view orpg/gametree/nodehandlers/rpg_grid.py @ 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
parents fc48380f0c9f
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: rpg_grid.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: The file contains code for the grid nodehanlers
#

__version__ = "$Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from core import *
from forms import *
from orpg.tools.orpg_log import debug
from orpg.tools.InterParse import Parse

class rpg_grid_handler(node_handler):
    """ Node handler for rpg grid tool
<nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'>
  <grid border='' autosize='1' >
    <row>
      <cell size='?'></cell>
      <cell></cell>
    </row>
    <row>
      <cell></cell>
      <cell></cell>
    </row>
  </grid>
  <macros>
    <macro name=''/>
  </macros>
</nodehandler>
    """
    def __init__(self,xml,tree_node):
        node_handler.__init__(self,xml,tree_node)
        self.grid = self.xml.find('grid')
        if self.grid.get("border") == "": self.grid.set("border","1")
        if self.grid.get("autosize") == "": self.grid.set("autosize","1")
        self.macros = self.xml.find('macros')
        self.myeditor = None
        self.refresh_rows()

    def refresh_die_macros(self):
        pass

    def refresh_rows(self):
        self.rows = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        for row in self.grid.findall('row'):
            first_cell = row.find('cell')
            name = first_cell.text
            if name == None or name == '': name = "Row"
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            handler = grid_row_handler(row,new_tree_node,self)
            tree.SetPyData(new_tree_node,handler)

    def tohtml(self):
        border = self.grid.get("border")
        name = self.xml.get('name')
        rows = self.grid.findall('row')
        colspan = str(len(rows[0].findall('cell')))
        html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>"
        for r in rows:
            cells = r.findall('cell')
            html_str += "<tr>"
            for c in cells:
                html_str += "<td >"
                text = c.text
                if text == None or text == '': text = '<br />'
                s = Parse.ParseLogic(text, self.xml)
                s = Parse.Normalize(s)
                try: text = str(eval(s))
                except: text = s
                html_str += text + "</td>"
            html_str += "</tr>"
        html_str += "</table>"
        return html_str

    def get_design_panel(self,parent):
        return rpg_grid_edit_panel(parent, self)

    def get_use_panel(self,parent):
        return rpg_grid_panel(parent, self)

    def get_size_constraint(self):
        return 1

    def is_autosized(self):
        return self.grid.get("autosize")

    def set_autosize(self,autosize=1):
        self.grid.set("autosize",str(autosize))

class grid_row_handler(node_handler):
    """ Node Handler grid row.
    """
    def __init__(self,xml,tree_node,parent):
        node_handler.__init__(self,xml,tree_node)
        self.drag = False

    def on_drop(self,evt):
        pass

    def can_clone(self):
        return 0;

    def tohtml(self):
        cells = self.xml.findall('cell')
        html_str = "<table border=1 align=center><tr >"
        for c in cells: # should loop over rows first, then cells
            html_str += "<td >"
            text = c.text
            if text == '' or text is None: text = '<br />'
            html_str += text + "</td>"
            html_str += "</tr>"
        html_str += "</table>"
        return html_str

    def get_value(self):
        cells = self.xml.findall('cell')
        if len(cells) == 2: return getText(cells[1])
        else: return None

    def set_value(self, new_value):
        cells = self.xml.findall('cell')
        if len(cells) == 2:
            cells[1].text = new_value

class MyCellEditor(wx.grid.PyGridCellEditor):
    """
    This is a sample GridCellEditor that shows you how to make your own custom
    grid editors.  All the methods that can be overridden are show here.  The
    ones that must be overridden are marked with "*Must Override*" in the
    docstring.

    Notice that in order to call the base class version of these special
    methods we use the method name preceded by "base_".  This is because these
    methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create
    for example, then when the wxPython extension module tries to call
    ptr->Create(...) then it actually calls the derived class version which
    looks up the method in this class and calls it, causing a recursion loop.
    If you don't understand any of this, don't worry, just call the "base_"
    version instead.

    ----------------------------------------------------------------------------
    This class is copied from the wxPython examples directory and was written by
    Robin Dunn.

    I have pasted it directly in and removed all references to "log"

    -- Andrew

    """
    def __init__(self):
        wx.grid.PyGridCellEditor.__init__(self)

    def Create(self, parent, id, evtHandler):
        """
        Called to create the control, which must derive from wxControl.
        *Must Override*
        """
        self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB)
        self._tc.SetInsertionPoint(0)
        self.SetControl(self._tc)
        if evtHandler: self._tc.PushEventHandler(evtHandler)

    def SetSize(self, rect):
        """
        Called to position/size the edit control within the cell rectangle.
        If you don't fill the cell (the rect) then be sure to override
        PaintBackground and do something meaningful there.
        """
        self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2)

    def BeginEdit(self, row, col, grid):
        """
        Fetch the value from the table and prepare the edit control
        to begin editing.  Set the focus to the edit control.
        *Must Override*
        """
        #self.startValue = grid.GetTable().GetValue(row, col)
        self.startValue = grid.get_value(row, col)
        self._tc.SetValue(self.startValue)
        self._tc.SetInsertionPointEnd()
        self._tc.SetFocus()

        # For this example, select the text
        self._tc.SetSelection(0, self._tc.GetLastPosition())

    def EndEdit(self, row, col, grid):
        """
        Complete the editing of the current cell. Returns True if the value
        has changed.  If necessary, the control may be destroyed.
        *Must Override*
        """
        changed = False
        val = self._tc.GetValue()
        if val != self.startValue:
            changed = True
            grid.GetTable().SetValue(row, col, val) # update the table
        self.startValue = ''
        self._tc.SetValue('')
        return changed

    def Reset(self):
        """
        Reset the value in the control back to its starting value.
        *Must Override*
        """
        self._tc.SetValue(self.startValue)
        self._tc.SetInsertionPointEnd()

    def IsAcceptedKey(self, evt):
        """
        Return True to allow the given key to start editing: the base class
        version only checks that the event has no modifiers.  F2 is special
        and will always start the editor.
        """
        return (not (evt.ControlDown() or evt.AltDown()) and
                evt.GetKeyCode() != wx.WXK_SHIFT)

    def StartingKey(self, evt):
        """
        If the editor is enabled by pressing keys on the grid, this will be
        called to let the editor do something about that first key if desired.
        """
        key = evt.GetKeyCode()
        ch = None
        if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4,
                   wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]:
            ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0)
        elif key < 256 and key >= 0 and chr(key) in string.printable:
            ch = chr(key)
            if not evt.ShiftDown(): ch = string.lower(ch)
        if ch is not None: self._tc.AppendText(ch)
        else: evt.Skip()

    def Destroy(self):
        """final cleanup"""
        self.base_Destroy()

    def Clone(self):
        """
        Create a new object which is the copy of this one
        *Must Override*
        """
        return MyCellEditor()


class rpg_grid(wx.grid.Grid):
    """grid for attacks"""
    def __init__(self, parent, handler, mode):
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.parent = parent
        self.handler = handler
        self.mode = mode
        self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor())

        self.rows = handler.grid.findall('row')
        rows = len(self.rows)
        cols = len(self.rows[0].findall('cell'))
        self.CreateGrid(rows,cols)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.set_col_widths()

        for i in range(0,len(self.rows)): self.refresh_row(i)

        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size)
        self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick)

    def on_leftdclick(self,evt):
        if self.CanEnableCellControl(): self.EnableCellEditControl()

    def on_col_size(self, evt):
        col = evt.GetRowOrCol()
        cells = self.rows[0].findall('cell')
        size = self.GetColSize(col)
        cells[col].set('size',str(size))
        evt.Skip()

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        cells = self.rows[row].findall('cell')
        cells[col].text = value
        if col == 0: self.handler.refresh_rows()
        for i in range(0,len(self.rows)): self.refresh_row(i)

    def set_col_widths(self):
        cells = self.rows[0].findall('cell')
        for i in range(0,len(cells)):
            try:
                size = int(cells[i].get('size'))
                self.SetColSize(i,size)
            except: continue

    def refresh_row(self, rowi):
        cells = self.rows[rowi].findall('cell')
        for i in range(0,len(cells)):
            text = cells[i].text
            if text == None or text == '':
                text = ''
                cells[i].text = text
            if self.mode == 0:
                s = Parse.ParseLogic(text, self.handler.xml)
                try: text = str(eval(s))
                except: text = s
            self.SetCellValue(rowi,i,text)

    def add_row(self,evt=None):
        cols = self.GetNumberCols()
        row = Element('row')
        for i in range(0,cols):
            cell = Element('cell')
            cell.text = ''
            row.append(cell)
        self.handler.grid.append(row)
        self.AppendRows(1)
        self.rows = self.handler.grid.findall('row')
        self.handler.refresh_rows()

    def add_col(self,evt=None):
        for r in self.rows:
            cell = Element('cell')
            cell.text = ''
            r.append(cell)
        self.AppendCols(1)
        self.set_col_widths()

    def del_row(self,evt=None):
        num = self.GetNumberRows()
        if num == 1: return
        self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty
        self.DeleteRows(num-1,1)
        self.rows = self.handler.grid.findall('row')
        self.handler.refresh_rows()

    def del_col(self,evt=None):
        num = self.GetNumberCols()
        if num == 1: return
        for r in self.rows:
            cells = r.findall('cell')
            r.remove(r[num-1])                  # always remove the last column -- nasty
        self.DeleteCols(num-1,1)
        self.set_col_widths()

    def get_value(self, row, col):
        cells = self.rows[row].findall('cell')
        return cells[col].text


G_TITLE = wx.NewId()
GRID_BOR = wx.NewId()
class rpg_grid_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        self.grid = rpg_grid(self, handler, mode=0)
        label = handler.xml.get('name')
        self.main_sizer = wx.BoxSizer(wx.VERTICAL)
        self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND)
        self.main_sizer.Add(self.grid,1,wx.EXPAND)
        self.SetSizer(self.main_sizer)
        self.SetAutoLayout(True)
        self.Fit()
        parent.SetSize(self.GetBestSize())

G_AUTO_SIZE = wx.NewId()
G_ADD_ROW = wx.NewId()
G_ADD_COL = wx.NewId()
G_DEL_ROW = wx.NewId()
G_DEL_COL = wx.NewId()
G_BUT_REF = wx.NewId()

class rpg_grid_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        self.parent = parent
        self.grid = rpg_grid(self,handler, mode=1)
        self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL)

        self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name'))

        radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"])
        border = handler.grid.get("border")
        radio_b.SetSelection(int(border))

        self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, "Auto Size")
        if handler.is_autosized() == '1': self.auto_size.SetValue(True)
        else: self.auto_size.SetValue(False)

        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, G_DEL_COL, "Remove Column"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, G_BUT_REF, "Reference"), 1)

        self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        self.main_sizer.Add(self.title, 0, wx.EXPAND)
        self.main_sizer.Add(radio_b, 0, 0)
        self.main_sizer.Add(self.auto_size, 0, 0)
        self.main_sizer.Add(self.grid,1,wx.EXPAND)
        self.main_sizer.Add(sizer,0,wx.EXPAND)

        self.SetSizer(self.main_sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE)
        self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW)
        self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW)
        self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL)
        self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR)
        self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE)
        self.Bind(wx.EVT_BUTTON, self.on_reference, id=G_BUT_REF)
        self.parent.Bind(wx.EVT_CLOSE, self.tree_failsafe)

    ## EZ_Tree Core TaS - Prof.Ebral ##
    def on_reference(self, evt, car=None):
        self.do_tree = wx.Frame(self, -1, 'EZ Tree')
        self.ez_tree = orpg.gametree.gametree
        self.temp_wnd = self.ez_tree.game_tree(self.do_tree, self.ez_tree.EZ_REF)
        self.temp_wnd.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) ## Remove for Alpha ##
        component.get('tree_fs').save_tree(settings.get("gametree"))
        self.temp_wnd.load_tree(settings.get("gametree"))
        self.do_tree.Show()

    def tree_failsafe(self, evt):
        self.parent.Destroy()
        component.add('tree', component.get('tree_fs')) ## Backup

    def get_grid_ref(self, obj, complete):
        self.temp_wnd.Freeze()
        self.grid_ref = complete
        self.mini_grid = wx.Frame(self, -1, 'EZ Tree Mini Grid')
        self.temp_grid = obj.get_use_panel(self.mini_grid)
        self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick)
        self.mini_grid.Show()

    def on_grid_ldclick(self, evt):
        complete = self.grid_ref
        row = str(evt.GetRow()+1)
        col = str(evt.GetCol()+1)
        complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:]
        col = self.grid.GetGridCursorCol()
        row = self.grid.GetGridCursorRow()
        temp_value = self.grid.GetCellValue(row, col)
        complete = temp_value + complete
        self.grid.SetCellValue(row, col, complete)
        cells = self.grid.rows[row].findall('cell')
        cells[col].text = complete
        self.mini_grid.Destroy()

    def on_ldclick(self, evt):
        self.rename_flag = 0
        pt = evt.GetPosition()
        (item, flag) = self.temp_wnd.HitTest(pt)
        if item.IsOk():
            obj = self.temp_wnd.GetPyData(item)
            self.temp_wnd.SelectItem(item)
            start = self.handler.xml.get('map').split('::')
            end = obj.xml.get('map').split('::')
            if obj.xml.get('class') not in ['rpg_grid_handler', 'textctrl_handler']: do = 'None'
            elif end[0] == '' or start[0] != end[0]: do = 'Root'
            elif start == end: do = 'Child'
            elif start != end: do = 'Parent'
            if do == 'Root':
                complete = "!@"
                for e in end: 
                    if e != '': complete += e +'::'
                complete = complete + obj.xml.get('name') + '@!'
            elif do == 'Parent':
                while start[0] == end[0]:
                    del end[0], start[0]
                    if len(start) == 0 or len(end) == 0: break
                complete = "!#"
                for e in end: complete += e +'::'
                complete = complete + obj.xml.get('name') + '#!'
            elif do == 'Child':
                while start[0] == end[0]:
                    del end[0], start[0]
                    if len(start) == 0 or len(end) == 0: break
                complete = "!!"
                for e in end: complete += e +'::'
                complete = complete + obj.xml.get('name') + '!!'
            if do != 'None':
                if obj.xml.get('class') == 'rpg_grid_handler': 
                    self.get_grid_ref(obj, complete)
                else:
                    col = self.grid.GetGridCursorCol()
                    row = self.grid.GetGridCursorRow()
                    temp_value = self.grid.GetCellValue(row, col)
                    complete = temp_value + complete
                    self.grid.SetCellValue(row, col, complete)
                    cells = self.grid.rows[row].findall('cell')
                    cells[col].text = complete
        self.do_tree.Destroy()
        if do == 'None':
            wx.MessageBox('Invalid Reference', 'Error')
    #####                        #####

    def on_auto_size(self,evt):
        self.handler.set_autosize(bool2int(evt.Checked()))

    def on_radio_box(self,evt):
        id = evt.GetId()
        index = evt.GetInt()
        if id == GRID_BOR:
            self.handler.grid.set("border",str(index))

    def on_text(self,evt):
        txt = self.title.GetValue()
        if txt != "":
            #self.handler.xml.set('name',txt)
            self.handler.rename(txt)

    def refresh_row(self,rowi):
        cells = self.rows[rowi].findall('cell')
        for i in range(0,len(cells)):
            text = cells[i].text
            #s = component.get('chat').ParseMap(s, self.handler.xml)
            #try: text = str(eval(s))
            #except: text = s
            if text == None or text == '':
                text = ''
                cells[i].text = text
            self.SetCellValue(rowi,i,text)