Mercurial > mm7
annotate Render.cpp @ 1178:f7ad7bd0a806
Слияние
author | Ritor1 |
---|---|
date | Tue, 04 Jun 2013 09:44:53 +0600 |
parents | dac817fbf85a 29a8defbad9e |
children | fa30ea497e94 |
rev | line source |
---|---|
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
1 #ifdef _MSC_VER |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
2 #define _CRT_SECURE_NO_WARNINGS |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3 #endif |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
4 |
140 | 5 #include <assert.h> |
6 | |
1016 | 7 #include "VideoPlayer.h" |
8 #include "Sprites.h" | |
9 #include "Mouse.h" | |
10 #include "GammaControl.h" | |
11 #include "stru6.h" | |
12 | |
13 #include "DecalBuilder.h" | |
14 #include "ParticleEngine.h" | |
0 | 15 #include "Render.h" |
16 #include "OutdoorCamera.h" | |
17 #include "IndoorCamera.h" | |
18 #include "Outdoor.h" | |
19 #include "Party.h" | |
20 #include "LOD.h" | |
21 #include "Viewport.h" | |
22 #include "Math.h" | |
23 #include "PaletteManager.h" | |
24 #include "Time.h" | |
25 #include "Game.h" | |
26 #include "LightmapBuilder.h" | |
27 #include "stru220.h" | |
28 #include "ObjectList.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
29 #include "SpriteObject.h" |
0 | 30 #include "DecorationList.h" |
31 #include "Allocator.h" | |
32 #include "OSInfo.h" | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
33 #include "Actor.h" |
0 | 34 #include "Log.h" |
179 | 35 #include "TileFrameTable.h" |
189 | 36 #include "texts.h" |
0 | 37 #include "mm7_data.h" |
860 | 38 #include "MM7.h" |
0 | 39 |
40 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
41 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
42 | |
43 struct IDirectDrawClipper *pDDrawClipper; | |
44 struct Render *pRenderer; // idb | |
67 | 45 struct RenderVertexD3D3 pVertices[50]; |
0 | 46 int uNumDecorationsDrawnThisFrame; // weak |
47 RenderBillboard pBillboardRenderList[500]; | |
48 unsigned int uNumBillboardsToDraw; | |
49 int uNumSpritesDrawnThisFrame; // weak | |
50 | |
51 RenderVertexSoft array_507D30[50]; | |
52 RenderVertexSoft array_508690[50]; | |
53 RenderVertexSoft array_508FF0[50]; | |
54 RenderVertexSoft array_509950[50]; | |
55 RenderVertexSoft array_50A2B0[50]; | |
56 RenderVertexSoft array_50AC10[50]; | |
57 | |
58 RenderVertexSoft array_73D150[20]; | |
59 | |
186 | 60 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 61 |
62 RenderVertexSoft *ptr_801A04; | |
63 RenderVertexSoft *ptr_801A08; | |
64 | |
65 RenderVertexSoft pVerticesSR_801A10[384]; | |
66 RenderVertexSoft pVerticesSR_806210[384]; | |
67 | |
68 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
69 | |
70 /* 384 */ | |
71 #pragma pack(push, 1) | |
72 struct PCXHeader_1 | |
73 { | |
74 char manufacturer; | |
75 char version; | |
76 char encoding; | |
77 char bpp; | |
78 __int16 left; | |
79 __int16 up; | |
80 __int16 right; | |
81 __int16 bottom; | |
82 __int16 hdpi; | |
83 __int16 vdpi; | |
84 }; | |
85 #pragma pack(pop) | |
86 | |
87 /* 385 */ | |
88 #pragma pack(push, 1) | |
89 struct PCXHeader_2 | |
90 { | |
91 char reserved; | |
92 char planes; | |
93 __int16 pitch; | |
94 __int16 palette_info; | |
95 }; | |
96 #pragma pack(pop) | |
97 | |
98 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
99 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
100 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
101 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
102 | |
103 //----- (0049E79F) -------------------------------------------------------- | |
104 bool __cdecl CheckTextureStages() | |
105 { | |
106 bool v0; // edi@1 | |
107 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
108 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
109 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
110 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
111 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
112 | |
113 v0 = false; | |
114 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
115 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
116 | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
120 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
121 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
123 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
124 | |
125 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 126 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 127 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
128 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
129 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
130 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
131 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
132 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
133 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
134 | |
135 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
136 v0 = true; | |
137 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
138 pTexture1->Release(); | |
139 pTexture2->Release(); | |
140 pSurface1->Release(); | |
141 pSurface2->Release(); | |
142 return v0; | |
143 } | |
144 | |
145 //----- (00440CB8) -------------------------------------------------------- | |
146 void Render::DrawBillboardList_BLV() | |
147 { | |
148 __int16 v2; // ax@3 | |
149 int v5; // eax@11 | |
150 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
151 | |
152 soft_billboard.uParentBillboardID = -1; | |
153 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
154 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
155 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
156 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
157 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
158 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
159 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
160 | |
617 | 161 pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; |
162 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) | |
0 | 163 { |
164 auto p = pBillboardRenderList + i; | |
165 | |
166 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
167 soft_billboard.uParentBillboardID = i; | |
168 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
169 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
170 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 171 soft_billboard.sZValue = p->sZValue; |
172 soft_billboard.uFlags = p->field_1E; | |
173 soft_billboard.uTintColor = p->uTintColor; | |
174 v2 = p->uHwSpriteID; | |
175 if ( v2 != -1 ) | |
176 { | |
177 if ( pRenderer->pRenderD3D ) | |
657 | 178 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 179 else |
180 { | |
657 | 181 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 182 if (p->field_1E & 0x0100) |
183 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
184 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
185 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
186 v5 = p->uHwSpriteID; | |
187 if ( v5 >= 0 ) | |
733 | 188 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 189 } |
190 } | |
191 } | |
192 } | |
193 | |
194 //----- (004A16A5) -------------------------------------------------------- | |
195 bool __cdecl AreRenderSurfacesOk() | |
196 { | |
197 char v0; // zf@4 | |
198 bool result; // eax@8 | |
199 | |
200 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
201 { | |
202 if ( !pRenderer->pBackBuffer4 ) | |
203 goto LABEL_9; | |
204 v0 = pRenderer->pFrontBuffer4 == 0; | |
205 } | |
206 else | |
207 { | |
208 if ( !pRenderer->pBackBuffer2 ) | |
209 goto LABEL_9; | |
210 v0 = pRenderer->pFrontBuffer2 == 0; | |
211 } | |
212 if ( !v0 ) | |
213 { | |
214 LOBYTE(result) = 1; | |
215 return result; | |
216 } | |
217 LABEL_9: | |
218 LOBYTE(result) = 0; | |
219 return result; | |
220 } | |
221 | |
222 //----- (00487389) -------------------------------------------------------- | |
973 | 223 void Render::ExecOutdoorDrawSW() |
0 | 224 { |
225 unsigned __int16 *v0; // ebx@1 | |
226 unsigned int v1; // esi@1 | |
227 stru148 *v2; // eax@1 | |
228 Span *v3; // edi@6 | |
229 stru148 *v4; // esi@9 | |
230 Texture *v5; // ebp@10 | |
231 int v6; // esi@16 | |
232 unsigned int v7; // edx@16 | |
233 char *v8; // ecx@17 | |
234 unsigned int v9; // edi@22 | |
235 int v10; // eax@26 | |
236 int v11; // eax@27 | |
237 unsigned int v12; // ebp@32 | |
238 Span *v13; // esi@33 | |
239 int v14; // ecx@37 | |
240 int v15; // eax@40 | |
241 Texture *v16; // ebp@51 | |
973 | 242 //unsigned int v17; // eax@51 |
0 | 243 int v18; // eax@54 |
244 char v19; // al@56 | |
245 unsigned int v20; // eax@57 | |
246 int v21; // ecx@57 | |
247 unsigned int v22; // eax@57 | |
248 stru149 *v23; // eax@65 | |
249 int v24; // eax@67 | |
250 ODMFace *v25; // eax@78 | |
251 signed int v26; // edx@79 | |
252 signed int v27; // ecx@79 | |
253 unsigned int v28; // eax@106 | |
254 unsigned int v29; // ebp@117 | |
255 Span *v30; // esi@118 | |
256 unsigned int v31; // ST04_4@124 | |
257 int v33; // [sp+18h] [bp-44h]@80 | |
258 signed int v34; // [sp+1Ch] [bp-40h]@3 | |
259 signed int v35; // [sp+20h] [bp-3Ch]@79 | |
260 Span **v36; // [sp+24h] [bp-38h]@4 | |
261 unsigned int v37; // [sp+28h] [bp-34h]@1 | |
262 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1 | |
263 int a1a; // [sp+2Ch] [bp-30h]@26 | |
264 unsigned int a1b; // [sp+2Ch] [bp-30h]@116 | |
265 char v41; // [sp+30h] [bp-2Ch]@57 | |
266 | |
267 v0 = pRenderer->pTargetSurface; | |
268 v1 = pOutdoorCamera->numStru148s; | |
269 a1 = pRenderer->pTargetSurface; | |
270 v2 = array_77EC08; | |
271 v37 = pOutdoorCamera->numStru148s; | |
272 if ( !(pParty->uFlags & 2) ) | |
273 { | |
274 v1 = uNumElementsIn80AA28; | |
275 v2 = ptr_80AA28[0]; | |
276 v37 = uNumElementsIn80AA28; | |
277 } | |
278 v34 = 0; | |
279 if ( (signed int)v1 > 0 ) | |
280 { | |
281 v36 = &v2->prolly_head; | |
282 do | |
283 { | |
284 if ( pParty->uFlags & 2 ) | |
285 v3 = *v36; | |
286 else | |
287 v3 = ptr_80AA28[v34]->prolly_head; | |
288 if ( v3 ) | |
289 { | |
290 v4 = v3->pParent; | |
291 if ( v4 ) | |
292 { | |
293 v5 = v4->pTexture; | |
294 if ( v5 ) | |
295 { | |
693 | 296 if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X ) |
0 | 297 { |
298 LOBYTE(v4->field_32) |= 2u; | |
299 v14 = *(int *)&v4->flags; | |
300 if ( v14 & 0x10 && v4->field_59 != 5 ) | |
301 { | |
638 | 302 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; |
0 | 303 dword_80AA1C = dword_80AA20 + 0x1FF0000; |
638 | 304 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 305 dword_80AA18 = dword_80AA14 - 0x1FF0000; |
306 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 307 v4->terrain_grid_z, |
308 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 309 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) ) |
310 { | |
311 if ( *(int *)&v4->flags & 2 ) | |
312 { | |
313 while ( 1 ) | |
314 { | |
315 if ( pOutdoorCamera->outdoor_no_wavy_water ) | |
316 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
317 else | |
318 sr_sub_485407_prolly_odm_water_wavy(v3); | |
319 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
320 if ( v4->prolly_tail == v3 ) | |
321 break; | |
322 v3 = v3->pNext; | |
323 } | |
324 } | |
325 else | |
326 { | |
327 while ( 1 ) | |
328 { | |
329 v16 = v4->pTexture; | |
973 | 330 v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); |
0 | 331 if ( pOutdoorCamera->outdoor_no_wavy_water ) |
332 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
333 else | |
334 sr_sub_485407_prolly_odm_water_wavy(v3); | |
638 | 335 v18 = v4->terrain_grid_z - 64; |
0 | 336 v4->pTexture = v16; |
337 dword_80AA20 = v18 << 25; | |
338 dword_80AA1C = (v18 << 25) + 0x1FF0000; | |
638 | 339 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 340 dword_80AA18 = dword_80AA14 - 0x1FF0000; |
341 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 342 v4->terrain_grid_z, |
343 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 344 sr_sub_484442(v3); |
345 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
346 if ( v4->prolly_tail == v3 ) | |
347 break; | |
348 v3 = v3->pNext; | |
349 } | |
350 } | |
351 } | |
352 else | |
353 { | |
354 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) ) | |
355 { | |
356 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
357 if ( v4->prolly_tail == v3 ) | |
358 break; | |
359 v3 = v3->pNext; | |
360 } | |
361 } | |
362 } | |
363 else | |
364 { | |
365 v19 = v4->field_59; | |
366 if ( v19 != 5 ) | |
367 { | |
368 if ( v14 & 2 ) | |
369 { | |
370 while ( 1 ) | |
371 { | |
372 v28 = pBitmaps_LOD->LoadTexture("wtrtyla"); | |
373 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0); | |
374 if ( !sr_sub_4847EB(v3) ) | |
375 break; | |
376 v4->pTexture = v5; | |
377 if ( !sr_sub_484442(v3) ) | |
378 break; | |
379 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
380 if ( v4->prolly_tail == v3 ) | |
381 break; | |
382 v3 = v3->pNext; | |
383 v5 = v4->pTexture; | |
384 } | |
385 } | |
386 else | |
387 { | |
388 if ( v19 == 1 ) | |
389 { | |
638 | 390 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; |
0 | 391 dword_80AA1C = dword_80AA20 + 33488896; |
638 | 392 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; |
0 | 393 dword_80AA18 = dword_80AA14 - 33488896; |
394 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
638 | 395 v4->terrain_grid_z, |
396 v4->terrain_grid_x - 1) >> 9) & 1; | |
0 | 397 while ( 1 ) |
398 { | |
399 if ( !sr_sub_4847EB(v3) ) | |
400 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0); | |
401 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
402 if ( v4->prolly_tail == v3 ) | |
403 break; | |
404 v3 = v3->pNext; | |
405 } | |
406 } | |
407 } | |
408 goto LABEL_14; | |
409 } | |
410 v4->ptr_38 = (stru149 *)&v41; | |
411 v4->_479295(); | |
412 v20 = GetTickCount(); | |
413 v21 = *(int *)&v4->flags; | |
414 v22 = v20 >> 3; | |
415 if ( BYTE1(v21) & 4 ) | |
416 { | |
417 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1; | |
418 } | |
419 else | |
420 { | |
421 if ( BYTE1(v21) & 8 ) | |
422 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1; | |
423 } | |
424 if ( BYTE1(v21) & 0x10 ) | |
425 { | |
426 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1; | |
427 } | |
428 else | |
429 { | |
430 if ( BYTE1(v21) & 0x20 ) | |
431 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1; | |
432 } | |
433 v23 = v4->ptr_38; | |
434 v4->field_52 = 32; | |
435 v4->field_5A = 5; | |
436 if ( (double)abs(v23->field_C) > 52428.8 ) | |
437 { | |
438 v4->field_52 = 8; | |
439 v4->field_5A = 3; | |
440 } | |
441 v24 = *(int *)&v4->flags; | |
442 if ( !(v24 & 0x10000) ) | |
443 { | |
444 if ( !(v24 & 2) ) | |
445 { | |
446 v25 = v4->pODMFace; | |
447 if ( v25->uPolygonType == 1 ) | |
448 { | |
449 v26 = v25->pTextureUIDs[0]; | |
450 dword_80AA1C = v26; | |
451 dword_80AA20 = v26; | |
452 v27 = v25->pTextureVIDs[0]; | |
453 dword_80AA14 = v27; | |
454 dword_80AA18 = v27; | |
455 v35 = 1; | |
456 if ( v25->uNumVertices > 1u ) | |
457 { | |
458 v33 = (int)&v25->pTextureVIDs[1]; | |
459 do | |
460 { | |
461 if ( dword_80AA20 > *(short *)(v33 - 40) ) | |
462 dword_80AA20 = *(short *)(v33 - 40); | |
463 if ( v26 < *(short *)(v33 - 40) ) | |
464 { | |
465 v26 = *(short *)(v33 - 40); | |
466 dword_80AA1C = *(short *)(v33 - 40); | |
467 } | |
468 if ( dword_80AA18 > *(short *)v33 ) | |
469 dword_80AA18 = *(short *)v33; | |
470 if ( v27 < *(short *)v33 ) | |
471 { | |
472 v27 = *(short *)v33; | |
473 dword_80AA14 = *(short *)v33; | |
474 } | |
475 ++v35; | |
476 v33 += 2; | |
477 } | |
478 while ( v35 < v25->uNumVertices ); | |
479 v0 = a1; | |
480 } | |
481 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16; | |
482 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536; | |
483 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16; | |
484 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536; | |
485 } | |
486 while ( 1 ) | |
487 { | |
488 if ( !sr_sub_482E07(v3, v0) ) | |
489 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
490 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
491 if ( v4->prolly_tail == v3 ) | |
492 break; | |
493 v3 = v3->pNext; | |
494 } | |
495 goto LABEL_14; | |
496 } | |
497 while ( 1 ) | |
498 { | |
499 LABEL_74: | |
500 if ( !sr_sub_4839BD(v3, v0) ) | |
501 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
502 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
503 if ( v4->prolly_tail == v3 ) | |
504 break; | |
505 v3 = v3->pNext; | |
506 } | |
507 goto LABEL_14; | |
508 } | |
509 if ( v24 & 2 ) | |
510 goto LABEL_74; | |
511 while ( 1 ) | |
512 { | |
513 if ( !sr_sub_482A94(v3) ) | |
514 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
515 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
516 if ( v4->prolly_tail == v3 ) | |
517 break; | |
518 v3 = v3->pNext; | |
519 } | |
520 } | |
521 } | |
522 else | |
523 { | |
524 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
525 } | |
526 } | |
527 } | |
528 } | |
529 LABEL_14: | |
530 ++v34; | |
531 LOWORD(v2) = v34; | |
532 v36 += 67; | |
533 } | |
534 while ( v34 < (signed int)v37 ); | |
535 } | |
536 if ( pParty->uFlags & 2 ) | |
537 { | |
538 v6 = pOutdoorCamera->numStru148s; | |
539 v7 = 0; | |
540 uNumElementsIn80AA28 = 0; | |
541 if ( pOutdoorCamera->numStru148s > 0 ) | |
542 { | |
543 v8 = (char *)&array_77EC08[0].flags; | |
544 do | |
545 { | |
546 v2 = *(stru148 **)v8; | |
547 if ( (unsigned int)v2 & 0x20000 ) | |
548 { | |
549 ++v7; | |
550 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF; | |
551 LOWORD(v2) = (short)v8 - 48; | |
552 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48); | |
553 } | |
554 v8 += 268; | |
555 --v6; | |
556 } | |
557 while ( v6 ); | |
558 uNumElementsIn80AA28 = v7; | |
559 } | |
560 } | |
561 v9 = pOutdoorCamera->uNumSpans; | |
562 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans; | |
973 | 563 if (pOutdoorCamera->numStru148s >= 1999) |
564 return; | |
565 | |
566 array_77EC08[1999]._48607B(&stru_8019C8); | |
567 array_77EC08[1999].ptr_38->_48694B(); | |
568 | |
569 if (pOutdoor->uMainTile_BitmapID == -1) | |
570 { | |
571 array_77EC08[1999].pTexture = nullptr; | |
572 return; | |
573 } | |
574 else | |
575 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); | |
638 | 576 array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); |
577 if ( array_77EC08[1999].dimming_level > 20 ) | |
578 array_77EC08[1999].dimming_level = 20; | |
323 | 579 v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); |
0 | 580 array_77EC08[1999].v_18.y = 0; |
581 array_77EC08[1999].v_18.x = v10; | |
323 | 582 array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); |
0 | 583 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); |
584 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) | |
585 / ((double)pOutdoorCamera->int_fov_rad + 8192.0) | |
586 + (double)pViewport->uScreenCenterY); | |
587 cos((double)pIndoorCamera->sRotationX * 0.0030664064); | |
588 sin((double)pIndoorCamera->sRotationX * 0.0030664064); | |
589 array_77EC08[1999]._48607B(&stru_8019C8); | |
590 array_77EC08[1999].ptr_38->_48694B(); | |
973 | 591 |
592 if (pOutdoor->uSky_TextureID == -1) | |
593 { | |
594 array_77EC08[1999].pTexture = nullptr; | |
595 return; | |
596 } | |
597 else | |
598 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); | |
638 | 599 array_77EC08[1999].dimming_level = 0; |
323 | 600 v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); |
0 | 601 array_77EC08[1999].v_18.y = 0; |
602 array_77EC08[1999].v_18.x = -v11; | |
323 | 603 array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16); |
0 | 604 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed); |
605 array_77EC08[1999].field_24 = 0x2000000u; | |
606 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
607 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
767 | 608 if ( day_attrib & DAY_ATTRIB_FOG |
0 | 609 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5) |
610 && pParty->uCurrentHour < 0x15 | |
611 || bUnderwater ) | |
612 { | |
613 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); | |
614 a1b = (unsigned int)v2; | |
615 if ( (signed int)v9 <= 0 ) | |
973 | 616 return; |
0 | 617 v29 = v9; |
618 while ( 1 ) | |
619 { | |
620 v30 = &pSpans[v29 - 1]; | |
621 v2 = (stru148 *)v30->field_E; | |
622 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
623 { | |
693 | 624 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); |
625 if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
0 | 626 goto LABEL_124; |
693 | 627 if ( v30->field_C == pViewport->uViewportTL_X ) |
0 | 628 { |
629 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
630 } | |
631 else | |
632 { | |
693 | 633 v30->field_8 = LOWORD(pViewport->uViewportTL_X); |
634 v30->field_C -= LOWORD(pViewport->uViewportTL_X); | |
0 | 635 if ( v30->field_C >= 0 ) |
636 { | |
637 LABEL_124: | |
638 v31 = v30->field_C; | |
639 v30->pParent = &array_77EC08[1999]; | |
640 fill_pixels_fast( | |
641 a1b, | |
642 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A], | |
643 v31); | |
644 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C); | |
645 goto LABEL_125; | |
646 } | |
647 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
648 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
649 } | |
650 } | |
651 LABEL_125: | |
652 --v29; | |
653 --v9; | |
654 if ( !v9 ) | |
973 | 655 return; |
0 | 656 } |
657 } | |
658 if ( (signed int)v9 > 0 ) | |
659 { | |
660 v12 = v9; | |
661 do | |
662 { | |
663 v13 = &pSpans[v12 - 1]; | |
664 v2 = (stru148 *)v13->field_E; | |
665 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
666 { | |
693 | 667 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); |
668 if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
0 | 669 goto LABEL_109; |
693 | 670 if ( v13->field_C != pViewport->uViewportTL_X ) |
671 { | |
672 v13->field_8 = LOWORD(pViewport->uViewportTL_X); | |
673 v13->field_C -= LOWORD(pViewport->uViewportTL_X); | |
0 | 674 if ( v13->field_C >= 0 ) |
675 { | |
676 LABEL_109: | |
677 if ( pOutdoorCamera->bNoSky ) | |
678 { | |
679 const_1_0(); | |
680 } | |
681 else | |
682 { | |
683 v13->pParent = &array_77EC08[1999]; | |
684 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) ) | |
685 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C); | |
686 } | |
687 } | |
688 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
689 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
690 goto LABEL_114; | |
691 } | |
692 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
693 } | |
694 LABEL_114: | |
695 --v12; | |
696 --v9; | |
697 } | |
698 while ( v9 ); | |
699 } | |
700 } | |
701 | |
702 //----- (00485044) -------------------------------------------------------- | |
703 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3) | |
704 { | |
705 stru148 *v3; // esi@1 | |
706 Span *v4; // edi@1 | |
707 float v5; // ST2C_4@1 | |
708 signed int result; // eax@2 | |
709 int v7; // ST40_4@3 | |
710 stru149 *v8; // eax@3 | |
711 int v9; // ebx@3 | |
712 int v10; // ecx@3 | |
713 int v11; // edx@3 | |
714 int v12; // eax@3 | |
715 int v13; // ST28_4@5 | |
716 int v14; // eax@5 | |
717 signed __int64 v15; // qtt@11 | |
718 int v16; // ST28_4@11 | |
719 int v17; // eax@11 | |
720 signed int v18; // ecx@11 | |
721 int v19; // ST40_4@11 | |
722 int v20; // ST3C_4@11 | |
723 int v21; // ST30_4@11 | |
724 void *v22; // eax@11 | |
725 Texture *v23; // esi@11 | |
726 int v24; // ecx@11 | |
727 unsigned int v25; // esi@11 | |
728 int v26; // edi@11 | |
729 unsigned __int16 *v27; // eax@11 | |
730 int *v28; // ebx@12 | |
731 int v29; // edx@13 | |
732 unsigned __int16 v30; // cx@13 | |
733 int v31; // edx@14 | |
734 unsigned __int16 v32; // cx@14 | |
735 unsigned __int8 v33; // sf@15 | |
736 unsigned __int8 v34; // of@15 | |
737 double v35; // [sp+14h] [bp-38h]@1 | |
738 int v36; // [sp+18h] [bp-34h]@3 | |
739 signed int v37; // [sp+18h] [bp-34h]@11 | |
740 int v38; // [sp+1Ch] [bp-30h]@3 | |
741 signed int v39; // [sp+1Ch] [bp-30h]@11 | |
742 int v40; // [sp+20h] [bp-2Ch]@3 | |
743 void *v41; // [sp+20h] [bp-2Ch]@11 | |
744 int v42; // [sp+24h] [bp-28h]@3 | |
745 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11 | |
746 int v44; // [sp+28h] [bp-24h]@11 | |
747 int v45; // [sp+2Ch] [bp-20h]@3 | |
748 signed int v46; // [sp+30h] [bp-1Ch]@3 | |
749 __int16 v47; // [sp+30h] [bp-1Ch]@11 | |
750 signed int v48; // [sp+34h] [bp-18h]@3 | |
751 int v49; // [sp+34h] [bp-18h]@11 | |
752 int v50; // [sp+38h] [bp-14h]@3 | |
753 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11 | |
754 int v52; // [sp+3Ch] [bp-10h]@4 | |
755 int a1a; // [sp+40h] [bp-Ch]@3 | |
756 int v54; // [sp+44h] [bp-8h]@3 | |
757 int v55; // [sp+48h] [bp-4h]@3 | |
758 int v56; // [sp+54h] [bp+8h]@11 | |
759 int *v57; // [sp+54h] [bp+8h]@11 | |
760 | |
761 v3 = a2; | |
762 v4 = a1; | |
693 | 763 v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5; |
0 | 764 v35 = v5 + 6.7553994e15; |
765 if ( LODWORD(v35) ) | |
766 { | |
767 v55 = 65536 / SLODWORD(v35); | |
768 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A); | |
769 v8 = v3->ptr_38; | |
770 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; | |
771 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; | |
772 v38 = pOutdoorCamera->camera_rotation_y_int_sine; | |
773 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; | |
774 v45 = v4->field_C; | |
775 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; | |
776 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
777 v48 = 0; | |
778 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
779 v46 = -v3->field_24; | |
780 v11 = v4->field_A - 1; | |
781 v54 = v11; | |
782 v12 = 65536 / SLODWORD(v35) * (a3 - v11); | |
783 a1a = 65536 / SLODWORD(v35) * (a3 - v11); | |
784 while ( 1 ) | |
785 { | |
786 v52 = v9; | |
787 if ( v9 ) | |
788 { | |
789 v13 = abs(v46 >> 14); | |
790 v14 = abs(v9); | |
791 v11 = v54; | |
792 v10 = v50; | |
793 if ( v13 <= v14 ) | |
794 break; | |
795 v12 = a1a; | |
796 } | |
693 | 797 if ( v11 <= (signed int)pViewport->uViewportTL_Y ) |
0 | 798 break; |
799 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x; | |
800 --v54; | |
801 a1a += v55; | |
802 v12 = a1a; | |
803 v11 = v54; | |
804 v48 = 1; | |
805 } | |
806 if ( v48 ) | |
807 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16) | |
808 + v3->v_18.x; | |
809 LODWORD(v15) = v46 << 16; | |
810 HIDWORD(v15) = v46 >> 16; | |
811 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16); | |
812 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16); | |
813 v18 = v15 / v52; | |
710 | 814 v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 815 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3); |
816 v56 = v15 / v52; | |
817 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3); | |
818 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16; | |
819 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3; | |
820 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3; | |
821 v22 = sr_sub_47C178(v18, v3, 0, 1); | |
822 v23 = v3->pTexture; | |
823 v41 = v22; | |
824 v47 = 16 - v23->uWidthLn2; | |
825 v44 = v23->uTextureWidth - 1; | |
826 v49 = (v23->uTextureHeight << 16) - 65536; | |
827 v24 = v4->field_8; | |
828 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A]; | |
829 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A]; | |
830 v25 = v19; | |
831 v26 = v20; | |
832 v27 = v51; | |
833 if ( !(v45 & 1) ) | |
834 goto LABEL_15; | |
835 --v45; | |
836 v27 = v51 - 1; | |
837 v28 = v57; | |
838 ++v57; | |
839 while ( 1 ) | |
840 { | |
841 *v28 = -65536; | |
842 v31 = v44 & (v25 >> 16); | |
843 v27 += 2; | |
844 v25 += v39; | |
845 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47))); | |
846 v26 += v37; | |
847 *(v27 - 1) = v32; | |
848 LABEL_15: | |
849 v34 = __OFSUB__(v45, 2); | |
850 v33 = v45 - 2 < 0; | |
851 v45 -= 2; | |
852 if ( v33 ^ v34 ) | |
853 break; | |
854 v29 = v44 & (v25 >> 16); | |
855 v25 += v39; | |
856 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47))); | |
857 v26 += v37; | |
858 v28 = v57; | |
859 *v27 = v30; | |
860 v57 += 2; | |
861 v28[1] = -65536; | |
862 } | |
863 result = 1; | |
864 } | |
865 else | |
866 { | |
867 result = 0; | |
868 } | |
869 return result; | |
870 } | |
871 | |
872 //----- (0047F5C6) -------------------------------------------------------- | |
873 float Render::DrawBezierTerrain() | |
874 { | |
875 //__debugbreak();Ritor1: it's temporarily | |
876 //return 0; | |
877 | |
86 | 878 unsigned int pDirectionIndicator1; // ebx@1 |
879 unsigned int pDirectionIndicator2; // edi@1 | |
0 | 880 unsigned int v2; // eax@1 |
881 int v3; // eax@3 | |
882 int v4; // edi@3 | |
883 int v5; // ebx@3 | |
884 int v6; // esi@3 | |
885 unsigned int v7; // eax@3 | |
886 int v8; // eax@4 | |
887 unsigned int v9; // eax@6 | |
888 int v10; // eax@7 | |
985 | 889 //int v11; // ebx@9 |
890 //int v12; // edi@9 | |
0 | 891 int v13; // eax@21 |
892 int v14; // eax@31 | |
893 int v15; // edi@33 | |
67 | 894 int v16; // eax@34 |
0 | 895 int v17; // edx@34 |
896 int v18; // ebx@34 | |
897 int v19; // eax@36 | |
898 int v20; // eax@39 | |
899 int v21; // ecx@43 | |
985 | 900 //char v22; // zf@44 |
0 | 901 int v23; // ecx@47 |
990 | 902 //int v24; // edi@52 |
67 | 903 int v25; // eax@54 |
0 | 904 int v26; // ecx@54 |
905 int v27; // eax@56 | |
906 int v28; // edx@60 | |
907 int v29; // ecx@61 | |
908 int v30; // ecx@64 | |
909 int v31; // ecx@68 | |
910 int v32; // eax@70 | |
1175 | 911 //int v33; // ecx@71 |
0 | 912 int v34; // eax@73 |
913 int v35; // ecx@77 | |
914 int v36; // ecx@81 | |
915 int v37; // ecx@86 | |
67 | 916 int v38; // eax@88 |
917 int v39; // ecx@88 | |
0 | 918 int v40; // eax@90 |
919 int v41; // edx@94 | |
1175 | 920 //int v42; // ecx@95 |
0 | 921 int v43; // ecx@98 |
922 int v44; // ecx@102 | |
923 int v45; // eax@104 | |
924 int v46; // eax@107 | |
925 int v47; // ecx@111 | |
926 int v48; // ecx@115 | |
927 int v49; // edi@120 | |
67 | 928 int v50; // eax@122 |
0 | 929 int v51; // ecx@122 |
930 int v52; // eax@124 | |
931 int v53; // edx@128 | |
932 int v54; // ecx@129 | |
933 int v55; // ecx@132 | |
934 int v56; // eax@139 | |
935 int v57; // ecx@140 | |
936 int v58; // eax@142 | |
937 int v59; // ecx@146 | |
1175 | 938 //int v60; // ecx@147 |
0 | 939 int v61; // ecx@150 |
940 int v62; // ecx@155 | |
67 | 941 int v63; // eax@157 |
942 int v64; // ecx@157 | |
0 | 943 int v65; // eax@159 |
944 int v66; // edx@163 | |
945 int v67; // ecx@164 | |
946 int v68; // ecx@167 | |
990 | 947 //int v69; // eax@173 |
0 | 948 int v70; // edi@178 |
985 | 949 //int v71; // eax@178 |
950 //int v72; // ecx@178 | |
951 //int x; // ebx@180 | |
952 //int v74; // eax@182 | |
1175 | 953 //int v75; // eax@184 |
67 | 954 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184 |
86 | 955 int uStartZ; // ecx@184 |
0 | 956 int v79; // ebx@185 |
957 int v127; // esi@185 | |
958 int v86; // edi@196 | |
985 | 959 //int v87; // eax@196 |
960 //int v88; // ecx@196 | |
961 //int v89; // eax@198 | |
962 //int v90; // ecx@200 | |
0 | 963 int v92; // ebx@203 |
985 | 964 //int v93; // ST08_4@204 |
0 | 965 int v97; // ST08_4@204 |
966 float result; // eax@212 | |
985 | 967 //struct |
968 //{ | |
969 int v106; // [sp+Ch] [bp-68h]@191 | |
970 int v103; // [sp+10h] [bp-64h]@190 | |
971 int v104; // [sp+12h] [bp-62h]@190 | |
972 //} v102; | |
77 | 973 int v105; // [sp+1Ch] [bp-58h]@1 |
985 | 974 int v107; // [sp+20h] [bp-54h]@3 |
86 | 975 int uEndZ; // [sp+24h] [bp-50h]@3 |
0 | 976 int v108; // [sp+28h] [bp-4Ch]@9 |
977 int v109; // [sp+2Ch] [bp-48h]@9 | |
978 int v110; // [sp+30h] [bp-44h]@9 | |
979 int v111; // [sp+34h] [bp-40h]@3 | |
980 int v112; // [sp+38h] [bp-3Ch]@6 | |
67 | 981 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9 |
0 | 982 int v114; // [sp+40h] [bp-34h]@9 |
983 int v115; // [sp+44h] [bp-30h]@9 | |
984 int v116; // [sp+48h] [bp-2Ch]@9 | |
985 | 985 //int v117; // [sp+4Ch] [bp-28h]@9 |
0 | 986 int v118; // [sp+50h] [bp-24h]@9 |
987 int v119; // [sp+54h] [bp-20h]@1 | |
988 int v120; // [sp+58h] [bp-1Ch]@1 | |
989 int i; // [sp+5Ch] [bp-18h]@1 | |
990 int v122; // [sp+60h] [bp-14h]@1 | |
991 int v123; // [sp+64h] [bp-10h]@1 | |
67 | 992 int v124; // [sp+68h] [bp-Ch]@1 |
0 | 993 int v125; // [sp+6Ch] [bp-8h]@9 |
67 | 994 int v126; // [sp+70h] [bp-4h]@9 |
995 | |
96 | 996 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2 |
86 | 997 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536 |
998 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 | |
1175 | 999 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 |
1000 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 | |
67 | 1001 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X |
0 | 1002 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; |
1175 | 1003 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 |
67 | 1004 i = v124 - pOutdoorCamera->outdoor_grid_band_3; |
0 | 1005 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; |
67 | 1006 |
1007 if ( v2 > 90 ) | |
0 | 1008 v2 = 90; |
67 | 1009 v3 = (v2 << 11) / 720; |
86 | 1010 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3); |
1011 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1); | |
1175 | 1012 |
323 | 1013 v106 = stru_5C6E00->Cos(v4); |
1014 uEndZ = stru_5C6E00->Sin(v4); | |
1175 | 1015 |
323 | 1016 v111 = stru_5C6E00->Cos(v5); |
1017 v6 = stru_5C6E00->Sin(v5); | |
1175 | 1018 |
0 | 1019 v7 = v4 & stru_5C6E00->uPiMask; |
67 | 1020 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) |
0 | 1021 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7]; |
1022 else | |
1023 v8 = stru_5C6E00->pTanTable[v7]; | |
1024 v112 = abs(v8); | |
1175 | 1025 |
0 | 1026 v9 = v5 & stru_5C6E00->uPiMask; |
67 | 1027 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) |
0 | 1028 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9]; |
1029 else | |
1030 v10 = stru_5C6E00->pTanTable[v9]; | |
1031 v108 = abs(v10); | |
1175 | 1032 |
985 | 1033 //v11 = v124; |
1034 //v12 = v123; | |
0 | 1035 v114 = 0; |
1036 v115 = 0; | |
67 | 1037 pIndoorCameraD3D_4 = 0; |
0 | 1038 v125 = 0; |
1039 v126 = v124; | |
1040 v118 = v123; | |
1175 | 1041 |
1042 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1; | |
86 | 1043 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1; |
1044 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1; | |
1175 | 1045 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1; |
1046 | |
985 | 1047 uint _i = 1; |
1048 uint j = 1; | |
1175 | 1049 |
1050 terrain_76DDC8[0] = -1; | |
1051 terrain_76DFC8[0] = -1; | |
1052 terrain_76E1C8[0] = -1; | |
1053 terrain_76E3C8[0] = -1; | |
1054 | |
1055 for( uint _i = 1; _i < 128; _i++) | |
67 | 1056 { |
1057 if ( v112 >= 0x10000 ) | |
1058 { | |
1059 int v1, v2; | |
1060 /*v111 = 4294967296i64 / v112; | |
0 | 1061 v114 += v111; |
1062 if ( v114 >= 65536 ) | |
1063 { | |
1064 v11 += v110; | |
1065 v114 = (unsigned __int16)v114; | |
1066 } | |
67 | 1067 v12 += v109;*/ |
0 | 1068 } |
1069 else | |
1070 { | |
985 | 1071 v124 += v110; |
0 | 1072 v115 += v112; |
67 | 1073 if ( v112 + v115 >= 65536 ) |
0 | 1074 { |
985 | 1075 v123 += v109; |
0 | 1076 v115 = (unsigned __int16)v115; |
1077 } | |
1078 } | |
985 | 1079 if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 ) |
0 | 1080 break; |
67 | 1081 //v13 = v116++; |
985 | 1082 terrain_76E3C8[_i] = v124; |
1083 terrain_76E1C8[_i] = v123; | |
1084 } | |
1085 | |
1086 for( j = 1; j < 128; j++ ) | |
0 | 1087 { |
1088 if ( v108 >= 65536 ) | |
1089 { | |
1090 v111 = 4294967296i64 / v108; | |
67 | 1091 v114 += v111;// |
1092 if ( v111 + v114 >= 65536 ) | |
1093 { | |
86 | 1094 v126 += uEndZ; |
67 | 1095 v114 = (unsigned __int16)v114;// |
0 | 1096 } |
1097 v118 += v106; | |
1098 } | |
1099 else | |
1100 { | |
1101 v125 += v108; | |
86 | 1102 v126 += uEndZ; |
0 | 1103 if ( v125 >= 65536 ) |
1104 { | |
1105 v118 += v106; | |
1106 v125 = (unsigned __int16)v125; | |
1107 } | |
1108 } | |
67 | 1109 //if ( v117 >= 128 ) |
1110 //break; | |
985 | 1111 if ( v126 < _i ) |
0 | 1112 break; |
67 | 1113 if ( v126 > v120 ) |
0 | 1114 break; |
1115 v14 = v118; | |
1116 if ( v118 < v122 ) | |
1117 break; | |
1118 if ( v118 > v119 ) | |
1119 break; | |
985 | 1120 terrain_76DFC8[j] = v126; |
1121 terrain_76DDC8[j] = v14; | |
67 | 1122 } |
1123 v16 = 0; | |
1124 v126 = 0; | |
985 | 1125 v17 = j - 1; |
1126 v18 = _i - 1; | |
1175 | 1127 |
77 | 1128 switch ( v105 ) |
0 | 1129 { |
1130 case 0: | |
1131 case 7: | |
67 | 1132 { |
985 | 1133 //v116 = terrain_76DFC8[v17]; |
1134 if ( v120 > terrain_76DFC8[v17] ) | |
0 | 1135 { |
1136 v125 = v120; | |
985 | 1137 memset32(terrain_76D9C8, v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1)); |
0 | 1138 v19 = v120; |
1139 do | |
67 | 1140 terrain_76DBC8[v126++] = v19--; |
985 | 1141 while ( v19 >= terrain_76DFC8[v17] ); |
0 | 1142 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] ) |
1143 { | |
1144 do | |
67 | 1145 v20 = terrain_76DDC8[v17-- -1]; |
1146 while ( v20 == terrain_76DDC8[v17 -1] ); | |
0 | 1147 } |
1148 v16 = v126; | |
1149 --v17; | |
1150 } | |
1151 if ( v17 < 0 ) | |
1152 v17 = 0; | |
1153 v21 = terrain_76DFC8[v17]; | |
1154 while ( 1 ) | |
1155 { | |
990 | 1156 v125 = terrain_76DFC8[v17]; |
67 | 1157 if ( v21 < v124 ) |
0 | 1158 break; |
67 | 1159 terrain_76DBC8[v16] = v21; |
985 | 1160 //v22 = terrain_76DDC8[v17] == 65535; |
67 | 1161 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1; |
985 | 1162 if ( terrain_76DDC8[v17] == 65535 ) |
0 | 1163 { |
67 | 1164 terrain_76D9C8[v16] = v123 + 1; |
0 | 1165 break; |
1166 } | |
1167 if ( !v17 ) | |
1168 break; | |
67 | 1169 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] ) |
0 | 1170 { |
1171 do | |
67 | 1172 v23 = terrain_76DDC8[v17-- -1]; |
1173 while ( v23 == terrain_76DDC8[v17 -1] ); | |
0 | 1174 } |
1175 --v17; | |
1176 v21 = v125 - 1; | |
67 | 1177 ++v16; |
1178 } | |
1179 v16 = 0; | |
990 | 1180 //v24 = terrain_76E3C8[v18]; |
67 | 1181 v126 = 0; |
990 | 1182 if ( v120 > terrain_76E3C8[v18] ) |
0 | 1183 { |
1184 v125 = v120; | |
990 | 1185 memset32(terrain_76D5C8, v122, 4 * (v120 - terrain_76E3C8[v18] + 1)); |
0 | 1186 do |
1187 { | |
1188 v25 = v126; | |
1189 v26 = v125--; | |
67 | 1190 ++v126; |
1191 terrain_76D7C8[v25] = v26; | |
0 | 1192 } |
1193 while ( v125 >= terrain_76E3C8[v18] ); | |
67 | 1194 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) |
0 | 1195 { |
1196 do | |
67 | 1197 v27 = terrain_76E1C8[v18-- -1]; |
1198 while ( v27 == terrain_76E1C8[v18 -1] ); | |
0 | 1199 } |
1200 v16 = v126; | |
1201 --v18; | |
1202 } | |
1203 if ( v18 < 0 ) | |
1204 v18 = 0; | |
1205 v28 = terrain_76E3C8[v18]; | |
67 | 1206 while ( v28 >= v124 ) |
0 | 1207 { |
1208 v29 = terrain_76E1C8[v18]; | |
67 | 1209 terrain_76D7C8[v16] = v28; |
1210 terrain_76D5C8[v16] = v29; | |
0 | 1211 if ( v29 == 65535 ) |
1212 { | |
1213 v31 = v123; | |
67 | 1214 terrain_76D5C8[v16] = v31; |
1215 break; | |
0 | 1216 } |
1217 if ( !v18 ) | |
1218 break; | |
67 | 1219 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) |
0 | 1220 { |
1221 do | |
67 | 1222 v30 = terrain_76E1C8[v18-- -1]; |
1223 while ( v30 == terrain_76E1C8[v18 -1] ); | |
0 | 1224 } |
1225 --v18; | |
1226 --v28; | |
67 | 1227 ++v16; |
0 | 1228 } |
1229 break; | |
67 | 1230 } |
0 | 1231 case 1: |
1232 case 2: | |
67 | 1233 { |
985 | 1234 //v116 = terrain_76DDC8[v17]; |
1235 if ( v122 < terrain_76DDC8[v17] ) | |
0 | 1236 { |
1237 v106 = v122; | |
985 | 1238 memset32(terrain_76DBC8, v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1)); |
1175 | 1239 for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++) |
1240 terrain_76D9C8[v126++] = v32; | |
67 | 1241 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1242 { |
1243 do | |
67 | 1244 v34 = terrain_76DBC8[v17-- -1]; |
1245 while ( v34 == terrain_76DBC8[v17 -1] ); | |
0 | 1246 } |
1247 v16 = v126; | |
1248 --v17; | |
1249 } | |
1250 if ( v17 < 0 ) | |
1251 v17 = 0; | |
1252 v35 = terrain_76DDC8[v17]; | |
1253 v125 = terrain_76DDC8[v17]; | |
1254 while ( v35 <= v123 ) | |
1255 { | |
985 | 1256 //v22 = terrain_76DFC8[v17] == 65535; |
67 | 1257 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1; |
1258 terrain_76D9C8[v16] = v125; | |
985 | 1259 if ( terrain_76DFC8[v17] == 65535 ) |
0 | 1260 { |
67 | 1261 terrain_76DBC8[v16] = v124 + 1; |
0 | 1262 break; |
1263 } | |
1264 if ( !v17 ) | |
1265 break; | |
67 | 1266 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1267 { |
1268 do | |
67 | 1269 v36 = terrain_76DBC8[v17-- -1]; |
1270 while ( v36 == terrain_76DBC8[v17 -1] ); | |
0 | 1271 } |
1272 --v17; | |
1273 ++v125; | |
1274 v35 = v125; | |
67 | 1275 ++v16; |
1276 } | |
1277 v16 = 0; | |
1278 v126 = 0; | |
0 | 1279 v37 = terrain_76E1C8[v18]; |
1280 if ( v122 < v37 ) | |
1281 { | |
67 | 1282 v114 = v122; |
1283 memset32(terrain_76D7C8, i, 4 * (v37 - v122 + 1)); | |
0 | 1284 do |
1285 { | |
1286 v38 = v126; | |
67 | 1287 v39 = v114; |
1288 ++v126; | |
1289 ++v114; | |
1290 terrain_76D5C8[v38] = v39; | |
1291 } | |
1292 while ( v114 <= terrain_76E1C8[v18] ); | |
1293 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
0 | 1294 { |
1295 do | |
67 | 1296 v40 = terrain_76DFC8[v18-- -1]; |
1297 while ( v40 == terrain_76DFC8[v18 -1] ); | |
0 | 1298 } |
1299 v16 = v126; | |
1300 --v18; | |
1301 } | |
1302 if ( v18 < 0 ) | |
1303 v18 = 0; | |
1304 v41 = terrain_76E1C8[v18]; | |
1305 while ( v41 <= v123 ) | |
1306 { | |
67 | 1307 terrain_76D5C8[v16] = v41; |
1175 | 1308 terrain_76D7C8[v16] = terrain_76E3C8[v18]; |
1309 if ( terrain_76E3C8[v18] == 65535 ) | |
0 | 1310 { |
67 | 1311 terrain_76D7C8[v16] = v124; |
1312 break; | |
0 | 1313 } |
1314 if ( !v18 ) | |
1315 break; | |
67 | 1316 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) |
0 | 1317 { |
1318 do | |
67 | 1319 v43 = terrain_76DFC8[v18-- -1]; |
1320 while ( v43 == terrain_76DFC8[v18 -1] ); | |
0 | 1321 } |
1322 --v18; | |
1323 ++v41; | |
67 | 1324 ++v16; |
0 | 1325 } |
1326 break; | |
67 | 1327 } |
0 | 1328 case 5: |
1329 case 6: | |
67 | 1330 { |
985 | 1331 //v116 = terrain_76DDC8[v17]; |
1332 if ( v119 > terrain_76DDC8[v17] ) | |
0 | 1333 { |
1334 v106 = v119; | |
985 | 1335 memset32(terrain_76DBC8, i, 4 * (v119 - terrain_76DDC8[v17] + 1)); |
1175 | 1336 for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--) |
1337 terrain_76D9C8[v126++] = v45; | |
67 | 1338 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1339 { |
1340 do | |
67 | 1341 v46 = terrain_76DBC8[v17-- -1]; |
1342 while ( v46 == terrain_76DBC8[v17 -1] ); | |
0 | 1343 } |
1344 v16 = v126; | |
1345 --v17; | |
1346 } | |
1347 if ( v17 < 0 ) | |
1348 v17 = 0; | |
1349 v47 = terrain_76DDC8[v17]; | |
1350 v125 = terrain_76DDC8[v17]; | |
1351 while ( v47 >= v123 ) | |
1352 { | |
985 | 1353 //v22 = terrain_76DFC8[v17] == 65535; |
67 | 1354 terrain_76DBC8[v16] = terrain_76DFC8[v17]; |
1355 terrain_76D9C8[v16] = v125; | |
985 | 1356 if ( terrain_76DFC8[v17] == 65535 ) |
0 | 1357 { |
67 | 1358 terrain_76DBC8[v16] = v124; |
0 | 1359 break; |
1360 } | |
1361 if ( !v17 ) | |
1362 break; | |
67 | 1363 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) |
0 | 1364 { |
1365 do | |
67 | 1366 v48 = terrain_76DBC8[v17-- -1]; |
1367 while ( v48 == terrain_76DBC8[v17 -1] ); | |
0 | 1368 } |
1369 --v17; | |
1370 --v125; | |
1371 v47 = v125; | |
67 | 1372 ++v16; |
1373 } | |
1374 v16 = 0; | |
0 | 1375 v49 = terrain_76E1C8[v18]; |
67 | 1376 v126 = 0; |
0 | 1377 if ( v119 > v49 ) |
1378 { | |
1379 v125 = v119; | |
67 | 1380 memset32(terrain_76D7C8, v120 + 1, 4 * (v119 - v49 + 1)); |
0 | 1381 do |
1382 { | |
1383 v50 = v126; | |
1384 v51 = v125--; | |
67 | 1385 ++v126; |
1386 terrain_76D5C8[v50] = v51; | |
0 | 1387 } |
1388 while ( v125 >= terrain_76E1C8[v18] ); | |
67 | 1389 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) |
0 | 1390 { |
1391 do | |
67 | 1392 v52 = terrain_76DFC8[v18-- -1]; |
1393 while ( v52 == terrain_76DFC8[v18 -1] ); | |
0 | 1394 } |
1395 v16 = v126; | |
1396 --v18; | |
1397 } | |
1398 if ( v18 < 0 ) | |
1399 v18 = 0; | |
1400 v53 = terrain_76E1C8[v18]; | |
1401 while ( v53 >= v123 ) | |
1402 { | |
1403 v54 = terrain_76E3C8[v18]; | |
67 | 1404 terrain_76D5C8[v16] = v53; |
1405 terrain_76D7C8[v16] = v54 + 1; | |
0 | 1406 if ( v54 == 65535 ) |
1407 { | |
67 | 1408 terrain_76D7C8[v16] = v124 + 1; |
1409 break; | |
0 | 1410 } |
1411 if ( !v18 ) | |
67 | 1412 break; |
1413 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
0 | 1414 { |
1415 do | |
67 | 1416 v55 = terrain_76DFC8[v18-- -1]; |
1417 while ( v55 == terrain_76DFC8[v18 -1] ); | |
0 | 1418 } |
1419 --v18; | |
1420 --v53; | |
67 | 1421 ++v16; |
0 | 1422 } |
1423 break; | |
67 | 1424 } |
0 | 1425 case 3: |
1426 case 4: | |
67 | 1427 { |
985 | 1428 //v116 = terrain_76DFC8[v17]; |
1429 if ( i < terrain_76DFC8[v17] ) | |
0 | 1430 { |
1431 v106 = i; | |
985 | 1432 memset32(terrain_76D9C8, v122, 4 * (terrain_76DFC8[v17] - i + 1)); |
0 | 1433 v56 = i; |
1434 do | |
1435 { | |
67 | 1436 v57 = v126++; |
0 | 1437 terrain_76DBC8[v57] = v56++; |
1438 } | |
985 | 1439 while ( v56 <= terrain_76DFC8[v17] ); |
67 | 1440 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) |
0 | 1441 { |
1442 do | |
67 | 1443 v58 = terrain_76DDC8[v17-- -1]; |
1444 while ( v58 == terrain_76DDC8[v17 -1] ); | |
0 | 1445 } |
1446 v16 = v126; | |
1447 --v17; | |
1448 } | |
1449 if ( v17 < 0 ) | |
1450 v17 = 0; | |
1451 v59 = terrain_76DFC8[v17]; | |
1452 while ( 1 ) | |
1453 { | |
1454 v125 = v59; | |
67 | 1455 if ( v59 > v124 ) |
0 | 1456 break; |
67 | 1457 terrain_76DBC8[v16] = v59; |
1175 | 1458 //v60 = terrain_76DDC8[v17]; |
1459 terrain_76D9C8[v16] = terrain_76DDC8[v17]; | |
1460 if ( terrain_76DDC8[v17] == 65535 ) | |
0 | 1461 { |
67 | 1462 terrain_76D9C8[v16] = v123; |
0 | 1463 break; |
1464 } | |
1465 if ( !v17 ) | |
1466 break; | |
67 | 1467 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) |
0 | 1468 { |
1469 do | |
67 | 1470 v61 = terrain_76DDC8[v17-- -1]; |
1471 while ( v61 == terrain_76DDC8[v17 -1] ); | |
0 | 1472 } |
1473 --v17; | |
1474 v59 = v125 + 1; | |
67 | 1475 ++v16; |
1476 } | |
1477 v16 = 0; | |
1478 v126 = 0; | |
0 | 1479 v62 = terrain_76E3C8[v18]; |
1480 if ( i < v62 ) | |
1481 { | |
67 | 1482 v114 = i; |
1483 memset32(terrain_76D5C8, v119 + 1, 4 * (v62 - i + 1)); | |
0 | 1484 do |
1485 { | |
1486 v63 = v126; | |
67 | 1487 v64 = v114; |
1488 ++v126; | |
1489 ++v114; | |
1490 terrain_76D7C8[v63] = v64; | |
1491 } | |
1492 while ( v114 <= terrain_76E3C8[v18] ); | |
1493 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
0 | 1494 { |
1495 do | |
67 | 1496 v65 = terrain_76E1C8[v18-- -1]; |
1497 while ( v65 == terrain_76E1C8[v18 -1] ); | |
0 | 1498 } |
1499 v16 = v126; | |
1500 --v18; | |
1501 } | |
1502 if ( v18 < 0 ) | |
1503 v18 = 0; | |
1504 v66 = terrain_76E3C8[v18]; | |
67 | 1505 while ( v66 <= v124 ) |
0 | 1506 { |
1507 v67 = terrain_76E1C8[v18]; | |
67 | 1508 terrain_76D7C8[v16] = v66; |
1509 terrain_76D5C8[v16] = v67 + 1; | |
985 | 1510 if ( terrain_76E1C8[v18] == 65535 ) |
0 | 1511 { |
1512 v31 = v123 + 1; | |
67 | 1513 terrain_76D5C8[v16] = v31; |
1514 break; | |
0 | 1515 } |
1516 if ( !v18 ) | |
67 | 1517 break; |
1518 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
0 | 1519 { |
1520 do | |
67 | 1521 v68 = terrain_76E1C8[v18-- -1]; |
1522 while ( v68 == terrain_76E1C8[v18 -1] ); | |
0 | 1523 } |
1524 --v18; | |
1525 ++v66; | |
67 | 1526 ++v16; |
0 | 1527 } |
1528 break; | |
67 | 1529 } |
0 | 1530 default: |
1531 break; | |
1532 } | |
990 | 1533 //v69 = v16 - 1; |
0 | 1534 ptr_801A08 = pVerticesSR_806210; |
1535 ptr_801A04 = pVerticesSR_801A10; | |
990 | 1536 //v126 = v69; |
1537 | |
106 | 1538 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )// |
0 | 1539 { |
990 | 1540 for ( i = v16 - 1; i >= 1; --i ) |
0 | 1541 { |
67 | 1542 //v70 = i; |
985 | 1543 //v71 = terrain_76D7C8[i];//88 |
1544 //v72 = terrain_76DBC8[i];//0 | |
1545 if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap | |
1546 { | |
1547 terrain_76DBC8[i] = terrain_76D7C8[i]; | |
1548 terrain_76D7C8[i] = terrain_76DBC8[i]; | |
1549 } | |
1550 //x = terrain_76DBC8[i];//0 | |
0 | 1551 v111 = 0; |
985 | 1552 if ( terrain_76DBC8[i] <= 0 ) |
1553 terrain_76DBC8[i] = -terrain_76DBC8[i]; | |
1554 //v74 = terrain_76D7C8[i]; | |
1555 if ( terrain_76D7C8[i] <= 0 ) | |
1556 terrain_76D7C8[i] = -terrain_76D7C8[i]; | |
1175 | 1557 uEndZ = terrain_76D7C8[i] + 2; |
67 | 1558 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D; |
1175 | 1559 //uEndZ = v75; |
67 | 1560 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3; |
985 | 1561 uStartZ = terrain_76DBC8[i] - 2; |
1175 | 1562 if ( terrain_76DBC8[i] - 2 < uEndZ ) |
0 | 1563 { |
1564 v127 = 0; | |
67 | 1565 //v79 = (v73 - 66) << 9; |
1566 //v116 = v77; | |
1567 //pHeight = v79; | |
1175 | 1568 v111 = uEndZ - uStartZ; |
86 | 1569 for (int z = uStartZ; z < uEndZ; ++z) |
1570 { | |
985 | 1571 ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; |
67 | 1572 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512; |
86 | 1573 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]); |
1175 | 1574 |
985 | 1575 ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512; |
67 | 1576 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512; |
86 | 1577 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1); |
1175 | 1578 |
0 | 1579 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) |
1580 { | |
67 | 1581 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1); |
1582 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1); | |
1175 | 1583 |
67 | 1584 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0); |
1585 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0); | |
0 | 1586 } |
67 | 1587 //v79 += 512; |
1588 v127 ++; | |
1589 //++v116; | |
1590 //pHeight = v79; | |
106 | 1591 } |
67 | 1592 //while ( v116 < v107 ); |
1593 } | |
985 | 1594 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]); |
1595 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]); | |
106 | 1596 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test |
1175 | 1597 Render::DrawTerrainD3D(v111, 0, v103, v104); |
1598 //Render::RenderTerrainD3D(); | |
67 | 1599 else |
985 | 1600 Render::DrawTerrainSW(v111, 0, v103, v104); |
1601 } | |
1602 } | |
1603 else | |
0 | 1604 { |
990 | 1605 for ( i = v16 - 1; i >= 1; --i ) |
0 | 1606 { |
985 | 1607 //v86 = i; |
1608 //v87 = terrain_76D5C8[i]; | |
1609 //v88 = terrain_76D9C8[i]; | |
1610 if ( terrain_76D5C8[i] < terrain_76D9C8[i] ) | |
1611 { | |
1612 terrain_76D9C8[i] = terrain_76D5C8[i]; | |
1613 terrain_76D5C8[i] = terrain_76D9C8[i]; | |
1614 } | |
1615 //v89 = terrain_76D9C8[i]; | |
0 | 1616 v111 = 0; |
985 | 1617 if ( terrain_76D9C8[i] <= 0 ) |
1618 terrain_76D9C8[i] = -terrain_76D9C8[i]; | |
1619 //v90 = terrain_76D5C8[i]; | |
1620 if ( terrain_76D5C8[i] <= 0 ) | |
1621 terrain_76D5C8[i] = -terrain_76D5C8[i]; | |
67 | 1622 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D; |
985 | 1623 v107 = terrain_76D5C8[i] + 2; |
1624 if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 ) | |
0 | 1625 { |
1626 v86 = 0; | |
985 | 1627 //v116 = terrain_76D9C8[i] - 2; |
1628 v92 = (66 - terrain_76D9C8[i]) << 9; | |
1629 //pHeight = (66 - terrain_76D9C8[i]) << 9; | |
1630 v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2); | |
1631 //do | |
1632 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) | |
1633 { | |
1110 | 1634 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; |
985 | 1635 ptr_801A08[v86].vWorldPosition.y = v92; |
1636 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); | |
1175 | 1637 |
1110 | 1638 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; |
985 | 1639 ptr_801A04[v86].vWorldPosition.y = v92; |
1640 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); | |
0 | 1641 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) |
1642 { | |
67 | 1643 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1); |
1644 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1); | |
1645 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0); | |
1646 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0); | |
0 | 1647 } |
1648 v92 -= 512; | |
1649 v86 += 48; | |
985 | 1650 //++v116; |
1651 //pHeight = v92; | |
1652 } | |
1653 //while ( v116 < v107 ); | |
0 | 1654 } |
1655 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]); | |
1656 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]); | |
67 | 1657 if ( pRenderer->pRenderD3D ) |
985 | 1658 Render::DrawTerrainD3D(v111, 1, v103, v104); |
67 | 1659 else |
985 | 1660 Render::DrawTerrainSW(v111, 1, v103, v104); |
1661 } | |
1662 } | |
0 | 1663 result = v126; |
1664 pOutdoorCamera->field_40 = v126; | |
1665 return result; | |
1666 } | |
1667 // 47FFC4: inconsistent fpu stack | |
1668 // 4D864C: using guessed type char byte_4D864C; | |
1669 | |
988 | 1670 |
88 | 1671 void Render::RenderTerrainD3D() // New function. It's temporary |
86 | 1672 { |
1673 char result; // al@3 | |
1674 //int v1; // eax@3 | |
1675 //int v2; // ebx@4 | |
1676 //struct ODMFace *v4; // esi@6 | |
1677 int v6; // ecx@8 | |
1678 //int v7; // ecx@8 | |
1679 struct stru148 *v8; // ebx@8 | |
179 | 1680 // RenderVertexSoft *v8a; // edi@3 |
86 | 1681 //char v11; // zf@8 |
1682 struct stru148 *v16; | |
1683 unsigned int v18; // edi@22 | |
1684 //int v20; // edi@34 | |
1685 //int v28; // eax@50 | |
1686 //int v29; // ecx@55 | |
1687 //int v30; // eax@57 | |
1688 int v31; // eax@57 | |
1689 int v35; // edi@63 | |
1690 int v37; // eax@73 | |
1691 int v39; // eax@80 | |
1692 char v40; // [sp-18h] [bp-70h]@2 | |
1693 int v41; // [sp-14h] [bp-6Ch]@2 | |
1694 int v42; // [sp-10h] [bp-68h]@2 | |
1695 int v43; // [sp-Ch] [bp-64h]@2 | |
1696 const char *v44; // [sp-8h] [bp-60h]@2 | |
1697 int v45; // [sp-4h] [bp-5Ch]@2 | |
1698 //float v48; // [sp+14h] [bp-44h]@8 | |
1699 //void *v52; // [sp+24h] [bp-34h]@3 | |
1700 bool v54; // [sp+2Ch] [bp-2Ch]@10 | |
1701 int v55; // [sp+30h] [bp-28h]@34 | |
1702 int v56; | |
1703 int v57; // [sp+38h] [bp-20h]@36 | |
1704 int v58; // [sp+3Ch] [bp-1Ch]@8 | |
1705 int v63; // [sp+50h] [bp-8h]@3 | |
1706 int v64; // [sp+57h] [bp-1h]@2 | |
1707 int v62; | |
121 | 1708 //struct IndoorCameraD3D *pIndoorCameraD3D; |
179 | 1709 //RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6 |
86 | 1710 |
186 | 1711 |
1712 //warning: the game uses CW culling by default, ccw is incosistent | |
1713 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
1714 | |
1715 | |
86 | 1716 v63 = 0; |
1717 // basic optimizations | |
577 | 1718 unsigned int uStartX, uEndX, uStartZ, uEndZ; |
106 | 1719 if (pIndoorCamera->sRotationY >= 0 && pIndoorCamera->sRotationY <= 1024) |
1720 { | |
1721 uStartX = 0, uEndX = 128; | |
1722 uStartZ = 0, uEndZ = 64 + 16; | |
1723 } | |
1724 else if (pIndoorCamera->sRotationY >= 512 && pIndoorCamera->sRotationY <= 1536) | |
1725 { | |
1726 uStartX = 0, uEndX = 64 + 16; | |
1727 uStartZ = 0, uEndZ = 128; | |
1728 } | |
1729 else if (pIndoorCamera->sRotationY >= 1536 || pIndoorCamera->sRotationY <= 512) | |
1730 { | |
1731 uStartX = 64 - 16, uEndX = 128; | |
1732 uStartZ = 0, uEndZ = 128; | |
1733 } | |
1734 else | |
1735 { | |
1736 uStartX = 0, uEndX = 128; | |
1737 uStartZ = 64 - 16, uEndZ = 128; | |
1738 } | |
147 | 1739 uStartX = 0, uEndX = 128; |
1740 uStartZ = 0, uEndZ = 128; | |
106 | 1741 static RenderVertexSoft pTerrainVertices[128 * 128]; |
1742 for (unsigned int z = uStartZ; z < uEndZ; ++z) | |
1743 { | |
1744 for (unsigned int x = uStartX; x < uEndX; ++x) | |
1745 { | |
1746 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; | |
1747 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512; | |
1748 pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 1749 //pIndoorCameraD3D = pGame->pIndoorCameraD3D; |
1750 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); | |
1751 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 1752 } |
1753 } | |
186 | 1754 |
106 | 1755 for (unsigned int z = uStartZ; z < uEndZ - 1; ++z) |
1756 { | |
1757 for (unsigned int x = uStartX; x < uEndX - 1; ++x) | |
1758 { | |
1759 v8 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
1760 v8->flags = 0; | |
1761 v8->field_32 = 0; | |
1762 //unsigned int uTileID = pOutdoor->pTerrain.pTilemap[z * 128 + x]; | |
179 | 1763 //struct TileDesc *pTile = pTileTable->GetTileById(uTileID); |
106 | 1764 v8->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); |
179 | 1765 //v6 = v8->uTileBitmapID; |
1766 v8->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v8->uTileBitmapID]; | |
106 | 1767 if (v8->uTileBitmapID == 0xFFFF) |
1768 continue; | |
186 | 1769 |
179 | 1770 v8->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1771 v8->field_32 = 0; | |
1772 v8->field_59 = 1; | |
1773 //v8->field_5D = (char)WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8a->vWorldPosition.z) / 2 + 0.5f)); | |
1774 //v8->field_5C = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f));; | |
106 | 1775 v8->sTextureDeltaU = 0; |
1776 v8->sTextureDeltaV = 0; | |
1777 memcpy(array_73D150 + 0, &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft)); | |
1778 array_73D150[0].u = 0; | |
1779 array_73D150[0].v = 0; | |
1780 memcpy(array_73D150 + 1, &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft)); | |
1781 array_73D150[1].u = 1; | |
1782 array_73D150[1].v = 0; | |
1783 memcpy(array_73D150 + 2, &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft)); | |
1784 array_73D150[2].u = 1; | |
1785 array_73D150[2].v = 1; | |
1786 memcpy(array_73D150 + 3, &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft)); | |
1787 array_73D150[3].u = 0; | |
1788 array_73D150[3].v = 1; | |
86 | 1789 v55 = 0; |
1790 v54 = false; | |
1791 v58 = 0; | |
1792 if (v58 == 4) // if all y == first y; primitive in xz plane | |
1793 v8->field_32 |= 0x0001; | |
1794 v8->pODMFace = nullptr; | |
1795 v8->uNumVertices = 4; | |
1796 v8->field_59 = 5; | |
638 | 1797 |
1798 | |
1799 uint norm_idx = pTerrainNormalIndices[2 * (x + 128 * z) + 1]; | |
1800 assert(norm_idx < uNumTerrainNormals); | |
1801 | |
1802 auto norm = pTerrainNormals + norm_idx; | |
1803 float _f = (norm->x * (float)pOutdoor->vSunlight.x / 65536.0 - | |
1804 norm->y * (float)pOutdoor->vSunlight.y / 65536.0 - | |
1805 norm->z * (float)pOutdoor->vSunlight.z / 65536.0); | |
1806 v8->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); | |
1807 | |
86 | 1808 ++pOutdoorCamera->numStru148s; |
1809 ++pOutdoorCamera->field_44; | |
265 | 1810 assert(pOutdoorCamera->numStru148s < 20000); |
1811 | |
106 | 1812 v8->uBModelID = 0; |
1813 v8->uBModelFaceID = 0; | |
1814 v31 = (8 * (0 | (0 << 6))); | |
1815 v8->field_50 = v31 | 6; | |
265 | 1816 for (unsigned int k = 0; k < v8->uNumVertices; ++k) |
106 | 1817 { |
1818 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 1819 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 1820 } |
140 | 1821 |
186 | 1822 bool transparent = false; |
265 | 1823 if ( v8->flags & 2 && v8->uTileBitmapID == pRenderer->hd_water_tile_id) |
179 | 1824 { |
1825 //v80 = false; | |
265 | 1826 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
179 | 1827 } |
1828 else | |
1829 { | |
1830 v6 = v8->uTileBitmapID; | |
186 | 1831 transparent = true; |
179 | 1832 } |
1833 | |
140 | 1834 assert(v6 < 1000); // many random crashes here |
186 | 1835 |
1836 // for all shore tiles - draw a tile water under them since they're half-empty | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
1837 if (!_strnicmp(pBitmaps_LOD->pTextures[v8->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
186 | 1838 { |
1839 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE); // no Z writing: the shore tile will be draw in the same place, so taking care about z-fighting | |
265 | 1840 pRenderer->DrawTerrainPolygon(v8->uNumVertices, v8, pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]], false, true); |
186 | 1841 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE); |
1842 | |
1843 } | |
1844 | |
1845 pRenderer->DrawTerrainPolygon(v8->uNumVertices, v8, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1846 | |
1847 | |
86 | 1848 --pOutdoorCamera->numStru148s; |
1849 --pOutdoorCamera->field_44; | |
106 | 1850 } |
1851 } | |
1852 } | |
0 | 1853 |
1854 //----- (0048034E) -------------------------------------------------------- | |
985 | 1855 void Render::DrawTerrainD3D(int a1, int a2, int a3, int unk4) |
1856 { | |
1857 //int v3; // esi@1 | |
0 | 1858 int v4; // edi@1 |
1859 int v5; // ebx@2 | |
1860 int v6; // eax@2 | |
1861 int v7; // eax@3 | |
1862 RenderVertexSoft *v8; // edi@3 | |
1863 RenderVertexSoft *v9; // ebx@4 | |
1864 RenderVertexSoft *v10; // ecx@4 | |
1865 float v11; // eax@6 | |
1866 double v12; // ST5C_8@6 | |
1867 double v13; // ST2C_8@6 | |
1868 int v14; // eax@6 | |
1869 double v15; // st7@6 | |
1870 stru148 *v16; // ebx@12 | |
1871 unsigned __int16 v17; // ax@12 | |
1872 int v18; // eax@13 | |
67 | 1873 int v19; // ecx@13 |
1874 int v20; // eax@13 | |
0 | 1875 int v21; // eax@13 |
1876 signed int v22; // eax@13 | |
1877 Vec3_float_ *v23; // eax@15 | |
1878 double v24; // st6@17 | |
1879 double v25; // ST54_8@17 | |
1880 unsigned __int8 v26; // sf@17 | |
1881 unsigned __int8 v27; // of@17 | |
1882 double v28; // st5@19 | |
1883 double v29; // st5@19 | |
1884 double v30; // st5@19 | |
1885 double v31; // st5@19 | |
67 | 1886 struct struct8 *v32; // esi@21 |
1887 double v3a; // st7@32 | |
0 | 1888 int v33; // edi@38 |
1889 unsigned int v34; // ecx@47 | |
1890 char v35; // zf@47 | |
1891 unsigned int v36; // eax@50 | |
1892 int v37; // eax@54 | |
1893 stru148 *v38; // ecx@55 | |
1894 unsigned int v39; // eax@59 | |
1895 stru148 *v40; // ebx@62 | |
86 | 1896 unsigned __int16 pTileBitmapsID; // ax@62 |
0 | 1897 int v42; // eax@63 |
1898 LightmapBuilder *v43; // ecx@63 | |
67 | 1899 int v44; // eax@63 |
0 | 1900 int v45; // eax@63 |
1901 int v46; // eax@63 | |
1902 signed int v47; // eax@63 | |
1903 Vec3_float_ *v48; // eax@65 | |
1904 double v49; // st6@67 | |
1905 double v50; // ST4C_8@67 | |
1906 double v51; // st5@71 | |
1907 double v52; // st5@71 | |
1908 double v53; // st5@71 | |
1909 double v54; // st7@84 | |
1910 unsigned int v55; // ecx@98 | |
1911 unsigned int v56; // eax@101 | |
1912 int v57; // eax@105 | |
1913 unsigned int v58; // eax@109 | |
1914 stru148 *v59; // esi@112 | |
1915 unsigned __int16 v60; // ax@112 | |
67 | 1916 int v61; // eax@113 |
0 | 1917 signed int v62; // eax@113 |
1918 Vec3_float_ *v63; // eax@114 | |
1919 double v64; // st6@116 | |
1920 double v65; // ST3C_8@116 | |
1921 double v66; // st5@120 | |
1922 double v67; // st5@120 | |
1923 double v68; // st5@120 | |
1924 double v69; // st7@133 | |
1925 int v70; // edi@138 | |
86 | 1926 stru148 *v71; // esi@147 |
0 | 1927 unsigned int v72; // ecx@147 |
1928 unsigned int v73; // eax@150 | |
67 | 1929 int v74; // eax@154 |
0 | 1930 unsigned int v75; // eax@158 |
985 | 1931 //unsigned int v76; // [sp-10h] [bp-E0h]@61 |
67 | 1932 int v77; // [sp-Ch] [bp-DCh]@61 |
0 | 1933 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61 |
985 | 1934 //int v79; // [sp-4h] [bp-D4h]@61 |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
1935 bool v80; // [sp+0h] [bp-D0h]@59 |
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
1936 bool v81; // [sp+0h] [bp-D0h]@109 |
0 | 1937 int v82; // [sp+54h] [bp-7Ch]@1 |
1938 int v83; // [sp+60h] [bp-70h]@1 | |
1939 int v84; // [sp+6Ch] [bp-64h]@1 | |
1940 int v85; // [sp+70h] [bp-60h]@63 | |
1075 | 1941 float a4; // [sp+74h] [bp-5Ch]@73 |
0 | 1942 float v87; // [sp+78h] [bp-58h]@122 |
1943 int v88; // [sp+7Ch] [bp-54h]@1 | |
1944 int v89; // [sp+80h] [bp-50h]@6 | |
1945 float v90; // [sp+84h] [bp-4Ch]@1 | |
1946 float v91; // [sp+88h] [bp-48h]@1 | |
1947 float v92; // [sp+8Ch] [bp-44h]@1 | |
67 | 1948 int v93; // [sp+90h] [bp-40h]@2 |
0 | 1949 int X; // [sp+94h] [bp-3Ch]@1 |
1950 float v95; // [sp+98h] [bp-38h]@21 | |
1951 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73 | |
67 | 1952 int v97; // [sp+A0h] [bp-30h]@6 |
0 | 1953 int sX; // [sp+A4h] [bp-2Ch]@6 |
1954 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73 | |
1955 int v100; // [sp+ACh] [bp-24h]@122 | |
1956 int sY; // [sp+B0h] [bp-20h]@6 | |
67 | 1957 RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3 |
0 | 1958 unsigned int a5; // [sp+B8h] [bp-18h]@21 |
1959 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6 | |
1960 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17 | |
1961 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6 | |
67 | 1962 RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6 |
0 | 1963 char v108; // [sp+CFh] [bp-1h]@36 |
1964 float thisd; // [sp+D8h] [bp+8h]@6 | |
1965 float thise; // [sp+D8h] [bp+8h]@6 | |
1966 float thisf; // [sp+D8h] [bp+8h]@17 | |
1967 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23 | |
1968 float thisg; // [sp+D8h] [bp+8h]@67 | |
1969 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75 | |
1970 float thish; // [sp+D8h] [bp+8h]@116 | |
1971 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124 | |
1972 char this_3; // [sp+DBh] [bp+Bh]@30 | |
1973 char this_3a; // [sp+DBh] [bp+Bh]@82 | |
1974 char this_3b; // [sp+DBh] [bp+Bh]@131 | |
1975 | |
67 | 1976 static stru154 static_sub_0048034E_stru_154; |
1977 static stru154 stru_76D5A8; | |
985 | 1978 //v3 = a1; |
67 | 1979 v82 = a2; |
985 | 1980 v83 = a3; |
1981 X = abs(unk4); | |
0 | 1982 v4 = 0; |
1983 v88 = 0; | |
985 | 1984 v84 = a1 - 1; |
638 | 1985 v90 = (float)pOutdoor->vSunlight.x / 65536.0; |
67 | 1986 v91 = (float)pOutdoor->vSunlight.y / 65536.0; |
1987 v92 = (float)pOutdoor->vSunlight.z / 65536.0; | |
1175 | 1988 /* if ( a1 - 1 > 0 ) |
0 | 1989 { |
1990 while ( 1 ) | |
1991 { | |
1992 v5 = abs(X);//v5 = 13108 | |
1993 v6 = abs(v83);//v6 = 13108 | |
1994 --X; | |
985 | 1995 //__debugbreak(); // uncoment & refactor following large if |
67 | 1996 v93 = (int)&stru_76E5C8[(v5 << 7) + v6]; |
1997 /*if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7), | |
0 | 1998 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)), |
1999 ((a8 = v9, | |
2000 pVertices = &pVerticesSR_801A10[1] + v7, | |
2001 v11 = v8->vWorldPosition.x, | |
2002 v101 = v10, | |
2003 v12 = v11 + 6.755399441055744e15, | |
2004 sX = LODWORD(v12), | |
2005 v13 = v8->vWorldPosition.y + 6.755399441055744e15, | |
2006 sY = LODWORD(v13), | |
2007 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5, | |
62 | 2008 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X |
0 | 2009 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y, |
2010 v89 = v14, | |
2011 thise = v15 * 0.5, | |
62 | 2012 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z |
0 | 2013 WorldPosToGridCellX(sX), |
2014 WorldPosToGridCellZ(sY), | |
2015 !byte_4D864C) | |
2016 || !(pGame->uFlags & 0x80)) | |
67 | 2017 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )*/ |
1175 | 2018 /*if ( !&stru_76E5C8[(v5 << 7) + v6] ) |
2019 goto LABEL_162*/ | |
67 | 2020 v8 = &pVerticesSR_806210[v4]; |
1175 | 2021 //pVertices2 = &pVerticesSR_801A10[v4 + 1]; |
2022 //v102 = v8; | |
67 | 2023 if (!v82) |
2024 { | |
86 | 2025 pVertices = &pVerticesSR_801A10[v4]; |
2026 v101 = &pVerticesSR_806210[v4 + 1]; | |
67 | 2027 } |
2028 else | |
2029 { | |
86 | 2030 pVertices = &pVerticesSR_801A10[v4 + 1]; |
2031 v101 = &pVerticesSR_806210[v4]; | |
2032 } | |
67 | 2033 sX = floorf(v8->vWorldPosition.x + 0.5f); |
2034 sY = floorf(v8->vWorldPosition.z + 0.5f); | |
2035 v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f)); | |
2036 v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f)); | |
1175 | 2037 /*WorldPosToGridCellX(sX); |
67 | 2038 WorldPosToGridCellZ(sY); |
2039 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1)) | |
86 | 2040 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y |
2041 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) | |
1175 | 2042 break;*/ |
67 | 2043 v16 = &array_77EC08[pOutdoorCamera->numStru148s]; |
2044 v16->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | |
86 | 2045 if ( v16->uTileBitmapID != -1 ) |
2046 { | |
2047 v19 = v97; | |
2048 v16->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2049 v16->field_32 = 0; | |
2050 v20 = v93; | |
2051 v16->field_59 = 1; | |
638 | 2052 v16->terrain_grid_x = (char)v19; |
86 | 2053 v16->field_34 = *(_WORD *)(v20 + 2); |
2054 v21 = v89; | |
638 | 2055 v16->terrain_grid_z = v89; |
86 | 2056 v22 = pTerrainNormalIndices[2 * (v19 + 128 * v21) + 1]; |
2057 if ( v22 < 0 || v22 > uNumTerrainNormals - 1 ) | |
2058 v23 = 0; | |
2059 else | |
2060 v23 = &pTerrainNormals[v22]; | |
638 | 2061 v24 = v92 * v23->z; |
86 | 2062 //v99 = v23; |
638 | 2063 thisf = 20.0 - (-v24 - v91 * v23->y - v90 * v23->x) * 20.0; |
86 | 2064 //v25 = thisf + 6.7553994e15; |
2065 //v27 = pOutdoorCamera->numStru148s > 1999; | |
2066 //v26 = pOutdoorCamera->numStru148s - 1999 < 0; | |
638 | 2067 v16->dimming_level = floorf(thisf + 0.5f); |
86 | 2068 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2069 return; | |
2070 ++pOutdoorCamera->numStru148s; | |
96 | 2071 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary |
4 | 2072 //goto LABEL_126; |
96 | 2073 //{ |
2074 //--pOutdoorCamera->numStru148s; | |
2075 //goto LABEL_162; | |
2076 //} | |
86 | 2077 memcpy(&array_50AC10[0], v102, 0x30u); |
168 | 2078 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2079 array_50AC10[0].u = 0.0; |
2080 array_50AC10[0].v = 0.0; | |
2081 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); | |
168 | 2082 array_50AC10[1]._rhw = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2083 array_50AC10[1].u = 0.0; |
2084 array_50AC10[1].v = 1.0; | |
2085 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); | |
168 | 2086 array_50AC10[2]._rhw = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2087 array_50AC10[2].u = 1.0; |
2088 array_50AC10[2].v = 1.0; | |
2089 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3])); | |
168 | 2090 array_50AC10[3]._rhw = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2091 array_50AC10[3].u = 1.0; |
2092 array_50AC10[3].v = 0.0; | |
2093 /*if ( !(byte_76D5C0 & 1) ) | |
2094 { | |
2095 byte_76D5C0 |= 1u; | |
2096 stru154(stru_76D5A8); | |
2097 atexit(loc_481199); | |
2098 }*/ | |
2099 v32 = (struct8 *)array_50AC10; | |
2100 v97 = (int)pGame->pLightmapBuilder; | |
2101 pGame->pLightmapBuilder->StackLights_TerrainFace(v23, &v95, array_50AC10, 4, 1); | |
1075 | 2102 pDecalBuilder->_49BE8A(v16, v23, &v95, array_50AC10, 4, 1); |
86 | 2103 a5 = 4; |
2104 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2105 { | |
2106 thisa = pGame->pIndoorCameraD3D; | |
2107 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 ) | |
2108 goto LABEL_162; | |
2109 thisa->ViewTransform(array_50AC10, a5); | |
2110 thisa->Project(array_50AC10, a5, 0); | |
2111 } | |
2112 this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 | |
2113 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; | |
2114 v3a = (double)pOutdoorCamera->shading_dist_mist; | |
2115 v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x | |
2116 || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x; | |
2117 v33 = 0; | |
2118 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
2119 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
0 | 2120 { |
86 | 2121 if ( this_3 ) |
2122 v33 = 3; | |
2123 else | |
2124 v33 = v108 != 0 ? 5 : 0; | |
734 | 2125 static_sub_0048034E_stru_154.ClassifyPolygon(v23, v95); |
86 | 2126 if ( pDecalBuilder->uNumDecals > 0 ) |
638 | 2127 pDecalBuilder->ApplyDecals(31 - v16->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1); |
0 | 2128 } |
86 | 2129 if ( stru_F8AD28.uNumLightsApplied > 0 ) |
2130 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); | |
2131 v34 = a5; | |
2132 //v35 = byte_4D864C == 0; | |
2133 v16->uNumVertices = a5; | |
2134 if ( !byte_4D864C || ~pGame->uFlags & 0x80 ) | |
0 | 2135 { |
86 | 2136 if ( this_3 ) |
2137 { | |
2138 v36 = sr_424CD7(v34); | |
2139 v16->uNumVertices = v36; | |
2140 OutdoorCamera::Project(v36); | |
2141 } | |
2142 if ( v108 ) | |
2143 { | |
2144 v36 = sr_424EE0_MakeFanFromTriangle(v34); | |
2145 v16->uNumVertices = v36; | |
2146 OutdoorCamera::Project(v36); | |
2147 } | |
0 | 2148 } |
86 | 2149 //v37 = *(int *)&v16->flags; |
2150 if ( ~v16->flags & 1 ) | |
2151 { | |
265 | 2152 if ( v16->flags & 2 && v16->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2153 { |
2154 v80 = false; | |
265 | 2155 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2156 } |
2157 else | |
2158 { | |
2159 v39 = v16->uTileBitmapID; | |
2160 v80 = true; | |
2161 } | |
2162 //v79 = 0; | |
2163 //v78 = pBitmaps_LOD->pHardwareTextures[v39]; | |
2164 v16->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary | |
2165 v77 = (int)v16; | |
2166 //v76 = v16->uNumVertices; | |
4 | 2167 //LABEL_161: |
186 | 2168 pRenderer->DrawTerrainPolygon(v16->uNumVertices, v16, pBitmaps_LOD->pHardwareTextures[v39], false, v80); |
86 | 2169 goto LABEL_162; |
2170 } | |
2171 v38 = v16; | |
0 | 2172 LABEL_56: |
86 | 2173 v38->_4811A3(); |
2174 } | |
0 | 2175 LABEL_162: |
86 | 2176 v4 = v88 + 1; |
2177 if ( ++v88 >= v84 ) | |
2178 return; | |
2179 } | |
1175 | 2180 /* v40 = &array_77EC08[pOutdoorCamera->numStru148s]; |
86 | 2181 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); |
2182 if ( v40->uTileBitmapID == -1 ) | |
2183 goto LABEL_162; | |
2184 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2185 BYTE1(v42) |= 0x80u; | |
2186 v43 = pGame->pLightmapBuilder; | |
2187 *(int *)&v40->flags = v42; | |
2188 v44 = v93; | |
2189 v40->field_59 = 1; | |
638 | 2190 v40->terrain_grid_x = (char)v43; |
86 | 2191 v40->field_34 = *(_WORD *)(v44 + 2); |
2192 v45 = v89; | |
638 | 2193 v40->terrain_grid_z = v89; |
86 | 2194 v46 = 4 * ((char)v43 + (v45 << 7)); |
2195 v85 = v46; | |
2196 v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1]; | |
2197 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) ) | |
2198 v48 = 0; | |
2199 else | |
2200 v48 = &pTerrainNormals[v47]; | |
2201 v49 = v92 * v48->y; | |
2202 //v99 = v48; | |
2203 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; | |
2204 v50 = thisg + 6.755399441055744e15; | |
638 | 2205 v40->dimming_level = LOBYTE(v50); |
86 | 2206 if ( LOBYTE(v50) < 0 ) |
638 | 2207 v40->dimming_level = 0; |
86 | 2208 if ( pOutdoorCamera->numStru148s >= 1999 ) |
0 | 2209 return; |
86 | 2210 ++pOutdoorCamera->numStru148s; |
2211 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary | |
2212 //goto LABEL_77; | |
2213 { | |
2214 --pOutdoorCamera->numStru148s; | |
2215 goto LABEL_112; | |
2216 }*/ | |
1175 | 2217 /*memcpy(&array_50AC10[0], v102, 0x30u); |
168 | 2218 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2219 array_50AC10[0].u = 0.0; |
2220 array_50AC10[0].v = 0.0; | |
2221 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); | |
168 | 2222 array_50AC10[1]._rhw = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2223 array_50AC10[1].u = 0.0; |
2224 array_50AC10[1].v = 1.0; | |
2225 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); | |
168 | 2226 array_50AC10[2]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2227 array_50AC10[2].u = 1.0; |
2228 array_50AC10[2].v = 1.0; | |
2229 static stru154 static_sub_0048034E_stru_76D590; | |
2230 /*static bool __init_flag2 = false; | |
2231 if (!__init_flag2) | |
2232 { | |
2233 __init_flag2 = true; | |
2234 stru154::stru154(&static_sub_0048034E_stru_76D590); | |
2235 }*/ | |
2236 /*if ( !(byte_76D5C0 & 2) ) | |
2237 { | |
2238 byte_76D5C0 |= 2; | |
2239 stru148(stru_76D590); | |
2240 atexit(loc_48118F); | |
2241 }*/ | |
1175 | 2242 /*v96 = pGame->pLightmapBuilder; |
86 | 2243 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); |
1075 | 2244 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); |
86 | 2245 uNumVertices = 3; |
2246 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2247 { | |
2248 thisb = pGame->pIndoorCameraD3D; | |
2249 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) | |
2250 { | |
2251 //LABEL_77: | |
2252 --pOutdoorCamera->numStru148s; | |
2253 goto LABEL_112; | |
2254 } | |
2255 thisb->ViewTransform(array_50AC10, uNumVertices); | |
2256 thisb->Project(array_50AC10, uNumVertices, 0); | |
2257 } | |
2258 this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; | |
2259 v54 = (double)pOutdoorCamera->shading_dist_mist; | |
2260 v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x; | |
2261 pVertices = 0; | |
2262 v96->std__vector_000004_size = 0; | |
2263 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
2264 { | |
2265 if ( this_3a ) | |
2266 pVertices = (RenderVertexSoft *)3; | |
2267 else | |
2268 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0); | |
2269 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0); | |
734 | 2270 static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4); |
86 | 2271 if ( pDecalBuilder->uNumDecals > 0 ) |
638 | 2272 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1); |
86 | 2273 } |
2274 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
2275 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices); | |
2276 v55 = uNumVertices; | |
2277 //v35 = byte_4D864C == 0; | |
2278 v40->uNumVertices = uNumVertices; | |
2279 if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) ) | |
2280 { | |
2281 if ( this_3a ) | |
2282 { | |
2283 v56 = sr_424CD7(v55); | |
2284 } | |
2285 else | |
2286 { | |
2287 if ( !v108 ) | |
2288 goto LABEL_105; | |
2289 v56 = sr_424EE0_MakeFanFromTriangle(v55); | |
2290 } | |
2291 v40->uNumVertices = v56; | |
2292 OutdoorCamera::Project(v56); | |
2293 } | |
2294 LABEL_105: | |
2295 v57 = *(int *)&v40->flags; | |
2296 if ( BYTE1(v57) & 1 ) | |
2297 { | |
2298 v40->_4811A3(); | |
2299 } | |
2300 else | |
2301 { | |
265 | 2302 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2303 { |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
2304 v81 = false; |
265 | 2305 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2306 } |
2307 else | |
2308 { | |
2309 v58 = v40->uTileBitmapID; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
2310 v81 = true; |
86 | 2311 } |
186 | 2312 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); |
86 | 2313 } |
2314 LABEL_112: | |
2315 v59 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2316 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s]; | |
2317 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | |
2318 if ( v59->uTileBitmapID == -1 ) | |
2319 goto LABEL_162; | |
2320 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); | |
2321 v61 = v93; | |
2322 v59->field_59 = 1; | |
2323 v59->field_34 = *(_WORD *)(v61 + 2); | |
638 | 2324 v59->terrain_grid_z = v89; |
2325 v59->terrain_grid_x = v97; | |
86 | 2326 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85); |
2327 if ( v62 > (signed int)(uNumTerrainNormals - 1) ) | |
2328 v63 = 0; | |
2329 else | |
2330 v63 = &pTerrainNormals[v62]; | |
2331 v64 = v92 * v63->y; | |
2332 //v99 = v63; | |
2333 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; | |
638 | 2334 v59->dimming_level = floorf(thish + 0.5f); |
2335 if ( v59->dimming_level < 0 ) | |
2336 v59->dimming_level = 0; | |
86 | 2337 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2338 return; | |
2339 ++pOutdoorCamera->numStru148s; | |
2340 if ( !sub_481FC9(v101, v102, pVertices2, v59) ) | |
2341 { | |
2342 //LABEL_126: | |
4 | 2343 --pOutdoorCamera->numStru148s; |
86 | 2344 goto LABEL_162; |
2345 } | |
2346 memcpy(&array_50AC10[0], v102, 0x30u); | |
168 | 2347 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
86 | 2348 array_50AC10[0].u = 0.0; |
2349 array_50AC10[0].v = 0.0; | |
2350 memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1])); | |
168 | 2351 array_50AC10[1]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2352 array_50AC10[1].u = 1.0; |
2353 array_50AC10[1].v = 1.0; | |
2354 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2])); | |
168 | 2355 array_50AC10[2]._rhw = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097; |
86 | 2356 array_50AC10[2].u = 1.0; |
2357 array_50AC10[2].v = 0.0; | |
2358 static stru154 static_sub_0048034E_stru_76D578; | |
2359 /*static bool __init_flag1 = false; | |
2360 if (!__init_flag1) | |
2361 { | |
2362 __init_flag1 = true; | |
2363 stru154::stru154(&static_sub_0048034E_stru_76D578); | |
2364 }*/ | |
1175 | 2365 /* v96 = pGame->pLightmapBuilder; |
86 | 2366 pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1); |
1075 | 2367 pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1); |
86 | 2368 v100 = 3; |
2369 if ( byte_4D864C && pGame->uFlags & 0x80 ) | |
2370 { | |
2371 thisc = pGame->pIndoorCameraD3D; | |
2372 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) | |
2373 //goto LABEL_126; | |
2374 { | |
2375 --pOutdoorCamera->numStru148s; | |
2376 goto LABEL_162; | |
2377 } | |
2378 thisc->ViewTransform(array_50AC10, v100); | |
2379 thisc->Project(array_50AC10, v100, 0); | |
2380 } | |
2381 this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0 | |
2382 || v101->vWorldViewPosition.x < 8.0; | |
2383 v69 = (double)pOutdoorCamera->shading_dist_mist; | |
2384 v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x; | |
2385 v70 = 0; | |
2386 v96->std__vector_000004_size = 0; | |
2387 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
2388 { | |
2389 if ( this_3b ) | |
2390 v70 = 3; | |
2391 else | |
2392 v70 = v108 != 0 ? 5 : 0; | |
734 | 2393 static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87); |
86 | 2394 if ( pDecalBuilder->uNumDecals > 0 ) |
638 | 2395 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1); |
86 | 2396 } |
2397 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
2398 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); | |
2399 v71 = v59; | |
2400 v72 = v100; | |
2401 //v35 = byte_4D864C == 0; | |
2402 v59->uNumVertices = v100;//??? | |
2403 if ( !byte_4D864C && pGame->uFlags & 0x80 ) | |
2404 goto LABEL_154; | |
2405 if ( this_3b ) | |
2406 { | |
2407 v73 = sr_424CD7(v72); | |
0 | 2408 } |
2409 else | |
2410 { | |
2411 if ( !v108 ) | |
86 | 2412 { |
2413 LABEL_154: | |
2414 v74 = v71->flags; | |
2415 if ( !(BYTE1(v74) & 1) ) | |
2416 { | |
265 | 2417 if ( v74 & 2 && v71->uTileBitmapID == pRenderer->hd_water_tile_id ) |
86 | 2418 { |
2419 v80 = false; | |
265 | 2420 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
86 | 2421 } |
2422 else | |
2423 { | |
2424 v75 = v71->uTileBitmapID; | |
2425 v80 = true; | |
2426 } | |
2427 //v79 = 0; | |
985 | 2428 v78 = pBitmaps_LOD->pHardwareTextures[v75]; |
86 | 2429 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary |
2430 //v77 = (int)v71; | |
2431 //v76 = v71->uNumVertices; | |
2432 //goto LABEL_161; | |
985 | 2433 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (stru148 *)v71, v78, 0, v80); |
86 | 2434 goto LABEL_162; |
2435 } | |
2436 v38 = (stru148 *)v71; | |
2437 goto LABEL_56; | |
2438 } | |
2439 v73 = sr_424EE0_MakeFanFromTriangle(v72); | |
2440 } | |
2441 v71->uNumVertices = v73; | |
2442 OutdoorCamera::Project(v73); | |
0 | 2443 goto LABEL_154; |
86 | 2444 } |
1175 | 2445 }*/ |
0 | 2446 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); |
2447 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
2448 // 4D864C: using guessed type char byte_4D864C; | |
2449 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag; | |
2450 | |
2451 //----- (00481212) -------------------------------------------------------- | |
985 | 2452 void Render::DrawTerrainSW(int a1, int a2, int a3, int a4) |
0 | 2453 { |
2454 int v3; // esi@1 | |
2455 int v4; // ecx@1 | |
2456 int v5; // ST10_4@1 | |
2457 int v6; // edi@1 | |
2458 int v7; // ebx@2 | |
2459 int v8; // eax@2 | |
2460 int v9; // eax@3 | |
2461 RenderVertexSoft *v10; // edi@3 | |
2462 RenderVertexSoft *v11; // ebx@4 | |
2463 RenderVertexSoft *v12; // ecx@4 | |
2464 float v13; // eax@6 | |
2465 int v14; // eax@6 | |
2466 double v15; // st7@6 | |
2467 double v16; // st7@6 | |
2468 stru148 *v17; // ebx@12 | |
2469 unsigned __int16 v18; // ax@12 | |
2470 int v19; // eax@13 | |
2471 float v20; // ecx@13 | |
2472 stru220 *v21; // eax@13 | |
2473 int v22; // eax@13 | |
2474 signed int v23; // eax@13 | |
2475 Vec3_float_ *v24; // eax@15 | |
2476 double v25; // st7@18 | |
2477 double v26; // st5@24 | |
2478 double v27; // st5@24 | |
2479 double v28; // st5@24 | |
2480 double v29; // st5@24 | |
2481 Game *v30; // eax@25 | |
2482 RenderVertexSoft *v31; // edi@29 | |
2483 double v32; // st7@31 | |
2484 int v33; // esi@35 | |
2485 RenderVertexSoft *v34; // edx@36 | |
2486 RenderVertexSoft *v35; // ecx@36 | |
2487 signed int v36; // eax@39 | |
2488 signed int v37; // esi@40 | |
2489 stru148 *v38; // ebx@43 | |
2490 unsigned __int16 v39; // ax@43 | |
2491 int v40; // eax@44 | |
2492 float v41; // ecx@44 | |
2493 stru220 *v42; // eax@44 | |
2494 int v43; // eax@44 | |
2495 int v44; // eax@44 | |
2496 signed int v45; // eax@44 | |
2497 Vec3_float_ *v46; // eax@46 | |
2498 double v47; // st7@49 | |
2499 double v48; // st5@57 | |
2500 double v49; // st5@57 | |
2501 double v50; // st5@57 | |
2502 Game *v51; // eax@58 | |
2503 RenderVertexSoft *v52; // edi@62 | |
2504 double v53; // st7@63 | |
2505 int v54; // esi@66 | |
2506 signed int v55; // eax@69 | |
2507 signed int v56; // esi@71 | |
2508 unsigned __int16 v57; // ax@75 | |
2509 stru220 *v58; // eax@76 | |
2510 signed int v59; // eax@76 | |
2511 Vec3_float_ *v60; // eax@77 | |
2512 double v61; // st7@80 | |
2513 double v62; // st5@88 | |
2514 double v63; // st5@88 | |
2515 double v64; // st5@88 | |
2516 Game *v65; // eax@89 | |
2517 double v66; // st7@94 | |
2518 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36 | |
2519 stru148 *v68; // [sp-8h] [bp-C0h]@36 | |
2520 int v69; // [sp-4h] [bp-BCh]@36 | |
2521 float v70; // [sp+Ch] [bp-ACh]@88 | |
2522 double v71; // [sp+10h] [bp-A8h]@6 | |
2523 double v72; // [sp+18h] [bp-A0h]@82 | |
2524 double v73; // [sp+20h] [bp-98h]@6 | |
2525 double v74; // [sp+28h] [bp-90h]@51 | |
2526 double v75; // [sp+30h] [bp-88h]@6 | |
2527 double v76; // [sp+38h] [bp-80h]@20 | |
2528 double v77; // [sp+40h] [bp-78h]@6 | |
2529 float v78; // [sp+48h] [bp-70h]@57 | |
2530 float v79; // [sp+4Ch] [bp-6Ch]@6 | |
2531 float v80; // [sp+50h] [bp-68h]@6 | |
2532 int v81; // [sp+54h] [bp-64h]@1 | |
2533 int v82; // [sp+58h] [bp-60h]@6 | |
2534 int v83; // [sp+5Ch] [bp-5Ch]@82 | |
2535 int v84; // [sp+60h] [bp-58h]@20 | |
2536 int v85; // [sp+64h] [bp-54h]@1 | |
2537 int v86; // [sp+68h] [bp-50h]@1 | |
2538 int v87; // [sp+6Ch] [bp-4Ch]@51 | |
2539 float v88; // [sp+70h] [bp-48h]@51 | |
2540 int v89; // [sp+74h] [bp-44h]@6 | |
2541 int v90; // [sp+78h] [bp-40h]@1 | |
2542 float a3a; // [sp+7Ch] [bp-3Ch]@24 | |
2543 stru220 *v92; // [sp+80h] [bp-38h]@2 | |
2544 float v93; // [sp+84h] [bp-34h]@44 | |
2545 int v94; // [sp+88h] [bp-30h]@6 | |
2546 float v95; // [sp+8Ch] [bp-2Ch]@1 | |
2547 float v96; // [sp+90h] [bp-28h]@1 | |
2548 float v97; // [sp+94h] [bp-24h]@1 | |
2549 int X; // [sp+98h] [bp-20h]@1 | |
2550 float v99; // [sp+9Ch] [bp-1Ch]@6 | |
2551 int v100; // [sp+A0h] [bp-18h]@6 | |
2552 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6 | |
2553 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6 | |
2554 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6 | |
2555 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3 | |
2556 float pNormalc; // [sp+C0h] [bp+8h]@6 | |
2557 float pNormald; // [sp+C0h] [bp+8h]@6 | |
2558 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17 | |
2559 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48 | |
2560 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77 | |
2561 | |
2562 v3 = a1; | |
2563 //v4 = *(short *)(a3 + 4); | |
2564 //v5 = *(short *)(a3 + 6); | |
2565 v85 = a2; | |
985 | 2566 v86 = a3; //v4; |
2567 X = abs(a4); //v5 | |
0 | 2568 v6 = 0; |
2569 v90 = 0; | |
2570 v81 = v3 - 1; | |
638 | 2571 v95 = (double)pOutdoor->vSunlight.x / 65536.0; |
2572 v96 = (double)pOutdoor->vSunlight.y / 65536.0; | |
2573 v97 = (double)pOutdoor->vSunlight.z / 65536.0; | |
0 | 2574 if ( v3 - 1 > 0 ) |
2575 { | |
2576 while ( 1 ) | |
2577 { | |
2578 v7 = abs(X); | |
2579 v8 = abs(v86); | |
2580 --X; | |
2581 v92 = &stru_76E5C8[(v7 << 7) + v8]; | |
2582 if ( !v92->field_0 | |
2583 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9], | |
2584 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]), | |
2585 ((v103 = &pVerticesSR_801A10[v9 + 1], | |
2586 v13 = v10->vWorldPosition.x, | |
2587 v102 = v12, | |
2588 v80 = v13, | |
2589 v73 = v13 + 6.7553994e15, | |
2590 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)), | |
2591 v79 = v10->vWorldPosition.y, | |
2592 v75 = v79 + 6.7553994e15, | |
2593 v100 = LODWORD(v75), | |
2594 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5, | |
2595 v71 = pNormalc + 6.7553994e15, | |
2596 v89 = LODWORD(v71), | |
2597 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)), | |
2598 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y, | |
2599 v94 = v14, | |
2600 pNormald = v15 * 0.5, | |
2601 v16 = pNormald + 6.7553994e15, | |
2602 v77 = v16, | |
2603 v82 = LODWORD(v77), | |
2604 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)), | |
2605 WorldPosToGridCellX(v101), | |
2606 WorldPosToGridCellZ(v100), | |
2607 !byte_4D864C) | |
2608 || !(pGame->uFlags & 0x80)) | |
2609 && !sub_481EFA(v10, v11, v102, v103, 1)) ) | |
2610 goto LABEL_105; | |
2611 if ( v10->vWorldPosition.z != v11->vWorldPosition.z | |
2612 || v11->vWorldPosition.z != v103->vWorldPosition.z | |
2613 || v103->vWorldPosition.z != v102->vWorldPosition.z ) | |
2614 break; | |
2615 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2616 v18 = pOutdoor->GetTileTexture(v101, v100); | |
2617 v17->uTileBitmapID = v18; | |
2618 if ( v18 != -1 ) | |
2619 { | |
2620 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2621 LOWORD(v19) = v19 | 0x8010; | |
2622 v20 = v99; | |
2623 *(int *)&v17->flags = v19; | |
2624 v21 = v92; | |
2625 v17->field_59 = 1; | |
638 | 2626 v17->terrain_grid_x = LOBYTE(v20); |
0 | 2627 v17->field_34 = v21->distance; |
2628 v22 = v94; | |
638 | 2629 v17->terrain_grid_z = v94; |
0 | 2630 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1]; |
2631 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) ) | |
2632 v24 = 0; | |
2633 else | |
2634 v24 = &pTerrainNormals[v23]; | |
2635 pNormal = v24; | |
2636 if ( v24 ) | |
2637 { | |
2638 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x); | |
2639 if ( v25 < 0.0 ) | |
2640 v25 = 0.0; | |
2641 v99 = v25 * 31.0; | |
2642 v76 = v99 + 6.7553994e15; | |
2643 v84 = LODWORD(v76); | |
638 | 2644 v17->dimming_level = 31 - LOBYTE(v76); |
0 | 2645 } |
2646 else | |
2647 { | |
638 | 2648 v17->dimming_level = 0; |
0 | 2649 } |
2650 if ( pOutdoorCamera->numStru148s >= 1999 ) | |
2651 return; | |
2652 ++pOutdoorCamera->numStru148s; | |
2653 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) | |
2654 goto LABEL_104; | |
2655 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2656 memcpy(array_50AC10, v104, 0x30u); | |
168 | 2657 array_50AC10[0]._rhw = v26; |
0 | 2658 array_50AC10[0].u = 0.0; |
2659 array_50AC10[0].v = 0.0; | |
2660 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2661 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
168 | 2662 array_50AC10[1]._rhw = 1.0 / v27; |
0 | 2663 array_50AC10[1].u = 0.0; |
2664 array_50AC10[1].v = 1.0; | |
2665 v28 = v103->vWorldViewPosition.x + 0.0000001; | |
2666 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
168 | 2667 array_50AC10[2]._rhw = 1.0 / v28; |
0 | 2668 array_50AC10[2].u = 1.0; |
2669 array_50AC10[2].v = 1.0; | |
2670 v29 = v102->vWorldViewPosition.x + 0.0000001; | |
2671 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3])); | |
168 | 2672 array_50AC10[3]._rhw = 1.0 / v29; |
0 | 2673 array_50AC10[3].u = 1.0; |
2674 array_50AC10[3].v = 0.0; | |
2675 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1); | |
2676 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2677 { | |
2678 v17->field_108 = 0; | |
2679 } | |
2680 else | |
2681 { | |
2682 v30 = pGame; | |
2683 v17->field_108 = 1; | |
2684 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal); | |
2685 } | |
2686 if ( v104->vWorldViewPosition.x < 8.0 | |
2687 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2688 || (v31 = v102, v102->vWorldViewPosition.x < 8.0) | |
2689 || v103->vWorldViewPosition.x < 8.0 ) | |
2690 { | |
2691 v36 = sr_4250FE(4u); | |
2692 } | |
2693 else | |
2694 { | |
2695 v32 = (double)pOutdoorCamera->shading_dist_mist; | |
2696 if ( v32 >= v104->vWorldViewPosition.x | |
2697 && v32 >= *(float *)(HIDWORD(v101) + 12) | |
2698 && v32 >= v102->vWorldViewPosition.x | |
2699 && v32 >= v103->vWorldViewPosition.x ) | |
2700 { | |
2701 v33 = sr_4254D2(4); | |
2702 v17->uNumVertices = v33; | |
2703 if ( !v33 ) | |
2704 goto LABEL_104; | |
2705 v34 = (RenderVertexSoft *)HIDWORD(v101); | |
2706 v35 = v104; | |
2707 v69 = 0; | |
2708 v68 = v17; | |
2709 v67 = v31; | |
2710 goto LABEL_37; | |
2711 } | |
2712 v36 = sr_4252E8(4u); | |
2713 } | |
2714 v37 = v36; | |
2715 if ( !v36 ) | |
2716 goto LABEL_104; | |
2717 LABEL_41: | |
2718 OutdoorCamera::Project(v37); | |
2719 LABEL_102: | |
2720 v33 = sr_4254D2(v37); | |
2721 v17->uNumVertices = v33; | |
2722 if ( !v33 ) | |
2723 goto LABEL_104; | |
2724 v17->_48276F_sr(); | |
2725 goto LABEL_38; | |
2726 } | |
2727 LABEL_105: | |
2728 v6 = v90++ + 1; | |
2729 if ( v90 >= v81 ) | |
2730 return; | |
2731 } | |
2732 v38 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2733 v39 = pOutdoor->GetTileTexture(v101, v100); | |
2734 v38->uTileBitmapID = v39; | |
2735 if ( v39 == -1 ) | |
2736 goto LABEL_105; | |
2737 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2738 BYTE1(v40) |= 0x80u; | |
2739 v41 = v99; | |
2740 *(int *)&v38->flags = v40; | |
2741 v42 = v92; | |
2742 v38->field_59 = 1; | |
638 | 2743 v38->terrain_grid_x = LOBYTE(v41); |
0 | 2744 v38->field_34 = v42->distance; |
2745 v43 = v94; | |
638 | 2746 v38->terrain_grid_z = v94; |
0 | 2747 v44 = 2 * (LODWORD(v41) + (v43 << 7)); |
2748 LODWORD(v93) = v44 * 2; | |
2749 v45 = pTerrainNormalIndices[v44 + 1]; | |
2750 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) ) | |
2751 v46 = 0; | |
2752 else | |
2753 v46 = &pTerrainNormals[v45]; | |
2754 pNormala = v46; | |
2755 if ( v46 ) | |
2756 { | |
2757 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x); | |
2758 if ( v47 < 0.0 ) | |
2759 v47 = 0.0; | |
2760 v88 = v47 * 31.0; | |
2761 v74 = v88 + 6.7553994e15; | |
2762 v87 = LODWORD(v74); | |
638 | 2763 v38->dimming_level = 31 - LOBYTE(v74); |
0 | 2764 } |
2765 else | |
2766 { | |
638 | 2767 v38->dimming_level = 0; |
2768 } | |
2769 if ( v38->dimming_level < 0 ) | |
2770 v38->dimming_level = 0; | |
0 | 2771 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2772 return; | |
2773 ++pOutdoorCamera->numStru148s; | |
2774 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) | |
2775 goto LABEL_74; | |
2776 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2777 memcpy(array_50AC10, v104, 0x30u); | |
168 | 2778 array_50AC10[0]._rhw = v48; |
0 | 2779 array_50AC10[0].u = 0.0; |
2780 array_50AC10[0].v = 0.0; | |
2781 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2782 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
168 | 2783 array_50AC10[1]._rhw = 1.0 / v49; |
0 | 2784 array_50AC10[1].u = 0.0; |
2785 array_50AC10[1].v = 1.0; | |
2786 v50 = v103->vWorldViewPosition.x + 0.0000001; | |
2787 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
168 | 2788 array_50AC10[2]._rhw = 1.0 / v50; |
0 | 2789 array_50AC10[2].u = 1.0; |
2790 array_50AC10[2].v = 1.0; | |
2791 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0); | |
2792 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2793 { | |
2794 v38->field_108 = 0; | |
2795 } | |
2796 else | |
2797 { | |
2798 v51 = pGame; | |
2799 v38->field_108 = 1; | |
2800 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala); | |
2801 } | |
2802 if ( v104->vWorldViewPosition.x < 8.0 | |
2803 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2804 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) ) | |
2805 { | |
2806 v55 = sr_4250FE(3u); | |
2807 } | |
2808 else | |
2809 { | |
2810 v53 = (double)pOutdoorCamera->shading_dist_mist; | |
2811 if ( v53 >= v104->vWorldViewPosition.x | |
2812 && v53 >= *(float *)(HIDWORD(v101) + 12) | |
2813 && v53 >= v103->vWorldViewPosition.x ) | |
2814 { | |
2815 v54 = sr_4254D2(3); | |
2816 v38->uNumVertices = v54; | |
2817 if ( v54 ) | |
2818 { | |
2819 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0); | |
2820 LABEL_68: | |
2821 sr_sub_481DB2(array_508690, v54, v38); | |
2822 LABEL_75: | |
2823 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2824 v57 = pOutdoor->GetTileTexture(v101, v100); | |
2825 v17->uTileBitmapID = v57; | |
2826 if ( v57 == -1 ) | |
2827 goto LABEL_105; | |
2828 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2829 v58 = v92; | |
2830 v17->field_59 = 1; | |
2831 v17->field_34 = v58->distance; | |
638 | 2832 v17->terrain_grid_z = v94; |
2833 v17->terrain_grid_x = LOBYTE(v99); | |
0 | 2834 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93)); |
2835 if ( v59 > (signed int)(uNumTerrainNormals - 1) ) | |
2836 { | |
2837 pNormalb = 0; | |
2838 v60 = 0; | |
2839 } | |
2840 else | |
2841 { | |
2842 v60 = &pTerrainNormals[v59]; | |
2843 pNormalb = v60; | |
2844 } | |
2845 if ( v60 ) | |
2846 { | |
2847 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x); | |
2848 if ( v61 < 0.0 ) | |
2849 v61 = 0.0; | |
2850 v93 = v61 * 31.0; | |
2851 v72 = v93 + 6.7553994e15; | |
2852 v83 = LODWORD(v72); | |
638 | 2853 v17->dimming_level = 31 - LOBYTE(v72); |
0 | 2854 } |
2855 else | |
2856 { | |
638 | 2857 v17->dimming_level = 0; |
0 | 2858 } |
638 | 2859 if ( v17->dimming_level < 0 ) |
2860 v17->dimming_level = 0; | |
0 | 2861 if ( pOutdoorCamera->numStru148s >= 1999 ) |
2862 return; | |
2863 ++pOutdoorCamera->numStru148s; | |
2864 if ( !sub_481FC9(v102, v104, v103, v17) ) | |
2865 { | |
2866 LABEL_104: | |
2867 --pOutdoorCamera->numStru148s; | |
2868 goto LABEL_105; | |
2869 } | |
2870 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2871 memcpy(array_50AC10, v104, 0x30u); | |
168 | 2872 array_50AC10[0]._rhw = v62; |
0 | 2873 array_50AC10[0].u = 0.0; |
2874 array_50AC10[0].v = 0.0; | |
2875 v63 = v103->vWorldViewPosition.x + 0.0000001; | |
2876 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1])); | |
168 | 2877 array_50AC10[1]._rhw = 1.0 / v63; |
0 | 2878 array_50AC10[1].u = 1.0; |
2879 array_50AC10[1].v = 1.0; | |
2880 v64 = v102->vWorldViewPosition.x + 0.0000001; | |
2881 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2])); | |
168 | 2882 array_50AC10[2]._rhw = 1.0 / v64; |
0 | 2883 array_50AC10[2].u = 1.0; |
2884 array_50AC10[2].v = 0.0; | |
2885 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1); | |
2886 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2887 { | |
2888 v17->field_108 = 0; | |
2889 } | |
2890 else | |
2891 { | |
2892 v65 = pGame; | |
2893 v17->field_108 = 1; | |
2894 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb); | |
2895 } | |
2896 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) | |
2897 { | |
2898 v37 = sr_4250FE(3u); | |
2899 OutdoorCamera::Project(v37); | |
2900 if ( !v37 ) | |
2901 goto LABEL_104; | |
2902 goto LABEL_102; | |
2903 } | |
2904 v66 = (double)pOutdoorCamera->shading_dist_mist; | |
2905 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) | |
2906 { | |
2907 v37 = sr_4252E8(3u); | |
2908 if ( !v37 ) | |
2909 goto LABEL_105; | |
2910 goto LABEL_41; | |
2911 } | |
2912 v33 = sr_4254D2(3); | |
2913 v17->uNumVertices = v33; | |
2914 if ( !v33 ) | |
2915 goto LABEL_104; | |
2916 v34 = v104; | |
2917 v35 = v102; | |
2918 v69 = 0; | |
2919 v68 = v17; | |
2920 v67 = v103; | |
2921 LABEL_37: | |
2922 sr_sub_4829B9(v35, v34, v67, v68, v69); | |
2923 LABEL_38: | |
2924 sr_sub_481DB2(array_508690, v33, v17); | |
2925 goto LABEL_105; | |
2926 } | |
2927 goto LABEL_74; | |
2928 } | |
2929 v55 = sr_4252E8(3u); | |
2930 } | |
2931 v56 = v55; | |
2932 if ( v55 ) | |
2933 { | |
2934 OutdoorCamera::Project(v55); | |
2935 v54 = sr_4254D2(v56); | |
2936 v38->uNumVertices = v54; | |
2937 if ( v54 ) | |
2938 { | |
2939 v38->_48276F_sr(); | |
2940 goto LABEL_68; | |
2941 } | |
2942 } | |
2943 LABEL_74: | |
2944 --pOutdoorCamera->numStru148s; | |
2945 goto LABEL_75; | |
2946 } | |
2947 } | |
2948 | |
2949 //----- (0047BACF) -------------------------------------------------------- | |
2950 void Render::TransformBillboardsAndSetPalettesODM() | |
2951 { | |
142 | 2952 //int v0; // edi@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2953 //char *v1; // esi@2 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2954 //unsigned int v2; // edx@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2955 //int v3; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2956 //int v4; // edi@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2957 //int v5; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2958 //__int16 v6; // di@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2959 //int v7; // eax@3 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2960 //int v8; // ebx@4 |
0 | 2961 unsigned __int16 *v9; // eax@7 |
2962 char v10; // zf@9 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2963 //DWORD v11; // eax@13 |
0 | 2964 int v12; // eax@13 |
2965 int v13; // eax@14 | |
2966 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
2967 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 2968 //int v16; // [sp+58h] [bp-Ch]@1 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2969 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 2970 int v18; // [sp+60h] [bp-4h]@13 |
2971 | |
2972 billboard.uParentBillboardID = -1; | |
2973 billboard.pTarget = pRenderer->pTargetSurface; | |
2974 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
2975 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 2976 billboard.uViewportX = pViewport->uViewportTL_X; |
2977 billboard.uViewportY = pViewport->uViewportTL_Y; | |
2978 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
2979 billboard.uViewportW = pViewport->uViewportBR_Y; | |
0 | 2980 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; |
142 | 2981 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2982 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 2983 { |
143 | 2984 auto pBillboard = pBillboardRenderList + i; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2985 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2986 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2987 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2988 billboard.uParentBillboardID = i; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2989 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2990 billboard.uTintColor = pBillboard->uTintColor; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2991 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2992 billboard.sZValue = pBillboard->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2993 billboard.uFlags = pBillboard->field_1E; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2994 if (pBillboard->uHwSpriteID != -1) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2995 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2996 if (pRenderer->pRenderD3D) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2997 pRenderer->TransformBillboard(&billboard, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
2998 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 2999 pBillboard->dimming_level, pBillboard); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3000 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3001 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3002 assert(false); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3003 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3004 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 3005 if ( *(v1 - 10) & 2 ) |
3006 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
3007 else | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3008 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 3009 v10 = (*(v1 - 9) & 1) == 0; |
3010 billboard.pPalette = v9; | |
3011 if ( !v10 ) | |
3012 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
3013 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
3014 { | |
323 | 3015 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 3016 v15 = abs(v12); |
3017 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
3018 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
3019 } | |
3020 v13 = *((short *)v1 - 8); | |
3021 if ( v13 >= 0 ) | |
733 | 3022 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3023 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3024 } |
0 | 3025 } |
3026 } | |
3027 | |
3028 //----- (0047AF11) -------------------------------------------------------- | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3029 void Render::DrawSpriteObjects_ODM() |
0 | 3030 { |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3031 //char *v0; // edi@2 |
430 | 3032 //ObjectDesc *v1; // ebx@4 |
0 | 3033 __int16 v2; // cx@5 |
3034 RenderBillboard *v3; // esi@10 | |
3035 SpriteFrame *v4; // eax@10 | |
430 | 3036 //SpriteFrame *v5; // ebx@10 |
0 | 3037 unsigned int v6; // eax@10 |
430 | 3038 //int v7; // ecx@10 |
3039 //int v8; // edx@10 | |
0 | 3040 int v9; // ecx@10 |
3041 unsigned __int16 v10; // ax@10 | |
430 | 3042 //int *v11; // eax@14 |
0 | 3043 int v12; // eax@22 |
3044 int v13; // ST3C_4@23 | |
3045 int v14; // eax@23 | |
3046 int v15; // ecx@23 | |
3047 int v16; // ebx@23 | |
3048 int v17; // ecx@25 | |
3049 int v18; // eax@25 | |
3050 int v19; // ST40_4@26 | |
3051 int v20; // ecx@26 | |
3052 int v21; // ST44_4@28 | |
3053 int v22; // ST3C_4@29 | |
3054 signed __int64 v23; // qtt@30 | |
3055 int v24; // ebx@30 | |
3056 int v25; // ST3C_4@30 | |
3057 int v26; // eax@31 | |
3058 char v27; // zf@31 | |
430 | 3059 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
3060 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 3061 int v30; // [sp+14h] [bp-2Ch]@23 |
3062 int v31; // [sp+14h] [bp-2Ch]@29 | |
3063 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
3064 int v33; // [sp+18h] [bp-28h]@23 | |
3065 int v34; // [sp+18h] [bp-28h]@26 | |
3066 int v35; // [sp+18h] [bp-28h]@30 | |
3067 int v36; // [sp+1Ch] [bp-24h]@10 | |
3068 int v37; // [sp+1Ch] [bp-24h]@23 | |
3069 int a6; // [sp+20h] [bp-20h]@10 | |
3070 int a6a; // [sp+20h] [bp-20h]@23 | |
3071 int v40; // [sp+24h] [bp-1Ch]@25 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3072 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 3073 int v42; // [sp+2Ch] [bp-14h]@23 |
3074 int y; // [sp+30h] [bp-10h]@10 | |
3075 int x; // [sp+34h] [bp-Ch]@10 | |
3076 int z; // [sp+38h] [bp-8h]@10 | |
3077 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
3078 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3079 //v41 = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3080 for (int i = 0; i < uNumSpriteObjects; ++i) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3081 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3082 auto object = pSpriteObjects + i; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3083 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3084 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3085 //do |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3086 //{ |
430 | 3087 if (!object->uObjectDescID) // item probably pciked up |
3088 continue; | |
3089 | |
3090 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
3091 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
3092 if (object_desc->NoSprite()) | |
3093 continue; | |
3094 | |
3095 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
3096 //if ( !(v1->uFlags & 1) ) | |
3097 //{ | |
3098 //v2 = *((short *)v0 - 14) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3099 v2 = object->uType; |
430 | 3100 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
3101 { | |
3102 //a5 = *(short *)v0; | |
3103 x = object->vPosition.x; | |
3104 y = object->vPosition.y; | |
3105 z = object->vPosition.z; | |
3106 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
3107 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
3108 //v5 = v4; | |
3109 //v28 = v4; | |
3110 v36 = v4->uFlags; | |
3111 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
3112 v6 = stru_5C6E00->Atan2(object->vPosition.x - pIndoorCamera->pos.x, object->vPosition.y - pIndoorCamera->pos.y); | |
3113 //LOWORD(v7) = object->uFacing; | |
3114 //v8 = v36; | |
3115 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
3116 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 3117 v3->uHwSpriteID = v10; |
3118 if ( v36 & 0x20 ) | |
3119 { | |
430 | 3120 //v8 = v36; |
3121 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 3122 } |
3123 v46 = 0; | |
430 | 3124 if ( v36 & 2 ) |
0 | 3125 v46 = 2; |
430 | 3126 //v11 = (int *)(256 << v9); |
3127 if ( (256 << v9) & v36 ) | |
0 | 3128 v46 |= 4u; |
430 | 3129 if ( v36 & 0x40000 ) |
0 | 3130 v46 |= 0x40u; |
430 | 3131 if ( v36 & 0x20000 ) |
0 | 3132 LOBYTE(v46) = v46 | 0x80; |
3133 if ( a6 ) | |
3134 { | |
430 | 3135 //LOBYTE(v11) = byte_4E94D3; |
3136 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 3137 } |
3138 v12 = (x - pIndoorCamera->pos.x) << 16; | |
3139 if ( pIndoorCamera->sRotationX ) | |
3140 { | |
3141 v13 = (y - pIndoorCamera->pos.y) << 16; | |
3142 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3143 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3144 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3145 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3146 v33 = (z - pIndoorCamera->pos.z) << 16; | |
3147 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3148 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
3149 v16 = v15 + v14; | |
3150 v42 = v15 + v14; | |
3151 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3152 { | |
3153 v17 = a6a - v37; | |
3154 v40 = a6a - v37; | |
3155 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3156 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3157 goto LABEL_29; | |
3158 } | |
3159 } | |
3160 else | |
3161 { | |
3162 v34 = (y - pIndoorCamera->pos.y) << 16; | |
3163 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3164 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3165 v16 = v20 + v19; | |
3166 v42 = v20 + v19; | |
3167 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3168 { | |
430 | 3169 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; |
3170 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
3171 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
0 | 3172 v18 = (z - pIndoorCamera->pos.z) << 16; |
3173 LABEL_29: | |
3174 v31 = v18; | |
3175 v22 = abs(v17); | |
3176 if ( abs(v16) >= v22 ) | |
3177 { | |
3178 LODWORD(v23) = 0; | |
3179 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3180 v24 = v23 / v42; | |
3181 v25 = v23 / v42; | |
3182 LODWORD(v23) = 0; | |
3183 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
430 | 3184 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
3185 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
3186 | |
3187 //if (::uNumBillboardsToDraw >= 500) | |
3188 // return; | |
3189 assert(::uNumBillboardsToDraw < 500); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3190 ++::uNumBillboardsToDraw; |
0 | 3191 ++uNumSpritesDrawnThisFrame; |
430 | 3192 |
3193 object->uAttributes |= 1; | |
3194 v3->uPalette = v4->uPaletteIndex; | |
3195 v3->uIndoorSectorID = object->uSectorID; | |
3196 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
3197 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
3198 v3->pSpriteFrame = v4; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3199 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 3200 v3->field_1E = v46; |
430 | 3201 v3->world_x = x; |
3202 v3->world_y = y; | |
3203 v3->world_z = z; | |
0 | 3204 v3->uScreenSpaceX = v35; |
3205 v3->uScreenSpaceY = v32; | |
3206 HIWORD(v26) = HIWORD(v42); | |
3207 LOWORD(v26) = 0; | |
430 | 3208 v27 = (object->uAttributes & 0x20) == 0; |
862 | 3209 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 3210 v3->dimming_level = 0; |
0 | 3211 v3->uTintColor = 0; |
3212 if ( !v27 ) | |
3213 { | |
3214 if ( !pRenderer->pRenderD3D ) | |
3215 v3->sZValue = 0; | |
3216 } | |
3217 } | |
3218 goto LABEL_34; | |
3219 } | |
3220 } | |
3221 } | |
430 | 3222 //} |
0 | 3223 LABEL_34: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3224 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3225 //++v41; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3226 //v0 += 112; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3227 //} |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
430
diff
changeset
|
3228 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 3229 } |
3230 } | |
3231 // 4E94D3: using guessed type char byte_4E94D3; | |
3232 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3233 | |
3234 //----- (0049D9BC) -------------------------------------------------------- | |
3235 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
3236 { | |
3237 size_t v4; // eax@1 | |
3238 size_t v5; // eax@1 | |
3239 IUnknown *v6; // eax@10 | |
3240 size_t v7; // eax@13 | |
3241 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
3242 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
3243 int v11; // [sp+430h] [bp-CCh]@16 | |
3244 int v12; // [sp+434h] [bp-C8h]@16 | |
3245 int v13; // [sp+438h] [bp-C4h]@16 | |
3246 int v14; // [sp+474h] [bp-88h]@16*/ | |
3247 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
3248 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
3249 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
3250 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
3251 int v19; // [sp+4C8h] [bp-34h]@16 | |
3252 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
3253 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
3254 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
3255 | |
3256 v4 = strlen(lpDriverName); | |
3257 v20.pDriverName = new char[v4 + 1]; | |
3258 v5 = strlen(lpDevDesc); | |
3259 v20.pDeviceDesc = new char[v5 + 1]; | |
3260 strcpy(v20.pDriverName, lpDriverName); | |
3261 strcpy(v20.pDeviceDesc, lpDevDesc); | |
3262 if ( lpGUID ) | |
3263 { | |
3264 v20.pGUID = new GUID; | |
3265 memcpy(v20.pGUID, lpGUID, 0x10u); | |
3266 } | |
3267 else | |
3268 { | |
3269 v20.pGUID = 0; | |
3270 } | |
3271 | |
3272 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
3273 { | |
3274 delete [] v20.pDriverName; | |
3275 delete [] v20.pDeviceDesc; | |
3276 if ( v20.pGUID ) | |
3277 delete v20.pGUID; | |
3278 } | |
3279 else | |
3280 { | |
3281 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
3282 { | |
3283 delete [] v20.pDriverName; | |
3284 delete [] v20.pDeviceDesc; | |
3285 if ( v20.pGUID ) | |
3286 delete v20.pGUID; | |
3287 v6 = (IUnknown *)pDirectDraw; | |
3288 } | |
3289 else | |
3290 { | |
3291 pDirectDraw->Release(); | |
3292 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
3293 { | |
3294 v20.pDDraw4DevDesc = 0; | |
3295 } | |
3296 else | |
3297 { | |
3298 v7 = strlen(ddDevId.szDescription); | |
3299 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
3300 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
3301 } | |
3302 memset(&ddsCaps, 0, 0x10u); | |
3303 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
3304 &ddsCaps, | |
3305 (LPDWORD)&v20.uVideoMem, | |
3306 (LPDWORD)&uFreeVideoMem))) | |
3307 v20.uVideoMem = 0; | |
3308 memset(&v10, 0, 0x7Cu); | |
3309 v10.dwSize = 124; | |
3310 v10.dwFlags = 6; | |
3311 v10.dwHeight = 640; | |
3312 v10.dwWidth = 480; | |
3313 v10.ddpfPixelFormat.dwSize = 32; | |
3314 | |
3315 v19 = 0; | |
3316 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
3317 0, | |
3318 0, | |
3319 &v19, | |
3320 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
3321 || !v19 | |
3322 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
3323 { | |
3324 delete [] v20.pDriverName; | |
3325 delete [] v20.pDeviceDesc; | |
3326 if ( v20.pDDraw4DevDesc ) | |
3327 free(v20.pDDraw4DevDesc); | |
3328 if ( v20.pGUID ) | |
3329 delete v20.pGUID; | |
3330 v6 = (IUnknown *)pDirectDraw4; | |
3331 } | |
3332 else | |
3333 { | |
3334 aux.pInfo = pOut; | |
3335 aux.ptr_4 = &v20; | |
3336 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
3337 delete [] v20.pDriverName; | |
3338 delete [] v20.pDeviceDesc; | |
3339 if ( v20.pDDraw4DevDesc ) | |
3340 free(v20.pDDraw4DevDesc); | |
3341 if ( v20.pGUID ) | |
3342 delete v20.pGUID; | |
3343 pDirectDraw4->Release(); | |
3344 v6 = (IUnknown *)pDirect3D3; | |
3345 pDirectDraw4 = 0; | |
3346 } | |
3347 } | |
3348 v6->Release(); | |
3349 } | |
3350 return 1; | |
3351 } | |
3352 | |
3353 //----- (0049D784) -------------------------------------------------------- | |
3354 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
3355 { | |
3356 int v6; // eax@1 | |
3357 signed int v7; // edi@1 | |
3358 signed int v8; // edi@14 | |
3359 size_t v9; // eax@30 | |
3360 size_t v10; // eax@30 | |
3361 size_t v11; // eax@30 | |
3362 size_t v12; // eax@30 | |
3363 size_t v13; // eax@30 | |
3364 | |
3365 v6 = pHWDesc->dwFlags; | |
3366 v7 = -1; | |
3367 if ( v6 ) | |
3368 { | |
3369 if ( !a6->ptr_4->pGUID ) | |
3370 v7 = 0; | |
3371 if ( v6 && a6->ptr_4->pGUID ) | |
3372 v7 = 1; | |
3373 } | |
3374 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
3375 v7 = 2; | |
3376 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
3377 v7 = 3; | |
3378 if ( v7 != -1 ) | |
3379 { | |
3380 v8 = v7; | |
3381 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
3382 a6->pInfo[v8].uCaps = 0; | |
3383 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
3384 a6->pInfo[v8].uCaps |= 2u; | |
3385 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
3386 a6->pInfo[v8].uCaps |= 4u; | |
3387 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
3388 a6->pInfo[v8].uCaps |= 8u; | |
3389 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
3390 a6->pInfo[v8].uCaps |= 0x10u; | |
3391 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
3392 a6->pInfo[v8].uCaps |= 0x20u; | |
3393 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
3394 a6->pInfo[v8].uCaps |= 0x40u; | |
3395 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
3396 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
3397 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
3398 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
3399 v9 = strlen(lpDeviceName); | |
3400 a6->pInfo[v8].pName = new char[v9 + 1]; | |
3401 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
3402 v10 = strlen(lpDeviceDesc); | |
3403 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
3404 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
3405 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u); | |
3406 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); | |
3407 v11 = strlen(a6->ptr_4->pDriverName); | |
3408 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
3409 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
3410 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
3411 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
3412 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
3413 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
3414 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
3415 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
3416 if ( a6->ptr_4->pGUID ) | |
3417 { | |
3418 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
3419 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
3420 } | |
3421 else | |
3422 { | |
3423 a6->pInfo[v8].pDirectDrawGUID = 0; | |
3424 } | |
3425 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
3426 } | |
3427 return 1; | |
3428 } | |
3429 | |
3430 //----- (0049D75C) -------------------------------------------------------- | |
3431 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
3432 { | |
3433 HRESULT result; // eax@3 | |
3434 | |
3435 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
3436 { | |
3437 *a2 = 1; | |
3438 result = 0; | |
3439 } | |
3440 else | |
3441 { | |
3442 result = 1; | |
3443 } | |
3444 return result; | |
3445 } | |
3446 | |
3447 //----- (0047A95E) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3448 void Render::PrepareDecorationsRenderList_ODM() |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3449 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3450 //char *v0; // esi@2 |
639 | 3451 //DecorationDesc *v1; // ebx@6 |
0 | 3452 __int16 v2; // ax@6 |
3453 double v3; // st7@7 | |
639 | 3454 //int v4; // eax@9 |
3455 //int v5; // edx@9 | |
0 | 3456 unsigned int v6; // edi@9 |
3457 int v7; // eax@9 | |
3458 SpriteFrame *v8; // eax@9 | |
635 | 3459 //SpriteFrame *v9; // edi@9 |
0 | 3460 unsigned __int16 *v10; // eax@9 |
3461 int v11; // ecx@9 | |
3462 int v12; // eax@9 | |
3463 int v13; // ecx@9 | |
3464 int v14; // ecx@20 | |
3465 char v15; // dl@20 | |
3466 signed int v16; // eax@20 | |
3467 int v17; // eax@23 | |
3468 int v18; // ecx@24 | |
3469 int v19; // eax@24 | |
3470 int v20; // ecx@24 | |
3471 int v21; // ebx@26 | |
3472 int v22; // eax@26 | |
3473 int v23; // eax@30 | |
3474 signed __int64 v24; // qtt@31 | |
3475 int v25; // ebx@31 | |
3476 int v26; // ecx@32 | |
3477 RenderBillboard *v27; // eax@37 | |
3478 __int16 v28; // dx@37 | |
3479 __int16 v29; // cx@37 | |
3480 int v30; // ecx@37 | |
3481 int v31; // ebx@37 | |
619 | 3482 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 3483 //int x; // [sp+74h] [bp-30h]@9 |
3484 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3485 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 3486 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 3487 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
3488 int v38; // [sp+88h] [bp-1Ch]@9 | |
3489 int v39; // [sp+8Ch] [bp-18h]@24 | |
3490 int v40; // [sp+90h] [bp-14h]@24 | |
3491 int v41; // [sp+94h] [bp-10h]@24 | |
3492 int v42; // [sp+98h] [bp-Ch]@9 | |
3493 int a5; // [sp+9Ch] [bp-8h]@9 | |
3494 int b; // [sp+A0h] [bp-4h]@22 | |
3495 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3496 //v35 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3497 //if ( (signed int)uNumLevelDecorations > 0 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3498 //{ |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3499 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3500 //do |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3501 for (int i = 0; i < uNumLevelDecorations; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3502 { |
635 | 3503 auto decor = pLevelDecorations + i; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3504 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3505 |
639 | 3506 if ( (!(decor->field_2 & 0x40) || decor->_47A825()) && !(decor->field_2 & 0x20) ) |
3507 { | |
3508 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
3509 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
3510 v2 = decor_desc->uFlags; | |
0 | 3511 if ( (char)v2 >= 0 ) |
3512 { | |
3513 if ( !(v2 & 0x22) ) | |
3514 { | |
639 | 3515 //v4 = decor->vPosition.x; |
3516 //v5 = decor->vPosition.z; | |
0 | 3517 v6 = pMiscTimer->uTotalGameTimeElapsed; |
639 | 3518 //y = decor->vPosition.y; |
3519 //x = decor->vPosition.x; | |
3520 //v36 = decor->vPosition.z; | |
3521 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
635 | 3522 |
3523 | |
3524 #pragma region "New: seasons change" | |
3525 extern bool change_seasons; | |
3526 if (change_seasons) | |
3527 switch (pParty->uCurrentMonth) | |
3528 { | |
3529 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
3530 case 11: case 0: case 1: // winter | |
639 | 3531 switch (decor_desc->uSpriteID) |
635 | 3532 { |
3533 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
3534 case 548: // flower10 | |
3535 case 547: // flower09 | |
3536 case 541: // flower03 | |
3537 case 539: continue; // flower01 | |
3538 | |
3539 case 483: // tree01 | |
3540 case 486: // tree04 | |
3541 case 492: // tree10 | |
639 | 3542 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); |
3543 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
635 | 3544 break; |
3545 | |
3546 default: | |
639 | 3547 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3548 } |
3549 break; | |
3550 | |
3551 case 2: case 3: case 4: // spring | |
639 | 3552 switch (decor_desc->uSpriteID) |
635 | 3553 { |
3554 } | |
639 | 3555 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3556 break; |
3557 | |
3558 case 8: case 9: case 10: // autumn | |
639 | 3559 switch (decor_desc->uSpriteID) |
635 | 3560 { |
3561 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
3562 case 548: // flower10 | |
3563 case 547: // flower09 | |
3564 case 541: // flower03 | |
3565 case 539: continue; // flower01 | |
3566 | |
3567 case 483: // tree01 | |
3568 case 486: // tree04 | |
3569 case 492: // tree10 | |
639 | 3570 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); |
3571 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
635 | 3572 break; |
3573 | |
3574 default: | |
639 | 3575 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3576 } |
3577 break; | |
3578 | |
3579 case 5: case 6: case 7: // summer | |
3580 //all green by default | |
639 | 3581 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3582 break; |
3583 | |
3584 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
3585 } | |
637 | 3586 else |
639 | 3587 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3588 #pragma endregion |
639 | 3589 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); |
635 | 3590 |
3591 //v9 = v8; | |
0 | 3592 v42 = v8->uFlags; |
3593 a5 = v8->uGlowRadius; | |
639 | 3594 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pIndoorCamera->pos.x, |
3595 decor->vPosition.y - pIndoorCamera->pos.y); | |
0 | 3596 v11 = *((int *)v0 + 2); |
3597 v37 = v10; | |
3598 v12 = v42; | |
3599 v38 = 0; | |
3600 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
3601 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
3602 + v11 | |
3603 - (signed int)v37) >> 8) & 7; | |
3604 v37 = (unsigned __int16 *)v13; | |
3605 if ( v42 & 2 ) | |
3606 v38 = 2; | |
3607 if ( (256 << v13) & v42 ) | |
3608 v38 |= 4u; | |
3609 if ( v12 & 0x40000 ) | |
3610 v38 |= 0x40u; | |
3611 if ( v12 & 0x20000 ) | |
3612 LOBYTE(v38) = v38 | 0x80; | |
3613 if ( a5 ) | |
3614 { | |
3615 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) | |
3616 { | |
639 | 3617 v14 = decor_desc->uColoredLightRed; |
3618 v15 = decor_desc->uColoredLightGreen; | |
3619 v16 = decor_desc->uColoredLightBlue; | |
0 | 3620 } |
3621 else | |
3622 { | |
3623 v16 = 255; | |
3624 v14 = 255; | |
3625 v15 = 255; | |
3626 } | |
3627 b = v16; | |
3628 pStationaryLightsStack->AddLight( | |
639 | 3629 decor->vPosition.x, |
3630 decor->vPosition.y, | |
3631 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
0 | 3632 a5, |
3633 v14, | |
3634 v15, | |
3635 v16, | |
3636 byte_4E94D0); | |
3637 } | |
639 | 3638 v17 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
0 | 3639 if ( pIndoorCamera->sRotationX ) |
3640 { | |
639 | 3641 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; |
0 | 3642 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) |
3643 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3644 v42 = v18; | |
3645 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3646 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
639 | 3647 v40 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 3648 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; |
3649 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3650 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3651 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3652 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3653 { | |
3654 v21 = a5 - b; | |
3655 v41 = a5 - b; | |
3656 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
3657 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
3658 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5; | |
3659 LABEL_30: | |
3660 v42 = v22; | |
3661 v40 = 2 * abs(v20); | |
3662 v23 = abs(v21); | |
3663 if ( v40 >= v23 ) | |
3664 { | |
3665 LODWORD(v24) = 0; | |
3666 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3667 a5 = v24 / v39; | |
3668 v25 = pViewport->uScreenCenterX | |
3669 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
3670 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
3671 v41 = v24 / v39; | |
3672 v40 = pViewport->uScreenCenterY | |
3673 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
635 | 3674 v42 = v8->scale; |
0 | 3675 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; |
635 | 3676 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; |
0 | 3677 if ( pRenderer->pRenderD3D ) |
3678 { | |
3679 v26 = v41; | |
3680 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
3681 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
3682 } | |
3683 else | |
3684 { | |
3685 v26 = v41; | |
3686 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
3687 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
3688 } | |
693 | 3689 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
0 | 3690 { |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3691 if (::uNumBillboardsToDraw >= 500) |
0 | 3692 return; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3693 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; |
0 | 3694 ++uNumDecorationsDrawnThisFrame; |
3695 v27->uHwSpriteID = *v37; | |
635 | 3696 v28 = v8->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3697 v27->_screenspace_x_scaler_packedfloat = v26; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3698 v27->_screenspace_y_scaler_packedfloat = v26; |
0 | 3699 v29 = v38; |
3700 v27->uScreenSpaceX = v25; | |
3701 HIBYTE(v29) |= 2u; | |
3702 v27->uPalette = v28; | |
3703 v27->field_1E = v29; | |
639 | 3704 v27->world_x = decor->vPosition.x; |
3705 v27->world_y = decor->vPosition.y; | |
3706 v27->world_z = decor->vPosition.z; | |
0 | 3707 v27->uScreenSpaceY = v40; |
3708 HIWORD(v30) = HIWORD(v39); | |
862 | 3709 v31 = PID(OBJECT_Decoration,i); |
0 | 3710 LOWORD(v30) = 0; |
3711 v27->uIndoorSectorID = 0; | |
3712 v27->sZValue = v30 + v31; | |
657 | 3713 v27->dimming_level = 0; |
635 | 3714 v27->pSpriteFrame = v8; |
0 | 3715 v27->uTintColor = 0; |
3716 } | |
3717 } | |
3718 goto LABEL_38; | |
3719 } | |
3720 } | |
3721 else | |
3722 { | |
639 | 3723 v42 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; |
3724 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; | |
0 | 3725 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; |
3726 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3727 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3728 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3729 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
3730 { | |
3731 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3732 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3733 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
3734 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
639 | 3735 v22 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; |
0 | 3736 goto LABEL_30; |
3737 } | |
3738 } | |
3739 } | |
3740 } | |
3741 else | |
3742 { | |
3743 memset(&local_0, 0, 0x68u); | |
3744 v3 = (double)*((signed int *)v0 - 1); | |
619 | 3745 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
3746 local_0.uDiffuse = 0xFF3C1E; | |
0 | 3747 local_0.x = v3; |
3748 local_0.y = (double)*(signed int *)v0; | |
3749 local_0.z = (double)*((signed int *)v0 + 1); | |
3750 local_0.flt_10 = 0.0; | |
3751 local_0.flt_14 = 0.0; | |
3752 local_0.flt_18 = 0.0; | |
3753 local_0.flt_28 = 1.0; | |
3754 local_0.timeToLive = (rand() & 0x80) + 128; | |
3755 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3756 pGame->pParticleEngine->AddParticle(&local_0); | |
3757 } | |
3758 } | |
3759 LABEL_38: | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3760 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3761 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3762 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3763 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
3764 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 3765 } |
3766 // 4E94D0: using guessed type char byte_4E94D0; | |
3767 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame; | |
3768 | |
3769 //----- (0049D717) -------------------------------------------------------- | |
3770 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
3771 { | |
3772 HRESULT v2; // esi@2 | |
3773 | |
3774 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
3775 { | |
3776 v2 = 0; | |
3777 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
3778 goto LABEL_6; | |
3779 if ( !Dst->dwSize ) | |
3780 { | |
3781 v2 = 1; | |
3782 LABEL_6: | |
3783 memcpy(Dst, Src, 0x20u); | |
3784 return v2; | |
3785 } | |
3786 } | |
3787 return 1; | |
3788 } | |
3789 | |
3790 //----- (0049DC28) -------------------------------------------------------- | |
3791 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
3792 { | |
3793 RenderD3D__DevInfo *v2; // eax@1 | |
3794 | |
3795 v2 = new RenderD3D__DevInfo[4];// 4 items | |
3796 *pOutDevices = v2; | |
3797 memset(v2, 0, 0xA0u); | |
3798 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
3799 } | |
3800 | |
3801 //----- (0049DC58) -------------------------------------------------------- | |
3802 RenderD3D::RenderD3D() | |
3803 { | |
3804 RenderD3D *v1; // esi@1 | |
3805 | |
3806 v1 = this; | |
3807 this->pHost = 0; | |
3808 this->pDirect3D = 0; | |
3809 this->pUnk = 0; | |
3810 this->pBackBuffer = 0; | |
3811 this->pFrontBuffer = 0; | |
3812 this->pZBuffer = 0; | |
3813 this->pDevice = 0; | |
3814 this->pViewport = 0; | |
3815 this->field_40 = 1; | |
3816 this->field_44 = 10; | |
3817 GetAvailableDevices(&this->pAvailableDevices); | |
3818 } | |
3819 | |
3820 //----- (0049DC90) -------------------------------------------------------- | |
3821 void RenderD3D::Release() | |
3822 { | |
3823 RenderD3D *v1; // esi@1 | |
3824 IDirectDraw4 *v2; // eax@2 | |
3825 signed int v3; // edi@4 | |
3826 IDirect3DViewport3 *v4; // eax@22 | |
3827 IUnknown *v5; // eax@24 | |
3828 IDirectDrawSurface4 *v6; // eax@26 | |
3829 IDirect3DDevice3 *v7; // eax@28 | |
3830 IDirect3D3 *v8; // eax@30 | |
3831 IDirectDrawSurface4 *v9; // eax@32 | |
3832 IDirectDrawSurface4 *v10; // eax@34 | |
3833 IDirectDraw4 *v11; // eax@36 | |
3834 | |
3835 v1 = this; | |
3836 if ( !this->bWindowed ) | |
3837 { | |
3838 v2 = this->pHost; | |
3839 if ( v2 ) | |
3840 { | |
3841 v2->RestoreDisplayMode(); | |
3842 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
3843 v1->pHost->FlipToGDISurface(); | |
3844 } | |
3845 } | |
3846 v3 = 0; | |
3847 do | |
3848 { | |
3849 if ( v1->pAvailableDevices[v3].pDriverName ) | |
3850 { | |
3851 free(v1->pAvailableDevices[v3].pDriverName); | |
3852 v1->pAvailableDevices[v3].pDriverName = 0; | |
3853 } | |
3854 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
3855 { | |
3856 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
3857 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
3858 } | |
3859 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
3860 { | |
3861 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
3862 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
3863 } | |
3864 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
3865 { | |
3866 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
3867 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
3868 } | |
3869 if ( v1->pAvailableDevices[v3].pName ) | |
3870 { | |
3871 free(v1->pAvailableDevices[v3].pName); | |
3872 v1->pAvailableDevices[v3].pName = 0; | |
3873 } | |
3874 if ( v1->pAvailableDevices[v3].pDescription ) | |
3875 { | |
3876 free(v1->pAvailableDevices[v3].pDescription); | |
3877 v1->pAvailableDevices[v3].pDescription = 0; | |
3878 } | |
3879 if ( v1->pAvailableDevices[v3].pGUID ) | |
3880 { | |
3881 free(v1->pAvailableDevices[v3].pGUID); | |
3882 v1->pAvailableDevices[v3].pGUID = 0; | |
3883 } | |
3884 ++v3; | |
3885 } | |
3886 while ( v3 < 4 ); | |
3887 if ( v1->pAvailableDevices ) | |
3888 { | |
3889 free(v1->pAvailableDevices); | |
3890 v1->pAvailableDevices = 0; | |
3891 } | |
3892 v4 = v1->pViewport; | |
3893 if ( v4 ) | |
3894 { | |
3895 v4->Release(); | |
3896 v1->pViewport = 0; | |
3897 } | |
3898 v5 = v1->pUnk; | |
3899 if ( v5 ) | |
3900 { | |
3901 v5->Release(); | |
3902 v1->pUnk = 0; | |
3903 } | |
3904 v6 = v1->pZBuffer; | |
3905 if ( v6 ) | |
3906 { | |
3907 v6->Release(); | |
3908 v1->pZBuffer = 0; | |
3909 } | |
3910 v7 = v1->pDevice; | |
3911 if ( v7 ) | |
3912 { | |
3913 v7->Release(); | |
3914 v1->pDevice = 0; | |
3915 } | |
3916 v8 = v1->pDirect3D; | |
3917 if ( v8 ) | |
3918 { | |
3919 v8->Release(); | |
3920 v1->pDirect3D = 0; | |
3921 } | |
3922 v9 = v1->pBackBuffer; | |
3923 if ( v9 ) | |
3924 { | |
3925 v9->Release(); | |
3926 v1->pBackBuffer = 0; | |
3927 } | |
3928 v10 = v1->pFrontBuffer; | |
3929 if ( v10 ) | |
3930 { | |
3931 v10->Release(); | |
3932 v1->pFrontBuffer = 0; | |
3933 } | |
3934 v11 = v1->pHost; | |
3935 if ( v11 ) | |
3936 { | |
3937 v11->Release(); | |
3938 v1->pHost = 0; | |
3939 } | |
3940 } | |
3941 | |
3942 //----- (0049DE14) -------------------------------------------------------- | |
3943 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
3944 { | |
3945 //IDirectDraw4 *v8; // eax@12 | |
3946 //IDirectDraw4 *v9; // eax@16 | |
3947 //IDirectDraw4 *v10; // eax@20 | |
3948 //IDirectDraw4 *v13; // eax@35 | |
3949 const char *v23; // [sp-4h] [bp-DCh]@9 | |
3950 const char *v24; // [sp-4h] [bp-DCh]@13 | |
3951 const char *v25; // [sp-4h] [bp-DCh]@19 | |
3952 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
3953 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
3954 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
3955 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
3956 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
3957 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
3958 | |
3959 this->bWindowed = bWindowed; | |
3960 this->hWindow = hWnd; | |
3961 | |
3962 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
3963 { | |
3964 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
3965 return 0; | |
3966 } | |
3967 | |
3968 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
3969 { | |
3970 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
3971 if (lpDD) | |
3972 lpDD->Release(); | |
3973 return 0; | |
3974 } | |
3975 lpDD->Release(); | |
3976 lpDD = 0; | |
3977 | |
3978 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
3979 { | |
3980 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
3981 { | |
3982 v23 = "Init - Failed to set cooperative level.\n"; | |
3983 sprintf(pErrorMessage, v23); | |
3984 LABEL_65: | |
3985 if (pHost) | |
3986 { | |
3987 pHost->Release(); | |
3988 pHost = 0; | |
3989 } | |
3990 return 0; | |
3991 } | |
3992 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
3993 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
3994 ddsd2.dwFlags = DDSD_CAPS; | |
3995 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
3996 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
3997 { | |
3998 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
3999 pHost->GetDisplayMode(&ddsd2); | |
4000 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
4001 { | |
4002 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
4003 goto LABEL_14; | |
4004 } | |
4005 | |
4006 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
4007 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
4008 ddsd2.dwWidth = 640; | |
4009 ddsd2.dwHeight = 480; | |
4010 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
4011 { | |
4012 v24 = "Init - Failed to create back buffer.\n"; | |
4013 LABEL_14: | |
4014 sprintf(pErrorMessage, v24); | |
4015 if (pFrontBuffer) | |
4016 { | |
4017 pFrontBuffer->Release(); | |
4018 pFrontBuffer = 0; | |
4019 } | |
4020 goto LABEL_65; | |
4021 } | |
4022 if ( pHost->CreateClipper(0, &v30, 0) ) | |
4023 { | |
4024 v25 = "Init - Failed to create clipper.\n"; | |
4025 goto LABEL_45; | |
4026 } | |
4027 v30->SetHWnd(0, hWnd); | |
4028 pFrontBuffer->SetClipper(v30); | |
4029 | |
4030 v30->Release(); | |
4031 v30 = 0; | |
4032 | |
4033 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
4034 | |
4035 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4036 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
4037 ddsd2.dwWidth = 640; | |
4038 ddsd2.dwHeight = 480; | |
4039 | |
4040 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
4041 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
4042 &ddsd2.ddpfPixelFormat) ) | |
4043 goto LABEL_21; | |
4044 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
4045 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
4046 | |
4047 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
4048 { | |
4049 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
4050 { | |
4051 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
4052 pBackBuffer, | |
4053 &pDevice, | |
4054 0) ) | |
4055 { | |
4056 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
4057 d3dvp2.dvClipWidth = 2.0; | |
4058 d3dvp2.dvClipY = 1.0; | |
4059 d3dvp2.dvClipHeight = 2.0; | |
4060 d3dvp2.dvMaxZ = 1.0; | |
4061 d3dvp2.dvMinZ = 0.0; | |
4062 goto LABEL_54; | |
4063 } | |
4064 LABEL_51: | |
4065 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
4066 if (pDirect3D) | |
4067 { | |
4068 pDirect3D->Release(); | |
4069 pDirect3D = 0; | |
4070 } | |
4071 goto LABEL_59; | |
4072 } | |
4073 LABEL_48: | |
4074 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
4075 if (pZBuffer) | |
4076 { | |
4077 pZBuffer->Release(); | |
4078 pZBuffer = 0; | |
4079 } | |
4080 goto LABEL_61; | |
4081 } | |
4082 goto LABEL_44; | |
4083 } | |
4084 LABEL_36: | |
4085 v23 = "Init - Failed to create front buffer.\n"; | |
4086 sprintf(pErrorMessage, v23); | |
4087 goto LABEL_65; | |
4088 } | |
4089 if ( uDeviceID == 1 ) | |
4090 v26 = 1045; | |
4091 else | |
4092 v26 = 1041; | |
4093 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
4094 { | |
4095 v23 = "Init - Failed to set cooperative level.\n"; | |
4096 sprintf(pErrorMessage, v23); | |
4097 goto LABEL_65; | |
4098 } | |
4099 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
4100 { | |
4101 v23 = "Init - Failed to set display mode.\n"; | |
4102 sprintf(pErrorMessage, v23); | |
4103 goto LABEL_65; | |
4104 } | |
4105 | |
4106 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
4107 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
4108 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4109 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
4110 ddsd2.dwBackBufferCount = 1; | |
4111 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
4112 goto LABEL_36; | |
4113 //a3a = &pBackBuffer; | |
4114 //v14 = *v34; | |
4115 memset(&v27, 0, sizeof(DDSCAPS2)); | |
4116 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
4117 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
4118 //hWnda = &pDirect3D; | |
4119 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
4120 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
4121 { | |
4122 v25 = "Init - Failed to get D3D interface.\n"; | |
4123 goto LABEL_45; | |
4124 } | |
4125 | |
4126 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4127 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
4128 ddsd2.dwWidth = 640; | |
4129 ddsd2.dwHeight = 480; | |
4130 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
4131 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
4132 &ddsd2.ddpfPixelFormat) ) | |
4133 { | |
4134 LABEL_21: | |
4135 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
4136 goto LABEL_45; | |
4137 } | |
4138 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
4139 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
4140 //uDeviceIDa = &pZBuffer; | |
4141 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
4142 { | |
4143 LABEL_44: | |
4144 v25 = "Init - Failed to create z-buffer.\n"; | |
4145 LABEL_45: | |
4146 sprintf(pErrorMessage, v25); | |
4147 if (pBackBuffer) | |
4148 { | |
4149 pBackBuffer->Release(); | |
4150 pBackBuffer = 0; | |
4151 } | |
4152 LABEL_63: | |
4153 //v19 = &pFrontBuffer; | |
4154 if (pFrontBuffer) | |
4155 { | |
4156 pFrontBuffer->Release(); | |
4157 pFrontBuffer= 0; | |
4158 } | |
4159 goto LABEL_65; | |
4160 } | |
4161 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
4162 goto LABEL_48; | |
4163 //v33 = &pDevice; | |
4164 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
4165 pBackBuffer, | |
4166 &pDevice, | |
4167 0) ) | |
4168 goto LABEL_51; | |
4169 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
4170 d3dvp2.dvClipWidth = 2.0; | |
4171 d3dvp2.dvClipY = 1.0; | |
4172 d3dvp2.dvClipHeight = 2.0; | |
4173 d3dvp2.dvMaxZ = 1.0; | |
4174 | |
4175 LABEL_54: | |
4176 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
4177 //v17 = *hWnda; | |
4178 d3dvp2.dwWidth = 640; | |
4179 d3dvp2.dwHeight = 480; | |
4180 d3dvp2.dvClipX = -1.0; | |
4181 //v18 = v17->lpVtbl; | |
4182 //v32 = &v4->pViewport; | |
4183 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
4184 { | |
4185 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
4186 if (pDevice) | |
4187 { | |
4188 pDevice->Release(); | |
4189 pDevice = 0; | |
4190 } | |
4191 if (pDirect3D) | |
4192 { | |
4193 pDirect3D->Release(); | |
4194 pDirect3D = 0; | |
4195 } | |
4196 LABEL_59: | |
4197 if (pZBuffer) | |
4198 { | |
4199 pZBuffer->Release(); | |
4200 pZBuffer = 0; | |
4201 } | |
4202 LABEL_61: | |
4203 if (pBackBuffer) | |
4204 { | |
4205 pBackBuffer->Release(); | |
4206 pBackBuffer = 0; | |
4207 } | |
4208 goto LABEL_63; | |
4209 } | |
4210 | |
4211 pDevice->AddViewport(pViewport); | |
4212 pViewport->SetViewport2(&d3dvp2); | |
4213 pDevice->SetCurrentViewport(pViewport); | |
4214 return 1; | |
4215 } | |
4216 | |
4217 //----- (0049E444) -------------------------------------------------------- | |
4218 unsigned int RenderD3D::GetDeviceCaps() | |
4219 { | |
4220 unsigned int v1; // ebx@1 | |
4221 RenderD3D *v2; // edi@1 | |
4222 IDirect3DDevice3 *v3; // eax@1 | |
4223 unsigned int result; // eax@2 | |
4224 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
4225 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
4226 | |
4227 v1 = 0; | |
4228 v2 = this; | |
4229 memset(&halCaps, 0, 0xFCu); | |
4230 halCaps.dwSize = 252; | |
4231 memset(&refCaps, 0, 0xFCu); | |
4232 v3 = v2->pDevice; | |
4233 refCaps.dwSize = 252; | |
4234 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
4235 { | |
4236 result = 1; | |
4237 } | |
4238 else | |
4239 { | |
4240 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
4241 v1 = 2; | |
4242 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
4243 v1 |= 4u; | |
4244 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
4245 v1 |= 8u; | |
4246 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
4247 v1 |= 0x10u; | |
4248 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
4249 v1 |= 0x20u; | |
4250 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
4251 v1 |= 0x40u; | |
4252 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
4253 LOBYTE(v1) = v1 | 0x80; | |
4254 result = v1; | |
4255 } | |
4256 return result; | |
4257 } | |
4258 | |
4259 //----- (0049E4FC) -------------------------------------------------------- | |
4260 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
4261 { | |
4262 uint uClearFlags = 0; | |
4263 | |
4264 if (bClearColor) | |
4265 uClearFlags |= D3DCLEAR_TARGET; | |
4266 if (bClearDepth) | |
4267 uClearFlags |= D3DCLEAR_ZBUFFER; | |
4268 | |
4269 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
4270 if (uClearFlags) | |
4271 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
4272 } | |
4273 | |
4274 //----- (0049E54D) -------------------------------------------------------- | |
4275 void RenderD3D::Present(bool bForceBlit) | |
4276 { | |
4277 RECT v5; // [sp+18h] [bp-18h]@1 | |
4278 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
4279 | |
4280 v5.left = 0; | |
4281 v5.top = 0; | |
4282 v5.bottom = 480; | |
4283 v5.right = 640; | |
4284 | |
4285 if (bWindowed || bForceBlit) | |
4286 { | |
4287 RECT rc; | |
4288 GetClientRect(hWindow, &rc); | |
4289 Point.y = 0; | |
4290 Point.x = 0; | |
4291 ClientToScreen(hWindow, &Point); | |
4292 OffsetRect(&rc, Point.x, Point.y); | |
4293 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
4294 } | |
4295 else | |
4296 pFrontBuffer->Flip(0, 1); | |
4297 } | |
4298 | |
4299 //----- (0049E5D4) -------------------------------------------------------- | |
4300 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
4301 { | |
4302 unsigned int v8; // edx@4 | |
4303 unsigned int v9; // ebx@5 | |
4304 unsigned int v10; // eax@5 | |
4305 DWORD v11; // edx@5 | |
4306 //int v12; // edx@7 | |
4307 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
4308 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
4309 | |
4310 //v15 = this; | |
4311 memset(&ddsd2, 0, 0x7Cu); | |
4312 ddsd2.dwSize = 0x7Cu; | |
4313 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
4314 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
4315 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
4316 ddsd2.dwHeight = uTextureHeight; | |
4317 ddsd2.dwWidth = uTextureWidth; | |
4318 if ( bMipmaps ) | |
4319 { | |
4320 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
4321 { | |
4322 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
4323 LABEL_8: | |
4324 ddsd2.dwMipMapCount = v8; | |
4325 if ( !v8 ) | |
4326 goto LABEL_12; | |
4327 goto LABEL_11; | |
4328 } | |
4329 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
4330 { | |
4331 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
4332 goto LABEL_8; | |
4333 } | |
4334 v9 = GetMaxMipLevels(uTextureWidth); | |
4335 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
4336 ddsd2.dwMipMapCount = v9 - v10; | |
4337 if ( v9 == v10 ) | |
4338 { | |
4339 ddsd2.dwFlags = 0x1007u; | |
4340 ddsd2.ddsCaps.dwCaps = v11; | |
4341 goto LABEL_12; | |
4342 } | |
4343 } | |
4344 else | |
4345 { | |
4346 ddsd2.dwMipMapCount = 1; | |
4347 } | |
4348 LABEL_11: | |
4349 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
4350 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
4351 LABEL_12: | |
4352 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
4353 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
4354 if (bAlphaChannel) | |
4355 { | |
4356 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
4357 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
4358 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
4359 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
4360 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
4361 } | |
4362 else | |
4363 { | |
4364 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
4365 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
4366 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
4367 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
4368 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
4369 } | |
4370 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
4371 return false; | |
4372 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
4373 { | |
4374 (*pOutSurface)->Release(); | |
4375 *pOutSurface = 0; | |
4376 return false; | |
4377 } | |
4378 return true; | |
4379 } | |
4380 | |
4381 //----- (004A5190) -------------------------------------------------------- | |
4382 void RenderD3D::HandleLostResources() | |
4383 { | |
4384 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
4385 pBitmaps_LOD->_410423_move_textures_to_device(); | |
4386 pSprites_LOD->ReleaseLostHardwareSprites(); | |
4387 } | |
4388 | |
4389 //----- (004A2050) -------------------------------------------------------- | |
4390 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) | |
4391 { | |
4392 Render *v5; // edi@1 | |
4393 unsigned int v6; // ebx@1 | |
4394 LightmapBuilder *v7; // esi@3 | |
4395 int v8; // eax@7 | |
4396 ODMFace *v9; // eax@12 | |
4397 char *v10; // esi@12 | |
4398 double v11; // st7@14 | |
4399 double v12; // st7@14 | |
4400 int v13; // eax@14 | |
4401 ODMFace *v14; // ecx@14 | |
4402 double v15; // st7@14 | |
4403 float v16; // ST48_4@15 | |
4404 int v17; // eax@15 | |
4405 char v18; // zf@17 | |
4406 HRESULT v19; // eax@18 | |
4407 HRESULT v20; // eax@18 | |
4408 HRESULT v21; // eax@20 | |
4409 HRESULT v22; // eax@20 | |
4410 unsigned int v23; // ecx@20 | |
4411 char *v24; // eax@21 | |
4412 HRESULT v25; // eax@23 | |
4413 HRESULT v26; // eax@23 | |
4414 HRESULT v27; // eax@24 | |
4415 HRESULT v28; // eax@25 | |
4416 HRESULT v29; // eax@25 | |
4417 HRESULT v30; // eax@25 | |
4418 HRESULT v31; // eax@25 | |
4419 HRESULT v32; // eax@26 | |
4420 unsigned int v33; // ecx@26 | |
4421 char *v34; // eax@27 | |
4422 int v35; // edx@28 | |
4423 HRESULT v36; // eax@29 | |
4424 HRESULT v37; // eax@29 | |
4425 HRESULT v38; // eax@29 | |
4426 HRESULT v39; // eax@29 | |
4427 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
4428 unsigned int v41; // eax@29 | |
4429 HRESULT v42; // eax@30 | |
4430 HRESULT v43; // eax@30 | |
4431 HRESULT v44; // eax@30 | |
4432 char *v45; // esi@34 | |
4433 int v46; // ecx@35 | |
4434 double v47; // st6@35 | |
4435 int v48; // eax@36 | |
4436 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
4437 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
4438 int v51; // [sp+50h] [bp-18h]@0 | |
4439 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
4440 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
4441 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
4442 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
4443 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
4444 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 4445 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 4446 |
4447 v5 = this; | |
4448 v6 = 0; | |
4449 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
4450 { | |
4451 v7 = pGame->pLightmapBuilder; | |
4452 v53 = v7; | |
4453 v54 = v7->std__vector_000004_size; | |
4454 if ( v7->std__vector_000004_size) | |
638 | 4455 a2 = 0xFFFFFFFF; |
4456 pGame->AlterGamma_ODM(a4, &a2); | |
0 | 4457 if ( byte_4D864C && pGame->uFlags & 1 ) |
4458 { | |
638 | 4459 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
0 | 4460 v7->_45D74F_MessWithLight(v8, 0); |
4461 } | |
4462 else | |
4463 { | |
4464 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
4465 { | |
323 | 4466 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4467 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
4468 if (bUsingSpecular) | |
4469 { | |
186 | 4470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
4471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4473 } |
1073 | 4474 for (uint i = 0; i < uNumVertices; ++i) |
4475 { | |
4476 | |
4477 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4478 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4479 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4480 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4481 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4482 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
4483 | |
4484 if ( this->bUsingSpecular ) | |
0 | 4485 { |
1073 | 4486 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4487 } |
1073 | 4488 else |
4489 { | |
4490 d3d_vertex_buffer[i].specular = 0; | |
4491 } | |
4492 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4493 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4494 | |
4495 } | |
323 | 4496 |
4497 if (a4->uAttributes & FACE_OUTLINED) | |
4498 { | |
4499 int color; | |
4500 if (GetTickCount() % 300 >= 150) | |
4501 color = 0xFFFF2020; | |
4502 else color = 0xFF901010; | |
4503 | |
4504 for (uint i = 0; i < uNumVertices; ++i) | |
4505 d3d_vertex_buffer[i].diffuse = color; | |
4506 } | |
4507 | |
0 | 4508 pRenderD3D->pDevice->SetTexture(0, pTexture); |
4509 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
4510 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
186 | 4511 d3d_vertex_buffer, |
0 | 4512 uNumVertices, |
4513 D3DDP_DONOTLIGHT); | |
4514 } | |
4515 else | |
4516 { | |
1073 | 4517 for (uint i = 0; i < uNumVertices; ++i) |
4518 { | |
4519 | |
4520 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4521 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4522 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4523 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4524 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4525 if ( this->bUsingSpecular ) | |
0 | 4526 { |
1073 | 4527 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4528 } |
1073 | 4529 else |
4530 { | |
4531 d3d_vertex_buffer[i].specular = 0; | |
4532 } | |
4533 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4534 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4535 | |
4536 } | |
4537 | |
186 | 4538 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4539 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 4540 if (bUsingSpecular) |
186 | 4541 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 4542 |
4543 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
4544 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
4545 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
186 | 4546 d3d_vertex_buffer, |
0 | 4547 uNumVertices, |
4548 D3DDP_DONOTLIGHT)); | |
4549 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
4550 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
4551 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
4552 v53->_45D74F_MessWithLight(-1, 0); | |
1073 | 4553 for (uint i = 0; i < uNumVertices; ++i) |
4554 { | |
4555 d3d_vertex_buffer[i].diffuse = a2; | |
4556 } | |
0 | 4557 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 4558 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4559 if ( !pRenderer->bUsingSpecular ) |
186 | 4560 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4561 | |
4562 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4564 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 4565 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
4566 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
186 | 4567 d3d_vertex_buffer, |
0 | 4568 uNumVertices, |
4569 D3DDP_DONOTLIGHT)); | |
4570 if (bUsingSpecular) | |
4571 { | |
186 | 4572 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4573 |
1073 | 4574 for (uint i = 0; i < uNumVertices; ++i) |
4575 { | |
4576 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4577 d3d_vertex_buffer[i].specular = 0; | |
4578 } | |
4579 | |
0 | 4580 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 4581 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4582 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 4583 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
4584 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
186 | 4585 d3d_vertex_buffer, |
0 | 4586 uNumVertices, |
4587 D3DDP_DONOTLIGHT)); | |
186 | 4588 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4589 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
4590 v41 = GetLevelFogColor(); | |
4591 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
4592 v6 = 0; | |
4593 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4594 } | |
186 | 4595 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4596 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4597 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
4598 } | |
4599 } | |
4600 } | |
4601 } | |
4602 // 4D864C: using guessed type char byte_4D864C; | |
4603 | |
4604 //----- (0049EB79) -------------------------------------------------------- | |
4605 Render::~Render() | |
4606 { | |
4607 Render *v1; // esi@1 | |
4608 | |
4609 v1 = this; | |
4610 pAllocator->FreeChunk(this->pDefaultZBuffer); | |
4611 v1->pD3DBitmaps.Release(); | |
4612 v1->pD3DSprites.Release(); | |
4613 Release(); | |
4614 v1->bWindowMode = 1; | |
4615 //nullsub_1(); | |
4616 //nullsub_1(); | |
4617 } | |
4618 | |
4619 //----- (0049E756) -------------------------------------------------------- | |
4620 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
4621 { | |
4622 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
4623 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
4624 | |
4625 halCaps.dwSize = 380; | |
4626 refCaps.dwSize = 380; | |
4627 this_->GetCaps(&halCaps, &refCaps); | |
4628 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
4629 } | |
4630 | |
4631 //----- (0049E992) -------------------------------------------------------- | |
4632 Render::Render() | |
4633 { | |
4634 Render *v1; // esi@1 | |
4635 int v2; // eax@1 | |
4636 char v3; // zf@1 | |
4637 | |
4638 v1 = this; | |
4639 this->pDirectDraw4 = 0; | |
4640 this->pFrontBuffer4 = 0; | |
4641 this->pBackBuffer4 = 0; | |
4642 this->pColorKeySurface4 = 0; | |
4643 this->pDirectDraw2 = 0; | |
4644 this->pFrontBuffer2 = 0; | |
4645 this->pBackBuffer2 = 0; | |
4646 this->pSomeSurface2 = 0; | |
4647 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
4648 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
4649 v1->bWindowMode = 1; | |
4650 v1->field_40054 = 0; | |
4651 v1->field_10 = 640; | |
4652 v1->field_14 = 480; | |
4653 v1->field_40030 = 0; | |
4654 v1->field_4002C = 0; | |
4655 v1->pActiveZBuffer = 0; | |
4656 v1->pDefaultZBuffer = 0; | |
709 | 4657 v1->raster_clip_y = 0; |
4658 v1->raster_clip_x = 0; | |
4659 v1->raster_clip_z = 639; | |
4660 v1->raster_clip_w = 479; | |
0 | 4661 v1->field_4003C = (int)&unk_4EED80; |
4662 v1->field_40040 = dword_4EED78; | |
4663 v1->uClipZ = 640; | |
4664 v1->field_40044 = 2; | |
4665 v1->field_40048 = 6; | |
4666 v1->pFrontBuffer4 = 0; | |
4667 v1->pBackBuffer4 = 0; | |
4668 v1->pColorKeySurface4 = 0; | |
4669 v1->pDirectDraw4 = 0; | |
4670 v1->pRenderD3D = 0; | |
4671 v1->uNumSceneBegins = 0; | |
4672 v1->uNumD3DSceneBegins = 0; | |
4673 v1->field_40110 = 0; | |
4674 v1->pTargetSurface = 0; | |
4675 v1->uTargetSurfacePitch = 0; | |
4676 v1->uClipY = 0; | |
4677 v1->uClipX = 0; | |
4678 v1->uClipW = 480; | |
4679 v1->bClip = 1; | |
4680 v1->bColorKeySupported = 0; | |
4681 v1->bRequiredTextureStagesAvailable = 0; | |
4682 v1->bTinting = 1; | |
4683 LOBYTE(v1->field_103668) = 0; | |
4684 v1->field_1036B8 = 0; | |
4685 v1->_gpu_memory_used = 0; | |
4686 uNumBillboardsToDraw = 0; | |
4687 bFogEnabled = false; | |
265 | 4688 |
4689 hd_water_tile_id = -1; | |
4690 hd_water_current_frame = 0; | |
0 | 4691 } |
4692 | |
781 | 4693 bool Render::Initialize(bool bWindowed, uint uDefaultDevice, bool bColoredLights, uint uDetailLevel, uint bTinting) |
0 | 4694 { |
4695 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); | |
4696 bStartInWindow = bWindowed; | |
4697 | |
4698 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1); | |
4699 | |
4700 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
4701 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
4702 | |
4703 this->bTinting = bTinting; | |
4704 | |
4705 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
4706 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
4707 | |
4708 return r1 && r2; | |
4709 } | |
4710 | |
4711 //----- (0049EBF1) -------------------------------------------------------- | |
4712 void Render::_49EBF1() | |
4713 { | |
4714 signed int uNumRedBits; // edx@1 | |
4715 signed int uNuGreenBits; // edi@1 | |
4716 signed int uNumBlueBits; // esi@1 | |
4717 unsigned int v4; // edx@4 | |
4718 unsigned int v5; // edi@4 | |
4719 int v6; // ebx@4 | |
4720 int v7; // edx@4 | |
4721 signed int v8; // [sp+8h] [bp-24h]@1 | |
4722 signed int v9; // [sp+Ch] [bp-20h]@1 | |
4723 signed int v10; // [sp+20h] [bp-Ch]@1 | |
4724 signed int i; // [sp+24h] [bp-8h]@2 | |
4725 signed int v12; // [sp+28h] [bp-4h]@3 | |
4726 | |
4727 v10 = 0; | |
4728 uNumRedBits = 1 << this->uTargetRBits; | |
4729 uNuGreenBits = 1 << this->uTargetGBits; | |
4730 uNumBlueBits = 1 << this->uTargetBBits; | |
4731 v9 = 1 << this->uTargetRBits; | |
4732 v8 = 1 << this->uTargetGBits; | |
4733 if ( uNumRedBits > 0 ) | |
4734 { | |
4735 do | |
4736 { | |
4737 for ( i = 0; i < uNuGreenBits; ++i ) | |
4738 { | |
4739 v12 = 0; | |
4740 if ( uNumBlueBits > 0 ) | |
4741 { | |
4742 do | |
4743 { | |
4744 v4 = this->uTargetBBits; | |
4745 v5 = v4 + this->uTargetGBits; | |
4746 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
4747 v7 = (v10 << v5) + v12++ + (i << v4); | |
4748 this->field_2C[v7] = v6; | |
4749 } | |
4750 while ( v12 < uNumBlueBits ); | |
4751 uNumRedBits = v9; | |
4752 uNuGreenBits = v8; | |
4753 } | |
4754 } | |
4755 ++v10; | |
4756 } | |
4757 while ( v10 < uNumRedBits ); | |
4758 } | |
4759 } | |
4760 | |
4761 //----- (0049ECC4) -------------------------------------------------------- | |
4762 void Render::ClearBlack() | |
4763 { | |
4764 if (pRenderD3D) | |
4765 { | |
4766 if (field_40110) | |
4767 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
4768 } | |
4769 else | |
4770 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
4771 } | |
4772 | |
4773 //----- (0049ED18) -------------------------------------------------------- | |
4774 void Render::PresentBlackScreen() | |
4775 { | |
4776 LONG w; // edx@3 | |
4777 IDirectDrawSurface *v2; // eax@3 | |
4778 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
4779 RECT x; // [sp+68h] [bp-10h]@3 | |
4780 | |
4781 memset(&v3, 0, sizeof(DDBLTFX)); | |
4782 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || | |
4783 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
4784 { | |
4785 x.left = uWindowX; | |
4786 x.right = uWindowX + uWindowHeight; | |
4787 x.top = uWindowY; | |
4788 w = uWindowY + uWindowWidth; | |
4789 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
4790 } | |
4791 else | |
4792 { | |
4793 x.left = uWindowX; | |
4794 x.right = uWindowX + uWindowHeight; | |
4795 x.top = uWindowY; | |
4796 w = uWindowY + uWindowWidth; | |
4797 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
4798 } | |
4799 x.bottom = w; | |
4800 v3.dwFillColor = 0; | |
4801 v3.dwSize = 100; | |
4802 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
4803 pRenderer->Present(); | |
4804 } | |
4805 | |
4806 //----- (0049EDB6) -------------------------------------------------------- | |
4807 void Render::SavePCXScreenshot() | |
4808 { | |
4809 Render *v1; // esi@1 | |
4810 __int16 v2; // di@1 | |
4811 int v3; // eax@4 | |
4812 int v4; // ecx@4 | |
4813 int v5; // eax@8 | |
4814 FILE *v6; // edi@10 | |
4815 int v7; // ecx@11 | |
4816 int v8; // eax@11 | |
4817 int v9; // eax@13 | |
4818 int v10; // ecx@15 | |
4819 unsigned __int8 v11; // dl@15 | |
4820 signed int v12; // eax@18 | |
4821 char v13; // zf@27 | |
4822 HRESULT v14; // eax@29 | |
4823 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
4824 __int16 v16; // [sp+44h] [bp-120h]@10 | |
4825 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
4826 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
4827 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
4828 char *v20; // [sp+11Ch] [bp-48h]@14 | |
4829 char *v21; // [sp+120h] [bp-44h]@14 | |
4830 int v24; // [sp+124h] [bp-40h]@11 | |
4831 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
4832 int var38; // [sp+12Ch] [bp-38h]@4 | |
4833 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
4834 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
4835 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
4836 void *v28; // [sp+14Ch] [bp-18h]@8 | |
4837 int v29; // [sp+150h] [bp-14h]@4 | |
4838 int v30; // [sp+154h] [bp-10h]@4 | |
4839 char v31; // [sp+15Ah] [bp-Ah]@25 | |
4840 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
4841 int i; // [sp+15Ch] [bp-8h]@10 | |
4842 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
4843 | |
4844 v1 = this; | |
4845 v2 = 0; | |
4846 if ( !this->pRenderD3D || this->field_40110 ) | |
4847 { | |
4848 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
4849 File = fopen(Filename, "wb"); | |
4850 if ( File ) | |
4851 { | |
4852 v3 = v1->field_10; | |
4853 v4 = v1->field_14; | |
4854 var38 = v3; | |
4855 v29 = v4; | |
4856 v30 = v3; | |
4857 if ( v3 & 1 ) | |
4858 v30 = v3 + 1; | |
4859 if ( v1->pRenderD3D ) | |
4860 { | |
4861 memset(&Dst, 0, 0x7Cu); | |
4862 Dst.dwSize = 124; | |
168 | 4863 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 4864 return; |
4865 v28 = Dst.lpSurface; | |
4866 v5 = Dst.lPitch >> 1; | |
4867 v2 = 0; | |
4868 } | |
4869 else | |
4870 { | |
4871 pRenderer->BeginScene(); | |
4872 v28 = pRenderer->pTargetSurface; | |
4873 v5 = pRenderer->uTargetSurfacePitch; | |
4874 } | |
4875 i = v5; | |
4876 header1.right = var38 - 1; | |
4877 header1.left = v2; | |
4878 header1.bottom = v29 - 1; | |
4879 header1.up = v2; | |
4880 header2.pitch = v30; | |
4881 memset(color_map, 0, sizeof(color_map)); | |
4882 memset(v15, 0, sizeof(v15)); | |
4883 header2.reserved = 0; | |
4884 header1.manufacturer = 10; | |
4885 v16 = 0; | |
4886 v6 = File; | |
4887 header1.version = 5; | |
4888 header1.encoding = 1; | |
4889 header1.bpp = 8; | |
4890 header1.hdpi = 75; | |
4891 header1.vdpi = 75; | |
4892 header2.planes = 3; | |
4893 header2.palette_info = 1; | |
4894 fwrite(&header1, 1u, 1u, File); | |
4895 fwrite(&header1.version, 1u, 1u, v6); | |
4896 fwrite(&header1.encoding, 1u, 1u, v6); | |
4897 fwrite(&header1.bpp, 1u, 1u, v6); | |
4898 fwrite(&header1.left, 2u, 1u, v6); | |
4899 fwrite(&header1.up, 2u, 1u, v6); | |
4900 fwrite(&header1.right, 2u, 1u, v6); | |
4901 fwrite(&header1.bottom, 2u, 1u, v6); | |
4902 fwrite(&header1.hdpi, 2u, 1u, v6); | |
4903 fwrite(&header1.vdpi, 2u, 1u, v6); | |
4904 fwrite(color_map, 0x30u, 1u, v6); | |
4905 fwrite(&header2, 1u, 1u, v6); | |
4906 fwrite(&header2.planes, 1u, 1u, v6); | |
4907 fwrite(&header2.pitch, 2u, 1u, v6); | |
4908 fwrite(&header2.palette_info, 2u, 1u, v6); | |
4909 fwrite(v15, 0x3Au, 1u, v6); | |
4910 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0); | |
4911 if ( v29 > 0 ) | |
4912 { | |
4913 v7 = v30; | |
4914 File = (FILE *)v29; | |
4915 v29 = 3 * v30; | |
4916 v24 = 2 * i; | |
4917 v8 = (int)v28; | |
4918 while ( 1 ) | |
4919 { | |
4920 i = v8; | |
4921 v9 = 0; | |
4922 if ( var38 > 0 ) | |
4923 { | |
4924 v21 = (char *)ptr + v7; | |
4925 v20 = (char *)ptr + 2 * v30; | |
4926 do | |
4927 { | |
4928 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
4929 + LOBYTE(v1->uTargetBBits) | |
4930 + v1->uTargetRBits | |
4931 - 8); | |
4932 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
4933 + LOBYTE(v1->uTargetGBits) | |
4934 - 8); | |
4935 v10 = i; | |
4936 v11 = LOBYTE(v1->uTargetBMask); | |
4937 i += 2; | |
4938 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
4939 } | |
4940 while ( v9 < var38 ); | |
4941 } | |
4942 for ( i = 0; i < v29; i += v34 ) | |
4943 { | |
4944 v34 = 1; | |
4945 v32 = *((char *)ptr + i); | |
4946 do | |
4947 { | |
4948 v12 = i + v34; | |
4949 if ( *((char *)ptr + v12) != v32 ) | |
4950 break; | |
4951 if ( !(v12 % v30) ) | |
4952 break; | |
4953 ++v34; | |
4954 } | |
4955 while ( v34 < 0x3Fu ); | |
4956 if ( i + v34 > v29 ) | |
4957 v34 = 3 * v30 - i; | |
4958 if ( v34 > 1u || v32 >= 0xC0u ) | |
4959 { | |
4960 v31 = v34 | 0xC0; | |
4961 fwrite(&v31, 1u, 1u, v6); | |
4962 } | |
4963 fwrite(&v32, 1u, 1u, v6); | |
4964 } | |
4965 v8 = (int)((char *)v28 + v24); | |
4966 v13 = File == (FILE *)1; | |
4967 File = (FILE *)((char *)File - 1); | |
4968 v28 = (char *)v28 + v24; | |
4969 if ( v13 ) | |
4970 break; | |
4971 v7 = v30; | |
4972 } | |
4973 } | |
4974 if ( v1->pRenderD3D ) | |
4975 { | |
4976 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
4977 } | |
4978 else | |
4979 { | |
4980 pRenderer->EndScene(); | |
4981 } | |
4982 | |
4983 pAllocator->FreeChunk(ptr); | |
4984 fclose(v6); | |
4985 } | |
4986 } | |
4987 } | |
4988 // 4EFA80: using guessed type int dword_4EFA80; | |
4989 | |
4990 //----- (0049F1BC) -------------------------------------------------------- | |
4991 void Render::_49F1BC(const char *a1) | |
4992 { | |
4993 Render *v2; // esi@1 | |
4994 __int16 v3; // di@1 | |
4995 int v4; // eax@4 | |
4996 char *v5; // ecx@4 | |
4997 unsigned int v6; // eax@8 | |
4998 FILE *v7; // edi@10 | |
4999 int v8; // ecx@11 | |
5000 int v9; // eax@11 | |
5001 int v10; // eax@13 | |
5002 const char *v11; // ecx@15 | |
5003 unsigned __int8 v12; // dl@15 | |
5004 signed int v13; // eax@18 | |
5005 char v14; // zf@27 | |
5006 HRESULT v15; // eax@29 | |
5007 char v16; // [sp+Ch] [bp-12Ch]@10 | |
5008 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
5009 int Dst; // [sp+48h] [bp-F0h]@7 | |
5010 int v19; // [sp+58h] [bp-E0h]@8 | |
5011 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
5012 char v21; // [sp+C4h] [bp-74h]@10 | |
5013 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
5014 char *v23; // [sp+F8h] [bp-40h]@14 | |
5015 int v24; // [sp+FCh] [bp-3Ch]@11 | |
5016 int v25; // [sp+100h] [bp-38h]@4 | |
5017 FILE *File; // [sp+104h] [bp-34h]@3 | |
5018 char Str; // [sp+108h] [bp-30h]@10 | |
5019 char v28; // [sp+109h] [bp-2Fh]@10 | |
5020 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
5021 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
5022 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
5023 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
5024 __int16 v33; // [sp+110h] [bp-28h]@10 | |
5025 __int16 v34; // [sp+112h] [bp-26h]@10 | |
5026 __int16 v35; // [sp+114h] [bp-24h]@10 | |
5027 __int16 v36; // [sp+116h] [bp-22h]@10 | |
5028 char v37; // [sp+118h] [bp-20h]@10 | |
5029 char v38; // [sp+119h] [bp-1Fh]@10 | |
5030 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
5031 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
5032 void *ptr; // [sp+120h] [bp-18h]@10 | |
5033 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
5034 int v43; // [sp+128h] [bp-10h]@4 | |
5035 char v44; // [sp+12Fh] [bp-9h]@25 | |
5036 char *i; // [sp+130h] [bp-8h]@10 | |
5037 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
5038 | |
5039 v2 = this; | |
5040 v3 = 0; | |
5041 if ( !this->pRenderD3D || this->field_40110 ) | |
5042 { | |
5043 ++dword_4EFA84; | |
5044 File = fopen(a1, "wb"); | |
5045 if ( File ) | |
5046 { | |
5047 v4 = v2->field_10; | |
5048 v5 = (char *)v2->field_14; | |
5049 v25 = v4; | |
5050 a1 = v5; | |
5051 v43 = v4; | |
5052 if ( v4 & 1 ) | |
5053 v43 = v4 + 1; | |
5054 if ( v2->pRenderD3D ) | |
5055 { | |
5056 memset(&Dst, 0, 0x7Cu); | |
5057 Dst = 124; | |
168 | 5058 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 5059 return; |
5060 v42 = v20; | |
5061 v6 = v19 >> 1; | |
5062 v3 = 0; | |
5063 } | |
5064 else | |
5065 { | |
5066 pRenderer->BeginScene(); | |
5067 v42 = pRenderer->pTargetSurface; | |
5068 v6 = pRenderer->uTargetSurfacePitch; | |
5069 } | |
5070 i = (char *)v6; | |
5071 v33 = v25 - 1; | |
5072 v31 = v3; | |
5073 v34 = (short)a1 - 1; | |
5074 v32 = v3; | |
5075 v39 = v43; | |
5076 memset(&v21, 0, 0x30u); | |
5077 memset(&v16, 0, 0x38u); | |
5078 v37 = 0; | |
5079 Str = 10; | |
5080 v17 = 0; | |
5081 v7 = File; | |
5082 v28 = 5; | |
5083 v29 = 1; | |
5084 v30 = 8; | |
5085 v35 = 75; | |
5086 v36 = 75; | |
5087 v38 = 3; | |
5088 v40 = 1; | |
5089 fwrite(&Str, 1u, 1u, File); | |
5090 fwrite(&v28, 1u, 1u, v7); | |
5091 fwrite(&v29, 1u, 1u, v7); | |
5092 fwrite(&v30, 1u, 1u, v7); | |
5093 fwrite(&v31, 2u, 1u, v7); | |
5094 fwrite(&v32, 2u, 1u, v7); | |
5095 fwrite(&v33, 2u, 1u, v7); | |
5096 fwrite(&v34, 2u, 1u, v7); | |
5097 fwrite(&v35, 2u, 1u, v7); | |
5098 fwrite(&v36, 2u, 1u, v7); | |
5099 fwrite(&v21, 0x30u, 1u, v7); | |
5100 fwrite(&v37, 1u, 1u, v7); | |
5101 fwrite(&v38, 1u, 1u, v7); | |
5102 fwrite(&v39, 2u, 1u, v7); | |
5103 fwrite(&v40, 2u, 1u, v7); | |
5104 fwrite(&v16, 0x3Au, 1u, v7); | |
5105 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0); | |
5106 if ( (signed int)a1 > 0 ) | |
5107 { | |
5108 v8 = v43; | |
5109 File = (FILE *)a1; | |
5110 v24 = 3 * v43; | |
5111 v22 = 2 * (int)i; | |
5112 v9 = (int)v42; | |
5113 while ( 1 ) | |
5114 { | |
5115 a1 = (const char *)v9; | |
5116 v10 = 0; | |
5117 if ( v25 > 0 ) | |
5118 { | |
5119 i = (char *)ptr + v8; | |
5120 v23 = (char *)ptr + 2 * v43; | |
5121 do | |
5122 { | |
5123 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
5124 + LOBYTE(v2->uTargetBBits) | |
5125 + v2->uTargetRBits | |
5126 - 8); | |
5127 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
5128 + LOBYTE(v2->uTargetGBits) | |
5129 - 8); | |
5130 v11 = a1; | |
5131 v12 = LOBYTE(v2->uTargetBMask); | |
5132 a1 += 2; | |
5133 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
5134 } | |
5135 while ( v10 < v25 ); | |
5136 } | |
5137 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
5138 { | |
5139 BYTE3(a1) = 1; | |
5140 v46 = *((char *)ptr + (int)i); | |
5141 do | |
5142 { | |
5143 v13 = (signed int)&i[BYTE3(a1)]; | |
5144 if ( *((char *)ptr + v13) != v46 ) | |
5145 break; | |
5146 if ( !(v13 % v43) ) | |
5147 break; | |
5148 ++BYTE3(a1); | |
5149 } | |
5150 while ( BYTE3(a1) < 0x3Fu ); | |
5151 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
5152 BYTE3(a1) = 3 * v43 - (char)i; | |
5153 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
5154 { | |
5155 v44 = BYTE3(a1) | 0xC0; | |
5156 fwrite(&v44, 1u, 1u, v7); | |
5157 } | |
5158 fwrite(&v46, 1u, 1u, v7); | |
5159 } | |
5160 v9 = (int)&v42[v22 / 2]; | |
5161 v14 = File == (FILE *)1; | |
5162 File = (FILE *)((char *)File - 1); | |
5163 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
5164 if ( v14 ) | |
5165 break; | |
5166 v8 = v43; | |
5167 } | |
5168 } | |
5169 if ( v2->pRenderD3D ) | |
5170 { | |
5171 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
5172 } | |
5173 else | |
5174 { | |
5175 pRenderer->EndScene(); | |
5176 } | |
5177 pAllocator->FreeChunk(ptr); | |
5178 fclose(v7); | |
5179 } | |
5180 } | |
5181 } | |
5182 // 4EFA84: using guessed type int dword_4EFA84; | |
5183 | |
5184 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 5185 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
5186 { | |
0 | 5187 Render *v7; // ebx@1 |
5188 void *v8; // esi@3 | |
5189 void *v9; // esi@3 | |
5190 int v10; // ecx@4 | |
810 | 5191 unsigned short* v11; // eax@4 |
0 | 5192 int v12; // eax@6 |
5193 int v13; // eax@8 | |
5194 int v14; // ecx@8 | |
5195 signed int v15; // eax@11 | |
5196 char v16; // zf@20 | |
5197 int result; // eax@21 | |
5198 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
5199 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
5200 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 5201 char *lineG; // [sp+78h] [bp-40h]@7 |
5202 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 5203 int v23; // [sp+80h] [bp-38h]@4 |
5204 int v24; // [sp+84h] [bp-34h]@4 | |
5205 int v25; // [sp+88h] [bp-30h]@4 | |
5206 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 5207 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
5208 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
5209 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
5210 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 5211 char v43; // [sp+B3h] [bp-5h]@18 |
5212 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 5213 unsigned short* line_pictute_data; |
5214 byte test_byte; | |
5215 unsigned char pict_byte; | |
0 | 5216 |
5217 v7 = this; | |
810 | 5218 pitch = wight; |
5219 if ( wight & 1 ) | |
5220 pitch = wight + 1; | |
5221 Src.left = 0; | |
5222 Src.up = 0; | |
5223 Src.right = wight - 1; | |
5224 Src.bottom = heidth - 1; | |
5225 v27.pitch = pitch; | |
0 | 5226 memset(&v20, 0, 0x30u); |
5227 memset(&v18, 0, 0x38u); | |
810 | 5228 v8 = data_buff; |
5229 v27.reserved = 0; | |
0 | 5230 *(_WORD *)&v18[56] = 0; |
810 | 5231 Src.manufacturer = 10; |
5232 Src.version = 5; | |
5233 Src.encoding = 1; | |
5234 Src.bpp = 8; | |
5235 Src.hdpi = 75; | |
5236 Src.vdpi = 75; | |
5237 v27.planes = 3; | |
5238 v27.palette_info = 1; | |
5239 memcpy(data_buff, &Src, 1u); | |
0 | 5240 v8 = (char *)v8 + 1; |
810 | 5241 memcpy(v8, &Src.version, 1u); |
0 | 5242 v8 = (char *)v8 + 1; |
810 | 5243 memcpy(v8, &Src.encoding, 1u); |
0 | 5244 v8 = (char *)v8 + 1; |
810 | 5245 memcpy(v8, &Src.bpp, 1u); |
0 | 5246 v8 = (char *)v8 + 1; |
810 | 5247 memcpy(v8, &Src.left, 2u); |
0 | 5248 v8 = (char *)v8 + 2; |
810 | 5249 memcpy(v8, &Src.up, 2u); |
0 | 5250 v8 = (char *)v8 + 2; |
810 | 5251 memcpy(v8, &Src.right, 2u); |
0 | 5252 v8 = (char *)v8 + 2; |
810 | 5253 memcpy(v8, &Src.bottom, 2u); |
0 | 5254 v8 = (char *)v8 + 2; |
810 | 5255 memcpy(v8, &Src.hdpi, 2u); |
0 | 5256 v8 = (char *)v8 + 2; |
810 | 5257 memcpy(v8, &Src.vdpi, 2u); |
0 | 5258 v8 = (char *)v8 + 2; |
5259 memcpy(v8, &v20, 0x30u); | |
5260 v8 = (char *)v8 + 48; | |
810 | 5261 memcpy(v8, &v27, 1u); |
0 | 5262 v8 = (char *)v8 + 1; |
810 | 5263 memcpy(v8, &v27.planes, 1u); |
0 | 5264 v8 = (char *)v8 + 1; |
810 | 5265 memcpy(v8, &v27.pitch, 2u); |
0 | 5266 v8 = (char *)v8 + 2; |
810 | 5267 memcpy(v8, &v27.palette_info, 2u); |
0 | 5268 v8 = (char *)v8 + 2; |
5269 memcpy(v8, &v18, 0x3Au); | |
5270 v9 = (char *)v8 + 58; | |
810 | 5271 |
5272 lineRGB = (char*)pAllocator->AllocNamedChunk(0, 3 * (wight + 2), 0); | |
5273 if ( heidth > 0 ) | |
5274 { | |
5275 v10 = pitch; | |
5276 v25 = heidth; | |
5277 v26 = 3 * pitch; | |
5278 v23 = 2 * wight; | |
5279 v11 = picture_data; | |
5280 v24 = (int)picture_data; | |
0 | 5281 while ( 1 ) |
5282 { | |
810 | 5283 line_pictute_data = v11; |
0 | 5284 v12 = 0; |
5285 i = 0; | |
810 | 5286 if ( wight > 0 ) |
5287 { | |
5288 lineG = (char *)lineRGB + pitch; | |
5289 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 5290 do |
5291 { | |
810 | 5292 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
5293 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
5294 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
5295 | |
5296 v12++; | |
5297 } | |
5298 while ( v12 < wight ); | |
0 | 5299 } |
5300 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
5301 { | |
810 | 5302 test_byte = 1; |
5303 pict_byte = lineRGB [i]; | |
0 | 5304 do |
5305 { | |
810 | 5306 v15 = i + test_byte; |
5307 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 5308 break; |
810 | 5309 if ( !(v15 % pitch) ) |
0 | 5310 break; |
810 | 5311 ++test_byte; |
5312 } | |
5313 while ( test_byte < 0x3Fu ); | |
5314 if ( i + test_byte > v26 ) | |
5315 test_byte = 3 * pitch - i; | |
5316 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
5317 { | |
5318 v43 = test_byte | 0xC0; | |
0 | 5319 memcpy(v9, &v43, 1u); |
5320 v9 = (char *)v9 + 1; | |
5321 } | |
810 | 5322 memcpy(v9, &pict_byte, 1u); |
5323 i += test_byte; | |
5324 } | |
5325 v11 +=wight ; | |
0 | 5326 v16 = v25-- == 1; |
810 | 5327 |
0 | 5328 if ( v16 ) |
5329 break; | |
810 | 5330 v10 = pitch; |
5331 } | |
5332 } | |
5333 pAllocator->FreeChunk(lineRGB); | |
5334 *(int *)packed_size = (char *)v9 - data_buff; | |
5335 | |
0 | 5336 } |
5337 | |
5338 //----- (0049F8B5) -------------------------------------------------------- | |
5339 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
5340 { | |
5341 Render *v5; // esi@1 | |
5342 FILE *result; // eax@1 | |
5343 FILE *v7; // edi@4 | |
5344 int v8; // ecx@5 | |
5345 int v9; // eax@5 | |
5346 int v10; // eax@7 | |
5347 int v11; // ecx@9 | |
5348 signed int v12; // eax@12 | |
5349 char v13; // zf@21 | |
5350 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
5351 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
5352 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
5353 int v17; // [sp+70h] [bp-34h]@5 | |
5354 int v18; // [sp+74h] [bp-30h]@5 | |
5355 char *v19; // [sp+78h] [bp-2Ch]@5 | |
5356 int v20; // [sp+7Ch] [bp-28h]@5 | |
5357 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
5358 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
5359 void *ptr; // [sp+98h] [bp-Ch]@4 | |
5360 int v24; // [sp+9Ch] [bp-8h]@2 | |
5361 char *i; // [sp+A0h] [bp-4h]@8 | |
5362 | |
5363 v5 = this; | |
5364 result = fopen(Filename, "wb"); | |
5365 Filename = (const char *)result; | |
5366 if ( result ) | |
5367 { | |
5368 v24 = a4; | |
5369 if ( a4 & 1 ) | |
5370 v24 = a4 + 1; | |
5371 header1.left = 0; | |
5372 header1.up = 0; | |
5373 header1.right = a4 - 1; | |
5374 header1.bottom = a5 - 1; | |
5375 header2.pitch = v24; | |
5376 memset(color_map, 0, sizeof(color_map)); | |
5377 header2.reserved = 0; | |
5378 memset(v14, 0, sizeof(v14)); | |
5379 v15 = 0; | |
5380 header1.manufacturer = 10; | |
5381 header1.version = 5; | |
5382 header1.encoding = 1; | |
5383 header1.bpp = 8; | |
5384 header1.hdpi = 75; | |
5385 header1.vdpi = 75; | |
5386 header2.planes = 3; | |
5387 header2.palette_info = 1; | |
5388 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
5389 v7 = (FILE *)Filename; | |
5390 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
5391 fwrite(&header1.encoding, 1u, 1u, v7); | |
5392 fwrite(&header1.bpp, 1u, 1u, v7); | |
5393 fwrite(&header1.left, 2u, 1u, v7); | |
5394 fwrite(&header1.up, 2u, 1u, v7); | |
5395 fwrite(&header1.right, 2u, 1u, v7); | |
5396 fwrite(&header1.bottom, 2u, 1u, v7); | |
5397 fwrite(&header1.hdpi, 2u, 1u, v7); | |
5398 fwrite(&header1.vdpi, 2u, 1u, v7); | |
5399 fwrite(color_map, 0x30u, 1u, v7); | |
5400 fwrite(&header2, 1u, 1u, v7); | |
5401 fwrite(&header2.planes, 1u, 1u, v7); | |
5402 fwrite(&header2.pitch, 2u, 1u, v7); | |
5403 fwrite(&header2.palette_info, 2u, 1u, v7); | |
5404 fwrite(v14, 0x3Au, 1u, v7); | |
5405 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0); | |
5406 if ( a5 > 0 ) | |
5407 { | |
5408 v8 = v24; | |
5409 v18 = a5; | |
5410 v20 = 3 * v24; | |
5411 v17 = 2 * a4; | |
5412 v9 = (int)a3; | |
5413 v19 = a3; | |
5414 while ( 1 ) | |
5415 { | |
5416 a5 = v9; | |
5417 v10 = 0; | |
5418 if ( a4 > 0 ) | |
5419 { | |
5420 a3 = (char *)ptr + v8; | |
5421 i = (char *)ptr + 2 * v24; | |
5422 do | |
5423 { | |
5424 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits) | |
5425 + LOBYTE(v5->uTargetBBits) | |
5426 + v5->uTargetRBits | |
5427 - 8); | |
5428 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits) | |
5429 + LOBYTE(v5->uTargetGBits) | |
5430 - 8); | |
5431 v11 = a5; | |
5432 a5 += 2; | |
5433 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits)); | |
5434 } | |
5435 while ( v10 < a4 ); | |
5436 } | |
5437 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
5438 { | |
5439 BYTE3(a5) = 1; | |
5440 BYTE3(Filename) = *((char *)ptr + (int)i); | |
5441 do | |
5442 { | |
5443 v12 = (signed int)&i[BYTE3(a5)]; | |
5444 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
5445 break; | |
5446 if ( !(v12 % v24) ) | |
5447 break; | |
5448 ++BYTE3(a5); | |
5449 } | |
5450 while ( BYTE3(a5) < 0x3Fu ); | |
5451 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
5452 BYTE3(a5) = 3 * v24 - (char)i; | |
5453 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
5454 { | |
5455 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
5456 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
5457 } | |
5458 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
5459 } | |
5460 v9 = (int)&v19[v17]; | |
5461 v13 = v18-- == 1; | |
5462 v19 += v17; | |
5463 if ( v13 ) | |
5464 break; | |
5465 v8 = v24; | |
5466 } | |
5467 } | |
5468 pAllocator->FreeChunk(ptr); | |
5469 result = (FILE *)fclose(v7); | |
5470 } | |
5471 return result; | |
5472 } | |
5473 | |
5474 //----- (0049FBCD) -------------------------------------------------------- | |
5475 void Render::ClearTarget(unsigned int uColor) | |
5476 { | |
5477 if (pRenderD3D) | |
5478 { | |
5479 if (field_40110) | |
5480 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
5481 } | |
5482 else | |
5483 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
5484 } | |
5485 | |
5486 //----- (0049FC23) -------------------------------------------------------- | |
5487 void Render::Release2() | |
5488 { | |
5489 Release(); | |
5490 bWindowMode = 1; | |
5491 } | |
5492 | |
5493 //----- (0049FC37) -------------------------------------------------------- | |
5494 void Render::Present() | |
5495 { | |
5496 Render *v1; // esi@1 | |
5497 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
5498 RECT a4; // [sp+18h] [bp-18h]@11 | |
5499 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
5500 | |
5501 v1 = this; | |
5502 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
5503 { | |
5504 this->pBeforePresentFunction(); | |
5505 if ( v1->pRenderD3D ) | |
5506 { | |
5507 if ( v1->field_40110 ) | |
5508 { | |
5509 pRenderD3D->Present(false); | |
5510 } | |
5511 } | |
5512 else | |
5513 { | |
5514 if ( v1->bWindowMode ) | |
5515 { | |
5516 RestoreFrontBuffer(); | |
5517 GetClientRect(v1->hWnd, &Rect); | |
5518 Point.y = 0; | |
5519 Point.x = 0; | |
5520 ClientToScreen(v1->hWnd, &Point); | |
5521 OffsetRect(&Rect, Point.x, Point.y); | |
5522 a4.top = 0; | |
5523 a4.bottom = 480; | |
5524 a4.left = 0; | |
5525 a4.right = 640; | |
5526 PresentRect(&Rect, &a4); | |
5527 } | |
5528 else | |
5529 { | |
5530 RestoreFrontBuffer(); | |
5531 a4.top = 0; | |
5532 a4.bottom = 480; | |
5533 a4.left = 0; | |
5534 a4.right = 640; | |
5535 BltBackToFontFast(0, 0, &a4); | |
5536 } | |
5537 } | |
5538 } | |
5539 } | |
5540 | |
5541 //----- (0049FD3A) -------------------------------------------------------- | |
5542 void Render::_49FD3A() | |
5543 { | |
5544 Render *v2; // esi@1 | |
5545 IDirectDrawSurface4 *v3; // eax@6 | |
5546 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
5547 RECT v5; // [sp+8h] [bp-10h]@6 | |
5548 | |
5549 auto a1 = this; | |
5550 v2 = a1; | |
5551 if ( a1->pRenderD3D ) | |
5552 { | |
5553 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
5554 pFrontBuffer4->Restore(); | |
5555 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
5556 pBackBuffer4->Restore(); | |
5557 v3 = v2->pBackBuffer4; | |
5558 v4 = v2->pFrontBuffer4; | |
5559 v5.top = 0; | |
5560 v5.bottom = 480; | |
5561 v5.left = 0; | |
5562 v5.right = 640; | |
5563 v3->BltFast(0, 0, v4, &v5, 16u); | |
5564 } | |
5565 } | |
5566 | |
5567 //----- (0049FDBF) -------------------------------------------------------- | |
5568 void Render::CreateZBuffer() | |
5569 { | |
5570 if (!pDefaultZBuffer) | |
5571 { | |
5572 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
5573 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf."); | |
871 | 5574 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 5575 } |
5576 } | |
5577 | |
5578 //----- (0049FE05) -------------------------------------------------------- | |
5579 void Render::Release() | |
5580 { | |
5581 Render *v1; // esi@1 | |
5582 RenderD3D *v2; // ecx@1 | |
5583 char v3; // zf@4 | |
5584 void *v4; // ebx@6 | |
5585 IDirectDraw *v5; // eax@10 | |
5586 IDirectDrawSurface2 *v6; // eax@11 | |
5587 IDirectDrawSurface2 *v7; // eax@13 | |
5588 IDirectDrawSurface2 *v8; // eax@15 | |
5589 IDirectDraw2 *v9; // eax@17 | |
5590 IDirectDraw4 *v10; // eax@19 | |
5591 IDirectDrawSurface4 *v11; // eax@20 | |
5592 IDirectDrawSurface4 *v12; // eax@22 | |
5593 IDirectDrawSurface4 *v13; // eax@24 | |
5594 IDirectDraw4 *v14; // eax@26 | |
5595 unsigned __int16 **v15; // ebx@28 | |
5596 void **v16; // esi@29 | |
5597 | |
5598 v1 = this; | |
5599 v2 = this->pRenderD3D; | |
5600 if ( v2 ) | |
5601 { | |
5602 if ( v1->field_40110 ) | |
5603 { | |
5604 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
5605 pRenderD3D->Present(0); | |
5606 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
5607 } | |
5608 v1->pColorKeySurface4 = 0; | |
5609 v1->pBackBuffer4 = 0; | |
5610 v3 = v1->pTargetSurface == 0; | |
5611 v1->pFrontBuffer4 = 0; | |
5612 v1->pDirectDraw4 = 0; | |
5613 if ( !v3 ) | |
5614 { | |
5615 free(v1->ptr_400E8); | |
5616 v1->pTargetSurface = 0; | |
5617 v1->ptr_400E8 = 0; | |
5618 } | |
5619 v4 = v1->pRenderD3D; | |
5620 if ( v4 ) | |
5621 { | |
5622 pRenderD3D->Release(); | |
5623 free(v4); | |
5624 } | |
5625 v1->pRenderD3D = 0; | |
5626 } | |
5627 else | |
5628 { | |
5629 if ( bWinNT4_0 == 1 ) | |
5630 { | |
5631 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
5632 if ( !v5 ) | |
5633 return; | |
5634 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
5635 v1->pDirectDraw2->FlipToGDISurface(); | |
5636 v6 = v1->pSomeSurface2; | |
5637 if ( v6 ) | |
5638 { | |
5639 v6->Release(); | |
5640 v1->pSomeSurface2 = 0; | |
5641 } | |
5642 v7 = v1->pBackBuffer2; | |
5643 if ( v7 ) | |
5644 { | |
5645 v7->Release(); | |
5646 v1->pBackBuffer2 = 0; | |
5647 } | |
5648 v8 = v1->pFrontBuffer2; | |
5649 if ( v8 ) | |
5650 { | |
5651 v8->Release(); | |
5652 v1->pFrontBuffer2 = 0; | |
5653 } | |
5654 v9 = v1->pDirectDraw2; | |
5655 if ( v9 ) | |
5656 { | |
5657 v9->Release(); | |
5658 v1->pDirectDraw2 = 0; | |
5659 } | |
5660 } | |
5661 else | |
5662 { | |
5663 v10 = v1->pDirectDraw4; | |
5664 if ( !v10 ) | |
5665 return; | |
5666 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
5667 v1->pDirectDraw4->FlipToGDISurface(); | |
5668 v11 = v1->pColorKeySurface4; | |
5669 if ( v11 ) | |
5670 { | |
5671 v11->Release(); | |
5672 v1->pColorKeySurface4 = 0; | |
5673 } | |
5674 v12 = v1->pBackBuffer4; | |
5675 if ( v12 ) | |
5676 { | |
5677 v12->Release(); | |
5678 v1->pBackBuffer4 = 0; | |
5679 } | |
5680 v13 = v1->pFrontBuffer4; | |
5681 if ( v13 ) | |
5682 { | |
5683 v13->Release(); | |
5684 v1->pFrontBuffer4 = 0; | |
5685 } | |
5686 v14 = v1->pDirectDraw4; | |
5687 if ( v14 ) | |
5688 { | |
5689 v14->Release(); | |
5690 v1->pDirectDraw4 = 0; | |
5691 } | |
5692 } | |
5693 v15 = &v1->pTargetSurface; | |
5694 if ( v1->pTargetSurface ) | |
5695 { | |
5696 v16 = (void **)&v1->ptr_400E8; | |
5697 free(*v16); | |
5698 *v15 = 0; | |
5699 *v16 = 0; | |
5700 } | |
5701 } | |
5702 } | |
5703 | |
5704 //----- (0049FFD7) -------------------------------------------------------- | |
5705 void Render::CreateSomeTexture() | |
5706 { | |
5707 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
5708 } | |
5709 | |
5710 //----- (0049FFFB) -------------------------------------------------------- | |
5711 bool Render::InitializeFullscreen(HWND hWnd) | |
5712 { | |
5713 //Render *v2; // esi@1 | |
5714 //HWND v3; // ebx@1 | |
5715 //void *v4; // eax@2 | |
5716 //RenderD3D *v5; // eax@3 | |
5717 unsigned int v6; // edx@5 | |
5718 RenderD3D__DevInfo *v7; // ecx@5 | |
5719 bool v8; // eax@6 | |
5720 RenderD3D *v9; // ecx@13 | |
5721 unsigned int v10; // eax@13 | |
5722 RenderD3D *v11; // eax@25 | |
5723 HRESULT v12; // eax@25 | |
5724 int v13; // ecx@25 | |
5725 int v14; // eax@27 | |
5726 signed int v15; // ebx@31 | |
5727 bool v16; // eax@35 | |
5728 char v17; // zf@35 | |
5729 IDirectDraw4 *v18; // eax@38 | |
5730 HRESULT v19; // eax@38 | |
5731 int *v20; // eax@39 | |
5732 int *v22; // eax@42 | |
5733 int v23; // ecx@42 | |
5734 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
5735 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
5736 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
5737 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
5738 void *v28; // [sp+2FCh] [bp-10h]@2 | |
5739 int v29; // [sp+308h] [bp-4h]@2 | |
5740 | |
5741 //v2 = this; | |
5742 this->field_40110 = 0; | |
5743 this->pColorKeySurface4 = 0; | |
5744 this->pBackBuffer4 = 0; | |
5745 this->pFrontBuffer4 = 0; | |
5746 this->pDirectDraw4 = 0; | |
5747 this->bColorKeySupported = 0; | |
5748 Release(); | |
5749 //v3 = hWnd; | |
5750 this->hWnd = hWnd; | |
5751 CreateZBuffer(); | |
5752 if ( bUserDirect3D ) | |
5753 { | |
5754 pRenderD3D = new RenderD3D; | |
5755 v28 = pRenderD3D; | |
5756 v6 = uDesiredDirect3DDevice; | |
5757 v29 = -1; | |
5758 v7 = pRenderD3D->pAvailableDevices; | |
5759 if ( v7[v6].bIsDeviceCompatible ) | |
5760 { | |
5761 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd); | |
5762 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
5763 } | |
5764 else | |
5765 { | |
5766 if ( v7[1].bIsDeviceCompatible ) | |
5767 { | |
5768 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd); | |
5769 uAcquiredDirect3DDevice = 1; | |
5770 } | |
5771 else | |
5772 { | |
5773 if ( !v7->bIsDeviceCompatible ) | |
5774 Abortf("There aren't any D3D devices to create."); | |
5775 v8 = pRenderD3D->CreateDevice(0, 0, hWnd); | |
5776 uAcquiredDirect3DDevice = 0; | |
5777 } | |
5778 } | |
5779 if ( !v8 ) | |
5780 Abortf("D3Drend->Init failed."); | |
5781 v9 = pRenderD3D; | |
5782 pBackBuffer4 = v9->pBackBuffer; | |
5783 pFrontBuffer4 = v9->pFrontBuffer; | |
5784 pDirectDraw4 = v9->pHost; | |
5785 v10 = pRenderD3D->GetDeviceCaps(); | |
5786 if ( v10 & 1 ) | |
5787 { | |
5788 if ( pRenderD3D ) | |
5789 { | |
5790 pRenderD3D->Release(); | |
5791 delete pRenderD3D; | |
5792 } | |
5793 pRenderD3D = 0; | |
5794 pBackBuffer4 = 0; | |
5795 pFrontBuffer4 = 0; | |
5796 pDirectDraw4 = 0; | |
5797 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
5798 } | |
5799 if ( v10 & 0x3E ) | |
5800 { | |
5801 if ( pRenderD3D ) | |
5802 { | |
5803 pRenderD3D->Release(); | |
5804 delete pRenderD3D; | |
5805 } | |
5806 pColorKeySurface4 = 0; | |
5807 pRenderD3D = 0; | |
5808 pBackBuffer4 = 0; | |
5809 pFrontBuffer4 = 0; | |
5810 pDirectDraw4 = 0; | |
5811 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
5812 } | |
5813 if ( (v10 & 0x80u) != 0 ) | |
5814 { | |
5815 if ( pRenderD3D ) | |
5816 { | |
5817 pRenderD3D->Release(); | |
5818 delete pRenderD3D; | |
5819 } | |
5820 pRenderD3D = 0; | |
5821 pBackBuffer4 = 0; | |
5822 pFrontBuffer4 = 0; | |
5823 pDirectDraw4 = 0; | |
5824 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
5825 } | |
5826 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
5827 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
5828 memset(&halCaps, 0, 0xFCu); | |
5829 halCaps.dwSize = 252; | |
5830 memset(&refCaps, 0, 0xFCu); | |
5831 v11 = pRenderD3D; | |
5832 refCaps.dwSize = 252; | |
5833 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
5834 v13 = halCaps.dwMinTextureWidth; | |
5835 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
5836 v13 = halCaps.dwMinTextureHeight; | |
5837 v14 = halCaps.dwMaxTextureWidth; | |
5838 uMinDeviceTextureDim = v13; | |
5839 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
5840 v14 = halCaps.dwMaxTextureHeight; | |
5841 uMaxDeviceTextureDim = v14; | |
5842 if ( (unsigned int)v13 < 4 ) | |
5843 uMinDeviceTextureDim = 4; | |
5844 CreateSomeTexture(); | |
5845 v15 = 1; | |
5846 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
5847 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
5848 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
5849 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
5850 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
5851 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
5852 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
5853 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
5854 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
5855 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
5856 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
5857 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
5858 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
5859 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
5860 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
5861 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
5862 } | |
5863 else | |
5864 { | |
5865 CreateDirectDraw(); | |
5866 SetDirectDrawCooperationMode(hWnd, 1); | |
5867 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
5868 CreateDirectDrawPrimarySurface(); | |
5869 v15 = 1; | |
5870 } | |
5871 ddpfPrimareSuface.dwSize = 32; | |
5872 GetTargetPixelFormat(&ddpfPrimareSuface); | |
5873 ParseTargetPixelFormat(); | |
5874 _49EBF1(); | |
5875 if ( pRenderD3D ) | |
5876 { | |
5877 v16 = IsColorKeySupported(pDirectDraw4); | |
5878 v17 = uAcquiredDirect3DDevice == v15; | |
5879 bColorKeySupported = v16; | |
5880 if ( !v17 ) | |
5881 bColorKeySupported = 0; | |
5882 if ( bColorKeySupported ) | |
5883 { | |
5884 memset(&ddsd2, 0, 0x7Cu); | |
5885 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
5886 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
5887 v18 = pDirectDraw4; | |
5888 ddsd2.dwSize = 124; | |
5889 ddsd2.dwFlags = 65543; | |
5890 ddsd2.ddsCaps.dwCaps = 2112; | |
5891 ddsd2.dwWidth = 640; | |
5892 ddsd2.dwHeight = 480; | |
5893 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
5894 pBeforePresentFunction = Present_ColorKey; | |
5895 } | |
5896 else | |
5897 { | |
5898 pTargetSurface = 0; | |
5899 ptr_400E8 = 0; | |
5900 v20 = (int *)operator new(0x96020u); | |
5901 ptr_400E8 = v20; | |
5902 if ( !v20 | |
5903 || (memset(&pDesc, 0, 0x7Cu), | |
5904 pDesc.dwSize = 124, | |
5905 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
5906 return 0; | |
5907 pBackBuffer4->Unlock(0); | |
5908 v22 = ptr_400E8 + 4; | |
5909 v23 = (unsigned int)pDesc.lpSurface & 7; | |
5910 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
5911 uTargetSurfacePitch = 640; | |
5912 pBeforePresentFunction = Present_NoColorKey; | |
5913 v15 = 1; | |
5914 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
5915 } | |
5916 field_40110 = v15; | |
5917 } | |
5918 else | |
5919 { | |
5920 pBeforePresentFunction = 0;//nullsub_1; | |
5921 } | |
5922 bWindowMode = 0; | |
5923 pParty->uFlags |= 2u; | |
5924 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; | |
5925 pViewport->_4C02F8(36044); | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
5926 return v15 != 0; |
0 | 5927 } |
5928 // 6BE3A0: using guessed type float flt_6BE3A0; | |
5929 | |
5930 //----- (004A05F3) -------------------------------------------------------- | |
5931 bool Render::SwitchToWindow(HWND hWnd) | |
5932 { | |
5933 //Render *v2; // esi@1 | |
5934 //void *v3; // eax@2 | |
5935 //RenderD3D *v4; // eax@3 | |
5936 //unsigned int v5; // edx@5 | |
5937 //RenderD3D__DevInfo *v6; // ecx@5 | |
5938 bool v7; // eax@7 | |
5939 //RenderD3D *v8; // ecx@12 | |
5940 unsigned int v9; // eax@12 | |
5941 RenderD3D *v10; // eax@24 | |
5942 HRESULT v11; // eax@24 | |
5943 int v12; // eax@24 | |
5944 int v13; // eax@26 | |
5945 bool v14; // eax@32 | |
5946 char v15; // zf@32 | |
5947 IDirectDraw4 *v16; // eax@35 | |
5948 HRESULT v17; // eax@35 | |
5949 int *v18; // eax@36 | |
5950 int *v19; // edx@38 | |
5951 int v20; // eax@38 | |
5952 unsigned int v21; // ecx@38 | |
5953 int v22; // eax@41 | |
5954 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
5955 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
5956 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
5957 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
5958 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
5959 int v29; // [sp+308h] [bp-4h]@2 | |
5960 | |
5961 pParty->uFlags |= 2u; | |
5962 //v2 = this; | |
5963 flt_6BE3A0 = 0.55000001f; | |
5964 pViewport->_4C02F8(36044); | |
5965 field_40110 = 0; | |
5966 Release(); | |
5967 pColorKeySurface4 = 0; | |
5968 pBackBuffer4 = 0; | |
5969 pFrontBuffer4 = 0; | |
5970 pDirectDraw4 = 0; | |
5971 bColorKeySupported = 0; | |
5972 CreateZBuffer(); | |
5973 if ( bUserDirect3D ) | |
5974 { | |
5975 /*v3 = operator new(0x148u); | |
5976 thisa = (RenderD3D *)v3; | |
5977 v29 = 0; | |
5978 if ( v3 ) | |
5979 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
5980 else | |
5981 v4 = 0;*/ | |
5982 pRenderD3D = new RenderD3D; | |
5983 //v4 = pRenderD3D; | |
5984 //v5 = uDesiredDirect3DDevice; | |
5985 v29 = -1; | |
5986 //v6 = pRenderD3D->pAvailableDevices; | |
5987 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
5988 uDesiredDirect3DDevice != 1 ) | |
5989 { | |
5990 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd); | |
5991 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
5992 } | |
5993 else | |
5994 { | |
5995 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
5996 Abortf("There aren't any D3D devices to init."); | |
5997 v7 = pRenderD3D->CreateDevice(0, 1, hWnd); | |
5998 uAcquiredDirect3DDevice = 0; | |
5999 } | |
6000 if ( !v7 ) | |
6001 Abortf("D3Drend->Init failed."); | |
6002 | |
6003 //v8 = pRenderD3D; | |
6004 pColorKeySurface4 = 0; | |
6005 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
6006 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
6007 pDirectDraw4 = pRenderD3D->pHost; | |
6008 v9 = pRenderD3D->GetDeviceCaps(); | |
6009 if ( v9 & 1 ) | |
6010 { | |
6011 if (pRenderD3D) | |
6012 { | |
6013 pRenderD3D->Release(); | |
6014 delete pRenderD3D; | |
6015 } | |
6016 pRenderD3D = 0; | |
6017 pBackBuffer4 = 0; | |
6018 pFrontBuffer4 = 0; | |
6019 pDirectDraw4 = 0; | |
6020 Abortf("Direct3D renderer: The device failed to return capabilities."); | |
6021 } | |
6022 if ( v9 & 0x3E ) | |
6023 { | |
6024 if (pRenderD3D) | |
6025 { | |
6026 pRenderD3D->Release(); | |
6027 delete pRenderD3D; | |
6028 } | |
6029 pColorKeySurface4 = 0; | |
6030 pRenderD3D = 0; | |
6031 pBackBuffer4 = 0; | |
6032 pFrontBuffer4 = 0; | |
6033 pDirectDraw4 = 0; | |
6034 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); | |
6035 } | |
6036 if ( (v9 & 0x80u) != 0 ) | |
6037 { | |
6038 if (pRenderD3D) | |
6039 { | |
6040 pRenderD3D->Release(); | |
6041 delete pRenderD3D; | |
6042 } | |
6043 pRenderD3D = 0; | |
6044 pBackBuffer4 = 0; | |
6045 pFrontBuffer4 = 0; | |
6046 pDirectDraw4 = 0; | |
6047 Abortf("Direct3D renderer: The device doesn't support non-square textures."); | |
6048 } | |
6049 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
6050 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
6051 memset(&halCaps, 0, 0xFCu); | |
6052 halCaps.dwSize = 252; | |
6053 memset(&refCaps, 0, 0xFCu); | |
6054 //v10 = v2->pRenderD3D; | |
6055 refCaps.dwSize = 252; | |
6056 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
6057 v12 = halCaps.dwMinTextureWidth; | |
6058 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
6059 v12 = halCaps.dwMinTextureHeight; | |
6060 uMinDeviceTextureDim = v12; | |
6061 v13 = halCaps.dwMaxTextureWidth; | |
6062 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
6063 v13 = halCaps.dwMaxTextureHeight; | |
6064 uMaxDeviceTextureDim = v13; | |
6065 CreateSomeTexture(); | |
6066 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
6067 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
6068 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
6069 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
6070 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
6071 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
6072 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
6073 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
6074 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
6075 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
6076 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
6077 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
6078 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
6079 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
6080 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
6081 } | |
6082 else | |
6083 { | |
6084 CreateDirectDraw(); | |
6085 SetDirectDrawCooperationMode(hWnd, 0); | |
6086 field_4004C = 1; | |
6087 CreateFrontBuffer(); | |
6088 CreateClipper(hWnd); | |
6089 CreateBackBuffer(); | |
6090 field_40030 = 0; | |
6091 field_18_locked_pitch = 0; | |
6092 } | |
6093 ddpfPrimareSuface.dwSize = 32; | |
6094 GetTargetPixelFormat(&ddpfPrimareSuface); | |
6095 ParseTargetPixelFormat(); | |
6096 _49EBF1(); | |
6097 if ( !pRenderD3D ) | |
6098 { | |
6099 pBeforePresentFunction = 0;//nullsub_1; | |
6100 goto LABEL_47; | |
6101 } | |
6102 v14 = IsColorKeySupported(pDirectDraw4); | |
6103 v15 = uAcquiredDirect3DDevice == 1; | |
6104 bColorKeySupported = v14; | |
6105 if ( !v15 ) | |
6106 bColorKeySupported = 0; | |
6107 if ( bColorKeySupported ) | |
6108 { | |
6109 memset(&ddsd2, 0, 0x7Cu); | |
6110 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
6111 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
6112 v16 = pDirectDraw4; | |
6113 ddsd2.dwSize = 124; | |
6114 ddsd2.dwFlags = 65543; | |
6115 ddsd2.ddsCaps.dwCaps = 2112; | |
6116 ddsd2.dwWidth = 640; | |
6117 ddsd2.dwHeight = 480; | |
6118 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
6119 pBeforePresentFunction = Present_ColorKey; | |
6120 LABEL_45: | |
6121 field_40110 = 1; | |
6122 LABEL_47: | |
6123 bWindowMode = 1; | |
6124 hWnd = hWnd; | |
6125 return 0; | |
6126 } | |
6127 pTargetSurface = 0; | |
6128 ptr_400E8 = 0; | |
6129 v18 = (int *)new char[0x96020]; | |
6130 memset(v18, -1, 0x96020); | |
6131 ptr_400E8 = v18; | |
6132 if ( v18 ) | |
6133 { | |
6134 memset(&pDesc, 0, 0x7Cu); | |
6135 pDesc.dwSize = 124; | |
168 | 6136 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 6137 { |
6138 pRenderer->pBackBuffer4->Unlock(0); | |
6139 v19 = ptr_400E8; | |
6140 v20 = (unsigned int)pDesc.lpSurface & 7; | |
6141 v21 = (unsigned int)ptr_400E8 & 7; | |
6142 if ( v21 == v20 ) | |
6143 { | |
6144 pTargetSurface = (unsigned __int16 *)v19; | |
6145 } | |
6146 else | |
6147 { | |
6148 if ( (signed int)v21 >= v20 ) | |
6149 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
6150 else | |
6151 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
6152 pTargetSurface = (unsigned __int16 *)v22; | |
6153 } | |
6154 uTargetSurfacePitch = 640; | |
6155 pBeforePresentFunction = Present_NoColorKey; | |
6156 goto LABEL_45; | |
6157 } | |
6158 } | |
6159 return 0; | |
6160 } | |
6161 | |
6162 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 6163 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 6164 { |
6165 int v6; // edi@1 | |
6166 int v7; // edx@5 | |
6167 unsigned int v8; // ebx@5 | |
6168 int v9; // eax@7 | |
6169 unsigned int v10; // ecx@9 | |
6170 unsigned int v11; // esi@13 | |
6171 int v12; // eax@17 | |
6172 int v13; // eax@21 | |
6173 Render *v14; // edi@21 | |
6174 int v15; // eax@25 | |
6175 int v16; // eax@27 | |
6176 signed int v17; // eax@28 | |
6177 signed int v18; // edi@30 | |
6178 signed __int64 v19; // qax@41 | |
6179 int v20; // edi@41 | |
6180 unsigned int v21; // edi@46 | |
6181 int v22; // esi@47 | |
6182 int v23; // ebx@47 | |
6183 signed int v24; // edx@50 | |
6184 signed int v25; // esi@52 | |
6185 unsigned __int16 *v26; // ecx@52 | |
6186 int v27; // ebx@54 | |
6187 int v28; // edi@55 | |
6188 int v29; // edx@55 | |
6189 int v30; // ebx@60 | |
6190 int v31; // edx@61 | |
6191 int v32; // edi@61 | |
6192 int v34; // [sp+Ch] [bp-10h]@3 | |
6193 Render *v35; // [sp+10h] [bp-Ch]@1 | |
6194 __int64 v36; // [sp+14h] [bp-8h]@1 | |
6195 signed int v37; // [sp+18h] [bp-4h]@28 | |
6196 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
6197 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
6198 int uYb; // [sp+28h] [bp+Ch]@47 | |
6199 int uZa; // [sp+2Ch] [bp+10h]@38 | |
6200 | |
6201 v36 = 0i64; | |
709 | 6202 v6 = this->raster_clip_x; |
0 | 6203 v35 = this; |
6204 if ( (signed int)uX < v6 ) | |
6205 HIDWORD(v36) = 8; | |
709 | 6206 v34 = this->raster_clip_z; |
6207 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 6208 HIDWORD(v36) |= 4u; |
709 | 6209 v7 = this->raster_clip_y; |
0 | 6210 v8 = uY; |
6211 if ( (signed int)uY < v7 ) | |
6212 HIDWORD(v36) |= 2u; | |
709 | 6213 v9 = this->raster_clip_w; |
0 | 6214 if ( (signed int)uY > v9 ) |
6215 HIDWORD(v36) |= 1u; | |
6216 v10 = uZ; | |
6217 if ( (signed int)uZ < v6 ) | |
6218 LODWORD(v36) = 8; | |
6219 if ( (signed int)uZ > v34 ) | |
6220 LODWORD(v36) = v36 | 4; | |
6221 v11 = uW; | |
6222 if ( (signed int)uW < v7 ) | |
6223 LODWORD(v36) = v36 | 2; | |
6224 if ( (signed int)uW > v9 ) | |
6225 LODWORD(v36) = v36 | 1; | |
6226 LOBYTE(v12) = v36; | |
6227 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
6228 return v12; | |
6229 if ( !v36 ) | |
6230 { | |
6231 LABEL_46: | |
6232 v21 = pRenderer->uTargetSurfacePitch; | |
6233 if ( pRenderer->uTargetSurfacePitch ) | |
6234 { | |
6235 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
6236 v22 = v11 - v8; | |
6237 v23 = v22; | |
6238 uYb = v22; | |
6239 if ( v22 < 0 ) | |
6240 { | |
6241 v23 = -v22; | |
6242 uYb = -v22; | |
6243 v21 = -pRenderer->uTargetSurfacePitch; | |
6244 } | |
6245 uXa = v10 - uX; | |
6246 if ( (uXa & 0x80000000u) == 0 ) | |
6247 { | |
6248 v24 = 1; | |
6249 } | |
6250 else | |
6251 { | |
6252 uXa = -uXa; | |
6253 v24 = -1; | |
6254 } | |
6255 v25 = 0; | |
6256 v26 = v35->pTargetSurface; | |
6257 if ( v26 ) | |
6258 { | |
6259 if ( (signed int)uXa <= v23 ) | |
6260 { | |
6261 v30 = v23 + 1; | |
6262 if ( v30 > 0 ) | |
6263 { | |
6264 v31 = 2 * v24; | |
6265 v32 = 2 * v21; | |
6266 v12 = (int)&v26[v12]; | |
6267 do | |
6268 { | |
6269 v25 += uXa; | |
6270 *(short *)v12 = uColor; | |
6271 v12 += v32; | |
6272 if ( v25 > 0 ) | |
6273 { | |
6274 v25 -= uYb; | |
6275 v12 += v31; | |
6276 } | |
6277 --v30; | |
6278 } | |
6279 while ( v30 ); | |
6280 } | |
6281 } | |
6282 else | |
6283 { | |
6284 v27 = uXa + 1; | |
6285 if ( (signed int)(uXa + 1) > 0 ) | |
6286 { | |
6287 v28 = 2 * v21; | |
6288 v29 = 2 * v24; | |
6289 v12 = (int)&v26[v12]; | |
6290 do | |
6291 { | |
6292 v25 += uYb; | |
6293 *(short *)v12 = uColor; | |
6294 v12 += v29; | |
6295 if ( v25 > (signed int)uXa ) | |
6296 { | |
6297 v25 -= uXa; | |
6298 v12 += v28; | |
6299 } | |
6300 --v27; | |
6301 } | |
6302 while ( v27 ); | |
6303 } | |
6304 } | |
6305 } | |
6306 } | |
6307 return v12; | |
6308 } | |
6309 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
6310 { | |
6311 if ( BYTE4(v36) & 8 ) | |
6312 { | |
6313 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
6314 v14 = v35; | |
6315 v8 = v13 + uY; | |
709 | 6316 uX = v35->raster_clip_x; |
0 | 6317 goto LABEL_24; |
6318 } | |
6319 v10 = v6; | |
6320 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
6321 } | |
6322 v14 = v35; | |
6323 LABEL_24: | |
6324 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
6325 { | |
709 | 6326 v15 = v14->raster_clip_z; |
0 | 6327 if ( BYTE4(v36) & 4 ) |
6328 { | |
6329 v14 = v35; | |
6330 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 6331 uX = v35->raster_clip_z; |
0 | 6332 } |
6333 else | |
6334 { | |
6335 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 6336 v10 = v14->raster_clip_z; |
0 | 6337 v11 += v16; |
6338 } | |
6339 } | |
709 | 6340 v17 = v14->raster_clip_y; |
0 | 6341 v37 = 0; |
709 | 6342 uYa = v14->raster_clip_y; |
0 | 6343 if ( (signed int)v8 < v17 ) |
6344 v37 = 2; | |
709 | 6345 v18 = v14->raster_clip_w; |
0 | 6346 if ( (signed int)v8 > v18 ) |
6347 v37 |= 1u; | |
6348 if ( (signed int)v11 >= v17 ) | |
6349 v12 = 0; | |
6350 else | |
6351 v12 = 2; | |
6352 if ( (signed int)v11 > v18 ) | |
6353 LOBYTE(v12) = v12 | 1; | |
6354 if ( !(v12 & v37) ) | |
6355 { | |
6356 v12 ^= v37; | |
6357 uZa = v12; | |
6358 if ( v12 & 2 ) | |
6359 { | |
6360 if ( v37 & 2 ) | |
6361 { | |
6362 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
6363 LOBYTE(v12) = (char)v35; | |
709 | 6364 v8 = v35->raster_clip_y; |
0 | 6365 } |
6366 else | |
6367 { | |
6368 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
6369 v20 = v8 - v11; | |
6370 v11 = uYa; | |
6371 v12 = v19 / v20; | |
6372 v10 += v12; | |
6373 } | |
6374 } | |
6375 if ( uZa & 1 ) | |
6376 { | |
6377 if ( v37 & 1 ) | |
6378 { | |
709 | 6379 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 6380 LOBYTE(v12) = (char)v35; |
709 | 6381 v8 = v35->raster_clip_w; |
0 | 6382 } |
6383 else | |
6384 { | |
709 | 6385 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
6386 v11 = v35->raster_clip_w; | |
0 | 6387 v10 += v12; |
6388 } | |
6389 } | |
6390 goto LABEL_46; | |
6391 } | |
6392 return v12; | |
6393 } | |
6394 | |
6395 //----- (004A0E80) -------------------------------------------------------- | |
6396 void Render::ClearZBuffer(int a2, int a3) | |
6397 { | |
6398 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
6399 } | |
6400 | |
6401 //----- (004A0E97) -------------------------------------------------------- | |
709 | 6402 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
6403 { | |
6404 this->raster_clip_x = uX; | |
6405 this->raster_clip_y = uY; | |
6406 this->raster_clip_z = uZ; | |
6407 this->raster_clip_w = uW; | |
0 | 6408 } |
6409 | |
6410 //----- (004A0EB6) -------------------------------------------------------- | |
6411 void Render::ParseTargetPixelFormat() | |
6412 { | |
6413 Render *v1; // eax@1 | |
6414 signed int v2; // ecx@1 | |
6415 DWORD uRedMask; // edx@1 | |
6416 unsigned int uGreenMask; // esi@5 | |
6417 signed int v5; // ecx@5 | |
6418 unsigned int uBlueMask; // edx@9 | |
6419 signed int v7; // ecx@9 | |
6420 unsigned int v8; // ecx@13 | |
6421 | |
6422 v1 = this; | |
6423 v2 = 0; | |
6424 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
6425 v1->uTargetBBits = 0; | |
6426 v1->uTargetGBits = 0; | |
6427 v1->uTargetRBits = 0; | |
6428 do | |
6429 { | |
6430 if ( (1 << v2) & uRedMask ) | |
6431 ++v1->uTargetRBits; | |
6432 ++v2; | |
6433 } | |
6434 while ( v2 < 16 ); | |
6435 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
6436 v5 = 0; | |
6437 do | |
6438 { | |
6439 if ( (1 << v5) & uGreenMask ) | |
6440 ++v1->uTargetGBits; | |
6441 ++v5; | |
6442 } | |
6443 while ( v5 < 16 ); | |
6444 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
6445 v7 = 0; | |
6446 do | |
6447 { | |
6448 if ( (1 << v7) & uBlueMask ) | |
6449 ++v1->uTargetBBits; | |
6450 ++v7; | |
6451 } | |
6452 while ( v7 < 16 ); | |
6453 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
6454 v1->uTargetGMask = uGreenMask; | |
6455 v1->uTargetRMask = v8; | |
6456 v1->uTargetBMask = uBlueMask; | |
6457 } | |
6458 | |
6459 //----- (004A0F40) -------------------------------------------------------- | |
6460 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
6461 { | |
6462 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 6463 HRESULT result; // eax@1 |
0 | 6464 HRESULT v6; // eax@4 |
6465 int v7; // [sp-8h] [bp-14h]@10 | |
6466 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
6467 char v9; // [sp+Bh] [bp-1h]@1 | |
6468 | |
6469 v4 = pSurface; | |
6470 v9 = 1; | |
6471 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
6472 if ( result == DDERR_SURFACELOST ) | |
6473 { | |
6474 v6 = v4->Restore(); | |
6475 if ( v6 ) | |
6476 { | |
6477 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
6478 { | |
6479 LABEL_20: | |
6480 v9 = 0; | |
6481 result = (bool)memset(pDesc, 0, 4u); | |
6482 goto LABEL_21; | |
6483 } | |
6484 pRenderer->pFrontBuffer4->Restore(); | |
6485 v4->Restore(); | |
6486 } | |
6487 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
6488 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
6489 goto LABEL_20; | |
6490 ErrD3D(result); | |
6491 if ( result ) | |
6492 { | |
6493 //v8 = 0; | |
6494 //v7 = 2161; | |
6495 LABEL_19: | |
6496 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
6497 goto LABEL_20; | |
6498 } | |
6499 if ( pRenderer->pRenderD3D ) | |
6500 pRenderD3D->HandleLostResources(); | |
6501 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
6502 } | |
6503 else | |
6504 { | |
6505 if ( result ) | |
6506 { | |
6507 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
6508 goto LABEL_20; | |
6509 ErrD3D(result); | |
6510 //v8 = 0; | |
6511 //v7 = 2199; | |
6512 //goto LABEL_19; | |
6513 } | |
6514 } | |
6515 LABEL_21: | |
6516 LOBYTE(result) = v9; | |
6517 return result; | |
6518 } | |
6519 | |
6520 //----- (004A1032) -------------------------------------------------------- | |
6521 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
6522 { | |
6523 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
6524 HRESULT v5; // eax@1 |
0 | 6525 HRESULT v6; // eax@2 |
6526 int v7; // [sp-8h] [bp-10h]@8 | |
6527 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
6528 | |
6529 v4 = pSurface; | |
6530 v5 = pSurface->Lock( | |
6531 0, | |
6532 pDesc, | |
6533 uLockFlags, | |
6534 0); | |
6535 BYTE3(pSurface) = 1; | |
6536 if ( v5 == DDERR_SURFACELOST ) | |
6537 { | |
6538 v6 = v4->Restore(); | |
6539 if ( !v6 ) | |
6540 goto LABEL_5; | |
6541 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
6542 { | |
6543 pRenderer->pFrontBuffer2->Restore(); | |
6544 v4->Restore(); | |
6545 LABEL_5: | |
6546 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
6547 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
6548 goto LABEL_14; | |
6549 if ( !v5 ) | |
6550 return true; | |
6551 ErrD3D(v5); | |
6552 //v8 = 0; | |
6553 //v7 = 2247; | |
6554 goto LABEL_13; | |
6555 } | |
6556 else | |
6557 { | |
6558 pDesc->dwSize = 0; | |
6559 return false; | |
6560 } | |
6561 } | |
6562 else | |
6563 { | |
6564 if ( !v5 ) | |
6565 return true; | |
6566 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
6567 { | |
6568 //v8 = 0; | |
6569 //v7 = 2269; | |
6570 ErrD3D(v5); | |
6571 pDesc->dwSize = 0; | |
6572 return false; | |
6573 LABEL_13: | |
6574 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
6575 goto LABEL_14; | |
6576 } | |
6577 } | |
6578 LABEL_14: | |
6579 return true; | |
6580 } | |
6581 | |
6582 //----- (004A10E4) -------------------------------------------------------- | |
6583 void Render::CreateDirectDraw() | |
6584 { | |
6585 Render *v1; // edi@1 | |
6586 HRESULT v2; // eax@1 | |
6587 HRESULT v3; // eax@5 | |
6588 int v6; // [sp-Ch] [bp-20h]@3 | |
6589 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
6590 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
6591 | |
6592 v1 = this; | |
6593 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
6594 | |
6595 pDirectDraw2 = nullptr; | |
6596 pDirectDraw4 = nullptr; | |
6597 | |
6598 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6599 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); | |
6600 else | |
6601 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
6602 | |
6603 lpDD->Release(); | |
6604 lpDD = nullptr; | |
6605 } | |
6606 | |
6607 //----- (004A1169) -------------------------------------------------------- | |
6608 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
6609 { | |
6610 DWORD flags; // eax@1 | |
6611 IDirectDraw *v4; // ecx@3 | |
6612 HRESULT v5; // eax@5 | |
6613 int v6; // [sp-8h] [bp-8h]@3 | |
6614 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
6615 | |
6616 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
6617 DDSCL_NORMAL; | |
6618 | |
6619 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6620 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); | |
6621 else | |
6622 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
6623 } | |
6624 | |
6625 //----- (004A11C6) -------------------------------------------------------- | |
6626 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
6627 { | |
6628 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6629 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
6630 else | |
6631 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
6632 } | |
6633 | |
6634 //----- (004A121C) -------------------------------------------------------- | |
6635 void Render::CreateFrontBuffer() | |
6636 { | |
6637 Render *v1; // esi@1 | |
6638 IDirectDraw *pDD; // eax@3 | |
6639 IDirectDrawSurface **pOutSurf; // esi@3 | |
6640 struct _DDSURFACEDESC *v4; // edx@3 | |
6641 HRESULT v5; // eax@5 | |
6642 int v6; // [sp-8h] [bp-8Ch]@3 | |
6643 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
6644 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
6645 | |
6646 v1 = this; | |
6647 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6648 { | |
6649 memset(&a2, 0, 0x7Cu); | |
6650 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
6651 a2.dwSize = 124; | |
6652 a2.dwFlags = 1; | |
6653 v7 = 0; | |
6654 a2.ddsCaps.dwCaps = 512; | |
6655 v6 = 2357; | |
6656 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
6657 v4 = (struct _DDSURFACEDESC *)&a2; | |
6658 } | |
6659 else | |
6660 { | |
6661 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
6662 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
6663 a2.lPitch = 108; | |
6664 a2.dwBackBufferCount = 1; | |
6665 v7 = 0; | |
6666 a2.dwTextureStage = 512; | |
6667 v6 = 2346; | |
6668 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
6669 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
6670 } | |
6671 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
6672 } | |
6673 | |
6674 //----- (004A12CD) -------------------------------------------------------- | |
6675 void Render::CreateBackBuffer() | |
6676 { | |
6677 Render *v1; // esi@1 | |
6678 IDirectDraw *v2; // eax@3 | |
6679 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
6680 struct _DDSURFACEDESC *v4; // edx@3 | |
6681 HRESULT v5; // eax@5 | |
6682 int v6; // [sp-8h] [bp-8Ch]@3 | |
6683 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
6684 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
6685 | |
6686 v1 = this; | |
6687 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6688 { | |
6689 memset(&a2, 0, 0x7Cu); | |
6690 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
6691 a2.dwSize = 124; | |
6692 a2.dwFlags = 7; | |
6693 v7 = 0; | |
6694 a2.ddsCaps.dwCaps = 2112; | |
6695 a2.dwWidth = 640; | |
6696 a2.dwHeight = 480; | |
6697 v6 = 2387; | |
6698 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
6699 v4 = (struct _DDSURFACEDESC *)&a2; | |
6700 } | |
6701 else | |
6702 { | |
6703 memset(&a2.lPitch, 0, 0x6Cu); | |
6704 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
6705 a2.lPitch = 108; | |
6706 a2.dwBackBufferCount = 7; | |
6707 v7 = 0; | |
6708 a2.dwTextureStage = 2112; | |
6709 a2.dwAlphaBitDepth = 640; | |
6710 a2.dwMipMapCount = 480; | |
6711 v6 = 2374; | |
6712 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
6713 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
6714 } | |
6715 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
6716 } | |
6717 | |
6718 //----- (004A139A) -------------------------------------------------------- | |
6719 void Render::CreateDirectDrawPrimarySurface() | |
6720 { | |
6721 Render *v1; // esi@1 | |
6722 int v2; // ebx@3 | |
6723 IDirectDraw2 *v3; // eax@3 | |
6724 HRESULT v4; // eax@3 | |
6725 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
6726 DDSCAPS2 *v6; // edx@3 | |
6727 IDirectDraw4 *v7; // eax@4 | |
6728 HRESULT v8; // eax@4 | |
6729 int v9; // ST14_4@5 | |
6730 IDirectDrawSurface *v10; // ST10_4@5 | |
6731 HRESULT v11; // eax@5 | |
6732 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
6733 const char *v13; // [sp+0h] [bp-A0h]@0 | |
6734 int v14; // [sp+4h] [bp-9Ch]@0 | |
6735 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
6736 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
6737 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
6738 int a4; // [sp+98h] [bp-8h]@3 | |
6739 | |
6740 v1 = this; | |
6741 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6742 { | |
6743 v2 = 0; | |
6744 this->field_4004C = 1; | |
6745 memset(&ddsd2, 0, 0x7Cu); | |
6746 v7 = v1->pDirectDraw4; | |
6747 ddsd2.dwBackBufferCount = 1; | |
6748 ddsd2.dwSize = 0x7Cu; | |
6749 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
6750 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
6751 ErrD3D(v7->CreateSurface( | |
6752 &ddsd2, | |
6753 &pFrontBuffer4, | |
6754 0)); | |
6755 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
6756 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
6757 } | |
6758 else | |
6759 { | |
6760 v2 = 0; | |
6761 this->field_4004C = 1; | |
6762 | |
6763 DDSURFACEDESC ddsd; | |
6764 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
6765 | |
6766 ddsd.lpSurface = (LPVOID)1; | |
6767 ddsd.lPitch = 108; | |
6768 ddsd.dwBackBufferCount = 33; | |
6769 ddsd.ddsCaps.dwCaps = 8728; | |
6770 ErrD3D(pDirectDraw2->CreateSurface( | |
6771 &ddsd, | |
6772 (IDirectDrawSurface **)&pFrontBuffer2, | |
6773 0)); | |
6774 | |
6775 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
6776 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
6777 } | |
6778 v9 = (int)v6; | |
6779 v10 = pFrontBuffer; // BUG | |
6780 | |
6781 v17.dwCaps = 4; | |
6782 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
6783 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
6784 v1->field_40030 = v2; | |
6785 v1->field_18_locked_pitch = v2; | |
6786 } | |
6787 | |
6788 //----- (004A14F4) -------------------------------------------------------- | |
6789 void Render::CreateClipper(HWND a2) | |
6790 { | |
6791 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6792 { | |
6793 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
6794 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
6795 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
6796 } | |
6797 else | |
6798 { | |
6799 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
6800 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
6801 } | |
6802 } | |
6803 | |
6804 //----- (004A15D8) -------------------------------------------------------- | |
6805 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
6806 { | |
6807 IDirectDrawSurface *v2; // eax@3 | |
6808 | |
6809 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6810 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6811 else | |
6812 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
6813 v2->GetPixelFormat(pOut); | |
6814 } | |
6815 | |
6816 //----- (004A1605) -------------------------------------------------------- | |
6817 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
6818 { | |
6819 Render *v3; // esi@1 | |
6820 signed int v4; // eax@3 | |
6821 | |
6822 v3 = this; | |
6823 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6824 { | |
6825 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
6826 memset(&pDesc, 0, 0x7Cu); | |
6827 pDesc.dwSize = 124; | |
168 | 6828 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 6829 *pOutSurfacePtr = pDesc.lpSurface; |
6830 v4 = pDesc.lPitch; | |
6831 } | |
6832 else | |
6833 { | |
6834 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
6835 memset(&pDesc.lPitch, 0, 0x6Cu); | |
6836 pDesc.lPitch = 108; | |
6837 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
6838 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
6839 v4 = pDesc.dwReserved; | |
6840 } | |
6841 *pOutPixelsPerRow = v4 >> 1; | |
6842 } | |
6843 | |
6844 //----- (004A169E) -------------------------------------------------------- | |
6845 bool Render::UsingDirect3D() | |
6846 { | |
6847 return bUserDirect3D == 0; | |
6848 } | |
6849 | |
6850 //----- (004A16E1) -------------------------------------------------------- | |
6851 void Render::UnlockBackBuffer() | |
6852 { | |
6853 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6854 ErrD3D(pBackBuffer4->Unlock(0)); | |
6855 else | |
6856 ErrD3D(pBackBuffer2->Unlock(0)); | |
6857 } | |
6858 | |
6859 //----- (004A172E) -------------------------------------------------------- | |
6860 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
6861 { | |
6862 Render *v3; // esi@1 | |
6863 signed int v4; // eax@3 | |
6864 | |
6865 v3 = this; | |
6866 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6867 { | |
6868 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
6869 memset(&pDesc, 0, 0x7Cu); | |
6870 pDesc.dwSize = 124; | |
168 | 6871 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 6872 *pOutSurface = pDesc.lpSurface; |
6873 v4 = pDesc.lPitch; | |
6874 } | |
6875 else | |
6876 { | |
6877 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
6878 memset(&pDesc.lPitch, 0, 0x6Cu); | |
6879 pDesc.lPitch = 108; | |
6880 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
6881 *pOutSurface = (void *)pDesc.lpSurface; | |
6882 v4 = pDesc.dwReserved; | |
6883 } | |
6884 *pOutPixelsPerRow = v4 >> 1; | |
6885 } | |
6886 | |
6887 //----- (004A17C7) -------------------------------------------------------- | |
6888 void Render::UnlockFrontBuffer() | |
6889 { | |
6890 IDirectDrawSurface *pFront; // eax@3 | |
6891 HRESULT v2; // eax@5 | |
6892 signed int v3; // [sp-8h] [bp-Ch]@3 | |
6893 int v4; // [sp-4h] [bp-8h]@3 | |
6894 | |
6895 auto a5 = this; | |
6896 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6897 { | |
6898 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
6899 v4 = 0; | |
6900 v3 = 2615; | |
6901 } | |
6902 else | |
6903 { | |
6904 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
6905 v4 = 0; | |
6906 v3 = 2611; | |
6907 } | |
6908 ErrD3D(pFront->Unlock(0)); | |
6909 } | |
6910 | |
6911 //----- (004A1814) -------------------------------------------------------- | |
6912 void Render::RestoreFrontBuffer() | |
6913 { | |
6914 IDirectDrawSurface **v1; // esi@2 | |
6915 | |
6916 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
6917 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
6918 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
6919 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
6920 (*v1)->Restore(); | |
6921 } | |
6922 | |
6923 //----- (004A184C) -------------------------------------------------------- | |
6924 HRESULT Render::_4A184C() | |
6925 { | |
6926 IDirectDrawSurface **pBack; // esi@2 | |
6927 HRESULT result; // eax@4 | |
6928 | |
6929 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
6930 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
6931 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
6932 result = (*pBack)->IsLost(); | |
6933 if ( result == DDERR_SURFACELOST ) | |
6934 result = (*pBack)->Restore(); | |
6935 return result; | |
6936 } | |
6937 | |
6938 //----- (004A1884) -------------------------------------------------------- | |
6939 void Render::PresentRect(RECT *a2, RECT *a3) | |
6940 { | |
6941 IDirectDrawSurface *pFront; // eax@3 | |
6942 HRESULT v4; // eax@5 | |
6943 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
6944 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
6945 DWORD v7; // [sp-14h] [bp-14h]@3 | |
6946 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
6947 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
6948 int v10; // [sp-8h] [bp-8h]@3 | |
6949 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
6950 | |
6951 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6952 { | |
6953 v11 = 0; | |
6954 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6955 v10 = 2657; | |
6956 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
6957 v8 = 0; | |
6958 v7 = DDBLT_WAIT; | |
6959 v6 = a3; | |
6960 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
6961 } | |
6962 else | |
6963 { | |
6964 v11 = 0; | |
6965 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
6966 v10 = 2653; | |
6967 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
6968 v8 = 0; | |
6969 v7 = DDBLT_WAIT; | |
6970 v6 = a3; | |
6971 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
6972 } | |
6973 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
6974 } | |
6975 | |
6976 //----- (004A18F5) -------------------------------------------------------- | |
6977 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
6978 { | |
6979 IDirectDrawSurface *pFront; // eax@3 | |
6980 HRESULT v6; // eax@5 | |
6981 int v7; // [sp-8h] [bp-8h]@3 | |
6982 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
6983 | |
6984 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
6985 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
6986 else | |
6987 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
6988 } | |
6989 | |
6990 //----- (004A194A) -------------------------------------------------------- | |
6991 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
6992 { | |
6993 IDirectDrawSurface *pFront; // eax@3 | |
6994 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
6995 | |
6996 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
6997 { | |
6998 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
6999 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
7000 } | |
7001 else | |
7002 { | |
7003 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
7004 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
7005 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7006 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 7007 } |
7008 | |
7009 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7010 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7011 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7012 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7013 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7014 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7015 //int v6; // ecx@5 |
0 | 7016 unsigned int v7; // edx@6 |
7017 char *v8; // ecx@12 | |
7018 void *v9; // edi@16 | |
7019 unsigned int v10; // eax@16 | |
7020 void *v11; // edi@21 | |
7021 unsigned int v12; // eax@21 | |
7022 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7023 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7024 if (uNumBillboardsToDraw >= 999 ) |
0 | 7025 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7026 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7027 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7028 uNumBillboardsToDraw = 1; |
0 | 7029 return 0; |
7030 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7031 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7032 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7033 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7034 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7035 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7036 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7037 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7038 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7039 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7040 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7041 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7042 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7043 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7044 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7045 if (z > *(float *)v8 ) |
0 | 7046 { |
7047 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
7048 { | |
7049 v7 = pRenderer->uNumBillboardsToDraw; | |
7050 } | |
7051 else | |
7052 { | |
7053 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
7054 { | |
7055 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
7056 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
7057 do | |
7058 { | |
7059 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
7060 v9 = (char *)v9 - 156; | |
7061 --v10; | |
7062 } | |
7063 while ( v10 ); | |
7064 } | |
7065 ++v7; | |
7066 } | |
717 | 7067 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7068 uNumBillboardsToDraw++; |
0 | 7069 return v7; |
7070 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7071 if (z <= *(float *)v8 ) |
0 | 7072 { |
7073 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
7074 { | |
7075 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
7076 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
7077 do | |
7078 { | |
7079 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
7080 v11 = (char *)v11 - 156; | |
7081 --v12; | |
7082 } | |
7083 while ( v12 ); | |
7084 } | |
717 | 7085 //goto LABEL_23; |
7086 uNumBillboardsToDraw++; | |
7087 return v7; | |
0 | 7088 } |
7089 return v7; | |
7090 } | |
7091 | |
7092 //----- (004A1E9D) -------------------------------------------------------- | |
7093 unsigned int Render::GetBillboardDrawListSize() | |
7094 { | |
7095 return pRenderer->uNumBillboardsToDraw; | |
7096 } | |
7097 | |
7098 //----- (004A1EA3) -------------------------------------------------------- | |
7099 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
7100 { | |
7101 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
7102 } | |
7103 | |
7104 //----- (004A1EB6) -------------------------------------------------------- | |
7105 void Render::BeginSceneD3D() | |
7106 { | |
7107 if (!uNumD3DSceneBegins++) | |
7108 { | |
7109 if (pRenderD3D) | |
7110 { | |
7111 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
7112 pRenderer->uNumBillboardsToDraw = 0; | |
7113 pRenderD3D->pDevice->BeginScene(); | |
7114 if (!pRenderD3D->DoesRaiseExceptions()) | |
7115 { | |
7116 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0); | |
7117 } | |
7118 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
7119 uFogColor = GetLevelFogColor(); | |
7120 else | |
7121 uFogColor = 0; | |
7122 | |
7123 if ( uFogColor & 0xFF000000 ) | |
7124 { | |
7125 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
7126 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
7127 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
7128 bUsingSpecular = true; | |
7129 } | |
7130 else | |
7131 { | |
7132 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
7133 bUsingSpecular = 0; | |
7134 } | |
7135 } | |
7136 else | |
7137 { | |
7138 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
7139 if (pTargetSurface) | |
7140 field_18_locked_pitch = uTargetSurfacePitch; | |
7141 else | |
7142 --uNumD3DSceneBegins; | |
7143 } | |
7144 } | |
7145 } | |
7146 | |
7147 //----- (004A1FE1) -------------------------------------------------------- | |
7148 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
7149 { | |
7150 --uNumD3DSceneBegins; | |
7151 if (uNumD3DSceneBegins) | |
7152 return; | |
7153 | |
7154 if (pRenderD3D) | |
7155 { | |
7156 pGame->draw_debug_outlines(); | |
161 | 7157 DoRenderBillboards_D3D(); |
0 | 7158 pGame->pStru6Instance->RenderSpecialEffects(); |
7159 pRenderD3D->pDevice->EndScene(); | |
7160 } | |
7161 else | |
7162 pGame->pStru6Instance->RenderSpecialEffects(); | |
7163 } | |
7164 | |
7165 //----- (004A2031) -------------------------------------------------------- | |
349 | 7166 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
7167 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
7168 // __debugbreak(); // should not fire outside decal builder |
349 | 7169 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 7170 } |
7171 | |
186 | 7172 /*void Render::DrawTerrainPolygon_new(stru148 *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 7173 { |
7174 int v5; // ebx@1 | |
7175 int v6; // edi@1 | |
7176 int v8; // eax@7 | |
7177 float v9; // eax@12 | |
7178 float *v10; // esi@12 | |
7179 float v11; // ecx@14 | |
7180 double v12; // st7@14 | |
7181 double v13; // st7@14 | |
7182 double v14; // st7@14 | |
7183 signed int v15; // eax@14 | |
7184 int v16; // eax@15 | |
7185 float v17; // ST48_4@15 | |
7186 char v18; // zf@17 | |
7187 int v19; // eax@18 | |
7188 int v20; // eax@18 | |
7189 int v21; // edx@20 | |
7190 signed int v22; // ecx@20 | |
7191 int v23; // eax@20 | |
7192 const char *v24; // ST4C_4@20 | |
7193 unsigned int v25; // ST50_4@20 | |
7194 int v26; // ST54_4@20 | |
7195 int v27; // eax@20 | |
7196 _UNKNOWN *v28; // eax@21 | |
7197 int v29; // ecx@23 | |
7198 int v30; // eax@23 | |
7199 int v31; // eax@23 | |
7200 int v32; // eax@24 | |
7201 int v33; // eax@25 | |
7202 int v34; // eax@25 | |
7203 int v35; // eax@25 | |
7204 int v36; // eax@25 | |
7205 signed int v37; // ecx@26 | |
7206 int v38; // eax@26 | |
7207 _UNKNOWN *v39; // eax@27 | |
7208 int v40; // edx@28 | |
7209 int v41; // eax@29 | |
7210 int v42; // eax@29 | |
7211 int v43; // eax@29 | |
7212 int v44; // eax@29 | |
7213 unsigned int v46; // eax@29 | |
7214 int v47; // eax@30 | |
7215 int v48; // eax@30 | |
7216 int v49; // eax@30 | |
7217 double v52; // st6@35 | |
7218 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
7219 int v57; // [sp+5Ch] [bp-Ch]@3 | |
7220 signed int v59; // [sp+60h] [bp-8h]@12 | |
7221 int v61; // [sp+64h] [bp-4h]@4 | |
7222 int i; | |
7223 | |
7224 v6 = (int)this; | |
7225 v5 = 0; | |
7226 if (!this->uNumD3DSceneBegins) | |
7227 return; | |
7228 | |
7229 | |
7230 | |
7231 | |
186 | 7232 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 7233 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
7234 if (this->bUsingSpecular) | |
7235 { | |
186 | 7236 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
7237 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
7238 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 7239 } |
7240 | |
7241 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
7242 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
7243 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7244 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); | |
7245 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
7246 pVertices[0].specular = 0; | |
7247 pVertices[0].texcoord.x = array_50AC10[0].u; | |
7248 pVertices[0].texcoord.y = array_50AC10[0].v; | |
7249 | |
7250 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
7251 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
7252 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7253 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); | |
7254 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
7255 pVertices[1].specular = 0; | |
7256 pVertices[1].texcoord.x = array_50AC10[3].u; | |
7257 pVertices[1].texcoord.y = array_50AC10[3].v; | |
7258 | |
7259 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
7260 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
7261 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7262 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); | |
7263 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
7264 pVertices[2].specular = 0; | |
7265 pVertices[2].texcoord.x = array_50AC10[1].u; | |
7266 pVertices[2].texcoord.y = array_50AC10[1].v; | |
7267 | |
7268 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
7269 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
7270 | |
7271 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
7272 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
7273 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
7274 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); | |
7275 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
7276 pVertices[5].specular = 0; | |
7277 pVertices[5].texcoord.x = array_50AC10[2].u; | |
7278 pVertices[5].texcoord.y = array_50AC10[2].v; | |
7279 | |
7280 | |
7281 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
7282 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
7283 | |
186 | 7284 }*/ |
7285 | |
0 | 7286 //----- (004A26BC) -------------------------------------------------------- |
186 | 7287 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
7288 { | |
7289 //RenderVertexSoft *pVertices; // esi@0 | |
7290 //int v7; // edi@1 | |
0 | 7291 unsigned int v8; // ebx@1 |
7292 LightmapBuilder *v9; // esi@3 | |
7293 unsigned int v10; // edx@3 | |
7294 int v11; // eax@5 | |
7295 int v12; // eax@11 | |
7296 char *v13; // esi@11 | |
7297 double v14; // st7@13 | |
7298 double v15; // st7@13 | |
7299 signed int v16; // eax@13 | |
7300 int v17; // ecx@13 | |
7301 double v18; // st7@13 | |
7302 float v19; // ST78_4@14 | |
7303 int v20; // eax@14 | |
7304 char v21; // zf@16 | |
7305 HRESULT v22; // eax@17 | |
7306 HRESULT v23; // eax@17 | |
7307 HRESULT v24; // eax@19 | |
7308 HRESULT v25; // eax@19 | |
7309 unsigned int v26; // ecx@19 | |
7310 char *v27; // eax@20 | |
7311 HRESULT v28; // eax@22 | |
7312 HRESULT v29; // eax@22 | |
7313 HRESULT v30; // eax@23 | |
7314 HRESULT v31; // eax@24 | |
7315 HRESULT v32; // eax@24 | |
7316 HRESULT v33; // eax@24 | |
7317 HRESULT v34; // eax@24 | |
7318 HRESULT v35; // eax@25 | |
7319 HRESULT v36; // eax@25 | |
7320 unsigned int v37; // ecx@25 | |
7321 char *v38; // eax@26 | |
7322 int v39; // edx@27 | |
7323 HRESULT v40; // eax@28 | |
7324 HRESULT v41; // eax@28 | |
7325 HRESULT v42; // eax@28 | |
7326 HRESULT v43; // eax@28 | |
7327 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
7328 unsigned int v45; // eax@28 | |
7329 HRESULT v46; // eax@29 | |
7330 HRESULT v47; // eax@29 | |
7331 HRESULT v48; // eax@29 | |
186 | 7332 //IDirect3DDevice3 *v49; // eax@35 |
0 | 7333 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
7334 int v51; // eax@40 | |
7335 char *v52; // esi@40 | |
7336 double v53; // st7@42 | |
7337 double v54; // st7@42 | |
7338 signed int v55; // eax@42 | |
7339 int v56; // ecx@42 | |
7340 double v57; // st7@42 | |
7341 float v58; // ST7C_4@43 | |
7342 int v59; // eax@43 | |
186 | 7343 //signed int v60; // [sp+78h] [bp-14h]@31 |
7344 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 7345 const char *v62; // [sp+80h] [bp-Ch]@0 |
7346 const char *v63; // [sp+80h] [bp-Ch]@19 | |
7347 int v64; // [sp+84h] [bp-8h]@0 | |
7348 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
7349 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
7350 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 7351 int a7; |
7352 | |
7353 //v7 = (int)this; | |
0 | 7354 v8 = 0; |
186 | 7355 if (!this->uNumD3DSceneBegins) |
75 | 7356 return; |
7357 if ( uNumVertices < 3) | |
7358 return; | |
7359 | |
186 | 7360 //v61 = pVertices; |
7361 | |
75 | 7362 /* v9 = pGame->pLightmapBuilder; |
0 | 7363 v65 = v9; |
75 | 7364 v10 = v9->std__vector_000004_size;*/ |
0 | 7365 if ( byte_4D864C && pGame->uFlags & 1 ) |
7366 { | |
638 | 7367 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
75 | 7368 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0); |
0 | 7369 } |
7370 else | |
7371 { | |
186 | 7372 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 7373 byte_4D864C && pGame->uFlags & 2 ) |
7374 { | |
186 | 7375 if (clampAtTextureBorders) |
7376 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 7377 else |
186 | 7378 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
7379 | |
7380 if (transparent || this->bUsingSpecular) | |
7381 { | |
7382 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
7383 if (transparent) | |
0 | 7384 { |
186 | 7385 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
7386 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
7387 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
7388 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 7389 } |
7390 else | |
7391 { | |
186 | 7392 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
7393 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 7394 } |
186 | 7395 } |
1073 | 7396 |
7397 for (uint i = 0; i < uNumVertices; ++i) | |
7398 { | |
7399 | |
7400 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7401 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7402 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
7403 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
7404 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
7405 if ( this->bUsingSpecular ) | |
0 | 7406 { |
1073 | 7407 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 7408 } |
1073 | 7409 else |
7410 { | |
7411 d3d_vertex_buffer[i].specular = 0; | |
7412 } | |
7413 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
7414 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
7415 } | |
7416 | |
7417 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
186 | 7418 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
7419 if (transparent) | |
7420 { | |
7421 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
7422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
7423 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 7424 } |
7425 } | |
7426 else | |
7427 { | |
1073 | 7428 for (uint i = 0; i < uNumVertices; ++i) |
7429 { | |
7430 | |
7431 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7432 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7433 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
7434 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
7435 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
7436 if ( this->bUsingSpecular ) | |
0 | 7437 { |
1073 | 7438 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 7439 } |
1073 | 7440 else |
7441 { | |
7442 d3d_vertex_buffer[i].specular = 0; | |
7443 } | |
7444 d3d_vertex_buffer[i].specular = v20; | |
7445 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
7446 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
7447 } | |
186 | 7448 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
7449 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
7450 if (pRenderer->bUsingSpecular) | |
7451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 7452 |
7453 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 7454 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7455 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7456 d3d_vertex_buffer, |
0 | 7457 uNumVertices, |
7458 16)); | |
7459 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 7460 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 7461 //(*(void (**)(void))(*(int *)v63 + 88))(); |
7462 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | |
1073 | 7463 for (uint i = 0; i < uNumVertices; ++i) |
7464 { | |
7465 d3d_vertex_buffer[i].diffuse = -1; | |
7466 } | |
0 | 7467 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 7468 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7469 if ( !pRenderer->bUsingSpecular ) |
7470 { | |
186 | 7471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
7472 } | |
7473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
7474 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
7475 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
7476 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7477 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7478 d3d_vertex_buffer, |
0 | 7479 uNumVertices, |
7480 16)); | |
7481 if ( pRenderer->bUsingSpecular ) | |
7482 { | |
186 | 7483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 7484 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 7485 for (uint i = 0; i < uNumVertices; ++i) |
7486 { | |
7487 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
7488 d3d_vertex_buffer[i].specular = 0; | |
7489 } | |
7490 | |
75 | 7491 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 7492 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
7493 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
7494 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7495 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7496 d3d_vertex_buffer, |
0 | 7497 uNumVertices, |
7498 16)); | |
186 | 7499 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 7500 //v44 = pRenderer->pRenderD3D->pDevice; |
7501 v45 = GetLevelFogColor(); | |
7502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
7503 v8 = 0; | |
7504 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
7505 } | |
186 | 7506 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
7507 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 7508 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
7509 } | |
7510 } | |
186 | 7511 |
791 | 7512 if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
186 | 7513 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 7514 } |
7515 // 4A26BC: could not find valid save-restore pair for esi | |
7516 // 4D864C: using guessed type char byte_4D864C; | |
7517 | |
7518 //----- (004A2DA3) -------------------------------------------------------- | |
852 | 7519 void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture) |
7520 { | |
67 | 7521 int v7; // eax@7 |
0 | 7522 float v13; // ST3C_4@8 |
67 | 7523 int i; |
7524 | |
7525 if ( !this->uNumD3DSceneBegins ) | |
7526 return; | |
7527 if ( uNumVertices >= 3 ) | |
7528 { | |
186 | 7529 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 7530 if ( this->bUsingSpecular ) |
7531 { | |
186 | 7532 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
7533 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
7534 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 7535 } |
840 | 7536 for ( i = 0; i < uNumVertices; ++i ) |
67 | 7537 { |
7538 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
7539 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
7540 pVertices[i].pos.z = 0.99989998; | |
168 | 7541 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 7542 |
840 | 7543 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 7544 v7 = 0; |
7545 if (this->bUsingSpecular) | |
7546 { | |
7547 v13 = array_50AC10[i].vWorldViewPosition.x; | |
7548 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v13); | |
7549 } | |
7550 pVertices[i].specular = v7; | |
7551 pVertices[i].texcoord.x = array_50AC10[i].u; | |
7552 pVertices[i].texcoord.y = array_50AC10[i].v; | |
7553 } | |
7554 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
7555 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 7556 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 7557 } |
7558 } | |
7559 | |
7560 //----- (004A2ED5) -------------------------------------------------------- | |
7561 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex) | |
7562 { | |
7563 signed int v4; // edi@2 | |
7564 int v5; // eax@3 | |
7565 int v6; // edx@5 | |
1072 | 7566 RenderVertexD3D3 *v7; // eax@6 |
7567 RenderVertexSoft *v8; // ecx@6 | |
7568 //double v9; // st6@7 | |
7569 //int v10; // ebx@7 | |
7570 //int v11; // ebx@7 | |
0 | 7571 |
7572 if ( this->uNumD3DSceneBegins ) | |
7573 { | |
7574 v4 = a2; | |
7575 if ( a2 >= 3 ) | |
7576 { | |
186 | 7577 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 7578 v5 = 31 - (a3->dimming_level & 0x1F); |
7579 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
7580 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 7581 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 7582 for (uint i = 0; i < a2; ++i) |
7583 { | |
7584 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7585 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7586 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
7587 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
7588 d3d_vertex_buffer[i].diffuse = v6; | |
7589 d3d_vertex_buffer[i].specular = 0; | |
7590 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
7591 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
7592 } | |
7593 | |
0 | 7594 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 7595 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7596 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7597 d3d_vertex_buffer, |
0 | 7598 a2, |
7599 28)); | |
7600 } | |
7601 } | |
7602 } | |
7603 | |
7604 //----- (004A2FC0) -------------------------------------------------------- | |
7605 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
7606 { | |
7607 //Render *v8; // edi@1 | |
7608 //unsigned int v9; // esi@3 | |
1072 | 7609 RenderVertexSoft *v12; // ecx@9 |
7610 RenderVertexD3D3 *v13; // eax@9 | |
0 | 7611 double v14; // st6@10 |
7612 int v15; // edx@10 | |
7613 Texture *v16; // edx@10 | |
7614 double v17; // st6@10 | |
7615 //char v18; // zf@10 | |
7616 Texture *v19; // edx@10 | |
595 | 7617 //Texture *v23; // edx@16 |
7618 //char *v24; // ecx@16 | |
7619 //char *v25; // eax@16 | |
7620 //double v26; // st6@17 | |
7621 //int v27; // esi@17 | |
7622 //double v28; // st6@17 | |
7623 //unsigned int v33; // ecx@18 | |
7624 //char *v34; // eax@19 | |
0 | 7625 //Texture *v45; // edx@23 |
7626 //char *v46; // ecx@23 | |
7627 //char *v47; // eax@23 | |
7628 //double v48; // st6@24 | |
7629 //int v49; // esi@24 | |
7630 //double v50; // st6@24 | |
7631 const char *v53; // [sp-Ch] [bp-20h]@21 | |
7632 //int v54; // [sp-8h] [bp-1Ch]@21 | |
7633 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
7634 const char *v56; // [sp+0h] [bp-14h]@0 | |
7635 int v57; // [sp+4h] [bp-10h]@0 | |
7636 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
7637 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
7638 //int a3a; // [sp+10h] [bp-4h]@4 | |
7639 | |
7640 //v8 = this; | |
7641 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
7642 return; | |
7643 | |
7644 //auto a3 = pFace; | |
7645 //auto a6 = uPackedID; | |
7646 //v59 = pGame->pLightmapBuilder; | |
7647 //v9 = v59->std__vector_000004_size; | |
7648 | |
7649 auto uCorrectedColor = uColor; | |
7650 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
7651 uCorrectedColor = 0xFFFFFFFF; | |
638 | 7652 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 7653 |
792 | 7654 |
7655 if (pFace->uAttributes & FACE_OUTLINED) | |
7656 { | |
7657 int color; | |
7658 if (GetTickCount() % 300 >= 150) | |
7659 uColor = uCorrectedColor = 0xFF20FF20; | |
7660 else uColor = uCorrectedColor = 0xFF109010; | |
7661 } | |
7662 | |
0 | 7663 if (byte_4D864C && pGame->uFlags & 1) |
7664 { | |
7665 __debugbreak(); | |
7666 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 7667 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 7668 for (uint i = 0; i < uNumVertices; ++i) |
7669 { | |
7670 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7671 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7672 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7673 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7674 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7675 d3d_vertex_buffer[i].specular = 0; | |
7676 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7677 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7678 } | |
7679 | |
186 | 7680 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7681 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
7682 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
7683 D3DPT_TRIANGLEFAN, | |
7684 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
186 | 7685 d3d_vertex_buffer, |
0 | 7686 uNumVertices, |
7687 28)); | |
7688 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | |
7689 } | |
7690 else | |
7691 { | |
7692 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
7693 byte_4D864C && pGame->uFlags & 2) | |
7694 { | |
7695 for (uint i = 0; i < uNumVertices; ++i) | |
7696 { | |
186 | 7697 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
7698 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7699 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7700 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7701 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7702 d3d_vertex_buffer[i].specular = 0; | |
7703 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7704 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7705 } | |
7706 | |
7707 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 7708 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
7709 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
7710 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
186 | 7711 d3d_vertex_buffer, |
0 | 7712 uNumVertices, |
7713 28)); | |
7714 } | |
7715 else | |
7716 { | |
595 | 7717 for (uint i = 0; i < uNumVertices; ++i) |
7718 { | |
7719 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
7720 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
7721 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
7722 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
7723 d3d_vertex_buffer[i].diffuse = uColor; | |
7724 d3d_vertex_buffer[i].specular = 0; | |
7725 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
7726 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
7727 } | |
7728 //__debugbreak(); | |
7729 //if ( (signed int)uNumVertices > 0 ) | |
7730 //{ | |
7731 //v23 = pTex; | |
7732 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
7733 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
7734 //pTex = (Texture *)uNumVertices; | |
7735 //uint v18; | |
7736 //do | |
7737 //{ | |
7738 //v26 = *(float *)v24 * 0.061758894; | |
7739 //v27 = *((int *)v24 + 3); | |
7740 //*((int *)v25 + 4) = 0; | |
7741 //*((int *)v25 - 1) = v27; | |
7742 //*(int *)v25 = *((int *)v24 + 4); | |
7743 //*((int *)v25 + 3) = uColor; | |
7744 //v25 += 32; | |
7745 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
7746 //v28 = 1.0 / *(float *)v24; | |
7747 //v24 += 48; | |
7748 //v18 = pTex == (Texture *)1; | |
7749 //pTex = (Texture *)((char *)pTex - 1); | |
7750 //*((float *)v25 - 6) = v28; | |
0 | 7751 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 7752 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 7753 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 7754 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
7755 //} | |
7756 //while ( !v18 ); | |
7757 //} | |
0 | 7758 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 7759 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 7760 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 7761 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 7762 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7763 d3d_vertex_buffer, |
0 | 7764 uNumVertices, |
7765 28)); | |
595 | 7766 |
7767 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 7768 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); |
595 | 7769 |
7770 for (uint i = 0; i < uNumVertices; ++i) | |
7771 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
7772 /*v33 = uNumVertices; | |
0 | 7773 if ( (signed int)uNumVertices > 0 ) |
7774 { | |
186 | 7775 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 7776 do |
7777 { | |
7778 *(int *)v34 = uCorrectedColor; | |
7779 v34 += 32; | |
7780 --v33; | |
7781 } | |
7782 while ( v33 ); | |
595 | 7783 }*/ |
0 | 7784 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 7785 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
7786 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
7787 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
7788 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
7789 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
7790 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 7791 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
186 | 7792 d3d_vertex_buffer, |
0 | 7793 uNumVertices, |
7794 28)); | |
186 | 7795 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
7796 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
7797 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 7798 } |
7799 } | |
7800 } | |
7801 // 4D864C: using guessed type char byte_4D864C; | |
7802 | |
7803 //----- (004A43B1) -------------------------------------------------------- | |
717 | 7804 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
7805 { | |
7806 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
7807 //double v5; // st7@2 | |
7808 //float v6; // ST08_4@2 | |
0 | 7809 unsigned int v7; // eax@2 |
717 | 7810 //int v8; // ecx@2 |
7811 //unsigned int v9; // esi@2 | |
7812 //Sprite *v10; // edi@5 | |
0 | 7813 signed int v11; // eax@9 |
7814 signed int v12; // eax@9 | |
717 | 7815 //double v13; // st7@12 |
7816 //double v14; // st6@12 | |
0 | 7817 double v15; // st5@12 |
7818 double v16; // st4@12 | |
7819 double v17; // st3@12 | |
7820 double v18; // st2@12 | |
7821 int v19; // ecx@14 | |
7822 double v20; // st3@14 | |
7823 int v21; // ecx@16 | |
7824 double v22; // st3@16 | |
717 | 7825 //IDirect3DTexture2 *v23; // eax@18 |
7826 //signed int v24; // [sp+18h] [bp-18h]@5 | |
7827 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
7828 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 7829 float v27; // [sp+24h] [bp-Ch]@5 |
7830 int v28; // [sp+28h] [bp-8h]@2 | |
7831 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 7832 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 7833 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 7834 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 7835 float a1; // [sp+40h] [bp+10h]@5 |
7836 | |
717 | 7837 //v26 = this; |
0 | 7838 if ( this->uNumD3DSceneBegins ) |
7839 { | |
717 | 7840 //v4 = pSoftBillboard; |
7841 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
7842 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
7843 //v6 = pSoftBillboard->zbuffer_depth; | |
7844 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
7845 //v8 = dimming_level; | |
7846 //v9 = v7; | |
657 | 7847 v28 = dimming_level & 0xFF000000; |
7848 if ( dimming_level & 0xFF000000 ) | |
717 | 7849 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 7850 else |
717 | 7851 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
7852 //v10 = a3; | |
7853 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
7854 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
7855 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
7856 //v25 = pSoftBillboard->uScreenSpaceX; | |
7857 //v24 = pSoftBillboard->uScreenSpaceY; | |
7858 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
7859 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
7860 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
7861 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
7862 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7863 v31 = v31 * -1.0; |
717 | 7864 if ( pSoftBillboard->uTintColor && this->bTinting ) |
7865 { | |
7866 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 7867 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 7868 if ( v28 ) |
7869 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
7870 } | |
7871 else | |
7872 { | |
717 | 7873 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
7874 } | |
7875 //v13 = (double)v25; | |
7876 pBillboardRenderListD3D[v7].pQuards[0].specular = 0; | |
7877 pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12; | |
7878 pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
7879 //v14 = (double)v24; | |
7880 //v32 = v14; | |
7881 pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; | |
7882 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); | |
7883 pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15; | |
7884 v16 = 1.0 / pSoftBillboard->zbuffer_depth; | |
7885 pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; | |
7886 pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0; | |
7887 pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0; | |
7888 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
7889 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
7890 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7891 v17 = v17 * -1.0; |
717 | 7892 pBillboardRenderListD3D[v7].pQuards[1].specular = 0; |
7893 pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12; | |
7894 pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
7895 pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
7896 pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15; | |
7897 pBillboardRenderListD3D[v7].pQuards[1].rhw = v16; | |
7898 pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0; | |
7899 pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0; | |
7900 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; | |
7901 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
7902 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7903 v20 = v20 * -1.0; |
717 | 7904 pBillboardRenderListD3D[v7].pQuards[2].specular = 0; |
7905 pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12; | |
7906 pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
7907 pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
7908 pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15; | |
7909 pBillboardRenderListD3D[v7].pQuards[2].rhw = v16; | |
7910 pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0; | |
7911 pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0; | |
7912 v21 = pSprite->uBufferHeight - pSprite->uAreaY; | |
7913 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
7914 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 7915 v22 = v22 * -1.0; |
717 | 7916 pBillboardRenderListD3D[v7].pQuards[3].specular = 0; |
7917 pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12; | |
7918 pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
7919 pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
7920 pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15; | |
7921 pBillboardRenderListD3D[v7].pQuards[3].rhw = v16; | |
7922 pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0; | |
7923 pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0; | |
7924 //v23 = pSprite->pTexture; | |
7925 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
7926 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
7927 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 7928 } |
7929 } | |
7930 | |
7931 //----- (004A354F) -------------------------------------------------------- | |
7932 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
7933 { | |
743 | 7934 //double v5; // st7@3 |
7935 //float v6; // ST20_4@3 | |
7936 //float v7; // ST00_4@3 | |
0 | 7937 unsigned int v8; // esi@3 |
743 | 7938 //int v9; // eax@3 |
7939 //int v10; // ebx@3 | |
0 | 7940 float v11; // ST28_4@3 |
743 | 7941 //double v12; // st7@3 |
7942 //float v13; // ST24_4@3 | |
7943 //double v14; // st6@3 | |
7944 //float v15; // ST1C_4@3 | |
0 | 7945 float v16; // ST2C_4@3 |
7946 float v17; // ST30_4@3 | |
7947 signed int v18; // ST18_4@3 | |
7948 signed int v19; // ST14_4@3 | |
7949 signed int v20; // ST10_4@3 | |
7950 signed int v21; // eax@3 | |
7951 double v22; // st6@3 | |
7952 float v23; // ST2C_4@3 | |
7953 float v24; // ST30_4@3 | |
7954 signed int v25; // ST10_4@3 | |
7955 signed int v26; // ST14_4@3 | |
7956 signed int v27; // ST18_4@3 | |
7957 signed int v28; // eax@3 | |
7958 double v29; // st6@3 | |
7959 float v30; // ecx@3 | |
7960 float v31; // ST2C_4@3 | |
7961 float v32; // ST30_4@3 | |
7962 signed int v33; // ST10_4@3 | |
7963 signed int v34; // ST14_4@3 | |
7964 signed int v35; // ST18_4@3 | |
7965 signed int v36; // eax@3 | |
7966 float v37; // ecx@3 | |
7967 double v38; // st6@3 | |
7968 float v39; // ST2C_4@3 | |
7969 float v40; // ST30_4@3 | |
7970 signed int v41; // ST10_4@3 | |
7971 signed int v42; // ST14_4@3 | |
7972 signed int v43; // ST18_4@3 | |
7973 signed int v44; // eax@3 | |
7974 double v45; // st6@3 | |
7975 float v46; // eax@3 | |
7976 | |
7977 if ( this->uNumD3DSceneBegins ) | |
7978 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7979 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7980 { |
743 | 7981 //v5 = (double)a2->zbuffer_depth; |
7982 //v6 = v5; | |
7983 //v7 = v5; | |
7984 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 7985 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
7986 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
7987 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
7988 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 7989 //v9 = a2->uScreenSpaceX; |
7990 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
7991 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 7992 //v12 = (double) a2->uScreenSpaceX; |
7993 //v13 = v12; | |
7994 //v14 = (double)(a2->uScreenSpaceY - 12); | |
7995 //v15 = v14; | |
7996 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
7997 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 7998 v18 = stru_5C6E00->Cos(angle); |
7999 v19 = stru_5C6E00->Sin(angle); | |
8000 v20 = stru_5C6E00->Sin(angle); | |
8001 v21 = stru_5C6E00->Cos(angle); | |
0 | 8002 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
8003 + (double)(v18 >> 16)) | |
8004 * v16 | |
8005 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
8006 + (double)(v19 >> 16)) | |
8007 * v17) | |
743 | 8008 * v11 + (double) a2->uScreenSpaceX; |
0 | 8009 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
8010 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
8011 - 12.0) | |
8012 * v11 | |
8013 + (double)a2->uScreenSpaceY; | |
8014 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | |
8015 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | |
8016 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22; | |
743 | 8017 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); |
8018 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; | |
0 | 8019 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; |
8020 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | |
743 | 8021 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
8022 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 8023 v25 = stru_5C6E00->Cos(angle); |
8024 v26 = stru_5C6E00->Sin(angle); | |
8025 v27 = stru_5C6E00->Sin(angle); | |
8026 v28 = stru_5C6E00->Cos(angle); | |
0 | 8027 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
8028 + (double)(v25 >> 16)) | |
740 | 8029 * v31 |
0 | 8030 - ((double)(unsigned __int16)v26 * 0.000015259022 |
8031 + (double)(v26 >> 16)) | |
740 | 8032 * v32) |
743 | 8033 * v11 + (double) a2->uScreenSpaceX; |
740 | 8034 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
8035 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 8036 - 12.0) |
8037 * v11 | |
8038 + (double)a2->uScreenSpaceY; | |
8039 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z; | |
8040 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8041 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29; | |
8042 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | |
8043 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30; | |
8044 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | |
8045 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | |
8046 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
743 | 8047 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
8048 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 8049 v33 = stru_5C6E00->Cos(angle); |
8050 v34 = stru_5C6E00->Sin(angle); | |
8051 v35 = stru_5C6E00->Sin(angle); | |
8052 v36 = stru_5C6E00->Cos(angle); | |
0 | 8053 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
8054 + (double)(v33 >> 16)) | |
740 | 8055 * v23 |
0 | 8056 - ((double)(unsigned __int16)v34 * 0.000015259022 |
8057 + (double)(v34 >> 16)) | |
740 | 8058 * v24) |
743 | 8059 * v11 + (double) a2->uScreenSpaceX; |
0 | 8060 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; |
740 | 8061 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
8062 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 8063 - 12.0) |
8064 * v11 | |
8065 + (double)a2->uScreenSpaceY; | |
8066 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | |
8067 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37; | |
8068 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8069 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | |
8070 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38; | |
8071 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | |
8072 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
743 | 8073 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
8074 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 8075 v41 = stru_5C6E00->Cos(angle); |
8076 v42 = stru_5C6E00->Sin(angle); | |
8077 v43 = stru_5C6E00->Sin(angle); | |
8078 v44 = stru_5C6E00->Cos(angle); | |
0 | 8079 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
8080 + (double)(v41 >> 16)) | |
8081 * v39 | |
8082 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
8083 + (double)(v42 >> 16)) | |
8084 * v40) | |
743 | 8085 * v11 + (double) a2->uScreenSpaceX; |
0 | 8086 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
8087 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
8088 - 12.0) | |
8089 * v11 | |
8090 + (double)a2->uScreenSpaceY; | |
8091 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; | |
8092 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | |
8093 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46; | |
8094 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | |
8095 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | |
8096 pBillboardRenderListD3D[v8].pTexture = a3; | |
743 | 8097 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 8098 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8099 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45; | |
8100 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | |
8101 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
8102 } | |
8103 } | |
8104 } | |
8105 | |
8106 //----- (004A3AD9) -------------------------------------------------------- | |
8107 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
8108 { | |
8109 double v5; // st7@2 | |
8110 float v6; // ST28_4@2 | |
8111 float v7; // ST00_4@2 | |
8112 unsigned int v8; // esi@2 | |
8113 int v9; // eax@2 | |
8114 int v10; // ebx@2 | |
8115 float v11; // ST34_4@2 | |
8116 double v12; // st7@2 | |
8117 float v13; // ST2C_4@2 | |
8118 double v14; // st6@2 | |
8119 float v15; // ST24_4@2 | |
8120 float v16; // ST38_4@2 | |
8121 float v17; // ST3C_4@2 | |
8122 signed int v18; // ST1C_4@2 | |
8123 int v19; // ST30_4@2 | |
8124 signed int v20; // ST20_4@2 | |
8125 signed int v21; // ST18_4@2 | |
8126 signed int v22; // eax@2 | |
8127 double v23; // st6@2 | |
8128 float v24; // ST20_4@2 | |
8129 float v25; // ST1C_4@2 | |
8130 float v26; // ST38_4@2 | |
8131 float v27; // ST3C_4@2 | |
8132 signed int v28; // ST18_4@2 | |
8133 signed int v29; // ST14_4@2 | |
8134 signed int v30; // ST10_4@2 | |
8135 signed int v31; // eax@2 | |
8136 double v32; // st6@2 | |
8137 float v33; // ST38_4@2 | |
8138 float v34; // ST3C_4@2 | |
8139 signed int v35; // ST10_4@2 | |
8140 signed int v36; // ST14_4@2 | |
8141 signed int v37; // ST18_4@2 | |
8142 signed int v38; // eax@2 | |
8143 double v39; // st6@2 | |
8144 float v40; // ST38_4@2 | |
8145 float v41; // ST3C_4@2 | |
8146 signed int v42; // ST10_4@2 | |
8147 signed int v43; // ST14_4@2 | |
8148 signed int v44; // ST18_4@2 | |
8149 signed int v45; // eax@2 | |
8150 double v46; // st6@2 | |
8151 | |
8152 if ( this->uNumD3DSceneBegins ) | |
8153 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8154 v5 = (double)a2->zbuffer_depth; |
0 | 8155 v6 = v5; |
8156 v7 = v5; | |
8157 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
8158 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
8159 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
8160 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
8161 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
8162 v9 = a2->uScreenSpaceX; | |
8163 v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8164 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 8165 v12 = (double)v9; |
8166 v13 = v12; | |
8167 v14 = (double)(v10 - 12); | |
8168 v15 = v14; | |
8169 v16 = (double)(v9 - 12) - v12; | |
8170 v17 = (double)(v10 - 25) - v14; | |
323 | 8171 v18 = stru_5C6E00->Cos(angle); |
0 | 8172 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 8173 v20 = stru_5C6E00->Sin(angle); |
8174 v21 = stru_5C6E00->Sin(angle); | |
8175 v22 = stru_5C6E00->Cos(angle); | |
0 | 8176 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
8177 + (double)(v18 >> 16)) | |
8178 * v16 | |
8179 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
8180 + (double)(v20 >> 16)) | |
8181 * v17) | |
8182 * v11 + v13; | |
8183 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
8184 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
8185 - 12.0) | |
8186 * v11 | |
8187 + (double)a2->uScreenSpaceY; | |
8188 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | |
8189 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | |
8190 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23; | |
8191 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
8192 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24; | |
8193 v25 = 1.0 / v6; | |
8194 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25; | |
8195 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; | |
8196 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | |
8197 v26 = (double)(a2->uScreenSpaceX - 12) - v13; | |
8198 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 8199 v28 = stru_5C6E00->Cos(angle); |
8200 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8201 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8202 v31 = stru_5C6E00->Cos(angle); | |
0 | 8203 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
8204 + (double)(v28 >> 16)) | |
8205 * v26 | |
8206 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
8207 + (double)(v29 >> 16)) | |
8208 * v27) | |
8209 * v11 + v13; | |
8210 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
8211 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
8212 - 12.0) | |
8213 * v11 | |
8214 + (double)a2->uScreenSpaceY; | |
8215 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24; | |
8216 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32; | |
8217 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | |
8218 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25; | |
8219 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | |
8220 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | |
8221 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
8222 v33 = (double)(a2->uScreenSpaceX + 12) - v13; | |
8223 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 8224 v35 = stru_5C6E00->Cos(angle); |
8225 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8226 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8227 v38 = stru_5C6E00->Cos(angle); | |
0 | 8228 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
8229 + (double)(v35 >> 16)) | |
8230 * v33 | |
8231 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
8232 + (double)(v36 >> 16)) | |
8233 * v34) | |
8234 * v11 + v13; | |
8235 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
8236 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
8237 - 12.0) | |
8238 * v11 | |
8239 + (double)a2->uScreenSpaceY; | |
8240 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | |
8241 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24; | |
8242 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25; | |
8243 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | |
8244 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39; | |
8245 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | |
8246 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
8247 v40 = (double)(a2->uScreenSpaceX + 12) - v13; | |
8248 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 8249 v42 = stru_5C6E00->Cos(angle); |
8250 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8251 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
8252 v45 = stru_5C6E00->Cos(angle); | |
0 | 8253 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
8254 + (double)(v42 >> 16)) | |
8255 * v40 | |
8256 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
8257 + (double)(v43 >> 16)) | |
8258 * v41) | |
8259 * v11 + v13; | |
8260 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
8261 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
8262 - 12.0) | |
8263 * v11 | |
8264 + (double)a2->uScreenSpaceY; | |
8265 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | |
8266 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24; | |
8267 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25; | |
8268 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | |
8269 pBillboardRenderListD3D[v8].pTexture = a3; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8270 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 8271 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8272 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46; | |
8273 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | |
8274 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
8275 } | |
8276 } | |
8277 | |
8278 //----- (004A4023) -------------------------------------------------------- | |
657 | 8279 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8280 { |
0 | 8281 unsigned int v8; // esi@2 |
8282 double v14; // st6@14 | |
8283 double v15; // st5@14 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8284 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8285 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8286 //double v18; // st5@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8287 //double v19; // st4@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8288 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8289 //double v21; // st4@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8290 //signed int v23; // [sp+18h] [bp-18h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8291 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8292 //float v26; // [sp+20h] [bp-10h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8293 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 8294 float v29; // [sp+28h] [bp-8h]@5 |
8295 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8296 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8297 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8298 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8299 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8300 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8301 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8302 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8303 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8304 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8305 |
657 | 8306 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8307 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8308 { |
737 | 8309 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8310 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8311 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8312 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8313 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8314 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8315 if (bUsingSpecular) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8316 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8317 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8318 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8319 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8320 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8321 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8322 pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8323 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8324 pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8325 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8326 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8327 pBillboardRenderListD3D[v8].pQuards[0].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8328 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8329 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8330 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8331 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8332 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8333 if ( a2->uFlags & 4 ) |
0 | 8334 v14 = v14 * -1.0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8335 pBillboardRenderListD3D[v8].pQuards[1].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8336 pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8337 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8338 pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8339 pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8340 pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8341 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; |
8342 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8343 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8344 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8345 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8346 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8347 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8348 pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8349 pBillboardRenderListD3D[v8].pQuards[2].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8350 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8351 pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8352 pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8353 pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8354 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; |
8355 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8356 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8357 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8358 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8359 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8360 v14 *= -1.0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8361 pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8362 pBillboardRenderListD3D[v8].pQuards[3].specular = specular; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8363 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8364 pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8365 pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8366 pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth; |
0 | 8367 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; |
8368 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8369 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8370 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8371 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8372 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8373 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8374 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8375 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8376 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8377 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8378 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8379 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8380 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 8381 } |
8382 | |
8383 //----- (004A48E4) -------------------------------------------------------- | |
8384 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
8385 { | |
8386 int v6; // ecx@1 | |
8387 int v7; // ebx@1 | |
8388 int v8; // ecx@1 | |
8389 int v9; // edx@1 | |
8390 int v10; // edi@1 | |
8391 unsigned int x; // esi@1 | |
8392 int result; // eax@8 | |
8393 int v13; // [sp+Ch] [bp-10h]@1 | |
8394 int v14; // [sp+10h] [bp-Ch]@1 | |
8395 int v15; // [sp+14h] [bp-8h]@1 | |
8396 int v16; // [sp+18h] [bp-4h]@1 | |
8397 int v17; // [sp+24h] [bp+8h]@1 | |
8398 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
8399 int v19; // [sp+34h] [bp+18h]@1 | |
8400 | |
8401 v6 = screenSpaceX; | |
8402 v7 = (a6 >> 1) + screenSpaceY; | |
8403 v17 = 0; | |
8404 v15 = 0; | |
8405 v8 = (a6 >> 1) + v6; | |
8406 v14 = (a6 >> 1) * (a6 >> 1); | |
8407 v9 = 2 * (a6 >> 1); | |
8408 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
8409 x = v8 - (a6 >> 1); | |
8410 v16 = (a6 >> 1) + screenSpaceY - v8; | |
8411 v19 = a6 >> 1; | |
8412 v13 = v9; | |
8413 v18 = v8; | |
8414 do | |
8415 { | |
8416 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
8417 if ( v15 ) | |
8418 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
8419 v14 -= v15; | |
8420 if ( v14 <= v10 ) | |
8421 { | |
8422 if ( v19 != v17 ) | |
8423 { | |
8424 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
8425 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
8426 } | |
8427 --v19; | |
8428 v13 -= 2; | |
8429 ++x; | |
8430 v10 -= v13; | |
8431 } | |
8432 result = v17++; | |
8433 v15 += 2; | |
8434 --v18; | |
8435 } | |
8436 while ( result < v19 ); | |
8437 return result; | |
8438 } | |
8439 | |
8440 //----- (004A49D0) -------------------------------------------------------- | |
8441 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
8442 { | |
1159 | 8443 int absXDifference; // eax@1 |
8444 int absYDifference; // eax@1 | |
8445 unsigned int smallerabsdiff; // ebx@1 | |
8446 unsigned int largerabsdiff; | |
0 | 8447 double v16; // st7@7 |
8448 double v17; // st7@7 | |
8449 double v18; // st6@7 | |
8450 double v20; // st4@8 | |
8451 double v21; // st4@10 | |
8452 double v22; // st4@10 | |
8453 double v23; // st4@10 | |
8454 double v25; // st4@11 | |
8455 double v26; // st4@13 | |
8456 double v28; // st4@13 | |
8457 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 8458 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 8459 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 8460 int yDifference; // [sp+90h] [bp-4h]@1 |
8461 | |
8462 xDifference = bankersRounding(dstX - srcX); | |
8463 yDifference = bankersRounding(dstY - srcY); | |
8464 absYDifference = abs(yDifference); | |
8465 absXDifference = abs(xDifference); | |
8466 smallerabsdiff = min(absXDifference, absYDifference); | |
8467 largerabsdiff = max(absXDifference, absYDifference); | |
8468 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 8469 v16 = 1.0 / (double)v32; |
1159 | 8470 v17 = (double)yDifference * v16 * a4; |
8471 v18 = (double)xDifference * v16 * a4; | |
8472 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
8473 { | |
8474 v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8475 v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8476 } | |
8477 else | |
8478 { | |
8479 v20 = a3 * 0.061758894; | |
8480 v25 = a7 * 0.061758894; | |
8481 } | |
8482 v21 = 1.0 / a3; | |
8483 v22 = (double)yDifference * v16 * a8; | |
8484 v23 = (double)xDifference * v16 * a8; | |
8485 v26 = 1.0 - 1.0 / v25; | |
8486 v28 = 1.0 / a7; | |
0 | 8487 v29[0].pos.x = srcX + v17; |
8488 v29[0].pos.y = srcY - v18; | |
1159 | 8489 v29[0].pos.z = 1.0 - 1.0 / v20; |
8490 v29[0].rhw = v21; | |
0 | 8491 v29[0].diffuse = -1; |
8492 v29[0].specular = 0; | |
8493 v29[0].texcoord.x = 1.0; | |
8494 v29[0].texcoord.y = 0.0; | |
1159 | 8495 |
0 | 8496 v29[1].pos.x = v22 + dstX; |
8497 v29[1].pos.y = dstY - v23; | |
1159 | 8498 v29[1].pos.z = v26; |
8499 v29[1].rhw = v28; | |
0 | 8500 v29[1].diffuse = -16711936; |
8501 v29[1].specular = 0; | |
8502 v29[1].texcoord.x = 1.0; | |
8503 v29[1].texcoord.y = 1.0; | |
1159 | 8504 |
8505 v29[2].pos.x = dstX - v22; | |
8506 v29[2].pos.y = v23 + dstY; | |
8507 v29[2].pos.z = v26; | |
0 | 8508 v29[2].rhw = v28; |
1159 | 8509 v29[2].diffuse = -1; |
8510 v29[2].specular = 0; | |
0 | 8511 v29[2].texcoord.x = 0.0; |
8512 v29[2].texcoord.y = 1.0; | |
1159 | 8513 |
0 | 8514 v29[3].pos.x = srcX - v17; |
8515 v29[3].pos.y = v18 + srcY; | |
1159 | 8516 v29[3].pos.z = v29[0].pos.z; |
8517 v29[3].rhw = v21; | |
8518 v29[3].diffuse = -1; | |
8519 v29[3].specular = 0; | |
0 | 8520 v29[3].texcoord.x = 0.0; |
8521 v29[3].texcoord.y = 0.0; | |
186 | 8522 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
8523 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8524 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8525 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
8526 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8527 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 8528 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
8529 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
8530 D3DPT_TRIANGLEFAN, | |
8531 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8532 v29, | |
8533 4, | |
8534 24)); | |
186 | 8535 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
8536 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8537 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8538 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
8539 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8540 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 8541 } |
8542 | |
8543 //----- (004A4CC9) -------------------------------------------------------- | |
8544 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2) | |
8545 { | |
8546 int v3; // eax@1 | |
8547 int v4; // edx@3 | |
8548 unsigned int v5; // eax@7 | |
8549 int v6; // edi@7 | |
8550 char *v7; // edx@8 | |
8551 char *v8; // ecx@8 | |
8552 char v9; // zf@9 | |
8553 double v10; // st6@9 | |
8554 double v11; // st6@10 | |
8555 int v12; // ebx@13 | |
8556 int v13; // ecx@16 | |
8557 unsigned int v14; // [sp+Ch] [bp-4h]@1 | |
8558 | |
8559 auto _this = this; | |
8560 | |
8561 *(float *)&v14 = 1000000.0; | |
8562 v3 = a1->field_10; | |
8563 if ( v3 >= 3 ) | |
8564 { | |
8565 if ( v3 > 0 ) | |
8566 { | |
8567 _this = (Render *)&a1->field_14[62]; | |
8568 v4 = a1->field_10; | |
8569 do | |
8570 { | |
8571 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 ) | |
8572 v14 = this->bUserDirect3D; | |
8573 _this = (Render *)((char *)_this + 16); | |
8574 --v4; | |
8575 } | |
8576 while ( v4 ); | |
8577 } | |
8578 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14); | |
8579 v6 = 0; | |
8580 pBillboardRenderListD3D[v5].field_90 = 0; | |
8581 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
8582 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
8583 if ( a1->field_10 > 0 ) | |
8584 { | |
8585 v7 = (char *)&a1->field_14[62]; | |
8586 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z; | |
8587 do | |
8588 { | |
8589 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor; | |
8590 *((int *)v8 - 2) = *((int *)v7 - 2); | |
8591 *((int *)v8 - 1) = *((int *)v7 - 1); | |
8592 v10 = *(float *)v7; | |
8593 if ( v9 ) | |
8594 v11 = v10 * 0.061758894; | |
8595 else | |
8596 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
8597 *(float *)v8 = 1.0 - 1.0 / v11; | |
8598 *((float *)v8 + 1) = 1.0 / *(float *)v7; | |
8599 if ( a2 & 0xFF000000 ) | |
8600 v12 = *((int *)v7 + 1); | |
8601 else | |
8602 v12 = a2; | |
8603 *((int *)v8 + 3) = 0; | |
8604 *((int *)v8 + 2) = v12; | |
8605 ++v6; | |
8606 v7 += 16; | |
8607 *((float *)v8 + 4) = 0.0; | |
8608 *((float *)v8 + 5) = 0.0; | |
8609 v8 += 32; | |
8610 } | |
8611 while ( v6 < a1->field_10 ); | |
8612 } | |
8613 v13 = a1->field_10; | |
8614 pBillboardRenderListD3D[v5].pTexture = 0; | |
8615 pBillboardRenderListD3D[v5].uNumVertices = v13; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8616 LODWORD(pBillboardRenderListD3D[v5].z_order) = v14; |
0 | 8617 } |
8618 } | |
8619 | |
8620 //----- (004A4DE1) -------------------------------------------------------- | |
8621 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
8622 { | |
8623 HRESULT v12; // eax@14 | |
8624 unsigned __int16 *v13; // ecx@19 | |
8625 unsigned __int16 *v14; // eax@19 | |
8626 DWORD v15; // edx@20 | |
8627 HRESULT v16; // eax@23 | |
8628 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
8629 | |
8630 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
8631 if ( pHWLTexture ) | |
8632 { | |
8633 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
8634 if ( !pRenderD3D->CreateTexture( | |
8635 pHWLTexture->uWidth, | |
8636 pHWLTexture->uHeight, | |
8637 pOutSurface, | |
8638 pOutTexture, | |
8639 true, | |
8640 bMipMaps, | |
8641 uMinDeviceTextureDim) ) | |
8642 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); | |
8643 //v10 = *pOutSurface; | |
8644 //v11 = 0; | |
8645 if ( bMipMaps ) | |
8646 { | |
8647 Dst._450DDE(); | |
8648 //v20 = 0; | |
8649 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
8650 | |
8651 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
8652 while ( 1 ) | |
8653 { | |
8654 DDSCAPS2 v19; | |
8655 memset(&v19, 0, sizeof(DDSCAPS2)); | |
8656 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
8657 | |
8658 DDSURFACEDESC2 desc; | |
8659 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
8660 desc.dwSize = sizeof(DDSURFACEDESC2); | |
8661 | |
168 | 8662 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 8663 { |
8664 Dst.sub_451007_scale_image_bicubic( | |
8665 pHWLTexture->pPixels, | |
8666 pHWLTexture->uWidth, | |
8667 pHWLTexture->uHeight, | |
8668 pHWLTexture->uWidth, | |
8669 (unsigned short *)desc.lpSurface, | |
8670 desc.dwWidth, | |
8671 desc.dwHeight, | |
8672 desc.lPitch >> 1, | |
8673 0, | |
8674 0); | |
8675 ErrD3D(pNextSurf->Unlock(0)); | |
8676 //bMipMaps = 0x4D86ACu; | |
8677 } | |
8678 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
8679 break; | |
8680 //v10 = (IDirectDrawSurface4 *)pName; | |
8681 //v11 = 0; | |
8682 } | |
8683 //v20 = -1; | |
8684 //nullsub_1(); | |
8685 } | |
8686 else | |
8687 { | |
8688 DDSCAPS2 v19; | |
8689 memset(&v19, 0, sizeof(DDSCAPS2)); | |
8690 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
8691 | |
8692 DDSURFACEDESC2 desc; | |
8693 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
8694 desc.dwSize = sizeof(DDSURFACEDESC2); | |
8695 | |
168 | 8696 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 8697 { |
8698 bMipMaps = 0; | |
8699 v13 = pHWLTexture->pPixels; | |
8700 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8701 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8702 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8703 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 8704 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8705 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8706 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8707 ++v13; |
0 | 8708 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8709 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 8710 } |
8711 ErrD3D((*pOutSurface)->Unlock(0)); | |
8712 } | |
8713 } | |
8714 delete [] pHWLTexture->pPixels; | |
8715 delete pHWLTexture; | |
8716 return true; | |
8717 } | |
8718 return false; | |
8719 } | |
8720 | |
8721 //----- (004A5048) -------------------------------------------------------- | |
670 | 8722 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
8723 { | |
8724 | |
8725 HWLTexture *sprite_texture; // eax@1 | |
0 | 8726 unsigned __int16 *v9; // edx@5 |
8727 LPVOID v10; // eax@5 | |
8728 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
8729 | |
670 | 8730 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
8731 if ( sprite_texture ) | |
8732 { | |
8733 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
8734 pSprite->uAreaX = sprite_texture->uAreaX; | |
8735 pSprite->uAreaY = sprite_texture->uAreaY; | |
8736 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
8737 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
8738 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
8739 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8740 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8741 //v7 = v3->pRenderD3D; |
670 | 8742 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
0 | 8743 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
8744 //pSprite = v2->pTextureSurface; | |
8745 //pSprite = (Sprite *)pSprite->pName; | |
8746 //v8 = pSprite; | |
670 | 8747 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 8748 Dst.dwSize = 124; |
670 | 8749 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
8750 { | |
8751 v9 = sprite_texture->pPixels; | |
8752 v10 = Dst.lpSurface; | |
8753 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 8754 { |
670 | 8755 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
8756 { | |
0 | 8757 *(int *)v10 = *(int *)v9; |
8758 v9 += 2; | |
8759 v10 = (char *)v10 + 4; | |
670 | 8760 } |
8761 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 8762 } |
670 | 8763 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
8764 } | |
8765 free(sprite_texture->pPixels); | |
8766 free(sprite_texture); | |
8767 return true; | |
8768 } | |
8769 return false; | |
0 | 8770 } |
8771 | |
8772 //----- (004A51CB) -------------------------------------------------------- | |
8773 void Render::BeginScene() | |
8774 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8775 //Render *v1; // esi@1 |
0 | 8776 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8777 /*int v3; // eax@5 |
0 | 8778 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8779 char *v5; // ebx@7*/ |
0 | 8780 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
8781 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8782 //v1 = this; |
0 | 8783 v2 = this->uNumSceneBegins; |
8784 this->uNumSceneBegins = v2 + 1; | |
8785 if ( !v2 ) | |
8786 { | |
8787 if ( this->pRenderD3D ) | |
8788 { | |
8789 if ( this->bColorKeySupported ) | |
8790 { | |
8791 memset(&Dst, 0, 0x7Cu); | |
8792 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8793 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8794 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8795 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8796 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8797 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8798 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8799 --this->uNumSceneBegins; |
0 | 8800 } |
8801 } | |
8802 else | |
8803 { | |
8804 if ( !this->pTargetSurface ) | |
8805 { | |
8806 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8807 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8808 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8809 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8810 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8811 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8812 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8813 } |
0 | 8814 RestoreFrontBuffer(); |
8815 } | |
8816 } | |
8817 | |
8818 //----- (004A527D) -------------------------------------------------------- | |
8819 void Render::EndScene() | |
8820 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8821 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8822 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8823 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
8824 if ( !this->uNumSceneBegins ) |
0 | 8825 { |
8826 if ( this->pRenderD3D ) | |
8827 { | |
8828 if ( this->bColorKeySupported ) | |
8829 { | |
8830 this->pTargetSurface = 0; | |
8831 this->uTargetSurfacePitch = 0; | |
8832 this->field_18_locked_pitch = 0; | |
8833 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
8834 } | |
8835 } | |
8836 else | |
8837 { | |
8838 this->pTargetSurface = 0; | |
8839 this->uTargetSurfacePitch = 0; | |
8840 this->field_18_locked_pitch = 0; | |
8841 UnlockBackBuffer(); | |
8842 } | |
8843 } | |
8844 } | |
8845 } | |
8846 | |
8847 //----- ( ) -------------------------------------------------------- | |
8848 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
8849 { | |
8850 unsigned int v3; // esi@1 | |
8851 double v4; // st7@2 | |
8852 double v5; // st7@6 | |
8853 double v6; // st6@6 | |
8854 unsigned int v7; // eax@6 | |
8855 double v8; // st5@6 | |
8856 double v9; // st4@6 | |
8857 HRESULT v10; // eax@6 | |
8858 HRESULT v11; // eax@6 | |
8859 unsigned int result; // eax@6 | |
8860 unsigned int v13; // eax@7 | |
8861 unsigned __int16 *v14; // ecx@7 | |
8862 int *v15; // eax@7 | |
8863 unsigned int v16; // ecx@8 | |
8864 __int16 v17; // ax@10 | |
8865 int v18; // esi@10 | |
8866 float v19; // edi@10 | |
8867 void *v20; // esi@10 | |
8868 int v21; // edx@10 | |
8869 int v22; // ecx@11 | |
8870 int v23; // edx@12 | |
8871 __int16 v24; // ax@15 | |
8872 int v25; // esi@15 | |
8873 float v26; // edi@15 | |
8874 char *v27; // esi@15 | |
8875 int v28; // edx@15 | |
8876 int v29; // ecx@16 | |
8877 int v30; // edx@17 | |
8878 int v31; // [sp-Ch] [bp-ACh]@11 | |
8879 int v32; // [sp-Ch] [bp-ACh]@16 | |
8880 const char *v33; // [sp+0h] [bp-A0h]@0 | |
8881 int v34; // [sp+4h] [bp-9Ch]@0 | |
8882 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
8883 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
8884 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
8885 int v38; // [sp+90h] [bp-10h]@7 | |
8886 double v39; // [sp+94h] [bp-Ch]@6 | |
8887 float v40; // [sp+9Ch] [bp-4h]@6 | |
8888 | |
8889 auto ecx0 = this; | |
8890 v3 = 0; | |
8891 if ( ecx0->pRenderD3D ) | |
8892 { | |
8893 v4 = a3; | |
8894 if ( a3 <= 1.0 ) | |
8895 { | |
8896 if ( v4 < 0.0 ) | |
8897 v4 = 0.0; | |
8898 } | |
8899 else | |
8900 { | |
8901 v4 = 1.0; | |
8902 } | |
8903 a3 = v4 * 255.0; | |
8904 v39 = a3 + 6.7553994e15; | |
8905 LODWORD(v40) = LODWORD(v39); | |
693 | 8906 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 8907 v36[0].pos.x = v5; |
693 | 8908 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 8909 v7 = this_ | (LODWORD(v39) << 24); |
693 | 8910 this_ = pViewport->uViewportBR_Y + 1; |
0 | 8911 v36[0].specular = 0; |
8912 v36[0].pos.y = v6; | |
8913 v36[0].diffuse = v7; | |
8914 v36[1].diffuse = v7; | |
8915 v36[0].pos.z = 0.0; | |
8916 v36[2].diffuse = v7; | |
8917 v36[3].diffuse = v7; | |
8918 v36[0].rhw = 1.0; | |
8919 v36[1].specular = 0; | |
8920 v36[0].texcoord.x = 0.0; | |
8921 v36[2].specular = 0; | |
8922 v36[3].specular = 0; | |
8923 v36[0].texcoord.y = 0.0; | |
8924 v36[1].pos.x = v5; | |
693 | 8925 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 8926 v36[1].pos.y = v8; |
8927 v36[1].pos.z = 0.0; | |
8928 v36[1].rhw = 1.0; | |
8929 v36[1].texcoord.x = 0.0; | |
8930 v36[1].texcoord.y = 0.0; | |
693 | 8931 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 8932 v36[2].pos.x = v9; |
8933 v36[2].pos.y = v8; | |
8934 v36[2].pos.z = 0.0; | |
8935 v36[2].rhw = 1.0; | |
8936 v36[2].texcoord.x = 0.0; | |
8937 v36[2].texcoord.y = 0.0; | |
8938 v36[3].pos.x = v9; | |
8939 v36[3].pos.y = v6; | |
8940 v36[3].pos.z = 0.0; | |
8941 v36[3].rhw = 1.0; | |
8942 v36[3].texcoord.x = 0.0; | |
8943 v36[3].texcoord.y = 0.0; | |
8944 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 8945 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8946 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8947 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8948 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8949 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8950 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
8951 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 8952 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
8953 D3DPT_TRIANGLEFAN, | |
8954 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8955 v36, | |
8956 4, | |
8957 28)); | |
186 | 8958 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8959 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8960 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8961 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8962 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
8963 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
0 | 8964 } |
8965 else | |
8966 { | |
8967 v40 = (1.0 - a3) * 65536.0; | |
8968 v39 = v40 + 6.7553994e15; | |
8969 LODWORD(a3) = LODWORD(v39); | |
693 | 8970 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
8971 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
8972 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
8973 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 8974 v37 = 2 * v13; |
8975 LODWORD(v40) = (int)v14; | |
8976 | |
8977 int __i = 0; | |
8978 v15 = dword_F1B430; | |
8979 do | |
8980 { | |
8981 v16 = v3; | |
8982 v3 += LODWORD(a3); | |
8983 dword_F1B430[__i++] = v16 >> 16; | |
8984 } | |
8985 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
8986 while (__i < 32); | |
8987 | |
8988 if ( pRenderer->uTargetGBits == 6 ) | |
8989 { | |
8990 v17 = _42690D_colors_cvt(this_); | |
8991 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); | |
8992 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
8993 v19 = v40; | |
8994 v20 = off_4EFDB0; | |
8995 v21 = HIDWORD(v39); | |
8996 do | |
8997 { | |
8998 v22 = v38; | |
8999 v31 = v21; | |
9000 do | |
9001 { | |
9002 v23 = (*(int *)((char *)v20 | |
9003 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
9004 result = this_ | |
9005 + (*((int *)v20 | |
9006 + (((unsigned __int8)(*((char *)v20 | |
9007 + ((((unsigned __int16)(*(short *)((char *)v20 | |
9008 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
9009 *(unsigned int *)LODWORD(v19) = result; | |
9010 LODWORD(v19) += 4; | |
9011 --v22; | |
9012 } | |
9013 while ( v22 ); | |
9014 LODWORD(v19) += v37; | |
9015 v21 = v31 - 1; | |
9016 } | |
9017 while ( v31 != 1 ); | |
9018 } | |
9019 else | |
9020 { | |
9021 v24 = _4268E3_smthn_to_a1r5g5b5(this_); | |
9022 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); | |
9023 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
9024 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
9025 v26 = v40; | |
9026 v27 = (char *)off_4EFDB0; | |
9027 v28 = HIDWORD(v39); | |
9028 do | |
9029 { | |
9030 v29 = v38; | |
9031 v32 = v28; | |
9032 do | |
9033 { | |
9034 v30 = 32 | |
9035 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
9036 result = this_ | |
9037 + (*(int *)&v27[4 | |
9038 * (((unsigned __int8)(32 | |
9039 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
9040 *(unsigned int *)LODWORD(v26) = result; | |
9041 LODWORD(v26) += 4; | |
9042 --v29; | |
9043 } | |
9044 while ( v29 ); | |
9045 LODWORD(v26) += v37; | |
9046 v28 = v32 - 1; | |
9047 } | |
9048 while ( v32 != 1 ); | |
9049 } | |
9050 } | |
9051 return result; | |
9052 } | |
9053 | |
9054 //----- (004A5B81) -------------------------------------------------------- | |
727 | 9055 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 9056 { |
9057 this->bClip = 1; | |
9058 this->uClipY = uY; | |
9059 this->uClipX = uX; | |
9060 this->uClipW = uW; | |
9061 this->uClipZ = uZ; | |
9062 } | |
9063 | |
9064 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 9065 void Render::ResetTextureClipRect() |
0 | 9066 { |
9067 this->uClipY = 0; | |
9068 this->uClipX = 0; | |
9069 this->bClip = 1; | |
9070 this->uClipW = 480; | |
9071 this->uClipZ = 640; | |
9072 } | |
9073 | |
9074 //----- (004A5BE3) -------------------------------------------------------- | |
9075 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
9076 { | |
9077 int v4; // edi@3 | |
9078 unsigned __int16 *v5; // edx@3 | |
9079 unsigned __int16 *v6; // esi@3 | |
9080 unsigned int v8; // eax@5 | |
9081 unsigned int v9; // ebx@5 | |
9082 unsigned int v11; // eax@7 | |
9083 unsigned int v12; // ebx@8 | |
9084 unsigned int v15; // eax@14 | |
9085 int v19; // [sp+10h] [bp-8h]@3 | |
9086 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
9087 int v23; // [sp+28h] [bp+10h]@3 | |
9088 | |
9089 if ( this->uNumSceneBegins && a4 ) | |
9090 { | |
9091 v4 = a4->uWidth; | |
9092 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
9093 v6 = a4->pPixels; | |
9094 v23 = a4->uHeight; | |
9095 v19 = v4; | |
9096 if ( this->bClip ) | |
9097 { | |
1152 | 9098 if ( (signed int)uOutX < (signed int)this->uClipX ) |
9099 { | |
9100 v8 = this->uClipX - uOutX; | |
9101 v9 = uOutX - this->uClipX; | |
0 | 9102 v8 *= 2; |
9103 v4 += v9; | |
9104 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
9105 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
9106 } | |
1152 | 9107 if ( (signed int)uOutY < (signed int)this->uClipY ) |
9108 { | |
9109 v11 = this->uClipY - uOutY; | |
0 | 9110 v6 += v19 * v11; |
9111 v23 += uOutY - this->uClipY; | |
9112 v5 += this->uTargetSurfacePitch * v11; | |
9113 } | |
1152 | 9114 v12 = max(this->uClipX, uOutX); |
9115 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
9116 { | |
9117 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
9118 } | |
9119 v15 = max(this->uClipY, uOutY); | |
9120 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
9121 { | |
9122 v23 = this->uClipW - max(this->uClipY, uOutY); | |
9123 } | |
9124 } | |
9125 | |
9126 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
9127 { | |
9128 for (int counter = 0; counter < v4; counter++) | |
9129 { | |
9130 *v5 = *v6; | |
9131 ++v5; | |
9132 ++v6; | |
9133 } | |
9134 v6 += v19 - v4; | |
9135 v5 += this->uTargetSurfacePitch - v4; | |
0 | 9136 } |
9137 } | |
9138 } | |
9139 | |
9140 //----- (004A5D33) -------------------------------------------------------- | |
9141 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture) | |
9142 { | |
9143 Render *v6; // esi@1 | |
9144 unsigned __int16 *v7; // ebx@3 | |
9145 int v8; // ecx@3 | |
9146 int v9; // edx@3 | |
9147 int v10; // ecx@3 | |
9148 int v11; // edi@3 | |
9149 signed int v12; // eax@4 | |
9150 unsigned int v13; // eax@5 | |
9151 signed int v14; // eax@6 | |
9152 unsigned int v15; // eax@7 | |
9153 unsigned int v16; // edx@8 | |
9154 int v17; // eax@10 | |
9155 unsigned int v18; // ecx@11 | |
9156 unsigned int v19; // ecx@14 | |
9157 int v20; // eax@16 | |
9158 unsigned int v21; // ecx@17 | |
9159 int v22; // eax@21 | |
9160 int v23; // edi@23 | |
9161 int v24; // [sp+Ch] [bp-4h]@3 | |
9162 int a2a; // [sp+18h] [bp+8h]@21 | |
9163 unsigned int teal; // [sp+1Ch] [bp+Ch]@20 | |
9164 int a4a; // [sp+20h] [bp+10h]@3 | |
9165 int a4b; // [sp+20h] [bp+10h]@21 | |
9166 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
9167 | |
9168 v6 = this; | |
9169 if ( this->uNumSceneBegins && pTexture ) | |
9170 { | |
9171 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
9172 v8 = pTexture->uWidth; | |
9173 v24 = pTexture->uWidth; | |
9174 v9 = a4 + a5 * v8; | |
9175 v10 = v8 - a4; | |
9176 a4a = v10; | |
9177 v11 = pTexture->uHeight - a5; | |
9178 pTexturea = &pTexture->pPixels[v9]; | |
9179 if ( v6->bClip ) | |
9180 { | |
9181 v12 = v6->uClipX; | |
9182 if ( (signed int)pX < v12 ) | |
9183 { | |
9184 v13 = 2 * (v12 - pX); | |
9185 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13); | |
9186 v10 += pX - v6->uClipX; | |
9187 v7 = (unsigned __int16 *)((char *)v7 + v13); | |
9188 a4a = v10; | |
9189 } | |
9190 v14 = v6->uClipY; | |
9191 if ( (signed int)pY < v14 ) | |
9192 { | |
9193 v15 = v14 - pY; | |
9194 pTexturea += v24 * v15; | |
9195 v11 += pY - v6->uClipY; | |
9196 v10 = a4a; | |
9197 v7 += v6->uTargetSurfacePitch * v15; | |
9198 } | |
9199 v16 = v6->uClipX; | |
9200 if ( (signed int)v16 < (signed int)pX ) | |
9201 v16 = pX; | |
9202 v17 = v6->uClipZ; | |
9203 if ( (signed int)(v10 + v16) > v17 ) | |
9204 { | |
9205 v18 = v6->uClipX; | |
9206 if ( (signed int)v18 < (signed int)pX ) | |
9207 v18 = pX; | |
9208 a4a = v17 - v18; | |
9209 } | |
9210 v19 = v6->uClipY; | |
9211 if ( (signed int)v19 < (signed int)pY ) | |
9212 v19 = pY; | |
9213 v20 = v6->uClipW; | |
9214 if ( (signed int)(v11 + v19) > v20 ) | |
9215 { | |
9216 v21 = v6->uClipY; | |
9217 if ( (signed int)v21 < (signed int)pY ) | |
9218 v21 = pY; | |
9219 v11 = v20 - v21; | |
9220 } | |
9221 } | |
949 | 9222 teal = TargetColor(0, 0xFFu, 0xFFu); |
0 | 9223 if ( v11 > 0 ) |
9224 { | |
9225 v22 = a4a; | |
9226 a2a = v11; | |
9227 a4b = 2 * (v24 - a4a); | |
9228 do | |
9229 { | |
9230 if ( v22 > 0 ) | |
9231 { | |
9232 v23 = v22; | |
9233 do | |
9234 { | |
9235 if ( *pTexturea != teal ) | |
9236 *v7 = *pTexturea; | |
9237 ++pTexturea; | |
9238 ++v7; | |
9239 --v23; | |
9240 } | |
9241 while ( v23 ); | |
9242 } | |
9243 v7 += v6->uTargetSurfacePitch - v22; | |
9244 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b); | |
9245 --a2a; | |
9246 } | |
9247 while ( a2a ); | |
9248 } | |
9249 } | |
9250 } | |
9251 | |
9252 //----- (004A6E7E) -------------------------------------------------------- | |
9253 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
9254 { | |
9255 unsigned __int16 *v4; // eax@4 | |
9256 int v5; // edx@4 | |
9257 unsigned int v6; // edi@4 | |
9258 unsigned int v7; // edx@5 | |
9259 unsigned int v8; // edx@6 | |
9260 unsigned int v9; // edx@7 | |
9261 unsigned int v10; // edx@8 | |
9262 unsigned int v11; // ebx@9 | |
9263 unsigned int v12; // esi@11 | |
9264 unsigned int v13; // edx@12 | |
9265 unsigned int v14; // ebx@15 | |
9266 unsigned int v15; // esi@17 | |
9267 unsigned int v16; // edi@18 | |
9268 char v17; // zf@29 | |
9269 int v18; // [sp+14h] [bp-Ch]@4 | |
9270 int v19; // [sp+18h] [bp-8h]@4 | |
9271 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
9272 int v21; // [sp+28h] [bp+8h]@25 | |
9273 int v22; // [sp+28h] [bp+8h]@34 | |
9274 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
9275 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
9276 | |
9277 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
9278 { | |
9279 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9280 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9281 v5 = a4->uTextureWidth; |
9282 v6 = a4->uTextureHeight; | |
9283 v19 = a4->uTextureWidth; | |
9284 v18 = a4->uTextureWidth; | |
9285 if ( this->bClip ) | |
9286 { | |
9287 v7 = this->uClipX; | |
9288 if ( (signed int)a2 < (signed int)v7 ) | |
9289 { | |
9290 v8 = v7 - a2; | |
9291 v20 += v8; | |
9292 v19 += a2 - this->uClipX; | |
9293 v4 += v8; | |
9294 } | |
9295 v9 = this->uClipY; | |
9296 if ( (signed int)a3 < (signed int)v9 ) | |
9297 { | |
9298 v10 = v9 - a3; | |
9299 v20 += v18 * v10; | |
9300 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
9301 v4 += this->uTargetSurfacePitch * v10; | |
9302 } | |
9303 v11 = this->uClipX; | |
9304 v5 = v19; | |
9305 if ( (signed int)v11 < (signed int)a2 ) | |
9306 v11 = a2; | |
9307 v12 = this->uClipZ; | |
9308 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
9309 { | |
9310 v13 = this->uClipX; | |
9311 if ( (signed int)v13 < (signed int)a2 ) | |
9312 v13 = a2; | |
9313 v5 = v12 - v13; | |
9314 } | |
9315 v14 = this->uClipY; | |
9316 if ( (signed int)v14 < (signed int)a3 ) | |
9317 v14 = a3; | |
9318 v15 = this->uClipW; | |
9319 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
9320 { | |
9321 v16 = this->uClipY; | |
9322 if ( (signed int)v16 < (signed int)a3 ) | |
9323 v16 = a3; | |
9324 v6 = v15 - v16; | |
9325 } | |
9326 } | |
9327 if ( pRenderer->uTargetGBits == 5 ) | |
9328 { | |
9329 if ( (signed int)v6 > 0 ) | |
9330 { | |
9331 v23 = v6; | |
9332 do | |
9333 { | |
9334 if ( v5 > 0 ) | |
9335 { | |
9336 v21 = v5; | |
9337 do | |
9338 { | |
9339 if ( *v20 ) | |
9340 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
9341 ++v4; | |
9342 ++v20; | |
9343 --v21; | |
9344 } | |
9345 while ( v21 ); | |
9346 } | |
9347 v20 += v18 - v5; | |
9348 v17 = v23-- == 1; | |
9349 v4 += this->uTargetSurfacePitch - v5; | |
9350 } | |
9351 while ( !v17 ); | |
9352 } | |
9353 } | |
9354 else | |
9355 { | |
9356 if ( (signed int)v6 > 0 ) | |
9357 { | |
9358 v24 = v6; | |
9359 do | |
9360 { | |
9361 if ( v5 > 0 ) | |
9362 { | |
9363 v22 = v5; | |
9364 do | |
9365 { | |
9366 if ( *v20 ) | |
9367 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
9368 ++v4; | |
9369 ++v20; | |
9370 --v22; | |
9371 } | |
9372 while ( v22 ); | |
9373 } | |
9374 v20 += v18 - v5; | |
9375 v17 = v24-- == 1; | |
9376 v4 += this->uTargetSurfacePitch - v5; | |
9377 } | |
9378 while ( !v17 ); | |
9379 } | |
9380 } | |
9381 } | |
9382 } | |
9383 | |
9384 //----- (004A6DF5) -------------------------------------------------------- | |
9385 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
9386 { | |
9387 int result; // eax@0 | |
9388 int v8; // ecx@3 | |
9389 unsigned __int16 *v9; // edi@4 | |
9390 unsigned __int16 *v10; // ebx@4 | |
9391 int v11; // esi@4 | |
9392 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
9393 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
9394 | |
9395 if ( pBitmap ) | |
9396 { | |
9397 if ( pTarget ) | |
9398 { | |
9399 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
9400 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
9401 v8 = a7->z - a7->x; | |
9402 result = a7->w - a7->y; | |
9403 if ( result > 0 ) | |
9404 { | |
9405 v9 = pBitmapa; | |
9406 v10 = pTargeta; | |
9407 v11 = a7->w - a7->y; | |
9408 do | |
9409 { | |
9410 if ( v8 > 0 ) | |
9411 { | |
9412 result = v8; | |
9413 do | |
9414 { | |
9415 *v9 = *v10; | |
9416 ++v9; | |
9417 ++v10; | |
9418 --result; | |
9419 } | |
9420 while ( result ); | |
9421 } | |
9422 v9 += uBitmapPitch - v8; | |
9423 v10 += uTargetPitch - v8; | |
9424 --v11; | |
9425 } | |
9426 while ( v11 ); | |
9427 } | |
9428 } | |
9429 } | |
9430 return result; | |
9431 } | |
9432 | |
9433 //----- (004A6D87) -------------------------------------------------------- | |
9434 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
9435 { | |
9436 if (!uNumSceneBegins) | |
9437 return; | |
9438 | |
9439 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
9440 for (uint y = 0; y < uHeight; ++y) | |
9441 { | |
9442 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
9443 | |
9444 memset32(pDst, twoColors, uWidth / 2); | |
9445 if (uWidth & 1) | |
9446 pDst[uWidth - 1] = uColor16; | |
9447 } | |
9448 } | |
9449 | |
9450 //----- (004A6C4F) -------------------------------------------------------- | |
9451 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
9452 { | |
9453 unsigned int v9; // edi@2 | |
9454 unsigned int v10; // esi@2 | |
9455 unsigned __int16 *v11; // eax@2 | |
9456 unsigned int v12; // ebx@3 | |
9457 signed int v13; // edx@5 | |
9458 int v14; // edx@6 | |
9459 signed int v15; // ebx@7 | |
9460 unsigned int v16; // edx@9 | |
9461 signed int v17; // edi@10 | |
9462 signed int v18; // ebx@13 | |
9463 unsigned int v19; // edx@15 | |
9464 signed int v20; // esi@16 | |
9465 unsigned int v21; // esi@22 | |
9466 unsigned __int16 v22; // dx@24 | |
9467 char v23; // zf@28 | |
9468 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
9469 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
9470 | |
9471 if ( this->uNumSceneBegins ) | |
9472 { | |
9473 v9 = uCharWidth; | |
9474 v10 = uCharHeight; | |
9475 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
9476 v24 = pFontPixels; | |
9477 if ( this->bClip ) | |
9478 { | |
9479 v12 = this->uClipX; | |
9480 if ( uOutX < (signed int)v12 ) | |
9481 { | |
9482 v24 = &pFontPixels[v12 - uOutX]; | |
9483 v11 += v12 - uOutX; | |
9484 v9 = uCharWidth + uOutX - v12; | |
9485 } | |
9486 v13 = this->uClipY; | |
9487 if ( uOutY < v13 ) | |
9488 { | |
9489 v14 = v13 - uOutY; | |
9490 v24 += uCharWidth * v14; | |
9491 v10 = uCharHeight + uOutY - this->uClipY; | |
9492 v11 += this->uTargetSurfacePitch * v14; | |
9493 } | |
9494 v15 = this->uClipX; | |
9495 if ( v15 < uOutX ) | |
9496 v15 = uOutX; | |
9497 v16 = this->uClipZ; | |
9498 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
9499 { | |
9500 v17 = this->uClipX; | |
9501 if ( v17 < uOutX ) | |
9502 v17 = uOutX; | |
9503 v9 = v16 - v17; | |
9504 } | |
9505 v18 = this->uClipY; | |
9506 if ( v18 < uOutY ) | |
9507 v18 = uOutY; | |
9508 v19 = this->uClipW; | |
9509 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
9510 { | |
9511 v20 = this->uClipY; | |
9512 if ( v20 < uOutY ) | |
9513 v20 = uOutY; | |
9514 v10 = v19 - v20; | |
9515 } | |
9516 } | |
9517 if ( (signed int)v10 > 0 ) | |
9518 { | |
9519 uOutXa = v10; | |
9520 do | |
9521 { | |
9522 if ( (signed int)v9 > 0 ) | |
9523 { | |
9524 v21 = v9; | |
9525 do | |
9526 { | |
9527 if ( *v24 ) | |
9528 { | |
9529 v22 = uShadowColor; | |
9530 if ( *v24 != 1 ) | |
9531 v22 = uFaceColor; | |
9532 *v11 = v22; | |
9533 } | |
9534 ++v11; | |
9535 ++v24; | |
9536 --v21; | |
9537 } | |
9538 while ( v21 ); | |
9539 } | |
9540 v24 += uCharWidth - v9; | |
9541 v23 = uOutXa-- == 1; | |
9542 v11 += this->uTargetSurfacePitch - v9; | |
9543 } | |
9544 while ( !v23 ); | |
9545 } | |
9546 } | |
9547 } | |
9548 | |
9549 //----- (004A6A68) -------------------------------------------------------- | |
9550 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) | |
9551 { | |
9552 Render *v5; // ebx@1 | |
9553 unsigned __int16 v6; // ax@1 | |
9554 | |
9555 v5 = this; | |
9556 | |
9557 Texture tex; // [sp+Ch] [bp-48h]@1 | |
9558 //Texture::Texture(&tex); | |
9559 | |
9560 v6 = a4->uTextureHeight - height; | |
9561 memcpy(&tex, a4, sizeof(tex)); | |
9562 tex.uTextureHeight = v6; | |
9563 if ( (signed __int16)v6 > 0 ) | |
9564 DrawTextureIndexed(a2, a3, &tex); | |
9565 } | |
9566 | |
9567 //----- (004A6AB1) -------------------------------------------------------- | |
9568 void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) | |
9569 { | |
9570 int v8; // edi@2 | |
9571 unsigned int v9; // esi@2 | |
9572 unsigned __int16 *v10; // eax@2 | |
9573 unsigned char *v11; // edx@2 | |
9574 unsigned int v12; // ebx@3 | |
9575 signed int v13; // edx@5 | |
9576 int v14; // edx@6 | |
9577 signed int v15; // ebx@7 | |
9578 unsigned int v16; // edx@9 | |
9579 signed int v17; // edi@10 | |
9580 signed int v18; // ebx@13 | |
9581 unsigned int v19; // edx@15 | |
9582 signed int v20; // esi@16 | |
9583 int v21; // ebx@22 | |
9584 char v22; // zf@28 | |
9585 int v23; // ebx@31 | |
9586 unsigned __int16 v24; // si@35 | |
9587 int v25; // [sp+Ch] [bp-4h]@2 | |
9588 int v26; // [sp+1Ch] [bp+Ch]@24 | |
9589 int v27; // [sp+1Ch] [bp+Ch]@33 | |
9590 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
9591 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
9592 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
9593 | |
9594 auto a2 = x; | |
9595 auto a3 = y; | |
9596 auto a6 = uFontHeight; | |
9597 if ( this->uNumSceneBegins ) | |
9598 { | |
9599 v8 = a5; | |
9600 v9 = a6; | |
9601 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
9602 v11 = (unsigned char *)a4; | |
9603 v25 = a4; | |
9604 if ( this->bClip ) | |
9605 { | |
9606 v12 = this->uClipX; | |
9607 if ( a2 < (signed int)v12 ) | |
9608 { | |
9609 v25 = v12 - a2 + a4; | |
9610 v10 += v12 - a2; | |
9611 v8 = a5 + a2 - v12; | |
9612 } | |
9613 v13 = this->uClipY; | |
9614 if ( a3 < v13 ) | |
9615 { | |
9616 v14 = v13 - a3; | |
9617 v25 += a5 * v14; | |
9618 v9 = a6 + a3 - this->uClipY; | |
9619 v10 += this->uTargetSurfacePitch * v14; | |
9620 } | |
9621 v15 = this->uClipX; | |
9622 if ( v15 < a2 ) | |
9623 v15 = a2; | |
9624 v16 = this->uClipZ; | |
9625 if ( v8 + v15 > (signed int)v16 ) | |
9626 { | |
9627 v17 = this->uClipX; | |
9628 if ( v17 < a2 ) | |
9629 v17 = a2; | |
9630 v8 = v16 - v17; | |
9631 } | |
9632 v18 = this->uClipY; | |
9633 if ( v18 < a3 ) | |
9634 v18 = a3; | |
9635 v19 = this->uClipW; | |
9636 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
9637 { | |
9638 v20 = this->uClipY; | |
9639 if ( v20 < a3 ) | |
9640 v20 = a3; | |
9641 v9 = v19 - v20; | |
9642 } | |
9643 v11 = (unsigned char *)v25; | |
9644 } | |
9645 if ( a8 ) | |
9646 { | |
9647 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
9648 if ( (signed int)v9 > 0 ) | |
9649 { | |
9650 v23 = a5; | |
9651 v30 = v9; | |
9652 do | |
9653 { | |
9654 if ( v8 > 0 ) | |
9655 { | |
9656 v27 = v8; | |
9657 do | |
9658 { | |
9659 if ( *v11 ) | |
9660 v24 = pPalette[*v11]; | |
9661 else | |
9662 v24 = v28; | |
9663 *v10 = v24; | |
9664 ++v10; | |
9665 ++v11; | |
9666 --v27; | |
9667 } | |
9668 while ( v27 ); | |
9669 } | |
9670 v11 += v23 - v8; | |
9671 v22 = v30-- == 1; | |
9672 v10 += this->uTargetSurfacePitch - v8; | |
9673 } | |
9674 while ( !v22 ); | |
9675 } | |
9676 } | |
9677 else | |
9678 { | |
9679 if ( (signed int)v9 > 0 ) | |
9680 { | |
9681 v21 = a5; | |
9682 v29 = v9; | |
9683 do | |
9684 { | |
9685 if ( v8 > 0 ) | |
9686 { | |
9687 v26 = v8; | |
9688 do | |
9689 { | |
9690 if ( *v11 ) | |
9691 *v10 = pPalette[*v11]; | |
9692 ++v10; | |
9693 ++v11; | |
9694 --v26; | |
9695 } | |
9696 while ( v26 ); | |
9697 } | |
9698 v11 += v21 - v8; | |
9699 v22 = v29-- == 1; | |
9700 v10 += this->uTargetSurfacePitch - v8; | |
9701 } | |
9702 while ( !v22 ); | |
9703 } | |
9704 } | |
9705 } | |
9706 } | |
9707 | |
9708 //----- (004A68EF) -------------------------------------------------------- | |
9709 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
9710 { | |
9711 Texture *v4; // edi@2 | |
9712 unsigned int v5; // ebx@4 | |
9713 unsigned __int16 *v6; // eax@4 | |
9714 signed int v7; // edx@5 | |
9715 int v8; // edx@6 | |
9716 signed int v9; // edx@7 | |
9717 int v10; // edx@8 | |
9718 signed int v11; // edx@9 | |
9719 signed int v12; // esi@12 | |
9720 signed int v13; // esi@15 | |
9721 unsigned int v14; // edx@17 | |
9722 signed int v15; // esi@18 | |
9723 unsigned __int8 *v16; // ebx@22 | |
9724 char v17; // zf@28 | |
9725 int v18; // [sp+10h] [bp-10h]@4 | |
9726 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
9727 int v20; // [sp+1Ch] [bp-4h]@4 | |
9728 int v21; // [sp+28h] [bp+8h]@24 | |
9729 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
9730 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
9731 | |
9732 if ( this->uNumSceneBegins ) | |
9733 { | |
9734 v4 = pTexture; | |
9735 if ( pTexture ) | |
9736 { | |
9737 if ( pTexture->pPalette16 ) | |
9738 { | |
9739 v5 = pTexture->uTextureHeight; | |
9740 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9741 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9742 v20 = pTexture->uTextureWidth; |
9743 v18 = pTexture->uTextureWidth; | |
9744 if ( this->bClip ) | |
9745 { | |
9746 v7 = this->uClipX; | |
9747 if ( a2 < v7 ) | |
9748 { | |
9749 v8 = v7 - a2; | |
9750 v19 += v8; | |
9751 v20 += a2 - this->uClipX; | |
9752 v6 += v8; | |
9753 } | |
9754 v9 = this->uClipY; | |
9755 v5 = pTexture->uTextureHeight; | |
9756 if ( a3 < v9 ) | |
9757 { | |
9758 v10 = v9 - a3; | |
9759 v19 += v18 * v10; | |
9760 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
9761 v4 = pTexture; | |
9762 v6 += this->uTargetSurfacePitch * v10; | |
9763 } | |
9764 v11 = this->uClipX; | |
9765 if ( v11 < a2 ) | |
9766 v11 = a2; | |
9767 pTexturea = this->uClipZ; | |
9768 if ( v11 + v20 > (signed int)pTexturea ) | |
9769 { | |
9770 v12 = this->uClipX; | |
9771 if ( v12 < a2 ) | |
9772 v12 = a2; | |
9773 v20 = pTexturea - v12; | |
9774 } | |
9775 v13 = this->uClipY; | |
9776 if ( v13 < a3 ) | |
9777 v13 = a3; | |
9778 v14 = this->uClipW; | |
9779 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
9780 { | |
9781 v15 = this->uClipY; | |
9782 if ( v15 < a3 ) | |
9783 v15 = a3; | |
9784 v5 = v14 - v15; | |
9785 } | |
9786 } | |
9787 if ( (signed int)v5 > 0 ) | |
9788 { | |
9789 v22 = v5; | |
9790 v16 = v19; | |
9791 do | |
9792 { | |
9793 if ( v20 > 0 ) | |
9794 { | |
9795 v21 = v20; | |
9796 do | |
9797 { | |
9798 if ( *v16 ) | |
9799 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
9800 ++v6; | |
9801 ++v16; | |
9802 --v21; | |
9803 } | |
9804 while ( v21 ); | |
9805 } | |
9806 v16 += v18 - v20; | |
9807 v17 = v22-- == 1; | |
9808 v6 += this->uTargetSurfacePitch - v20; | |
9809 } | |
9810 while ( !v17 ); | |
9811 } | |
9812 } | |
9813 } | |
9814 } | |
9815 } | |
9816 | |
9817 //----- (004A6776) -------------------------------------------------------- | |
315 | 9818 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 9819 { |
9820 Texture *v4; // edi@2 | |
9821 unsigned int v5; // ebx@4 | |
9822 unsigned __int16 *v6; // eax@4 | |
9823 unsigned int v7; // edx@5 | |
9824 unsigned int v8; // edx@6 | |
9825 unsigned int v9; // edx@7 | |
9826 unsigned int v10; // edx@8 | |
9827 unsigned int v11; // edx@9 | |
9828 unsigned int v12; // esi@12 | |
9829 unsigned int v13; // esi@15 | |
9830 unsigned int v14; // edx@17 | |
9831 unsigned int v15; // esi@18 | |
9832 unsigned __int8 *v16; // ebx@22 | |
9833 char v17; // zf@28 | |
9834 int v18; // [sp+10h] [bp-10h]@4 | |
9835 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
9836 int v20; // [sp+1Ch] [bp-4h]@4 | |
9837 int a2a; // [sp+28h] [bp+8h]@24 | |
9838 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
9839 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
9840 | |
9841 if ( this->uNumSceneBegins ) | |
9842 { | |
9843 v4 = a4; | |
9844 if ( a4 ) | |
9845 { | |
9846 if ( a4->pPalette16 ) | |
9847 { | |
9848 v5 = a4->uTextureHeight; | |
9849 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 9850 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9851 v20 = a4->uTextureWidth; |
9852 v18 = a4->uTextureWidth; | |
9853 if ( this->bClip ) | |
9854 { | |
9855 v7 = this->uClipX; | |
9856 if ( (signed int)a2 < (signed int)v7 ) | |
9857 { | |
9858 v8 = v7 - a2; | |
9859 v19 += v8; | |
9860 v20 += a2 - this->uClipX; | |
9861 v6 += v8; | |
9862 } | |
9863 v9 = this->uClipY; | |
9864 v5 = a4->uTextureHeight; | |
9865 if ( (signed int)a3 < (signed int)v9 ) | |
9866 { | |
9867 v10 = v9 - a3; | |
9868 v19 += v18 * v10; | |
9869 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
9870 v4 = a4; | |
9871 v6 += this->uTargetSurfacePitch * v10; | |
9872 } | |
9873 v11 = this->uClipX; | |
9874 if ( (signed int)v11 < (signed int)a2 ) | |
9875 v11 = a2; | |
9876 a4a = this->uClipZ; | |
9877 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
9878 { | |
9879 v12 = this->uClipX; | |
9880 if ( (signed int)v12 < (signed int)a2 ) | |
9881 v12 = a2; | |
9882 v20 = a4a - v12; | |
9883 } | |
9884 v13 = this->uClipY; | |
9885 if ( (signed int)v13 < (signed int)a3 ) | |
9886 v13 = a3; | |
9887 v14 = this->uClipW; | |
9888 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
9889 { | |
9890 v15 = this->uClipY; | |
9891 if ( (signed int)v15 < (signed int)a3 ) | |
9892 v15 = a3; | |
9893 v5 = v14 - v15; | |
9894 } | |
9895 } | |
9896 if ( (signed int)v5 > 0 ) | |
9897 { | |
9898 a3a = v5; | |
9899 v16 = v19; | |
9900 do | |
9901 { | |
9902 if ( v20 > 0 ) | |
9903 { | |
9904 a2a = v20; | |
9905 do | |
9906 { | |
9907 if ( *v16 ) | |
9908 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
9909 ++v6; | |
9910 ++v16; | |
9911 --a2a; | |
9912 } | |
9913 while ( a2a ); | |
9914 } | |
9915 v16 += v18 - v20; | |
9916 v17 = a3a-- == 1; | |
9917 v6 += this->uTargetSurfacePitch - v20; | |
9918 } | |
9919 while ( !v17 ); | |
9920 } | |
9921 } | |
9922 } | |
9923 } | |
9924 } | |
9925 | |
9926 //----- (004A65CC) -------------------------------------------------------- | |
9927 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
9928 { | |
9929 unsigned __int16 *v8; // esi@6 | |
9930 unsigned int v9; // edi@6 | |
9931 unsigned int v10; // eax@7 | |
9932 unsigned int v11; // eax@8 | |
9933 unsigned int v12; // eax@9 | |
9934 unsigned int v13; // eax@10 | |
9935 unsigned int v14; // edx@11 | |
9936 unsigned int v15; // eax@13 | |
9937 unsigned int v16; // edx@14 | |
9938 unsigned int v17; // edx@17 | |
9939 unsigned int v18; // eax@19 | |
9940 unsigned int v19; // edx@20 | |
9941 int v20; // eax@27 | |
9942 int v21; // edx@29 | |
9943 int v22; // [sp+Ch] [bp-Ch]@6 | |
9944 int v23; // [sp+Ch] [bp-Ch]@24 | |
9945 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
9946 int xa; // [sp+20h] [bp+8h]@26 | |
9947 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
9948 int v27; // [sp+2Ch] [bp+14h]@6 | |
9949 | |
9950 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
9951 { | |
9952 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 9953 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 9954 v27 = a4->uTextureWidth; |
9955 v9 = a4->uTextureHeight; | |
9956 v22 = a4->uTextureWidth; | |
9957 if ( this->bClip ) | |
9958 { | |
9959 v10 = this->uClipX; | |
9960 if ( (signed int)x < (signed int)v10 ) | |
9961 { | |
9962 v11 = v10 - x; | |
9963 v24 += v11; | |
9964 v27 += x - this->uClipX; | |
9965 v8 += v11; | |
9966 } | |
9967 v12 = this->uClipY; | |
9968 if ( (signed int)y < (signed int)v12 ) | |
9969 { | |
9970 v13 = v12 - y; | |
9971 v24 += v22 * v13; | |
9972 v9 = y - this->uClipY + a4->uTextureHeight; | |
9973 v8 += this->uTargetSurfacePitch * v13; | |
9974 } | |
9975 v14 = this->uClipX; | |
9976 if ( (signed int)v14 < (signed int)x ) | |
9977 v14 = x; | |
9978 v15 = this->uClipZ; | |
9979 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
9980 { | |
9981 v16 = this->uClipX; | |
9982 if ( (signed int)v16 < (signed int)x ) | |
9983 v16 = x; | |
9984 v27 = v15 - v16; | |
9985 } | |
9986 v17 = this->uClipY; | |
9987 if ( (signed int)v17 < (signed int)y ) | |
9988 v17 = y; | |
9989 v18 = this->uClipW; | |
9990 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
9991 { | |
9992 v19 = this->uClipY; | |
9993 if ( (signed int)v19 < (signed int)y ) | |
9994 v19 = y; | |
9995 v9 = v18 - v19; | |
9996 } | |
9997 } | |
9998 if ( (signed int)v9 > 0 ) | |
9999 { | |
10000 ya = v9; | |
10001 v23 = v22 - v27; | |
10002 do | |
10003 { | |
10004 if ( v27 > 0 ) | |
10005 { | |
10006 xa = v27; | |
10007 do | |
10008 { | |
10009 v20 = *v24; | |
10010 if ( v20 >= a7 && v20 <= a8 ) | |
10011 { | |
10012 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
10013 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
10014 v21 = 2 * a8 - v21 - a7; | |
10015 *v8 = a4->pPalette16[v21]; | |
10016 } | |
10017 ++v8; | |
10018 ++v24; | |
10019 --xa; | |
10020 } | |
10021 while ( xa ); | |
10022 } | |
10023 v8 += this->uTargetSurfacePitch - v27; | |
10024 v24 += v23; | |
10025 --ya; | |
10026 } | |
10027 while ( ya ); | |
10028 } | |
10029 } | |
10030 } | |
10031 | |
10032 //----- (004A63E6) -------------------------------------------------------- | |
10033 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
10034 { | |
10035 Texture *v8; // eax@2 | |
10036 Texture *v9; // ebx@4 | |
10037 unsigned __int16 *v10; // esi@6 | |
10038 unsigned int v11; // edi@7 | |
10039 unsigned int v12; // eax@9 | |
10040 unsigned int v13; // eax@10 | |
10041 unsigned int v14; // edx@11 | |
10042 unsigned int v15; // eax@13 | |
10043 unsigned int v16; // edx@14 | |
10044 unsigned int v17; // edx@17 | |
10045 unsigned int v18; // eax@19 | |
10046 unsigned int v19; // edx@20 | |
10047 int v20; // eax@27 | |
10048 int v21; // edx@29 | |
10049 int v22; // [sp+Ch] [bp-Ch]@6 | |
10050 int v23; // [sp+Ch] [bp-Ch]@24 | |
10051 int v24; // [sp+10h] [bp-8h]@6 | |
10052 int v25; // [sp+14h] [bp-4h]@6 | |
10053 int i; // [sp+20h] [bp+8h]@25 | |
10054 int v27; // [sp+24h] [bp+Ch]@23 | |
10055 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
10056 | |
10057 if ( this->uNumSceneBegins ) | |
10058 { | |
10059 v8 = a4; | |
10060 if ( a4 ) | |
10061 { | |
10062 if ( a4->pPalette16 ) | |
10063 { | |
10064 v9 = a5; | |
10065 if ( a5 ) | |
10066 { | |
10067 if ( a5->pPalette16 ) | |
10068 { | |
10069 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 10070 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10071 v25 = v8->uTextureWidth; |
10072 v24 = v8->uTextureHeight; | |
10073 v22 = v8->uTextureWidth; | |
10074 if ( this->bClip ) | |
10075 { | |
10076 v11 = this->uClipX; | |
10077 if ( (signed int)a2 < (signed int)v11 ) | |
10078 { | |
10079 v28 += v11 - a2; | |
10080 v25 += a2 - v11; | |
10081 v9 = a5; | |
10082 v10 += v11 - a2; | |
10083 } | |
10084 v12 = this->uClipY; | |
10085 if ( (signed int)a3 < (signed int)v12 ) | |
10086 { | |
10087 v13 = v12 - a3; | |
10088 v9 = a5; | |
10089 v28 += v22 * v13; | |
10090 v24 += a3 - this->uClipY; | |
10091 v10 += this->uTargetSurfacePitch * v13; | |
10092 } | |
10093 v14 = this->uClipX; | |
10094 if ( (signed int)v14 < (signed int)a2 ) | |
10095 v14 = a2; | |
10096 v15 = this->uClipZ; | |
10097 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
10098 { | |
10099 v16 = this->uClipX; | |
10100 if ( (signed int)v16 < (signed int)a2 ) | |
10101 v16 = a2; | |
10102 v25 = v15 - v16; | |
10103 } | |
10104 v17 = this->uClipY; | |
10105 if ( (signed int)v17 < (signed int)a3 ) | |
10106 v17 = a3; | |
10107 v18 = this->uClipW; | |
10108 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
10109 { | |
10110 v19 = this->uClipY; | |
10111 if ( (signed int)v19 < (signed int)a3 ) | |
10112 v19 = a3; | |
10113 v24 = v18 - v19; | |
10114 } | |
10115 } | |
10116 v27 = 0; | |
10117 if ( v24 > 0 ) | |
10118 { | |
10119 v23 = v22 - v25; | |
10120 do | |
10121 { | |
10122 for ( i = 0; i < v25; ++v28 ) | |
10123 { | |
10124 if ( *v28 ) | |
10125 { | |
710 | 10126 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 10127 if ( v20 >= a7 ) |
10128 { | |
10129 if ( v20 <= a8 ) | |
10130 { | |
10131 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
10132 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
10133 v21 = 2 * a8 - v21 - a7; | |
10134 v9 = a5; | |
10135 *v10 = a5->pPalette16[v21]; | |
10136 } | |
10137 } | |
10138 } | |
10139 ++i; | |
10140 ++v10; | |
10141 } | |
10142 ++v27; | |
10143 v10 += this->uTargetSurfacePitch - v25; | |
10144 v28 += v23; | |
10145 } | |
10146 while ( v27 < v24 ); | |
10147 } | |
10148 } | |
10149 } | |
10150 } | |
10151 } | |
10152 } | |
10153 } | |
10154 | |
10155 //----- (004A6274) -------------------------------------------------------- | |
10156 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
10157 { | |
10158 Texture *pCurrentTexture; // edi@2 | |
10159 int uHeight; // ebx@4 | |
10160 unsigned __int16 *v6; // eax@4 | |
10161 unsigned int v7; // edx@5 | |
10162 unsigned int v8; // edx@6 | |
10163 unsigned int v9; // edx@7 | |
10164 unsigned int v10; // edx@8 | |
10165 unsigned int v11; // edx@9 | |
10166 unsigned int v12; // esi@12 | |
10167 unsigned int v13; // esi@15 | |
10168 unsigned int v14; // edx@17 | |
10169 unsigned int v15; // esi@18 | |
10170 unsigned __int8 *v16; // ebx@22 | |
10171 char uFlag; // zf@28 | |
10172 int v18; // [sp+10h] [bp-10h]@4 | |
10173 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
10174 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
10175 int uXa; // [sp+28h] [bp+8h]@24 | |
10176 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
10177 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
10178 | |
10179 if ( this->uNumSceneBegins ) | |
10180 { | |
10181 pCurrentTexture = pTexture; | |
10182 if ( pTexture ) | |
10183 { | |
10184 if ( pTexture->pPalette16 ) | |
10185 { | |
10186 uHeight = pTexture->uTextureHeight; | |
10187 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 10188 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10189 uWidth = pTexture->uTextureWidth; |
10190 v18 = pTexture->uTextureWidth; | |
10191 if ( this->bClip ) | |
10192 { | |
10193 v7 = this->uClipX; | |
10194 if ( (signed int)uX < (signed int)v7 ) | |
10195 { | |
10196 v8 = v7 - uX; | |
10197 v19 += v8; | |
10198 uWidth += uX - this->uClipX; | |
10199 v6 += v8; | |
10200 } | |
10201 v9 = this->uClipY; | |
10202 uHeight = pTexture->uTextureHeight; | |
10203 if ( (signed int)uY < (signed int)v9 ) | |
10204 { | |
10205 v10 = v9 - uY; | |
10206 v19 += v18 * v10; | |
10207 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
10208 pCurrentTexture = pTexture; | |
10209 v6 += this->uTargetSurfacePitch * v10; | |
10210 } | |
10211 v11 = this->uClipX; | |
10212 if ( (signed int)v11 < (signed int)uX ) | |
10213 v11 = uX; | |
10214 pTexturea = this->uClipZ; | |
10215 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
10216 { | |
10217 v12 = this->uClipX; | |
10218 if ( (signed int)v12 < (signed int)uX ) | |
10219 v12 = uX; | |
10220 uWidth = pTexturea - v12; | |
10221 } | |
10222 v13 = this->uClipY; | |
10223 if ( (signed int)v13 < (signed int)uY ) | |
10224 v13 = uY; | |
10225 v14 = this->uClipW; | |
10226 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
10227 { | |
10228 v15 = this->uClipY; | |
10229 if ( (signed int)v15 < (signed int)uY ) | |
10230 v15 = uY; | |
10231 uHeight = v14 - v15; | |
10232 } | |
10233 } | |
10234 if ( (signed int)uHeight > 0 ) | |
10235 { | |
10236 uYa = uHeight; | |
10237 v16 = v19; | |
10238 do | |
10239 { | |
10240 if ( uWidth > 0 ) | |
10241 { | |
10242 uXa = uWidth; | |
10243 do | |
10244 { | |
10245 if ( *v16 ) | |
10246 *v6 = pCurrentTexture->pPalette16[*v16]; | |
10247 ++v6; | |
10248 ++v16; | |
10249 } | |
10250 while ( uXa-- !=1 ); | |
10251 } | |
10252 v16 += v18 - uWidth; | |
10253 uFlag = uYa-- == 1; | |
10254 v6 += this->uTargetSurfacePitch - uWidth; | |
10255 } | |
10256 while ( !uFlag ); | |
10257 } | |
10258 } | |
10259 } | |
10260 } | |
10261 } | |
10262 | |
10263 //----- (004A612A) -------------------------------------------------------- | |
710 | 10264 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 10265 { |
10266 Texture *v5; // eax@2 | |
10267 unsigned int v6; // edx@3 | |
10268 int v7; // ebx@3 | |
10269 int v8; // edi@3 | |
10270 signed int v9; // eax@4 | |
10271 int v10; // eax@5 | |
10272 unsigned int v11; // esi@6 | |
10273 signed int v12; // esi@8 | |
10274 unsigned int v13; // eax@10 | |
10275 signed int v14; // esi@11 | |
10276 unsigned int v15; // esi@14 | |
10277 unsigned int v16; // eax@16 | |
10278 unsigned int v17; // ecx@17 | |
10279 int v18; // edx@23 | |
10280 int v19; // [sp+Ch] [bp-Ch]@3 | |
10281 int v20; // [sp+10h] [bp-8h]@3 | |
10282 int uOutXa; // [sp+20h] [bp+8h]@21 | |
10283 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
10284 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
10285 | |
10286 if ( this->uNumSceneBegins ) | |
10287 { | |
10288 v5 = pTexture; | |
10289 if ( pTexture ) | |
10290 { | |
10291 v6 = uOutY; | |
10292 v7 = pTexture->uTextureHeight; | |
10293 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 10294 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10295 v8 = v5->uTextureWidth; |
10296 v20 = v5->uTextureWidth; | |
10297 v19 = v5->uTextureWidth; | |
10298 if ( this->bClip ) | |
10299 { | |
10300 v9 = this->uClipX; | |
10301 if ( uOutX < v9 ) | |
10302 { | |
10303 v10 = v9 - uOutX; | |
10304 uOutYa += v10; | |
10305 v8 += uOutX - this->uClipX; | |
10306 v20 = v8; | |
10307 pZBuffer += v10; | |
10308 } | |
10309 v11 = this->uClipY; | |
10310 if ( (signed int)v6 < (signed int)v11 ) | |
10311 { | |
10312 uOutYa += v19 * (v11 - v6); | |
10313 v7 += v6 - v11; | |
10314 pZBuffer += 640 * (v11 - v6); | |
10315 v8 = v20; | |
10316 } | |
10317 v12 = this->uClipX; | |
10318 if ( v12 < uOutX ) | |
10319 v12 = uOutX; | |
10320 v13 = this->uClipZ; | |
10321 if ( v8 + v12 > (signed int)v13 ) | |
10322 { | |
10323 v14 = this->uClipX; | |
10324 if ( v14 < uOutX ) | |
10325 v14 = uOutX; | |
10326 v8 = v13 - v14; | |
10327 } | |
10328 v15 = this->uClipY; | |
10329 if ( (signed int)v15 < (signed int)v6 ) | |
10330 v15 = v6; | |
10331 v16 = this->uClipW; | |
10332 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
10333 { | |
10334 v17 = this->uClipY; | |
10335 if ( (signed int)v17 >= (signed int)v6 ) | |
10336 v6 = v17; | |
10337 v7 = v16 - v6; | |
10338 } | |
10339 } | |
10340 if ( v7 > 0 ) | |
10341 { | |
10342 uOutXa = v7; | |
10343 do | |
10344 { | |
10345 if ( v8 > 0 ) | |
10346 { | |
10347 v18 = v8; | |
10348 do | |
10349 { | |
10350 if ( *uOutYa ) | |
10351 *pZBuffer = zVal; | |
10352 ++pZBuffer; | |
10353 ++uOutYa; | |
10354 --v18; | |
10355 } | |
10356 while ( v18 ); | |
10357 } | |
10358 pZBuffer += 640 - v8; | |
10359 uOutYa += v19 - v8; | |
10360 --uOutXa; | |
10361 } | |
10362 while ( uOutXa ); | |
10363 } | |
10364 } | |
10365 } | |
10366 } | |
10367 | |
10368 //----- (004A601E) -------------------------------------------------------- | |
991 | 10369 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 10370 { |
10371 signed int v5; // edx@3 | |
10372 int v6; // ebx@3 | |
10373 int v7; // esi@3 | |
10374 void *v8; // esi@3 | |
10375 unsigned int v9; // eax@4 | |
10376 unsigned int v10; // eax@6 | |
10377 signed int v11; // edi@8 | |
10378 unsigned int v12; // eax@10 | |
10379 signed int v13; // edi@11 | |
10380 unsigned int v14; // edi@14 | |
10381 unsigned int v15; // eax@16 | |
10382 unsigned int v16; // ecx@17 | |
10383 int v17; // [sp+18h] [bp+Ch]@3 | |
10384 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
10385 | |
10386 if ( this->uNumSceneBegins && pTexture ) | |
10387 { | |
10388 v5 = a3; | |
10389 v6 = pTexture->uTextureHeight; | |
10390 v7 = 5 * a3; | |
10391 v17 = pTexture->uTextureHeight; | |
10392 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
10393 pTexturea = pTexture->uTextureWidth; | |
10394 if ( this->bClip ) | |
10395 { | |
10396 v9 = this->uClipX; | |
10397 if ( a2 < (signed int)v9 ) | |
10398 { | |
10399 pTexturea += a2 - v9; | |
10400 v8 = (char *)v8 + 4 * (v9 - a2); | |
10401 } | |
10402 v10 = this->uClipY; | |
10403 if ( v5 < (signed int)v10 ) | |
10404 { | |
10405 v17 += v5 - v10; | |
10406 v8 = (char *)v8 + 2560 * (v10 - v5); | |
10407 } | |
10408 v11 = this->uClipX; | |
10409 if ( v11 < a2 ) | |
10410 v11 = a2; | |
10411 v12 = this->uClipZ; | |
10412 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
10413 { | |
10414 v13 = this->uClipX; | |
10415 if ( v13 < a2 ) | |
10416 v13 = a2; | |
10417 pTexturea = v12 - v13; | |
10418 } | |
10419 v14 = this->uClipY; | |
10420 if ( (signed int)v14 < v5 ) | |
10421 v14 = v5; | |
10422 v6 = v17; | |
10423 v15 = this->uClipW; | |
10424 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
10425 { | |
10426 v16 = this->uClipY; | |
10427 if ( (signed int)v16 < v5 ) | |
10428 v16 = v5; | |
10429 v6 = v15 - v16; | |
10430 } | |
10431 } | |
10432 if ( v6 > 0 ) | |
10433 { | |
10434 do | |
10435 { | |
10436 if ( (signed int)pTexturea > 0 ) | |
10437 { | |
10438 memset32(v8, a5, pTexturea); | |
10439 v8 = (char *)v8 + 4 * pTexturea; | |
10440 } | |
10441 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
10442 --v6; | |
10443 } | |
10444 while ( v6 ); | |
10445 } | |
10446 } | |
10447 } | |
10448 | |
10449 //----- (004A5EB2) -------------------------------------------------------- | |
10450 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
10451 { | |
10452 Texture *v4; // edi@2 | |
10453 unsigned int v5; // ebx@4 | |
10454 unsigned __int16 *pTarget; // eax@4 | |
10455 unsigned int v7; // edx@5 | |
10456 unsigned int v8; // edx@6 | |
10457 unsigned int v9; // edx@7 | |
10458 unsigned int v10; // edx@8 | |
10459 unsigned int v11; // edx@9 | |
10460 unsigned int v12; // esi@12 | |
10461 unsigned int v13; // esi@15 | |
10462 unsigned int v14; // edx@17 | |
10463 unsigned int v15; // esi@18 | |
10464 unsigned __int8 *v16; // edx@22 | |
10465 char v17; // zf@26 | |
10466 int v18; // [sp+10h] [bp-10h]@4 | |
10467 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
10468 int v20; // [sp+1Ch] [bp-4h]@4 | |
10469 int uXa; // [sp+28h] [bp+8h]@24 | |
10470 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
10471 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
10472 | |
10473 if ( this->uNumSceneBegins ) | |
10474 { | |
10475 v4 = a4; | |
10476 if ( a4 ) | |
10477 { | |
10478 if ( a4->pPalette16 ) | |
10479 { | |
10480 v5 = a4->uTextureHeight; | |
10481 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 10482 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 10483 v20 = a4->uTextureWidth; |
10484 v18 = a4->uTextureWidth; | |
10485 if ( this->bClip ) | |
10486 { | |
10487 v7 = this->uClipX; | |
10488 if ( (signed int)uX < (signed int)v7 ) | |
10489 { | |
10490 v8 = v7 - uX; | |
10491 v19 += v8; | |
10492 v20 += uX - this->uClipX; | |
10493 pTarget += v8; | |
10494 } | |
10495 v9 = this->uClipY; | |
10496 v5 = a4->uTextureHeight; | |
10497 if ( (signed int)uY < (signed int)v9 ) | |
10498 { | |
10499 v10 = v9 - uY; | |
10500 v19 += v18 * v10; | |
10501 v5 = uY - this->uClipY + a4->uTextureHeight; | |
10502 v4 = a4; | |
10503 pTarget += this->uTargetSurfacePitch * v10; | |
10504 } | |
10505 v11 = this->uClipX; | |
10506 if ( (signed int)v11 < (signed int)uX ) | |
10507 v11 = uX; | |
10508 v23 = this->uClipZ; | |
10509 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
10510 { | |
10511 v12 = this->uClipX; | |
10512 if ( (signed int)v12 < (signed int)uX ) | |
10513 v12 = uX; | |
10514 v20 = v23 - v12; | |
10515 } | |
10516 v13 = this->uClipY; | |
10517 if ( (signed int)v13 < (signed int)uY ) | |
10518 v13 = uY; | |
10519 v14 = this->uClipW; | |
10520 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
10521 { | |
10522 v15 = this->uClipY; | |
10523 if ( (signed int)v15 < (signed int)uY ) | |
10524 v15 = uY; | |
10525 v5 = v14 - v15; | |
10526 } | |
10527 } | |
10528 if ( (signed int)v5 > 0 ) | |
10529 { | |
10530 uYa = v5; | |
10531 v16 = v19; | |
10532 do | |
10533 { | |
10534 if ( v20 > 0 ) | |
10535 { | |
10536 uXa = v20; | |
10537 do | |
10538 { | |
10539 *pTarget = v4->pPalette16[*v16]; | |
10540 ++pTarget; | |
10541 ++v16; | |
10542 --uXa; | |
10543 } | |
10544 while ( uXa ); | |
10545 } | |
10546 v16 += v18 - v20; | |
10547 v17 = uYa-- == 1; | |
10548 pTarget += this->uTargetSurfacePitch - v20; | |
10549 } | |
10550 while ( !v17 ); | |
10551 } | |
10552 } | |
10553 } | |
10554 } | |
10555 } | |
10556 | |
10557 //----- (004667E9) -------------------------------------------------------- | |
10558 void Render::ChangeBetweenWinFullscreenModes() | |
10559 { | |
10560 float v0; // ST14_4@17 | |
10561 int v4; // edx@26 | |
10562 ObjectDesc *v5; // eax@26 | |
10563 RGBTexture *v6; // esi@33 | |
10564 const char *v8; // [sp-4h] [bp-28h]@33 | |
10565 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
10566 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10567 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 10568 { |
10569 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." | |
10570 return; | |
10571 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10572 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10573 { |
0 | 10574 if ( pEventTimer->bPaused ) |
10575 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
10576 else | |
10577 pEventTimer->Pause(); | |
10578 if ( pMiscTimer->bPaused ) | |
10579 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
10580 else | |
10581 pMiscTimer->Pause(); | |
10582 pMouse->bActive = 0; | |
10583 if ( pRenderer->pRenderD3D ) | |
10584 { | |
10585 pBitmaps_LOD->ReleaseHardwareTextures(); | |
10586 pSprites_LOD->ReleaseAll(); | |
10587 } | |
10588 if ( pRenderer->bWindowMode ) | |
10589 { | |
10590 if ( GetWindowRect(hWnd, &Rect) ) | |
10591 { | |
10592 WriteWindowsRegistryInt("window X", Rect.left); | |
10593 WriteWindowsRegistryInt("window Y", Rect.top); | |
10594 uWindowX = Rect.left; | |
10595 uWindowY = Rect.top; | |
10596 } | |
10597 SetMenu(hWnd, 0); | |
10598 SetWindowLongA(hWnd, -20, 0); | |
10599 SetWindowLongA(hWnd, -16, 0x10000000u); | |
10600 pRenderer->InitializeFullscreen(hWnd); | |
10601 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
10602 pGame->pGammaController->Initialize(v0); | |
10603 } | |
10604 else | |
10605 { | |
10606 ClipCursor(0); | |
10607 pRenderer->SwitchToWindow(hWnd); | |
10608 SetWindowLongA(hWnd, -16, uWindowStyle); | |
10609 SetMenu(hWnd, hOSMenu); | |
10610 } | |
10611 if ( pRenderer->pRenderD3D ) | |
10612 { | |
10613 pBitmaps_LOD->_410423_move_textures_to_device(); | |
10614 pSprites_LOD->MoveSpritesToVideoMemory(); | |
10615 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10616 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 10617 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10618 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10619 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10620 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10621 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10622 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10623 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10624 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 10625 { |
10626 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10627 v5 = &pObjectList->pObjects[i]; |
0 | 10628 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
10629 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
10630 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10631 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10632 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10633 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10634 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
0 | 10635 if ( uCurrentMenuID != 6 ) |
10636 { | |
10637 if ( uCurrentMenuID == 8 ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10638 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10639 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10640 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10641 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10642 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10643 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10644 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10645 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10646 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10647 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10648 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10649 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10650 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10651 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10652 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10653 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10654 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10655 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10656 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10657 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10658 } |
0 | 10659 viewparams->bRedrawGameUI = 1; |
688 | 10660 viewparams->InitGrayPalette(); |
0 | 10661 pMouse->SetCurrentCursorBitmap(); |
10662 if ( pRenderer->bWindowMode ) | |
10663 { | |
10664 InvalidateRect(0, 0, 0); | |
10665 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); | |
10666 ShowWindow(hWnd, 1); | |
10667 } | |
10668 pMouse->bActive = 1; | |
10669 if ( pVideoPlayer->AnyMovieLoaded() ) | |
898 | 10670 pVideoPlayer->SelectMovieType(); |
0 | 10671 if ( BYTE1(dword_6BE364_game_settings_1) & 8 ) |
10672 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; | |
10673 else | |
10674 pEventTimer->Resume(); | |
10675 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
10676 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
10677 else | |
10678 pMiscTimer->Resume(); | |
10679 } | |
10680 } | |
10681 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
10682 // A74C88: using guessed type int dword_A74C88; | |
10683 | |
10684 //----- (0044EC20) -------------------------------------------------------- | |
10685 bool RenderD3D::DoesRaiseExceptions() | |
10686 { | |
10687 return true; | |
10688 } | |
10689 | |
10690 //----- (0040DBD3) -------------------------------------------------------- | |
10691 void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor) | |
10692 { | |
10693 pRenderer->BeginScene(); | |
10694 if ( pRenderer->uNumSceneBegins ) | |
10695 { | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10696 int xVal = pTargetXY->x; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10697 int yVal = pTargetXY->y; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10698 if ( xVal >= 0 && xVal <= 639 && yVal >= 0 && yVal <= 479) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10699 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10700 pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * yVal] = uColor; |
0 | 10701 } |
10702 pRenderer->EndScene(); | |
10703 } | |
10704 } | |
10705 | |
10706 //----- (004524D8) -------------------------------------------------------- | |
10707 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
10708 { | |
10709 int v11; // eax@13 | |
10710 int v12; // ecx@13 | |
10711 void *v13; // eax@13 | |
10712 unsigned __int8 v14; // zf@13 | |
10713 unsigned __int8 v15; // sf@13 | |
10714 int v16; // esi@14 | |
10715 int v17; // ecx@16 | |
10716 int v18; // esi@16 | |
10717 unsigned __int16 *v19; // eax@16 | |
10718 int v20; // edx@16 | |
10719 int v21; // ecx@16 | |
10720 int v22; // eax@16 | |
10721 int v23; // esi@16 | |
10722 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
10723 int v27; // [sp+28h] [bp-Ch]@14 | |
10724 int v28; // [sp+2Ch] [bp-8h]@13 | |
10725 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
10726 | |
10727 //v3 = this; | |
10728 //sprintf(Str1, "%s", pName); | |
10729 //v4 = uNumItems; | |
10730 if (!uNumItems) | |
10731 return nullptr; | |
10732 | |
10733 //{ | |
10734 //v5 = 0, pDesta = uNumItems; | |
10735 uint idx1 = 0, | |
10736 idx2 = uNumItems; | |
10737 while (true) | |
10738 { | |
10739 auto i = idx1 + (idx2 - idx1) / 2; | |
10740 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
10741 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 10742 if (!res) |
10743 { | |
10744 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
10745 break; | |
10746 } | |
10747 else if (res < 0) | |
10748 idx2 = idx1 + (idx2 - idx1) / 2; | |
10749 else | |
10750 idx1 = i + 1; | |
10751 | |
10752 if ( idx1 >= idx2 ) | |
10753 return false; | |
10754 } | |
10755 | |
10756 | |
10757 uint uCompressedSize = 0; | |
10758 fread(&uCompressedSize, 4, 1, pFile); | |
10759 | |
10760 auto pTex = new HWLTexture; | |
670 | 10761 fread(&pTex->uBufferWidth, 4, 1, pFile); |
10762 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
10763 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
10764 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 10765 fread(&pTex->uWidth, 4, 1, pFile); |
10766 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 10767 fread(&pTex->uAreaX, 4, 1, pFile); |
10768 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 10769 |
10770 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
10771 if (uCompressedSize) | |
10772 { | |
10773 auto pCompressedData = new char[uCompressedSize]; | |
10774 { | |
10775 fread(pCompressedData, 1, uCompressedSize, pFile); | |
10776 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
10777 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
10778 } | |
10779 delete [] pCompressedData; | |
10780 } | |
10781 else | |
10782 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
10783 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10784 if ( field_61A94_scale_hwls_to_half ) //is it even possible to ever get here? field_61A94_scale_hwls_to_half is only set to zero |
0 | 10785 { |
10786 v11 = pTex->uHeight / 2; | |
10787 v12 = pTex->uWidth / 2; | |
10788 pTex->uHeight = v11; | |
10789 pTex->uWidth = v12; | |
10790 v13 = new unsigned __int16[v12 * v11]; | |
10791 v28 = 0; | |
10792 v14 = pTex->uHeight == 0; | |
10793 v15 = (pTex->uHeight & 0x80000000u) != 0; | |
10794 v26 = (unsigned __int16 *)v13; | |
10795 if ( !(v15 | v14) ) | |
10796 { | |
10797 v16 = pTex->uWidth; | |
10798 v27 = 1; | |
10799 do | |
10800 { | |
10801 pDestb = 0; | |
10802 if ( v16 > 0 ) | |
10803 { | |
10804 do | |
10805 { | |
10806 v17 = v16 * v27; | |
10807 v18 = v28 * v16; | |
10808 v19 = pTex->pPixels; | |
10809 v20 = pDestb + 2 * v18; | |
10810 v21 = (int)&v19[2 * (pDestb + v17)]; | |
10811 v22 = (int)&v19[2 * v20]; | |
10812 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
10813 LOWORD(v21) = *(unsigned short *)v21; | |
10814 v23 = pDestb++ + v18; | |
10815 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
10816 v16 = pTex->uWidth; | |
10817 } | |
10818 while (pDestb < pTex->uWidth); | |
10819 } | |
10820 ++v28; | |
10821 v27 += 2; | |
10822 } | |
10823 while ( v28 < (signed int)pTex->uHeight ); | |
10824 } | |
10825 delete [] pTex->pPixels; | |
10826 pTex->pPixels = v26; | |
10827 } | |
10828 return pTex; | |
10829 //result = pTex; | |
10830 // } | |
10831 // else | |
10832 // { | |
10833 //LABEL_8: | |
10834 // return nullptr; | |
10835 // } | |
10836 } | |
10837 | |
10838 //----- (0045271F) -------------------------------------------------------- | |
10839 bool RenderHWLContainer::Release() | |
10840 { | |
10841 __int32 v4; // eax@6 | |
10842 FILE *v5; // ST24_4@6 | |
10843 FILE *File; // [sp+4h] [bp-4h]@6 | |
10844 | |
1162 | 10845 if ( this->bDumpDebug) |
0 | 10846 { |
10847 File = fopen("logd3d.txt", "w"); | |
1162 | 10848 v4 = ftell(this->pFile); |
10849 v5 = this->pFile; | |
10850 this->uDataOffset = v4; | |
10851 fwrite(&this->uNumItems, 4u, 1u, v5); | |
10852 for (int i = 0; i < this->uNumItems; i++) | |
10853 { | |
10854 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
10855 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
10856 } | |
10857 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
10858 fseek(this->pFile, 4, 0); | |
10859 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
10860 fclose(this->pFile); | |
0 | 10861 fclose(File); |
10862 } | |
10863 else | |
10864 { | |
10865 fclose(this->pFile); | |
1162 | 10866 for (int i = 0; i < this->uNumItems; i++) |
10867 { | |
10868 free(this->pSpriteNames[i]); | |
0 | 10869 } |
10870 } | |
1093 | 10871 return true; |
0 | 10872 } |
10873 | |
10874 //----- (00452347) -------------------------------------------------------- | |
10875 RenderHWLContainer::RenderHWLContainer(): | |
10876 bDumpDebug(false) | |
10877 { | |
10878 this->pFile = 0; | |
10879 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10880 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10881 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10882 this->uNumItems = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
10883 this->field_61A94_scale_hwls_to_half = 0; |
0 | 10884 } |
10885 | |
10886 //----- (0045237F) -------------------------------------------------------- | |
10887 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
10888 { | |
10889 pFile = _wfopen(pFilename, L"rb"); | |
10890 if (!pFile) | |
10891 { | |
10892 Log::Warning(L"Failed to open file: %s", pFilename); | |
10893 return false; | |
10894 } | |
10895 | |
10896 fread(&uSignature, 1, 4, pFile); | |
10897 if (uSignature != 'TD3D') | |
10898 { | |
10899 Log::Warning(L"Invalid format: %s", pFilename); | |
10900 return false; | |
10901 } | |
10902 | |
10903 fread(&uDataOffset, 4, 1, pFile); | |
10904 fseek(pFile, uDataOffset, SEEK_SET); | |
10905 fread(&uNumItems, 4, 1, pFile); | |
10906 | |
10907 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
10908 for (uint i = 0; i < uNumItems; ++i) | |
10909 { | |
10910 pSpriteNames[i] = new char[20]; | |
10911 fread(pSpriteNames[i], 1, 20, pFile); | |
10912 } | |
10913 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
10914 | |
10915 return true; | |
10916 } | |
10917 | |
10918 //----- (004A1C1E) -------------------------------------------------------- | |
10919 void DoRenderBillboards_D3D() | |
10920 { | |
186 | 10921 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
10922 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
10923 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10924 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10925 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10926 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10927 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10928 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10929 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10930 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10931 p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10932 //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10933 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10934 p->pQuards[0].pos.x = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10935 p->pQuards[0].pos.y = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10936 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10937 p->pQuards[1].pos.x = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10938 p->pQuards[1].pos.y = 200; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10939 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10940 p->pQuards[2].pos.x = 100; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10941 p->pQuards[2].pos.y = 200; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10942 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10943 p->pQuards[3].pos.x = 100; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10944 p->pQuards[3].pos.y = 10; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10945 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10946 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10947 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10948 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10949 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10950 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10951 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10952 p->pQuards, p->uNumVertices, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10953 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10954 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10955 }*/ |
0 | 10956 |
10957 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
10958 { | |
101 | 10959 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 10960 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10961 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 10962 SetBillboardBlendOptions(p->uOpacity); |
10963 | |
101 | 10964 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10965 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10966 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10967 p->pQuards, p->uNumVertices, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
10968 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 10969 } |
10970 | |
10971 if (pRenderer->bFogEnabled) | |
10972 { | |
10973 pRenderer->bFogEnabled = false; | |
186 | 10974 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 10975 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
10976 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
10977 } | |
186 | 10978 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
10979 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
10980 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
10981 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
10982 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
10983 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 10984 } |
10985 | |
10986 //----- (004A1DA8) -------------------------------------------------------- | |
10987 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
10988 { | |
10989 switch (a1) | |
10990 { | |
10991 case RenderBillboardD3D::Transparent: | |
10992 { | |
10993 if (pRenderer->bFogEnabled) | |
10994 { | |
10995 pRenderer->bFogEnabled = false; | |
186 | 10996 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 10997 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
10998 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
10999 } | |
11000 | |
186 | 11001 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
11002 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
11003 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 11004 } |
11005 break; | |
11006 | |
11007 case RenderBillboardD3D::Opaque_1: | |
11008 case RenderBillboardD3D::Opaque_2: | |
11009 case RenderBillboardD3D::Opaque_3: | |
11010 { | |
11011 if (pRenderer->bUsingSpecular) | |
11012 { | |
11013 if (!pRenderer->bFogEnabled) | |
11014 { | |
11015 pRenderer->bFogEnabled = true; | |
186 | 11016 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
11017 } | |
11018 } | |
11019 | |
11020 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
11021 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
11022 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 11023 } |
11024 break; | |
11025 | |
11026 default: | |
11027 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
11028 assert(false); |
0 | 11029 break; |
11030 } | |
11031 } | |
11032 |