view orpg/gametree/nodehandlers/containers.py @ 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
parents fc48380f0c9f
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: containers.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: containers.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: The file contains code for the container nodehandlers
#


from core import *
from wx.lib.splitter import MultiSplitterWindow
from orpg.tools.orpg_log import logger
from orpg.orpgCore import component

##########################
##  base container
##########################

class container_handler(node_handler):
    """ should not be used! only a base class!
    <nodehandler name='?'  module='core' class='container_handler'  />
    """
    def __init__(self, xml, tree_node):
        node_handler.__init__(self, xml, tree_node)
        self.load_children()

    def load_children(self):
        for child_xml in self.xml: self.tree.load_xml(child_xml,self.mytree_node)

    def check_map_aware(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if hasattr(node,"map_aware") and node.map_aware(): node.on_send_to_map(evt)

    def on_send_to_map(self, evt):
        self.tree.traverse(self.mytree_node, self.check_map_aware, evt) 

    def checkChildToMap(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if hasattr(node,"map_aware") and node.map_aware(): self.mapcheck = True

    def checkToMapMenu(self):
        self.mapcheck = False
        self.tree.traverse(self.mytree_node, self.checkChildToMap)
        return self.mapcheck

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return
        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
        prev_sib = self.tree.GetPrevSibling(drag_obj.mytree_node)
        if opt == wx.YES:
            drop_xml = self.tree.drag_obj.delete()
            self.xml.insert(0, drop_xml)
            self.tree.load_xml(drop_xml, self.mytree_node, drag_drop=True)
        elif opt == wx.NO: node_handler.on_drop(self,evt)

    def gen_html(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        self.html_str += "<p>" + node.tohtml()
        
    def tohtml(self):
        self.html_str = "<table border='1' ><tr><td>"
        self.html_str += "<b>"+self.xml.get("name") + "</b>"
        self.html_str += "</td></tr>\n"
        self.html_str += "<tr><td>"
        self.tree.traverse(self.mytree_node, self.gen_html, recurse=False)
        self.html_str += "</td></tr></table>"
        return self.html_str

    def get_size_constraint(self):
        return 2


##########################
## group node handler
##########################
class group_handler(container_handler):
    """ group nodehandler to be used as a placeholder for other nodehandlers.
        This handler will continue parsing child xml data.
        <nodehandler name='?'  module='core' class='group_handler'  />
    """
    def __init__(self, xml, tree_node):
        container_handler.__init__(self, xml, tree_node)

    def load_children(self):
        self.atts = None
        for child_xml in self.xml:
            if child_xml.tag == "group_atts": #having the group attributes as a child is bad!
                self.xml.remove(child_xml)
            elif child_xml: self.tree.load_xml(child_xml, self.mytree_node)
        if not self.xml.get('cols'): self.xml.set('cols', '1')
        if not self.xml.get('border'): self.xml.set('border', '1')

    def get_design_panel(self,parent):
        return group_edit_panel(parent,self)

    def on_use(self,evt):
        return

    def gen_html(self, treenode, evt):
        node = self.tree.GetPyData(treenode)
        if self.i  not in self.tdatas: self.tdatas[self.i] = ''
        self.tdatas[self.i] += "<P>" + node.tohtml()
        self.i += 1
        if self.i >= self.cols: self.i = 0

    def tohtml(self):
        cols = self.xml.get("cols")
        border = self.xml.get("border")
        self.html_str = "<table border='"+border+"' ><tr><td colspan='"+cols+"'>"
        self.html_str += "<font size=4>"+self.xml.get("name") + "</font>"
        self.html_str += "</td></tr>\n<tr>"
        self.cols = int(cols)
        self.i = 0
        self.tdatas = {}
        self.tree.traverse(self.mytree_node, self.gen_html, recurse=False)
        for td in self.tdatas: self.html_str += "<td valign='top' >" + self.tdatas[td] + "</td>\n";
        self.html_str += "</tr></table>"
        return self.html_str

GROUP_COLS = wx.NewId()
GROUP_BOR = wx.NewId()

class group_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        self.outline = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Group"), wx.VERTICAL)

        sizer = wx.BoxSizer(wx.VERTICAL)
        self.text = {P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')) }
        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))

        radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"])
        cols = handler.xml.get("cols")
        if cols != "": radio_c.SetSelection(int(cols)-1)

        radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"])
        border = handler.xml.get("border")
        if border != "": radio_b.SetSelection(int(border))

        sizer.Add(radio_c, 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(radio_b, 0, wx.EXPAND)

        self.outline.Add(sizer, 0)
        self.sizer = self.outline
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()
        parent.SetSize(self.GetBestSize())
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS)

    def on_radio_box(self,evt):
        id = evt.GetId()
        index = evt.GetInt()
        if id == GROUP_COLS: self.handler.xml.set("cols",str(index+1))
        elif id == GROUP_BOR: self.handler.xml.set("border",str(index))

    def on_text(self,evt):
        id = evt.GetId()
        if id == P_TITLE:
            txt = self.text[id].GetValue()
            if txt != "":
                #self.handler.xml.set('name',txt)
                self.handler.rename(txt)



##########################
## tabber node handler
##########################
class tabber_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='tabber_handler'  />"""

    def __init__(self, xml, tree_node):
        container_handler.__init__(self, xml, tree_node)

    def get_design_panel(self, parent):
        return tabbed_panel(parent, self, 1)

    def get_use_panel(self, parent):
        return tabbed_panel(parent, self, 0)


class tabbed_panel(orpgTabberWnd):
    def __init__(self, parent, handler, mode):
        orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON)
        self.handler = handler
        self.parent = parent
        if mode == 1: self.AddPage(tabbed_edit_panel(parent, handler), 'Tabber', False)
        handler.tree.traverse(handler.mytree_node, self.pick_panel, mode, False)
        parent.SetSize(self.GetBestSize())

    def pick_panel(self, treenode, mode):
        node = self.handler.tree.GetPyData(treenode)

        if mode == 1: panel = node.get_design_panel(self)
        else: panel = node.get_use_panel(self)
        name = node.xml.get("name")
        if name == None: ## Fixes broken 3e Inventory child
            if node.xml.tag == 'inventory':
                node.xml.set('name', 'Inventory')
                name = "Inventory"
                logger.info('A corrective action was take to a 3e PC Sheet', True)
                component.get('frame').TraipseSuiteWarn('item')
        if panel: self.AddPage(panel, name, False)

class tabbed_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1, style=FNB.FNB_NO_X_BUTTON)
        self.handler = handler
        self.parent = parent
        main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Tabber"), wx.VERTICAL)
        self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))
        main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        main_sizer.Add(self.title, 0, wx.EXPAND)
        self.SetSizer(main_sizer)
        self.SetAutoLayout(True)
        self.Fit()
        parent.SetSize(self.GetBestSize())
        self.Bind(wx.EVT_TEXT, self.on_text, id=1)

    def on_text(self,evt):
        txt = self.title.GetValue()
        if txt != "":
            #self.handler.xml.set('name',txt)
            self.handler.rename(txt)


#################################
## Splitter container
#################################

class splitter_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='splitter_handler'  />"""

    def __init__(self,xml,tree_node):
        container_handler.__init__(self,xml,tree_node)

    def load_children(self):
        self.atts = None
        for child_xml in self.xml:
            if child_xml.tag == "splitter_atts": print 'splitter_atts exist!'; self.xml.remove(child_xml) #Same here!
            elif child_xml: self.tree.load_xml(child_xml,self.mytree_node)
        if not self.xml.get('horizontal'): self.xml.set('horizontal', '0')

    def get_design_panel(self,parent):
        return self.build_splitter_wnd(parent, 1)

    def get_use_panel(self,parent):
        return self.build_splitter_wnd(parent, 0)

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        container_handler.on_drop(self,evt)

    def build_splitter_wnd(self, parent, mode):
        self.parent = parent
        self.split = self.xml.get("horizontal")
        self.pane = splitter_panel(parent, self, mode)
        self.frame = self.pane.frame
        self.splitter = MultiSplitterWindow(self.pane, -1, 
                        style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME)
        self.splitter.parent = self
        if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL)
        else: self.splitter.SetOrientation(wx.HORIZONTAL)
        self.tree.traverse(self.mytree_node, self.doSplit, mode, False) 
        self.pane.sizer.Add(self.splitter, -1, wx.EXPAND)
        self.pane.SetAutoLayout(True)
        self.pane.Fit()
        parent.SetSize(self.pane.GetSize())
        return self.pane

    def doSplit(self, treenode, mode):
        node = self.tree.GetPyData(treenode)
        if mode == 1: tmp = node.get_design_panel(self.splitter)
        else: tmp = node.get_use_panel(self.splitter)
        if self.split == '1': sash = self.frame.GetSize()[1]/len(self.xml.findall('nodehandler'))
        else: sash = self.frame.GetSize()[0]/len(self.xml.findall('nodehandler'))
        self.splitter.AppendWindow(tmp, sash)

    def get_size_constraint(self):
        return 1

class splitter_panel(wx.Panel):
    def __init__(self, parent, handler, mode):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent
        self.handler = handler
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        if mode == 0: self.title = wx.StaticText(self, 1, handler.xml.get('name'))
        elif mode == 1: self.title = wx.TextCtrl(self, 1, handler.xml.get('name'))
        self.frame = self.GetParent()
        while self.frame.GetName() != 'frame':
            self.frame = self.frame.GetParent()

        if mode == 1:
            self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split")
            hoz = self.handler.xml.get("horizontal")
            if hoz == '1': self.hozCheck.SetValue(True)
            else: self.hozCheck.SetValue(False)

        if mode == 1: self.sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        self.sizer.Add(self.title, 0)
        if mode == 1: self.sizer.Add(self.hozCheck, 0, wx.EXPAND)
        self.sizer.Add(wx.Size(10,0))

        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Bind(wx.EVT_TEXT, self.on_text, id=1)
        if mode == 1: self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId())

    def on_check_box(self,evt):
        state = self.hozCheck.GetValue()
        if state: self.handler.xml.set("horizontal", "1")
        else: self.handler.xml.set("horizontal", "0")

    def on_text(self,evt):
        txt = self.title.GetValue()
        if txt != "":
            #self.handler.xml.set('name',txt)
            self.handler.rename(txt)