Mercurial > traipse
view orpg/templates/nodes/ShapeShifter.xml @ 36:d02e9197c066 ornery-orc
Traipse 'OpenRPG' {101220-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 19 Dec 2010 22:44:36 -0600 |
parents | |
children |
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<nodehandler class="tabber_handler" frame="808,494,370,88" icon="cyborg" map="" module="containers" name="ShapeShifter" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="ShapeShifter" module="forms" name="The Shape Shifter" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">What is the Shape Shifter The Shape Shifter node is a special node based off the 4e PC Sheet that comes with Traipse. The shape shifter uses a special feature in Traipse's Namespace 2.0 that allows it to reference nodes from inside another reference. How does this node work? The Abilities grid actually references the Shapes::Shape node to find the Shape your PC is currently in. The default is Human. Inside the Shapes container different grids for Abilities can be placed and the text inside the Shape can be changed to use a new Abilities grid. Using the Node: Using the node is simple. Just clone the 'Human' grid, modify the base ability scores, and then rename the grid to the desired shape. When you want your character to become that shape, change the text in the Shape node to the name of the desired shape. When making references always reference the Abilities grid as that is the one that will update with the current shape.</text></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="ShapeShifter" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Skills" version="1.0"> <list raw_mode="1" send_button="1" type="2"> <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option> <option caption="Hide" selected="1" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option> <option caption="Spot" selected="0" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option> </list> </nodehandler> <nodehandler class="listbox_handler" frame="400,400,203,152" icon="gear" map="ShapeShifter::Rollers" module="forms" name="Attacks" version="1.0"> <list raw_mode="1" send_button="1" type="1"> <option caption="Sword Attack" selected="1" value=""><b>Attack</b> !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option> <option caption="Mace Attack" selected="0" value=""><b>Attack</b> !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option> <option caption="Uncreated" selected="0" value="">Option Text III</option> </list> </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="ShapeShifter::Rollers" module="containers" name="Powers" version="1.0"> <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="At Wills" version="1.0"> <list raw_mode="1" send_button="1" type="3"> <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Encounters" version="1.0"> <list raw_mode="1" send_button="1" type="3"> <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="ShapeShifter::Rollers::Powers" module="forms" name="Dailys" version="1.0"> <list raw_mode="1" send_button="1" type="3"> <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list> </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="ShapeShifter" module="forms" name="General" version="1.0" width="400"> <nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Name" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Player" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Race" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="ShapeShifter::General" module="forms" name="Class" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Level" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">1</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="ShapeShifter::General" module="forms" name="Tier" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">1</text> </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="603,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Weapons" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Combat::Weapons" version="1.0"> <cell>Weapon</cell> <cell>Damage</cell> </row> <row map="ShapeShifter::Combat::Weapons" version="1.0"> <cell>Sword</cell> <cell>d6</cell> </row> <row map="ShapeShifter::Combat::Weapons" version="1.0"><cell>Mace</cell><cell>d8</cell></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Weapons" version="1.0"><cell /><cell /></row></grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="To Hit" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Combat::To Hit" version="1.0"> <cell>Armor</cell> <cell size="360">Bonus</cell> </row> <row map="ShapeShifter::Combat::To Hit" version="1.0"> <cell>Total</cell> <cell>!=To Hit::3,2=! + !=To Hit::4,2=!</cell> </row> <row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>BAB</cell><cell>15</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::To Hit" version="1.0"><cell /><cell /></row></grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="AC Bonus" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Combat::AC Bonus" version="1.0"> <cell>Armor</cell> <cell size="225">Bonus</cell> </row> <row map="ShapeShifter::Combat::AC Bonus" version="1.0"> <cell>Total</cell> <cell>!=AC Bonus::3,2=!+!=AC Bonus::4,2=!</cell> </row> <row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Armor</cell><cell>!=Armor::2,2=!</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell>Misc</cell><cell>0</cell></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::AC Bonus" version="1.0"><cell /><cell /></row></grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Armor" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Combat::Armor" version="1.0"> <cell>Armor</cell> <cell size="183">Bonus</cell> </row> <row map="ShapeShifter::Combat::Armor" version="1.0"> <cell>Total</cell> <cell>!=Armor::3,2=!</cell> </row> <row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Base</cell><cell>10</cell></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Armor</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell>Shield</cell><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row><row map="ShapeShifter::Combat::Armor" version="1.0"><cell /><cell /></row></grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="ShapeShifter::Combat" module="rpg_grid" name="Feats" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Combat::Feats" version="1.0"> <cell>Armor</cell> <cell size="106">Bonus</cell> <cell>Descripton</cell></row> <row map="ShapeShifter::Combat::Feats" version="1.0"> <cell>Total</cell> <cell>!=Feats::3,2=!</cell> <cell /></row> <row map="ShapeShifter::Combat::Feats" version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row><row map="ShapeShifter::Combat::Feats" version="1.0"><cell /><cell /><cell /></row></grid> <macros> <macro name="" /> </macros> </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,285,109" icon="grid" map="ShapeShifter" module="rpg_grid" name="Abilities" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Str</cell> <cell size="154">!=!"Shape"!::1,2=!</cell> <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Dex</cell> <cell>!=!"Shape"!::2,2=!</cell> <cell>(!=Abilities::(2,2)=!-10)/2</cell></row> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Con</cell> <cell>!=!"Shape"!::3,2=!</cell> <cell>(!=Abilities::(3,2)=!-10)/2</cell></row> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Int</cell> <cell>!=!"Shape"!::4,2=!</cell> <cell>(!=Abilities::(4,2)=!-10)/2</cell></row> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Wis</cell> <cell>!=!"Shape"!::5,2=!</cell> <cell>(!=Abilities::(5,2)=!-10)/2</cell></row> <row map="ShapeShifter::Abilities" version="1.0"> <cell>Cha</cell> <cell>!=!"Shape"!::6,2=!</cell> <cell>(!=Abilities::(6,2)=!-10)/2</cell></row> </grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter" module="containers" name="Shapes" version="1.0"><nodehandler class="textctrl_handler" frame="334,115,539,196" icon="note" map="ShapeShifter::Shapes" module="forms" name="Shape" version="1.0"><text hide_title="0" multiline="0" raw_mode="0" send_button="0">Human</text></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Bear" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Str</cell> <cell>24</cell> <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Dex</cell> <cell>24</cell> <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Con</cell> <cell>24</cell> <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Int</cell> <cell>24</cell> <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Wis</cell> <cell>24</cell> <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Bear" version="1.0"> <cell>Cha</cell> <cell>24</cell> <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row> </grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,774,157" icon="grid" map="ShapeShifter::Shapes" module="rpg_grid" name="Human" version="1.0"> <grid autosize="1" border="1"> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Str</cell> <cell>8</cell> <cell size="197">(!=!"Shape"!::(1,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Dex</cell> <cell>8</cell> <cell>(!=!"Shape"!::(2,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Con</cell> <cell>8</cell> <cell>(!=!"Shape"!::(3,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Int</cell> <cell>8</cell> <cell>(!=!"Shape"!::(4,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Wis</cell> <cell>8</cell> <cell>(!=!"Shape"!::(5,2)=!-10)/2</cell></row> <row map="ShapeShifter::Shapes::Human" version="1.0"> <cell>Cha</cell> <cell>8</cell> <cell>(!=!"Shape"!::(6,2)=!-10)/2</cell></row> </grid> <macros> <macro name="" /> </macros> </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="ShapeShifter" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::At Wills::0" module="forms" name="At Will" version="1.0"> <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0"> <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="ShapeShifter::Utilities::Dailys::0" module="forms" name="Daily" version="1.0"> <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="ShapeShifter::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 1" version="1.0"> <text multiline="1" raw_mode="0" send_button="0">Nothing</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Back pack" module="forms" name="Slot 2" version="1.0"> <text multiline="1" raw_mode="0" send_button="0">Nothing</text> </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="ShapeShifter::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 1" version="1.0"> <text multiline="1" raw_mode="0" send_button="0">Nothing</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="ShapeShifter::Inventory::Belt" module="forms" name="Slot 2" version="1.0"> <text multiline="1" raw_mode="0" send_button="0">Nothing</text> </nodehandler></nodehandler></nodehandler></nodehandler>