAttribute("style"))
+        if xml_dom.get("style") != None:
+            self.style = int(xml_dom.get("style"))
             self.font.SetStyle(self.style)
-        if xml_dom.hasAttribute("pointsize"):
-            self.pointsize = int(xml_dom.getAttribute("pointsize"))
+        if xml_dom.get("pointsize") != None:
+            self.pointsize = int(xml_dom.get("pointsize"))
             self.font.SetPointSize(self.pointsize)
-        if xml_dom.hasAttribute("color") and xml_dom.getAttribute("color") != '':
-            self.textcolor = xml_dom.getAttribute("color")
+        if xml_dom.get("color") != None and xml_dom.get("color") != '':
+            self.textcolor = xml_dom.get("color")
             if self.textcolor == '#0000000': self.textcolor = '#000000'
 
 class WhiteboardLine:
@@ -231,16 +232,16 @@
         return ''
 
     def takedom(self, xml_dom):
-        self.line_string = xml_dom.getAttribute("line_string")
-        self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("upperleftx"): self.upperleft.x = int(xml_dom.getAttribute("upperleftx"))
-        if xml_dom.hasAttribute("upperlefty"): self.upperleft.y = int(xml_dom.getAttribute("upperlefty"))
-        if xml_dom.hasAttribute("lowerrightx"): self.lowerright.x = int(xml_dom.getAttribute("lowerrightx"))
-        if xml_dom.hasAttribute("lowerrighty"): self.lowerright.y = int(xml_dom.getAttribute("lowerrighty"))
-        if xml_dom.hasAttribute("color") and xml_dom.getAttribute("color") != '':
-            self.linecolor = xml_dom.getAttribute("color")
+        self.line_string = xml_dom.get("line_string")
+        self.id = xml_dom.get("id")
+        if xml_dom.get("upperleftx") != None: self.upperleft.x = int(xml_dom.get("upperleftx"))
+        if xml_dom.get("upperlefty") != None: self.upperleft.y = int(xml_dom.get("upperlefty"))
+        if xml_dom.get("lowerrightx") != None: self.lowerright.x = int(xml_dom.get("lowerrightx"))
+        if xml_dom.get("lowerrighty") != None: self.lowerright.y = int(xml_dom.get("lowerrighty"))
+        if xml_dom.get("color") != None and xml_dom.get("color") != '':
+            self.linecolor = xml_dom.get("color")
             if self.linecolor == '#0000000': self.linecolor = '#000000'
-        if xml_dom.hasAttribute("width"): self.linewidth = int(xml_dom.getAttribute("width"))
+        if xml_dom.get("width") != None: self.linewidth = int(xml_dom.get("width"))
 
 ##-----------------------------
 ## whiteboard layer
@@ -369,7 +370,7 @@
 
     def add_text(self, text_string, pos, style, pointsize, weight, color="#000000"):
         id = 'text-' + self.canvas.session.get_next_id()
-        text = WhiteboardText(id,text_string, pos, style, pointsize, weight, color)
+        text = WhiteboardText(id, text_string, pos, style, pointsize, weight, color)
         self.texts.append(text)
         xml_str = "<map><whiteboard>"
         xml_str += text.toxml("new")
@@ -416,13 +417,13 @@
         else: return ""
 
     def layerTakeDOM(self, xml_dom):
-        serial_number = xml_dom.getAttribute('serial')
-        if serial_number != "": self.serial_number = int(serial_number)
-        children = xml_dom._get_childNodes()
+        serial_number = xml_dom.get('serial')
+        if serial_number != None: self.serial_number = int(serial_number)
+        children = xml_dom.getchildren()
         for l in children:
-            nodename = l._get_nodeName()
-            action = l.getAttribute("action")
-            id = l.getAttribute('id')
+            nodename = l.tag
+            action = l.get("action")
+            id = l.get('id')
             try:
                 if self.serial_number < int(id.split('-')[2]): self.serial_number = int(id.split('-')[2])
             except: pass
@@ -436,17 +437,17 @@
             elif action == "new":
                 if nodename == "line":
                     try:
-                        line_string = l.getAttribute('line_string')
-                        upperleftx = l.getAttribute('upperleftx')
-                        upperlefty = l.getAttribute('upperlefty')
-                        lowerrightx = l.getAttribute('lowerrightx')
-                        lowerrighty = l.getAttribute('lowerrighty')
+                        line_string = l.get('line_string')
+                        upperleftx = l.get('upperleftx')
+                        upperlefty = l.get('upperlefty')
+                        lowerrightx = l.get('lowerrightx')
+                        lowerrighty = l.get('lowerrighty')
                         upperleft = wx.Point(int(upperleftx),int(upperlefty))
                         lowerright = wx.Point(int(lowerrightx),int(lowerrighty))
-                        color = l.getAttribute('color')
+                        color = l.get('color')
                         if color == '#0000000': color = '#000000'
-                        id = l.getAttribute('id')
-                        width = int(l.getAttribute('width'))
+                        id = l.get('id')
+                        width = int(l.get('width'))
                     except:
                         line_string = upperleftx = upperlefty = lowerrightx = lowerrighty = color = 0
                         continue
@@ -454,15 +455,15 @@
                     self.lines.append(line)
                 elif nodename == "text":
                     try:
-                        text_string = l.getAttribute('text_string')
-                        style = l.getAttribute('style')
-                        pointsize = l.getAttribute('pointsize')
-                        weight = l.getAttribute('weight')
-                        color = l.getAttribute('color')
+                        text_string = l.get('text_string')
+                        style = l.get('style')
+                        pointsize = l.get('pointsize')
+                        weight = l.get('weight')
+                        color = l.get('color')
                         if color == '#0000000': color = '#000000'
-                        id = l.getAttribute('id')
-                        posx = l.getAttribute('posx')
-                        posy = l.getAttribute('posy')
+                        id = l.get('id')
+                        posx = l.get('posx')
+                        posy = l.get('posy')
                         pos = wx.Point(0,0)
                         pos.x = int(posx)
                         pos.y = int(posy)
--- a/orpg/mapper/whiteboard_msg.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/mapper/whiteboard_msg.py	Sun Dec 19 22:44:36 2010 -0600
@@ -80,11 +80,11 @@
 
     def init_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.init_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                item = item_msg(self.p_lock,c._get_nodeName())
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.init_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                item = item_msg(self.p_lock,c.tag)
                 try: item.init_from_dom(c)
                 except Exception, e:
                     print e
@@ -105,11 +105,11 @@
 
     def set_from_dom(self,xml_dom):
         self.p_lock.acquire()
-        if xml_dom.tagName == self.tagname:
-            if xml_dom.getAttributeKeys():
-                for k in xml_dom.getAttributeKeys(): self.set_prop(k,xml_dom.getAttribute(k))
-            for c in xml_dom._get_childNodes():
-                item = item_msg(self.p_lock, c._get_nodeName())
+        if xml_dom.tag == self.tagname:
+            if xml_dom.keys():
+                for k in xml_dom.keys(): self.set_prop(k,xml_dom.get(k))
+            for c in xml_dom.getchildren():
+                item = item_msg(self.p_lock, c.tag)
                 try: item.set_from_dom(c)
                 except Exception, e:
                     print e
--- a/orpg/networking/gsclient.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/networking/gsclient.py	Sun Dec 19 22:44:36 2010 -0600
@@ -349,7 +349,9 @@
         i = self.room_list.GetItemCount()
         if (data[2]=="1") or (data[2]=="True"): pwd="yes"
         else: pwd="no"
-        self.room_list.InsertStringItem(i,data[1])
+        name = data[1].replace('&amp;', "&")
+        name = name.replace('&quot;', '"').replace('&#39;', "'").replace("&lt;", '<').replace("&gt;", '>')
+        self.room_list.InsertStringItem(i, name)
         self.room_list.SetStringItem(i,1,data[3])
         self.room_list.SetStringItem(i,2,pwd)
         self.room_list.SetItemData(i,int(data[0]))
@@ -441,7 +443,9 @@
             i = self.room_list.GetItemCount()
             if (g[2]=="True") or (g[2]=="1") : pwd="yes"
             else: pwd="no"
-            self.room_list.InsertStringItem(i, g[1])
+            name = g[1].replace('&amp;', "&")
+            name = name.replace('&quot;', '"').replace('&#39;', "'").replace("&lt;", '<').replace("&gt;", '>')
+            self.room_list.InsertStringItem(i, name)
             self.room_list.SetStringItem(i, 1, g[3])
             self.room_list.SetStringItem(i, 2, pwd)
             self.room_list.SetItemData(i, int(g[0]))
@@ -481,7 +485,9 @@
                     rooms = n.findall('room')
 
                     for room in rooms:
-                        self.rmList[address].append((room.get("id"), room.get("name"), 
+                        name = room.get('name').replace('&amp;', "&")
+                        name = name.replace('&quot;', '"').replace('&#39;', "'").replace("&lt;", '<').replace("&gt;", '>')
+                        self.rmList[address].append((room.get("id"), name, 
                                                     room.get("pwd"), room.get("num_users")))
                 self.svrList.sort(server_instance_compare)
 
@@ -568,36 +574,7 @@
         name = self.texts["room_name"].GetValue()
         boot_pwd = self.texts["room_boot_pwd"].GetValue()
         minversion = self.texts["room_min_version"].GetValue()
-        #
-        # Check for & in name.  We want to allow this becaus of its common use in D&D.
-        #
-        loc = name.find("&")
-        oldloc=0
-        while loc > -1:
-            loc = name.find("&",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&amp;" + e
-                oldloc = loc+1
-        loc = name.find('"')
-        oldloc=0
-        while loc > -1:
-            loc = name.find('"',oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&quote;" + e
-                oldloc = loc+1
-        loc = name.find("'")
-        oldloc=0
-        while loc > -1:
-            loc = name.find("'",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&#39;" + e
-                oldloc = loc+1
+
         if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue()
         else: pwd = ""
         if name == "": wx.MessageBox("Invalid Name","Error");
--- a/orpg/networking/meta_server_lib.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/networking/meta_server_lib.py	Sun Dec 19 22:44:36 2010 -0600
@@ -42,17 +42,15 @@
 
 from threading import *
 from random import uniform
+import urllib2
 from urllib import urlopen, urlencode
-from orpg.tools.orpg_log import debug
+#from orpg.tools.orpg_log import debug
 
 from xml.etree.ElementTree import Element, fromstring, parse, tostring
 metacache_lock = RLock()
 
-def get_server_dom(data=None,path=None, string=False):
-    # post data at server and get the resulting DOM
-    #if path == None:
-        # get meta server URI
-    #    path = getMetaServerList()
+def get_server_dom(data=None, path=None, string=False):
+    if path[len(path)-1] != "/": path += '/'
 
     # POST the data
     if META_DEBUG:
@@ -61,10 +59,9 @@
         print "=========================================="
         print data
         print
-    recvdata = urlopen(path, data)
-    etreeEl = parse(recvdata)
-    etreeEl = etreeEl.getroot()
-    data = tostring(etreeEl)
+    #recvdata = urllib2.Request(path, data)
+    response = urllib2.urlopen(path, data)
+    data = response.read()
 
     # Remove any leading or trailing data.  This can happen on some satellite connections
     p = re.compile('(<servers>.*?</servers>)',re.DOTALL|re.IGNORECASE)
@@ -78,7 +75,8 @@
         print data
         print
     # build dom
-    return etreeEl
+    if string: return data
+    else: return fromstring(data)
 
 def post_server_data(name, realHostName=None):
     if realHostName: data = urlencode({"server_data[name]":name,
@@ -136,8 +134,10 @@
         #get the server's xml from the current meta
         bad_meta = 0
         #print "Getting server list from " + meta + "..."
-        try: xml_dom = get_server_dom(data, meta.get('url'))
-        except: bad_meta = 1; print "Trouble getting servers from " + meta + "..."
+        try: meta_path = meta.get('url'); xml_dom = get_server_dom(data, meta_path)
+        except:
+            if meta_path == None: meta_path = 'No URL available'
+            bad_meta = 1; print "Trouble getting servers from " +meta_path+ "..."
         if bad_meta: continue
         node_list = xml_dom.findall('server')
         if len(node_list): 
@@ -195,8 +195,14 @@
 
 def getMetaServerList():
     # get meta server URL
-    url = "http://orpgmeta.appspot.com/"
+    meta_list = fromstring("""
+        <metaservers>
+            <meta url="http://orpgmeta.appspot.com" versions="1 2" />
+            <meta url="http://traipsemeta.madmathlabs.info" versions="1 2" />
+        </metaservers>"""
+        )
     try:
+        component.get('validate').config_file("metaservers.xml","default_metaservers.xml")
         component.get('validate').config_file("settings.xml","default_settings.xml")
         setting = parse(dir_struct["user"]+"settings.xml")
         tree = setting.getroot()
@@ -210,10 +216,8 @@
             metas = parse(dir_struct["user"]+meta).getroot()
         meta_list = metas.findall('meta')
         return meta_list
-    except Exception,e:
-        print e
-    #print "using meta server URI: " + url
-    return url
+    except Exception,e: print e
+    return meta_list
 
 """
   Beginning of Class registerThread
@@ -268,6 +272,7 @@
         self.destroy = 0                        #  Used to flag that this thread should die
         self.port = str(port)
         self.register_callback = register_callback  # set a method to call to report result of register
+        self.IdAttempts = 0
         """
           This thread will communicate with one and only one
           Meta.  If the Meta in ini.xml is changed after
@@ -357,11 +362,12 @@
                                         "act":"unregister"} )
             for path in getMetaServerList():
                 try: # this POSTS the request and returns the result
-                    etreeEl = get_server_dom(data, path.get('url'))
-                    if xml_dom.get("errmsg"):
-                        print "Error durring unregistration:  " + xml_dom.get("errmsg")
-                except:
+                    etreeEl = get_server_dom(data, self.path)
+                    if etreeEl.get("errmsg") != None:
+                        print "Error durring unregistration:  " +etreeEl.get("errmsg")
+                except Exception, e:
                     if META_DEBUG: print "Problem talking to Meta.  Will go ahead and die, letting Meta remove us."
+                    if META_DEBUG: print e
             #  If there's an error, echo it to the console
 
             #  No special handling is required.  If the de-registration worked we're done.  If
@@ -392,7 +398,10 @@
 
             #  Set the server's attibutes, if specified.
             if name: self.name = name
-            if num_users != None: self.num_users = num_users
+            if num_users != None: 
+                try: self.num_users = len(num_users)
+                except: self.num_users = num_users
+            else: self.num_users = 0
             if realHostName: self.realHostName = realHostName
             # build POST data
             if self.realHostName:
@@ -413,33 +422,32 @@
                                         "server_data[version]":PROTOCOL_VERSION,
                                         "server_data[num_users]":self.num_users,
                                         "act":"register"} )
-            for path in getMetaServerList():
-                try: # this POSTS the request and returns the result
-                    etreeEl = get_server_dom(data, path.get('url'))
-                except:
-                    if META_DEBUG: print "Problem talking to server.  Setting interval for retry ..."
-                    if META_DEBUG: print data
-                    if META_DEBUG: print
-                    self.interval = 0
-                    """
-                      If we are in the registerThread thread, then setting interval to 0
-                      will end up causing a retry in about 6 seconds (see self.run())
-                      If we are in the main thread, then setting interval to 0 will do one
-                      of two things:
-                      1)  Do the same as if we were in the registerThread
-                      2)  Cause the next, normally scheduled register() call to use the values
-                          provided in this call.
-                    
-                      Which case occurs depends on where the registerThread thread is when
-                      the main thread calls register().
-                    """
-                    return 0  # indicates that it was okay to call, not that no errors occurred
+            try: # this POSTS the request and returns the result
+                etreeEl = get_server_dom(data, self.path)
+            except Exception, e:
+                if META_DEBUG: print "Problem talking to server.  Setting interval for retry ..."
+                if META_DEBUG: print data
+                if META_DEBUG: print e
+                self.interval = 0
+                """
+                  If we are in the registerThread thread, then setting interval to 0
+                  will end up causing a retry in about 6 seconds (see self.run())
+                  If we are in the main thread, then setting interval to 0 will do one
+                  of two things:
+                  1)  Do the same as if we were in the registerThread
+                  2)  Cause the next, normally scheduled register() call to use the values
+                      provided in this call.
+                
+                  Which case occurs depends on where the registerThread thread is when
+                  the main thread calls register().
+                """
+                return 0  # indicates that it was okay to call, not that no errors occurred
 
             #  If there is a DOM returned ....
             if etreeEl != None:
                 #  If there's an error, echo it to the console
-                if etreeEl.get("errmsg"):
-                    print "Error durring registration:  " + etreeEl.get("errmsg")
+                if etreeEl.get("errmsg") != None:
+                    print "Error durring registration at: " +self.path+ " Error: " +etreeEl.get("errmsg")
                     if META_DEBUG: print data
                     if META_DEBUG: print
                 """
@@ -465,10 +473,11 @@
                     self.id = etreeEl.get("id")
                     self.cookie = etreeEl.get("cookie")
                     #if etreeEl.get("errmsg") == None: updateMetaCache(xml_dom)
-                except:
+                except Exception, e:
                     if META_DEBUG: print
                     if META_DEBUG: print "OOPS!  Is the Meta okay?  It should be returning an id, cookie, and interval."
                     if META_DEBUG: print "Check to see what it really returned.\n"
+                    if META_DEBUG: print e
                 #  Let xml_dom get garbage collected
                 try: xml_dom.unlink()
                 except: pass
--- a/orpg/networking/mplay_client.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/networking/mplay_client.py	Sun Dec 19 22:44:36 2010 -0600
@@ -38,8 +38,8 @@
 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION
 
 from orpg.orpgCore import component
-from orpg.orpg_xml import xml
-from orpg.tools.orpg_log import debug
+#from orpg.orpg_xml import xml
+#from orpg.tools.orpg_log import debug
 from orpg.tools.settings import settings
 
 from xml.etree.ElementTree import ElementTree, Element, iselement
@@ -81,9 +81,9 @@
 STATUS_SET_URL = 1
 
 def parseXml(data):
+    debug(('Developers note. Deprecated call to parseXml!!'), parents=True)
     "parse and return doc"
-    doc = xml.parseXml(data)
-    doc.normalize()
+    doc = fromstring(data)
     return doc
 
 def myescape(data):
@@ -387,7 +387,6 @@
     def __init__(self,name,callbacks):
         client_base.__init__(self)
         component.add('mp_client', self)
-        self.xml = component.get('xml')
         self.set_name(name)
         self.on_receive = callbacks['on_receive']
         self.on_mplay_event = callbacks['on_mplay_event']
--- a/orpg/networking/mplay_server.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/networking/mplay_server.py	Sun Dec 19 22:44:36 2010 -0600
@@ -51,6 +51,7 @@
 from mplay_client import MPLAY_LENSIZE
 from orpg.dirpath import dir_struct
 import orpg.tools.validate
+import htmlentitydefs
 
 from orpg.mapper.map_msg import *
 from threading import Lock, RLock
@@ -60,7 +61,7 @@
 from xml.etree.ElementTree import ElementTree, Element, iselement
 from xml.etree.ElementTree import fromstring, tostring, parse, XML
 
-from orpg.tools.orpg_log import logger, crash, debug
+from orpg.tools.orpg_log import logger#, crash, debug
 from orpg.tools.decorators import debugging
 
 # Snag the version number
@@ -316,7 +317,7 @@
             self.banDoc = self.banDom.getroot()
 
             for element in self.banDom.findall('banned'):
-                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
                 playerIP = element.get('ip')
                 self.ban_list[playerIP] = {}
                 self.ban_list[playerIP]['ip'] = playerIP
@@ -336,7 +337,7 @@
             etreeEl = Element('server')
             for ip in self.ban_list:
                 el = Element('banned')
-                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">")))
+                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("", '"').replace("&gt;", ">")))
                 el.set('ip', str(self.ban_list[ip]['ip']))
                 etreeEl.append(el)
             file = open(self.userPath + self.banFile ,"w")
@@ -362,9 +363,9 @@
                 if self.configDoc.get("admin"): self.boot_pwd = self.configDoc.get("admin") 
                 elif self.configDoc.get("boot"): self.boot_pwd = self.configDoc.get("boot") 
                 if len(self.boot_pwd) < 1: self.boot_pwd = raw_input("Enter admin password:  ")
-            if not hasattr(self, 'reg') and self.configDoc.get("register"):
+            if not hasattr(self, 'reg'):
                 self.reg = self.configDoc.get("register")
-            if not len(self.reg) > 0 or self.reg[0].upper() not in ("Y", "N"):
+            if (not len(self.reg) > 0) or (self.reg[0].upper() not in ("Y", "N")) or (self.reg == None):
                 opt = raw_input("Do you want to post your server to the OpenRPG Meta Server list? (y,n) ")
                 if len(opt) and (opt[0].upper() == 'Y'): self.reg = 'Y'
                 else: self.reg = 'N'
@@ -648,21 +649,40 @@
 
     def registerRooms(self, args=None):
         rooms = ''
-        id = '0'
-        time.sleep(500)
-        for rnum in self.groups.keys():
-            rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][name]":self.groups[rnum].name,
-                                        "room_data[rooms][" + str(rnum) + "][pwd]":str(self.groups[rnum].pwd != "")})+'&'
-            for pid in self.groups[rnum].players:
-                rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][players]["+str(pid)+"]":self.players[pid].name,})+'&'
+        serverId = '0'
+        x = 0
+        cache = {}
         for meta in self.metas.keys():
-            while id == '0':
-                id, cookie = self.metas[meta].getIdAndCookie()
-                data = urllib.urlencode( {"room_data[server_id]":id,
-                                        "act":'registerrooms'})
-            get_server_dom(data+'&'+rooms, self.metas[meta].path, string=True)
+        # There is no point in wasting our planetary resources on attempting to register rooms to a meta
+        # that does not provide that service. When they eventually get their head out of the elitist clouds
+        # this work around can be removed.
+            if meta.get('url') != 'http://orpgmeta.appspot.com':
+                cache[meta] = self.metas[meta]
+        for meta in cache.keys():
+            self.log_msg("Registering rooms too: " +meta.get('url'))
+            self.log_msg("Obtaining Server ID from: " +meta.get('url'))
+            for x in range (1, 100):
+                serverId, cookie = self.metas[meta].getIdAndCookie()
+            if serverId == '0':
+                self.metas[meta].IdAttempts += 100
+                if self.metas[meta].IdAttempts > 1000:
+                    self.metas[meta].unregister()
+                    self.log_msg("Deleting Meta: " +meta.get('url')+ " after 1000 attempts.")
+                    del self.metas[meta]
+                    break
+            if serverId != '0':
+                self.log_msg("Obtained Server ID: " +serverId+ " from: " +meta.get('url'))
+                self.metas[meta].IdAttempts = 0
+                for rnum in self.groups.keys():
+                    rooms += urllib.urlencode({"room_data[rooms][" +str(rnum)+ "][name]":self.groups[rnum].name,
+                                            "room_data[rooms][" +str(rnum)+ "][pwd]":str(self.groups[rnum].pwd != ""),
+                                            "room_data[rooms][" +str(rnum)+ "][players]":str(len(self.groups[rnum].players))
+                                            })+'&'
+                data = urllib.urlencode({"room_data[server_id]":serverId,
+                                         "act":'registerrooms'})
+                get_server_dom(data+'&'+rooms, meta.get('url'), string=True)
 
-    def register(self,name_given=None):
+    def register(self, name_given=None):
         if name_given == None: name = self.name
         else: self.name = name = name_given
         name = self.clean_published_servername(name)
@@ -676,7 +696,6 @@
         if self.show_meta_messages != 0:
             self.log_msg("Found these valid metas:")
             for meta in metalist: self.log_msg("Meta:" + meta.get('url'))
-
         """
         #  Go through the list and see if there is already a running register
         #  thread for the meta.
@@ -686,26 +705,27 @@
         #  iterate through the currently running metas and prune any
         #  not currently listed in the Meta Server list.
         """
-
         if self.show_meta_messages != 0: self.log_msg( "Checking running register threads for outdated metas.")
         for meta in self.metas.keys():
             if self.show_meta_messages != 0: self.log_msg("meta:" + meta + ": ")
             if not meta in metalist:  # if the meta entry running is not in the list
                 if self.show_meta_messages != 0: self.log_msg( "Outdated.  Unregistering and removing")
                 self.metas[meta].unregister()
+                self.log_msg("Unregistering from: " +meta.get('url'))
                 del self.metas[meta]
             else: 
                 if self.show_meta_messages != 0: self.log_msg( "Found in current meta list.  Leaving intact.")
 
         #  Now call register() for alive metas or start one if we need one
         for meta in metalist:
-            if self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive():
+            self.log_msg("Registering too: " +meta.get('url'))
+            if (self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive()):
                 self.metas[meta].register(name=name, 
                                         realHostName=self.server_address, 
                                         num_users=num_players)
             else:
                 self.metas[meta] = registerThread(name=name, realHostName=self.server_address, 
-                                    num_users=num_players, MetaPath=meta, port=self.server_port, 
+                                    num_users=num_players, MetaPath=meta.get('url'), port=self.server_port, 
                                     register_callback=self.register_callback)
                 self.metas[meta].start()
 
@@ -723,8 +743,9 @@
         #  Instead, loop through all existing meta threads and unregister them
         """
 
-        for meta in self.metas.values():
-            if meta and meta.isAlive(): meta.unregister()
+        for meta in self.metas.keys():
+            self.log_msg("Unregistering from: " +meta.get('url'))
+            if self.metas[meta] and self.metas[meta].isAlive(): self.metas[meta].unregister()
         self.be_registered = 0
 
         """
@@ -1211,11 +1232,9 @@
                 self.log_msg(("update_group", (self.groups[LOBBY_ID].name, LOBBY_ID, len(self.groups[LOBBY_ID].players) ) ))
                 cmsg = ("connect", props) #################################################
                 self.log_msg(cmsg)
-
-                #  If already registered then re-register, thereby updating the Meta
-                #    on the number of players
-                if self.be_registered:
-                    self.register()
+                for meta in self.metas.keys():
+                    self.metas[meta].num_users = len(self.players)
+                thread.start_new_thread(self.registerRooms,(0,))
         except:
             traceback.print_exc()
 
@@ -1673,33 +1692,8 @@
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
         try:
-            loc = name.find("&")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("&",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    value = b + "&amp;" + e
-                    oldloc = loc+1
-            loc = name.find("'")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("'",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&#39;" + e
-                    oldloc = loc+1
-            loc = name.find('"')
-            oldloc = 0
-            while loc > -1:
-                loc = name.find('"',oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&quot;" + e
-                    oldloc = loc+1
+            name = name.replace('&', '&amp;')
+            name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
             oldroomname = self.groups[gid].name
             self.groups[gid].name = str(name)
             lmessage = "Room name changed to from \"" + oldroomname + "\" to \"" + name + "\""
@@ -1726,34 +1720,8 @@
 
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
-
-        loc = name.find("&")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("&",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&amp;" + e
-                oldloc = loc+1
-        loc = name.find("'")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("'",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&#39;" + e
-                oldloc = loc+1
-        loc = name.find('"')
-        oldloc = 0
-        while loc > -1:
-            loc = name.find('"',oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&quot;" + e
-                oldloc = loc+1
+        name = name.replace('&', '&amp;')
+        name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
         group_id = str(self.next_group_id)
         self.next_group_id += 1
 
@@ -1809,14 +1777,10 @@
             del self.players[id]
             self.log_msg(dmsg)
             self.log_msg(("disconnect",id))
-            """
-            #  If already registered then re-register, thereby updating the Meta
-            #    on the number of players
-            #  Note:  Upon server shutdown, the server is first unregistered, so
-            #           this code won't be repeated for each player being deleted.
-            """
-            if self.be_registered:
-                self.register()
+            self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) )))
+            for meta in self.metas.keys():
+                self.metas[meta].num_users = len(self.players)
+            thread.start_new_thread(self.registerRooms,(0,))
         except Exception, e: self.log_msg( ('exception', str(e)) )
         self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect()))
 
@@ -1825,30 +1789,32 @@
         act = xml_dom.get("action")
         group_id = self.players[id].group_id
         ip = self.players[id].ip
-        self.log_msg("Player with IP: " + str(ip) + " joined.")
         ServerPlugins.setPlayer(self.players[id])
         self.send_to_group(id,group_id,data)
         if act=="new":
             try:
                 self.send_player_list(id,group_id)
                 self.send_group_list(id)
+                self.log_msg("Player with IP: " + str(ip) + " connected.")
             except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc()
         elif act=="del":
             self.del_player(id,group_id)
             self.check_group(id, group_id)
+            self.log_msg("Player with IP: " + str(ip) + " disconnected.")
         elif act=="update":
             self.players[id].take_dom(xml_dom)
+            self.log_msg("Player with IP: " + str(ip) + " updated.")
             self.log_msg(("update", {"id": id,
-                                     "name": xml_dom.get("name"),
-                                     "status": xml_dom.get("status"),
-                                     "role": xml_dom.get("role"),
-				     "ip":  str(ip),
-				     "group": xml_dom.get("group_id"),
-				     "room": xml_dom.get("name"),
-				     "boot": xml_dom.get("rm_boot"),
-				     "version": xml_dom.get("version"),
-				     "ping": xml_dom.get("time") \
-                                     }))
+                                    "name": xml_dom.get("name"),
+                                    "status": xml_dom.get("status"),
+                                    "role": xml_dom.get("role"),
+                                    "ip":  str(ip),
+                                    "group": xml_dom.get("group_id"),
+                                    "room": xml_dom.get("name"),
+                                    "boot": xml_dom.get("rm_boot"),
+                                    "version": xml_dom.get("version"),
+                                    "ping": xml_dom.get("time") \
+                                                 }))
 
     def strip_cheat_roll(self, string):
         try:
@@ -1988,7 +1954,7 @@
             given_boot_pwd = None
             try:
                 xml_dom = XML(msg)
-                given_boot_pwd = xml_dom.get("boot_pwd")
+                given_boot_pwd = xml_dom.find('boot').get("boot_pwd")
 
             except Exception, e:
                 print "Error in parse of boot message, Ignoring."
@@ -2011,31 +1977,31 @@
                     """
                     if given_boot_pwd == server_admin_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from server...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+
+                        boot_msg = self.buildMsg('all', '0', group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
                         self.log_msg("Booting player " + str(to_id) + " from server.")
-
                         #  Send delete player event to all
                         self.send_to_group("0",group_id,self.players[to_id].toxml("del"))
-
                         #  Remove the player from local data structures
                         self.del_player(to_id,group_id)
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
 
                     elif actual_boot_pwd == given_boot_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from room...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+                        boot_msg = self.buildMsg('all', from_id, group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
-
                         #dump player into the lobby
                         self.move_player(to_id,"0")
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
                     else:
@@ -2051,7 +2017,9 @@
 
         finally:
             try:
-                if xml_dom: xml_dom.unlink()
+                try: 
+                    if xml_dom: xml_dom.unlink()
+                except: pass
             except Exception, e:
                 traceback.print_exc()
                 self.log_msg('Exception in xml_dom.unlink() ' + str(e))
@@ -2094,7 +2062,7 @@
         configDom = parse(dir_struct["user"] + 'ban_list.xml')
         self.ban_list = {}
         for element in configDom.findall('banned'):
-            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
             ip = element.get('ip')
             self.ban_list[ip] = {}
             self.ban_list[ip]['ip'] = ip
--- a/orpg/networking/mplay_server_gui.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/networking/mplay_server_gui.py	Sun Dec 19 22:44:36 2010 -0600
@@ -348,7 +348,10 @@
                 chat.set('type', '1')
                 chat.set('version', '1.0')
                 chat.text = broadcast
-                msg = self.main.server.server.buildMsg('all', '0', '1', tostring(chat))
+                msg = self.main.server.server.buildMsg('all', 
+                                                        '0', 
+                                                        str(self.main.server.server.players[playerID]), 
+                                                        tostring(chat))
 
                 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg )
             elif menuItem == 6:
@@ -420,6 +423,7 @@
         menu = wx.Menu()
         menu.Append(1, 'Start', 'Start server.')
         menu.Append(2, 'Stop', 'Shutdown server.')
+        menu.Append(16, 'Clear Log', 'Empty server log')
         menu.AppendSeparator()
         menu.Append(3, 'E&xit', 'Exit application.')
         self.Bind(wx.EVT_MENU, self.OnStart, id=1)
@@ -455,6 +459,7 @@
         self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=8)
         self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=9)
         self.Bind(wx.EVT_MENU, self.LogToggle, id=10)
+        self.Bind(wx.EVT_MENU, self.ClearLog, id=16)
         self.mainMenu.Append( menu, '&Configuration')
 
         # Traipse Suite of Additions.
@@ -562,6 +567,9 @@
     def LogToggle(self, event):
         self.do_log = event.IsChecked()
 
+    def ClearLog(self, event):
+        self.log.SetValue('')
+
     def OnLogMessage( self, event ):
         self.Log( event.message )
 
@@ -658,19 +666,20 @@
                 wx.EndBusyCursor()
             else: self.show_error("Server is already running.", "Error Starting Server")
 
-    def OnStop(self, event = None):
+    def OnStop(self, event=None):
         """ Stop server. """
         if self.STATUS == SERVER_RUNNING:
-            self.OnUnregister()
+            self.OnUnregister(event)
             self.server.stop()
             self.STATUS = SERVER_STOPPED
-            self.sb.SetStatusText("Stopped", 3)
-            self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
-            self.mainMenu.Enable(1, True)
-            self.mainMenu.Enable(2, False)
-            self.mainMenu.Enable(4, False)
-            self.mainMenu.Enable(5, False)
-            self.conns.DeleteAllItems()
+            if event != 'Quit':
+                self.sb.SetStatusText("Stopped", 3)
+                self.SetTitle(__appname__ + "- (stopped) - (unregistered)")
+                self.mainMenu.Enable(1, True)
+                self.mainMenu.Enable(2, False)
+                self.mainMenu.Enable(4, False)
+                self.mainMenu.Enable(5, False)
+                self.conns.DeleteAllItems()
 
     def OnRegister(self, event = None):
         """ Call into mplay_server's register() function.
@@ -695,11 +704,12 @@
         """
         wx.BeginBusyCursor()
         self.server.server.unregister()
-        self.sb.SetStatusText("Unregistered", 4)
-        self.mainMenu.Enable(5, False)
-        self.mainMenu.Enable(4, True)
-        #self.mainMenu.Enable( 2, True )
-        self.SetTitle(__appname__ + "- (running) - (unregistered)")
+        if event != 'Quit':
+            self.sb.SetStatusText("Unregistered", 4)
+            self.mainMenu.Enable(5, False)
+            self.mainMenu.Enable(4, True)
+            #self.mainMenu.Enable( 2, True )
+            self.SetTitle(__appname__ + "- (running) - (unregistered)")
         wx.EndBusyCursor()
 
     def ModifyBanList(self, event):
@@ -726,7 +736,7 @@
 
     def ExitConfirmed(self, event=None):
         """ Quit the program. """
-        self.OnStop()
+        self.OnStop('Quit')
         self.BanListDialog.Destroy()
         wx.CallAfter(self.Destroy)
 
--- a/orpg/orpg_version.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/orpg_version.py	Sun Dec 19 22:44:36 2010 -0600
@@ -2,9 +2,9 @@
 SERVER_MIN_CLIENT_VERSION = "1.7.1"
 
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
-DISTRO = "Traipse"
+DISTRO = "Traipse Beta"
 DIS_VER = "Ornery Orc"
-BUILD = "100505-00"
+BUILD = "101220-00"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/orpg/orpg_windows.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/orpg_windows.py	Sun Dec 19 22:44:36 2010 -0600
@@ -56,49 +56,54 @@
         pos = string.rfind(file_name,'.')
         ext = string.lower(file_name[pos+1:])
         img_type = 0
-	recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, 
+        recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, 
         "jpeg": wx.BITMAP_TYPE_JPEG, "bmp": wx.BITMAP_TYPE_BMP, "png": wx.BITMAP_TYPE_PNG}
-	if recycle_bin.has_key(ext): img_type = recycle_bin[ext]
-	else: img_type = None
-	del recycle_bin; return img_type
+        if recycle_bin.has_key(ext): img_type = recycle_bin[ext]
+        else: img_type = None
+        del recycle_bin; return img_type
 
 ################################
 ## Tabs
 ################################
 class orpgTabberWnd(FNB.FlatNotebook):
-    def __init__(self, parent, closeable=False, size=wx.DefaultSize, style = False):
+    def __init__(self, parent, closeable=False, size=wx.DefaultSize, style=False):
         nbstyle = FNB.FNB_HIDE_ON_SINGLE_TAB|FNB.FNB_BACKGROUND_GRADIENT
+        if style: nbstyle |= style
         FNB.FlatNotebook.__init__(self, parent, -1, size=size, style=nbstyle)
         rgbcovert = orpg.tools.rgbhex.RGBHex()
         self.log = component.get("log")
         self.log.log("Enter orpgTabberWnd", ORPG_DEBUG)
         self.settings = component.get("settings")
-        tabtheme = self.settings.get_setting('TabTheme')
-        tabtext = self.settings.get_setting('TabTextColor')
+        tabtheme = self.settings.get('TabTheme')
+        tabtext = self.settings.get('TabTextColor')
         (tred, tgreen, tblue) = rgbcovert.rgb_tuple(tabtext)
-        tabbedwindows = component.get("tabbedWindows")
-        tabbedwindows.append(self)
-        component.add("tabbedWindows", tabbedwindows)
+        component.get("tabbedWindows").append(self)
 
         theme_dict = {'slanted&aqua': FNB.FNB_VC8, 'slanted&bw': FNB.FNB_VC8, 'flat&aqua': FNB.FNB_FANCY_TABS, 
-            'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8, 
-            'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS}
-        nbstyle |= theme_dict[tabtheme]
-        if style: nbstyle |= style
-        self.SetWindowStyleFlag(nbstyle)
+            'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8}
+            #'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS}
+        if theme_dict.has_key(tabtheme): style |= theme_dict[tabtheme]
+        else: style |= theme_dict['customflat']; self.settings.change('TabTheme', 'customflat')
+        self.SetWindowStyleFlag(style)
+
+        tabbg = self.settings.get('TabBackgroundGradient')
+        (red, green, blue) = rgbcovert.rgb_tuple(tabbg)
+        self.SetTabAreaColour(wx.Color(red, green, blue))
 
         # Tas - sirebral.  Planned changes to the huge statement below.  
         if tabtheme == 'slanted&aqua':
             self.SetGradientColourTo(wx.Color(0, 128, 255))
             self.SetGradientColourFrom(wx.WHITE)
+            self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'slanted&bw':
             self.SetGradientColourTo(wx.WHITE)
             self.SetGradientColourFrom(wx.WHITE)
+            self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'flat&aqua':
-            self.SetGradientColourFrom(wx.Color(0, 128, 255))
-            self.SetGradientColourTo(wx.WHITE)
+            self.SetGradientColourTo(wx.Color(0, 128, 255))
+            self.SetGradientColourFrom(wx.WHITE)
             self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'flat&bw':
@@ -107,28 +112,21 @@
             self.SetNonActiveTabTextColour(wx.BLACK)
 
         elif tabtheme == 'customflat':
-            gfrom = self.settings.get_setting('TabGradientFrom')
-            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
-            self.SetGradientColourFrom(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientTo'))
+            self.SetGradientColourTo(wx.Color(red, green, blue))
 
-            gto = self.settings.get_setting('TabGradientTo')
-            (red, green, blue) = rgbcovert.rgb_tuple(gto)
-            self.SetGradientColourTo(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientFrom'))
+            self.SetGradientColourFrom(wx.Color(red, green, blue))
             self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
 
         elif tabtheme == 'customslant':
-            gfrom = self.settings.get_setting('TabGradientFrom')
-            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
-            self.SetGradientColourFrom(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientTo'))
+            self.SetGradientColourTo(wx.Color(red, green, blue))
 
-            gto = self.settings.get_setting('TabGradientTo')
-            (red, green, blue) = rgbcovert.rgb_tuple(gto)
-            self.SetGradientColourTo(wx.Color(red, green, blue))
+            (red, green, blue) = rgbcovert.rgb_tuple(self.settings.get_setting('TabGradientFrom'))
+            self.SetGradientColourFrom(wx.Color(red, green, blue))
             self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
 
-        tabbg = self.settings.get_setting('TabBackgroundGradient')
-        (red, green, blue) = rgbcovert.rgb_tuple(tabbg)
-        self.SetTabAreaColour(wx.Color(red, green, blue))
         self.Refresh()
         self.log.log("Exit orpgTabberWnd", ORPG_DEBUG)
 
--- a/orpg/orpg_xml.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/orpg_xml.py	Sun Dec 19 22:44:36 2010 -0600
@@ -31,7 +31,7 @@
 from orpg.tools.orpg_log import logger, debug
 
 class xml:
-    debug('Developers note. Deprecated call to orpg_xml!!')
+    debug(('Developers note. Deprecated call to orpg_xml!!'), parents=True)
     def __init__(self):
         pass
 
--- a/orpg/templates/feature.xml	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/templates/feature.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -1,4 +1,4 @@
-<nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
+<nodehandler class="tabber_handler" frame="400,400,1,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
     <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
       <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
@@ -504,8 +504,7 @@
         <nodehandler class="textctrl_handler" frame="400,90,320,145" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=52 Card Deck::([#1d13], [#1d4])=!</text>
         </nodehandler>
-        </nodehandler>
-      <nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
+        </nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
         <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
           <list hide_title="0" raw_mode="1" send_button="1" type="1">
             <option caption="" selected="0" value="">!=Chart::([#1d3],1)=!</option>
@@ -552,7 +551,63 @@
           </nodehandler>
         </nodehandler>
       <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Devin Knight Miniatures" version="1.0">
-  <nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-VWFxAXmoTpYse2buZiS4SZpzatg/pv_deadKobold1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-KTugmfksrE56cHwgcV3PbC6Cg1o/pv_deadkobold2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Ti3EZB9ADZfoRXw2uLMiVViQGj8/pv_koboldarcher1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-P-lXPtzQPE9guLwJk6D5zwusTn0/pv_koboldarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qnxWFx32WXZBCPi6zvxYt_MdBpw/pv_koboldarcher3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-n2QA3bBoWlJaMLV_uBFAbjrZEE8/pv_koboldchief1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-O8solKliwBfGxEqV2xAxb4ZGZo0/pv_koboldchief2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JlgEsTT3lksr0W26RfE7NduLMt8/pv_koboldfighter1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-sjN5rqyKKJ7rQyzrpo8ciKOsSZY/pv_koboldfighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-yYytJ5NBMbnupiR8-7-P15ML2PE/pv_koboldfighter3.png" width="0" /></nodehandler><nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0">
+
+<nodehandler class="minilib_handler" frame="400,495,536,37" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0">
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="deadKobold1.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/deadKobold1.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="deadkobold2.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/deadkobold2.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldarcher1.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldarcher1.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldarcher2.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldarcher2.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldarcher3.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldarcher3.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldchief1.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldchief1.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldchief2.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldchief2.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter1.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter1.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter2.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter2.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter3.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter3.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter4.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter4.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter5.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter5.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter6.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter6.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldfighter7.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldfighter7.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldshaman1.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldshaman1.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldshaman2.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldshaman2.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldshaman3.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldshaman3.png" width="0" zorder="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="koboldshaman4.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Kobolds/koboldshaman4.png" width="0" zorder="0" />
+</nodehandler>
+
+<nodehandler class="minilib_handler" frame="400,495,536,37" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Towns Folk" version="1.0">
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_02.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_02.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_23.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_23.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_06.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_06.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_09.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_09.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_08.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_08.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_05.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_05.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_24.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_24.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_15.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_15.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_21.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_21.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_10.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_10.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_18.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_18.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_12.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_12.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_20.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_20.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_11.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_11.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_19.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_19.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_04.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_04.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_01.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_01.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_13.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_13.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_27.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_27.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_07.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_07.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_26.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_26.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_28.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_28.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_25.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_25.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_17.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_17.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_16.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_16.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_22.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_22.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_03.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_03.png" width="0" />
+    <miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="townsfolk_14.png" posx="0" posy="0" unique="0" url="http://www.knowledgearcana.com/images/traipse-images/Towns Folk/townsfolk_14.png" width="0" />
+</nodehandler>
+
+<nodehandler class="minilib_handler" frame="400,495,378,140" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0">
+<miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler>
+
+<nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0">
   <nodehandler class="minilib_handler" frame="400,495,170,126" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures::Aliens" module="minilib" name="Green Aliens" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV--RYuH3OGewjkqfxlypn0SkcweoI/pv_aliensGreenlo_33.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gtgpviTFGC2nmyKrTNuXFGnPww4/pv_aliensGreenlo_34.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-4pQot88_GagRH_Pi5NhwHRWkDm0/pv_aliensGreenlo_35.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-u3ld_4ogWeJFqJvVme4VwUiJs6Y/pv_aliensGreenlo_36.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gFpKPLnuvVRuubqu4naLxog3Miw/pv_aliensGreenlo_37.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Zbnh_UgCs8y45e_Ued9LhNrSiqY/pv_aliensGreenlo_38.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Magic User" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-GIWg-79YYQ0UtaHFBGRJPnfHYCI/pv_aliensGreenlo_39.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-WputA55KIvBPm_ePwOh4GWdvRF8/pv_aliensGreenlo_40.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 6" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JEzg3yqjroxkFP-yDYf-m7q2_Ts/pv_aliensGreenlo_41.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 7" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-dKZ_WoKKSt2_0Z849xT_kqhZ2WQ/pv_aliensGreenlo_42.png" width="0" /></nodehandler></nodehandler></nodehandler></nodehandler>
     <nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
       <file name="Traipse_User_Guide.xml" />
@@ -565,7 +620,11 @@
         <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
           <file name="dnd3.5.xml" />
         </nodehandler>
-        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0">
+        <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="IronClaw" version="1.0">
+  <file name="ironclaw.xml" />
+</nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Shape Shifter" version="1.0">
+  <file name="ShapeShifter.xml" />
+</nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0">
   <file name="Warhammerv2CS2-Traipse.xml" />
 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
           <file name="4e_char_sheet.xml" />
--- a/orpg/templates/nodes/4e_char_sheet.xml	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/templates/nodes/4e_char_sheet.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -32,27 +32,27 @@
 This bears repeating:
 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
         <list raw_mode="1" send_button="1" type="2">
-          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
-          <option caption="Hide" selected="0" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
-          <option caption="Spot" selected="1" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Climb" selected="0" value="0">&lt;b&gt;Climb:&lt;/b&gt; [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Hide" selected="1" value="0">&lt;b&gt;Hide:&lt;/b&gt; [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Spot" selected="0" value="0">&lt;b&gt;Spot:&lt;/b&gt; [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
         </list>
       </nodehandler>
-      <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
+      <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
   <list raw_mode="1" send_button="1" type="1">
-    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3!]</option>
-    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
     <option caption="Uncreated" selected="0" value="">Option Text III</option>
   </list>
 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
     <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="At Will Power" selected="1" value="0">!=At Wills::At Will=!</option></list>
+    <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Encounter" selected="1" value="0">!=Encounters::Encounter=!</option></list>
+    <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
   <list raw_mode="1" send_button="1" type="3">
-    <option caption="Daily" selected="1" value="0">!=Dailys::Daily=!</option></list>
+    <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
   <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
   <text multiline="0" raw_mode="1" send_button="0">text</text>
@@ -104,7 +104,7 @@
       <cell>Total</cell>
       <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell>
     </row>
-  <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
+  <row version="1.0"><cell>Armor</cell><cell>!=Armor::(2,2)=!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
   <macros>
     <macro name="" />
   </macros>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/templates/nodes/ShapeShifter.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -0,0 +1,229 @@
+<nodehandler class="tabber_handler" frame="808,494,370,88" icon="cyborg" map="" module="containers" name="ShapeShifter" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="ShapeShifter" module="forms" name="The Shape Shifter" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">What is the Shape Shifter
+
+The Shape Shifter node is a special node based off the 4e PC Sheet that comes with Traipse. The shape shifter uses a special feature in Traipse's Namespace 2.0 that allows it to reference nodes from inside another reference.
+
+How does this node work?
+
+The Abilities grid actually references the Shapes::Shape node to find the Shape your PC is currently in. The default is Human. Inside the Shapes container different grids for Abilities can be placed and the text inside the Shape can be changed to use a new Abilities grid.
+
+Using the Node:
+
+Using the node is simple. Just clone the 'Human' grid, modify the base ability scores, and then rename the grid to the desired shape. When you want your character to become that shape, change the text in the Shape node to the name of the desired shape.
+
+When making references always reference the Abilities grid as that is the one that will update with the current shape.</text></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="ShapeShifter" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Skills" version="1.0">
+        <list raw_mode="1" send_button="1" type="2">
+          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Hide" selected="1" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
+          <option caption="Spot" selected="0" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
+        </list>
+      </nodehandler>
+      <nodehandler class="listbox_handler" frame="400,400,203,152" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Attacks" version="1.0">
+  <list raw_mode="1" send_button="1" type="1">
+    <option caption="Sword Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Mace Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
+    <option caption="Uncreated" selected="0" value="">Option Text III</option>
+  </list>
+</nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="ShapeShifter::Rollers" module="containers" name="Powers" version="1.0">
+    <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="At Wills" version="1.0">
+  <list raw_mode="1" send_button="1" type="3">
+    <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
+</nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Encounters" version="1.0">
+  <list raw_mode="1" send_button="1" type="3">
+    <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
+</nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Dailys" version="1.0">
+  <list raw_mode="1" send_button="1" type="3">
+    <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
+</nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="ShapeShifter" module="forms" name="General" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Name" version="1.0">
+  <text multiline="0" raw_mode="1" send_button="0">text</text>
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Player" version="1.0">
+  <text multiline="0" send_button="0">text</text>
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Race" version="1.0">
+  <text multiline="0" send_button="0">text</text>
+</nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Class" version="1.0">
+  <text multiline="0" send_button="0">text</text>
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Level" version="1.0">
+  <text multiline="0" raw_mode="1" send_button="0">1</text>
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Tier" version="1.0">
+  <text multiline="0" raw_mode="1" send_button="0">1</text>
+</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="603,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Weapons" version="1.0">
+  <grid autosize="1" border="1">
+    <row map="ShapeShifter::Combat::Weapons" version="1.0">
+      <cell>Weapon</cell>
+      <cell>Damage</cell>
+    </row>
+    <row map="ShapeShifter::Combat::Weapons" version="1.0">
+      <cell>Sword</cell>
+      <cell>d6</cell>
+    </row>
+  <row map="ShapeShifter::Combat::Weapons" version="1.0"><cell>Mace</cell><cell>d8</cell></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="To Hit" version="1.0">
+  <grid autosize="1" border="1">
+    <row map="ShapeShifter::Combat::To Hit" version="1.0">
+      <cell>Armor</cell>
+      <cell size="360">Bonus</cell>
+    </row>
+    <row map="ShapeShifter::Combat::To Hit" version="1.0">
+      <cell>Total</cell>
+      <cell>!=To Hit::3,2=! + !=To Hit::4,2=!</cell>
+    </row>
+  <row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>BAB</cell><cell>15</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
+  <grid autosize="1" border="1">
+    <row map="ShapeShifter::Combat::AC Bonus" version="1.0">
+      <cell>Armor</cell>
+      <cell size="225">Bonus</cell>
+    </row>
+    <row map="ShapeShifter::Combat::AC Bonus" version="1.0">
+      <cell>Total</cell>
+      <cell>!=AC Bonus::3,2=!+!=AC Bonus::4,2=!</cell>
+    </row>
+  <row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Armor</cell><cell>!=Armor::2,2=!</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Misc</cell><cell>0</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Armor" version="1.0">
+  <grid autosize="1" border="1">
+    <row map="ShapeShifter::Combat::Armor" version="1.0">
+      <cell>Armor</cell>
+      <cell size="183">Bonus</cell>
+    </row>
+    <row map="ShapeShifter::Combat::Armor" version="1.0">
+      <cell>Total</cell>
+      <cell>!=Armor::3,2=!</cell>
+    </row>
+  <row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Base</cell><cell>10</cell></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Armor</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Shield</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Feats" version="1.0">
+  <grid autosize="1" border="1">
+    <row map="ShapeShifter::Combat::Feats" version="1.0">
+      <cell>Armor</cell>
+      <cell size="106">Bonus</cell>
+    <cell>Descripton</cell></row>
+    <row map="ShapeShifter::Combat::Feats" version="1.0">
+      <cell>Total</cell>
+      <cell>!=Feats::3,2=!</cell>
+    <cell /></row>
+  <row map="ShapeShifter::Combat::Feats" version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,285,109" icon="grid" map="ShapeShifter" module="rpg_grid" name="Abilities" version="1.0">
+        <grid autosize="1" border="1">
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Str</cell>
+            <cell size="154">!=!"Shape"!::1,2=!</cell>
+          <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Dex</cell>
+            <cell>!=!"Shape"!::2,2=!</cell>
+          <cell>(!=Abilities::(2,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Con</cell>
+            <cell>!=!"Shape"!::3,2=!</cell>
+          <cell>(!=Abilities::(3,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Int</cell>
+            <cell>!=!"Shape"!::4,2=!</cell>
+          <cell>(!=Abilities::(4,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Wis</cell>
+            <cell>!=!"Shape"!::5,2=!</cell>
+          <cell>(!=Abilities::(5,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Abilities" version="1.0">
+            <cell>Cha</cell>
+            <cell>!=!"Shape"!::6,2=!</cell>
+          <cell>(!=Abilities::(6,2)=!-10)/2</cell></row>
+        </grid>
+        <macros>
+          <macro name="" />
+        </macros>
+      </nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter" module="containers" name="Shapes" version="1.0"><nodehandler class="textctrl_handler" frame="334,115,539,196" icon="note" map="ShapeShifter::Shapes" module="forms" name="Shape" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">Human</text></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Bear" version="1.0">
+        <grid autosize="1" border="1">
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Str</cell>
+            <cell>24</cell>
+          <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Dex</cell>
+            <cell>24</cell>
+          <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Con</cell>
+            <cell>24</cell>
+          <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Int</cell>
+            <cell>24</cell>
+          <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Wis</cell>
+            <cell>24</cell>
+          <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Bear" version="1.0">
+            <cell>Cha</cell>
+            <cell>24</cell>
+          <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row>
+        </grid>
+        <macros>
+          <macro name="" />
+        </macros>
+      </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,774,157" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Human" version="1.0">
+        <grid autosize="1" border="1">
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Str</cell>
+            <cell>8</cell>
+          <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Dex</cell>
+            <cell>8</cell>
+          <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Con</cell>
+            <cell>8</cell>
+          <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Int</cell>
+            <cell>8</cell>
+          <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Wis</cell>
+            <cell>8</cell>
+          <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row>
+          <row map="ShapeShifter::Shapes::Human" version="1.0">
+            <cell>Cha</cell>
+            <cell>8</cell>
+          <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row>
+        </grid>
+        <macros>
+          <macro name="" />
+        </macros>
+      </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="ShapeShifter" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::At Wills::0" module="forms" name="At Will" version="1.0">
+  <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
+&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
+&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0">
+  <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
+&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
+&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Dailys::0" module="forms" name="Daily" version="1.0">
+  <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
+&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
+&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
+</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
+  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
+  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
+</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
+  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
+</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
+  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
+</nodehandler></nodehandler></nodehandler></nodehandler>
\ No newline at end of file
--- a/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/templates/nodes/Warhammerv2CS2-Traipse.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -1,71 +1,69 @@
 <nodehandler border="1" class="group_handler" cols="1" icon="folder" map="" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
-  <nodehandler class="tabber_handler" icon="book" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
-    <nodehandler class="form_handler" icon="form" module="forms" name="Basic Info" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Player Name" version="1.0">
+  <nodehandler class="tabber_handler" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="Warhammer v2 Character Sheet" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Basic Info" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Player Name" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Character Name" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Character Name" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Favored Diety(s)/Religion" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Favored Diety(s)/Religion" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nationality/Barony" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Nationality/Barony" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Class" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Level" version="1.0">
-        <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Character Level" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Race" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Race" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Sex" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Sex" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Age" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Age" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Height" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Height" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weight" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Weight" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hair / Eye Color" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Hair / Eye Color" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Experience" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Experience" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Star Sign" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Star Sign" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Meduim</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Distinguishing Marks" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Distinguishing Marks" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Description" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="1" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Background" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Basic Info" module="forms" name="Background" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Inventory" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapons" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Inventory" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Weapons" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Armor" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Other" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="forms" name="Other" version="1.0">
         <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
       </nodehandler>
-      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money" version="1.0">
+      <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Inventory" module="rpg_grid" name="Money" version="1.0">
         <grid autosize="1" border="1">
           <row version="1.0">
             <cell>Copper</cell>
@@ -93,227 +91,216 @@
         </macros>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Movement" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Roll Initiative" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Movement" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="forms" name="Roll Initiative" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 +  (!=Character Level=! / 2) + ((!=Ability Init=! / 2) - 5) + !=Feat Init Bonus=! + !=Misc Init Bonus=!]</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Base Movement Speed" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="forms" name="Base Movement Speed" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Init Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability Init" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber" module="forms" name="Init Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Ability Init" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Init Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Feat Init Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Init Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Init Worksheet" module="forms" name="Misc Init Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Speed Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Speed Base" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber" module="forms" name="Speed Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Racial Speed Base" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Armor Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Item Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Item Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Speed Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Misc Speed Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Speed" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Movement::Tabber::Speed Worksheet" module="forms" name="Calculate Speed" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[!=Racial Speed Base=! + !=Armor Speed Bonus=! + !=Item Speed Bonus=! + !=Misc Speed Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Ability Scores" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Strength" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Strength" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Constitution" version="1.0">
+      <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Constitution" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dexterity" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Dexterity" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intelligence" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Intelligence" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Wisdom" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Wisdom" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Charisma" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Charisma" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Stat Checks" version="1.0">
-        <list hide_title="0" send_button="1" type="1">
-          <option selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
-          <option selected="0" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+      <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Ability Scores" module="forms" name="Stat Checks" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Strength: [Q1d20 + (!=Strength=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Constitution: [Q1d20 + (!=Constitution=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Dexterity: [Q1d20 + (!=Dexterity=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Intelligence: [Q1d20 + (!=Intelligence=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="0" value="0">Wisdom: [Q1d20 + (!=Wisdom=! / 2 - 5) + (!=Character Level=! / 2)]</option>
+          <option caption="" selected="1" value="0">Charisma: [Q1d20 + (!=Charisma=! / 2 - 5) + (!=Character Level=! / 2)]</option>
         </list>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Skills" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Insight" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Skills" version="1.0" width="400">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Passive Insight" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Passive Perception" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Passive Perception" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
-      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skill Rollers" version="1.0">
-        <list hide_title="0" send_button="1" type="1">
-          <option selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
-          <option selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
-          <option selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
-          <option selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
-          <option selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
-          <option selected="0" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
-          <option selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
-          <option selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
-          <option selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
-          <option selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
-          <option selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
-          <option selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
-          <option selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
-          <option selected="1" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
-          <option selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
-          <option selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
-          <option selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
+      <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="forms" name="Skill Rollers" version="1.0">
+        <list hide_title="0" raw_mode="1" send_button="1" type="1">
+          <option caption="" selected="0" value="">Acrobatics: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Acrobatics Training=! + !=Acrobatics Bonus=!]</option>
+          <option caption="" selected="0" value="">Arcana: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Arcana Training=! + !=Arcana Bonus=!]</option>
+          <option caption="" selected="0" value="">Athletics: [1d20 + ((!=Strength=! / 2) - 5) + (!=Character Level=! / 2) + !=Athletics Training=! + !=Athletics Bonus=!]</option>
+          <option caption="" selected="0" value="0">Bluff: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Bluff Training=! + !=Bluff Bonus=!]</option>
+          <option caption="" selected="0" value="0">Diplomacy: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Diplomacy Training=! + !=Diplomacy Bonus=!]</option>
+          <option caption="" selected="1" value="0">Dungeoneering: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Dungeoneering Training=! + !=Dungeoneering Bonus=!]</option>
+          <option caption="" selected="0" value="0">Endurance Roll: [1d20 + ((!=Constitution=! / 2) - 5) + (!=Character Level=! / 2) + !=Endurance Training=! + !=Endurance Bonus=!]</option>
+          <option caption="" selected="0" value="0">Heal: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Heal Training=! + !=Heal Bonus=!]</option>
+          <option caption="" selected="0" value="0">History: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=History Training=! + !=History Bonus=!]</option>
+          <option caption="" selected="0" value="0">Insight: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Insight Training=! + !=Insight Bonus=!]</option>
+          <option caption="" selected="0" value="0">Intimidate: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Intimidate Training=! + !=Intimidate Bonus=!]</option>
+          <option caption="" selected="0" value="0">Nature: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Nature Training=! + !=Nature Bonus=!]</option>
+          <option caption="" selected="0" value="0">Perception: [1d20 + ((!=Wisdom=! / 2) - 5) + (!=Character Level=! / 2) + !=Perception Training=! + !=Perception Bonus=!]</option>
+          <option caption="" selected="0" value="0">Religion: [1d20 + ((!=Intelligence=! / 2) - 5) + (!=Character Level=! / 2) + !=Religion Training=! + !=Religion Bonus=!]</option>
+          <option caption="" selected="0" value="0">Stealth: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Stealth Training=! + !=Stealth Bonus=!]</option>
+          <option caption="" selected="0" value="0">Streetwise: [1d20 + ((!=Charisma=! / 2) - 5) + (!=Character Level=! / 2) + !=Streetwise Training=! + !=Streetwise Bonus=!]</option>
+          <option caption="" selected="0" value="0">Thievery: [1d20 + ((!=Dexterity=! / 2) - 5) + (!=Character Level=! / 2) + !=Thievery Training=! + !=Thievery Bonus=!]</option>
         </list>
       </nodehandler>
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skills Splitter" version="1.0">
-        <splitter_atts horizontal="1" />
-        <nodehandler class="splitter_handler" icon="divider" module="containers" name="Skill Work Sheets" version="1.0">
-          <splitter_atts horizontal="0" />
-          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Training" version="1.0">
-            <form height="400" width="150" />
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills" module="containers" name="Skills Splitter" version="1.0">
+        <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter" module="containers" name="Skill Work Sheets" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets" module="forms" name="Skill Training" version="1.0" width="400">
             <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Training" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Training" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Training" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Arcana Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Athletics Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Bluff Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Diplomacy Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Dungeoneering Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Endurance Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Heal Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="History Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Insight Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Intimidate Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Nature Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Perception Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Religion Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Stealth Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Streetwise Training" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Training" module="forms" name="Thievery Training" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Skill Bonus" version="1.0">
-            <form height="400" width="150" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Acrobatics Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Arcana Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Athletics Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Bluff Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Diplomacy Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dungeoneering Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Endurance Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Heal Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="History Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Insight Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Intimidate Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Nature Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Perception Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Religion Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Stealth Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Streetwise Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Thievery Bonus" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets" module="forms" name="Skill Bonus" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Acrobatics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Arcana Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Athletics Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Bluff Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Diplomacy Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Dungeoneering Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Endurance Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Heal Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="History Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Insight Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Intimidate Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Nature Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Perception Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Religion Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Stealth Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Streetwise Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Skills::Skills Splitter::Skill Work Sheets::Skill Bonus" module="forms" name="Thievery Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="form_handler" icon="form" module="forms" name="Defenses" version="1.0">
-      <form height="700" width="700" />
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="0" />
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health And Healing Surges" version="1.0">
+    <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="forms" name="Defenses" version="1.0" width="400">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Splitter" module="rpg_grid" name="Health And Healing Surges" version="1.0">
           <grid autosize="1" border="1">
             <row name="Current HP" version="1.0">
               <cell size="155">Maximum Health</cell>
@@ -360,7 +347,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Defenses" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Splitter" module="rpg_grid" name="Defenses" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell>Armor Class</cell>
@@ -384,694 +371,652 @@
           </macros>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Saving Throw" version="1.0">
-        <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
+      <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="forms" name="Saving Throw" version="1.0">
+        <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[1d20 + !=Class Save Bonus=! + !=Racial Save Bonus=! + !=Feat Save Bonus=! + !=Misc Save Bonus=!]</text>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Saving Throw Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Save Bonus" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses" module="containers" name="Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Saving Throw Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Class Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Racial Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Feat Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Save Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Saving Throw Worksheet" module="forms" name="Misc Save Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="AC Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class AC Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Class AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="AC Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Feat AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Equipment AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc AC Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Misc AC Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate AC" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=AC Ability=! / 2) - 5) + !=Class AC Bonus=! + !=Feat AC Bonus=! + !=Equipment AC Bonus=! + !=Misc AC Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Fort Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Fort Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Class Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Fort Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Fort Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Feat Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Equipment Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Fort Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Misc Fort Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Fort" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Fort Ability=! / 2) - 5) + !=Class Fort Bonus=! + !=Feat Fort Bonus=! + !=Equipment Fort Bonus=! + !=Misc Fort Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Ref Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Ref Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Class Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ref Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Ref Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Feat Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Equipment Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Ref Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Misc Ref Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Ref" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Ref Ability=! / 2) - 5) + !=Class Ref Bonus=! + !=Feat Ref Bonus=! + !=Equipment Ref Bonus=! + !=Misc Ref Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Will Worksheet" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Will Bonus" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Class Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Will Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Will Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Wisdom=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feat Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Feat Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Equipment Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Equipment Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Misc Will Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Misc Will Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Calculate Will" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">[10 + (!=Character Level=! / 2) + ((!=Will Ability=! / 2) - 5) + !=Class Will Bonus=! + !=Feat Will Bonus=! + !=Equipment Will Bonus=! + !=Misc Will Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Weapon Work Sheets" version="1.0">
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 1" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Name" version="1.0">
+    <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="containers" name="Weapon Work Sheets" version="1.0">
+      <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 1" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="forms" name="Weapon 1 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 1 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Attack" module="forms" name="Weapon 1 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" frame="400,400,62,116" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Stats::Damage" module="forms" name="Weapon 1 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" frame="400,400,311,79" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Weapon 1 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" frame="922,400,100,81" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Melee Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Weapon 1 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="877,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Melee Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Weapon 1 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Range Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Weapon 1 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Range Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Proficiency Bonus=! + ((!=Weapon 1 Charge Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Weapon 1 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=!: [Q((!=Weapon 1 Damage Multiplier=!*!=Weapon 1 Damage Dice Count=!)d!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 1::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 1 Name=! = [Q(!=Weapon 1 Damage Multiplier=! * !=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + (!=Weapon 1 Critical Extra Damage=!) + !=Weapon 1 Damage Feat Bonus=! + ((!=Weapon 1 Charge Damage Ability=! / 2) - 5) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 2" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 2" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="forms" name="Weapon 2 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 2 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Attack" module="forms" name="Weapon 2 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Stats::Damage" module="forms" name="Weapon 2 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Weapon 2 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Melee Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Weapon 2 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Melee Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Weapon 2 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Range Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Weapon 2 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Range Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Proficiency Bonus=! + ((!=Weapon 2 Charge Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Weapon 2 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=!: [Q((!=Weapon 2 Damage Multiplier=!*!=Weapon 2 Damage Dice Count=!)d!=Weapon 2 Damage Dice Sides=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 2::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 2 Name=! = [Q(!=Weapon 2 Damage Multiplier=! * !=Weapon 2 Damage Dice Count=!*!=Weapon 2 Damage Dice Sides=!) + (!=Weapon 2 Critical Extra Damage=!) + !=Weapon 2 Damage Feat Bonus=! + ((!=Weapon 2 Charge Damage Ability=! / 2) - 5) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 3" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 3" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="forms" name="Weapon 3 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 3 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Attack" module="forms" name="Weapon 3 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Stats::Damage" module="forms" name="Weapon 3 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Weapon 3 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Melee Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Weapon 3 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Melee Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Weapon 3 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Range Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Weapon 3 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Range Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Proficiency Bonus=! + ((!=Weapon 3 Charge Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Weapon 3 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=!: [Q((!=Weapon 3 Damage Multiplier=!*!=Weapon 3 Damage Dice Count=!)d!=Weapon 3 Damage Dice Sides=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 3::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 3 Name=! = [Q(!=Weapon 3 Damage Multiplier=! * !=Weapon 3 Damage Dice Count=!*!=Weapon 3 Damage Dice Sides=!) + (!=Weapon 3 Critical Extra Damage=!) + !=Weapon 3 Damage Feat Bonus=! + ((!=Weapon 3 Charge Damage Ability=! / 2) - 5) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 4" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 4" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="forms" name="Weapon 4 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 4 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Attack" module="forms" name="Weapon 4 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Stats::Damage" module="forms" name="Weapon 4 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Weapon 4 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" frame="400,400,311,79" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Melee Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Weapon 4 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,158,0,210" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Melee Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Weapon 4 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Range Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Weapon 4 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1018,181,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Range Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Proficiency Bonus=! + ((!=Weapon 4 Charge Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Weapon 4 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1017,400,3,70" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=!: [Q((!=Weapon 4 Damage Multiplier=!*!=Weapon 4 Damage Dice Count=!)d!=Weapon 4 Damage Dice Sides=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 4::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 4 Name=! = [Q(!=Weapon 4 Damage Multiplier=! * !=Weapon 4 Damage Dice Count=!*!=Weapon 4 Damage Dice Sides=!) + (!=Weapon 4 Critical Extra Damage=!) + !=Weapon 4 Damage Feat Bonus=! + ((!=Weapon 4 Charge Damage Ability=! / 2) - 5) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Weapon 5" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Name" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Weapon 5" version="1.0" width="400">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="forms" name="Weapon 5 Name" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Weapon 5 Name</text>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Attack" module="forms" name="Weapon 5 Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Damage" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats" module="forms" name="Damage" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Misc Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Dice Count" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Dice Sides" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Damage Multiplier" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Stats::Damage" module="forms" name="Weapon 5 Critical Extra Damage" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Melee Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Melee Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Weapon 5 Melee Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Melee Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Weapon 5 Melee Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Melee Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Melee Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Ranged Basic" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Ranged Basic" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Weapon 5 Range Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Range Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Weapon 5 Range Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Dexterity=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1020,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Ranged Basic" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Range Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Charge" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks" module="forms" name="Charge" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Proficiency Bonus=! + ((!=Weapon 5 Charge Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Charge Attack Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Weapon 5 Charge Damage Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            <nodehandler class="textctrl_handler" frame="1019,193,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Normal Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=!: [Q((!=Weapon 5 Damage Multiplier=!*!=Weapon 5 Damage Dice Count=!)d!=Weapon 5 Damage Dice Sides=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Weapon 5::Attacks::Charge" module="forms" name="Critical Damage Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Weapon 5 Name=! = [Q(!=Weapon 5 Damage Multiplier=! * !=Weapon 5 Damage Dice Count=!*!=Weapon 5 Damage Dice Sides=!) + (!=Weapon 5 Critical Extra Damage=!) + !=Weapon 5 Damage Feat Bonus=! + ((!=Weapon 5 Charge Damage Ability=! / 2) - 5) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Charge Damage Bonus=!]</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="form_handler" icon="form" module="forms" name="Unarmed" version="1.0">
-        <form height="400" width="400" />
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Stats" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Attack" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
+      <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets" module="forms" name="Unarmed" version="1.0" width="400">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed" module="containers" name="Stats" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats" module="forms" name="Attack" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Class and Feat Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Proficiency Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Stats::Attack" module="forms" name="Unarmed Attack Misc Bonus" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attacks" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="Bull Rush" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
+        <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed" module="containers" name="Attacks" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Bull Rush" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Unarmed Rush Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Unarmed Rush Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Bull Rush" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Bull Rush: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Rush Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Rush Attack Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Grab" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Grab" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Unarmed Grab Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Unarmed Grab Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Grab" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Grab: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Grab Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Grab Attack Bonus=!]</text>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="Escape" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks" module="forms" name="Escape" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Unarmed Escape Target Defense" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Attack Bonus" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Unarmed Escape Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Fortitude</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Weapon Work Sheets::Unarmed::Attacks::Escape" module="forms" name="Attack Roll" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="1" send_button="1">Escape: [Q1d20 + (!=Character Level=! / 2) + !=Unarmed Attack Class and Feat Bonus=! + !=Unarmed Attack Proficiency Bonus=! + ((!=Unarmed Escape Attack Ability=! / 2) - 5) + !=Unarmed Attack Misc Bonus=! + !=Unarmed Escape Attack Bonus=!] vs. !=Unarmed Escape Target Defense=!</text>
             </nodehandler>
           </nodehandler>
         </nodehandler>
       </nodehandler>
     </nodehandler>
-    <nodehandler class="splitter_handler" icon="divider" module="containers" name="Powers" version="1.0">
-      <splitter_atts horizontal="0" />
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="1" />
-        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Action Points" version="1.0">
+    <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet" module="containers" name="Powers" version="1.0">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="forms" name="Action Points" version="1.0">
           <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Encounter Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="116">Power Name</cell>
@@ -1138,7 +1083,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Daily Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="117">Power Name</cell>
@@ -1195,7 +1140,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Splitter" module="rpg_grid" name="Utility Usage Tracker" version="1.0">
           <grid autosize="0" border="1">
             <row version="1.0">
               <cell size="95">Power Name</cell>
@@ -1263,4914 +1208,5387 @@
           </macros>
         </nodehandler>
       </nodehandler>
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Power Types" version="1.0">
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="At-Will" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Name" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers" module="containers" name="Power Types" version="1.0">
+        <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="At-Will" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=! + !=At-Will 1 Implement Bonus=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="forms" name="At-Will 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Non-Weapon" module="forms" name="At-Will 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Weapon" module="forms" name="At-Will 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Weapon" module="forms" name="At-Will 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 1 Misc Attack Bonuses=!] vs. !=At-Will 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! (Non-Weapon): [Q((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!)) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!  + !=At-Will 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=At-Will 1 Name=! Half Damage - (Non-Weapon): [((!=At-Will 1 Damage Dice Count=!d!=At-Will 1 Damage Dice Sides=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=! + !=At-Will 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - (Non-Weapon): [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=At-Will 1 Damage Dice Count=!*!=At-Will 1 Damage Dice Sides=!) + (!=At-Will 1 Critical Extra Damage=!) + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 1 Damage Ability=! / 2) - 5) + !=At-Will 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=! + !=At-Will 2 Implement Bonus=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="forms" name="At-Will 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Non-Weapon" module="forms" name="At-Will 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Weapon" module="forms" name="At-Will 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Weapon" module="forms" name="At-Will 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 2 Misc Attack Bonuses=!] vs. !=At-Will 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! (Non-Weapon): [Q((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!)) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!  + !=At-Will 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 2 Name=! Half Damage - (Non-Weapon): [((!=At-Will 2 Damage Dice Count=!d!=At-Will 2 Damage Dice Sides=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=! + !=At-Will 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - (Non-Weapon): [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=At-Will 2 Damage Dice Count=!*!=At-Will 2 Damage Dice Sides=!) + (!=At-Will 2 Critical Extra Damage=!) + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 2 Damage Ability=! / 2) - 5) + !=At-Will 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=! + !=At-Will 3 Implement Bonus=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="forms" name="At-Will 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Non-Weapon" module="forms" name="At-Will 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Weapon" module="forms" name="At-Will 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Weapon" module="forms" name="At-Will 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 3 Misc Attack Bonuses=!] vs. !=At-Will 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! (Non-Weapon): [Q((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!)) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!  + !=At-Will 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 3 Name=! Half Damage - (Non-Weapon): [((!=At-Will 3 Damage Dice Count=!d!=At-Will 3 Damage Dice Sides=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=! + !=At-Will 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - (Non-Weapon): [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=At-Will 3 Damage Dice Count=!*!=At-Will 3 Damage Dice Sides=!) + (!=At-Will 3 Critical Extra Damage=!) + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 3 Damage Ability=! / 2) - 5) + !=At-Will 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=! + !=At-Will 4 Implement Bonus=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="forms" name="At-Will 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Non-Weapon" module="forms" name="At-Will 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Weapon" module="forms" name="At-Will 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Weapon" module="forms" name="At-Will 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 4 Misc Attack Bonuses=!] vs. !=At-Will 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! (Non-Weapon): [Q((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!)) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!  + !=At-Will 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 4 Name=! Half Damage - (Non-Weapon): [((!=At-Will 4 Damage Dice Count=!d!=At-Will 4 Damage Dice Sides=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=! + !=At-Will 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - (Non-Weapon): [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=At-Will 4 Damage Dice Count=!*!=At-Will 4 Damage Dice Sides=!) + (!=At-Will 4 Critical Extra Damage=!) + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 4 Damage Ability=! / 2) - 5) + !=At-Will 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=! + !=At-Will 5 Implement Bonus=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="forms" name="At-Will 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Non-Weapon" module="forms" name="At-Will 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Weapon" module="forms" name="At-Will 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Weapon" module="forms" name="At-Will 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 5 Misc Attack Bonuses=!] vs. !=At-Will 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! (Non-Weapon): [Q((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!)) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!  + !=At-Will 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 5 Name=! Half Damage - (Non-Weapon): [((!=At-Will 5 Damage Dice Count=!d!=At-Will 5 Damage Dice Sides=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=! + !=At-Will 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - (Non-Weapon): [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=At-Will 5 Damage Dice Count=!*!=At-Will 5 Damage Dice Sides=!) + (!=At-Will 5 Critical Extra Damage=!) + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 5 Damage Ability=! / 2) - 5) + !=At-Will 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=! + !=At-Will 6 Implement Bonus=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="forms" name="At-Will 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Non-Weapon" module="forms" name="At-Will 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Weapon" module="forms" name="At-Will 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Weapon" module="forms" name="At-Will 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 6 Misc Attack Bonuses=!] vs. !=At-Will 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! (Non-Weapon): [Q((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!)) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!  + !=At-Will 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 6 Name=! Half Damage - (Non-Weapon): [((!=At-Will 6 Damage Dice Count=!d!=At-Will 6 Damage Dice Sides=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=! + !=At-Will 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - (Non-Weapon): [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=At-Will 6 Damage Dice Count=!*!=At-Will 6 Damage Dice Sides=!) + (!=At-Will 6 Critical Extra Damage=!) + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 6 Damage Ability=! / 2) - 5) + !=At-Will 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=! + !=At-Will 7 Implement Bonus=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="forms" name="At-Will 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Non-Weapon" module="forms" name="At-Will 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Weapon" module="forms" name="At-Will 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Weapon" module="forms" name="At-Will 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 7 Misc Attack Bonuses=!] vs. !=At-Will 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! (Non-Weapon): [Q((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!)) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!  + !=At-Will 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 7 Name=! Half Damage - (Non-Weapon): [((!=At-Will 7 Damage Dice Count=!d!=At-Will 7 Damage Dice Sides=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=! + !=At-Will 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - (Non-Weapon): [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=At-Will 7 Damage Dice Count=!*!=At-Will 7 Damage Dice Sides=!) + (!=At-Will 7 Critical Extra Damage=!) + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 7 Damage Ability=! / 2) - 5) + !=At-Will 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=! + !=At-Will 8 Implement Bonus=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="forms" name="At-Will 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Non-Weapon" module="forms" name="At-Will 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Weapon" module="forms" name="At-Will 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Weapon" module="forms" name="At-Will 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 8 Misc Attack Bonuses=!] vs. !=At-Will 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! (Non-Weapon): [Q((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!)) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!  + !=At-Will 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 8 Name=! Half Damage - (Non-Weapon): [((!=At-Will 8 Damage Dice Count=!d!=At-Will 8 Damage Dice Sides=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=! + !=At-Will 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - (Non-Weapon): [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=At-Will 8 Damage Dice Count=!*!=At-Will 8 Damage Dice Sides=!) + (!=At-Will 8 Critical Extra Damage=!) + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 8 Damage Ability=! / 2) - 5) + !=At-Will 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">At-Will 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=! + !=At-Will 9 Implement Bonus=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="forms" name="At-Will 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Non-Weapon" module="forms" name="At-Will 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Weapon" module="forms" name="At-Will 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Weapon" module="forms" name="At-Will 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=At-Will 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=At-Will 9 Misc Attack Bonuses=!] vs. !=At-Will 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! (Non-Weapon): [Q((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!)) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!  + !=At-Will 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 1 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 2 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 3 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 4 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! - !=Weapon 5 Name=!: [Q((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=At-Will 9 Name=! Half Damage - (Non-Weapon): [((!=At-Will 9 Damage Dice Count=!d!=At-Will 9 Damage Dice Sides=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=! + !=At-Will 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - (Non-Weapon): [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=At-Will 9 Damage Dice Count=!*!=At-Will 9 Damage Dice Sides=!) + (!=At-Will 9 Critical Extra Damage=!) + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=At-Will 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=At-Will 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=At-Will 9 Damage Ability=! / 2) - 5) + !=At-Will 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::At-Will::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=At-Will 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Encounter" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Name" version="1.0">
+        <nodehandler class="tabber_handler" frame="1024,720,0,24" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Encounter" version="1.0">
+          <nodehandler class="form_handler" frame="400,443,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=! + !=Encounter 1 Implement Bonus=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="forms" name="Encounter 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Non-Weapon" module="forms" name="Encounter 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Weapon" module="forms" name="Encounter 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Weapon" module="forms" name="Encounter 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 1 Misc Attack Bonuses=!] vs. !=Encounter 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! (Non-Weapon): [Q((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!)) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!  + !=Encounter 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=Encounter 1 Name=! Half Damage - (Non-Weapon): [((!=Encounter 1 Damage Dice Count=!d!=Encounter 1 Damage Dice Sides=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=! + !=Encounter 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - (Non-Weapon): [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Encounter 1 Damage Dice Count=!*!=Encounter 1 Damage Dice Sides=!) + (!=Encounter 1 Critical Extra Damage=!) + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 1 Damage Ability=! / 2) - 5) + !=Encounter 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=! + !=Encounter 2 Implement Bonus=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="forms" name="Encounter 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Non-Weapon" module="forms" name="Encounter 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Weapon" module="forms" name="Encounter 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Weapon" module="forms" name="Encounter 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 2 Misc Attack Bonuses=!] vs. !=Encounter 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! (Non-Weapon): [Q((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!)) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!  + !=Encounter 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 2 Name=! Half Damage - (Non-Weapon): [((!=Encounter 2 Damage Dice Count=!d!=Encounter 2 Damage Dice Sides=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=! + !=Encounter 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - (Non-Weapon): [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Encounter 2 Damage Dice Count=!*!=Encounter 2 Damage Dice Sides=!) + (!=Encounter 2 Critical Extra Damage=!) + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 2 Damage Ability=! / 2) - 5) + !=Encounter 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=! + !=Encounter 3 Implement Bonus=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="forms" name="Encounter 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Non-Weapon" module="forms" name="Encounter 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Weapon" module="forms" name="Encounter 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Weapon" module="forms" name="Encounter 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 3 Misc Attack Bonuses=!] vs. !=Encounter 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! (Non-Weapon): [Q((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!)) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!  + !=Encounter 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 3 Name=! Half Damage - (Non-Weapon): [((!=Encounter 3 Damage Dice Count=!d!=Encounter 3 Damage Dice Sides=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=! + !=Encounter 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - (Non-Weapon): [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Encounter 3 Damage Dice Count=!*!=Encounter 3 Damage Dice Sides=!) + (!=Encounter 3 Critical Extra Damage=!) + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 3 Damage Ability=! / 2) - 5) + !=Encounter 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=! + !=Encounter 4 Implement Bonus=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="forms" name="Encounter 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Non-Weapon" module="forms" name="Encounter 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Weapon" module="forms" name="Encounter 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Weapon" module="forms" name="Encounter 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 4 Misc Attack Bonuses=!] vs. !=Encounter 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! (Non-Weapon): [Q((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!)) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!  + !=Encounter 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 4 Name=! Half Damage - (Non-Weapon): [((!=Encounter 4 Damage Dice Count=!d!=Encounter 4 Damage Dice Sides=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=! + !=Encounter 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - (Non-Weapon): [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Encounter 4 Damage Dice Count=!*!=Encounter 4 Damage Dice Sides=!) + (!=Encounter 4 Critical Extra Damage=!) + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 4 Damage Ability=! / 2) - 5) + !=Encounter 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=! + !=Encounter 5 Implement Bonus=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="forms" name="Encounter 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Non-Weapon" module="forms" name="Encounter 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Weapon" module="forms" name="Encounter 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Weapon" module="forms" name="Encounter 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 5 Misc Attack Bonuses=!] vs. !=Encounter 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! (Non-Weapon): [Q((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!)) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!  + !=Encounter 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 5 Name=! Half Damage - (Non-Weapon): [((!=Encounter 5 Damage Dice Count=!d!=Encounter 5 Damage Dice Sides=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=! + !=Encounter 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - (Non-Weapon): [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Encounter 5 Damage Dice Count=!*!=Encounter 5 Damage Dice Sides=!) + (!=Encounter 5 Critical Extra Damage=!) + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 5 Damage Ability=! / 2) - 5) + !=Encounter 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=! + !=Encounter 6 Implement Bonus=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="forms" name="Encounter 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Non-Weapon" module="forms" name="Encounter 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Weapon" module="forms" name="Encounter 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Weapon" module="forms" name="Encounter 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 6 Misc Attack Bonuses=!] vs. !=Encounter 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! (Non-Weapon): [Q((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!)) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!  + !=Encounter 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 6 Name=! Half Damage - (Non-Weapon): [((!=Encounter 6 Damage Dice Count=!d!=Encounter 6 Damage Dice Sides=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=! + !=Encounter 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - (Non-Weapon): [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Encounter 6 Damage Dice Count=!*!=Encounter 6 Damage Dice Sides=!) + (!=Encounter 6 Critical Extra Damage=!) + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 6 Damage Ability=! / 2) - 5) + !=Encounter 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=! + !=Encounter 7 Implement Bonus=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="forms" name="Encounter 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Non-Weapon" module="forms" name="Encounter 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Weapon" module="forms" name="Encounter 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Weapon" module="forms" name="Encounter 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 7 Misc Attack Bonuses=!] vs. !=Encounter 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! (Non-Weapon): [Q((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!)) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!  + !=Encounter 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 7 Name=! Half Damage - (Non-Weapon): [((!=Encounter 7 Damage Dice Count=!d!=Encounter 7 Damage Dice Sides=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=! + !=Encounter 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - (Non-Weapon): [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Encounter 7 Damage Dice Count=!*!=Encounter 7 Damage Dice Sides=!) + (!=Encounter 7 Critical Extra Damage=!) + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 7 Damage Ability=! / 2) - 5) + !=Encounter 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=! + !=Encounter 8 Implement Bonus=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="forms" name="Encounter 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Non-Weapon" module="forms" name="Encounter 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Weapon" module="forms" name="Encounter 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Weapon" module="forms" name="Encounter 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 8 Misc Attack Bonuses=!] vs. !=Encounter 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! (Non-Weapon): [Q((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!)) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!  + !=Encounter 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 8 Name=! Half Damage - (Non-Weapon): [((!=Encounter 8 Damage Dice Count=!d!=Encounter 8 Damage Dice Sides=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=! + !=Encounter 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - (Non-Weapon): [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Encounter 8 Damage Dice Count=!*!=Encounter 8 Damage Dice Sides=!) + (!=Encounter 8 Critical Extra Damage=!) + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 8 Damage Ability=! / 2) - 5) + !=Encounter 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Encounter 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=! + !=Encounter 9 Implement Bonus=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="forms" name="Encounter 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Non-Weapon" module="forms" name="Encounter 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Weapon" module="forms" name="Encounter 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Weapon" module="forms" name="Encounter 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Encounter 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Encounter 9 Misc Attack Bonuses=!] vs. !=Encounter 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! (Non-Weapon): [Q((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!)) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!  + !=Encounter 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 1 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 2 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 3 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 4 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! - !=Weapon 5 Name=!: [Q((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Encounter 9 Name=! Half Damage - (Non-Weapon): [((!=Encounter 9 Damage Dice Count=!d!=Encounter 9 Damage Dice Sides=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=! + !=Encounter 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - (Non-Weapon): [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Encounter 9 Damage Dice Count=!*!=Encounter 9 Damage Dice Sides=!) + (!=Encounter 9 Critical Extra Damage=!) + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Encounter 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Encounter 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Encounter 9 Damage Ability=! / 2) - 5) + !=Encounter 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Encounter::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Encounter 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Daily" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Name" version="1.0">
+        </nodehandler><nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Daily" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=! + !=Daily 1 Implement Bonus=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="forms" name="Daily 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Non-Weapon" module="forms" name="Daily 1 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Weapon" module="forms" name="Daily 1 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Weapon" module="forms" name="Daily 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 1 Misc Attack Bonuses=!] vs. !=Daily 1 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! (Non-Weapon): [Q((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!)) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!  + !=Daily 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
                   <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="1" value="0">!=Daily 1 Name=! Half Damage - (Non-Weapon): [((!=Daily 1 Damage Dice Count=!d!=Daily 1 Damage Dice Sides=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=! + !=Daily 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - (Non-Weapon): [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Daily 1 Damage Dice Count=!*!=Daily 1 Damage Dice Sides=!) + (!=Daily 1 Critical Extra Damage=!) + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 1 Damage Ability=! / 2) - 5) + !=Daily 1 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=! + !=Daily 2 Implement Bonus=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="forms" name="Daily 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Non-Weapon" module="forms" name="Daily 2 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Weapon" module="forms" name="Daily 2 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Weapon" module="forms" name="Daily 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 2 Misc Attack Bonuses=!] vs. !=Daily 2 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! (Non-Weapon): [Q((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!)) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!  + !=Daily 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 2 Name=! Half Damage - (Non-Weapon): [((!=Daily 2 Damage Dice Count=!d!=Daily 2 Damage Dice Sides=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=! + !=Daily 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - (Non-Weapon): [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Daily 2 Damage Dice Count=!*!=Daily 2 Damage Dice Sides=!) + (!=Daily 2 Critical Extra Damage=!) + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 2 Damage Ability=! / 2) - 5) + !=Daily 2 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=! + !=Daily 3 Implement Bonus=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="forms" name="Daily 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Non-Weapon" module="forms" name="Daily 3 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Weapon" module="forms" name="Daily 3 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Weapon" module="forms" name="Daily 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 3 Misc Attack Bonuses=!] vs. !=Daily 3 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! (Non-Weapon): [Q((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!)) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!  + !=Daily 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 3 Name=! Half Damage - (Non-Weapon): [((!=Daily 3 Damage Dice Count=!d!=Daily 3 Damage Dice Sides=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=! + !=Daily 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - (Non-Weapon): [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Daily 3 Damage Dice Count=!*!=Daily 3 Damage Dice Sides=!) + (!=Daily 3 Critical Extra Damage=!) + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 3 Damage Ability=! / 2) - 5) + !=Daily 3 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=! + !=Daily 4 Implement Bonus=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="forms" name="Daily 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Non-Weapon" module="forms" name="Daily 4 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Weapon" module="forms" name="Daily 4 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Weapon" module="forms" name="Daily 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 4 Misc Attack Bonuses=!] vs. !=Daily 4 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! (Non-Weapon): [Q((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!)) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!  + !=Daily 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 4 Name=! Half Damage - (Non-Weapon): [((!=Daily 4 Damage Dice Count=!d!=Daily 4 Damage Dice Sides=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=! + !=Daily 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - (Non-Weapon): [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Daily 4 Damage Dice Count=!*!=Daily 4 Damage Dice Sides=!) + (!=Daily 4 Critical Extra Damage=!) + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 4 Damage Ability=! / 2) - 5) + !=Daily 4 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=! + !=Daily 5 Implement Bonus=!] vs. !=Daily 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=! + !=Daily 5 Implement Bonus=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="forms" name="Daily 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Non-Weapon" module="forms" name="Daily 5 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Weapon" module="forms" name="Daily 5 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Weapon" module="forms" name="Daily 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 5 Misc Attack Bonuses=!] vs. !=Daily 5 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! (Non-Weapon): [Q((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!)) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!  + !=Daily 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 5 Name=! Half Damage - (Non-Weapon): [((!=Daily 5 Damage Dice Count=!d!=Daily 5 Damage Dice Sides=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=! + !=Daily 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - (Non-Weapon): [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Daily 5 Damage Dice Count=!*!=Daily 5 Damage Dice Sides=!) + (!=Daily 5 Critical Extra Damage=!) + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 5 Damage Ability=! / 2) - 5) + !=Daily 5 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=! + !=Daily 6 Implement Bonus=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=! + !=Daily 6 Implement Bonus=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="forms" name="Daily 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Non-Weapon" module="forms" name="Daily 6 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Weapon" module="forms" name="Daily 6 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Weapon" module="forms" name="Daily 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 6 Misc Attack Bonuses=!] vs. !=Daily 6 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! (Non-Weapon): [Q((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!)) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!  + !=Daily 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 6 Name=! Half Damage - (Non-Weapon): [((!=Daily 6 Damage Dice Count=!d!=Daily 6 Damage Dice Sides=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=! + !=Daily 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - (Non-Weapon): [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Daily 6 Damage Dice Count=!*!=Daily 6 Damage Dice Sides=!) + (!=Daily 6 Critical Extra Damage=!) + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 6 Damage Ability=! / 2) - 5) + !=Daily 6 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=! + !=Daily 7 Implement Bonus=!] vs. !=Daily 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=! + !=Daily 7 Implement Bonus=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="forms" name="Daily 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Non-Weapon" module="forms" name="Daily 7 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Weapon" module="forms" name="Daily 7 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Weapon" module="forms" name="Daily 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 7 Misc Attack Bonuses=!] vs. !=Daily 7 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! (Non-Weapon): [Q((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!)) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!  + !=Daily 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 7 Name=! Half Damage - (Non-Weapon): [((!=Daily 7 Damage Dice Count=!d!=Daily 7 Damage Dice Sides=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=! + !=Daily 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - (Non-Weapon): [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Daily 7 Damage Dice Count=!*!=Daily 7 Damage Dice Sides=!) + (!=Daily 7 Critical Extra Damage=!) + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 7 Damage Ability=! / 2) - 5) + !=Daily 7 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=! + !=Daily 8 Implement Bonus=!] vs. !=Daily 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=! + !=Daily 8 Implement Bonus=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="forms" name="Daily 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Non-Weapon" module="forms" name="Daily 8 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Weapon" module="forms" name="Daily 8 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Weapon" module="forms" name="Daily 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 8 Misc Attack Bonuses=!] vs. !=Daily 8 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! (Non-Weapon): [Q((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!)) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!  + !=Daily 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 8 Name=! Half Damage - (Non-Weapon): [((!=Daily 8 Damage Dice Count=!d!=Daily 8 Damage Dice Sides=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=! + !=Daily 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - (Non-Weapon): [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Daily 8 Damage Dice Count=!*!=Daily 8 Damage Dice Sides=!) + (!=Daily 8 Critical Extra Damage=!) + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 8 Damage Ability=! / 2) - 5) + !=Daily 8 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Daily 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=! + !=Daily 9 Implement Bonus=!] vs. !=Daily 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=! + !=Daily 9 Implement Bonus=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Implement Bonus" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="forms" name="Daily 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Implement Bonus" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Damage Dice Count" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Critical Extra Damage" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Non-Weapon" module="forms" name="Daily 9 Damage Dice Sides" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Weapon" module="forms" name="Daily 9 Primary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Weapon" module="forms" name="Daily 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
               </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Secondary Attack" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Daily 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Daily 9 Misc Attack Bonuses=!] vs. !=Daily 9 Target Defense=!</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Normal Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! (Non-Weapon): [Q((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!)) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!  + !=Daily 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 1 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 2 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 3 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 4 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! - !=Weapon 5 Name=!: [Q((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="listbox_handler" icon="gear" module="forms" name="Special Damage Roll" version="1.0">
-                  <list hide_title="0" send_button="1" type="0">
-                    <option selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
-                    <option selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Daily 9 Name=! Half Damage - (Non-Weapon): [((!=Daily 9 Damage Dice Count=!d!=Daily 9 Damage Dice Sides=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=! + !=Daily 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - (Non-Weapon): [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Daily 9 Damage Dice Count=!*!=Daily 9 Damage Dice Sides=!) + (!=Daily 9 Critical Extra Damage=!) + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Daily 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Daily 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Daily 9 Damage Ability=! / 2) - 5) + !=Daily 9 Damage Bonuses=!]</option>
                   </list>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Custom Roll" version="1.0">
-                  <text hide_title="1" multiline="0" raw_mode="0" send_button="1" />
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Flavor" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Macro" version="1.0">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Daily::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
                   <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Daily 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Utility" version="1.0">
-          <nodehandler class="form_handler" icon="form" module="forms" name="1" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Name" version="1.0">
+        </nodehandler><nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="containers" name="Utility" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="1" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 1 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" frame="400,400,311,79" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="1" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" frame="879,60,17,147" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=! + !=Utility 1 Implement Bonus=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" frame="400,71,0,47" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 1 Name=! Half Damage - (Non-Weapon): [((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="forms" name="Utility 1 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Non-Weapon" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Weapon" module="forms" name="Utility 1 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Weapon" module="forms" name="Utility 1 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 1 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 1 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 1 Misc Attack Bonuses=!] vs. !=Utility 1 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! (Non-Weapon): [Q((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!)) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!  + !=Utility 1 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 1 Name=! Half Damage - (Non-Weapon): [((!=Utility 1 Damage Dice Count=!d!=Utility 1 Damage Dice Sides=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=! + !=Utility 1 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - (Non-Weapon): [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Utility 1 Damage Dice Count=!*!=Utility 1 Damage Dice Sides=!) + (!=Utility 1 Critical Extra Damage=!) + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 1 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 1 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 1 Damage Ability=! / 2) - 5) + !=Utility 1 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::1::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 1 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="2" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="2" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 2 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=! + !=Utility 2 Implement Bonus=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Special Damage Roll" version="1.0">
               <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Target Defense" version="1.0">
+                <option caption="" selected="1" value="0">!=Utility 2 Name=! Half Damage - (Non-Weapon): [((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Attack Ability" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Ability" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="forms" name="Utility 2 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Non-Weapon" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Weapon" module="forms" name="Utility 2 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Weapon" module="forms" name="Utility 2 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 2 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 2 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 2 Misc Attack Bonuses=!] vs. !=Utility 2 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! (Non-Weapon): [Q((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!)) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!  + !=Utility 2 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 2 Name=! Half Damage - (Non-Weapon): [((!=Utility 2 Damage Dice Count=!d!=Utility 2 Damage Dice Sides=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=! + !=Utility 2 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - (Non-Weapon): [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Utility 2 Damage Dice Count=!*!=Utility 2 Damage Dice Sides=!) + (!=Utility 2 Critical Extra Damage=!) + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 2 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 2 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 2 Damage Ability=! / 2) - 5) + !=Utility 2 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::2::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 2 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="3" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="3" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 3 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=! + !=Utility 3 Implement Bonus=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 3 Name=! Half Damage - (Non-Weapon): [((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="forms" name="Utility 3 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Non-Weapon" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Weapon" module="forms" name="Utility 3 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Weapon" module="forms" name="Utility 3 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 3 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 3 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 3 Misc Attack Bonuses=!] vs. !=Utility 3 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! (Non-Weapon): [Q((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!)) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!  + !=Utility 3 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 3 Name=! Half Damage - (Non-Weapon): [((!=Utility 3 Damage Dice Count=!d!=Utility 3 Damage Dice Sides=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=! + !=Utility 3 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - (Non-Weapon): [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Utility 3 Damage Dice Count=!*!=Utility 3 Damage Dice Sides=!) + (!=Utility 3 Critical Extra Damage=!) + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 3 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 3 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 3 Damage Ability=! / 2) - 5) + !=Utility 3 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::3::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 3 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="4" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="4" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 4 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=! + !=Utility 4 Implement Bonus=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 4 Name=! Half Damage - (Non-Weapon): [((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="forms" name="Utility 4 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Non-Weapon" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Weapon" module="forms" name="Utility 4 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Weapon" module="forms" name="Utility 4 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 4 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 4 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 4 Misc Attack Bonuses=!] vs. !=Utility 4 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! (Non-Weapon): [Q((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!)) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!  + !=Utility 4 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 4 Name=! Half Damage - (Non-Weapon): [((!=Utility 4 Damage Dice Count=!d!=Utility 4 Damage Dice Sides=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=! + !=Utility 4 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - (Non-Weapon): [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Utility 4 Damage Dice Count=!*!=Utility 4 Damage Dice Sides=!) + (!=Utility 4 Critical Extra Damage=!) + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 4 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 4 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 4 Damage Ability=! / 2) - 5) + !=Utility 4 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::4::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 4 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="5" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="5" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 5 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=! + !=Utility 5 Implement Bonus=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 5 Name=! Half Damage - (Non-Weapon): [((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="forms" name="Utility 5 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Non-Weapon" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Weapon" module="forms" name="Utility 5 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Weapon" module="forms" name="Utility 5 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 5 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 5 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 5 Misc Attack Bonuses=!] vs. !=Utility 5 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! (Non-Weapon): [Q((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!)) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!  + !=Utility 5 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 5 Name=! Half Damage - (Non-Weapon): [((!=Utility 5 Damage Dice Count=!d!=Utility 5 Damage Dice Sides=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=! + !=Utility 5 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - (Non-Weapon): [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Utility 5 Damage Dice Count=!*!=Utility 5 Damage Dice Sides=!) + (!=Utility 5 Critical Extra Damage=!) + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 5 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 5 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 5 Damage Ability=! / 2) - 5) + !=Utility 5 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::5::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 5 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="6" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="6" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 6 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=! + !=Utility 6 Implement Bonus=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 6 Name=! Half Damage - (Non-Weapon): [((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="forms" name="Utility 6 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Non-Weapon" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Weapon" module="forms" name="Utility 6 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Weapon" module="forms" name="Utility 6 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 6 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 6 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 6 Misc Attack Bonuses=!] vs. !=Utility 6 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! (Non-Weapon): [Q((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!)) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!  + !=Utility 6 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 6 Name=! Half Damage - (Non-Weapon): [((!=Utility 6 Damage Dice Count=!d!=Utility 6 Damage Dice Sides=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=! + !=Utility 6 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - (Non-Weapon): [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Utility 6 Damage Dice Count=!*!=Utility 6 Damage Dice Sides=!) + (!=Utility 6 Critical Extra Damage=!) + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 6 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 6 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 6 Damage Ability=! / 2) - 5) + !=Utility 6 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::6::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 6 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="7" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="7" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 7 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=! + !=Utility 7 Implement Bonus=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 7 Name=! Half Damage - (Non-Weapon): [((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="forms" name="Utility 7 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Non-Weapon" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Weapon" module="forms" name="Utility 7 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Weapon" module="forms" name="Utility 7 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 7 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 7 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 7 Misc Attack Bonuses=!] vs. !=Utility 7 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! (Non-Weapon): [Q((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!)) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!  + !=Utility 7 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 7 Name=! Half Damage - (Non-Weapon): [((!=Utility 7 Damage Dice Count=!d!=Utility 7 Damage Dice Sides=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=! + !=Utility 7 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - (Non-Weapon): [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Utility 7 Damage Dice Count=!*!=Utility 7 Damage Dice Sides=!) + (!=Utility 7 Critical Extra Damage=!) + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 7 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 7 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 7 Damage Ability=! / 2) - 5) + !=Utility 7 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::7::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 7 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="8" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="8" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 8 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=! + !=Utility 8 Implement Bonus=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 8 Name=! Half Damage - (Non-Weapon): [((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="forms" name="Utility 8 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Non-Weapon" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Weapon" module="forms" name="Utility 8 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Weapon" module="forms" name="Utility 8 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 8 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 8 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 8 Misc Attack Bonuses=!] vs. !=Utility 8 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! (Non-Weapon): [Q((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!)) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!  + !=Utility 8 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 8 Name=! Half Damage - (Non-Weapon): [((!=Utility 8 Damage Dice Count=!d!=Utility 8 Damage Dice Sides=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=! + !=Utility 8 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - (Non-Weapon): [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Utility 8 Damage Dice Count=!*!=Utility 8 Damage Dice Sides=!) + (!=Utility 8 Critical Extra Damage=!) + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 8 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 8 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 8 Damage Ability=! / 2) - 5) + !=Utility 8 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::8::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 8 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-          <nodehandler class="form_handler" icon="form" module="forms" name="9" version="1.0">
-            <form height="400" width="400" />
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Name" version="1.0">
+          <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility" module="forms" name="9" version="1.0" width="400">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Name" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Utility 9 Name</text>
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Action Type" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Action Type" version="1.0">
               <list hide_title="0" send_button="0" type="0">
-                <option selected="0" value="0">Minor</option>
-                <option selected="0" value="0">Move</option>
-                <option selected="0" value="0">Standard</option>
-                <option selected="0" value="0">Free</option>
-                <option selected="0" value="0">Immediate Interrupt</option>
-                <option selected="0" value="0">Immediate Reaction</option>
-                <option selected="0" value="0">No Action</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
+                <option caption="" selected="0" value="0">Minor</option>
+                <option caption="" selected="0" value="0">Move</option>
+                <option caption="" selected="0" value="0">Standard</option>
+                <option caption="" selected="0" value="0">Free</option>
+                <option caption="" selected="0" value="0">Immediate Interrupt</option>
+                <option caption="" selected="0" value="0">Immediate Reaction</option>
+                <option caption="" selected="0" value="0">No Action</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Description" version="1.0">
               <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
             </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attack Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="listbox_handler" icon="gear" module="forms" name="Damage Roll" version="1.0">
-              <list hide_title="0" send_button="1" type="0">
-                <option selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-                <option selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
-              </list>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Target Defense" version="1.0">
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Attack Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=! + !=Utility 9 Implement Bonus=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Normal Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Special Damage Roll" version="1.0">
+              <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                <option caption="" selected="1" value="0">!=Utility 9 Name=! Half Damage - (Non-Weapon): [((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Primary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+              </list>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Target Defense" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">AC</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Attack Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Attack Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Ability" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Misc Attack Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Damage Ability" version="1.0">
               <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
             </nodehandler>
-            <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
-              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-            </nodehandler>
-            <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Tabber" version="1.0">
-              <nodehandler class="form_handler" icon="form" module="forms" name="Non-Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+            <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="forms" name="Utility 9 Damage Bonuses" version="1.0">
+              <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+            </nodehandler>
+            <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9" module="containers" name="Tabber" version="1.0">
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Non-Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Implement Bonus" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Damage Dice Count" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Non-Weapon" module="forms" name="Utility 9 Damage Dice Sides" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Weapon" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Weapon" module="forms" name="Utility 9 Primary Damage Dice Multiplier" version="1.0">
+                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Weapon" module="forms" name="Utility 9 Secondary Damage Dice Multiplier" version="1.0">
                   <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
                 </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Critical Extra Damage" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
-                </nodehandler>
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Sides" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">6</text>
-                </nodehandler>
-              </nodehandler>
-              <nodehandler class="form_handler" icon="form" module="forms" name="Weapon" version="1.0">
-                <form height="400" width="400" />
-                <nodehandler class="textctrl_handler" icon="note" module="forms" name="Utility 9 Damage Dice Multiplier" version="1.0">
-                  <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Secondary Attack" version="1.0" width="400">
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Attack Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 1 Attack Class and Feat Bonus=! + !=Weapon 1 Attack Misc Bonus=! + !=Weapon 1 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 2 Attack Class and Feat Bonus=! + !=Weapon 2 Attack Misc Bonus=! + !=Weapon 2 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 3 Attack Class and Feat Bonus=! + !=Weapon 3 Attack Misc Bonus=! + !=Weapon 3 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 4 Attack Class and Feat Bonus=! + !=Weapon 4 Attack Misc Bonus=! + !=Weapon 4 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q1d20 + (!=Character Level=! / 2) + ((!=Utility 9 Attack Ability=! / 2) - 5) + !=Weapon 5 Attack Class and Feat Bonus=! + !=Weapon 5 Attack Misc Bonus=! + !=Weapon 5 Attack Proficiency Bonus=!+ !=Utility 9 Misc Attack Bonuses=!] vs. !=Utility 9 Target Defense=!</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Normal Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! (Non-Weapon): [Q((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!)) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!  + !=Utility 9 Implement Bonus=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 1 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 2 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 3 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 4 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! - !=Weapon 5 Name=!: [Q((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="listbox_handler" icon="gear" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Special Damage Roll" version="1.0">
+                  <list hide_title="0" raw_mode="1" send_button="1" type="0">
+                    <option caption="" selected="1" value="0">!=Utility 9 Name=! Half Damage - (Non-Weapon): [((!=Utility 9 Damage Dice Count=!d!=Utility 9 Damage Dice Sides=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=! + !=Utility 9 Implement Bonus=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - (Non-Weapon): [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Utility 9 Damage Dice Count=!*!=Utility 9 Damage Dice Sides=!) + (!=Utility 9 Critical Extra Damage=!) + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 1 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!)**std(!=Weapon 1 Damage Dice Sides=!)) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Feat Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 1 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 1 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 1 Damage Misc Bonus=! + !=Weapon 1 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 2 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!)**std(!=Weapon 2 Damage Dice Sides=!)) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 2 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 2 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 2 Damage Misc Bonus=! + !=Weapon 2 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 3 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!)**std(!=Weapon 3 Damage Dice Sides=!)) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 3 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 3 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 3 Damage Misc Bonus=! + !=Weapon 3 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 4 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!)**std(!=Weapon 4 Damage Dice Sides=!)) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 4 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 4 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 4 Damage Misc Bonus=! + !=Weapon 4 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Half Damage - !=Weapon 5 Name=!: [(((!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!)**std(!=Weapon 5 Damage Dice Sides=!)) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!) / 2]</option>
+                    <option caption="" selected="0" value="0">!=Utility 9 Name=! Critical - !=Weapon 5 Name=!: [Q(!=Utility 9 Secondary Damage Dice Multiplier=!*!=Weapon 5 Damage Dice Count=!*!=Weapon 1 Damage Dice Sides=!) + !=Weapon 5 Damage Misc Bonus=! + !=Weapon 5 Damage Misc Bonus=! + ((!=Utility 9 Damage Ability=! / 2) - 5) + !=Utility 9 Damage Bonuses=!]</option>
+                  </list>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Secondary Attack" module="forms" name="Custom Roll" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1" />
+                </nodehandler>
+              </nodehandler>
+              <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber" module="forms" name="Flavor" version="1.0" width="400">
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
+                </nodehandler>
+                <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Utility::9::Tabber::Flavor" module="forms" name="Macro" version="1.0">
+                  <text hide_title="1" multiline="0" raw_mode="1" send_button="1">/me uses power !=Utility 9 Name=!</text>
                 </nodehandler>
               </nodehandler>
             </nodehandler>
           </nodehandler>
-        </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Racial/Feats/Rituals" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Racial Abilities" version="1.0">
+        </nodehandler><nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types" module="forms" name="Racial/Feats/Rituals" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Racial Abilities" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Class Abilities" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Class Abilities" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Feats" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Rituals" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::Warhammer v2 Character Sheet::Powers::Power Types::Racial/Feats/Rituals" module="forms" name="Rituals" version="1.0">
             <text hide_title="0" multiline="1" raw_mode="0" send_button="0" />
           </nodehandler>
         </nodehandler>
@@ -6266,9 +6684,8 @@
             <macro name="" />
           </macros>
         </nodehandler>
-      <nodehandler class="splitter_handler" icon="divider" module="containers" name="Splitter" version="1.0">
-        <splitter_atts horizontal="0" />
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Basic Info" version="1.0">
+      <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character" module="containers" name="Splitter" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character::Splitter" module="rpg_grid" name="Basic Info" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell size="88">Player Name</cell>
@@ -6315,7 +6732,7 @@
             <macro name="" />
           </macros>
         </nodehandler>
-        <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Health / Defenses" version="1.0">
+        <nodehandler class="rpg_grid_handler" icon="grid" map="Warhammer v2 Character Sheet::DM Char Ref Sheet::Character::Splitter" module="rpg_grid" name="Health / Defenses" version="1.0">
           <grid autosize="1" border="1">
             <row version="1.0">
               <cell size="116">Maximum Health</cell>
@@ -6370,7 +6787,7 @@
   </nodehandler>
   <nodehandler class="tabber_handler" frame="630,439,340,68" icon="book" map="Warhammer v2 Character Sheet" module="containers" name="D&amp;D 4th Companion Sheet" version="1.0">
     <nodehandler class="form_handler" frame="400,400,114,138" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Basic Info" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Owner" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Owner" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0" />
       </nodehandler>
       <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Basic Info" module="forms" name="Name" version="1.0">
@@ -6393,7 +6810,7 @@
       </nodehandler>
     </nodehandler>
     <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Ability Scores" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Strength" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Strength" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
       <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Ability Scores" module="forms" name="Companion Constitution" version="1.0">
@@ -6470,7 +6887,7 @@
       </macros>
     </nodehandler>
     <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Defenses" version="1.0" width="400">
-      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Armor Class" version="1.0">
+      <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Armor Class" version="1.0">
         <text hide_title="0" multiline="0" raw_mode="0" send_button="0">10</text>
       </nodehandler>
       <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="forms" name="Fortitude" version="1.0">
@@ -6484,7 +6901,7 @@
       </nodehandler>
       <nodehandler class="tabber_handler" frame="400,400,0,47" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses" module="containers" name="Tabber" version="1.0">
         <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="AC Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base AC" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Companion Base AC" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::AC Worksheet" module="forms" name="Calculate AC" version="1.0">
@@ -6492,7 +6909,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Fort Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Fort" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Companion Base Fort" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Fort Worksheet" module="forms" name="Calculate Fort" version="1.0">
@@ -6500,7 +6917,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Ref Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Ref" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Companion Base Ref" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Ref Worksheet" module="forms" name="Calculate Ref" version="1.0">
@@ -6508,7 +6925,7 @@
           </nodehandler>
         </nodehandler>
         <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber" module="forms" name="Will Worksheet" version="1.0" width="400">
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Companion Base Will" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Companion Base Will" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
           <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Defenses::Tabber::Will Worksheet" module="forms" name="Calculate Will" version="1.0">
@@ -6518,71 +6935,69 @@
       </nodehandler>
     </nodehandler>
     <nodehandler class="form_handler" frame="400,400,0,47" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet" module="forms" name="Attack" version="1.0" width="400">
-      <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Attack Tabber" version="1.0">
-        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 1" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Name" version="1.0">
+      <nodehandler class="tabber_handler" icon="tabber" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack" module="containers" name="Attack Tabber" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber" module="forms" name="Attack 1" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Name" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 1 Name</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 1 Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Other Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Dice Count" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Damage Dice Sides" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Attack 1 Critical Extra Damage" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=!: [Q(!=Attack 1 Damage Dice Count=!d!=Attack 1 Damage Dice Sides=!) +  ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 1" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 1 Name=! = [Q(!=Attack 1 Damage Dice Count=!*!=Attack 1 Damage Dice Sides=!) + (!=Attack 1 Critical Extra Damage=!) + ((!=Attack 1 Damage Ability=! / 2) - 5) + !=Attack 1 Damage Other Bonus=!]</text>
           </nodehandler>
         </nodehandler>
-        <nodehandler class="form_handler" icon="form" module="forms" name="Attack 2" version="1.0">
-          <form height="400" width="400" />
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Name" version="1.0">
+        <nodehandler class="form_handler" height="600" icon="form" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber" module="forms" name="Attack 2" version="1.0" width="400">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Name" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Attack 2 Name</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=!: [Q1d20 + !=Companion Level=! + !=Attack 2 Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Ability" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Ability" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">!=Strength=!</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Other Bonus" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Dice Count" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Damage Dice Sides" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">4</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Attack 2 Critical Extra Damage" version="1.0">
             <text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Normal Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Normal Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=!: [Q(!=Attack 2 Damage Dice Count=!d!=Attack 2 Damage Dice Sides=!) +  ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
           </nodehandler>
-          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Critical Damage Roll" version="1.0">
-            <text hide_title="0" multiline="0" raw_mode="0" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
+          <nodehandler class="textctrl_handler" icon="note" map="Warhammer v2 Character Sheet::D&amp;D 4th Companion Sheet::Attack::Attack Tabber::Attack 2" module="forms" name="Critical Damage Roll" version="1.0">
+            <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=Attack 2 Name=! = [Q(!=Attack 2 Damage Dice Count=!*!=Attack 2 Damage Dice Sides=!) + (!=Attack 2 Critical Extra Damage=!) + ((!=Attack 2 Damage Ability=! / 2) - 5) + !=Attack 2 Damage Other Bonus=!]</text>
           </nodehandler>
         </nodehandler>
       </nodehandler>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/templates/nodes/ironclaw-guide.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -0,0 +1,87 @@
+<nodehandler class="tabber_handler" frame="730,490,139,134" icon="iron-claw" map="" module="containers" name="User Guide" version="1.0"><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="Introduction" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Iron Claw Interactive PC Sheet / Die Roller
+
+The Iron Claw PC Sheet comes with a user guide becuase it is a first of it's kind in Traipse OpenRPG. The PC sheet is designed to interact with the Iron Claw die roller. The die roller uses a set of text based commands to retrieve data from your PC sheet and uses that data to create die rolls and also to make modifications to the PC sheet when you tell it too.
+
+The PC sheet also updates it's data every time you use a command, allowing you to manually edit it and not worry if your changes will take effect.
+
+However, because of this design some restrictions are required to prevent breaking the die rollers interactivity. This small guide will help users get to know what the die roller / pc sheet combo can do, and what can break the roller.
+
+Special thanks goes to Sanguine Productions Ltd for providing the Iron Claw logo image to be used for this sheet. That is awesome!
+
+Ironclaw logo (tm) 1999, 2010 Sanguine Productions. Used with permission from Sanguine Productions Ltd to Knowledge Arcana Mad Mathematics Laboratories, all rights reserved.</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="What NOT To Do" version="1.0"><text hide_title="1" multiline="1" raw_mode="1" send_button="0">Firstly we should go over what can cause the PC Sheet / Die Roller combo to malfunction.
+
+The character sheet is open enough that users can make some modifications to it without fear of breaking it's interactivity with the die roller. Yet, there are certain changes that should not be made or the die roller will not work correctly.
+
+Changing Node Names: 
+In general, users should not change the names of nodes because these are a reference point for the die roller. 
+
+Users are encouraged to change the name of their node from IronClaw to their PC's name. Users are also encouraged to change the name of the Weapon nodes inside the Combat node.
+
+Note: To rename your sheet highlight it and press F2, or right click it and choose Design
+
+Modifying the Skills Grid: 
+Generally this will not be a problem as long as the Race, Careers, and Skills columns remain in their position.
+
+Nodes With the Same Name: 
+This can cause unpredictable problems. While the pc sheet remains open and users can add nodes, it is best to not add nodes with already assigned names.</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="Commands" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Using the die roller is  pretty simple. The die roller integrates NameSpace 2.0 making data retreival rather effeicient.
+
+PC Sheet First:
+Always place the PC sheet's node name first. The default is IronClaw, so that will be used for all examples. You can rename IronClaw. 
+
+Basics:
+The roller syntax is fairly basic. [IronClaw.option]. You will replace 'option' with the various options available, and can even add more options or basic dice rolls. The roller than gathers all of the dice, creating a list of dice to roll, and then rolls those dice.
+
+Example: [IronClaw.mind.2d4] Rolls IronClaw's Mind Dice and 2d4
+
+You can also modify the entire die list with a modifier. [IronClaw.body+3] rolls IronClaw's Body Dice with a +3 Modifier
+
+Basic Options
+.rest+/-# ; Rests a PC for # hours [IronClaw.rest+3]
+.wounds+/-# ; Adds or subtracts # wounds [IronClaw.wounds+3]
+.fatigue ; Works the same as wounds
+.denarii+/-# ; Adds or subtracts # Denarii [IronClaw.denarii+8]
+.aureals ; Works like .denarii for Aureals
+.magic+/-# ; Adds or subtracts # Current Magic [IronClaw.magic-2]
+.magic.#d# Adds #d# to Current Magic [IronClaw.magic.2d4]
+.passout ;  Rolls an Unconsiousness Check
+.meditate.#d# ; Rolls a meditate check vs #d# [IronClaw.meditate.2d4]
+.damage.#d# ; Rolls #d# as Damage Dice [IronClaw.damage.2d4]
+
+Advanced Commands
+.weapona ; Initiates an Attack with 'WeaponA' (See: Weapons &amp; Skills)
+.soak ; Rolls the Soak dice
+.dodge ; Rolls your Dodge dice. Additionally you can add .guard or .retreat
+.block ; Rolls your Block Dice. Additionally you can add .guard or .retreat
+.nocover ; Block and Dodge automatically add Cover unless you add .nocover
+.parry ; When rolled with a Weapon you use that weapon to parry [IronClaw.weapona.parry]</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="Sheet Setup" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Some of the PC Sheet integration will work out of the box with the Iron Claw roller. Other portions require some setup or you will return nothing. Setup is straight forward for the most part.
+
+The Basics:
+If you want your die roller to have the ability to roll ability checks or skill checks, you need to add the dice to their positions in the sheet. You can add multiple dice to one entry using commas (Example: 1d4, 1d8 = 1d4+1d8).
+
+PC Name:
+Be sure to change the Name node in the General form. 
+
+Defense:
+Block and Dodge are automatically filled in each time you use .block or .dodge. You can leave these alone. You will need to fill in Cover, Soak, and Resolve.
+
+Auto Updating:
+The die roller automatically updates some of the data in your node everytime you enter a command. Your Aureals and Denarii are automatically converted, Block and Dodge, and your Total node in Damage is automatically updated. You are free to manually modify your PC sheet and when you roll a die command again the sheet data will update.
+</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="Weapons &amp; Skills" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Weapons &amp; Skills are an extensible feature of the interactive Iron Claw PC sheet. There is no straight forward approach, only guidelines and some mandates that portions of the grids cannot be changed.
+
+Skills:
+With the Iron Claw die roller a user can roll any skill that is in the Skills grid. The default sheet shows only one empty row. Any number of rows can be added (through design mode). The name of the skill goes into the Skill Name column, and the different dice go into the Race, Careers, and Skill columns. Users should not move these columns around. The Favored, Total, Experience, and any columns added can change column positions though.
+
+When rolling a skill the user just rolls with their skill name. 
+Example: [IronClaw.hunter] rolls IronClaw's hunter skill.
+
+Weapons:
+Weapons can be a bit confusing. The weapon attack is Speed + the skill used to weild the weapon.  You need to make sure you have added a row to the Skills grid for the weapon's skill, then add that skill name to the Skill section of the weapon grid. Finally, be sure you have added the damage dice.
+
+To use your weapon the command is the name of the weapon grid. The defaults are weapona, weaponb, and weaponc .. but you can rename them. Note: To rename your weapon grid highlight it and press F2, or right click it and choose Design</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="User Guide" module="forms" name="NameSpace 2.0" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">The IronClaw dieroller also makes use of NameSpace 2.0. This allows you to find your sheet using NameSpace and also to call internal nodes using NameSpace. The syntax for this is extremely easy. Just use the basic roller commands with the NameSpace 2.0 sperator (::)
+
+Example Usage:
+For an example to find your character sheet if it is in the PCSheets folder node, use [PCSheet::IronClaw.command]
+
+You can find internal nodes in much the same way. To output the value of your Denarii node use [IronClaw.Purse::Denarii]
+
+NameSpace 2.0 is a really powerful advancement over it's predocessor in data is retrieved. If you want to know more about NameSpace 2.0 read the User Manual that comes with Traipse.</text></nodehandler></nodehandler>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/templates/nodes/ironclaw.xml	Sun Dec 19 22:44:36 2010 -0600
@@ -0,0 +1,191 @@
+<nodehandler class="tabber_handler" frame="877,516,224,43" icon="iron-claw" map="" module="containers" name="IronClaw" version="1.0"><nodehandler class="tabber_handler" frame="730,490,139,134" icon="iron-claw" map="IronClaw" module="containers" name="User Guide" version="1.0"><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="Introduction" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Iron Claw Interactive PC Sheet / Die Roller
+
+The Iron Claw PC Sheet comes with a user guide becuase it is a first of it's kind in Traipse OpenRPG. The PC sheet is designed to interact with the Iron Claw die roller. The die roller uses a set of text based commands to retrieve data from your PC sheet and uses that data to create die rolls and also to make modifications to the PC sheet when you tell it too.
+
+The PC sheet also updates it's data every time you use a command, allowing you to manually edit it and not worry if your changes will take effect.
+
+However, because of this design some restrictions are required to prevent breaking the die rollers interactivity. This small guide will help users get to know what the die roller / pc sheet combo can do, and what can break the roller.
+
+Special thanks goes to Sanguine Productions Ltd for providing the Iron Claw logo image to be used for this sheet. That is awesome!
+
+Ironclaw logo (tm) 1999, 2010 Sanguine Productions. Used with permission from Sanguine Productions Ltd to Knowledge Arcana Mad Mathematics Laboratories, all rights reserved.</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="What NOT To Do" version="1.0"><text hide_title="1" multiline="1" raw_mode="1" send_button="0">Firstly we should go over what can cause the PC Sheet / Die Roller combo to malfunction.
+
+The character sheet is open enough that users can make some modifications to it without fear of breaking it's interactivity with the die roller. Yet, there are certain changes that should not be made or the die roller will not work correctly.
+
+Changing Node Names: 
+In general, users should not change the names of nodes because these are a reference point for the die roller. 
+
+Users are encouraged to change the name of their node from IronClaw to their PC's name. Users are also encouraged to change the name of the Weapon nodes inside the Combat node.
+
+Note: To rename your sheet highlight it and press F2, or right click it and choose Design
+
+Modifying the Skills Grid: 
+Generally this will not be a problem as long as the Race, Careers, and Skills columns remain in their position.
+
+Nodes With the Same Name: 
+This can cause unpredictable problems. While the pc sheet remains open and users can add nodes, it is best to not add nodes with already assigned names.</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="Commands" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Using the die roller is  pretty simple. The die roller integrates NameSpace 2.0 making data retreival rather effeicient.
+
+PC Sheet First:
+Always place the PC sheet's node name first. The default is IronClaw, so that will be used for all examples. You can rename IronClaw. 
+
+Basics:
+The roller syntax is fairly basic. [IronClaw.option]. You will replace 'option' with the various options available, and can even add more options or basic dice rolls. The roller than gathers all of the dice, creating a list of dice to roll, and then rolls those dice.
+
+Example: [IronClaw.mind.2d4] Rolls IronClaw's Mind Dice and 2d4
+
+You can also modify the entire die list with a modifier. [IronClaw.body+3] rolls IronClaw's Body Dice with a +3 Modifier
+
+Basic Options
+.rest+/-# ; Rests a PC for # hours [IronClaw.rest+3]
+.wounds+/-# ; Adds or subtracts # wounds [IronClaw.wounds+3]
+.fatigue ; Works the same as wounds
+.denarii+/-# ; Adds or subtracts # Denarii [IronClaw.denarii+8]
+.aureals ; Works like .denarii for Aureals
+.magic+/-# ; Adds or subtracts # Current Magic [IronClaw.magic-2]
+.magic.#d# Adds #d# to Current Magic [IronClaw.magic.2d4]
+.passout ;  Rolls an Unconsiousness Check
+.meditate.#d# ; Rolls a meditate check vs #d# [IronClaw.meditate.2d4]
+.damage.#d# ; Rolls #d# as Damage Dice [IronClaw.damage.2d4]
+
+Advanced Commands
+.weapona ; Initiates an Attack with 'WeaponA' (See: Weapons &amp; Skills)
+.soak ; Rolls the Soak dice
+.dodge ; Rolls your Dodge dice. Additionally you can add .guard or .retreat
+.block ; Rolls your Block Dice. Additionally you can add .guard or .retreat
+.nocover ; Block and Dodge automatically add Cover unless you add .nocover
+.parry ; When rolled with a Weapon you use that weapon to parry [IronClaw.weapona.parry]</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="Sheet Setup" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Some of the PC Sheet integration will work out of the box with the Iron Claw roller. Other portions require some setup or you will return nothing. Setup is straight forward for the most part.
+
+The Basics:
+If you want your die roller to have the ability to roll ability checks or skill checks, you need to add the dice to their positions in the sheet. You can add multiple dice to one entry using commas (Example: 1d4, 1d8 = 1d4+1d8).
+
+PC Name:
+Be sure to change the Name node in the General form. 
+
+Defense:
+Block and Dodge are automatically filled in each time you use .block or .dodge. You can leave these alone. You will need to fill in Cover, Soak, and Resolve.
+
+Auto Updating:
+The die roller automatically updates some of the data in your node everytime you enter a command. Your Aureals and Denarii are automatically converted, Block and Dodge, and your Total node in Damage is automatically updated. You are free to manually modify your PC sheet and when you roll a die command again the sheet data will update.
+</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="Weapons &amp; Skills" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">Weapons &amp; Skills are an extensible feature of the interactive Iron Claw PC sheet. There is no straight forward approach, only guidelines and some mandates that portions of the grids cannot be changed.
+
+Skills:
+With the Iron Claw die roller a user can roll any skill that is in the Skills grid. The default sheet shows only one empty row. Any number of rows can be added (through design mode). The name of the skill goes into the Skill Name column, and the different dice go into the Race, Careers, and Skill columns. Users should not move these columns around. The Favored, Total, Experience, and any columns added can change column positions though.
+
+When rolling a skill the user just rolls with their skill name. 
+Example: [IronClaw.hunter] rolls IronClaw's hunter skill.
+
+Weapons:
+Weapons can be a bit confusing. The weapon attack is Speed + the skill used to weild the weapon.  You need to make sure you have added a row to the Skills grid for the weapon's skill, then add that skill name to the Skill section of the weapon grid. Finally, be sure you have added the damage dice.
+
+To use your weapon the command is the name of the weapon grid. The defaults are weapona, weaponb, and weaponc .. but you can rename them. Note: To rename your weapon grid highlight it and press F2, or right click it and choose Design</text></nodehandler><nodehandler class="textctrl_handler" frame="334,152,398,69" icon="note" map="IronClaw::User Guide" module="forms" name="NameSpace 2.0" version="1.0"><text hide_title="1" multiline="1" raw_mode="0" send_button="0">The IronClaw dieroller also makes use of NameSpace 2.0. This allows you to find your sheet using NameSpace and also to call internal nodes using NameSpace. The syntax for this is extremely easy. Just use the basic roller commands with the NameSpace 2.0 sperator (::)
+
+Example Usage:
+For an example to find your character sheet if it is in the PCSheets folder node, use [PCSheet::IronClaw.command]
+
+You can find internal nodes in much the same way. To output the value of your Denarii node use [IronClaw.Purse::Denarii]
+
+NameSpace 2.0 is a really powerful advancement over it's predocessor in data is retrieved. If you want to know more about NameSpace 2.0 read the User Manual that comes with Traipse.</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="555,292,533,202" icon="note" map="IronClaw" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to the Ironclaw interactive character sheet, made for use with the Ironclaw version 1 die roller.  To get started, input all information into the character sheet just as you would a standard character sheet.
+
+Be mindful of your spelling in the skills list, as it checks the name of the skill you put in when performing operations.  I.E. if you mispelled 'dodge' as 'dogde', and then your character dodges, the roller won't see the dodge skill, and you'll roll only your speed!  For that reason, make sure to use the 'favored' column to note favored uses, so that nothing else is in the "Skill Name" column.
+
+The roller will check for the name you've designated this sheet.  So to change the name from "IronClaw", which is default, right click on the Ironclaw character sheet and select 'Design'.  In the "Tabber" field which comes up, rename the title from "IronClaw" to whatever you prefer, usually your character's first name.
+
+Need more skill slots?  That's easy, press the plus button to the left of your Ironclaw interactive character sheet, right click the 'Skills' menu and select "Design".  From there it is as easy as clicking "Add Row" as often as is needed.
+
+If you don't want this introduction text in your character sheet anymore, expand your character sheet by pressing the plus button to the left of "IronClaw" once again, right click "Introduction" at the top, and select delete.</text></nodehandler><nodehandler class="tabber_handler" frame="400,433,449,113" icon="knight" map="IronClaw" module="containers" name="Character" version="1.0"><nodehandler class="form_handler" frame="339,318,404,57" height="600" icon="chess" map="IronClaw::Character" module="forms" name="General" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Name" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Insert a publically known name here, other names should be in your character background)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Race" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Insert your race, including racial dice, here.  Races are outlined beginning on page 25 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Habitat" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Your chosen habitat goes here, your choices are determined by your race)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Senses" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input your senses here, determined by chosen race and optional racial gifts)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Career 1" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Career type, including die size, goes here.  Career listings begin at page 48 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Career 2" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Career type, including die size, goes here.  Career listings begin at page 48 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Career 3" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Career type, including die size, goes here.  Career listings begin at page 48 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::General" module="forms" name="Career 4" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Career type, including die size, goes here.  Career listings begin at page 48 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,427,653,146" height="600" icon="thief" map="IronClaw::Character" module="forms" name="Abilities" version="1.0" width="400">
+  <nodehandler class="splitter_handler" frame="429,400,0,51" horizontal="0" icon="divider" map="IronClaw::Character::Abilities" module="containers" name="Body / Speed" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Body / Speed" module="forms" name="Body" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">("d#", separate dice by comma)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Body / Speed" module="forms" name="Speed" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">("d#", separate dice by comma)</text></nodehandler></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Abilities" module="containers" name="Mind / Will" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Mind / Will" module="forms" name="Mind" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">("d#", separate dice by comma)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Mind / Will" module="forms" name="Will" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">("d#", separate dice by comma)</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Height" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 11 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Size / Weight" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 11 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Dash" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 12 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Stride" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 12 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Lift Bonus" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 12 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities" module="forms" name="Strength Dice" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Rules on page 12 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Abilities" module="containers" name="Magic Points" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Magic Points" module="forms" name="Current" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Abilities::Magic Points" module="forms" name="Maximum" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Will trait+all wizard traits)</text></nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,90,58" height="600" icon="oriental" map="IronClaw::Character" module="forms" name="Gifts / Flaws" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Gifts / Flaws" module="forms" name="Racial" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(List any racial gifts here.  Races are outlined beginning on page 25 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Gifts / Flaws" module="forms" name="Personal, Social, Esoteric" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(Gifts and flaws begin at page 79 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Gifts / Flaws" module="forms" name="External / Internal" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(Gifts and flaws begin at page 79 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,157,478,112" height="600" icon="orc" map="IronClaw::Character" module="forms" name="Damage" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Damage" module="forms" name="Fatigue" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Damage" module="containers" name="Wounds" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Damage::Wounds" module="forms" name="Current" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Damage::Wounds" module="forms" name="Maximum" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">12</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Damage" module="forms" name="Total" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">0</text></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,359,556,166" height="600" icon="questionhead" map="IronClaw::Character" module="forms" name="Self Improvement" version="1.0" width="400">
+  <nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Self Improvement" module="containers" name="Area 1" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 1" module="forms" name="Area" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input area of training)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 1" module="forms" name="Points" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input the total amount of rewards spent.  The self improvement list is explained on page 251 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Self Improvement" module="containers" name="Area 2" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 2" module="forms" name="Area" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input area of training)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 2" module="forms" name="Points" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input the total amount of rewards spent.  The self improvement list is explained on page 251 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Self Improvement" module="containers" name="Area 3" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 3" module="forms" name="Area" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input area of training)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 3" module="forms" name="Points" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input the total amount of rewards spent.  The self improvement list is explained on page 251 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="splitter_handler" horizontal="0" icon="divider" map="IronClaw::Character::Self Improvement" module="containers" name="Area 4" version="1.0">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 4" module="forms" name="Area" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input area of training)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Character::Self Improvement::Area 4" module="forms" name="Points" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input the total amount of rewards spent.  The self improvement list is explained on page 251 of the Ironclaw legacy book)</text></nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="912,400,298,112" icon="grid" map="IronClaw" module="rpg_grid" name="Skills" version="1.0">
+  <grid autosize="1" border="1">
+    <row version="1.0">
+      <cell size="97">Skill Name</cell>
+      <cell size="89">Favored</cell>
+      <cell size="56">Total</cell>
+      <cell size="63">Race Die</cell>
+    <cell size="80">Career Die 1</cell><cell size="82">Career Die 2</cell><cell size="88">Career Die 3</cell><cell size="87">Career Die 4</cell><cell>Skill</cell><cell size="68">Experience</cell></row>
+    <row version="1.0">
+      <cell />
+      <cell />
+      <cell />
+    <cell /><cell /><cell /><cell /><cell /><cell /><cell /></row>
+  <row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="tabber_handler" frame="400,189,635,126" icon="sword" map="IronClaw" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="416,139,700,381" icon="grid" map="IronClaw::Combat" module="rpg_grid" name="WeaponA" version="1.0">
+  <grid autosize="1" border="1">
+    <row version="1.0">
+      <cell>Name</cell>
+      <cell />
+    </row>
+    <row version="1.0">
+      <cell>Skill</cell>
+      <cell />
+    </row>
+  <row version="1.0"><cell>Damage</cell><cell /></row><row version="1.0"><cell>Special</cell><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="415,142,405,368" icon="grid" map="IronClaw::Combat" module="rpg_grid" name="WeaponB" version="1.0">
+  <grid autosize="1" border="1">
+    <row version="1.0">
+      <cell>Name</cell>
+      <cell />
+    </row>
+    <row version="1.0">
+      <cell>Skill</cell>
+      <cell />
+    </row>
+  <row version="1.0"><cell>Damage</cell><cell /></row><row version="1.0"><cell>Special</cell><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler><nodehandler class="rpg_grid_handler" frame="414,140,700,381" icon="grid" map="IronClaw::Combat" module="rpg_grid" name="WeaponC" version="1.0">
+  <grid autosize="1" border="1">
+    <row version="1.0">
+      <cell>Name</cell>
+      <cell />
+    </row>
+    <row version="1.0">
+      <cell>Skill</cell>
+      <cell />
+    </row>
+  <row version="1.0"><cell>Damage</cell><cell /></row><row version="1.0"><cell>Special</cell><cell /></row></grid>
+  <macros>
+    <macro name="" />
+  </macros>
+</nodehandler></nodehandler><nodehandler class="form_handler" frame="400,130,607,169" height="600" icon="spears" map="IronClaw" module="forms" name="Defense" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Initiative" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input your initiative roll in the form of "d#, d#", initiative is Speed and Mind, or Leadership and tactics, as outlined on page 163 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Block" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(This field will automatically update)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Dodge" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(This field will automatically update)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Cover" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input any cover currently provided from cloaks, shields or the like.  Detailed on page 161 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Soak" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input body dice, modified by gifts or flaws, and armor dice.  Detailed on page 165 of the Ironclaw legacy book)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Defense" module="forms" name="Resolve" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Normally Will dice added to the resolve skill, if any.  Detailed on page 164 of the Ironclaw legacy book)</text></nodehandler></nodehandler><nodehandler class="form_handler" frame="468,575,573,77" height="600" icon="flask" map="IronClaw" module="forms" name="Equipment" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Good Hand" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Weapon in your primary hand)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Off Hand" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Weapon in your off hand)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Head" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Place head armor here)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Body" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Place armor worn on the body here)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Backup" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Place backup weapon here)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Pack" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(List all other items aside from Aureals and Denarii that are in your possession here.  Make sure to calculate your total weight in stones for equipment, so as to be able to work out encumbrance)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Equipment" module="forms" name="Encumbrance" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(points away from being encumbered must be expressed as a negative, points of actual encumbrance should be expressed as a positive, use decimals not fractions)</text></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,76,0,51" height="600" icon="book" map="IronClaw" module="forms" name="Purse" version="1.0" width="400">
+  <nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Purse" module="forms" name="Aureals" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input aureals here as a number, the sheet will automatically convert denarii to aureals if the character gains 24 or more during a transaction)</text></nodehandler><nodehandler class="textctrl_handler" frame="334,115,288,148" icon="note" map="IronClaw::Purse" module="forms" name="Denarii" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">(Input denarii here as a number, the sheet will automatically convert aureals to denarii if the character's denarii go below 0 during a transaction)</text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="990,625,224,43" icon="note" map="IronClaw" module="forms" name="Character Background" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(This area can be used to write in the history of your character)</text></nodehandler><nodehandler class="textctrl_handler" frame="583,262,288,148" icon="note" map="IronClaw" module="forms" name="Character Description" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">(Use this field to create a physical description of what other people see when they look at your character, clicking the 'SEND' button will send that description ot the chat.)</text></nodehandler><nodehandler class="textctrl_handler" frame="400,454,288,148" icon="note" map="IronClaw" module="forms" name="Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">(This is where you can put adventuring notes, iether to keep a tally of adventures past, or as a reminder of things you still need to do.  I.E. - "Pick up eggs, and milk.  Destroy demon overlord.  Stop for mead on the way home.")</text></nodehandler><nodehandler class="textctrl_handler" frame="400,454,288,148" icon="note" map="IronClaw" module="forms" name="Miniatures" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">At the bottom of your character sheet is a folder called "Mini Sizes".  These are meant to be filled with mini's for use with the map.
+
+To put miniatures into the folders, first you must create or have a web-ready image.  Once you have created an image to represent your character and uploaded it to a web address, then go to the map and select the "Miniatures" tab.
+
+Paste the image URL into the url bar there and then click 'Add Miniature'.  The miniature will appear on the map screen.  Once there, right click the image on the map screen and choose 'To Gametree'.  Expand the applicable character sheet, then click and drag the image to the correct size category in the "Miniatures" section of the character sheet, when asked to add it as a child, select yes.  For best results, scale the image in an image manipulation program first, then upload.  However, having Traipse scale the image automatically is possible.  This is achieved through right clicking the image on the map, choosing 'properties' and then changing the numbers for pixel size.  This will result in a less clear image, but also requires less work to get the image to the size you want.
+
+Image sizes:
+There are 3 sizes listed in the mini's folder.  However, you can add more or use less depending on what your game requires.
+
+500 Pixels - This size is for show.  It can be useful in close-up conversations or to help people best understand how the character looks.  Not recommended for use with grids.
+
+90 pixels - Large form mini's are meant for smaller battles with less opponents, allowing for greater detailed mini's to be shown. Recommended for 120 point grids.
+
+50 pixels - Small form mini's are meant for larger battles with a greater number of opponents, the smaller size means more of the battle can be seen on the map at one time.  Recommended for 80 point grids.</text></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="IronClaw" module="containers" name="Mini Sizes" version="1.0">
+  <nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Mini Sizes" module="containers" name="500 Pixels" version="1.0">
+  <nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Miniatures" module="containers" name="Group_1" version="1.0">
+  </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Mini Sizes" module="containers" name="90 Pixels" version="1.0">
+  <nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Miniatures" module="containers" name="Group_1" version="1.0">
+  </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Mini Sizes" module="containers" name="40 Pixels" version="1.0">
+  <nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Miniatures" module="containers" name="Group_1" version="1.0">
+  </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="IronClaw::Miniatures" module="containers" name="50 Pixels" version="1.0">
+  </nodehandler></nodehandler></nodehandler>
\ No newline at end of file
--- a/orpg/tools/FlatNotebook.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/FlatNotebook.py	Sun Dec 19 22:44:36 2010 -0600
@@ -74,6 +74,7 @@
 # Beginning Of FLATNOTEBOOK wxPython Code
 #----------------------------------------------------------------------
 
+print 'Flatnotebook'
 import wx
 import random
 import math
--- a/orpg/tools/InterParse.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/InterParse.py	Sun Dec 19 22:44:36 2010 -0600
@@ -44,15 +44,16 @@
         tab.set_colors()
         tab.Post(s, send, myself)
 
-    def ParseLogic(self, s, node):
+    def ParseLogic(self, s, node=None):
         'Nodes now parse through ParsLogic. Easily add new parse rules right here!!'
-        s = self.NameSpaceE(s)
+        if not node: s = self.NameSpaceE(s)
         s = self.NameSpaceI(s, node)
-        s = self.NodeMap(s, node)
-        s = self.NodeParent(s, node.get('map'))
+        #s = self.NodeMap(s, node)
+        #s = self.NodeParent(s, node)
         return s
 
-    def Normalize(self, s, tab):
+    def Normalize(self, s, tab=False):
+        if not tab: tab = component.get('chat')
         for plugin_fname in tab.activeplugins.keys():
             plugin = tab.activeplugins[plugin_fname]
             try: s = plugin.pre_parse(s)
@@ -158,19 +159,53 @@
         anyone. Using !" :: "! will allow you to use an internal namespace from within another internal 
         namespace -- TaS, Prof. Ebral"""
         reg2 = re.compile("(!=(.*?)=!)")
-        matches = reg1.findall(s) + reg2.findall(s)
-        tree_map = node.get('map')
+        """Adding the Parent and Child references to Namespace Internal. Namespace 2.0 is powerful enough it
+        should be able to handle them with no problem. For future reference, if you are paying attention, Namespace
+        will include two methods for Internal and External. !@ :: @! and !& :: &! for External and !" :: "! and != :: =!
+        for Internal. See above Easter Egg for reasoning."""
+        reg3 = re.compile("(!!(.*?)!!)")
+        reg4 = re.compile("(!#(.*?)#!)")
+        matches = reg1.findall(s) + reg2.findall(s) + reg3.findall(s) + reg4.findall(s)
+        try: tree_map = node.get('map')
+        except: return node
         for i in xrange(0,len(matches)):
             ## Build the new tree_map
             new_map = tree_map.split('::')
+            if new_map == ['']: new_map = [node.get('name')]
             find = matches[i][1].split('::')
             ## Backwards Reference the Parent Children
             node = self.get_node(new_map)
             newstr = self.LocationCheck(node, tree_map, new_map, find)
             s = s.replace(matches[i][0], newstr, 1)
-            s = self.ParseLogic(s, node)
+            s = s.replace(u'\xa0', ' ')
+            s = self.NameSpaceI(s, node)
         return s
 
+    def NameSpaceXE(self, s):
+        reg = re.compile("(!&(.*?)&!)")
+        matches = reg.findall(s)
+        nodeable = ['rpg_grid_handler', 'container_handler', 
+                    'group_handler', 'tabber_handler', 
+                    'splitter_handler', 'form_handler', 'textctrl_handler']
+
+        for i in xrange(0,len(matches)):
+            find = matches[i][1].split('::')
+            node = component.get('tree').xml_root
+            for x in xrange(0, len(find)):
+                namespace = node.getiterator('nodehandler')
+                for node in namespace:
+                    if find[x] == node.get('name'):
+                        if node.get('class') not in nodeable: continue
+                        try:
+                            if self.FutureCheck(node, find[x+1]): break
+                            else: continue
+                        except:
+                            if x == len(find)-1:
+                                return node
+                                break
+                            else: break
+        return None
+
     def NameSpaceE(self, s):
         reg = re.compile("(!&(.*?)&!)")
         matches = reg.findall(s)
@@ -204,6 +239,7 @@
                             else: break
             if not newstr: newstr = 'Invalid Reference!'
             s = s.replace(matches[i][0], newstr, 1)
+            s = s.replace(u'\xa0', ' ') #Required for XSLT sheets
             s = self.ParseLogic(s, node)
         return s
 
@@ -224,15 +260,18 @@
         matches = reg.findall(s)
         for i in xrange(0,len(matches)):
             tree_map = node.get('map')
-            tree_map = tree_map + '::' + matches[i][1]
-            newstr = '!@'+ tree_map +'@!'
+            tree_map = str(tree_map + '::' + matches[i][1])
+            if tree_map[:2] == '::': tree_map = tree_map[2:]
+            newstr = '!@'+ str(tree_map) +'@!'
             s = s.replace(matches[i][0], newstr, 1)
             s = self.Node(s)
-            s = self.NodeParent(s, tree_map)
+            s = self.NodeParent(s, node)
         return s
 
-    def NodeParent(self, s, tree_map):
+    def NodeParent(self, s, node):
         """Parses player input for embedded nodes rolls"""
+        if node == 'Invalid Reference!': return node
+        tree_map = node.get('map')
         cur_loc = 0
         reg = re.compile("(!#(.*?)#!)")
         matches = reg.findall(s)
--- a/orpg/tools/aliaslib.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/aliaslib.py	Sun Dec 19 22:44:36 2010 -0600
@@ -473,21 +473,25 @@
         filters = xml_dom.findall("filter")
         flist = []
         self.regExList = []
-        for filter in filters:
-            flist.append(filter.get("name"))
-            rules = filter.findall("rule")
+        for f in filters:
+            flist.append(f.get("name"))
+            rules = f.findall("rule")
             sub = []
-            for rule in rules: sub.append([self.MakeSafeHTML(rule.get("match")), 
+            for rule in rules: 
+                sub.append([self.MakeSafeHTML(rule.get("match")), 
                                         self.MakeSafeHTML(rule.get("sub"))])
             self.regExList.append(sub)
         self.filterList = flist
         self.alias = 0
         self.filter = 0
 
-    def MakeSafeHTML(self, str):
-        return str.replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">").replace("&#39;", "'")
-    def MakeHTMLSafe(self, str):
-        return str.replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;").replace("'", "&#39;")
+    def MakeSafeHTML(self, s):
+        if s == None: return ''
+        return s.replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">").replace("&#39;", "'")
+
+    def MakeHTMLSafe(self, s):
+        return s.replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;").replace("'", "&#39;")
+
     def ImportFromTree(self, xml_dom):
         oldfilename = self.filename
         if xml_dom.get('name') == 'Alias Library':
--- a/orpg/tools/orpg_settings.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/orpg_settings.py	Sun Dec 19 22:44:36 2010 -0600
@@ -33,7 +33,8 @@
 
 from orpg.tools.orpg_log import logger
 from orpg.tools.validate import validate
-from orpg.orpg_xml import xml
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 from orpg.tools.settings import settings
 
 class orpgSettingsWnd(wx.Dialog):
@@ -70,29 +71,28 @@
     def build_gui(self):
         validate.config_file("settings.xml","default_settings.xml")
         filename = dir_struct["user"] + "settings.xml"
-        temp_file = open(filename)
-        temp_file.close()
-        children = self.settings.xml_dom._get_childNodes()
-        for c in children: self.build_window(c,self.tabber)
+        temp_file = parse(filename)
+        children = self.settings.xml_dom.getchildren()
+        for c in children: self.build_window(c, self.tabber)
 
     def build_window(self, xml_dom, parent_wnd):
-        name = xml_dom._get_nodeName()
+        name = xml_dom.tag
         #container = 0
         if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd)
         return temp_wnd
 
     def do_tab_window(self, xml_dom, parent_wnd):
-        type = xml_dom.getAttribute("type")
-        name = xml_dom.getAttribute("name")
+        type = xml_dom.get("type")
+        name = xml_dom.get("name")
 
         if type == "grid":
             temp_wnd = self.do_grid_tab(xml_dom, parent_wnd)
             parent_wnd.AddPage(temp_wnd, name, False)
         elif type == "tab":
             temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON)
-            children = xml_dom._get_childNodes()
+            children = xml_dom.getchildren()
             for c in children:
-                if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd)
+                if c.tag == "tab": self.do_tab_window(c, temp_wnd)
             temp_wnd.SetSelection(0)
             parent_wnd.AddPage(temp_wnd, name, False)
         elif type == "text":
@@ -103,12 +103,12 @@
 
     def do_grid_tab(self, xml_dom, parent_wnd):
         settings = []
-        children = xml_dom._get_childNodes()
+        children = xml_dom.getchildren()
         for c in children:
-            name = c._get_nodeName()
-            value = c.getAttribute("value")
-            help = c.getAttribute("help")
-            options = c.getAttribute("options")
+            name = c.tag
+            value = c.get("value")
+            help = c.get("help")
+            options = c.get("options")
             settings.append([name, value, options, help])
         temp_wnd = settings_grid(parent_wnd, settings, self.changes)
         return temp_wnd
@@ -309,4 +309,3 @@
         for i in range(0,cols): self.SetColSize(i,col_w)
         self.Refresh()
 
-#settings = orpg.tools.settings.Settings()
--- a/orpg/tools/scriptkit.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/scriptkit.py	Sun Dec 19 22:44:36 2010 -0600
@@ -30,7 +30,7 @@
 
 import time
 from orpg.orpg_windows import *
-from orpg.orpg_xml import *
+#from orpg.orpg_xml import *
 from orpg.orpg_wx import *
 import orpg.chat.chat_msg
 
@@ -45,7 +45,7 @@
         self.map = component.get( 'map' )
         self.settings = component.get( 'settings' )
         self.session = component.get('session')
-        self.xml = component.get('xml')
+        #self.xml = component.get('xml')
 
     def addMiniatureToMap( self, min_label, min_url, unique=0 ):
         """Adds a new miniature icon to the map.  Miniature <em>will</em> be labeled unless autolabel is
--- a/orpg/tools/settings.py	Wed May 05 08:55:51 2010 -0500
+++ b/orpg/tools/settings.py	Sun Dec 19 22:44:36 2010 -0600
@@ -2,41 +2,32 @@
 
 from orpg.tools.orpg_log import logger
 from orpg.tools.validate import validate
-from orpg.orpg_xml import xml
+from xml.etree.ElementTree import ElementTree, Element, parse
+from xml.etree.ElementTree import fromstring, tostring
 from orpg.orpgCore import component
 from orpg.dirpath import dir_struct
 
 class Settings:
     def __init__(self):
-        self.xml = component.get("xml")
         self.changes = []
         validate.config_file("settings.xml","default_settings.xml")
         self.filename = dir_struct["user"] + "settings.xml"
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-
-        self.xml_dom = xml.parseXml(txt)
-
-        if self.xml_dom is None: self.rebuildSettings()
-        self.xml_dom = self.xml_dom._get_documentElement()
+        xml_dom = parse(dir_struct["user"] + "settings.xml")
+        if xml_dom == None: self.rebuildSettings()
+        else: self.xml_dom = xml_dom.getroot()
 
     def rebuildSettings(self):
         logger.info("Settings file has be corrupted, rebuilding settings.", True)
         try: os.remove(self.filename)
         except: pass
-
         validate.config_file("settings.xml","default_settings.xml")
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-        self.xml_dom = xml.parseXml(txt)
+        self.xml_dom = parse(self.filename).getroot()
 
     def get_setting(self, name): ##Depricated
         return self.get(name)
 
     def get(self, name): 
-        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
+        try: return self.xml_dom.getiterator(name)[0].get("value")
         except: return 0
 
     def get_setting_keys(self): ##Depricated
@@ -44,30 +35,30 @@
 
     def get_keys(self):
         keys = []
-        tabs = self.xml_dom.getElementsByTagName("tab")
+        tabs = self.xml_dom.getiterator("tab")
         for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("type") == 'grid':
-                children = tabs[i]._get_childNodes()
-                for c in children: keys.append(c._get_tagName())
+            if tabs[i].get("type") == 'grid':
+                children = tabs[i].getchildren()
+                for c in children: keys.append(c.tag)
         return keys
 
     def set_setting(self, name, value): ##Depricated
         self.change(name, value)
 
     def change(self, name, value):
-        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
+        self.xml_dom.getiterator(name)[0].set("value", value)
 
     def add_setting(self, tab, setting, value, options, help): ##Depricated
         return self.add(tab, setting, value, options, help)
 
     def add(self, tab, setting, value, options, help):
-        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
-        tabs = self.xml_dom.getElementsByTagName("tab")
-        newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
-                                        options + '" help="' + help + '" />')._get_documentElement()
+        if len(self.xml_dom.getiterator(setting)) > 0: return False
+        tabs = self.xml_dom.getiterator("tab")
+        newsetting = fromstring('<' + setting + ' value="' + value + '" options="' + 
+                                        options + '" help="' + help + '" />')
         for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
-                tabs[i].appendChild(newsetting)
+            if tabs[i].get("name") == tab and tabs[i].get("type") == 'grid':
+                tabs[i].append(newsetting)
                 return True
         return False
 
@@ -75,49 +66,44 @@
         tab_xml = '<tab '
         if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
         else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
-        newtab = xml.parseXml(tab_xml)._get_documentElement()
+        newtab = fromstring(tab_xml)
         if parent != None:
-            tabs = self.xml_dom.getElementsByTagName("tab")
+            tabs = self.xml_dom.getiterator("tab")
             for i in xrange(0, len(tabs)):
-                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
-                    children = tabs[i]._get_childNodes()
+                if tabs[i].get("name") == parent and tabs[i].get("type") == 'tab':
+                    children = tabs[i].getchildren()
                     for c in children:
-                        if c.getAttribute("name") == tabname: return False
-                    tabs[i].appendChild(newtab)
+                        if c.get("name") == tabname: return False
+                    tabs[i].append(newtab)
                     return True
         else:
-            children = self.xml_dom._get_childNodes()
+            children = self.xml_dom.getchildren()
             for c in children:
-                if c.getAttribute("name") == tabname: return False
-            self.xml_dom.appendChild(newtab)
+                if c.get("name") == tabname: return False
+            self.xml_dom.append(newtab)
             return True
         return False
 
     def updateIni(self):
         defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
-        temp_file = open(defaultFile)
-        txt = temp_file.read()
-        temp_file.close()
-        default_dom = xml.parseXml(txt)._get_documentElement()
-        for child in default_dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
-        default_dom.unlink()
+        default_dom = parse(defaultfile)
+        for child in default_dom.getchildren():
+            if child.tag == 'tab': self.proccessChildren(child)
 
     def proccessChildren(self, dom, parent=None):
-        if dom._get_tagName() == 'tab':
-            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
+        if dom.tag == 'tab': self.add_tab(parent, dom.get("name"), dom.get("type"))
 
-        for child in dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes():
-                self.proccessChildren(child, dom.getAttribute("name"))
+        for child in dom.getchildren():
+            if child.tag == 'tab': self.proccessChildren(child, dom.get("name"))
             else:
-                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
-                                child.getAttribute("value"), child.getAttribute("options"), 
-                                child.getAttribute("help"))
+                self.add_setting(dom.get("name"), child.tag, 
+                                child.get("value"), child.get("options"), 
+                                child.get("help"))
 
     def save(self):
+        #self.xml_dom.write(self.filename)
         temp_file = open(self.filename, "w")
-        temp_file.write(xml.toxml(self.xml_dom,1))
+        temp_file.write(tostring(self.xml_dom))
         temp_file.close()
 
 settings = Settings()
--- a/plugins/xxhiddendice.py	Wed May 05 08:55:51 2010 -0500
+++ b/plugins/xxhiddendice.py	Sun Dec 19 22:44:36 2010 -0600
@@ -1,6 +1,8 @@
 import os, re, wx
 import orpg.pluginhandler
 from orpg.tools.InterParse import Parse
+from orpg.dieroller.base import die_rollers
+from orpg.dieroller.utils import roller_manager
 
 class Plugin(orpg.pluginhandler.PluginHandler):
     # Initialization subroutine.
@@ -21,7 +23,7 @@
         #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
         #to set their proper values.
         self.hiddenrolls = []
-        self.dicere = "\{([0-9]*d[0-9]*.+)\}"
+        #self.dicere = "\{([0-9]*d[0-9]*.+)\}"
 
     def plugin_menu(self):
         self.menu = wx.Menu()
@@ -40,12 +42,18 @@
 
     def pre_parse(self, text):
         if self.toggle.IsChecked() == True:
-            m = re.search(self.dicere, text)
+            ## Changes added for non standard dice rolls. Prof.Ebral (TaS)
+            math = '[\(0-9\/\*\-\+\)]+'
+            dicere = '\{('+math+'d\s*([0-9]+|'+math+'|[fF]))\}'
+            m = re.search(dicere, text)
+            if m is None:
+                dicere = '\{('+die_rollers._rollers[roller_manager().getRoller()].regExpression+')\}'
+                m = re.search(dicere, text)
             while m:
                 roll = "[" + m.group(1) + "]"
                 self.hiddenrolls += [Parse.Dice(roll)]
                 text = text[:m.start()] + "(hidden roll)" + text[m.end():]
-                m = re.search(self.dicere, text)
+                m = re.search(dicere, text)
         return text
 
     def post_msg(self, text, myself):
--- a/plugins/xxooc.py	Wed May 05 08:55:51 2010 -0500
+++ b/plugins/xxooc.py	Sun Dec 19 22:44:36 2010 -0600
@@ -1,4 +1,4 @@
-import os
+from orpg.tools.InterParse import Parse
 import orpg.pluginhandler
 
 class Plugin(orpg.pluginhandler.PluginHandler):
@@ -8,7 +8,6 @@
     # !chat : instance of the chat window to write to
     def __init__(self, plugindb, parent):
         orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
-
         # The Following code should be edited to contain the proper information
         self.name = 'OOC Comments Tool'
         self.author = 'mDuo13'
@@ -17,16 +16,14 @@
 
     def plugin_enabled(self):
         #This is where you set any variables that need to be initalized when your plugin starts
-
         self.plugin_addcommand('/ooc', self.on_ooc, 'message - This puts (( message )) to let other players know you are talking out of character')
 
 
     def plugin_disabled(self):
         #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
         #such as closing windows created by the plugin
-
         self.plugin_removecmd('/ooc')
 
     def on_ooc(self, cmdargs):
         #this is just an example function for a command you create create your own
-        self.chat.ParsePost('(( ' + cmdargs + ' ))', 1, 1)
+        Parse.Post('(( ' + cmdargs + ' ))', False, True, True)
--- a/plugins/xxstdnamespace.py	Wed May 05 08:55:51 2010 -0500
+++ b/plugins/xxstdnamespace.py	Sun Dec 19 22:44:36 2010 -0600
@@ -21,15 +21,11 @@
         self.help += 'is not calculated when using the Standard syntax. References must '
         self.help += 'have a unique name.'
 
-        self.NameSpaceE = Parse.NameSpaceE
-        self.parseMethods = {'Traipse': self.NameSpaceE, 'Standard': self.NameSpaceS}
+        self.parseMethods = {'Traipse': Parse.NameSpaceE, 'Standard': self.NameSpaceS}
 
     def NameSpaceS(self, s): ## Re define NameSpace External
-        reg1 = re.compile("(!@(.*?)@!)") ## Include 'Standard' method
+        reg1 = re.compile("(!@(.*?)@!)") ## Inlcude 'Standard' method
         reg2 = re.compile("(!&(.*?)&!)")
-        ## Before anyone rags on me about how this is a useless plugin, or that two methods are confusing,
-        ## consider that this will be fully integrated later. Then consider that you can now create a reference
-        ## with a reference. !@ :: !& :: &! :: @!
         matches = reg1.findall(s) + reg2.findall(s)
         newstr = False
         nodeable = ['rpg_grid_handler', 'container_handler', 
@@ -40,7 +36,7 @@
             node = component.get('tree').xml_root
             if not iselement(node): 
                 s = s.replace(matches[i][0], 'Invalid Reference!', 1); 
-                s = self.NameSpaceS(s)
+                s = Parse.NameSpaceE(s)
                 return s
             for x in xrange(0, len(find)):
                 namespace = node.getiterator('nodehandler')
@@ -48,7 +44,7 @@
                     if find[x] == node.get('name'):
                         if node.get('class') not in nodeable: continue
                         if node.get('class') == 'rpg_grid_handler':
-                            try: newstr = Parse.NameSpaceGrid(find[x+1], node); break
+                            try: newstr = self.NameSpaceGrid(find[x+1], node); break
                             except: newstr = 'Invalid Grid Reference!'
                         try:
                             if Parse.FutureCheck(node, find[x+1]): break
--- a/upmana/updatemana.py	Wed May 05 08:55:51 2010 -0500
+++ b/upmana/updatemana.py	Sun Dec 19 22:44:36 2010 -0600
@@ -1,3 +1,4 @@
+from __future__ import with_statement
 import wx, sys, os #just .sep maybe
 from manifest import manifest
 import shutil
@@ -129,6 +130,21 @@
         else: manifest.SetString("updatemana", "no_update", "off")
 
     def Update(self, evt=None):
+        with open(sys.path[2]+os.sep+'location.py', 'rb') as f: old_location = f.read()
+        ## This new location file update allows for a more portable way to start Traipse. It's aimed at Linux users.
+        new_location = """import sys
+import os
+
+dyn_dir = 'System'
+_home = sys.path[0]
+_userbase_dir = _home + os.sep + dyn_dir
+sys.path.append(_userbase_dir)
+try: os.chdir(_userbase_dir)
+except: print 'Failed to find ' + _userbase_dir + '\\nHopefuly you are running setup.py which would make this error normal.'"""
+
+        if new_location != old_location:
+            with open(sys.path[2]+os.sep+'location.py', 'w') as f: f.write(new_location)
+
         self.ui = ui.ui()
         self.repo = hg.repository(self.ui, ".")
         self.c = self.repo.changectx('tip')
@@ -160,7 +176,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def Finish(self, evt=None):
@@ -194,7 +210,7 @@
         for t in types:
             self.btnName = str(t)
             self.btn[self.id] = wx.RadioButton(dlg, wx.ID_ANY, str(t), name=self.btnName)
-            if self.btnName == self.current: self.btn[self.id].SetValue(True)
+            if self.btnName == self.current: self.btn[self.id].SetValue(True); self.current_id = self.id
             self.btnlist[self.id] = self.btnName
             dlgsizer.Add(self.btn[self.id], (row, col))
             col += 1; self.id += 1
@@ -212,7 +228,16 @@
 
     def PackageSet(self, event):
         for btn in self.btn:
-            if self.btn[btn].GetValue() == True: self.current = self.btnlist[btn]
+            if self.btn[btn].GetValue() == True:
+                if self.btnlist[btn] == 'pious-paladin':
+                    try: from PyQt4 import QtCore
+                    except:
+                        error = "'Pious Paladin' requires PyQt 4.6. For stability you will not be able to update."
+                        dlg = wx.MessageDialog(None, error, 'Failed PyQt Test', wx.OK | wx.ICON_ERROR)
+                        dlg.ShowModal()
+                        self.btn[self.current_id].SetValue(True)
+                        self.current = self.btnlist[self.current_id]
+                else: self.current = self.btnlist[btn]
 
         branches = self.repo.branchtags()
         heads = dict.fromkeys(self.repo.heads(), 1)
@@ -622,7 +647,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def get_packages(self, type=None):
@@ -818,7 +843,7 @@
         manifest = open(self.filename)
         self.ignorelist = []
         ignore = manifest.readlines()
-        for i in ignore: print i; self.ignorelist.append(str(i[:len(i)-1]))
+        for i in ignore: self.ignorelist.append(str(i[:len(i)-1]))
         manifest.close()
 
     def OnExit(self):