Mercurial > mm7
comparison Engine/Graphics/Render.h @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
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date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | 3a1b56ab8749 |
children | 4cc81f981afb |
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2523:c532d5242055 | 2524:c7264ab7132f |
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246 | 246 |
247 virtual void BeginScene(); | 247 virtual void BeginScene(); |
248 virtual void EndScene(); | 248 virtual void EndScene(); |
249 virtual void ScreenFade(unsigned int color, float t); | 249 virtual void ScreenFade(unsigned int color, float t); |
250 | 250 |
251 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | 251 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
252 virtual void ResetTextureClipRect(); | 252 virtual void ResetUIClipRect(); |
253 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); | 253 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
254 | 254 |
255 virtual void DrawTextureNew(float u, float v, struct Texture *); | 255 virtual void DrawTextureNew(float u, float v, struct Texture *); |
256 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); | 256 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); |
257 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); | 257 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); |
258 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); | 258 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); |
259 | 259 |
260 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); | 260 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); |
261 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); | 261 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); |
262 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); | 262 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); |
263 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 263 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
264 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 264 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
265 | 265 |
266 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); | 266 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); |
267 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); | 267 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); |