Mercurial > mm7
annotate Render.cpp @ 1812:f6d6ed1c9911
Слияние
author | Ritor1 |
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date | Mon, 07 Oct 2013 16:06:14 +0600 |
parents | 1bf19913fcdb |
children | 6de366add757 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "Outdoor.h" | |
16 #include "Party.h" | |
17 #include "LOD.h" | |
18 #include "Viewport.h" | |
19 #include "Math.h" | |
20 #include "PaletteManager.h" | |
21 #include "Time.h" | |
22 #include "Game.h" | |
23 #include "LightmapBuilder.h" | |
24 #include "ObjectList.h" | |
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25 #include "SpriteObject.h" |
0 | 26 #include "DecorationList.h" |
27 #include "OSInfo.h" | |
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28 #include "Actor.h" |
0 | 29 #include "Log.h" |
179 | 30 #include "TileFrameTable.h" |
189 | 31 #include "texts.h" |
0 | 32 #include "mm7_data.h" |
860 | 33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
0 | 35 |
36 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
37 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
38 | |
39 struct IDirectDrawClipper *pDDrawClipper; | |
40 struct Render *pRenderer; // idb | |
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41 struct RenderVertexD3D3 pVertices[50]; |
0 | 42 int uNumDecorationsDrawnThisFrame; // weak |
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43 RenderBillboard pBillboardRenderList[500]; |
0 | 44 unsigned int uNumBillboardsToDraw; |
45 int uNumSpritesDrawnThisFrame; // weak | |
46 | |
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47 RenderVertexSoft array_507D30[50]; |
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48 RenderVertexSoft array_50AC10[50]; |
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49 RenderVertexSoft array_73D150[20]; |
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50 |
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51 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 52 |
53 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
54 | |
55 /* 384 */ | |
56 #pragma pack(push, 1) | |
57 struct PCXHeader_1 | |
58 { | |
59 char manufacturer; | |
60 char version; | |
61 char encoding; | |
62 char bpp; | |
63 __int16 left; | |
64 __int16 up; | |
65 __int16 right; | |
66 __int16 bottom; | |
67 __int16 hdpi; | |
68 __int16 vdpi; | |
69 }; | |
70 #pragma pack(pop) | |
71 | |
72 /* 385 */ | |
73 #pragma pack(push, 1) | |
74 struct PCXHeader_2 | |
75 { | |
76 char reserved; | |
77 char planes; | |
78 __int16 pitch; | |
79 __int16 palette_info; | |
80 }; | |
81 #pragma pack(pop) | |
82 | |
83 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
84 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
85 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
86 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
87 | |
88 //----- (0049E79F) -------------------------------------------------------- | |
1458 | 89 bool CheckTextureStages() |
0 | 90 { |
91 bool v0; // edi@1 | |
92 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
93 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
94 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
95 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
96 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
97 | |
98 v0 = false; | |
99 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
100 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
101 | |
102 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
109 | |
110 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
119 | |
120 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
121 v0 = true; | |
122 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
123 pTexture1->Release(); | |
124 pTexture2->Release(); | |
125 pSurface1->Release(); | |
126 pSurface2->Release(); | |
127 return v0; | |
128 } | |
129 | |
130 //----- (00440CB8) -------------------------------------------------------- | |
131 void Render::DrawBillboardList_BLV() | |
132 { | |
133 __int16 v2; // ax@3 | |
134 int v5; // eax@11 | |
135 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
136 | |
137 soft_billboard.uParentBillboardID = -1; | |
138 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
139 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
140 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
141 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
142 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
143 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
144 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
145 | |
1637 | 146 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 147 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 148 { |
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149 auto p = pBillboardRenderList + i; |
0 | 150 |
151 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
152 soft_billboard.uParentBillboardID = i; | |
153 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
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154 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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155 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 156 soft_billboard.sZValue = p->sZValue; |
157 soft_billboard.uFlags = p->field_1E; | |
158 soft_billboard.uTintColor = p->uTintColor; | |
159 v2 = p->uHwSpriteID; | |
160 if ( v2 != -1 ) | |
161 { | |
162 if ( pRenderer->pRenderD3D ) | |
657 | 163 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 164 else |
165 { | |
657 | 166 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 167 if (p->field_1E & 0x0100) |
168 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
169 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
170 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
171 v5 = p->uHwSpriteID; | |
172 if ( v5 >= 0 ) | |
733 | 173 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 174 } |
175 } | |
176 } | |
177 } | |
178 | |
179 //----- (004A16A5) -------------------------------------------------------- | |
1458 | 180 bool AreRenderSurfacesOk() |
0 | 181 { |
182 char v0; // zf@4 | |
183 bool result; // eax@8 | |
184 | |
185 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
186 { | |
187 if ( !pRenderer->pBackBuffer4 ) | |
188 goto LABEL_9; | |
189 v0 = pRenderer->pFrontBuffer4 == 0; | |
190 } | |
191 else | |
192 { | |
193 if ( !pRenderer->pBackBuffer2 ) | |
194 goto LABEL_9; | |
195 v0 = pRenderer->pFrontBuffer2 == 0; | |
196 } | |
197 if ( !v0 ) | |
198 { | |
199 LOBYTE(result) = 1; | |
200 return result; | |
201 } | |
202 LABEL_9: | |
203 LOBYTE(result) = 0; | |
204 return result; | |
205 } | |
206 | |
1338 | 207 void Render::RenderTerrainD3D() // New function |
86 | 208 { |
209 int v6; // ecx@8 | |
1427 | 210 struct Polygon *pTilePolygon; // ebx@8 |
186 | 211 |
212 //warning: the game uses CW culling by default, ccw is incosistent | |
213 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
214 | |
1338 | 215 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
216 | |
217 // ------------------------------------------------------------------------- | |
218 // -64 0 0 64 | |
219 // | |
220 // -64 X 0 64 | |
221 // --------------- 64 | |
222 // | | | | |
223 // | | | | |
224 // | | | | |
225 // 0|------+------| Z | |
226 // | | | | |
227 // | | | | |
228 // | | | | |
229 // --------------- | |
230 // -64 | |
231 | |
232 int blockScale = 512; | |
233 int heightScale = 32; | |
234 for (unsigned int z = 0; z < 128; ++z) | |
235 { | |
236 for (unsigned int x = 0; x < 128; ++x) | |
237 { | |
238 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
239 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
240 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 241 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
242 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 243 } |
244 } | |
1338 | 245 //-------------------------------------------------------------------------------------------------------------------- |
246 | |
247 // | |
1344 | 248 for (unsigned int z = 0; z < 127; ++z) |
249 { | |
250 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 251 { |
1637 | 252 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 253 pTilePolygon->flags = 0; |
254 pTilePolygon->field_32 = 0; | |
255 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
256 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
257 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 258 continue; |
186 | 259 |
1338 | 260 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 261 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
262 pTilePolygon->field_32 = 0; | |
263 pTilePolygon->field_59 = 1; | |
264 pTilePolygon->sTextureDeltaU = 0; | |
265 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 266 // x,z x+1,z |
267 // .____________. | |
268 // | | | |
269 // | | | |
270 // | | | |
271 // | | | |
272 // | | | |
273 // .____________. | |
274 // x,z+1 x+1,z+1 | |
275 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 276 array_73D150[0].u = 0; |
277 array_73D150[0].v = 0; | |
1338 | 278 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 279 array_73D150[1].u = 1; |
280 array_73D150[1].v = 0; | |
1338 | 281 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 282 array_73D150[2].u = 1; |
283 array_73D150[2].v = 1; | |
1338 | 284 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 285 array_73D150[3].u = 0; |
286 array_73D150[3].v = 1; | |
1338 | 287 //v58 = 0; |
288 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
289 //pTile->field_32 |= 0x0001; | |
1427 | 290 pTilePolygon->pODMFace = nullptr; |
291 pTilePolygon->uNumVertices = 4; | |
292 pTilePolygon->field_59 = 5; | |
1338 | 293 |
294 //shading ()---------------------------------------------------------------------------- | |
295 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 296 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 297 assert(norm_idx < uNumTerrainNormals); |
298 | |
299 auto norm = pTerrainNormals + norm_idx; | |
1338 | 300 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
301 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
302 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 303 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 304 //----------------------------------------------------------------------------------------------- |
638 | 305 |
1637 | 306 ++pODMRenderParams->uNumPolygons; |
307 ++pODMRenderParams->field_44; | |
308 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 309 |
1427 | 310 pTilePolygon->uBModelID = 0; |
311 pTilePolygon->uBModelFaceID = 0; | |
312 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
313 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 314 { |
315 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 316 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 317 } |
140 | 318 |
1338 | 319 // check the transparency and texture (tiles) mapping ( ())---------------------- |
186 | 320 bool transparent = false; |
1427 | 321 if ( !( pTilePolygon->flags & 1 ) ) // TextureFrameTable |
322 { | |
323 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 324 { |
325 //transparent = false; | |
326 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
327 } | |
328 else | |
329 { | |
1427 | 330 v6 = pTilePolygon->uTileBitmapID; |
331 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 332 transparent = true; |
333 } | |
179 | 334 |
140 | 335 assert(v6 < 1000); // many random crashes here |
186 | 336 |
337 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 338 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
339 pTilePolygon->DrawBorderTiles(); | |
340 | |
341 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 342 } |
343 //else // | |
344 //pTile->DrawBorderTiles(); | |
345 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 346 |
1637 | 347 --pODMRenderParams->uNumPolygons; |
348 --pODMRenderParams->field_44; | |
106 | 349 } |
350 } | |
351 } | |
0 | 352 |
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353 |
0 | 354 |
355 //----- (0047BACF) -------------------------------------------------------- | |
356 void Render::TransformBillboardsAndSetPalettesODM() | |
357 { | |
142 | 358 //int v0; // edi@1 |
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359 //char *v1; // esi@2 |
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360 //unsigned int v2; // edx@3 |
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361 //int v3; // eax@3 |
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362 //int v4; // edi@3 |
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363 //int v5; // eax@3 |
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364 //__int16 v6; // di@3 |
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365 //int v7; // eax@3 |
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366 //int v8; // ebx@4 |
0 | 367 unsigned __int16 *v9; // eax@7 |
368 char v10; // zf@9 | |
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369 //DWORD v11; // eax@13 |
0 | 370 int v12; // eax@13 |
371 int v13; // eax@14 | |
372 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
373 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 374 //int v16; // [sp+58h] [bp-Ch]@1 |
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375 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 376 int v18; // [sp+60h] [bp-4h]@13 |
377 | |
378 billboard.uParentBillboardID = -1; | |
379 billboard.pTarget = pRenderer->pTargetSurface; | |
380 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
381 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 382 billboard.uViewportX = pViewport->uViewportTL_X; |
383 billboard.uViewportY = pViewport->uViewportTL_Y; | |
384 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
385 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 386 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 387 |
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388 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 389 { |
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390 auto pBillboard = pBillboardRenderList + i; |
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391 |
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392 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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393 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
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394 billboard.uParentBillboardID = i; |
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395 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
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396 billboard.uTintColor = pBillboard->uTintColor; |
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397 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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398 billboard.sZValue = pBillboard->sZValue; |
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399 billboard.uFlags = pBillboard->field_1E; |
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400 if (pBillboard->uHwSpriteID != -1) |
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401 { |
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402 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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403 //if (pRenderer->pRenderD3D) |
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404 pRenderer->TransformBillboard(&billboard, |
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405 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 406 pBillboard->dimming_level, pBillboard); |
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407 /*else |
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408 { |
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409 assert(false); |
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410 |
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411 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 412 if ( *(v1 - 10) & 2 ) |
413 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
414 else | |
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415 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 416 v10 = (*(v1 - 9) & 1) == 0; |
417 billboard.pPalette = v9; | |
418 if ( !v10 ) | |
419 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
420 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
421 { | |
323 | 422 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 423 v15 = abs(v12); |
424 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
425 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
426 } | |
427 v13 = *((short *)v1 - 8); | |
428 if ( v13 >= 0 ) | |
733 | 429 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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430 }*/ |
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431 } |
0 | 432 } |
433 } | |
434 | |
435 //----- (0047AF11) -------------------------------------------------------- | |
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436 void Render::DrawSpriteObjects_ODM() |
0 | 437 { |
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438 //char *v0; // edi@2 |
430 | 439 //ObjectDesc *v1; // ebx@4 |
0 | 440 __int16 v2; // cx@5 |
441 RenderBillboard *v3; // esi@10 | |
442 SpriteFrame *v4; // eax@10 | |
430 | 443 //SpriteFrame *v5; // ebx@10 |
0 | 444 unsigned int v6; // eax@10 |
430 | 445 //int v7; // ecx@10 |
446 //int v8; // edx@10 | |
0 | 447 int v9; // ecx@10 |
448 unsigned __int16 v10; // ax@10 | |
430 | 449 //int *v11; // eax@14 |
0 | 450 int v12; // eax@22 |
451 int v13; // ST3C_4@23 | |
452 int v14; // eax@23 | |
453 int v15; // ecx@23 | |
454 int v16; // ebx@23 | |
455 int v17; // ecx@25 | |
456 int v18; // eax@25 | |
457 int v19; // ST40_4@26 | |
458 int v20; // ecx@26 | |
459 int v21; // ST44_4@28 | |
460 int v22; // ST3C_4@29 | |
461 signed __int64 v23; // qtt@30 | |
462 int v24; // ebx@30 | |
463 int v25; // ST3C_4@30 | |
464 int v26; // eax@31 | |
465 char v27; // zf@31 | |
430 | 466 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
467 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 468 int v30; // [sp+14h] [bp-2Ch]@23 |
469 int v31; // [sp+14h] [bp-2Ch]@29 | |
470 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
471 int v33; // [sp+18h] [bp-28h]@23 | |
472 int v34; // [sp+18h] [bp-28h]@26 | |
473 int v35; // [sp+18h] [bp-28h]@30 | |
474 int v36; // [sp+1Ch] [bp-24h]@10 | |
475 int v37; // [sp+1Ch] [bp-24h]@23 | |
476 int a6; // [sp+20h] [bp-20h]@10 | |
477 int a6a; // [sp+20h] [bp-20h]@23 | |
478 int v40; // [sp+24h] [bp-1Ch]@25 | |
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479 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 480 int v42; // [sp+2Ch] [bp-14h]@23 |
481 int y; // [sp+30h] [bp-10h]@10 | |
482 int x; // [sp+34h] [bp-Ch]@10 | |
483 int z; // [sp+38h] [bp-8h]@10 | |
484 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
485 | |
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486 //v41 = 0; |
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487 for (int i = 0; i < uNumSpriteObjects; ++i) |
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488 { |
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489 auto object = &pSpriteObjects[i]; |
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490 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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491 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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492 //do |
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493 //{ |
430 | 494 if (!object->uObjectDescID) // item probably pciked up |
495 continue; | |
496 | |
497 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
498 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
499 if (object_desc->NoSprite()) | |
500 continue; | |
501 | |
502 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
503 //if ( !(v1->uFlags & 1) ) | |
504 //{ | |
505 //v2 = *((short *)v0 - 14) | |
515
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506 v2 = object->uType; |
430 | 507 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
508 { | |
509 //a5 = *(short *)v0; | |
510 x = object->vPosition.x; | |
511 y = object->vPosition.y; | |
512 z = object->vPosition.z; | |
513 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
514 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
515 //v5 = v4; | |
516 //v28 = v4; | |
517 v36 = v4->uFlags; | |
518 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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519 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 520 //LOWORD(v7) = object->uFacing; |
521 //v8 = v36; | |
522 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
523 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 524 v3->uHwSpriteID = v10; |
525 if ( v36 & 0x20 ) | |
526 { | |
430 | 527 //v8 = v36; |
528 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 529 } |
530 v46 = 0; | |
430 | 531 if ( v36 & 2 ) |
0 | 532 v46 = 2; |
430 | 533 //v11 = (int *)(256 << v9); |
534 if ( (256 << v9) & v36 ) | |
0 | 535 v46 |= 4u; |
430 | 536 if ( v36 & 0x40000 ) |
0 | 537 v46 |= 0x40u; |
430 | 538 if ( v36 & 0x20000 ) |
0 | 539 LOBYTE(v46) = v46 | 0x80; |
540 if ( a6 ) | |
541 { | |
430 | 542 //LOBYTE(v11) = byte_4E94D3; |
543 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 544 } |
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545 v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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546 if (pGame->pIndoorCameraD3D->sRotationX) |
0 | 547 { |
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548 v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 549 v30 = ((unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
550 + ((unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
551 v37 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
552 a6a = (unsigned __int64)(v13 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
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553 v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 554 v14 = (unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; |
555 v15 = (unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; | |
0 | 556 v16 = v15 + v14; |
557 v42 = v15 + v14; | |
1637 | 558 if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 559 { |
560 v17 = a6a - v37; | |
561 v40 = a6a - v37; | |
1642 | 562 v18 = ((unsigned __int64)(v33 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) |
563 - ((unsigned __int64)(v30 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
0 | 564 goto LABEL_29; |
565 } | |
566 } | |
567 else | |
568 { | |
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569 v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 570 v19 = (unsigned __int64)(v12 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
571 v20 = (unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
0 | 572 v16 = v20 + v19; |
573 v42 = v20 + v19; | |
1637 | 574 if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) |
0 | 575 { |
1642 | 576 v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
577 v17 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
578 v40 = ((unsigned __int64)(v34 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v21; | |
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579 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
0 | 580 LABEL_29: |
581 v31 = v18; | |
582 v22 = abs(v17); | |
583 if ( abs(v16) >= v22 ) | |
584 { | |
585 LODWORD(v23) = 0; | |
1637 | 586 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
0 | 587 v24 = v23 / v42; |
588 v25 = v23 / v42; | |
589 LODWORD(v23) = 0; | |
1637 | 590 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); |
430 | 591 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
592 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
593 | |
594 //if (::uNumBillboardsToDraw >= 500) | |
595 // return; | |
596 assert(::uNumBillboardsToDraw < 500); | |
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597 ++::uNumBillboardsToDraw; |
0 | 598 ++uNumSpritesDrawnThisFrame; |
430 | 599 |
600 object->uAttributes |= 1; | |
601 v3->uPalette = v4->uPaletteIndex; | |
602 v3->uIndoorSectorID = object->uSectorID; | |
603 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
604 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
605 v3->pSpriteFrame = v4; | |
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606 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 607 v3->field_1E = v46; |
430 | 608 v3->world_x = x; |
609 v3->world_y = y; | |
610 v3->world_z = z; | |
0 | 611 v3->uScreenSpaceX = v35; |
612 v3->uScreenSpaceY = v32; | |
613 HIWORD(v26) = HIWORD(v42); | |
614 LOWORD(v26) = 0; | |
430 | 615 v27 = (object->uAttributes & 0x20) == 0; |
862 | 616 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 617 v3->dimming_level = 0; |
0 | 618 v3->uTintColor = 0; |
619 if ( !v27 ) | |
620 { | |
621 if ( !pRenderer->pRenderD3D ) | |
622 v3->sZValue = 0; | |
623 } | |
624 } | |
625 goto LABEL_34; | |
626 } | |
627 } | |
628 } | |
430 | 629 //} |
0 | 630 LABEL_34: |
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631 ; |
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632 //++v41; |
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633 //v0 += 112; |
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634 //} |
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635 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 636 } |
637 } | |
638 | |
639 //----- (0049D9BC) -------------------------------------------------------- | |
640 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
641 { | |
642 size_t v4; // eax@1 | |
643 size_t v5; // eax@1 | |
644 IUnknown *v6; // eax@10 | |
645 size_t v7; // eax@13 | |
646 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
647 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
648 int v11; // [sp+430h] [bp-CCh]@16 | |
649 int v12; // [sp+434h] [bp-C8h]@16 | |
650 int v13; // [sp+438h] [bp-C4h]@16 | |
651 int v14; // [sp+474h] [bp-88h]@16*/ | |
652 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
653 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
654 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
655 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
656 int v19; // [sp+4C8h] [bp-34h]@16 | |
657 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
658 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
659 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
660 | |
661 v4 = strlen(lpDriverName); | |
662 v20.pDriverName = new char[v4 + 1]; | |
663 v5 = strlen(lpDevDesc); | |
664 v20.pDeviceDesc = new char[v5 + 1]; | |
665 strcpy(v20.pDriverName, lpDriverName); | |
666 strcpy(v20.pDeviceDesc, lpDevDesc); | |
667 if ( lpGUID ) | |
668 { | |
669 v20.pGUID = new GUID; | |
670 memcpy(v20.pGUID, lpGUID, 0x10u); | |
671 } | |
672 else | |
673 { | |
674 v20.pGUID = 0; | |
675 } | |
676 | |
677 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
678 { | |
679 delete [] v20.pDriverName; | |
680 delete [] v20.pDeviceDesc; | |
681 if ( v20.pGUID ) | |
682 delete v20.pGUID; | |
683 } | |
684 else | |
685 { | |
686 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
687 { | |
688 delete [] v20.pDriverName; | |
689 delete [] v20.pDeviceDesc; | |
690 if ( v20.pGUID ) | |
691 delete v20.pGUID; | |
692 v6 = (IUnknown *)pDirectDraw; | |
693 } | |
694 else | |
695 { | |
696 pDirectDraw->Release(); | |
697 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
698 { | |
699 v20.pDDraw4DevDesc = 0; | |
700 } | |
701 else | |
702 { | |
703 v7 = strlen(ddDevId.szDescription); | |
704 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
705 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
706 } | |
707 memset(&ddsCaps, 0, 0x10u); | |
708 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
709 &ddsCaps, | |
710 (LPDWORD)&v20.uVideoMem, | |
711 (LPDWORD)&uFreeVideoMem))) | |
712 v20.uVideoMem = 0; | |
713 memset(&v10, 0, 0x7Cu); | |
714 v10.dwSize = 124; | |
715 v10.dwFlags = 6; | |
716 v10.dwHeight = 640; | |
717 v10.dwWidth = 480; | |
718 v10.ddpfPixelFormat.dwSize = 32; | |
719 | |
720 v19 = 0; | |
721 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
722 0, | |
723 0, | |
724 &v19, | |
725 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
726 || !v19 | |
727 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
728 { | |
729 delete [] v20.pDriverName; | |
730 delete [] v20.pDeviceDesc; | |
731 if ( v20.pDDraw4DevDesc ) | |
732 free(v20.pDDraw4DevDesc); | |
733 if ( v20.pGUID ) | |
734 delete v20.pGUID; | |
735 v6 = (IUnknown *)pDirectDraw4; | |
736 } | |
737 else | |
738 { | |
739 aux.pInfo = pOut; | |
740 aux.ptr_4 = &v20; | |
741 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
742 delete [] v20.pDriverName; | |
743 delete [] v20.pDeviceDesc; | |
744 if ( v20.pDDraw4DevDesc ) | |
745 free(v20.pDDraw4DevDesc); | |
746 if ( v20.pGUID ) | |
747 delete v20.pGUID; | |
748 pDirectDraw4->Release(); | |
749 v6 = (IUnknown *)pDirect3D3; | |
750 pDirectDraw4 = 0; | |
751 } | |
752 } | |
753 v6->Release(); | |
754 } | |
755 return 1; | |
756 } | |
757 | |
758 //----- (0049D784) -------------------------------------------------------- | |
759 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
760 { | |
761 int v6; // eax@1 | |
762 signed int v7; // edi@1 | |
763 signed int v8; // edi@14 | |
764 size_t v9; // eax@30 | |
765 size_t v10; // eax@30 | |
766 size_t v11; // eax@30 | |
767 size_t v12; // eax@30 | |
768 size_t v13; // eax@30 | |
769 | |
770 v6 = pHWDesc->dwFlags; | |
771 v7 = -1; | |
772 if ( v6 ) | |
773 { | |
774 if ( !a6->ptr_4->pGUID ) | |
775 v7 = 0; | |
776 if ( v6 && a6->ptr_4->pGUID ) | |
777 v7 = 1; | |
778 } | |
779 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
780 v7 = 2; | |
781 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
782 v7 = 3; | |
783 if ( v7 != -1 ) | |
784 { | |
785 v8 = v7; | |
786 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
787 a6->pInfo[v8].uCaps = 0; | |
788 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
789 a6->pInfo[v8].uCaps |= 2u; | |
790 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
791 a6->pInfo[v8].uCaps |= 4u; | |
792 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
793 a6->pInfo[v8].uCaps |= 8u; | |
794 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
795 a6->pInfo[v8].uCaps |= 0x10u; | |
796 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
797 a6->pInfo[v8].uCaps |= 0x20u; | |
798 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
799 a6->pInfo[v8].uCaps |= 0x40u; | |
800 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
801 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
802 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
803 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
804 v9 = strlen(lpDeviceName); | |
805 a6->pInfo[v8].pName = new char[v9 + 1]; | |
806 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
807 v10 = strlen(lpDeviceDesc); | |
808 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
809 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 810 a6->pInfo[v8].pGUID = new GUID; |
0 | 811 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
812 v11 = strlen(a6->ptr_4->pDriverName); | |
813 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
814 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
815 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
816 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
817 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
818 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
819 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
820 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
821 if ( a6->ptr_4->pGUID ) | |
822 { | |
823 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
824 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
825 } | |
826 else | |
827 { | |
828 a6->pInfo[v8].pDirectDrawGUID = 0; | |
829 } | |
830 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
831 } | |
832 return 1; | |
833 } | |
834 | |
835 //----- (0049D75C) -------------------------------------------------------- | |
836 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
837 { | |
838 HRESULT result; // eax@3 | |
839 | |
840 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
841 { | |
842 *a2 = 1; | |
843 result = 0; | |
844 } | |
845 else | |
846 { | |
847 result = 1; | |
848 } | |
849 return result; | |
850 } | |
851 | |
852 //----- (0047A95E) -------------------------------------------------------- | |
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853 void Render::PrepareDecorationsRenderList_ODM() |
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854 { |
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855 //char *v0; // esi@2 |
639 | 856 //DecorationDesc *v1; // ebx@6 |
0 | 857 __int16 v2; // ax@6 |
858 double v3; // st7@7 | |
639 | 859 //int v4; // eax@9 |
860 //int v5; // edx@9 | |
0 | 861 unsigned int v6; // edi@9 |
862 int v7; // eax@9 | |
863 SpriteFrame *v8; // eax@9 | |
635 | 864 //SpriteFrame *v9; // edi@9 |
0 | 865 unsigned __int16 *v10; // eax@9 |
866 int v11; // ecx@9 | |
867 int v12; // eax@9 | |
868 int v13; // ecx@9 | |
869 int v14; // ecx@20 | |
870 char v15; // dl@20 | |
871 signed int v16; // eax@20 | |
872 int v17; // eax@23 | |
873 int v18; // ecx@24 | |
874 int v19; // eax@24 | |
875 int v20; // ecx@24 | |
876 int v21; // ebx@26 | |
877 int v22; // eax@26 | |
878 int v23; // eax@30 | |
879 signed __int64 v24; // qtt@31 | |
880 int v25; // ebx@31 | |
881 int v26; // ecx@32 | |
882 RenderBillboard *v27; // eax@37 | |
883 __int16 v28; // dx@37 | |
884 __int16 v29; // cx@37 | |
885 int v30; // ecx@37 | |
886 int v31; // ebx@37 | |
619 | 887 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 888 //int x; // [sp+74h] [bp-30h]@9 |
889 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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890 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 891 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 892 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
893 int v38; // [sp+88h] [bp-1Ch]@9 | |
894 int v39; // [sp+8Ch] [bp-18h]@24 | |
895 int v40; // [sp+90h] [bp-14h]@24 | |
896 int v41; // [sp+94h] [bp-10h]@24 | |
897 int v42; // [sp+98h] [bp-Ch]@9 | |
898 int a5; // [sp+9Ch] [bp-8h]@9 | |
899 int b; // [sp+A0h] [bp-4h]@22 | |
900 | |
144
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901 //v35 = 0; |
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902 //if ( (signed int)uNumLevelDecorations > 0 ) |
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903 //{ |
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904 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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905 //do |
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906 for (int i = 0; i < uNumLevelDecorations; ++i) |
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907 { |
1202 | 908 auto decor = &pLevelDecorations[i]; |
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909 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
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910 |
1491
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Rename LevelDecoration::_47A825 to LevelDecoration::IsObeliskChestActive().
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diff
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911 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 912 { |
913 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
914 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
915 v2 = decor_desc->uFlags; | |
916 if ( (char)v2 >= 0 ) | |
917 { | |
918 if ( !(v2 & 0x22) ) | |
0 | 919 { |
1490 | 920 //v4 = decor->vPosition.x; |
921 //v5 = decor->vPosition.z; | |
922 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
923 //y = decor->vPosition.y; | |
924 //x = decor->vPosition.x; | |
925 //v36 = decor->vPosition.z; | |
926 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
927 | |
928 | |
929 #pragma region "New: seasons change" | |
930 extern bool change_seasons; | |
931 if (change_seasons) | |
932 switch (pParty->uCurrentMonth) | |
933 { | |
934 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
935 case 11: case 0: case 1: // winter | |
936 switch (decor_desc->uSpriteID) | |
937 { | |
938 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
939 case 548: // flower10 | |
940 case 547: // flower09 | |
941 case 541: // flower03 | |
942 case 539: continue; // flower01 | |
943 | |
944 case 483: // tree01 | |
945 case 486: // tree04 | |
946 case 492: // tree10 | |
947 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
948 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
949 break; | |
950 | |
951 default: | |
952 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
953 } | |
954 break; | |
955 | |
956 case 2: case 3: case 4: // spring | |
957 switch (decor_desc->uSpriteID) | |
958 { | |
959 } | |
960 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
961 break; | |
962 | |
963 case 8: case 9: case 10: // autumn | |
964 switch (decor_desc->uSpriteID) | |
965 { | |
966 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
967 case 548: // flower10 | |
968 case 547: // flower09 | |
969 case 541: // flower03 | |
970 case 539: continue; // flower01 | |
971 | |
972 case 483: // tree01 | |
973 case 486: // tree04 | |
974 case 492: // tree10 | |
975 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
976 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
977 break; | |
978 | |
979 default: | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
981 } | |
982 break; | |
983 | |
984 case 5: case 6: case 7: // summer | |
985 //all green by default | |
986 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
987 break; | |
988 | |
989 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
990 } | |
991 else | |
992 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
993 #pragma endregion | |
994 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
995 | |
996 //v9 = v8; | |
997 v42 = v8->uFlags; | |
998 a5 = v8->uGlowRadius; | |
1640
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999 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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1000 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 1001 v11 = *((int *)v0 + 2); |
1002 v37 = v10; | |
1003 v12 = v42; | |
1004 v38 = 0; | |
1005 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1006 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1007 + v11 | |
1008 - (signed int)v37) >> 8) & 7; | |
1009 v37 = (unsigned __int16 *)v13; | |
1010 if ( v42 & 2 ) | |
1011 v38 = 2; | |
1012 if ( (256 << v13) & v42 ) | |
1013 v38 |= 4u; | |
1014 if ( v12 & 0x40000 ) | |
1015 v38 |= 0x40u; | |
1016 if ( v12 & 0x20000 ) | |
1017 LOBYTE(v38) = v38 | 0x80; | |
1018 if ( a5 ) | |
0 | 1019 { |
1490 | 1020 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1021 { |
1490 | 1022 v14 = decor_desc->uColoredLightRed; |
1023 v15 = decor_desc->uColoredLightGreen; | |
1024 v16 = decor_desc->uColoredLightBlue; | |
0 | 1025 } |
1026 else | |
1027 { | |
1490 | 1028 v16 = 255; |
1029 v14 = 255; | |
1030 v15 = 255; | |
1031 } | |
1032 b = v16; | |
1033 pStationaryLightsStack->AddLight( | |
1034 decor->vPosition.x, | |
1035 decor->vPosition.y, | |
1036 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1037 a5, | |
1038 v14, | |
1039 v15, | |
1040 v16, | |
1041 byte_4E94D0); | |
1042 } | |
1640
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1043 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1044 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1045 { |
1640
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1046 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1047 v18 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) |
1048 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1490 | 1049 v42 = v18; |
1642 | 1050 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1051 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1640
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1052 v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1642 | 1053 v41 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1054 v19 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1055 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1056 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); | |
1637 | 1057 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1058 { |
1059 v21 = a5 - b; | |
1060 v41 = a5 - b; | |
1642 | 1061 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16; |
1062 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16; | |
1063 v22 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - a5; | |
1490 | 1064 LABEL_30: |
1065 v42 = v22; | |
1066 v40 = 2 * abs(v20); | |
1067 v23 = abs(v21); | |
1068 if ( v40 >= v23 ) | |
0 | 1069 { |
1490 | 1070 LODWORD(v24) = 0; |
1637 | 1071 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
1490 | 1072 a5 = v24 / v39; |
1073 v25 = pViewport->uScreenCenterX | |
1074 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1075 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1076 v41 = v24 / v39; | |
1077 v40 = pViewport->uScreenCenterY | |
1078 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1079 v42 = v8->scale; | |
1080 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1081 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1082 if ( pRenderer->pRenderD3D ) | |
1083 { | |
1084 v26 = v41; | |
1085 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1086 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1087 } | |
1088 else | |
1089 { | |
1090 v26 = v41; | |
1091 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1092 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1093 } | |
1094 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1095 { | |
1096 if (::uNumBillboardsToDraw >= 500) | |
1097 return; | |
1098 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1099 ++uNumDecorationsDrawnThisFrame; | |
1100 v27->uHwSpriteID = *v37; | |
1101 v28 = v8->uPaletteIndex; | |
1102 v27->_screenspace_x_scaler_packedfloat = v26; | |
1103 v27->_screenspace_y_scaler_packedfloat = v26; | |
1104 v29 = v38; | |
1105 v27->uScreenSpaceX = v25; | |
1106 HIBYTE(v29) |= 2u; | |
1107 v27->uPalette = v28; | |
1108 v27->field_1E = v29; | |
1109 v27->world_x = decor->vPosition.x; | |
1110 v27->world_y = decor->vPosition.y; | |
1111 v27->world_z = decor->vPosition.z; | |
1112 v27->uScreenSpaceY = v40; | |
1113 HIWORD(v30) = HIWORD(v39); | |
1114 v31 = PID(OBJECT_Decoration,i); | |
1115 LOWORD(v30) = 0; | |
1116 v27->uIndoorSectorID = 0; | |
1117 v27->sZValue = v30 + v31; | |
1118 v27->dimming_level = 0; | |
1119 v27->pSpriteFrame = v8; | |
1120 v27->uTintColor = 0; | |
1121 } | |
0 | 1122 } |
1490 | 1123 goto LABEL_38; |
1124 } | |
1125 } | |
1126 else | |
1127 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1128 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1129 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
1642 | 1130 b = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; |
1131 a5 = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; | |
1132 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1133 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); | |
1637 | 1134 if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1135 { |
1642 | 1136 a5 = (unsigned __int64)(v42 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; |
1137 b = (unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; | |
1138 v21 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1139 v41 = ((unsigned __int64)(v40 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - a5; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
1140 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1490 | 1141 goto LABEL_30; |
0 | 1142 } |
1143 } | |
1144 } | |
1490 | 1145 } |
1146 else | |
1147 { | |
1148 memset(&local_0, 0, 0x68u); | |
1149 v3 = (double)*((signed int *)v0 - 1); | |
1150 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1151 local_0.uDiffuse = 0xFF3C1E; | |
1152 local_0.x = v3; | |
1153 local_0.y = (double)*(signed int *)v0; | |
1154 local_0.z = (double)*((signed int *)v0 + 1); | |
1155 local_0.r = 0.0; | |
1156 local_0.g = 0.0; | |
1157 local_0.b = 0.0; | |
1158 local_0.flt_28 = 1.0; | |
1159 local_0.timeToLive = (rand() & 0x80) + 128; | |
1160 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1161 pGame->pParticleEngine->AddParticle(&local_0); | |
1162 } | |
1163 } | |
0 | 1164 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1165 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1166 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1167 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1168 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1169 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1170 } |
1171 | |
1172 //----- (0049D717) -------------------------------------------------------- | |
1173 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1174 { | |
1175 HRESULT v2; // esi@2 | |
1176 | |
1177 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1178 { | |
1179 v2 = 0; | |
1180 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1181 goto LABEL_6; | |
1182 if ( !Dst->dwSize ) | |
1183 { | |
1184 v2 = 1; | |
1185 LABEL_6: | |
1186 memcpy(Dst, Src, 0x20u); | |
1187 return v2; | |
1188 } | |
1189 } | |
1190 return 1; | |
1191 } | |
1192 | |
1193 //----- (0049DC28) -------------------------------------------------------- | |
1194 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1195 { | |
1196 RenderD3D__DevInfo *v2; // eax@1 | |
1197 | |
1198 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1199 *pOutDevices = v2; | |
1200 memset(v2, 0, 0xA0u); | |
1201 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
1202 } | |
1203 | |
1204 //----- (0049DC58) -------------------------------------------------------- | |
1205 RenderD3D::RenderD3D() | |
1206 { | |
1207 RenderD3D *v1; // esi@1 | |
1208 | |
1209 v1 = this; | |
1210 this->pHost = 0; | |
1211 this->pDirect3D = 0; | |
1212 this->pUnk = 0; | |
1213 this->pBackBuffer = 0; | |
1214 this->pFrontBuffer = 0; | |
1215 this->pZBuffer = 0; | |
1216 this->pDevice = 0; | |
1217 this->pViewport = 0; | |
1218 this->field_40 = 1; | |
1219 this->field_44 = 10; | |
1220 GetAvailableDevices(&this->pAvailableDevices); | |
1221 } | |
1222 | |
1223 //----- (0049DC90) -------------------------------------------------------- | |
1224 void RenderD3D::Release() | |
1225 { | |
1226 RenderD3D *v1; // esi@1 | |
1227 IDirectDraw4 *v2; // eax@2 | |
1228 signed int v3; // edi@4 | |
1229 IDirect3DViewport3 *v4; // eax@22 | |
1230 IUnknown *v5; // eax@24 | |
1231 IDirectDrawSurface4 *v6; // eax@26 | |
1232 IDirect3DDevice3 *v7; // eax@28 | |
1233 IDirect3D3 *v8; // eax@30 | |
1234 IDirectDrawSurface4 *v9; // eax@32 | |
1235 IDirectDrawSurface4 *v10; // eax@34 | |
1236 IDirectDraw4 *v11; // eax@36 | |
1237 | |
1238 v1 = this; | |
1239 if ( !this->bWindowed ) | |
1240 { | |
1241 v2 = this->pHost; | |
1242 if ( v2 ) | |
1243 { | |
1244 v2->RestoreDisplayMode(); | |
1245 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1246 v1->pHost->FlipToGDISurface(); | |
1247 } | |
1248 } | |
1249 v3 = 0; | |
1250 do | |
1251 { | |
1252 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1253 { | |
1254 free(v1->pAvailableDevices[v3].pDriverName); | |
1255 v1->pAvailableDevices[v3].pDriverName = 0; | |
1256 } | |
1257 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1258 { | |
1259 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1260 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1261 } | |
1262 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1263 { | |
1264 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1265 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1266 } | |
1267 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1268 { | |
1269 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1270 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1271 } | |
1272 if ( v1->pAvailableDevices[v3].pName ) | |
1273 { | |
1274 free(v1->pAvailableDevices[v3].pName); | |
1275 v1->pAvailableDevices[v3].pName = 0; | |
1276 } | |
1277 if ( v1->pAvailableDevices[v3].pDescription ) | |
1278 { | |
1279 free(v1->pAvailableDevices[v3].pDescription); | |
1280 v1->pAvailableDevices[v3].pDescription = 0; | |
1281 } | |
1282 if ( v1->pAvailableDevices[v3].pGUID ) | |
1283 { | |
1284 free(v1->pAvailableDevices[v3].pGUID); | |
1285 v1->pAvailableDevices[v3].pGUID = 0; | |
1286 } | |
1287 ++v3; | |
1288 } | |
1289 while ( v3 < 4 ); | |
1290 if ( v1->pAvailableDevices ) | |
1291 { | |
1292 free(v1->pAvailableDevices); | |
1293 v1->pAvailableDevices = 0; | |
1294 } | |
1295 v4 = v1->pViewport; | |
1296 if ( v4 ) | |
1297 { | |
1298 v4->Release(); | |
1299 v1->pViewport = 0; | |
1300 } | |
1301 v5 = v1->pUnk; | |
1302 if ( v5 ) | |
1303 { | |
1304 v5->Release(); | |
1305 v1->pUnk = 0; | |
1306 } | |
1307 v6 = v1->pZBuffer; | |
1308 if ( v6 ) | |
1309 { | |
1310 v6->Release(); | |
1311 v1->pZBuffer = 0; | |
1312 } | |
1313 v7 = v1->pDevice; | |
1314 if ( v7 ) | |
1315 { | |
1316 v7->Release(); | |
1317 v1->pDevice = 0; | |
1318 } | |
1319 v8 = v1->pDirect3D; | |
1320 if ( v8 ) | |
1321 { | |
1322 v8->Release(); | |
1323 v1->pDirect3D = 0; | |
1324 } | |
1325 v9 = v1->pBackBuffer; | |
1326 if ( v9 ) | |
1327 { | |
1328 v9->Release(); | |
1329 v1->pBackBuffer = 0; | |
1330 } | |
1331 v10 = v1->pFrontBuffer; | |
1332 if ( v10 ) | |
1333 { | |
1334 v10->Release(); | |
1335 v1->pFrontBuffer = 0; | |
1336 } | |
1337 v11 = v1->pHost; | |
1338 if ( v11 ) | |
1339 { | |
1340 v11->Release(); | |
1341 v1->pHost = 0; | |
1342 } | |
1343 } | |
1344 | |
1345 //----- (0049DE14) -------------------------------------------------------- | |
1346 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1347 { | |
1348 //IDirectDraw4 *v8; // eax@12 | |
1349 //IDirectDraw4 *v9; // eax@16 | |
1350 //IDirectDraw4 *v10; // eax@20 | |
1351 //IDirectDraw4 *v13; // eax@35 | |
1352 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1353 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1354 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1355 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1356 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1357 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1358 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1359 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1360 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1361 | |
1362 this->bWindowed = bWindowed; | |
1363 this->hWindow = hWnd; | |
1364 | |
1365 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1366 { | |
1367 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1368 return 0; | |
1369 } | |
1370 | |
1371 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1372 { | |
1373 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1374 if (lpDD) | |
1375 lpDD->Release(); | |
1376 return 0; | |
1377 } | |
1378 lpDD->Release(); | |
1379 lpDD = 0; | |
1380 | |
1381 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1382 { | |
1383 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1384 { | |
1385 v23 = "Init - Failed to set cooperative level.\n"; | |
1386 sprintf(pErrorMessage, v23); | |
1387 LABEL_65: | |
1388 if (pHost) | |
1389 { | |
1390 pHost->Release(); | |
1391 pHost = 0; | |
1392 } | |
1393 return 0; | |
1394 } | |
1395 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1396 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1397 ddsd2.dwFlags = DDSD_CAPS; | |
1398 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1399 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1400 { | |
1401 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1402 pHost->GetDisplayMode(&ddsd2); | |
1403 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1404 { | |
1405 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1406 goto LABEL_14; | |
1407 } | |
1408 | |
1409 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1410 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1411 ddsd2.dwWidth = 640; | |
1412 ddsd2.dwHeight = 480; | |
1413 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1414 { | |
1415 v24 = "Init - Failed to create back buffer.\n"; | |
1416 LABEL_14: | |
1417 sprintf(pErrorMessage, v24); | |
1418 if (pFrontBuffer) | |
1419 { | |
1420 pFrontBuffer->Release(); | |
1421 pFrontBuffer = 0; | |
1422 } | |
1423 goto LABEL_65; | |
1424 } | |
1425 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1426 { | |
1427 v25 = "Init - Failed to create clipper.\n"; | |
1428 goto LABEL_45; | |
1429 } | |
1430 v30->SetHWnd(0, hWnd); | |
1431 pFrontBuffer->SetClipper(v30); | |
1432 | |
1433 v30->Release(); | |
1434 v30 = 0; | |
1435 | |
1436 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1437 | |
1438 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1439 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1440 ddsd2.dwWidth = 640; | |
1441 ddsd2.dwHeight = 480; | |
1442 | |
1443 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1444 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1445 &ddsd2.ddpfPixelFormat) ) | |
1446 goto LABEL_21; | |
1447 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1448 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1449 | |
1450 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1451 { | |
1452 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1453 { | |
1454 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1455 pBackBuffer, | |
1456 &pDevice, | |
1457 0) ) | |
1458 { | |
1459 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1460 d3dvp2.dvClipWidth = 2.0; | |
1461 d3dvp2.dvClipY = 1.0; | |
1462 d3dvp2.dvClipHeight = 2.0; | |
1463 d3dvp2.dvMaxZ = 1.0; | |
1464 d3dvp2.dvMinZ = 0.0; | |
1465 goto LABEL_54; | |
1466 } | |
1467 LABEL_51: | |
1468 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1469 if (pDirect3D) | |
1470 { | |
1471 pDirect3D->Release(); | |
1472 pDirect3D = 0; | |
1473 } | |
1474 goto LABEL_59; | |
1475 } | |
1476 LABEL_48: | |
1477 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1478 if (pZBuffer) | |
1479 { | |
1480 pZBuffer->Release(); | |
1481 pZBuffer = 0; | |
1482 } | |
1483 goto LABEL_61; | |
1484 } | |
1485 goto LABEL_44; | |
1486 } | |
1487 LABEL_36: | |
1488 v23 = "Init - Failed to create front buffer.\n"; | |
1489 sprintf(pErrorMessage, v23); | |
1490 goto LABEL_65; | |
1491 } | |
1492 if ( uDeviceID == 1 ) | |
1493 v26 = 1045; | |
1494 else | |
1495 v26 = 1041; | |
1496 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1497 { | |
1498 v23 = "Init - Failed to set cooperative level.\n"; | |
1499 sprintf(pErrorMessage, v23); | |
1500 goto LABEL_65; | |
1501 } | |
1502 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1503 { | |
1504 v23 = "Init - Failed to set display mode.\n"; | |
1505 sprintf(pErrorMessage, v23); | |
1506 goto LABEL_65; | |
1507 } | |
1508 | |
1509 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1510 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1511 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1512 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1513 ddsd2.dwBackBufferCount = 1; | |
1514 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1515 goto LABEL_36; | |
1516 //a3a = &pBackBuffer; | |
1517 //v14 = *v34; | |
1518 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1519 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1520 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1521 //hWnda = &pDirect3D; | |
1522 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1523 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1524 { | |
1525 v25 = "Init - Failed to get D3D interface.\n"; | |
1526 goto LABEL_45; | |
1527 } | |
1528 | |
1529 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1530 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1531 ddsd2.dwWidth = 640; | |
1532 ddsd2.dwHeight = 480; | |
1533 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1534 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1535 &ddsd2.ddpfPixelFormat) ) | |
1536 { | |
1537 LABEL_21: | |
1538 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1539 goto LABEL_45; | |
1540 } | |
1541 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1542 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1543 //uDeviceIDa = &pZBuffer; | |
1544 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1545 { | |
1546 LABEL_44: | |
1547 v25 = "Init - Failed to create z-buffer.\n"; | |
1548 LABEL_45: | |
1549 sprintf(pErrorMessage, v25); | |
1550 if (pBackBuffer) | |
1551 { | |
1552 pBackBuffer->Release(); | |
1553 pBackBuffer = 0; | |
1554 } | |
1555 LABEL_63: | |
1556 //v19 = &pFrontBuffer; | |
1557 if (pFrontBuffer) | |
1558 { | |
1559 pFrontBuffer->Release(); | |
1560 pFrontBuffer= 0; | |
1561 } | |
1562 goto LABEL_65; | |
1563 } | |
1564 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1565 goto LABEL_48; | |
1566 //v33 = &pDevice; | |
1567 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1568 pBackBuffer, | |
1569 &pDevice, | |
1570 0) ) | |
1571 goto LABEL_51; | |
1572 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1573 d3dvp2.dvClipWidth = 2.0; | |
1574 d3dvp2.dvClipY = 1.0; | |
1575 d3dvp2.dvClipHeight = 2.0; | |
1576 d3dvp2.dvMaxZ = 1.0; | |
1577 | |
1578 LABEL_54: | |
1579 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1580 //v17 = *hWnda; | |
1581 d3dvp2.dwWidth = 640; | |
1582 d3dvp2.dwHeight = 480; | |
1583 d3dvp2.dvClipX = -1.0; | |
1584 //v18 = v17->lpVtbl; | |
1585 //v32 = &v4->pViewport; | |
1586 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1587 { | |
1588 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1589 if (pDevice) | |
1590 { | |
1591 pDevice->Release(); | |
1592 pDevice = 0; | |
1593 } | |
1594 if (pDirect3D) | |
1595 { | |
1596 pDirect3D->Release(); | |
1597 pDirect3D = 0; | |
1598 } | |
1599 LABEL_59: | |
1600 if (pZBuffer) | |
1601 { | |
1602 pZBuffer->Release(); | |
1603 pZBuffer = 0; | |
1604 } | |
1605 LABEL_61: | |
1606 if (pBackBuffer) | |
1607 { | |
1608 pBackBuffer->Release(); | |
1609 pBackBuffer = 0; | |
1610 } | |
1611 goto LABEL_63; | |
1612 } | |
1613 | |
1614 pDevice->AddViewport(pViewport); | |
1615 pViewport->SetViewport2(&d3dvp2); | |
1616 pDevice->SetCurrentViewport(pViewport); | |
1617 return 1; | |
1618 } | |
1619 | |
1620 //----- (0049E444) -------------------------------------------------------- | |
1621 unsigned int RenderD3D::GetDeviceCaps() | |
1622 { | |
1623 unsigned int v1; // ebx@1 | |
1624 RenderD3D *v2; // edi@1 | |
1625 IDirect3DDevice3 *v3; // eax@1 | |
1626 unsigned int result; // eax@2 | |
1627 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1628 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1629 | |
1630 v1 = 0; | |
1631 v2 = this; | |
1632 memset(&halCaps, 0, 0xFCu); | |
1633 halCaps.dwSize = 252; | |
1634 memset(&refCaps, 0, 0xFCu); | |
1635 v3 = v2->pDevice; | |
1636 refCaps.dwSize = 252; | |
1637 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1638 { | |
1639 result = 1; | |
1640 } | |
1641 else | |
1642 { | |
1643 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1644 v1 = 2; | |
1645 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1646 v1 |= 4u; | |
1647 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1648 v1 |= 8u; | |
1649 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1650 v1 |= 0x10u; | |
1651 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1652 v1 |= 0x20u; | |
1653 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1654 v1 |= 0x40u; | |
1655 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1656 LOBYTE(v1) = v1 | 0x80; | |
1657 result = v1; | |
1658 } | |
1659 return result; | |
1660 } | |
1661 | |
1662 //----- (0049E4FC) -------------------------------------------------------- | |
1663 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1664 { | |
1665 uint uClearFlags = 0; | |
1666 | |
1667 if (bClearColor) | |
1668 uClearFlags |= D3DCLEAR_TARGET; | |
1669 if (bClearDepth) | |
1670 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1671 | |
1672 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1673 if (uClearFlags) | |
1674 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1675 } | |
1676 | |
1677 //----- (0049E54D) -------------------------------------------------------- | |
1678 void RenderD3D::Present(bool bForceBlit) | |
1679 { | |
1680 RECT v5; // [sp+18h] [bp-18h]@1 | |
1681 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1682 | |
1683 v5.left = 0; | |
1684 v5.top = 0; | |
1685 v5.bottom = 480; | |
1686 v5.right = 640; | |
1687 | |
1688 if (bWindowed || bForceBlit) | |
1689 { | |
1690 RECT rc; | |
1691 GetClientRect(hWindow, &rc); | |
1692 Point.y = 0; | |
1693 Point.x = 0; | |
1694 ClientToScreen(hWindow, &Point); | |
1695 OffsetRect(&rc, Point.x, Point.y); | |
1696 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1697 } | |
1698 else | |
1699 pFrontBuffer->Flip(0, 1); | |
1700 } | |
1701 | |
1702 //----- (0049E5D4) -------------------------------------------------------- | |
1703 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1704 { | |
1705 unsigned int v8; // edx@4 | |
1706 unsigned int v9; // ebx@5 | |
1707 unsigned int v10; // eax@5 | |
1708 DWORD v11; // edx@5 | |
1709 //int v12; // edx@7 | |
1710 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1711 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1712 | |
1713 //v15 = this; | |
1714 memset(&ddsd2, 0, 0x7Cu); | |
1715 ddsd2.dwSize = 0x7Cu; | |
1716 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1717 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1718 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1719 ddsd2.dwHeight = uTextureHeight; | |
1720 ddsd2.dwWidth = uTextureWidth; | |
1721 if ( bMipmaps ) | |
1722 { | |
1723 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1724 { | |
1725 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1726 LABEL_8: | |
1727 ddsd2.dwMipMapCount = v8; | |
1728 if ( !v8 ) | |
1729 goto LABEL_12; | |
1730 goto LABEL_11; | |
1731 } | |
1732 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1733 { | |
1734 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1735 goto LABEL_8; | |
1736 } | |
1737 v9 = GetMaxMipLevels(uTextureWidth); | |
1738 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1739 ddsd2.dwMipMapCount = v9 - v10; | |
1740 if ( v9 == v10 ) | |
1741 { | |
1742 ddsd2.dwFlags = 0x1007u; | |
1409
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Nomad
parents:
1394
diff
changeset
|
1743 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1744 ddsd2.ddsCaps.dwCaps = v11; |
1745 goto LABEL_12; | |
1746 } | |
1747 } | |
1748 else | |
1749 { | |
1750 ddsd2.dwMipMapCount = 1; | |
1751 } | |
1752 LABEL_11: | |
1753 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1754 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1755 LABEL_12: | |
1756 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1757 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1758 if (bAlphaChannel) | |
1759 { | |
1760 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1761 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1762 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1763 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1764 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1765 } | |
1766 else | |
1767 { | |
1768 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1769 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1770 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1771 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1772 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1773 } | |
1774 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1775 return false; | |
1776 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1777 { | |
1778 (*pOutSurface)->Release(); | |
1779 *pOutSurface = 0; | |
1780 return false; | |
1781 } | |
1782 return true; | |
1783 } | |
1784 | |
1785 //----- (004A5190) -------------------------------------------------------- | |
1786 void RenderD3D::HandleLostResources() | |
1787 { | |
1788 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1789 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1790 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1791 } | |
1792 | |
1793 //----- (004A2050) -------------------------------------------------------- | |
1391
cc9a3a24d61d
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Nomad
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1390
diff
changeset
|
1794 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1795 { |
1796 Render *v5; // edi@1 | |
1797 unsigned int v6; // ebx@1 | |
1798 LightmapBuilder *v7; // esi@3 | |
1799 int v8; // eax@7 | |
1800 ODMFace *v9; // eax@12 | |
1801 char *v10; // esi@12 | |
1802 double v11; // st7@14 | |
1803 double v12; // st7@14 | |
1804 int v13; // eax@14 | |
1805 ODMFace *v14; // ecx@14 | |
1806 double v15; // st7@14 | |
1807 float v16; // ST48_4@15 | |
1808 int v17; // eax@15 | |
1809 char v18; // zf@17 | |
1810 HRESULT v19; // eax@18 | |
1811 HRESULT v20; // eax@18 | |
1812 HRESULT v21; // eax@20 | |
1813 HRESULT v22; // eax@20 | |
1814 unsigned int v23; // ecx@20 | |
1815 char *v24; // eax@21 | |
1816 HRESULT v25; // eax@23 | |
1817 HRESULT v26; // eax@23 | |
1818 HRESULT v27; // eax@24 | |
1819 HRESULT v28; // eax@25 | |
1820 HRESULT v29; // eax@25 | |
1821 HRESULT v30; // eax@25 | |
1822 HRESULT v31; // eax@25 | |
1823 HRESULT v32; // eax@26 | |
1824 unsigned int v33; // ecx@26 | |
1825 char *v34; // eax@27 | |
1826 int v35; // edx@28 | |
1827 HRESULT v36; // eax@29 | |
1828 HRESULT v37; // eax@29 | |
1829 HRESULT v38; // eax@29 | |
1830 HRESULT v39; // eax@29 | |
1831 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1832 unsigned int v41; // eax@29 | |
1833 HRESULT v42; // eax@30 | |
1834 HRESULT v43; // eax@30 | |
1835 HRESULT v44; // eax@30 | |
1836 char *v45; // esi@34 | |
1837 int v46; // ecx@35 | |
1838 double v47; // st6@35 | |
1839 int v48; // eax@36 | |
1840 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1841 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1842 int v51; // [sp+50h] [bp-18h]@0 | |
1843 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1844 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1845 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1846 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1847 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1848 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1849 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1850 |
1851 v5 = this; | |
1852 v6 = 0; | |
1853 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1854 { | |
1855 v7 = pGame->pLightmapBuilder; | |
1856 v53 = v7; | |
1857 v54 = v7->std__vector_000004_size; | |
1858 if ( v7->std__vector_000004_size) | |
638 | 1859 a2 = 0xFFFFFFFF; |
1860 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1861 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1862 { |
638 | 1863 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1864 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1865 } |
1866 else | |
1867 { | |
1868 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1869 { | |
323 | 1870 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1871 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1872 if (bUsingSpecular) | |
1873 { | |
186 | 1874 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1875 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1876 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1877 } |
1073 | 1878 for (uint i = 0; i < uNumVertices; ++i) |
1879 { | |
1880 | |
1881 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1882 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1883 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1884 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1885 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1886 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1887 | |
1888 if ( this->bUsingSpecular ) | |
0 | 1889 { |
1073 | 1890 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1891 } |
1073 | 1892 else |
1893 { | |
1894 d3d_vertex_buffer[i].specular = 0; | |
1895 } | |
1896 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1897 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1898 | |
1899 } | |
323 | 1900 |
1901 if (a4->uAttributes & FACE_OUTLINED) | |
1902 { | |
1903 int color; | |
1904 if (GetTickCount() % 300 >= 150) | |
1905 color = 0xFFFF2020; | |
1906 else color = 0xFF901010; | |
1907 | |
1908 for (uint i = 0; i < uNumVertices; ++i) | |
1909 d3d_vertex_buffer[i].diffuse = color; | |
1910 } | |
1911 | |
0 | 1912 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1913 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1914 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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changeset
|
1915 d3d_vertex_buffer, |
0 | 1916 uNumVertices, |
1917 D3DDP_DONOTLIGHT); | |
1918 } | |
1919 else | |
1920 { | |
1073 | 1921 for (uint i = 0; i < uNumVertices; ++i) |
1922 { | |
1923 | |
1924 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1925 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1926 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1927 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1928 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1929 if ( this->bUsingSpecular ) | |
0 | 1930 { |
1073 | 1931 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1932 } |
1073 | 1933 else |
1934 { | |
1935 d3d_vertex_buffer[i].specular = 0; | |
1936 } | |
1937 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1938 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1939 | |
1940 } | |
1941 | |
186 | 1942 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1943 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1944 if (bUsingSpecular) |
186 | 1945 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1946 |
1947 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1948 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1949 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1950 d3d_vertex_buffer, |
0 | 1951 uNumVertices, |
1952 D3DDP_DONOTLIGHT)); | |
1953 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1954 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1955 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1956 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1957 for (uint i = 0; i < uNumVertices; ++i) |
1958 { | |
1959 d3d_vertex_buffer[i].diffuse = a2; | |
1960 } | |
0 | 1961 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1962 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1963 if ( !pRenderer->bUsingSpecular ) |
186 | 1964 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1965 | |
1966 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1967 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1968 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1969 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1970 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1971 d3d_vertex_buffer, |
0 | 1972 uNumVertices, |
1973 D3DDP_DONOTLIGHT)); | |
1974 if (bUsingSpecular) | |
1975 { | |
186 | 1976 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1977 |
1073 | 1978 for (uint i = 0; i < uNumVertices; ++i) |
1979 { | |
1980 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1981 d3d_vertex_buffer[i].specular = 0; | |
1982 } | |
1983 | |
0 | 1984 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1985 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1986 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1987 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1988 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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Grumpy7
parents:
1206
diff
changeset
|
1989 d3d_vertex_buffer, |
0 | 1990 uNumVertices, |
1991 D3DDP_DONOTLIGHT)); | |
186 | 1992 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1993 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1994 v41 = GetLevelFogColor(); | |
1995 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1996 v6 = 0; | |
1997 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
1998 } | |
186 | 1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2001 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2002 } | |
2003 } | |
2004 } | |
2005 } | |
2006 // 4D864C: using guessed type char byte_4D864C; | |
2007 | |
2008 //----- (0049EB79) -------------------------------------------------------- | |
2009 Render::~Render() | |
2010 { | |
2011 Render *v1; // esi@1 | |
2012 | |
2013 v1 = this; | |
1583 | 2014 free(this->pDefaultZBuffer); |
0 | 2015 v1->pD3DBitmaps.Release(); |
2016 v1->pD3DSprites.Release(); | |
2017 Release(); | |
2018 v1->bWindowMode = 1; | |
2019 //nullsub_1(); | |
2020 //nullsub_1(); | |
2021 } | |
2022 | |
2023 //----- (0049E756) -------------------------------------------------------- | |
2024 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2025 { | |
2026 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2027 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2028 | |
2029 halCaps.dwSize = 380; | |
2030 refCaps.dwSize = 380; | |
2031 this_->GetCaps(&halCaps, &refCaps); | |
2032 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2033 } | |
2034 | |
2035 //----- (0049E992) -------------------------------------------------------- | |
2036 Render::Render() | |
2037 { | |
2038 Render *v1; // esi@1 | |
2039 int v2; // eax@1 | |
2040 char v3; // zf@1 | |
2041 | |
2042 v1 = this; | |
2043 this->pDirectDraw4 = 0; | |
2044 this->pFrontBuffer4 = 0; | |
2045 this->pBackBuffer4 = 0; | |
2046 this->pColorKeySurface4 = 0; | |
2047 this->pDirectDraw2 = 0; | |
2048 this->pFrontBuffer2 = 0; | |
2049 this->pBackBuffer2 = 0; | |
2050 this->pSomeSurface2 = 0; | |
2051 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2052 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2053 v1->bWindowMode = 1; | |
2054 v1->field_40054 = 0; | |
2055 v1->field_10 = 640; | |
2056 v1->field_14 = 480; | |
2057 v1->field_40030 = 0; | |
2058 v1->field_4002C = 0; | |
2059 v1->pActiveZBuffer = 0; | |
2060 v1->pDefaultZBuffer = 0; | |
709 | 2061 v1->raster_clip_y = 0; |
2062 v1->raster_clip_x = 0; | |
2063 v1->raster_clip_z = 639; | |
2064 v1->raster_clip_w = 479; | |
0 | 2065 v1->field_4003C = (int)&unk_4EED80; |
2066 v1->field_40040 = dword_4EED78; | |
2067 v1->uClipZ = 640; | |
2068 v1->field_40044 = 2; | |
2069 v1->field_40048 = 6; | |
2070 v1->pFrontBuffer4 = 0; | |
2071 v1->pBackBuffer4 = 0; | |
2072 v1->pColorKeySurface4 = 0; | |
2073 v1->pDirectDraw4 = 0; | |
2074 v1->pRenderD3D = 0; | |
2075 v1->uNumSceneBegins = 0; | |
2076 v1->uNumD3DSceneBegins = 0; | |
2077 v1->field_40110 = 0; | |
2078 v1->pTargetSurface = 0; | |
2079 v1->uTargetSurfacePitch = 0; | |
2080 v1->uClipY = 0; | |
2081 v1->uClipX = 0; | |
2082 v1->uClipW = 480; | |
2083 v1->bClip = 1; | |
2084 v1->bColorKeySupported = 0; | |
2085 v1->bRequiredTextureStagesAvailable = 0; | |
2086 v1->bTinting = 1; | |
2087 LOBYTE(v1->field_103668) = 0; | |
2088 v1->field_1036B8 = 0; | |
2089 v1->_gpu_memory_used = 0; | |
2090 uNumBillboardsToDraw = 0; | |
2091 bFogEnabled = false; | |
265 | 2092 |
2093 hd_water_tile_id = -1; | |
2094 hd_water_current_frame = 0; | |
0 | 2095 } |
2096 | |
1802 | 2097 bool Render::Initialize(bool bWindowed, OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2098 { |
1802 | 2099 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2100 | |
2101 this->window = window; | |
0 | 2102 bStartInWindow = bWindowed; |
1802 | 2103 //windowed_mode_width = windowed_width; |
2104 //windowed_mode_height = windowed_height; | |
2105 | |
2106 uDesiredDirect3DDevice = 0;//ReadWindowsRegistryInt("D3D Device", 1); | |
0 | 2107 |
2108 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2109 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2110 | |
2111 this->bTinting = bTinting; | |
2112 | |
2113 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
2114 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
2115 | |
2116 return r1 && r2; | |
2117 } | |
2118 | |
2119 //----- (0049EBF1) -------------------------------------------------------- | |
2120 void Render::_49EBF1() | |
2121 { | |
2122 signed int uNumRedBits; // edx@1 | |
2123 signed int uNuGreenBits; // edi@1 | |
2124 signed int uNumBlueBits; // esi@1 | |
2125 unsigned int v4; // edx@4 | |
2126 unsigned int v5; // edi@4 | |
2127 int v6; // ebx@4 | |
2128 int v7; // edx@4 | |
2129 signed int v8; // [sp+8h] [bp-24h]@1 | |
2130 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2131 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2132 signed int i; // [sp+24h] [bp-8h]@2 | |
2133 signed int v12; // [sp+28h] [bp-4h]@3 | |
2134 | |
2135 v10 = 0; | |
2136 uNumRedBits = 1 << this->uTargetRBits; | |
2137 uNuGreenBits = 1 << this->uTargetGBits; | |
2138 uNumBlueBits = 1 << this->uTargetBBits; | |
2139 v9 = 1 << this->uTargetRBits; | |
2140 v8 = 1 << this->uTargetGBits; | |
2141 if ( uNumRedBits > 0 ) | |
2142 { | |
2143 do | |
2144 { | |
2145 for ( i = 0; i < uNuGreenBits; ++i ) | |
2146 { | |
2147 v12 = 0; | |
2148 if ( uNumBlueBits > 0 ) | |
2149 { | |
2150 do | |
2151 { | |
2152 v4 = this->uTargetBBits; | |
2153 v5 = v4 + this->uTargetGBits; | |
2154 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2155 v7 = (v10 << v5) + v12++ + (i << v4); | |
2156 this->field_2C[v7] = v6; | |
2157 } | |
2158 while ( v12 < uNumBlueBits ); | |
2159 uNumRedBits = v9; | |
2160 uNuGreenBits = v8; | |
2161 } | |
2162 } | |
2163 ++v10; | |
2164 } | |
2165 while ( v10 < uNumRedBits ); | |
2166 } | |
2167 } | |
2168 | |
2169 //----- (0049ECC4) -------------------------------------------------------- | |
2170 void Render::ClearBlack() | |
2171 { | |
2172 if (pRenderD3D) | |
2173 { | |
2174 if (field_40110) | |
2175 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2176 } | |
2177 else | |
2178 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2179 } | |
2180 | |
2181 //----- (0049ED18) -------------------------------------------------------- | |
2182 void Render::PresentBlackScreen() | |
2183 { | |
2184 IDirectDrawSurface *v2; // eax@3 | |
2185 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2186 RECT x; // [sp+68h] [bp-10h]@3 | |
2187 | |
2188 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2189 GetWindowRect(window->GetApiHandle(), &x); |
0 | 2190 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
2191 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2192 { | |
2193 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2194 } | |
2195 else | |
2196 { | |
2197 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2198 } | |
2199 v3.dwFillColor = 0; | |
2200 v3.dwSize = 100; | |
2201 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2202 pRenderer->Present(); | |
2203 } | |
2204 | |
2205 //----- (0049EDB6) -------------------------------------------------------- | |
2206 void Render::SavePCXScreenshot() | |
2207 { | |
2208 Render *v1; // esi@1 | |
2209 __int16 v2; // di@1 | |
2210 int v3; // eax@4 | |
2211 int v4; // ecx@4 | |
2212 int v5; // eax@8 | |
2213 FILE *v6; // edi@10 | |
2214 int v7; // ecx@11 | |
2215 int v8; // eax@11 | |
2216 int v9; // eax@13 | |
2217 int v10; // ecx@15 | |
2218 unsigned __int8 v11; // dl@15 | |
2219 signed int v12; // eax@18 | |
2220 char v13; // zf@27 | |
2221 HRESULT v14; // eax@29 | |
2222 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2223 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2224 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2225 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2226 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2227 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2228 char *v21; // [sp+120h] [bp-44h]@14 | |
2229 int v24; // [sp+124h] [bp-40h]@11 | |
2230 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2231 int var38; // [sp+12Ch] [bp-38h]@4 | |
2232 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2233 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2234 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2235 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2236 int v29; // [sp+150h] [bp-14h]@4 | |
2237 int v30; // [sp+154h] [bp-10h]@4 | |
2238 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2239 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2240 int i; // [sp+15Ch] [bp-8h]@10 | |
2241 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2242 | |
2243 v1 = this; | |
2244 v2 = 0; | |
2245 if ( !this->pRenderD3D || this->field_40110 ) | |
2246 { | |
2247 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2248 File = fopen(Filename, "wb"); | |
2249 if ( File ) | |
2250 { | |
2251 v3 = v1->field_10; | |
2252 v4 = v1->field_14; | |
2253 var38 = v3; | |
2254 v29 = v4; | |
2255 v30 = v3; | |
2256 if ( v3 & 1 ) | |
2257 v30 = v3 + 1; | |
2258 if ( v1->pRenderD3D ) | |
2259 { | |
2260 memset(&Dst, 0, 0x7Cu); | |
2261 Dst.dwSize = 124; | |
168 | 2262 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2263 return; |
2264 v28 = Dst.lpSurface; | |
2265 v5 = Dst.lPitch >> 1; | |
2266 v2 = 0; | |
2267 } | |
2268 else | |
2269 { | |
2270 pRenderer->BeginScene(); | |
2271 v28 = pRenderer->pTargetSurface; | |
2272 v5 = pRenderer->uTargetSurfacePitch; | |
2273 } | |
2274 i = v5; | |
2275 header1.right = var38 - 1; | |
2276 header1.left = v2; | |
2277 header1.bottom = v29 - 1; | |
2278 header1.up = v2; | |
2279 header2.pitch = v30; | |
2280 memset(color_map, 0, sizeof(color_map)); | |
2281 memset(v15, 0, sizeof(v15)); | |
2282 header2.reserved = 0; | |
2283 header1.manufacturer = 10; | |
2284 v16 = 0; | |
2285 v6 = File; | |
2286 header1.version = 5; | |
2287 header1.encoding = 1; | |
2288 header1.bpp = 8; | |
2289 header1.hdpi = 75; | |
2290 header1.vdpi = 75; | |
2291 header2.planes = 3; | |
2292 header2.palette_info = 1; | |
2293 fwrite(&header1, 1u, 1u, File); | |
2294 fwrite(&header1.version, 1u, 1u, v6); | |
2295 fwrite(&header1.encoding, 1u, 1u, v6); | |
2296 fwrite(&header1.bpp, 1u, 1u, v6); | |
2297 fwrite(&header1.left, 2u, 1u, v6); | |
2298 fwrite(&header1.up, 2u, 1u, v6); | |
2299 fwrite(&header1.right, 2u, 1u, v6); | |
2300 fwrite(&header1.bottom, 2u, 1u, v6); | |
2301 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2302 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2303 fwrite(color_map, 0x30u, 1u, v6); | |
2304 fwrite(&header2, 1u, 1u, v6); | |
2305 fwrite(&header2.planes, 1u, 1u, v6); | |
2306 fwrite(&header2.pitch, 2u, 1u, v6); | |
2307 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2308 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2309 ptr = malloc(3 * var38 + 6); |
0 | 2310 if ( v29 > 0 ) |
2311 { | |
2312 v7 = v30; | |
2313 File = (FILE *)v29; | |
2314 v29 = 3 * v30; | |
2315 v24 = 2 * i; | |
2316 v8 = (int)v28; | |
2317 while ( 1 ) | |
2318 { | |
2319 i = v8; | |
2320 v9 = 0; | |
2321 if ( var38 > 0 ) | |
2322 { | |
2323 v21 = (char *)ptr + v7; | |
2324 v20 = (char *)ptr + 2 * v30; | |
2325 do | |
2326 { | |
2327 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2328 + LOBYTE(v1->uTargetBBits) | |
2329 + v1->uTargetRBits | |
2330 - 8); | |
2331 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2332 + LOBYTE(v1->uTargetGBits) | |
2333 - 8); | |
2334 v10 = i; | |
2335 v11 = LOBYTE(v1->uTargetBMask); | |
2336 i += 2; | |
2337 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2338 } | |
2339 while ( v9 < var38 ); | |
2340 } | |
2341 for ( i = 0; i < v29; i += v34 ) | |
2342 { | |
2343 v34 = 1; | |
2344 v32 = *((char *)ptr + i); | |
2345 do | |
2346 { | |
2347 v12 = i + v34; | |
2348 if ( *((char *)ptr + v12) != v32 ) | |
2349 break; | |
2350 if ( !(v12 % v30) ) | |
2351 break; | |
2352 ++v34; | |
2353 } | |
2354 while ( v34 < 0x3Fu ); | |
2355 if ( i + v34 > v29 ) | |
2356 v34 = 3 * v30 - i; | |
2357 if ( v34 > 1u || v32 >= 0xC0u ) | |
2358 { | |
2359 v31 = v34 | 0xC0; | |
2360 fwrite(&v31, 1u, 1u, v6); | |
2361 } | |
2362 fwrite(&v32, 1u, 1u, v6); | |
2363 } | |
2364 v8 = (int)((char *)v28 + v24); | |
2365 v13 = File == (FILE *)1; | |
2366 File = (FILE *)((char *)File - 1); | |
2367 v28 = (char *)v28 + v24; | |
2368 if ( v13 ) | |
2369 break; | |
2370 v7 = v30; | |
2371 } | |
2372 } | |
2373 if ( v1->pRenderD3D ) | |
2374 { | |
2375 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2376 } | |
2377 else | |
2378 { | |
2379 pRenderer->EndScene(); | |
2380 } | |
2381 | |
1583 | 2382 free(ptr); |
0 | 2383 fclose(v6); |
2384 } | |
2385 } | |
2386 } | |
2387 // 4EFA80: using guessed type int dword_4EFA80; | |
2388 | |
2389 //----- (0049F1BC) -------------------------------------------------------- | |
2390 void Render::_49F1BC(const char *a1) | |
2391 { | |
2392 Render *v2; // esi@1 | |
2393 __int16 v3; // di@1 | |
2394 int v4; // eax@4 | |
2395 char *v5; // ecx@4 | |
2396 unsigned int v6; // eax@8 | |
2397 FILE *v7; // edi@10 | |
2398 int v8; // ecx@11 | |
2399 int v9; // eax@11 | |
2400 int v10; // eax@13 | |
2401 const char *v11; // ecx@15 | |
2402 unsigned __int8 v12; // dl@15 | |
2403 signed int v13; // eax@18 | |
2404 char v14; // zf@27 | |
2405 HRESULT v15; // eax@29 | |
2406 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2407 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2408 int Dst; // [sp+48h] [bp-F0h]@7 | |
2409 int v19; // [sp+58h] [bp-E0h]@8 | |
2410 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2411 char v21; // [sp+C4h] [bp-74h]@10 | |
2412 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2413 char *v23; // [sp+F8h] [bp-40h]@14 | |
2414 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2415 int v25; // [sp+100h] [bp-38h]@4 | |
2416 FILE *File; // [sp+104h] [bp-34h]@3 | |
2417 char Str; // [sp+108h] [bp-30h]@10 | |
2418 char v28; // [sp+109h] [bp-2Fh]@10 | |
2419 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2420 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2421 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2422 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2423 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2424 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2425 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2426 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2427 char v37; // [sp+118h] [bp-20h]@10 | |
2428 char v38; // [sp+119h] [bp-1Fh]@10 | |
2429 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2430 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2431 void *ptr; // [sp+120h] [bp-18h]@10 | |
2432 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2433 int v43; // [sp+128h] [bp-10h]@4 | |
2434 char v44; // [sp+12Fh] [bp-9h]@25 | |
2435 char *i; // [sp+130h] [bp-8h]@10 | |
2436 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2437 | |
2438 v2 = this; | |
2439 v3 = 0; | |
2440 if ( !this->pRenderD3D || this->field_40110 ) | |
2441 { | |
2442 ++dword_4EFA84; | |
2443 File = fopen(a1, "wb"); | |
2444 if ( File ) | |
2445 { | |
2446 v4 = v2->field_10; | |
2447 v5 = (char *)v2->field_14; | |
2448 v25 = v4; | |
2449 a1 = v5; | |
2450 v43 = v4; | |
2451 if ( v4 & 1 ) | |
2452 v43 = v4 + 1; | |
2453 if ( v2->pRenderD3D ) | |
2454 { | |
2455 memset(&Dst, 0, 0x7Cu); | |
2456 Dst = 124; | |
168 | 2457 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2458 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2459 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2460 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2461 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2462 v6 = v19 >> 1; |
2463 v3 = 0; | |
2464 } | |
2465 else | |
2466 { | |
2467 pRenderer->BeginScene(); | |
2468 v42 = pRenderer->pTargetSurface; | |
2469 v6 = pRenderer->uTargetSurfacePitch; | |
2470 } | |
2471 i = (char *)v6; | |
2472 v33 = v25 - 1; | |
2473 v31 = v3; | |
2474 v34 = (short)a1 - 1; | |
2475 v32 = v3; | |
2476 v39 = v43; | |
2477 memset(&v21, 0, 0x30u); | |
2478 memset(&v16, 0, 0x38u); | |
2479 v37 = 0; | |
2480 Str = 10; | |
2481 v17 = 0; | |
2482 v7 = File; | |
2483 v28 = 5; | |
2484 v29 = 1; | |
2485 v30 = 8; | |
2486 v35 = 75; | |
2487 v36 = 75; | |
2488 v38 = 3; | |
2489 v40 = 1; | |
2490 fwrite(&Str, 1u, 1u, File); | |
2491 fwrite(&v28, 1u, 1u, v7); | |
2492 fwrite(&v29, 1u, 1u, v7); | |
2493 fwrite(&v30, 1u, 1u, v7); | |
2494 fwrite(&v31, 2u, 1u, v7); | |
2495 fwrite(&v32, 2u, 1u, v7); | |
2496 fwrite(&v33, 2u, 1u, v7); | |
2497 fwrite(&v34, 2u, 1u, v7); | |
2498 fwrite(&v35, 2u, 1u, v7); | |
2499 fwrite(&v36, 2u, 1u, v7); | |
2500 fwrite(&v21, 0x30u, 1u, v7); | |
2501 fwrite(&v37, 1u, 1u, v7); | |
2502 fwrite(&v38, 1u, 1u, v7); | |
2503 fwrite(&v39, 2u, 1u, v7); | |
2504 fwrite(&v40, 2u, 1u, v7); | |
2505 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2506 ptr = malloc(3 * v25 + 6); |
0 | 2507 if ( (signed int)a1 > 0 ) |
2508 { | |
2509 v8 = v43; | |
2510 File = (FILE *)a1; | |
2511 v24 = 3 * v43; | |
2512 v22 = 2 * (int)i; | |
2513 v9 = (int)v42; | |
2514 while ( 1 ) | |
2515 { | |
2516 a1 = (const char *)v9; | |
2517 v10 = 0; | |
2518 if ( v25 > 0 ) | |
2519 { | |
2520 i = (char *)ptr + v8; | |
2521 v23 = (char *)ptr + 2 * v43; | |
2522 do | |
2523 { | |
2524 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2525 + LOBYTE(v2->uTargetBBits) | |
2526 + v2->uTargetRBits | |
2527 - 8); | |
2528 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2529 + LOBYTE(v2->uTargetGBits) | |
2530 - 8); | |
2531 v11 = a1; | |
2532 v12 = LOBYTE(v2->uTargetBMask); | |
2533 a1 += 2; | |
2534 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2535 } | |
2536 while ( v10 < v25 ); | |
2537 } | |
2538 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2539 { | |
2540 BYTE3(a1) = 1; | |
2541 v46 = *((char *)ptr + (int)i); | |
2542 do | |
2543 { | |
2544 v13 = (signed int)&i[BYTE3(a1)]; | |
2545 if ( *((char *)ptr + v13) != v46 ) | |
2546 break; | |
2547 if ( !(v13 % v43) ) | |
2548 break; | |
2549 ++BYTE3(a1); | |
2550 } | |
2551 while ( BYTE3(a1) < 0x3Fu ); | |
2552 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2553 BYTE3(a1) = 3 * v43 - (char)i; | |
2554 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2555 { | |
2556 v44 = BYTE3(a1) | 0xC0; | |
2557 fwrite(&v44, 1u, 1u, v7); | |
2558 } | |
2559 fwrite(&v46, 1u, 1u, v7); | |
2560 } | |
2561 v9 = (int)&v42[v22 / 2]; | |
2562 v14 = File == (FILE *)1; | |
2563 File = (FILE *)((char *)File - 1); | |
2564 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2565 if ( v14 ) | |
2566 break; | |
2567 v8 = v43; | |
2568 } | |
2569 } | |
2570 if ( v2->pRenderD3D ) | |
2571 { | |
2572 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2573 } | |
2574 else | |
2575 { | |
2576 pRenderer->EndScene(); | |
2577 } | |
1583 | 2578 free(ptr); |
0 | 2579 fclose(v7); |
2580 } | |
2581 } | |
2582 } | |
2583 // 4EFA84: using guessed type int dword_4EFA84; | |
2584 | |
2585 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2586 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2587 { | |
0 | 2588 Render *v7; // ebx@1 |
2589 void *v8; // esi@3 | |
2590 void *v9; // esi@3 | |
2591 int v10; // ecx@4 | |
810 | 2592 unsigned short* v11; // eax@4 |
0 | 2593 int v12; // eax@6 |
2594 int v13; // eax@8 | |
2595 int v14; // ecx@8 | |
2596 signed int v15; // eax@11 | |
2597 char v16; // zf@20 | |
2598 int result; // eax@21 | |
2599 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2600 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2601 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2602 char *lineG; // [sp+78h] [bp-40h]@7 |
2603 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2604 int v23; // [sp+80h] [bp-38h]@4 |
2605 int v24; // [sp+84h] [bp-34h]@4 | |
2606 int v25; // [sp+88h] [bp-30h]@4 | |
2607 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2608 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2609 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2610 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2611 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2612 char v43; // [sp+B3h] [bp-5h]@18 |
2613 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2614 unsigned short* line_pictute_data; |
2615 byte test_byte; | |
2616 unsigned char pict_byte; | |
0 | 2617 |
2618 v7 = this; | |
810 | 2619 pitch = wight; |
2620 if ( wight & 1 ) | |
2621 pitch = wight + 1; | |
2622 Src.left = 0; | |
2623 Src.up = 0; | |
2624 Src.right = wight - 1; | |
2625 Src.bottom = heidth - 1; | |
2626 v27.pitch = pitch; | |
0 | 2627 memset(&v20, 0, 0x30u); |
2628 memset(&v18, 0, 0x38u); | |
810 | 2629 v8 = data_buff; |
2630 v27.reserved = 0; | |
0 | 2631 *(_WORD *)&v18[56] = 0; |
810 | 2632 Src.manufacturer = 10; |
2633 Src.version = 5; | |
2634 Src.encoding = 1; | |
2635 Src.bpp = 8; | |
2636 Src.hdpi = 75; | |
2637 Src.vdpi = 75; | |
2638 v27.planes = 3; | |
2639 v27.palette_info = 1; | |
2640 memcpy(data_buff, &Src, 1u); | |
0 | 2641 v8 = (char *)v8 + 1; |
810 | 2642 memcpy(v8, &Src.version, 1u); |
0 | 2643 v8 = (char *)v8 + 1; |
810 | 2644 memcpy(v8, &Src.encoding, 1u); |
0 | 2645 v8 = (char *)v8 + 1; |
810 | 2646 memcpy(v8, &Src.bpp, 1u); |
0 | 2647 v8 = (char *)v8 + 1; |
810 | 2648 memcpy(v8, &Src.left, 2u); |
0 | 2649 v8 = (char *)v8 + 2; |
810 | 2650 memcpy(v8, &Src.up, 2u); |
0 | 2651 v8 = (char *)v8 + 2; |
810 | 2652 memcpy(v8, &Src.right, 2u); |
0 | 2653 v8 = (char *)v8 + 2; |
810 | 2654 memcpy(v8, &Src.bottom, 2u); |
0 | 2655 v8 = (char *)v8 + 2; |
810 | 2656 memcpy(v8, &Src.hdpi, 2u); |
0 | 2657 v8 = (char *)v8 + 2; |
810 | 2658 memcpy(v8, &Src.vdpi, 2u); |
0 | 2659 v8 = (char *)v8 + 2; |
2660 memcpy(v8, &v20, 0x30u); | |
2661 v8 = (char *)v8 + 48; | |
810 | 2662 memcpy(v8, &v27, 1u); |
0 | 2663 v8 = (char *)v8 + 1; |
810 | 2664 memcpy(v8, &v27.planes, 1u); |
0 | 2665 v8 = (char *)v8 + 1; |
810 | 2666 memcpy(v8, &v27.pitch, 2u); |
0 | 2667 v8 = (char *)v8 + 2; |
810 | 2668 memcpy(v8, &v27.palette_info, 2u); |
0 | 2669 v8 = (char *)v8 + 2; |
2670 memcpy(v8, &v18, 0x3Au); | |
2671 v9 = (char *)v8 + 58; | |
810 | 2672 |
1583 | 2673 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2674 if ( heidth > 0 ) |
2675 { | |
2676 v10 = pitch; | |
2677 v25 = heidth; | |
2678 v26 = 3 * pitch; | |
2679 v23 = 2 * wight; | |
2680 v11 = picture_data; | |
2681 v24 = (int)picture_data; | |
0 | 2682 while ( 1 ) |
2683 { | |
810 | 2684 line_pictute_data = v11; |
0 | 2685 v12 = 0; |
2686 i = 0; | |
810 | 2687 if ( wight > 0 ) |
2688 { | |
2689 lineG = (char *)lineRGB + pitch; | |
2690 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2691 do |
2692 { | |
810 | 2693 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2694 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2695 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2696 | |
2697 v12++; | |
2698 } | |
2699 while ( v12 < wight ); | |
0 | 2700 } |
2701 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2702 { | |
810 | 2703 test_byte = 1; |
2704 pict_byte = lineRGB [i]; | |
0 | 2705 do |
2706 { | |
810 | 2707 v15 = i + test_byte; |
2708 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2709 break; |
810 | 2710 if ( !(v15 % pitch) ) |
0 | 2711 break; |
810 | 2712 ++test_byte; |
2713 } | |
2714 while ( test_byte < 0x3Fu ); | |
2715 if ( i + test_byte > v26 ) | |
2716 test_byte = 3 * pitch - i; | |
2717 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2718 { | |
2719 v43 = test_byte | 0xC0; | |
0 | 2720 memcpy(v9, &v43, 1u); |
2721 v9 = (char *)v9 + 1; | |
2722 } | |
810 | 2723 memcpy(v9, &pict_byte, 1u); |
2724 i += test_byte; | |
2725 } | |
2726 v11 +=wight ; | |
0 | 2727 v16 = v25-- == 1; |
810 | 2728 |
0 | 2729 if ( v16 ) |
2730 break; | |
810 | 2731 v10 = pitch; |
2732 } | |
2733 } | |
1583 | 2734 free(lineRGB); |
810 | 2735 *(int *)packed_size = (char *)v9 - data_buff; |
2736 | |
0 | 2737 } |
2738 | |
2739 //----- (0049F8B5) -------------------------------------------------------- | |
2740 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2741 { | |
1430 | 2742 //Render *v5; // esi@1 |
0 | 2743 FILE *result; // eax@1 |
2744 FILE *v7; // edi@4 | |
2745 int v8; // ecx@5 | |
2746 int v9; // eax@5 | |
2747 int v10; // eax@7 | |
2748 int v11; // ecx@9 | |
2749 signed int v12; // eax@12 | |
2750 char v13; // zf@21 | |
2751 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2752 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2753 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2754 int v17; // [sp+70h] [bp-34h]@5 | |
2755 int v18; // [sp+74h] [bp-30h]@5 | |
2756 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2757 int v20; // [sp+7Ch] [bp-28h]@5 | |
2758 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2759 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2760 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2761 int v24; // [sp+9Ch] [bp-8h]@2 | |
2762 char *i; // [sp+A0h] [bp-4h]@8 | |
2763 | |
2764 result = fopen(Filename, "wb"); | |
2765 Filename = (const char *)result; | |
2766 if ( result ) | |
2767 { | |
2768 v24 = a4; | |
2769 if ( a4 & 1 ) | |
2770 v24 = a4 + 1; | |
2771 header1.left = 0; | |
2772 header1.up = 0; | |
2773 header1.right = a4 - 1; | |
2774 header1.bottom = a5 - 1; | |
2775 header2.pitch = v24; | |
2776 memset(color_map, 0, sizeof(color_map)); | |
2777 header2.reserved = 0; | |
2778 memset(v14, 0, sizeof(v14)); | |
2779 v15 = 0; | |
2780 header1.manufacturer = 10; | |
2781 header1.version = 5; | |
2782 header1.encoding = 1; | |
2783 header1.bpp = 8; | |
2784 header1.hdpi = 75; | |
2785 header1.vdpi = 75; | |
2786 header2.planes = 3; | |
2787 header2.palette_info = 1; | |
2788 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2789 v7 = (FILE *)Filename; | |
2790 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2791 fwrite(&header1.encoding, 1u, 1u, v7); | |
2792 fwrite(&header1.bpp, 1u, 1u, v7); | |
2793 fwrite(&header1.left, 2u, 1u, v7); | |
2794 fwrite(&header1.up, 2u, 1u, v7); | |
2795 fwrite(&header1.right, 2u, 1u, v7); | |
2796 fwrite(&header1.bottom, 2u, 1u, v7); | |
2797 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2798 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2799 fwrite(color_map, 0x30u, 1u, v7); | |
2800 fwrite(&header2, 1u, 1u, v7); | |
2801 fwrite(&header2.planes, 1u, 1u, v7); | |
2802 fwrite(&header2.pitch, 2u, 1u, v7); | |
2803 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2804 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2805 ptr = malloc(3 * a4 + 6); |
0 | 2806 if ( a5 > 0 ) |
2807 { | |
2808 v8 = v24; | |
2809 v18 = a5; | |
2810 v20 = 3 * v24; | |
2811 v17 = 2 * a4; | |
2812 v9 = (int)a3; | |
2813 v19 = a3; | |
2814 while ( 1 ) | |
2815 { | |
2816 a5 = v9; | |
2817 v10 = 0; | |
2818 if ( a4 > 0 ) | |
2819 { | |
2820 a3 = (char *)ptr + v8; | |
2821 i = (char *)ptr + 2 * v24; | |
2822 do | |
2823 { | |
1430 | 2824 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2825 + LOBYTE(this->uTargetBBits) | |
2826 + this->uTargetRBits | |
0 | 2827 - 8); |
1430 | 2828 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2829 + LOBYTE(this->uTargetGBits) | |
0 | 2830 - 8); |
2831 v11 = a5; | |
2832 a5 += 2; | |
1430 | 2833 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2834 } |
2835 while ( v10 < a4 ); | |
2836 } | |
2837 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2838 { | |
2839 BYTE3(a5) = 1; | |
2840 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2841 do | |
2842 { | |
2843 v12 = (signed int)&i[BYTE3(a5)]; | |
2844 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2845 break; | |
2846 if ( !(v12 % v24) ) | |
2847 break; | |
2848 ++BYTE3(a5); | |
2849 } | |
2850 while ( BYTE3(a5) < 0x3Fu ); | |
2851 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2852 BYTE3(a5) = 3 * v24 - (char)i; | |
2853 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2854 { | |
2855 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2856 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2857 } | |
2858 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2859 } | |
2860 v9 = (int)&v19[v17]; | |
2861 v13 = v18-- == 1; | |
2862 v19 += v17; | |
2863 if ( v13 ) | |
2864 break; | |
2865 v8 = v24; | |
2866 } | |
2867 } | |
1583 | 2868 free(ptr); |
0 | 2869 result = (FILE *)fclose(v7); |
2870 } | |
2871 return result; | |
2872 } | |
2873 | |
2874 //----- (0049FBCD) -------------------------------------------------------- | |
2875 void Render::ClearTarget(unsigned int uColor) | |
2876 { | |
2877 if (pRenderD3D) | |
2878 { | |
2879 if (field_40110) | |
2880 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2881 } | |
2882 else | |
2883 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2884 } | |
2885 | |
2886 //----- (0049FC23) -------------------------------------------------------- | |
2887 void Render::Release2() | |
2888 { | |
2889 Release(); | |
2890 bWindowMode = 1; | |
2891 } | |
2892 | |
2893 //----- (0049FC37) -------------------------------------------------------- | |
2894 void Render::Present() | |
2895 { | |
2896 Render *v1; // esi@1 | |
2897 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2898 RECT a4; // [sp+18h] [bp-18h]@11 | |
2899 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2900 | |
2901 v1 = this; | |
2902 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2903 { | |
2904 this->pBeforePresentFunction(); | |
2905 if ( v1->pRenderD3D ) | |
2906 { | |
2907 if ( v1->field_40110 ) | |
2908 { | |
2909 pRenderD3D->Present(false); | |
2910 } | |
2911 } | |
1802 | 2912 else __debugbreak(); // no sr |
2913 /*{ | |
0 | 2914 if ( v1->bWindowMode ) |
2915 { | |
2916 RestoreFrontBuffer(); | |
2917 GetClientRect(v1->hWnd, &Rect); | |
2918 Point.y = 0; | |
2919 Point.x = 0; | |
2920 ClientToScreen(v1->hWnd, &Point); | |
2921 OffsetRect(&Rect, Point.x, Point.y); | |
2922 a4.top = 0; | |
2923 a4.bottom = 480; | |
2924 a4.left = 0; | |
2925 a4.right = 640; | |
2926 PresentRect(&Rect, &a4); | |
2927 } | |
2928 else | |
2929 { | |
2930 RestoreFrontBuffer(); | |
2931 a4.top = 0; | |
2932 a4.bottom = 480; | |
2933 a4.left = 0; | |
2934 a4.right = 640; | |
2935 BltBackToFontFast(0, 0, &a4); | |
2936 } | |
1802 | 2937 }*/ |
0 | 2938 } |
2939 } | |
2940 | |
2941 //----- (0049FD3A) -------------------------------------------------------- | |
2942 void Render::_49FD3A() | |
2943 { | |
2944 Render *v2; // esi@1 | |
2945 IDirectDrawSurface4 *v3; // eax@6 | |
2946 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2947 RECT v5; // [sp+8h] [bp-10h]@6 | |
2948 | |
2949 auto a1 = this; | |
2950 v2 = a1; | |
2951 if ( a1->pRenderD3D ) | |
2952 { | |
2953 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2954 pFrontBuffer4->Restore(); | |
2955 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2956 pBackBuffer4->Restore(); | |
2957 v3 = v2->pBackBuffer4; | |
2958 v4 = v2->pFrontBuffer4; | |
2959 v5.top = 0; | |
2960 v5.bottom = 480; | |
2961 v5.left = 0; | |
2962 v5.right = 640; | |
2963 v3->BltFast(0, 0, v4, &v5, 16u); | |
2964 } | |
2965 } | |
2966 | |
2967 //----- (0049FDBF) -------------------------------------------------------- | |
2968 void Render::CreateZBuffer() | |
2969 { | |
2970 if (!pDefaultZBuffer) | |
2971 { | |
2972 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2973 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2974 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2975 } |
2976 } | |
2977 | |
2978 //----- (0049FE05) -------------------------------------------------------- | |
2979 void Render::Release() | |
2980 { | |
2981 Render *v1; // esi@1 | |
1802 | 2982 //RenderD3D *v2; // ecx@1 |
2983 //char v3; // zf@4 | |
2984 //void *v4; // ebx@6 | |
0 | 2985 IDirectDraw *v5; // eax@10 |
2986 IDirectDrawSurface2 *v6; // eax@11 | |
2987 IDirectDrawSurface2 *v7; // eax@13 | |
2988 IDirectDrawSurface2 *v8; // eax@15 | |
2989 IDirectDraw2 *v9; // eax@17 | |
2990 IDirectDraw4 *v10; // eax@19 | |
2991 IDirectDrawSurface4 *v11; // eax@20 | |
2992 IDirectDrawSurface4 *v12; // eax@22 | |
2993 IDirectDrawSurface4 *v13; // eax@24 | |
2994 IDirectDraw4 *v14; // eax@26 | |
2995 unsigned __int16 **v15; // ebx@28 | |
2996 void **v16; // esi@29 | |
2997 | |
2998 v1 = this; | |
1802 | 2999 if (pRenderD3D) |
0 | 3000 { |
3001 if ( v1->field_40110 ) | |
3002 { | |
1802 | 3003 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3004 pRenderD3D->Present(0); |
1802 | 3005 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 3006 } |
3007 v1->pColorKeySurface4 = 0; | |
3008 v1->pBackBuffer4 = 0; | |
3009 v1->pFrontBuffer4 = 0; | |
3010 v1->pDirectDraw4 = 0; | |
1802 | 3011 if (v1->pTargetSurface) |
0 | 3012 { |
3013 free(v1->ptr_400E8); | |
3014 v1->pTargetSurface = 0; | |
3015 v1->ptr_400E8 = 0; | |
3016 } | |
1802 | 3017 if (pRenderD3D) |
0 | 3018 { |
3019 pRenderD3D->Release(); | |
1802 | 3020 delete pRenderD3D; |
3021 } | |
3022 pRenderD3D = 0; | |
0 | 3023 } |
3024 else | |
1802 | 3025 ;//__debugbreak(); // no sr |
3026 /*{ | |
0 | 3027 if ( bWinNT4_0 == 1 ) |
3028 { | |
3029 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3030 if ( !v5 ) | |
3031 return; | |
3032 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3033 v1->pDirectDraw2->FlipToGDISurface(); | |
3034 v6 = v1->pSomeSurface2; | |
3035 if ( v6 ) | |
3036 { | |
3037 v6->Release(); | |
3038 v1->pSomeSurface2 = 0; | |
3039 } | |
3040 v7 = v1->pBackBuffer2; | |
3041 if ( v7 ) | |
3042 { | |
3043 v7->Release(); | |
3044 v1->pBackBuffer2 = 0; | |
3045 } | |
3046 v8 = v1->pFrontBuffer2; | |
3047 if ( v8 ) | |
3048 { | |
3049 v8->Release(); | |
3050 v1->pFrontBuffer2 = 0; | |
3051 } | |
3052 v9 = v1->pDirectDraw2; | |
3053 if ( v9 ) | |
3054 { | |
3055 v9->Release(); | |
3056 v1->pDirectDraw2 = 0; | |
3057 } | |
3058 } | |
3059 else | |
3060 { | |
3061 v10 = v1->pDirectDraw4; | |
3062 if ( !v10 ) | |
3063 return; | |
3064 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3065 v1->pDirectDraw4->FlipToGDISurface(); | |
3066 v11 = v1->pColorKeySurface4; | |
3067 if ( v11 ) | |
3068 { | |
3069 v11->Release(); | |
3070 v1->pColorKeySurface4 = 0; | |
3071 } | |
3072 v12 = v1->pBackBuffer4; | |
3073 if ( v12 ) | |
3074 { | |
3075 v12->Release(); | |
3076 v1->pBackBuffer4 = 0; | |
3077 } | |
3078 v13 = v1->pFrontBuffer4; | |
3079 if ( v13 ) | |
3080 { | |
3081 v13->Release(); | |
3082 v1->pFrontBuffer4 = 0; | |
3083 } | |
3084 v14 = v1->pDirectDraw4; | |
3085 if ( v14 ) | |
3086 { | |
3087 v14->Release(); | |
3088 v1->pDirectDraw4 = 0; | |
3089 } | |
3090 } | |
3091 v15 = &v1->pTargetSurface; | |
3092 if ( v1->pTargetSurface ) | |
3093 { | |
3094 v16 = (void **)&v1->ptr_400E8; | |
3095 free(*v16); | |
3096 *v15 = 0; | |
3097 *v16 = 0; | |
3098 } | |
1802 | 3099 }*/ |
0 | 3100 } |
3101 | |
3102 //----- (0049FFD7) -------------------------------------------------------- | |
3103 void Render::CreateSomeTexture() | |
3104 { | |
3105 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3106 } | |
3107 | |
3108 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3109 bool Render::InitializeFullscreen() |
0 | 3110 { |
3111 //Render *v2; // esi@1 | |
3112 //HWND v3; // ebx@1 | |
3113 //void *v4; // eax@2 | |
3114 //RenderD3D *v5; // eax@3 | |
3115 unsigned int v6; // edx@5 | |
3116 RenderD3D__DevInfo *v7; // ecx@5 | |
3117 bool v8; // eax@6 | |
3118 RenderD3D *v9; // ecx@13 | |
3119 unsigned int v10; // eax@13 | |
3120 RenderD3D *v11; // eax@25 | |
3121 HRESULT v12; // eax@25 | |
3122 int v13; // ecx@25 | |
3123 int v14; // eax@27 | |
3124 signed int v15; // ebx@31 | |
3125 bool v16; // eax@35 | |
3126 char v17; // zf@35 | |
3127 IDirectDraw4 *v18; // eax@38 | |
3128 HRESULT v19; // eax@38 | |
3129 int *v20; // eax@39 | |
3130 int *v22; // eax@42 | |
3131 int v23; // ecx@42 | |
3132 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3133 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3134 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3135 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3136 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3137 int v29; // [sp+308h] [bp-4h]@2 | |
3138 | |
3139 //v2 = this; | |
3140 this->field_40110 = 0; | |
3141 this->pColorKeySurface4 = 0; | |
3142 this->pBackBuffer4 = 0; | |
3143 this->pFrontBuffer4 = 0; | |
3144 this->pDirectDraw4 = 0; | |
3145 this->bColorKeySupported = 0; | |
3146 Release(); | |
3147 //v3 = hWnd; | |
1802 | 3148 this->window = window; |
0 | 3149 CreateZBuffer(); |
1802 | 3150 |
3151 /*if (!bUserDirect3D) | |
3152 { | |
3153 CreateDirectDraw(); | |
3154 SetDirectDrawCooperationMode(hWnd, 1); | |
3155 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3156 CreateDirectDrawPrimarySurface(); | |
3157 v15 = 1; | |
3158 } | |
3159 else | |
3160 {*/ | |
0 | 3161 pRenderD3D = new RenderD3D; |
3162 v28 = pRenderD3D; | |
3163 v6 = uDesiredDirect3DDevice; | |
3164 v29 = -1; | |
3165 v7 = pRenderD3D->pAvailableDevices; | |
3166 if ( v7[v6].bIsDeviceCompatible ) | |
3167 { | |
1802 | 3168 v8 = pRenderD3D->CreateDevice(v6, 0, window->GetApiHandle()); |
0 | 3169 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3170 } | |
3171 else | |
3172 { | |
3173 if ( v7[1].bIsDeviceCompatible ) | |
3174 { | |
1802 | 3175 v8 = pRenderD3D->CreateDevice(1u, 0, window->GetApiHandle()); |
0 | 3176 uAcquiredDirect3DDevice = 1; |
3177 } | |
3178 else | |
3179 { | |
3180 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3181 Error("There aren't any D3D devices to create."); |
3182 | |
1802 | 3183 v8 = pRenderD3D->CreateDevice(0, 0, window->GetApiHandle()); |
0 | 3184 uAcquiredDirect3DDevice = 0; |
3185 } | |
3186 } | |
3187 if ( !v8 ) | |
1545 | 3188 Error("D3Drend->Init failed."); |
3189 | |
0 | 3190 v9 = pRenderD3D; |
3191 pBackBuffer4 = v9->pBackBuffer; | |
3192 pFrontBuffer4 = v9->pFrontBuffer; | |
3193 pDirectDraw4 = v9->pHost; | |
3194 v10 = pRenderD3D->GetDeviceCaps(); | |
3195 if ( v10 & 1 ) | |
3196 { | |
3197 if ( pRenderD3D ) | |
3198 { | |
3199 pRenderD3D->Release(); | |
3200 delete pRenderD3D; | |
3201 } | |
3202 pRenderD3D = 0; | |
3203 pBackBuffer4 = 0; | |
3204 pFrontBuffer4 = 0; | |
3205 pDirectDraw4 = 0; | |
1545 | 3206 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3207 } |
3208 if ( v10 & 0x3E ) | |
3209 { | |
3210 if ( pRenderD3D ) | |
3211 { | |
3212 pRenderD3D->Release(); | |
3213 delete pRenderD3D; | |
3214 } | |
3215 pColorKeySurface4 = 0; | |
3216 pRenderD3D = 0; | |
3217 pBackBuffer4 = 0; | |
3218 pFrontBuffer4 = 0; | |
3219 pDirectDraw4 = 0; | |
1545 | 3220 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3221 } |
3222 if ( (v10 & 0x80u) != 0 ) | |
3223 { | |
3224 if ( pRenderD3D ) | |
3225 { | |
3226 pRenderD3D->Release(); | |
3227 delete pRenderD3D; | |
3228 } | |
3229 pRenderD3D = 0; | |
3230 pBackBuffer4 = 0; | |
3231 pFrontBuffer4 = 0; | |
3232 pDirectDraw4 = 0; | |
1545 | 3233 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3234 } |
3235 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3236 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3237 memset(&halCaps, 0, 0xFCu); | |
3238 halCaps.dwSize = 252; | |
3239 memset(&refCaps, 0, 0xFCu); | |
3240 v11 = pRenderD3D; | |
3241 refCaps.dwSize = 252; | |
3242 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3243 v13 = halCaps.dwMinTextureWidth; | |
3244 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3245 v13 = halCaps.dwMinTextureHeight; | |
3246 v14 = halCaps.dwMaxTextureWidth; | |
3247 uMinDeviceTextureDim = v13; | |
3248 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3249 v14 = halCaps.dwMaxTextureHeight; | |
3250 uMaxDeviceTextureDim = v14; | |
3251 if ( (unsigned int)v13 < 4 ) | |
3252 uMinDeviceTextureDim = 4; | |
3253 CreateSomeTexture(); | |
3254 v15 = 1; | |
3255 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3256 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3257 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3258 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3259 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3262 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3263 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3264 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3265 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3266 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3269 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3270 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3271 //} |
0 | 3272 ddpfPrimareSuface.dwSize = 32; |
3273 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3274 ParseTargetPixelFormat(); | |
3275 _49EBF1(); | |
3276 if ( pRenderD3D ) | |
3277 { | |
3278 v16 = IsColorKeySupported(pDirectDraw4); | |
3279 v17 = uAcquiredDirect3DDevice == v15; | |
3280 bColorKeySupported = v16; | |
3281 if ( !v17 ) | |
3282 bColorKeySupported = 0; | |
3283 if ( bColorKeySupported ) | |
3284 { | |
3285 memset(&ddsd2, 0, 0x7Cu); | |
3286 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3287 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3288 v18 = pDirectDraw4; | |
3289 ddsd2.dwSize = 124; | |
3290 ddsd2.dwFlags = 65543; | |
3291 ddsd2.ddsCaps.dwCaps = 2112; | |
3292 ddsd2.dwWidth = 640; | |
3293 ddsd2.dwHeight = 480; | |
3294 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3295 pBeforePresentFunction = Present_ColorKey; | |
3296 } | |
3297 else | |
3298 { | |
3299 pTargetSurface = 0; | |
3300 ptr_400E8 = 0; | |
1631 | 3301 v20 = (int *)malloc(0x96020u); |
0 | 3302 ptr_400E8 = v20; |
3303 if ( !v20 | |
3304 || (memset(&pDesc, 0, 0x7Cu), | |
3305 pDesc.dwSize = 124, | |
3306 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3307 return 0; | |
3308 pBackBuffer4->Unlock(0); | |
3309 v22 = ptr_400E8 + 4; | |
3310 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3311 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3312 uTargetSurfacePitch = 640; | |
3313 pBeforePresentFunction = Present_NoColorKey; | |
3314 v15 = 1; | |
3315 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3316 } | |
3317 field_40110 = v15; | |
3318 } | |
3319 else | |
3320 { | |
3321 pBeforePresentFunction = 0;//nullsub_1; | |
3322 } | |
3323 bWindowMode = 0; | |
3324 pParty->uFlags |= 2u; | |
1666 | 3325 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float |
0 | 3326 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3327 return v15 != 0; |
0 | 3328 } |
3329 | |
3330 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3331 bool Render::SwitchToWindow() |
0 | 3332 { |
3333 //Render *v2; // esi@1 | |
3334 //void *v3; // eax@2 | |
3335 //RenderD3D *v4; // eax@3 | |
3336 //unsigned int v5; // edx@5 | |
3337 //RenderD3D__DevInfo *v6; // ecx@5 | |
3338 bool v7; // eax@7 | |
3339 //RenderD3D *v8; // ecx@12 | |
3340 unsigned int v9; // eax@12 | |
3341 RenderD3D *v10; // eax@24 | |
3342 HRESULT v11; // eax@24 | |
3343 int v12; // eax@24 | |
3344 int v13; // eax@26 | |
3345 bool v14; // eax@32 | |
3346 char v15; // zf@32 | |
3347 IDirectDraw4 *v16; // eax@35 | |
3348 HRESULT v17; // eax@35 | |
3349 int *v18; // eax@36 | |
3350 int *v19; // edx@38 | |
3351 int v20; // eax@38 | |
3352 unsigned int v21; // ecx@38 | |
3353 int v22; // eax@41 | |
3354 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3355 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3356 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3357 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3358 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3359 int v29; // [sp+308h] [bp-4h]@2 | |
3360 | |
3361 pParty->uFlags |= 2u; | |
3362 //v2 = this; | |
3363 flt_6BE3A0 = 0.55000001f; | |
3364 pViewport->_4C02F8(36044); | |
3365 field_40110 = 0; | |
3366 Release(); | |
3367 pColorKeySurface4 = 0; | |
3368 pBackBuffer4 = 0; | |
3369 pFrontBuffer4 = 0; | |
3370 pDirectDraw4 = 0; | |
3371 bColorKeySupported = 0; | |
3372 CreateZBuffer(); | |
1802 | 3373 /*if (!bUserDirect3D) |
3374 { | |
3375 CreateDirectDraw(); | |
3376 SetDirectDrawCooperationMode(hWnd, 0); | |
3377 field_4004C = 1; | |
3378 CreateFrontBuffer(); | |
3379 CreateClipper(hWnd); | |
3380 CreateBackBuffer(); | |
3381 field_40030 = 0; | |
3382 field_18_locked_pitch = 0; | |
3383 } | |
3384 else | |
3385 {*/ | |
1631 | 3386 /*v3 = malloc(0x148u); |
0 | 3387 thisa = (RenderD3D *)v3; |
3388 v29 = 0; | |
3389 if ( v3 ) | |
3390 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3391 else | |
3392 v4 = 0;*/ | |
3393 pRenderD3D = new RenderD3D; | |
3394 //v4 = pRenderD3D; | |
3395 //v5 = uDesiredDirect3DDevice; | |
3396 v29 = -1; | |
3397 //v6 = pRenderD3D->pAvailableDevices; | |
3398 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3399 uDesiredDirect3DDevice != 1 ) | |
3400 { | |
1802 | 3401 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, window->GetApiHandle()); |
0 | 3402 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; |
3403 } | |
3404 else | |
3405 { | |
3406 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3407 Error("There aren't any D3D devices to init."); |
3408 | |
1802 | 3409 v7 = pRenderD3D->CreateDevice(0, 1, window->GetApiHandle()); |
0 | 3410 uAcquiredDirect3DDevice = 0; |
3411 } | |
3412 if ( !v7 ) | |
1545 | 3413 Error("D3Drend->Init failed."); |
0 | 3414 |
3415 //v8 = pRenderD3D; | |
3416 pColorKeySurface4 = 0; | |
3417 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3418 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3419 pDirectDraw4 = pRenderD3D->pHost; | |
3420 v9 = pRenderD3D->GetDeviceCaps(); | |
3421 if ( v9 & 1 ) | |
3422 { | |
3423 if (pRenderD3D) | |
3424 { | |
3425 pRenderD3D->Release(); | |
3426 delete pRenderD3D; | |
3427 } | |
3428 pRenderD3D = 0; | |
3429 pBackBuffer4 = 0; | |
3430 pFrontBuffer4 = 0; | |
3431 pDirectDraw4 = 0; | |
1545 | 3432 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3433 } |
3434 if ( v9 & 0x3E ) | |
3435 { | |
3436 if (pRenderD3D) | |
3437 { | |
3438 pRenderD3D->Release(); | |
3439 delete pRenderD3D; | |
3440 } | |
3441 pColorKeySurface4 = 0; | |
3442 pRenderD3D = 0; | |
3443 pBackBuffer4 = 0; | |
3444 pFrontBuffer4 = 0; | |
3445 pDirectDraw4 = 0; | |
1545 | 3446 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3447 } |
3448 if ( (v9 & 0x80u) != 0 ) | |
3449 { | |
3450 if (pRenderD3D) | |
3451 { | |
3452 pRenderD3D->Release(); | |
3453 delete pRenderD3D; | |
3454 } | |
3455 pRenderD3D = 0; | |
3456 pBackBuffer4 = 0; | |
3457 pFrontBuffer4 = 0; | |
3458 pDirectDraw4 = 0; | |
1545 | 3459 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3460 } |
3461 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3462 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3463 memset(&halCaps, 0, 0xFCu); | |
3464 halCaps.dwSize = 252; | |
3465 memset(&refCaps, 0, 0xFCu); | |
3466 //v10 = v2->pRenderD3D; | |
3467 refCaps.dwSize = 252; | |
3468 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3469 v12 = halCaps.dwMinTextureWidth; | |
3470 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3471 v12 = halCaps.dwMinTextureHeight; | |
3472 uMinDeviceTextureDim = v12; | |
3473 v13 = halCaps.dwMaxTextureWidth; | |
3474 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3475 v13 = halCaps.dwMaxTextureHeight; | |
3476 uMaxDeviceTextureDim = v13; | |
3477 CreateSomeTexture(); | |
3478 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3479 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3484 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3485 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3486 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3487 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3488 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3489 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3490 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3491 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3492 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3493 //} |
3494 | |
0 | 3495 ddpfPrimareSuface.dwSize = 32; |
3496 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3497 ParseTargetPixelFormat(); | |
3498 _49EBF1(); | |
3499 if ( !pRenderD3D ) | |
3500 { | |
3501 pBeforePresentFunction = 0;//nullsub_1; | |
3502 goto LABEL_47; | |
3503 } | |
3504 v14 = IsColorKeySupported(pDirectDraw4); | |
3505 v15 = uAcquiredDirect3DDevice == 1; | |
3506 bColorKeySupported = v14; | |
3507 if ( !v15 ) | |
3508 bColorKeySupported = 0; | |
3509 if ( bColorKeySupported ) | |
3510 { | |
3511 memset(&ddsd2, 0, 0x7Cu); | |
3512 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3513 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3514 v16 = pDirectDraw4; | |
3515 ddsd2.dwSize = 124; | |
3516 ddsd2.dwFlags = 65543; | |
3517 ddsd2.ddsCaps.dwCaps = 2112; | |
3518 ddsd2.dwWidth = 640; | |
3519 ddsd2.dwHeight = 480; | |
3520 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3521 pBeforePresentFunction = Present_ColorKey; | |
3522 LABEL_45: | |
3523 field_40110 = 1; | |
3524 LABEL_47: | |
3525 bWindowMode = 1; | |
1802 | 3526 //hWnd = hWnd; |
0 | 3527 return 0; |
3528 } | |
3529 pTargetSurface = 0; | |
3530 ptr_400E8 = 0; | |
3531 v18 = (int *)new char[0x96020]; | |
3532 memset(v18, -1, 0x96020); | |
3533 ptr_400E8 = v18; | |
3534 if ( v18 ) | |
3535 { | |
3536 memset(&pDesc, 0, 0x7Cu); | |
3537 pDesc.dwSize = 124; | |
168 | 3538 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3539 { |
3540 pRenderer->pBackBuffer4->Unlock(0); | |
3541 v19 = ptr_400E8; | |
3542 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3543 v21 = (unsigned int)ptr_400E8 & 7; | |
3544 if ( v21 == v20 ) | |
3545 { | |
3546 pTargetSurface = (unsigned __int16 *)v19; | |
3547 } | |
3548 else | |
3549 { | |
3550 if ( (signed int)v21 >= v20 ) | |
3551 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3552 else | |
3553 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3554 pTargetSurface = (unsigned __int16 *)v22; | |
3555 } | |
3556 uTargetSurfacePitch = 640; | |
3557 pBeforePresentFunction = Present_NoColorKey; | |
3558 goto LABEL_45; | |
3559 } | |
3560 } | |
3561 return 0; | |
3562 } | |
3563 | |
3564 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3565 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3566 { |
3567 int v6; // edi@1 | |
3568 int v7; // edx@5 | |
3569 unsigned int v8; // ebx@5 | |
3570 int v9; // eax@7 | |
3571 unsigned int v10; // ecx@9 | |
3572 unsigned int v11; // esi@13 | |
3573 int v12; // eax@17 | |
3574 int v13; // eax@21 | |
3575 Render *v14; // edi@21 | |
3576 int v15; // eax@25 | |
3577 int v16; // eax@27 | |
3578 signed int v17; // eax@28 | |
3579 signed int v18; // edi@30 | |
3580 signed __int64 v19; // qax@41 | |
3581 int v20; // edi@41 | |
3582 unsigned int v21; // edi@46 | |
3583 int v22; // esi@47 | |
3584 int v23; // ebx@47 | |
3585 signed int v24; // edx@50 | |
3586 signed int v25; // esi@52 | |
3587 unsigned __int16 *v26; // ecx@52 | |
3588 int v27; // ebx@54 | |
3589 int v28; // edi@55 | |
3590 int v29; // edx@55 | |
3591 int v30; // ebx@60 | |
3592 int v31; // edx@61 | |
3593 int v32; // edi@61 | |
3594 int v34; // [sp+Ch] [bp-10h]@3 | |
3595 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3596 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3597 signed int v37; // [sp+18h] [bp-4h]@28 | |
3598 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3599 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3600 int uYb; // [sp+28h] [bp+Ch]@47 | |
3601 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3602 | |
3603 v36 = 0i64; | |
709 | 3604 v6 = this->raster_clip_x; |
0 | 3605 v35 = this; |
3606 if ( (signed int)uX < v6 ) | |
3607 HIDWORD(v36) = 8; | |
709 | 3608 v34 = this->raster_clip_z; |
3609 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3610 HIDWORD(v36) |= 4u; |
709 | 3611 v7 = this->raster_clip_y; |
0 | 3612 v8 = uY; |
3613 if ( (signed int)uY < v7 ) | |
3614 HIDWORD(v36) |= 2u; | |
709 | 3615 v9 = this->raster_clip_w; |
0 | 3616 if ( (signed int)uY > v9 ) |
3617 HIDWORD(v36) |= 1u; | |
3618 v10 = uZ; | |
3619 if ( (signed int)uZ < v6 ) | |
3620 LODWORD(v36) = 8; | |
3621 if ( (signed int)uZ > v34 ) | |
3622 LODWORD(v36) = v36 | 4; | |
3623 v11 = uW; | |
3624 if ( (signed int)uW < v7 ) | |
3625 LODWORD(v36) = v36 | 2; | |
3626 if ( (signed int)uW > v9 ) | |
3627 LODWORD(v36) = v36 | 1; | |
3628 LOBYTE(v12) = v36; | |
3629 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3630 return v12; | |
3631 if ( !v36 ) | |
3632 { | |
3633 LABEL_46: | |
3634 v21 = pRenderer->uTargetSurfacePitch; | |
3635 if ( pRenderer->uTargetSurfacePitch ) | |
3636 { | |
3637 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3638 v22 = v11 - v8; | |
3639 v23 = v22; | |
3640 uYb = v22; | |
3641 if ( v22 < 0 ) | |
3642 { | |
3643 v23 = -v22; | |
3644 uYb = -v22; | |
3645 v21 = -pRenderer->uTargetSurfacePitch; | |
3646 } | |
3647 uXa = v10 - uX; | |
3648 if ( (uXa & 0x80000000u) == 0 ) | |
3649 { | |
3650 v24 = 1; | |
3651 } | |
3652 else | |
3653 { | |
3654 uXa = -uXa; | |
3655 v24 = -1; | |
3656 } | |
3657 v25 = 0; | |
3658 v26 = v35->pTargetSurface; | |
3659 if ( v26 ) | |
3660 { | |
3661 if ( (signed int)uXa <= v23 ) | |
3662 { | |
3663 v30 = v23 + 1; | |
3664 if ( v30 > 0 ) | |
3665 { | |
3666 v31 = 2 * v24; | |
3667 v32 = 2 * v21; | |
3668 v12 = (int)&v26[v12]; | |
3669 do | |
3670 { | |
3671 v25 += uXa; | |
3672 *(short *)v12 = uColor; | |
3673 v12 += v32; | |
3674 if ( v25 > 0 ) | |
3675 { | |
3676 v25 -= uYb; | |
3677 v12 += v31; | |
3678 } | |
3679 --v30; | |
3680 } | |
3681 while ( v30 ); | |
3682 } | |
3683 } | |
3684 else | |
3685 { | |
3686 v27 = uXa + 1; | |
3687 if ( (signed int)(uXa + 1) > 0 ) | |
3688 { | |
3689 v28 = 2 * v21; | |
3690 v29 = 2 * v24; | |
3691 v12 = (int)&v26[v12]; | |
3692 do | |
3693 { | |
3694 v25 += uYb; | |
3695 *(short *)v12 = uColor; | |
3696 v12 += v29; | |
3697 if ( v25 > (signed int)uXa ) | |
3698 { | |
3699 v25 -= uXa; | |
3700 v12 += v28; | |
3701 } | |
3702 --v27; | |
3703 } | |
3704 while ( v27 ); | |
3705 } | |
3706 } | |
3707 } | |
3708 } | |
3709 return v12; | |
3710 } | |
3711 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3712 { | |
3713 if ( BYTE4(v36) & 8 ) | |
3714 { | |
3715 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3716 v14 = v35; | |
3717 v8 = v13 + uY; | |
709 | 3718 uX = v35->raster_clip_x; |
0 | 3719 goto LABEL_24; |
3720 } | |
3721 v10 = v6; | |
3722 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3723 } | |
3724 v14 = v35; | |
3725 LABEL_24: | |
3726 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3727 { | |
709 | 3728 v15 = v14->raster_clip_z; |
0 | 3729 if ( BYTE4(v36) & 4 ) |
3730 { | |
3731 v14 = v35; | |
3732 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3733 uX = v35->raster_clip_z; |
0 | 3734 } |
3735 else | |
3736 { | |
3737 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3738 v10 = v14->raster_clip_z; |
0 | 3739 v11 += v16; |
3740 } | |
3741 } | |
709 | 3742 v17 = v14->raster_clip_y; |
0 | 3743 v37 = 0; |
709 | 3744 uYa = v14->raster_clip_y; |
0 | 3745 if ( (signed int)v8 < v17 ) |
3746 v37 = 2; | |
709 | 3747 v18 = v14->raster_clip_w; |
0 | 3748 if ( (signed int)v8 > v18 ) |
3749 v37 |= 1u; | |
3750 if ( (signed int)v11 >= v17 ) | |
3751 v12 = 0; | |
3752 else | |
3753 v12 = 2; | |
3754 if ( (signed int)v11 > v18 ) | |
3755 LOBYTE(v12) = v12 | 1; | |
3756 if ( !(v12 & v37) ) | |
3757 { | |
3758 v12 ^= v37; | |
3759 uZa = v12; | |
3760 if ( v12 & 2 ) | |
3761 { | |
3762 if ( v37 & 2 ) | |
3763 { | |
3764 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3765 LOBYTE(v12) = (char)v35; | |
709 | 3766 v8 = v35->raster_clip_y; |
0 | 3767 } |
3768 else | |
3769 { | |
3770 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3771 v20 = v8 - v11; | |
3772 v11 = uYa; | |
3773 v12 = v19 / v20; | |
3774 v10 += v12; | |
3775 } | |
3776 } | |
3777 if ( uZa & 1 ) | |
3778 { | |
3779 if ( v37 & 1 ) | |
3780 { | |
709 | 3781 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3782 LOBYTE(v12) = (char)v35; |
709 | 3783 v8 = v35->raster_clip_w; |
0 | 3784 } |
3785 else | |
3786 { | |
709 | 3787 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3788 v11 = v35->raster_clip_w; | |
0 | 3789 v10 += v12; |
3790 } | |
3791 } | |
3792 goto LABEL_46; | |
3793 } | |
3794 return v12; | |
3795 } | |
3796 | |
3797 //----- (004A0E80) -------------------------------------------------------- | |
3798 void Render::ClearZBuffer(int a2, int a3) | |
3799 { | |
3800 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3801 } | |
3802 | |
3803 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3804 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3805 { | |
3806 this->raster_clip_x = uX; | |
3807 this->raster_clip_y = uY; | |
3808 this->raster_clip_z = uZ; | |
3809 this->raster_clip_w = uW; | |
0 | 3810 } |
3811 | |
3812 //----- (004A0EB6) -------------------------------------------------------- | |
3813 void Render::ParseTargetPixelFormat() | |
3814 { | |
3815 Render *v1; // eax@1 | |
3816 signed int v2; // ecx@1 | |
3817 DWORD uRedMask; // edx@1 | |
3818 unsigned int uGreenMask; // esi@5 | |
3819 signed int v5; // ecx@5 | |
3820 unsigned int uBlueMask; // edx@9 | |
3821 signed int v7; // ecx@9 | |
3822 unsigned int v8; // ecx@13 | |
3823 | |
3824 v1 = this; | |
3825 v2 = 0; | |
3826 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3827 v1->uTargetBBits = 0; | |
3828 v1->uTargetGBits = 0; | |
3829 v1->uTargetRBits = 0; | |
3830 do | |
3831 { | |
3832 if ( (1 << v2) & uRedMask ) | |
3833 ++v1->uTargetRBits; | |
3834 ++v2; | |
3835 } | |
3836 while ( v2 < 16 ); | |
3837 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3838 v5 = 0; | |
3839 do | |
3840 { | |
3841 if ( (1 << v5) & uGreenMask ) | |
3842 ++v1->uTargetGBits; | |
3843 ++v5; | |
3844 } | |
3845 while ( v5 < 16 ); | |
3846 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3847 v7 = 0; | |
3848 do | |
3849 { | |
3850 if ( (1 << v7) & uBlueMask ) | |
3851 ++v1->uTargetBBits; | |
3852 ++v7; | |
3853 } | |
3854 while ( v7 < 16 ); | |
3855 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3856 v1->uTargetGMask = uGreenMask; | |
3857 v1->uTargetRMask = v8; | |
3858 v1->uTargetBMask = uBlueMask; | |
3859 } | |
3860 | |
3861 //----- (004A0F40) -------------------------------------------------------- | |
3862 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3863 { | |
3864 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3865 HRESULT result; // eax@1 |
0 | 3866 HRESULT v6; // eax@4 |
3867 int v7; // [sp-8h] [bp-14h]@10 | |
3868 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3869 char v9; // [sp+Bh] [bp-1h]@1 | |
3870 | |
3871 v4 = pSurface; | |
3872 v9 = 1; | |
3873 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3874 if ( result == DDERR_SURFACELOST ) | |
3875 { | |
3876 v6 = v4->Restore(); | |
3877 if ( v6 ) | |
3878 { | |
3879 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3880 { | |
3881 LABEL_20: | |
3882 v9 = 0; | |
3883 result = (bool)memset(pDesc, 0, 4u); | |
3884 goto LABEL_21; | |
3885 } | |
3886 pRenderer->pFrontBuffer4->Restore(); | |
3887 v4->Restore(); | |
3888 } | |
3889 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3890 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3891 goto LABEL_20; | |
3892 ErrD3D(result); | |
3893 if ( result ) | |
3894 { | |
3895 //v8 = 0; | |
3896 //v7 = 2161; | |
3897 LABEL_19: | |
3898 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3899 goto LABEL_20; | |
3900 } | |
3901 if ( pRenderer->pRenderD3D ) | |
3902 pRenderD3D->HandleLostResources(); | |
3903 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3904 } | |
3905 else | |
3906 { | |
3907 if ( result ) | |
3908 { | |
3909 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3910 goto LABEL_20; | |
3911 ErrD3D(result); | |
3912 //v8 = 0; | |
3913 //v7 = 2199; | |
3914 //goto LABEL_19; | |
3915 } | |
3916 } | |
3917 LABEL_21: | |
3918 LOBYTE(result) = v9; | |
3919 return result; | |
3920 } | |
3921 | |
3922 //----- (004A1032) -------------------------------------------------------- | |
3923 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3924 { | |
3925 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3926 HRESULT v5; // eax@1 |
0 | 3927 HRESULT v6; // eax@2 |
3928 int v7; // [sp-8h] [bp-10h]@8 | |
3929 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3930 | |
3931 v4 = pSurface; | |
3932 v5 = pSurface->Lock( | |
3933 0, | |
3934 pDesc, | |
3935 uLockFlags, | |
3936 0); | |
3937 BYTE3(pSurface) = 1; | |
3938 if ( v5 == DDERR_SURFACELOST ) | |
3939 { | |
3940 v6 = v4->Restore(); | |
3941 if ( !v6 ) | |
3942 goto LABEL_5; | |
3943 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3944 { | |
3945 pRenderer->pFrontBuffer2->Restore(); | |
3946 v4->Restore(); | |
3947 LABEL_5: | |
3948 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3949 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3950 goto LABEL_14; | |
3951 if ( !v5 ) | |
3952 return true; | |
3953 ErrD3D(v5); | |
3954 //v8 = 0; | |
3955 //v7 = 2247; | |
3956 goto LABEL_13; | |
3957 } | |
3958 else | |
3959 { | |
3960 pDesc->dwSize = 0; | |
3961 return false; | |
3962 } | |
3963 } | |
3964 else | |
3965 { | |
3966 if ( !v5 ) | |
3967 return true; | |
3968 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3969 { | |
3970 //v8 = 0; | |
3971 //v7 = 2269; | |
3972 ErrD3D(v5); | |
3973 pDesc->dwSize = 0; | |
3974 return false; | |
3975 LABEL_13: | |
3976 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3977 goto LABEL_14; | |
3978 } | |
3979 } | |
3980 LABEL_14: | |
3981 return true; | |
3982 } | |
3983 | |
3984 //----- (004A10E4) -------------------------------------------------------- | |
3985 void Render::CreateDirectDraw() | |
3986 { | |
3987 Render *v1; // edi@1 | |
3988 HRESULT v2; // eax@1 | |
3989 HRESULT v3; // eax@5 | |
3990 int v6; // [sp-Ch] [bp-20h]@3 | |
3991 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3992 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3993 | |
3994 v1 = this; | |
3995 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3996 | |
3997 pDirectDraw2 = nullptr; | |
3998 pDirectDraw4 = nullptr; | |
3999 | |
1802 | 4000 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4001 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4002 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
4003 else | |
4004 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4005 | |
4006 lpDD->Release(); | |
4007 lpDD = nullptr; | |
4008 } | |
4009 | |
4010 //----- (004A1169) -------------------------------------------------------- | |
4011 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4012 { | |
4013 DWORD flags; // eax@1 | |
4014 IDirectDraw *v4; // ecx@3 | |
4015 HRESULT v5; // eax@5 | |
4016 int v6; // [sp-8h] [bp-8h]@3 | |
4017 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4018 | |
4019 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4020 DDSCL_NORMAL; | |
4021 | |
1802 | 4022 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4023 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4024 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
4025 else | |
4026 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4027 } | |
4028 | |
4029 //----- (004A11C6) -------------------------------------------------------- | |
4030 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4031 { | |
1802 | 4032 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4033 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4034 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
4035 else | |
4036 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4037 } | |
4038 | |
4039 //----- (004A121C) -------------------------------------------------------- | |
4040 void Render::CreateFrontBuffer() | |
4041 { | |
4042 Render *v1; // esi@1 | |
4043 IDirectDraw *pDD; // eax@3 | |
4044 IDirectDrawSurface **pOutSurf; // esi@3 | |
4045 struct _DDSURFACEDESC *v4; // edx@3 | |
4046 HRESULT v5; // eax@5 | |
4047 int v6; // [sp-8h] [bp-8Ch]@3 | |
4048 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4049 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4050 | |
4051 v1 = this; | |
1802 | 4052 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4053 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4054 { |
4055 memset(&a2, 0, 0x7Cu); | |
4056 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4057 a2.dwSize = 124; | |
4058 a2.dwFlags = 1; | |
4059 v7 = 0; | |
4060 a2.ddsCaps.dwCaps = 512; | |
4061 v6 = 2357; | |
4062 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4063 v4 = (struct _DDSURFACEDESC *)&a2; | |
4064 } | |
4065 else | |
4066 { | |
4067 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4068 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4069 a2.lPitch = 108; | |
4070 a2.dwBackBufferCount = 1; | |
4071 v7 = 0; | |
4072 a2.dwTextureStage = 512; | |
4073 v6 = 2346; | |
4074 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4075 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4076 } | |
4077 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4078 } | |
4079 | |
4080 //----- (004A12CD) -------------------------------------------------------- | |
4081 void Render::CreateBackBuffer() | |
4082 { | |
4083 Render *v1; // esi@1 | |
4084 IDirectDraw *v2; // eax@3 | |
4085 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4086 struct _DDSURFACEDESC *v4; // edx@3 | |
4087 HRESULT v5; // eax@5 | |
4088 int v6; // [sp-8h] [bp-8Ch]@3 | |
4089 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4090 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4091 | |
4092 v1 = this; | |
1802 | 4093 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4094 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4095 { |
4096 memset(&a2, 0, 0x7Cu); | |
4097 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4098 a2.dwSize = 124; | |
4099 a2.dwFlags = 7; | |
4100 v7 = 0; | |
4101 a2.ddsCaps.dwCaps = 2112; | |
4102 a2.dwWidth = 640; | |
4103 a2.dwHeight = 480; | |
4104 v6 = 2387; | |
4105 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4106 v4 = (struct _DDSURFACEDESC *)&a2; | |
4107 } | |
4108 else | |
4109 { | |
4110 memset(&a2.lPitch, 0, 0x6Cu); | |
4111 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4112 a2.lPitch = 108; | |
4113 a2.dwBackBufferCount = 7; | |
4114 v7 = 0; | |
4115 a2.dwTextureStage = 2112; | |
4116 a2.dwAlphaBitDepth = 640; | |
4117 a2.dwMipMapCount = 480; | |
4118 v6 = 2374; | |
4119 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4120 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4121 } | |
4122 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4123 } | |
4124 | |
4125 //----- (004A139A) -------------------------------------------------------- | |
4126 void Render::CreateDirectDrawPrimarySurface() | |
4127 { | |
4128 Render *v1; // esi@1 | |
4129 int v2; // ebx@3 | |
4130 IDirectDraw2 *v3; // eax@3 | |
4131 HRESULT v4; // eax@3 | |
4132 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4133 DDSCAPS2 *v6; // edx@3 | |
4134 IDirectDraw4 *v7; // eax@4 | |
4135 HRESULT v8; // eax@4 | |
4136 int v9; // ST14_4@5 | |
4137 IDirectDrawSurface *v10; // ST10_4@5 | |
4138 HRESULT v11; // eax@5 | |
4139 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4140 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4141 int v14; // [sp+4h] [bp-9Ch]@0 | |
4142 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4143 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4144 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4145 int a4; // [sp+98h] [bp-8h]@3 | |
4146 | |
4147 v1 = this; | |
1802 | 4148 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4149 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4150 { |
4151 v2 = 0; | |
4152 this->field_4004C = 1; | |
4153 memset(&ddsd2, 0, 0x7Cu); | |
4154 v7 = v1->pDirectDraw4; | |
4155 ddsd2.dwBackBufferCount = 1; | |
4156 ddsd2.dwSize = 0x7Cu; | |
4157 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4158 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4159 ErrD3D(v7->CreateSurface( | |
4160 &ddsd2, | |
4161 &pFrontBuffer4, | |
4162 0)); | |
4163 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4164 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4165 } | |
4166 else | |
4167 { | |
4168 v2 = 0; | |
4169 this->field_4004C = 1; | |
4170 | |
4171 DDSURFACEDESC ddsd; | |
4172 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4173 | |
4174 ddsd.lpSurface = (LPVOID)1; | |
4175 ddsd.lPitch = 108; | |
4176 ddsd.dwBackBufferCount = 33; | |
4177 ddsd.ddsCaps.dwCaps = 8728; | |
4178 ErrD3D(pDirectDraw2->CreateSurface( | |
4179 &ddsd, | |
4180 (IDirectDrawSurface **)&pFrontBuffer2, | |
4181 0)); | |
4182 | |
4183 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4184 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4185 } | |
1409
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changeset
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4186 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4187 v9 = (int)v6; |
4188 v10 = pFrontBuffer; // BUG | |
4189 | |
4190 v17.dwCaps = 4; | |
4191 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4192 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4193 v1->field_40030 = v2; | |
4194 v1->field_18_locked_pitch = v2; | |
4195 } | |
4196 | |
4197 //----- (004A14F4) -------------------------------------------------------- | |
4198 void Render::CreateClipper(HWND a2) | |
4199 { | |
1802 | 4200 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4201 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4202 { |
4203 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4204 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4205 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4206 } | |
4207 else | |
4208 { | |
4209 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4210 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4211 } | |
4212 } | |
4213 | |
4214 //----- (004A15D8) -------------------------------------------------------- | |
4215 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4216 { | |
4217 IDirectDrawSurface *v2; // eax@3 | |
4218 | |
1802 | 4219 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4220 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4221 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; |
4222 else | |
4223 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4224 v2->GetPixelFormat(pOut); | |
4225 } | |
4226 | |
4227 //----- (004A1605) -------------------------------------------------------- | |
4228 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4229 { | |
4230 Render *v3; // esi@1 | |
4231 signed int v4; // eax@3 | |
4232 | |
4233 v3 = this; | |
1802 | 4234 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4235 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4236 { |
4237 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4238 memset(&pDesc, 0, 0x7Cu); | |
4239 pDesc.dwSize = 124; | |
168 | 4240 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4241 *pOutSurfacePtr = pDesc.lpSurface; |
4242 v4 = pDesc.lPitch; | |
4243 } | |
4244 else | |
4245 { | |
4246 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4247 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4248 pDesc.lPitch = 108; | |
4249 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4250 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4251 v4 = pDesc.dwReserved; | |
4252 } | |
4253 *pOutPixelsPerRow = v4 >> 1; | |
4254 } | |
4255 | |
4256 //----- (004A16E1) -------------------------------------------------------- | |
4257 void Render::UnlockBackBuffer() | |
4258 { | |
1802 | 4259 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4260 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4261 ErrD3D(pBackBuffer4->Unlock(0)); |
4262 else | |
4263 ErrD3D(pBackBuffer2->Unlock(0)); | |
4264 } | |
4265 | |
4266 //----- (004A172E) -------------------------------------------------------- | |
4267 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4268 { | |
4269 Render *v3; // esi@1 | |
4270 signed int v4; // eax@3 | |
4271 | |
4272 v3 = this; | |
4273 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4274 { | |
4275 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4276 memset(&pDesc, 0, 0x7Cu); | |
4277 pDesc.dwSize = 124; | |
168 | 4278 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4279 *pOutSurface = pDesc.lpSurface; |
4280 v4 = pDesc.lPitch; | |
4281 } | |
4282 else | |
4283 { | |
4284 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4285 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4286 pDesc.lPitch = 108; | |
4287 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4288 *pOutSurface = (void *)pDesc.lpSurface; | |
4289 v4 = pDesc.dwReserved; | |
4290 } | |
4291 *pOutPixelsPerRow = v4 >> 1; | |
4292 } | |
4293 | |
4294 //----- (004A17C7) -------------------------------------------------------- | |
4295 void Render::UnlockFrontBuffer() | |
4296 { | |
4297 IDirectDrawSurface *pFront; // eax@3 | |
4298 HRESULT v2; // eax@5 | |
4299 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4300 int v4; // [sp-4h] [bp-8h]@3 | |
4301 | |
4302 auto a5 = this; | |
4303 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4304 { | |
4305 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4306 v4 = 0; | |
4307 v3 = 2615; | |
4308 } | |
4309 else | |
4310 { | |
4311 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4312 v4 = 0; | |
4313 v3 = 2611; | |
4314 } | |
4315 ErrD3D(pFront->Unlock(0)); | |
4316 } | |
4317 | |
4318 //----- (004A1814) -------------------------------------------------------- | |
4319 void Render::RestoreFrontBuffer() | |
4320 { | |
4321 IDirectDrawSurface **v1; // esi@2 | |
4322 | |
4323 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4324 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4325 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4326 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4327 (*v1)->Restore(); | |
4328 } | |
4329 | |
4330 //----- (004A184C) -------------------------------------------------------- | |
4331 HRESULT Render::_4A184C() | |
4332 { | |
4333 IDirectDrawSurface **pBack; // esi@2 | |
4334 HRESULT result; // eax@4 | |
4335 | |
4336 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4337 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4338 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4339 result = (*pBack)->IsLost(); | |
4340 if ( result == DDERR_SURFACELOST ) | |
4341 result = (*pBack)->Restore(); | |
4342 return result; | |
4343 } | |
4344 | |
4345 //----- (004A1884) -------------------------------------------------------- | |
4346 void Render::PresentRect(RECT *a2, RECT *a3) | |
4347 { | |
4348 IDirectDrawSurface *pFront; // eax@3 | |
4349 HRESULT v4; // eax@5 | |
4350 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4351 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4352 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4353 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4354 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4355 int v10; // [sp-8h] [bp-8h]@3 | |
4356 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4357 | |
4358 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4359 { | |
4360 v11 = 0; | |
4361 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4362 v10 = 2657; | |
4363 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4364 v8 = 0; | |
4365 v7 = DDBLT_WAIT; | |
4366 v6 = a3; | |
4367 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4368 } | |
4369 else | |
4370 { | |
4371 v11 = 0; | |
4372 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4373 v10 = 2653; | |
4374 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4375 v8 = 0; | |
4376 v7 = DDBLT_WAIT; | |
4377 v6 = a3; | |
4378 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4379 } | |
4380 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4381 } | |
4382 | |
4383 //----- (004A18F5) -------------------------------------------------------- | |
4384 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4385 { | |
4386 IDirectDrawSurface *pFront; // eax@3 | |
4387 HRESULT v6; // eax@5 | |
4388 int v7; // [sp-8h] [bp-8h]@3 | |
4389 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4390 | |
4391 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4392 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4393 else | |
4394 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4395 } | |
4396 | |
4397 //----- (004A194A) -------------------------------------------------------- | |
4398 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4399 { | |
4400 IDirectDrawSurface *pFront; // eax@3 | |
4401 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4402 | |
4403 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4404 { | |
4405 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4406 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4407 } | |
4408 else | |
4409 { | |
4410 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4411 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4412 } | |
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4413 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4414 } |
4415 | |
4416 //----- (004A1B22) -------------------------------------------------------- | |
144
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diff
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|
4417 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
4418 { |
8ab4484c22e0
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diff
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|
4419 //unsigned int v2; // ebx@1 |
8ab4484c22e0
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|
4420 //double v4; // st7@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
4421 //unsigned int v5; // esi@5 |
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4422 //int v6; // ecx@5 |
0 | 4423 unsigned int v7; // edx@6 |
4424 char *v8; // ecx@12 | |
4425 void *v9; // edi@16 | |
4426 unsigned int v10; // eax@16 | |
4427 void *v11; // edi@21 | |
4428 unsigned int v12; // eax@21 | |
4429 | |
144
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4430 //v2 = uNumBillboardsToDraw; |
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4431 if (uNumBillboardsToDraw >= 999 ) |
0 | 4432 return 0; |
144
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4433 if (!uNumBillboardsToDraw) |
8ab4484c22e0
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diff
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|
4434 { |
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|
4435 uNumBillboardsToDraw = 1; |
0 | 4436 return 0; |
4437 } | |
144
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4438 |
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changeset
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4439 //v4 = *(float *)&a1; |
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4440 //v5 = pRenderer->uNumBillboardsToDraw; |
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4441 //v6 = 0; |
8ab4484c22e0
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4442 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
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|
4443 { |
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4444 v7 = left + (right - left) / 2; |
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4445 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
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4446 right = v7; |
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|
4447 else |
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4448 left = v7 + 1; |
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|
4449 } |
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4450 |
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4451 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
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4452 if (z > *(float *)v8 ) |
0 | 4453 { |
4454 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4455 { | |
4456 v7 = pRenderer->uNumBillboardsToDraw; | |
4457 } | |
4458 else | |
4459 { | |
4460 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4461 { | |
4462 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4463 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4464 do | |
4465 { | |
4466 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4467 v9 = (char *)v9 - 156; | |
4468 --v10; | |
4469 } | |
4470 while ( v10 ); | |
4471 } | |
4472 ++v7; | |
4473 } | |
717 | 4474 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4475 uNumBillboardsToDraw++; |
0 | 4476 return v7; |
4477 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4478 if (z <= *(float *)v8 ) |
0 | 4479 { |
4480 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4481 { | |
4482 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4483 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4484 do | |
4485 { | |
4486 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4487 v11 = (char *)v11 - 156; | |
4488 --v12; | |
4489 } | |
4490 while ( v12 ); | |
4491 } | |
717 | 4492 //goto LABEL_23; |
4493 uNumBillboardsToDraw++; | |
4494 return v7; | |
0 | 4495 } |
4496 return v7; | |
4497 } | |
4498 | |
4499 //----- (004A1E9D) -------------------------------------------------------- | |
4500 unsigned int Render::GetBillboardDrawListSize() | |
4501 { | |
4502 return pRenderer->uNumBillboardsToDraw; | |
4503 } | |
4504 | |
4505 //----- (004A1EA3) -------------------------------------------------------- | |
4506 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4507 { | |
4508 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
4509 } | |
4510 | |
4511 //----- (004A1EB6) -------------------------------------------------------- | |
4512 void Render::BeginSceneD3D() | |
4513 { | |
4514 if (!uNumD3DSceneBegins++) | |
4515 { | |
4516 if (pRenderD3D) | |
4517 { | |
4518 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4519 pRenderer->uNumBillboardsToDraw = 0; | |
4520 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4521 |
0 | 4522 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4523 uFogColor = GetLevelFogColor(); | |
4524 else | |
4525 uFogColor = 0; | |
4526 | |
4527 if ( uFogColor & 0xFF000000 ) | |
4528 { | |
4529 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4530 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4531 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4532 bUsingSpecular = true; | |
4533 } | |
4534 else | |
4535 { | |
4536 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4537 bUsingSpecular = 0; | |
4538 } | |
4539 } | |
4540 else | |
4541 { | |
4542 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4543 if (pTargetSurface) | |
4544 field_18_locked_pitch = uTargetSurfacePitch; | |
4545 else | |
4546 --uNumD3DSceneBegins; | |
4547 } | |
4548 } | |
4549 } | |
4550 | |
4551 //----- (004A1FE1) -------------------------------------------------------- | |
4552 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4553 { | |
4554 --uNumD3DSceneBegins; | |
4555 if (uNumD3DSceneBegins) | |
4556 return; | |
4557 | |
4558 if (pRenderD3D) | |
4559 { | |
4560 pGame->draw_debug_outlines(); | |
161 | 4561 DoRenderBillboards_D3D(); |
0 | 4562 pGame->pStru6Instance->RenderSpecialEffects(); |
4563 pRenderD3D->pDevice->EndScene(); | |
4564 } | |
4565 else | |
4566 pGame->pStru6Instance->RenderSpecialEffects(); | |
4567 } | |
4568 | |
4569 //----- (004A2031) -------------------------------------------------------- | |
349 | 4570 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4571 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4572 // __debugbreak(); // should not fire outside decal builder |
349 | 4573 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4574 } |
4575 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4576 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4577 { |
4578 int v5; // ebx@1 | |
4579 int v6; // edi@1 | |
4580 int v8; // eax@7 | |
4581 float v9; // eax@12 | |
4582 float *v10; // esi@12 | |
4583 float v11; // ecx@14 | |
4584 double v12; // st7@14 | |
4585 double v13; // st7@14 | |
4586 double v14; // st7@14 | |
4587 signed int v15; // eax@14 | |
4588 int v16; // eax@15 | |
4589 float v17; // ST48_4@15 | |
4590 char v18; // zf@17 | |
4591 int v19; // eax@18 | |
4592 int v20; // eax@18 | |
4593 int v21; // edx@20 | |
4594 signed int v22; // ecx@20 | |
4595 int v23; // eax@20 | |
4596 const char *v24; // ST4C_4@20 | |
4597 unsigned int v25; // ST50_4@20 | |
4598 int v26; // ST54_4@20 | |
4599 int v27; // eax@20 | |
4600 _UNKNOWN *v28; // eax@21 | |
4601 int v29; // ecx@23 | |
4602 int v30; // eax@23 | |
4603 int v31; // eax@23 | |
4604 int v32; // eax@24 | |
4605 int v33; // eax@25 | |
4606 int v34; // eax@25 | |
4607 int v35; // eax@25 | |
4608 int v36; // eax@25 | |
4609 signed int v37; // ecx@26 | |
4610 int v38; // eax@26 | |
4611 _UNKNOWN *v39; // eax@27 | |
4612 int v40; // edx@28 | |
4613 int v41; // eax@29 | |
4614 int v42; // eax@29 | |
4615 int v43; // eax@29 | |
4616 int v44; // eax@29 | |
4617 unsigned int v46; // eax@29 | |
4618 int v47; // eax@30 | |
4619 int v48; // eax@30 | |
4620 int v49; // eax@30 | |
4621 double v52; // st6@35 | |
4622 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4623 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4624 signed int v59; // [sp+60h] [bp-8h]@12 | |
4625 int v61; // [sp+64h] [bp-4h]@4 | |
4626 int i; | |
4627 | |
4628 v6 = (int)this; | |
4629 v5 = 0; | |
4630 if (!this->uNumD3DSceneBegins) | |
4631 return; | |
4632 | |
4633 | |
4634 | |
4635 | |
186 | 4636 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4637 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4638 if (this->bUsingSpecular) | |
4639 { | |
186 | 4640 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4641 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4642 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4643 } |
4644 | |
4645 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4646 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4647 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4648 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4649 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4650 pVertices[0].specular = 0; | |
4651 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4652 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4653 | |
4654 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4655 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4656 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4657 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4658 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4659 pVertices[1].specular = 0; | |
4660 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4661 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4662 | |
4663 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4664 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4665 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4666 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4667 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4668 pVertices[2].specular = 0; | |
4669 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4670 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4671 | |
4672 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4673 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4674 | |
4675 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4676 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4677 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4678 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4679 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4680 pVertices[5].specular = 0; | |
4681 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4682 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4683 | |
4684 | |
4685 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4686 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4687 | |
186 | 4688 }*/ |
4689 | |
0 | 4690 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4691 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4692 { |
4693 //RenderVertexSoft *pVertices; // esi@0 | |
4694 //int v7; // edi@1 | |
0 | 4695 unsigned int v8; // ebx@1 |
4696 LightmapBuilder *v9; // esi@3 | |
4697 unsigned int v10; // edx@3 | |
4698 int v11; // eax@5 | |
4699 int v12; // eax@11 | |
4700 char *v13; // esi@11 | |
4701 double v14; // st7@13 | |
4702 double v15; // st7@13 | |
4703 signed int v16; // eax@13 | |
4704 int v17; // ecx@13 | |
4705 double v18; // st7@13 | |
4706 float v19; // ST78_4@14 | |
4707 int v20; // eax@14 | |
4708 char v21; // zf@16 | |
4709 HRESULT v22; // eax@17 | |
4710 HRESULT v23; // eax@17 | |
4711 HRESULT v24; // eax@19 | |
4712 HRESULT v25; // eax@19 | |
4713 unsigned int v26; // ecx@19 | |
4714 char *v27; // eax@20 | |
4715 HRESULT v28; // eax@22 | |
4716 HRESULT v29; // eax@22 | |
4717 HRESULT v30; // eax@23 | |
4718 HRESULT v31; // eax@24 | |
4719 HRESULT v32; // eax@24 | |
4720 HRESULT v33; // eax@24 | |
4721 HRESULT v34; // eax@24 | |
4722 HRESULT v35; // eax@25 | |
4723 HRESULT v36; // eax@25 | |
4724 unsigned int v37; // ecx@25 | |
4725 char *v38; // eax@26 | |
4726 int v39; // edx@27 | |
4727 HRESULT v40; // eax@28 | |
4728 HRESULT v41; // eax@28 | |
4729 HRESULT v42; // eax@28 | |
4730 HRESULT v43; // eax@28 | |
4731 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4732 unsigned int v45; // eax@28 | |
4733 HRESULT v46; // eax@29 | |
4734 HRESULT v47; // eax@29 | |
4735 HRESULT v48; // eax@29 | |
186 | 4736 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4737 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4738 int v51; // eax@40 | |
4739 char *v52; // esi@40 | |
4740 double v53; // st7@42 | |
4741 double v54; // st7@42 | |
4742 signed int v55; // eax@42 | |
4743 int v56; // ecx@42 | |
4744 double v57; // st7@42 | |
4745 float v58; // ST7C_4@43 | |
4746 int v59; // eax@43 | |
186 | 4747 //signed int v60; // [sp+78h] [bp-14h]@31 |
4748 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4749 const char *v62; // [sp+80h] [bp-Ch]@0 |
4750 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4751 int v64; // [sp+84h] [bp-8h]@0 | |
4752 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4753 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4754 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4755 int a7; |
4756 | |
4757 //v7 = (int)this; | |
0 | 4758 v8 = 0; |
186 | 4759 if (!this->uNumD3DSceneBegins) |
75 | 4760 return; |
4761 if ( uNumVertices < 3) | |
4762 return; | |
4763 | |
186 | 4764 //v61 = pVertices; |
4765 | |
75 | 4766 /* v9 = pGame->pLightmapBuilder; |
0 | 4767 v65 = v9; |
75 | 4768 v10 = v9->std__vector_000004_size;*/ |
1394 | 4769 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4770 { |
638 | 4771 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4772 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4773 } |
4774 else | |
4775 { | |
186 | 4776 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4777 byte_4D864C && pGame->uFlags & 2 ) |
4778 { | |
186 | 4779 if (clampAtTextureBorders) |
4780 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4781 else |
186 | 4782 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4783 | |
4784 if (transparent || this->bUsingSpecular) | |
4785 { | |
4786 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4787 if (transparent) | |
0 | 4788 { |
186 | 4789 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4790 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4791 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4792 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4793 } |
4794 else | |
4795 { | |
186 | 4796 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4797 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4798 } |
186 | 4799 } |
1073 | 4800 |
4801 for (uint i = 0; i < uNumVertices; ++i) | |
4802 { | |
4803 | |
4804 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4805 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4806 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4807 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4808 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4809 if ( this->bUsingSpecular ) | |
0 | 4810 { |
1073 | 4811 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4812 } |
1073 | 4813 else |
4814 { | |
4815 d3d_vertex_buffer[i].specular = 0; | |
4816 } | |
4817 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4818 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4819 } | |
4820 | |
4821 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4822 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4823 if (transparent) |
4824 { | |
4825 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4826 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4827 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4828 } |
4829 } | |
4830 else | |
4831 { | |
1073 | 4832 for (uint i = 0; i < uNumVertices; ++i) |
4833 { | |
4834 | |
4835 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4836 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4837 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4838 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4839 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4840 if ( this->bUsingSpecular ) | |
0 | 4841 { |
1073 | 4842 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4843 } |
1073 | 4844 else |
4845 { | |
4846 d3d_vertex_buffer[i].specular = 0; | |
4847 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4848 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4849 d3d_vertex_buffer[i].specular = v20; |
4850 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4851 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4852 } | |
186 | 4853 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4854 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4855 if (pRenderer->bUsingSpecular) | |
4856 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4857 |
4858 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4859 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4860 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4861 d3d_vertex_buffer, |
0 | 4862 uNumVertices, |
4863 16)); | |
4864 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4865 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4866 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4867 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4868 for (uint i = 0; i < uNumVertices; ++i) |
4869 { | |
4870 d3d_vertex_buffer[i].diffuse = -1; | |
4871 } | |
0 | 4872 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4873 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4874 if ( !pRenderer->bUsingSpecular ) |
4875 { | |
186 | 4876 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4877 } | |
4878 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4879 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4881 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4882 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4883 d3d_vertex_buffer, |
0 | 4884 uNumVertices, |
4885 16)); | |
4886 if ( pRenderer->bUsingSpecular ) | |
4887 { | |
186 | 4888 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4889 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4890 for (uint i = 0; i < uNumVertices; ++i) |
4891 { | |
4892 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4893 d3d_vertex_buffer[i].specular = 0; | |
4894 } | |
4895 | |
75 | 4896 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4897 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4898 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4899 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4900 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4901 d3d_vertex_buffer, |
0 | 4902 uNumVertices, |
4903 16)); | |
186 | 4904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4905 //v44 = pRenderer->pRenderD3D->pDevice; |
4906 v45 = GetLevelFogColor(); | |
4907 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4908 v8 = 0; | |
4909 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4910 } | |
186 | 4911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4912 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4914 } | |
4915 } | |
186 | 4916 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4917 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4918 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4919 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4920 } |
4921 // 4A26BC: could not find valid save-restore pair for esi | |
4922 // 4D864C: using guessed type char byte_4D864C; | |
4923 | |
4924 //----- (004A2DA3) -------------------------------------------------------- | |
1427 | 4925 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4926 { |
67 | 4927 int v7; // eax@7 |
4928 | |
4929 if ( !this->uNumD3DSceneBegins ) | |
4930 return; | |
4931 if ( uNumVertices >= 3 ) | |
4932 { | |
186 | 4933 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4934 if ( this->bUsingSpecular ) |
4935 { | |
186 | 4936 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4937 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4938 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4939 } |
1427 | 4940 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4941 { |
4942 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4943 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4944 pVertices[i].pos.z = 0.99989998; | |
168 | 4945 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4946 |
840 | 4947 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4948 v7 = 0; |
4949 if (this->bUsingSpecular) | |
1427 | 4950 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4951 pVertices[i].specular = v7; |
4952 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4953 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4954 } | |
4955 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4956 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4957 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4958 } |
4959 } | |
4960 | |
4961 //----- (004A2ED5) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4962 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) |
0 | 4963 { |
4964 signed int v4; // edi@2 | |
4965 int v5; // eax@3 | |
4966 int v6; // edx@5 | |
1072 | 4967 RenderVertexD3D3 *v7; // eax@6 |
4968 RenderVertexSoft *v8; // ecx@6 | |
4969 //double v9; // st6@7 | |
4970 //int v10; // ebx@7 | |
4971 //int v11; // ebx@7 | |
0 | 4972 |
4973 if ( this->uNumD3DSceneBegins ) | |
4974 { | |
4975 v4 = a2; | |
4976 if ( a2 >= 3 ) | |
4977 { | |
186 | 4978 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 4979 v5 = 31 - (a3->dimming_level & 0x1F); |
4980 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
4981 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 4982 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 4983 for (uint i = 0; i < a2; ++i) |
4984 { | |
4985 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4986 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
4987 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
4988 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
4989 d3d_vertex_buffer[i].diffuse = v6; | |
4990 d3d_vertex_buffer[i].specular = 0; | |
4991 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4992 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4993 } | |
4994 | |
0 | 4995 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 4996 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4997 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4998 d3d_vertex_buffer, |
0 | 4999 a2, |
5000 28)); | |
5001 } | |
5002 } | |
5003 } | |
5004 | |
1390 | 5005 |
5006 //----- (00479A53) -------------------------------------------------------- | |
5007 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | |
5008 { | |
5009 BLVFace *pFace; // esi@1 | |
1644 | 5010 //unsigned int v3; // edi@1 |
5011 //PolygonType v4; // al@1 | |
1390 | 5012 double v5; // st7@3 |
5013 signed __int64 v6; // qax@3 | |
1644 | 5014 //PolygonType v7; // cl@3 |
5015 //int v8; // esi@7 | |
5016 //int v9; // eax@7 | |
5017 //unsigned int v10; // eax@7 | |
5018 //double v11; // st6@7 | |
1390 | 5019 int v12; // edx@7 |
5020 int v13; // eax@7 | |
1644 | 5021 //char *v14; // esi@8 |
1390 | 5022 void *v15; // ecx@9 |
1644 | 5023 //int v16; // eax@9 |
1390 | 5024 int v17; // edi@9 |
5025 double v18; // st7@9 | |
5026 signed int v19; // ebx@9 | |
5027 void *v20; // ecx@9 | |
5028 int v21; // ebx@11 | |
5029 int v22; // eax@14 | |
5030 signed __int64 v23; // qtt@16 | |
5031 double v24; // st7@16 | |
5032 unsigned __int8 v25; // sf@16 | |
5033 unsigned __int8 v26; // of@16 | |
5034 Render *v27; // ecx@17 | |
5035 double v28; // st7@20 | |
5036 char *v29; // ebx@20 | |
5037 char *v30; // edx@20 | |
5038 unsigned __int8 v31; // c0@21 | |
5039 unsigned __int8 v32; // c3@21 | |
5040 double v33; // st6@23 | |
5041 char *v34; // esi@30 | |
5042 const void *v35; // ecx@31 | |
5043 int v36; // eax@31 | |
5044 const void *v37; // edi@31 | |
5045 signed __int64 v38; // qax@31 | |
5046 int v39; // ecx@31 | |
5047 int v40; // ebx@33 | |
5048 int v41; // eax@36 | |
5049 signed __int64 v42; // qtt@39 | |
5050 int v43; // eax@39 | |
5051 char v44; // zf@39 | |
5052 double v45; // st7@39 | |
5053 double v46; // st7@39 | |
5054 unsigned int v47; // edx@40 | |
5055 double v48; // st7@41 | |
5056 RenderVertexSoft *v49; // ebx@41 | |
5057 void *v50; // edi@43 | |
5058 double v51; // st7@46 | |
5059 RenderVertexSoft *v52; // edx@46 | |
5060 void *v53; // edi@48 | |
1644 | 5061 //char *v54; // ebx@52 |
5062 //unsigned int v55; // eax@53 | |
5063 //unsigned int v56; // eax@55 | |
5064 //int v57; // ST10_4@55 | |
5065 //Texture *v58; // eax@55 | |
1390 | 5066 signed int v59; // [sp-4h] [bp-178h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5067 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5068 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5069 struct Polygon v62; // [sp+14h] [bp-160h]@6 |
1390 | 5070 unsigned int v63; // [sp+120h] [bp-54h]@7 |
1644 | 5071 //double v64; // [sp+124h] [bp-50h]@7 |
1390 | 5072 unsigned int v65; // [sp+128h] [bp-4Ch]@1 |
5073 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5074 float v67; // [sp+130h] [bp-44h]@7 | |
1644 | 5075 //__int64 v68; // [sp+134h] [bp-40h]@3 |
1390 | 5076 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5077 int v70; // [sp+144h] [bp-30h]@3 | |
5078 int X; // [sp+148h] [bp-2Ch]@9 | |
5079 int v72; // [sp+14Ch] [bp-28h]@7 | |
5080 float v73; // [sp+150h] [bp-24h]@16 | |
5081 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5082 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5083 float v76; // [sp+15Ch] [bp-18h]@9 | |
5084 int v77; // [sp+160h] [bp-14h]@9 | |
5085 int v78; // [sp+164h] [bp-10h]@7 | |
5086 void *v79; // [sp+168h] [bp-Ch]@9 | |
5087 float v80; // [sp+16Ch] [bp-8h]@3 | |
5088 const void *v81; // [sp+170h] [bp-4h]@7 | |
5089 | |
5090 pFace = &pIndoor->pFaces[uFaceID]; | |
1644 | 5091 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5092 { | |
5093 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5094 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
5095 for (uint i = 0; i < uNumVertices; ++i) | |
5096 { | |
5097 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
5098 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
5099 } | |
5100 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 5101 return; |
5102 } | |
1644 | 5103 |
1390 | 5104 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; |
1641 | 5105 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) |
5106 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) | |
1390 | 5107 * 65536.0) |
5108 + *(float *)&v74); | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5109 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; |
1390 | 5110 *(float *)&v75 = v5; |
5111 v6 = (signed __int64)(*(float *)&v74 | |
1641 | 5112 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 5113 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 5114 * 65535.0) |
1644 | 5115 * (sin(*(float *)&v75) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
5116 | |
5117 | |
1544 | 5118 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1427 | 5119 v62.Create_48607B(&stru_8019C8); |
1390 | 5120 v62.uTileBitmapID = pFace->uBitmapID; |
1644 | 5121 |
5122 v62.pTexture = pBitmaps_LOD->GetTexture(v62.uTileBitmapID); | |
1390 | 5123 if ( !v62.pTexture ) |
5124 return; | |
1644 | 5125 |
1390 | 5126 v62.dimming_level = 0; |
1644 | 5127 v62.uNumVertices = uNumVertices; |
1390 | 5128 v62.v_18.y = 0; |
1644 | 5129 v62.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
5130 v62.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5131 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); | |
5132 v62.field_24 = 0x2000000; | |
5133 | |
5134 extern float _calc_fov(int viewport_width, int angle_degree); | |
5135 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; | |
5136 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5137 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); | |
1390 | 5138 v12 = v62.pTexture->uWidthMinus1; |
5139 v13 = v62.pTexture->uHeightMinus1; | |
1644 | 5140 v67 = 1.0 / (double)v62.pTexture->uTextureWidth; |
1390 | 5141 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5142 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5143 v78 = 0; | |
5144 v81 = 0; | |
1644 | 5145 float v68 = 1.0 / (double)v62.pTexture->uTextureHeight; |
1390 | 5146 if ( (signed int)v62.uNumVertices <= 0 ) |
5147 { | |
5148 LABEL_17: | |
5149 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5150 v27 = pRenderer; | |
5151 v60 = &v62; | |
5152 v59 = v62.uNumVertices; | |
5153 goto LABEL_18; | |
5154 } | |
1644 | 5155 |
5156 //v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5157 int _507D30_idx = 0; | |
1390 | 5158 while ( 2 ) |
5159 { | |
1644 | 5160 v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
5161 v77 = (unsigned __int64)(v62.ptr_38->field_14 * (signed __int64)(signed int)v15) >> 16; | |
1809 | 5162 v74 = v77 + v62.ptr_38->angle_from_north; |
1390 | 5163 v77 = (int)v15; |
1644 | 5164 v77 = (unsigned __int64)(v62.ptr_38->field_20 * (signed __int64)(signed int)v15) >> 16; |
1390 | 5165 v79 = v15; |
1809 | 5166 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->angle_from_east); |
1390 | 5167 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); |
1644 | 5168 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5169 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1390 | 5170 v19 = -v62.field_24; |
5171 v77 = -v62.field_24; | |
5172 X = (int)((char *)v79 + v62.v_18.x); | |
5173 LODWORD(v76) = (signed __int64)v18; | |
5174 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5175 while ( 1 ) | |
5176 { | |
5177 v79 = v20; | |
5178 if ( !X ) | |
5179 goto LABEL_14; | |
5180 v21 = abs(v19 >> 14); | |
5181 if ( v21 <= abs(X) ) | |
5182 break; | |
5183 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5184 break; | |
5185 v19 = v77; | |
5186 v20 = v79; | |
5187 LABEL_14: | |
5188 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | |
5189 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
5190 --LODWORD(v76); | |
5191 v20 = (char *)v20 + v72; | |
5192 X = v22 + v62.v_18.x; | |
5193 v78 = 1; | |
5194 } | |
5195 if ( !v78 ) | |
5196 { | |
5197 LODWORD(v23) = v77 << 16; | |
5198 HIDWORD(v23) = v77 >> 16; | |
5199 v79 = (void *)(v23 / X); | |
5200 v77 = v17; | |
5201 v77 = v17; | |
1809 | 5202 LODWORD(v76) = v74 + ((unsigned __int64)(v62.ptr_38->angle_from_west * (signed __int64)v17) >> 16); |
5203 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v62.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); | |
1390 | 5204 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; |
5205 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
1644 | 5206 //v14 += 48; |
1390 | 5207 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); |
5208 v81 = (char *)v81 + 1; | |
5209 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5210 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
5211 v26 = __OFSUB__((int)v81, v62.uNumVertices); | |
5212 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | |
1644 | 5213 array_507D30[_507D30_idx].u = v24 * v67; |
5214 array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; | |
5215 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; | |
5216 _507D30_idx++; | |
1390 | 5217 if ( !(v25 ^ v26) ) |
5218 goto LABEL_17; | |
5219 continue; | |
5220 } | |
5221 break; | |
5222 } | |
5223 LODWORD(v73) = 0; | |
5224 v80 = v76; | |
5225 if ( (signed int)v62.uNumVertices > 0 ) | |
5226 { | |
5227 v28 = (double)SLODWORD(v76); | |
5228 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5229 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5230 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5231 v79 = array_50AC10; | |
5232 v81 = array_507D30; | |
5233 v78 = v62.uNumVertices; | |
5234 do | |
5235 { | |
5236 v31 = v28 < *((float *)v30 - 12); | |
5237 v32 = v28 == *((float *)v30 - 12); | |
5238 ++LODWORD(v73); | |
5239 memcpy(v79, v81, 0x30u); | |
5240 v79 = (char *)v79 + 48; | |
5241 LODWORD(v76) += 48; | |
5242 v29 += 48; | |
5243 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5244 { | |
5245 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5246 goto LABEL_28; | |
5247 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5248 + *((float *)v30 - 1); | |
5249 } | |
5250 else | |
5251 { | |
5252 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5253 + *((float *)v30 - 13); | |
5254 } | |
5255 *(float *)v29 = v33; | |
5256 v79 = (char *)v79 + 48; | |
5257 v29 += 48; | |
5258 ++LODWORD(v73); | |
5259 *(unsigned int *)LODWORD(v76) = v28; | |
5260 LODWORD(v76) += 48; | |
5261 LABEL_28: | |
5262 v81 = (char *)v81 + 48; | |
5263 v30 += 48; | |
5264 --v78; | |
5265 } | |
5266 while ( v78 ); | |
5267 } | |
5268 if ( SLODWORD(v73) <= 0 ) | |
5269 goto LABEL_40; | |
5270 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5271 v65 = v77 >> 14; | |
5272 HIDWORD(v69) = LODWORD(v73); | |
5273 do | |
5274 { | |
5275 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
5276 v78 = v62.ptr_38->field_14; | |
5277 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
1809 | 5278 v36 = (int)((char *)v81 + v62.ptr_38->angle_from_north); |
1390 | 5279 v81 = v35; |
5280 v74 = v36; | |
5281 v78 = v62.ptr_38->field_20; | |
5282 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5283 v78 = (int)v35; | |
1809 | 5284 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->angle_from_east); |
1390 | 5285 v81 = (const void *)v62.v_18.z; |
5286 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
5287 v37 = (const void *)(v72 | |
5288 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5289 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5290 v81 = 0; | |
5291 LODWORD(v76) = v38; | |
5292 v39 = v72 * (v70 - v38); | |
5293 while ( 1 ) | |
5294 { | |
5295 v78 = v39; | |
5296 if ( !X ) | |
5297 goto LABEL_36; | |
5298 v40 = abs(X); | |
5299 if ( abs((signed __int64)v65) <= v40 ) | |
5300 break; | |
5301 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5302 break; | |
5303 v39 = v78; | |
5304 LABEL_36: | |
5305 v78 = v62.v_18.z; | |
5306 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | |
5307 --LODWORD(v76); | |
5308 v39 += v72; | |
5309 X = v41 + v62.v_18.x; | |
5310 v81 = (const void *)1; | |
5311 } | |
5312 if ( v81 ) | |
5313 { | |
5314 v79 = (void *)v62.v_18.z; | |
5315 v78 = 2 * LODWORD(v76); | |
5316 v81 = (const void *)((unsigned __int64)(v62.v_18.z | |
5317 * (signed __int64)(signed int)(signed __int64)(((double)v70 | |
5318 - ((double)(2 * LODWORD(v76)) | |
5319 - *(float *)v34)) | |
5320 * (double)v72)) >> 16); | |
5321 X = (int)((char *)v81 + v62.v_18.x); | |
5322 } | |
5323 LODWORD(v42) = v77 << 16; | |
5324 HIDWORD(v42) = v77 >> 16; | |
5325 v79 = (void *)(v42 / X); | |
5326 v81 = v37; | |
1809 | 5327 v78 = v62.ptr_38->angle_from_west; |
1390 | 5328 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); |
5329 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5330 v74 = (unsigned int)v37; | |
5331 LODWORD(v76) = v43; | |
1809 | 5332 v78 = v62.ptr_38->angle_from_south; |
1390 | 5333 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); |
5334 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5335 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5336 v34 += 48; | |
5337 v78 = v66 + ((signed int)v74 >> 4); | |
5338 v44 = HIDWORD(v69)-- == 1; | |
5339 v45 = (double)v78 * 0.000015259022; | |
5340 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5341 *((float *)v34 - 10) = v45 * v67; | |
1644 | 5342 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; |
1390 | 5343 v46 = (double)(signed int)v79; |
5344 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5345 *((float *)v34 - 11) = 65536.0 / v46; | |
5346 } | |
5347 while ( !v44 ); | |
5348 LABEL_40: | |
5349 v47 = 0; | |
5350 if ( SLODWORD(v73) > 0 ) | |
5351 { | |
5352 v48 = (double)SLODWORD(v80); | |
5353 v75 = array_507D30; | |
5354 v49 = array_50AC10; | |
5355 HIDWORD(v69) = LODWORD(v73); | |
5356 do | |
5357 { | |
5358 if ( v48 >= v49->vWorldViewProjY ) | |
5359 { | |
5360 v50 = v75; | |
5361 ++v47; | |
5362 ++v75; | |
5363 memcpy(v50, v49, 0x30u); | |
5364 } | |
5365 ++v49; | |
5366 --HIDWORD(v69); | |
5367 } | |
5368 while ( HIDWORD(v69) ); | |
5369 } | |
5370 v62.uNumVertices = v47; | |
5371 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); | |
5372 *(float *)&v74 = 0.0; | |
5373 if ( SLODWORD(v73) > 0 ) | |
5374 { | |
5375 v51 = (double)SLODWORD(v80); | |
5376 v75 = array_507D30; | |
5377 v52 = array_50AC10; | |
5378 v80 = v73; | |
5379 do | |
5380 { | |
5381 if ( v51 <= v52->vWorldViewProjY ) | |
5382 { | |
5383 v53 = v75; | |
5384 ++v74; | |
5385 ++v75; | |
5386 memcpy(v53, v52, 0x30u); | |
5387 } | |
5388 ++v52; | |
5389 --LODWORD(v80); | |
5390 } | |
5391 while ( v80 != 0.0 ); | |
5392 } | |
5393 v62.uNumVertices = v74; | |
5394 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5395 v60 = &v62; | |
5396 v59 = v74; | |
5397 v27 = pRenderer; | |
5398 LABEL_18: | |
5399 v27->_4A2ED5(v59, v60, v61); | |
5400 } | |
5401 | |
5402 | |
0 | 5403 //----- (004A2FC0) -------------------------------------------------------- |
5404 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5405 { | |
5406 //Render *v8; // edi@1 | |
5407 //unsigned int v9; // esi@3 | |
1072 | 5408 RenderVertexSoft *v12; // ecx@9 |
5409 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5410 double v14; // st6@10 |
5411 int v15; // edx@10 | |
5412 Texture *v16; // edx@10 | |
5413 double v17; // st6@10 | |
5414 //char v18; // zf@10 | |
5415 Texture *v19; // edx@10 | |
595 | 5416 //Texture *v23; // edx@16 |
5417 //char *v24; // ecx@16 | |
5418 //char *v25; // eax@16 | |
5419 //double v26; // st6@17 | |
5420 //int v27; // esi@17 | |
5421 //double v28; // st6@17 | |
5422 //unsigned int v33; // ecx@18 | |
5423 //char *v34; // eax@19 | |
0 | 5424 //Texture *v45; // edx@23 |
5425 //char *v46; // ecx@23 | |
5426 //char *v47; // eax@23 | |
5427 //double v48; // st6@24 | |
5428 //int v49; // esi@24 | |
5429 //double v50; // st6@24 | |
5430 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5431 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5432 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5433 const char *v56; // [sp+0h] [bp-14h]@0 | |
5434 int v57; // [sp+4h] [bp-10h]@0 | |
5435 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5436 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5437 //int a3a; // [sp+10h] [bp-4h]@4 | |
5438 | |
5439 //v8 = this; | |
5440 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5441 return; | |
5442 | |
5443 //auto a3 = pFace; | |
5444 //auto a6 = uPackedID; | |
5445 //v59 = pGame->pLightmapBuilder; | |
5446 //v9 = v59->std__vector_000004_size; | |
5447 | |
5448 auto uCorrectedColor = uColor; | |
5449 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
5450 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5451 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5452 |
792 | 5453 |
5454 if (pFace->uAttributes & FACE_OUTLINED) | |
5455 { | |
5456 int color; | |
5457 if (GetTickCount() % 300 >= 150) | |
5458 uColor = uCorrectedColor = 0xFF20FF20; | |
5459 else uColor = uCorrectedColor = 0xFF109010; | |
5460 } | |
5461 | |
1394 | 5462 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5463 { |
5464 __debugbreak(); | |
5465 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5466 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5467 for (uint i = 0; i < uNumVertices; ++i) |
5468 { | |
5469 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5470 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5471 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5472 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5473 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5474 d3d_vertex_buffer[i].specular = 0; | |
5475 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5476 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5477 } | |
5478 | |
186 | 5479 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5480 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5481 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5482 D3DPT_TRIANGLEFAN, | |
5483 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5484 d3d_vertex_buffer, |
0 | 5485 uNumVertices, |
5486 28)); | |
1394 | 5487 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5488 } |
5489 else | |
5490 { | |
5491 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5492 byte_4D864C && pGame->uFlags & 2) | |
5493 { | |
5494 for (uint i = 0; i < uNumVertices; ++i) | |
5495 { | |
186 | 5496 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5497 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5498 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5499 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5500 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5501 d3d_vertex_buffer[i].specular = 0; | |
5502 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5503 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5504 } | |
5505 | |
5506 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5507 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5508 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5509 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5510 d3d_vertex_buffer, |
0 | 5511 uNumVertices, |
5512 28)); | |
5513 } | |
5514 else | |
5515 { | |
595 | 5516 for (uint i = 0; i < uNumVertices; ++i) |
5517 { | |
5518 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5519 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5520 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5521 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5522 d3d_vertex_buffer[i].diffuse = uColor; | |
5523 d3d_vertex_buffer[i].specular = 0; | |
5524 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5525 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5526 } | |
5527 //__debugbreak(); | |
5528 //if ( (signed int)uNumVertices > 0 ) | |
5529 //{ | |
5530 //v23 = pTex; | |
5531 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5532 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5533 //pTex = (Texture *)uNumVertices; | |
5534 //uint v18; | |
5535 //do | |
5536 //{ | |
5537 //v26 = *(float *)v24 * 0.061758894; | |
5538 //v27 = *((int *)v24 + 3); | |
5539 //*((int *)v25 + 4) = 0; | |
5540 //*((int *)v25 - 1) = v27; | |
5541 //*(int *)v25 = *((int *)v24 + 4); | |
5542 //*((int *)v25 + 3) = uColor; | |
5543 //v25 += 32; | |
5544 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5545 //v28 = 1.0 / *(float *)v24; | |
5546 //v24 += 48; | |
5547 //v18 = pTex == (Texture *)1; | |
5548 //pTex = (Texture *)((char *)pTex - 1); | |
5549 //*((float *)v25 - 6) = v28; | |
0 | 5550 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5551 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5552 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5553 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5554 //} | |
5555 //while ( !v18 ); | |
5556 //} | |
0 | 5557 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5558 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5559 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5560 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5561 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5562 d3d_vertex_buffer, |
0 | 5563 uNumVertices, |
5564 28)); | |
595 | 5565 |
5566 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5567 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5568 |
5569 for (uint i = 0; i < uNumVertices; ++i) | |
5570 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5571 /*v33 = uNumVertices; | |
0 | 5572 if ( (signed int)uNumVertices > 0 ) |
5573 { | |
186 | 5574 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5575 do |
5576 { | |
5577 *(int *)v34 = uCorrectedColor; | |
5578 v34 += 32; | |
5579 --v33; | |
5580 } | |
5581 while ( v33 ); | |
595 | 5582 }*/ |
0 | 5583 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5584 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5585 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5586 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5587 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5588 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5589 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5590 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5591 d3d_vertex_buffer, |
0 | 5592 uNumVertices, |
5593 28)); | |
186 | 5594 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5595 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5596 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5597 } |
5598 } | |
5599 } | |
5600 // 4D864C: using guessed type char byte_4D864C; | |
5601 | |
5602 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5603 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5604 { | |
5605 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5606 //double v5; // st7@2 | |
5607 //float v6; // ST08_4@2 | |
0 | 5608 unsigned int v7; // eax@2 |
717 | 5609 //int v8; // ecx@2 |
5610 //unsigned int v9; // esi@2 | |
5611 //Sprite *v10; // edi@5 | |
0 | 5612 signed int v11; // eax@9 |
5613 signed int v12; // eax@9 | |
717 | 5614 //double v13; // st7@12 |
5615 //double v14; // st6@12 | |
0 | 5616 double v15; // st5@12 |
5617 double v16; // st4@12 | |
5618 double v17; // st3@12 | |
5619 double v18; // st2@12 | |
5620 int v19; // ecx@14 | |
5621 double v20; // st3@14 | |
5622 int v21; // ecx@16 | |
5623 double v22; // st3@16 | |
717 | 5624 //IDirect3DTexture2 *v23; // eax@18 |
5625 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5626 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5627 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5628 float v27; // [sp+24h] [bp-Ch]@5 |
5629 int v28; // [sp+28h] [bp-8h]@2 | |
5630 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5631 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5632 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5633 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5634 float a1; // [sp+40h] [bp+10h]@5 |
5635 | |
717 | 5636 //v26 = this; |
0 | 5637 if ( this->uNumD3DSceneBegins ) |
5638 { | |
717 | 5639 //v4 = pSoftBillboard; |
5640 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5641 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5642 //v6 = pSoftBillboard->zbuffer_depth; | |
5643 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5644 //v8 = dimming_level; | |
5645 //v9 = v7; | |
657 | 5646 v28 = dimming_level & 0xFF000000; |
5647 if ( dimming_level & 0xFF000000 ) | |
717 | 5648 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5649 else |
717 | 5650 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5651 //v10 = a3; | |
5652 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5653 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
5654 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
5655 //v25 = pSoftBillboard->uScreenSpaceX; | |
5656 //v24 = pSoftBillboard->uScreenSpaceY; | |
5657 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5658 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5659 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5660 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5661 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5662 v31 = v31 * -1.0; |
717 | 5663 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5664 { | |
5665 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5666 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5667 if ( v28 ) |
5668 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5669 } | |
5670 else | |
5671 { | |
717 | 5672 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5673 } | |
5674 //v13 = (double)v25; | |
1390 | 5675 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5676 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5677 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5678 //v14 = (double)v24; |
5679 //v32 = v14; | |
1390 | 5680 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5681 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5682 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5683 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5684 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5685 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5686 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5687 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5688 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5689 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5690 v17 = v17 * -1.0; |
1390 | 5691 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5692 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5693 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5694 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5695 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5696 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5697 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5698 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5699 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5700 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5701 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5702 v20 = v20 * -1.0; |
1390 | 5703 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5704 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5705 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5706 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5707 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5708 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5709 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5710 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5711 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5712 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5713 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5714 v22 = v22 * -1.0; |
1390 | 5715 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5716 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5717 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5718 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5719 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5720 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5721 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5722 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5723 //v23 = pSprite->pTexture; |
5724 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5725 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5726 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5727 } |
5728 } | |
5729 | |
5730 //----- (004A354F) -------------------------------------------------------- | |
5731 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5732 { | |
743 | 5733 //double v5; // st7@3 |
5734 //float v6; // ST20_4@3 | |
5735 //float v7; // ST00_4@3 | |
0 | 5736 unsigned int v8; // esi@3 |
743 | 5737 //int v9; // eax@3 |
5738 //int v10; // ebx@3 | |
0 | 5739 float v11; // ST28_4@3 |
743 | 5740 //double v12; // st7@3 |
5741 //float v13; // ST24_4@3 | |
5742 //double v14; // st6@3 | |
5743 //float v15; // ST1C_4@3 | |
0 | 5744 float v16; // ST2C_4@3 |
5745 float v17; // ST30_4@3 | |
5746 signed int v18; // ST18_4@3 | |
5747 signed int v19; // ST14_4@3 | |
5748 signed int v20; // ST10_4@3 | |
5749 signed int v21; // eax@3 | |
5750 double v22; // st6@3 | |
5751 float v23; // ST2C_4@3 | |
5752 float v24; // ST30_4@3 | |
5753 signed int v25; // ST10_4@3 | |
5754 signed int v26; // ST14_4@3 | |
5755 signed int v27; // ST18_4@3 | |
5756 signed int v28; // eax@3 | |
5757 double v29; // st6@3 | |
5758 float v30; // ecx@3 | |
5759 float v31; // ST2C_4@3 | |
5760 float v32; // ST30_4@3 | |
5761 signed int v33; // ST10_4@3 | |
5762 signed int v34; // ST14_4@3 | |
5763 signed int v35; // ST18_4@3 | |
5764 signed int v36; // eax@3 | |
5765 float v37; // ecx@3 | |
5766 double v38; // st6@3 | |
5767 float v39; // ST2C_4@3 | |
5768 float v40; // ST30_4@3 | |
5769 signed int v41; // ST10_4@3 | |
5770 signed int v42; // ST14_4@3 | |
5771 signed int v43; // ST18_4@3 | |
5772 signed int v44; // eax@3 | |
5773 double v45; // st6@3 | |
5774 float v46; // eax@3 | |
5775 | |
5776 if ( this->uNumD3DSceneBegins ) | |
5777 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5778 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5779 { |
743 | 5780 //v5 = (double)a2->zbuffer_depth; |
5781 //v6 = v5; | |
5782 //v7 = v5; | |
5783 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5784 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5785 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5786 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5787 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 5788 //v9 = a2->uScreenSpaceX; |
5789 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5790 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5791 //v12 = (double) a2->uScreenSpaceX; |
5792 //v13 = v12; | |
5793 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5794 //v15 = v14; | |
5795 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5796 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5797 v18 = stru_5C6E00->Cos(angle); |
5798 v19 = stru_5C6E00->Sin(angle); | |
5799 v20 = stru_5C6E00->Sin(angle); | |
5800 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5801 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5802 + (double)(v18 >> 16)) |
5803 * v16 | |
5804 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5805 + (double)(v19 >> 16)) | |
5806 * v17) | |
743 | 5807 * v11 + (double) a2->uScreenSpaceX; |
0 | 5808 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5809 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5810 - 12.0) | |
5811 * v11 | |
5812 + (double)a2->uScreenSpaceY; | |
1390 | 5813 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5814 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5815 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5816 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5817 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5818 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5819 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5820 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5821 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5822 v25 = stru_5C6E00->Cos(angle); |
5823 v26 = stru_5C6E00->Sin(angle); | |
5824 v27 = stru_5C6E00->Sin(angle); | |
5825 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5826 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5827 + (double)(v25 >> 16)) |
740 | 5828 * v31 |
0 | 5829 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5830 + (double)(v26 >> 16)) | |
740 | 5831 * v32) |
743 | 5832 * v11 + (double) a2->uScreenSpaceX; |
740 | 5833 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5834 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5835 - 12.0) |
5836 * v11 | |
5837 + (double)a2->uScreenSpaceY; | |
1390 | 5838 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5839 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5840 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5841 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5842 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5843 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5844 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5845 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5846 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5847 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5848 v33 = stru_5C6E00->Cos(angle); |
5849 v34 = stru_5C6E00->Sin(angle); | |
5850 v35 = stru_5C6E00->Sin(angle); | |
5851 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5852 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5853 + (double)(v33 >> 16)) |
740 | 5854 * v23 |
0 | 5855 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5856 + (double)(v34 >> 16)) | |
740 | 5857 * v24) |
743 | 5858 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5859 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5860 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5861 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5862 - 12.0) |
5863 * v11 | |
5864 + (double)a2->uScreenSpaceY; | |
1390 | 5865 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5866 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5867 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5868 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5869 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5870 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5871 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5872 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5873 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5874 v41 = stru_5C6E00->Cos(angle); |
5875 v42 = stru_5C6E00->Sin(angle); | |
5876 v43 = stru_5C6E00->Sin(angle); | |
5877 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5878 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5879 + (double)(v41 >> 16)) |
5880 * v39 | |
5881 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5882 + (double)(v42 >> 16)) | |
5883 * v40) | |
743 | 5884 * v11 + (double) a2->uScreenSpaceX; |
0 | 5885 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5886 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5887 - 12.0) | |
5888 * v11 | |
5889 + (double)a2->uScreenSpaceY; | |
1390 | 5890 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5891 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5892 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5893 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5894 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5895 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5896 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5897 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5898 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5899 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5900 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5901 } |
5902 } | |
5903 } | |
5904 | |
5905 //----- (004A3AD9) -------------------------------------------------------- | |
5906 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5907 { | |
5908 double v5; // st7@2 | |
5909 float v6; // ST28_4@2 | |
5910 float v7; // ST00_4@2 | |
5911 unsigned int v8; // esi@2 | |
5912 int v9; // eax@2 | |
5913 int v10; // ebx@2 | |
5914 float v11; // ST34_4@2 | |
5915 double v12; // st7@2 | |
5916 float v13; // ST2C_4@2 | |
5917 double v14; // st6@2 | |
5918 float v15; // ST24_4@2 | |
5919 float v16; // ST38_4@2 | |
5920 float v17; // ST3C_4@2 | |
5921 signed int v18; // ST1C_4@2 | |
5922 int v19; // ST30_4@2 | |
5923 signed int v20; // ST20_4@2 | |
5924 signed int v21; // ST18_4@2 | |
5925 signed int v22; // eax@2 | |
5926 double v23; // st6@2 | |
5927 float v24; // ST20_4@2 | |
5928 float v25; // ST1C_4@2 | |
5929 float v26; // ST38_4@2 | |
5930 float v27; // ST3C_4@2 | |
5931 signed int v28; // ST18_4@2 | |
5932 signed int v29; // ST14_4@2 | |
5933 signed int v30; // ST10_4@2 | |
5934 signed int v31; // eax@2 | |
5935 double v32; // st6@2 | |
5936 float v33; // ST38_4@2 | |
5937 float v34; // ST3C_4@2 | |
5938 signed int v35; // ST10_4@2 | |
5939 signed int v36; // ST14_4@2 | |
5940 signed int v37; // ST18_4@2 | |
5941 signed int v38; // eax@2 | |
5942 double v39; // st6@2 | |
5943 float v40; // ST38_4@2 | |
5944 float v41; // ST3C_4@2 | |
5945 signed int v42; // ST10_4@2 | |
5946 signed int v43; // ST14_4@2 | |
5947 signed int v44; // ST18_4@2 | |
5948 signed int v45; // eax@2 | |
5949 double v46; // st6@2 | |
5950 | |
5951 if ( this->uNumD3DSceneBegins ) | |
5952 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5953 v5 = (double)a2->zbuffer_depth; |
0 | 5954 v6 = v5; |
5955 v7 = v5; | |
5956 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5957 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5958 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5959 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5960 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
5961 v9 = a2->uScreenSpaceX; | |
5962 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5963 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5964 v12 = (double)v9; |
5965 v13 = v12; | |
5966 v14 = (double)(v10 - 12); | |
5967 v15 = v14; | |
5968 v16 = (double)(v9 - 12) - v12; | |
5969 v17 = (double)(v10 - 25) - v14; | |
323 | 5970 v18 = stru_5C6E00->Cos(angle); |
0 | 5971 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5972 v20 = stru_5C6E00->Sin(angle); |
5973 v21 = stru_5C6E00->Sin(angle); | |
5974 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5975 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5976 + (double)(v18 >> 16)) |
5977 * v16 | |
5978 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5979 + (double)(v20 >> 16)) | |
5980 * v17) | |
5981 * v11 + v13; | |
5982 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5983 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5984 - 12.0) | |
5985 * v11 | |
5986 + (double)a2->uScreenSpaceY; | |
1390 | 5987 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5988 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5989 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5990 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5991 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5992 v25 = 1.0 / v6; |
1390 | 5993 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5994 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5995 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5996 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5997 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5998 v28 = stru_5C6E00->Cos(angle); |
5999 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6000 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6001 v31 = stru_5C6E00->Cos(angle); | |
1390 | 6002 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 6003 + (double)(v28 >> 16)) |
6004 * v26 | |
6005 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
6006 + (double)(v29 >> 16)) | |
6007 * v27) | |
6008 * v11 + v13; | |
6009 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
6010 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
6011 - 12.0) | |
6012 * v11 | |
6013 + (double)a2->uScreenSpaceY; | |
1390 | 6014 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
6015 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
6016 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
6017 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
6018 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
6019 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6020 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 6021 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
6022 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 6023 v35 = stru_5C6E00->Cos(angle); |
6024 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6025 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6026 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6027 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6028 + (double)(v35 >> 16)) |
6029 * v33 | |
6030 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6031 + (double)(v36 >> 16)) | |
6032 * v34) | |
6033 * v11 + v13; | |
6034 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6035 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6036 - 12.0) | |
6037 * v11 | |
6038 + (double)a2->uScreenSpaceY; | |
1390 | 6039 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6040 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6041 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6042 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6043 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6044 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6045 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6046 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6047 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6048 v42 = stru_5C6E00->Cos(angle); |
6049 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6050 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6051 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6052 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6053 + (double)(v42 >> 16)) |
6054 * v40 | |
6055 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6056 + (double)(v43 >> 16)) | |
6057 * v41) | |
6058 * v11 + v13; | |
6059 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6060 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6061 - 12.0) | |
6062 * v11 | |
6063 + (double)a2->uScreenSpaceY; | |
1390 | 6064 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6065 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6066 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6067 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6068 pBillboardRenderListD3D[v8].pTexture = a3; |
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6069 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6070 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6071 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6072 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6073 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6074 } |
6075 } | |
6076 | |
6077 //----- (004A4023) -------------------------------------------------------- | |
657 | 6078 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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6079 { |
0 | 6080 unsigned int v8; // esi@2 |
6081 double v14; // st6@14 | |
6082 double v15; // st5@14 | |
144
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6083 //unsigned int v16; // ecx@16 |
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6084 //double v17; // st7@16 |
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6085 //double v18; // st5@16 |
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6086 //double v19; // st4@16 |
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6087 //double v20; // st5@18 |
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6088 //double v21; // st4@18 |
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6089 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6090 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6091 //float v26; // [sp+20h] [bp-10h]@5 |
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6092 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6093 float v29; // [sp+28h] [bp-8h]@5 |
6094 float v30; // [sp+2Ch] [bp-4h]@5 | |
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6095 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6096 |
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6097 if (!uNumD3DSceneBegins) |
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6098 return; |
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6099 |
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6100 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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6101 |
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6102 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6103 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6104 |
657 | 6105 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
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6106 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
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6107 { |
737 | 6108 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
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6109 if (a2->uTintColor & 0xFF000000) |
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6110 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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6111 } |
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6112 |
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6113 unsigned int specular = 0; |
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6114 if (bUsingSpecular) |
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6115 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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6116 |
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6117 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6118 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6119 if (a2->uFlags & 4) |
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6120 v14 *= -1.0; |
1390 | 6121 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6122 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6123 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6124 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6125 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
6126 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6127 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6128 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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6129 |
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6130 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6131 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6132 if ( a2->uFlags & 4 ) |
0 | 6133 v14 = v14 * -1.0; |
1390 | 6134 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6135 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6136 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6137 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6138 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6139 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
6140 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6141 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
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6142 |
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6143 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6144 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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6145 if ( a2->uFlags & 4 ) |
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6146 v14 *= -1.0; |
1390 | 6147 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6148 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6149 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6150 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6151 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6152 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
6153 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6154 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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6155 |
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6156 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6157 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6158 if ( a2->uFlags & 4 ) |
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6159 v14 *= -1.0; |
1390 | 6160 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6161 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6162 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6163 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 6164 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 6165 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
6166 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6167 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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6168 |
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6169 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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6170 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
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6171 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
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6172 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
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6173 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
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changeset
|
6174 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6175 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6176 if (a2->uTintColor & 0xFF000000) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6177 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6178 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6179 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6180 } |
6181 | |
6182 //----- (004A48E4) -------------------------------------------------------- | |
6183 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6184 { | |
6185 int v6; // ecx@1 | |
6186 int v7; // ebx@1 | |
6187 int v8; // ecx@1 | |
6188 int v9; // edx@1 | |
6189 int v10; // edi@1 | |
6190 unsigned int x; // esi@1 | |
6191 int result; // eax@8 | |
6192 int v13; // [sp+Ch] [bp-10h]@1 | |
6193 int v14; // [sp+10h] [bp-Ch]@1 | |
6194 int v15; // [sp+14h] [bp-8h]@1 | |
6195 int v16; // [sp+18h] [bp-4h]@1 | |
6196 int v17; // [sp+24h] [bp+8h]@1 | |
6197 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6198 int v19; // [sp+34h] [bp+18h]@1 | |
6199 | |
6200 v6 = screenSpaceX; | |
6201 v7 = (a6 >> 1) + screenSpaceY; | |
6202 v17 = 0; | |
6203 v15 = 0; | |
6204 v8 = (a6 >> 1) + v6; | |
6205 v14 = (a6 >> 1) * (a6 >> 1); | |
6206 v9 = 2 * (a6 >> 1); | |
6207 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6208 x = v8 - (a6 >> 1); | |
6209 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6210 v19 = a6 >> 1; | |
6211 v13 = v9; | |
6212 v18 = v8; | |
6213 do | |
6214 { | |
6215 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6216 if ( v15 ) | |
6217 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6218 v14 -= v15; | |
6219 if ( v14 <= v10 ) | |
6220 { | |
6221 if ( v19 != v17 ) | |
6222 { | |
6223 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6224 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6225 } | |
6226 --v19; | |
6227 v13 -= 2; | |
6228 ++x; | |
6229 v10 -= v13; | |
6230 } | |
6231 result = v17++; | |
6232 v15 += 2; | |
6233 --v18; | |
6234 } | |
6235 while ( result < v19 ); | |
6236 return result; | |
6237 } | |
6238 | |
6239 //----- (004A49D0) -------------------------------------------------------- | |
6240 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6241 { | |
1159 | 6242 int absXDifference; // eax@1 |
6243 int absYDifference; // eax@1 | |
6244 unsigned int smallerabsdiff; // ebx@1 | |
6245 unsigned int largerabsdiff; | |
0 | 6246 double v16; // st7@7 |
6247 double v17; // st7@7 | |
6248 double v18; // st6@7 | |
6249 double v20; // st4@8 | |
6250 double v21; // st4@10 | |
6251 double v22; // st4@10 | |
6252 double v23; // st4@10 | |
6253 double v25; // st4@11 | |
6254 double v26; // st4@13 | |
6255 double v28; // st4@13 | |
6256 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6257 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6258 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6259 int yDifference; // [sp+90h] [bp-4h]@1 |
6260 | |
6261 xDifference = bankersRounding(dstX - srcX); | |
6262 yDifference = bankersRounding(dstY - srcY); | |
6263 absYDifference = abs(yDifference); | |
6264 absXDifference = abs(xDifference); | |
6265 smallerabsdiff = min(absXDifference, absYDifference); | |
6266 largerabsdiff = max(absXDifference, absYDifference); | |
6267 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6268 v16 = 1.0 / (double)v32; |
1159 | 6269 v17 = (double)yDifference * v16 * a4; |
6270 v18 = (double)xDifference * v16 * a4; | |
6271 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6272 { | |
1637 | 6273 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6274 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6275 } |
6276 else | |
6277 { | |
6278 v20 = a3 * 0.061758894; | |
6279 v25 = a7 * 0.061758894; | |
6280 } | |
6281 v21 = 1.0 / a3; | |
6282 v22 = (double)yDifference * v16 * a8; | |
6283 v23 = (double)xDifference * v16 * a8; | |
6284 v26 = 1.0 - 1.0 / v25; | |
6285 v28 = 1.0 / a7; | |
0 | 6286 v29[0].pos.x = srcX + v17; |
6287 v29[0].pos.y = srcY - v18; | |
1159 | 6288 v29[0].pos.z = 1.0 - 1.0 / v20; |
6289 v29[0].rhw = v21; | |
0 | 6290 v29[0].diffuse = -1; |
6291 v29[0].specular = 0; | |
6292 v29[0].texcoord.x = 1.0; | |
6293 v29[0].texcoord.y = 0.0; | |
1159 | 6294 |
0 | 6295 v29[1].pos.x = v22 + dstX; |
6296 v29[1].pos.y = dstY - v23; | |
1159 | 6297 v29[1].pos.z = v26; |
6298 v29[1].rhw = v28; | |
0 | 6299 v29[1].diffuse = -16711936; |
6300 v29[1].specular = 0; | |
6301 v29[1].texcoord.x = 1.0; | |
6302 v29[1].texcoord.y = 1.0; | |
1159 | 6303 |
6304 v29[2].pos.x = dstX - v22; | |
6305 v29[2].pos.y = v23 + dstY; | |
6306 v29[2].pos.z = v26; | |
0 | 6307 v29[2].rhw = v28; |
1159 | 6308 v29[2].diffuse = -1; |
6309 v29[2].specular = 0; | |
0 | 6310 v29[2].texcoord.x = 0.0; |
6311 v29[2].texcoord.y = 1.0; | |
1159 | 6312 |
0 | 6313 v29[3].pos.x = srcX - v17; |
6314 v29[3].pos.y = v18 + srcY; | |
1159 | 6315 v29[3].pos.z = v29[0].pos.z; |
6316 v29[3].rhw = v21; | |
6317 v29[3].diffuse = -1; | |
6318 v29[3].specular = 0; | |
0 | 6319 v29[3].texcoord.x = 0.0; |
6320 v29[3].texcoord.y = 0.0; | |
186 | 6321 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6322 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6323 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6324 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6325 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6326 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6327 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6328 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6329 D3DPT_TRIANGLEFAN, | |
6330 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6331 v29, | |
6332 4, | |
6333 24)); | |
186 | 6334 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6335 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6336 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6337 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6338 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6339 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6340 } |
6341 | |
6342 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6343 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6344 { | |
0 | 6345 unsigned int v5; // eax@7 |
6346 char *v7; // edx@8 | |
6347 double v10; // st6@9 | |
6348 double v11; // st6@10 | |
6349 int v12; // ebx@13 | |
1390 | 6350 |
6351 if (a1->uNumVertices < 3) | |
6352 return; | |
6353 | |
6354 float depth = 1000000.0; | |
6355 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6356 { | |
6357 if (a1->field_104[i].z < depth) | |
6358 depth = a1->field_104[i * 4].z; | |
6359 } | |
6360 | |
6361 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6362 pBillboardRenderListD3D[v5].field_90 = 0; | |
6363 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
6364 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
6365 pBillboardRenderListD3D[v5].pTexture = 0; | |
6366 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6367 pBillboardRenderListD3D[v5].z_order = depth; | |
6368 | |
6369 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6370 { | |
6371 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6372 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6373 | |
6374 v10 = a1->field_104[i].z; | |
6375 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6376 v11 = v10 * 0.061758894; | |
6377 else | |
1637 | 6378 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6379 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6380 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6381 | |
6382 if (diffuse & 0xFF000000) | |
6383 v12 = a1->field_104[i].diffuse; | |
6384 else | |
6385 v12 = diffuse; | |
6386 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6387 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6388 | |
6389 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6390 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6391 } |
6392 } | |
6393 | |
6394 //----- (004A4DE1) -------------------------------------------------------- | |
6395 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6396 { | |
6397 HRESULT v12; // eax@14 | |
6398 unsigned __int16 *v13; // ecx@19 | |
6399 unsigned __int16 *v14; // eax@19 | |
6400 DWORD v15; // edx@20 | |
6401 HRESULT v16; // eax@23 | |
6402 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6403 | |
6404 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
6405 if ( pHWLTexture ) | |
6406 { | |
6407 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6408 if ( !pRenderD3D->CreateTexture( | |
6409 pHWLTexture->uWidth, | |
6410 pHWLTexture->uHeight, | |
6411 pOutSurface, | |
6412 pOutTexture, | |
6413 true, | |
6414 bMipMaps, | |
6415 uMinDeviceTextureDim) ) | |
1545 | 6416 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6417 //v10 = *pOutSurface; |
6418 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6419 if (bMipMaps) |
0 | 6420 { |
6421 Dst._450DDE(); | |
6422 //v20 = 0; | |
6423 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6424 | |
6425 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6426 while ( 1 ) | |
6427 { | |
6428 DDSCAPS2 v19; | |
6429 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6430 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6431 | |
6432 DDSURFACEDESC2 desc; | |
6433 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6434 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6435 | |
168 | 6436 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6437 { |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6438 /*Dst.sub_451007_scale_image_bicubic( |
0 | 6439 pHWLTexture->pPixels, |
6440 pHWLTexture->uWidth, | |
6441 pHWLTexture->uHeight, | |
6442 pHWLTexture->uWidth, | |
6443 (unsigned short *)desc.lpSurface, | |
6444 desc.dwWidth, | |
6445 desc.dwHeight, | |
6446 desc.lPitch >> 1, | |
6447 0, | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6448 0);*/ |
0 | 6449 ErrD3D(pNextSurf->Unlock(0)); |
6450 //bMipMaps = 0x4D86ACu; | |
6451 } | |
6452 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6453 break; | |
6454 //v10 = (IDirectDrawSurface4 *)pName; | |
6455 //v11 = 0; | |
6456 } | |
6457 //v20 = -1; | |
6458 //nullsub_1(); | |
6459 } | |
6460 else | |
6461 { | |
6462 DDSCAPS2 v19; | |
6463 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6464 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6465 | |
6466 DDSURFACEDESC2 desc; | |
6467 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6468 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6469 | |
168 | 6470 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6471 { |
6472 bMipMaps = 0; | |
6473 v13 = pHWLTexture->pPixels; | |
6474 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6475 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6476 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6477 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6478 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6479 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6480 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6481 ++v13; |
0 | 6482 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6483 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6484 } |
6485 ErrD3D((*pOutSurface)->Unlock(0)); | |
6486 } | |
6487 } | |
6488 delete [] pHWLTexture->pPixels; | |
6489 delete pHWLTexture; | |
6490 return true; | |
6491 } | |
6492 return false; | |
6493 } | |
6494 | |
6495 //----- (004A5048) -------------------------------------------------------- | |
670 | 6496 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6497 { | |
6498 | |
6499 HWLTexture *sprite_texture; // eax@1 | |
0 | 6500 unsigned __int16 *v9; // edx@5 |
6501 LPVOID v10; // eax@5 | |
6502 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6503 | |
670 | 6504 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6505 if ( sprite_texture ) | |
6506 { | |
6507 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6508 pSprite->uAreaX = sprite_texture->uAreaX; | |
6509 pSprite->uAreaY = sprite_texture->uAreaY; | |
6510 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6511 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6512 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6513 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6514 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6515 //v7 = v3->pRenderD3D; |
670 | 6516 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6517 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6518 //pSprite = v2->pTextureSurface; |
6519 //pSprite = (Sprite *)pSprite->pName; | |
6520 //v8 = pSprite; | |
670 | 6521 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6522 Dst.dwSize = 124; |
670 | 6523 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6524 { | |
6525 v9 = sprite_texture->pPixels; | |
6526 v10 = Dst.lpSurface; | |
6527 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6528 { |
670 | 6529 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6530 { | |
0 | 6531 *(int *)v10 = *(int *)v9; |
6532 v9 += 2; | |
6533 v10 = (char *)v10 + 4; | |
670 | 6534 } |
6535 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6536 } |
670 | 6537 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6538 } | |
6539 free(sprite_texture->pPixels); | |
6540 free(sprite_texture); | |
6541 return true; | |
6542 } | |
6543 return false; | |
0 | 6544 } |
6545 | |
6546 //----- (004A51CB) -------------------------------------------------------- | |
6547 void Render::BeginScene() | |
6548 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6549 //Render *v1; // esi@1 |
0 | 6550 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6551 /*int v3; // eax@5 |
0 | 6552 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6553 char *v5; // ebx@7*/ |
0 | 6554 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6555 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6556 //v1 = this; |
0 | 6557 v2 = this->uNumSceneBegins; |
6558 this->uNumSceneBegins = v2 + 1; | |
6559 if ( !v2 ) | |
6560 { | |
6561 if ( this->pRenderD3D ) | |
6562 { | |
6563 if ( this->bColorKeySupported ) | |
6564 { | |
6565 memset(&Dst, 0, 0x7Cu); | |
6566 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6567 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6568 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6569 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6570 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6571 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6572 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6573 --this->uNumSceneBegins; |
0 | 6574 } |
6575 } | |
6576 else | |
6577 { | |
6578 if ( !this->pTargetSurface ) | |
6579 { | |
6580 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6581 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6582 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6583 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6584 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6585 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6586 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6587 } |
0 | 6588 RestoreFrontBuffer(); |
6589 } | |
6590 } | |
6591 | |
6592 //----- (004A527D) -------------------------------------------------------- | |
6593 void Render::EndScene() | |
6594 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6595 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6596 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6597 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6598 if ( !this->uNumSceneBegins ) |
0 | 6599 { |
6600 if ( this->pRenderD3D ) | |
6601 { | |
6602 if ( this->bColorKeySupported ) | |
6603 { | |
6604 this->pTargetSurface = 0; | |
6605 this->uTargetSurfacePitch = 0; | |
6606 this->field_18_locked_pitch = 0; | |
6607 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6608 } | |
6609 } | |
6610 else | |
6611 { | |
6612 this->pTargetSurface = 0; | |
6613 this->uTargetSurfacePitch = 0; | |
6614 this->field_18_locked_pitch = 0; | |
6615 UnlockBackBuffer(); | |
6616 } | |
6617 } | |
6618 } | |
6619 } | |
6620 | |
6621 //----- ( ) -------------------------------------------------------- | |
6622 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6623 { | |
6624 unsigned int v3; // esi@1 | |
6625 double v4; // st7@2 | |
6626 double v5; // st7@6 | |
6627 double v6; // st6@6 | |
6628 unsigned int v7; // eax@6 | |
6629 double v8; // st5@6 | |
6630 double v9; // st4@6 | |
6631 HRESULT v10; // eax@6 | |
6632 HRESULT v11; // eax@6 | |
6633 unsigned int result; // eax@6 | |
6634 unsigned int v13; // eax@7 | |
6635 unsigned __int16 *v14; // ecx@7 | |
6636 int *v15; // eax@7 | |
6637 unsigned int v16; // ecx@8 | |
6638 __int16 v17; // ax@10 | |
6639 int v18; // esi@10 | |
6640 float v19; // edi@10 | |
6641 void *v20; // esi@10 | |
6642 int v21; // edx@10 | |
6643 int v22; // ecx@11 | |
6644 int v23; // edx@12 | |
6645 __int16 v24; // ax@15 | |
6646 int v25; // esi@15 | |
6647 float v26; // edi@15 | |
6648 char *v27; // esi@15 | |
6649 int v28; // edx@15 | |
6650 int v29; // ecx@16 | |
6651 int v30; // edx@17 | |
6652 int v31; // [sp-Ch] [bp-ACh]@11 | |
6653 int v32; // [sp-Ch] [bp-ACh]@16 | |
6654 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6655 int v34; // [sp+4h] [bp-9Ch]@0 | |
6656 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6657 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6658 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6659 int v38; // [sp+90h] [bp-10h]@7 | |
6660 double v39; // [sp+94h] [bp-Ch]@6 | |
6661 float v40; // [sp+9Ch] [bp-4h]@6 | |
6662 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6663 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6664 |
0 | 6665 auto ecx0 = this; |
6666 v3 = 0; | |
1574 | 6667 |
6668 if (!this->pRenderD3D) | |
6669 __debugbreak(); // sw render | |
6670 | |
6671 //{ | |
0 | 6672 v4 = a3; |
6673 if ( a3 <= 1.0 ) | |
6674 { | |
6675 if ( v4 < 0.0 ) | |
6676 v4 = 0.0; | |
6677 } | |
6678 else | |
6679 { | |
6680 v4 = 1.0; | |
6681 } | |
1574 | 6682 __debugbreak(); // banker's rounding again |
0 | 6683 a3 = v4 * 255.0; |
6684 v39 = a3 + 6.7553994e15; | |
6685 LODWORD(v40) = LODWORD(v39); | |
693 | 6686 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6687 v36[0].pos.x = v5; |
693 | 6688 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6689 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6690 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6691 v36[0].specular = 0; |
6692 v36[0].pos.y = v6; | |
6693 v36[0].diffuse = v7; | |
6694 v36[1].diffuse = v7; | |
6695 v36[0].pos.z = 0.0; | |
6696 v36[2].diffuse = v7; | |
6697 v36[3].diffuse = v7; | |
6698 v36[0].rhw = 1.0; | |
6699 v36[1].specular = 0; | |
6700 v36[0].texcoord.x = 0.0; | |
6701 v36[2].specular = 0; | |
6702 v36[3].specular = 0; | |
6703 v36[0].texcoord.y = 0.0; | |
6704 v36[1].pos.x = v5; | |
693 | 6705 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6706 v36[1].pos.y = v8; |
6707 v36[1].pos.z = 0.0; | |
6708 v36[1].rhw = 1.0; | |
6709 v36[1].texcoord.x = 0.0; | |
6710 v36[1].texcoord.y = 0.0; | |
693 | 6711 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6712 v36[2].pos.x = v9; |
6713 v36[2].pos.y = v8; | |
6714 v36[2].pos.z = 0.0; | |
6715 v36[2].rhw = 1.0; | |
6716 v36[2].texcoord.x = 0.0; | |
6717 v36[2].texcoord.y = 0.0; | |
6718 v36[3].pos.x = v9; | |
6719 v36[3].pos.y = v6; | |
6720 v36[3].pos.z = 0.0; | |
6721 v36[3].rhw = 1.0; | |
6722 v36[3].texcoord.x = 0.0; | |
6723 v36[3].texcoord.y = 0.0; | |
6724 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6725 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6726 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6727 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6728 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6729 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6731 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6732 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6733 D3DPT_TRIANGLEFAN, | |
6734 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6735 v36, | |
6736 4, | |
6737 28)); | |
186 | 6738 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6739 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6740 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6741 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6742 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6743 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6744 /*} |
0 | 6745 else |
6746 { | |
6747 v40 = (1.0 - a3) * 65536.0; | |
6748 v39 = v40 + 6.7553994e15; | |
6749 LODWORD(a3) = LODWORD(v39); | |
693 | 6750 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6751 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6752 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6753 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6754 v37 = 2 * v13; |
6755 LODWORD(v40) = (int)v14; | |
6756 | |
6757 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6758 v15 = dword_F1B430.data(); |
0 | 6759 do |
6760 { | |
6761 v16 = v3; | |
6762 v3 += LODWORD(a3); | |
6763 dword_F1B430[__i++] = v16 >> 16; | |
6764 } | |
6765 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6766 while (__i < 32); | |
6767 | |
6768 if ( pRenderer->uTargetGBits == 6 ) | |
6769 { | |
1574 | 6770 v17 = sr_42690D_colors_cvt(this_); |
0 | 6771 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6772 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6773 v19 = v40; | |
6774 v20 = off_4EFDB0; | |
6775 v21 = HIDWORD(v39); | |
6776 do | |
6777 { | |
6778 v22 = v38; | |
6779 v31 = v21; | |
6780 do | |
6781 { | |
6782 v23 = (*(int *)((char *)v20 | |
6783 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6784 result = this_ | |
6785 + (*((int *)v20 | |
6786 + (((unsigned __int8)(*((char *)v20 | |
6787 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6788 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6789 *(unsigned int *)LODWORD(v19) = result; | |
6790 LODWORD(v19) += 4; | |
6791 --v22; | |
6792 } | |
6793 while ( v22 ); | |
6794 LODWORD(v19) += v37; | |
6795 v21 = v31 - 1; | |
6796 } | |
6797 while ( v31 != 1 ); | |
6798 } | |
6799 else | |
6800 { | |
1574 | 6801 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6802 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6803 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6804 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6805 v26 = v40; | |
6806 v27 = (char *)off_4EFDB0; | |
6807 v28 = HIDWORD(v39); | |
6808 do | |
6809 { | |
6810 v29 = v38; | |
6811 v32 = v28; | |
6812 do | |
6813 { | |
6814 v30 = 32 | |
6815 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6816 result = this_ | |
6817 + (*(int *)&v27[4 | |
6818 * (((unsigned __int8)(32 | |
6819 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6820 *(unsigned int *)LODWORD(v26) = result; | |
6821 LODWORD(v26) += 4; | |
6822 --v29; | |
6823 } | |
6824 while ( v29 ); | |
6825 LODWORD(v26) += v37; | |
6826 v28 = v32 - 1; | |
6827 } | |
6828 while ( v32 != 1 ); | |
6829 } | |
1574 | 6830 }*/ |
0 | 6831 return result; |
6832 } | |
6833 | |
6834 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6835 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6836 { |
6837 this->bClip = 1; | |
6838 this->uClipY = uY; | |
6839 this->uClipX = uX; | |
6840 this->uClipW = uW; | |
6841 this->uClipZ = uZ; | |
6842 } | |
6843 | |
6844 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6845 void Render::ResetTextureClipRect() |
0 | 6846 { |
6847 this->uClipY = 0; | |
6848 this->uClipX = 0; | |
6849 this->bClip = 1; | |
6850 this->uClipW = 480; | |
6851 this->uClipZ = 640; | |
6852 } | |
6853 | |
6854 //----- (004A5BE3) -------------------------------------------------------- | |
6855 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6856 { | |
6857 int v4; // edi@3 | |
6858 unsigned __int16 *v5; // edx@3 | |
6859 unsigned __int16 *v6; // esi@3 | |
6860 unsigned int v8; // eax@5 | |
6861 unsigned int v9; // ebx@5 | |
6862 unsigned int v11; // eax@7 | |
6863 unsigned int v12; // ebx@8 | |
6864 unsigned int v15; // eax@14 | |
6865 int v19; // [sp+10h] [bp-8h]@3 | |
6866 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6867 int v23; // [sp+28h] [bp+10h]@3 | |
6868 | |
6869 if ( this->uNumSceneBegins && a4 ) | |
6870 { | |
6871 v4 = a4->uWidth; | |
6872 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6873 v6 = a4->pPixels; | |
6874 v23 = a4->uHeight; | |
6875 v19 = v4; | |
6876 if ( this->bClip ) | |
6877 { | |
1152 | 6878 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6879 { | |
6880 v8 = this->uClipX - uOutX; | |
6881 v9 = uOutX - this->uClipX; | |
0 | 6882 v8 *= 2; |
6883 v4 += v9; | |
6884 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6885 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6886 } | |
1152 | 6887 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6888 { | |
6889 v11 = this->uClipY - uOutY; | |
0 | 6890 v6 += v19 * v11; |
6891 v23 += uOutY - this->uClipY; | |
6892 v5 += this->uTargetSurfacePitch * v11; | |
6893 } | |
1152 | 6894 v12 = max(this->uClipX, uOutX); |
6895 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6896 { | |
6897 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6898 } | |
6899 v15 = max(this->uClipY, uOutY); | |
6900 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6901 { | |
6902 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6903 } | |
6904 } | |
6905 | |
6906 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6907 { | |
6908 for (int counter = 0; counter < v4; counter++) | |
6909 { | |
6910 *v5 = *v6; | |
6911 ++v5; | |
6912 ++v6; | |
6913 } | |
6914 v6 += v19 - v4; | |
6915 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6916 } |
6917 } | |
6918 } | |
6919 | |
6920 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6921 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6922 { |
6923 unsigned __int16 *v7; // ebx@3 | |
1675 | 6924 int full_width; // ecx@3 |
6925 int full_height; // edi@3 | |
0 | 6926 int v23; // edi@23 |
6927 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6928 | |
6929 if ( this->uNumSceneBegins && pTexture ) | |
6930 { | |
6931 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
1675 | 6932 full_width = pTexture->uWidth - move_X; |
6933 full_height = pTexture->uHeight - move_Y; | |
6934 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6935 if ( this->bClip ) | |
6936 { | |
6937 if ( pX < this->uClipX )// | |
6938 { | |
6939 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6940 full_width += pX - this->uClipX; | |
6941 v7 = (unsigned __int16 *)((char *)v7 + (2 * (this->uClipX - pX))); | |
6942 } | |
6943 if ( pY < this->uClipY )// | |
6944 { | |
6945 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6946 full_height += pY - this->uClipY; | |
6947 v7 += this->uTargetSurfacePitch * (this->uClipY - pY); | |
6948 } | |
6949 if ( this->uClipX < pX )// | |
6950 this->uClipX = pX; | |
6951 if ( this->uClipY < pY )// y | |
6952 this->uClipY = pY; | |
6953 if ( (full_width + this->uClipX) > this->uClipZ )// | |
6954 { | |
6955 if ( this->uClipX < pX ) | |
6956 this->uClipX = pX; | |
6957 full_width = this->uClipZ - this->uClipX; | |
6958 } | |
6959 if ( (full_height + this->uClipY) > this->uClipW )// | |
6960 { | |
6961 if ( this->uClipY < pY ) | |
6962 this->uClipY = pY; | |
6963 full_height = this->uClipW - this->uClipY; | |
6964 } | |
6965 } | |
6966 if ( full_height > 0 ) | |
6967 { | |
0 | 6968 do |
6969 { | |
1675 | 6970 if ( full_width > 0 ) |
0 | 6971 { |
1675 | 6972 v23 = full_width; |
0 | 6973 do |
6974 { | |
1675 | 6975 if ( *pTexturea != TargetColor(0, 0xFFu, 0xFFu) ) |
0 | 6976 *v7 = *pTexturea; |
6977 ++pTexturea; | |
6978 ++v7; | |
6979 --v23; | |
6980 } | |
6981 while ( v23 ); | |
6982 } | |
1675 | 6983 v7 += this->uTargetSurfacePitch - full_width; |
6984 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); | |
6985 --full_height; | |
6986 } | |
6987 while ( full_height ); | |
0 | 6988 } |
6989 } | |
6990 } | |
6991 | |
6992 //----- (004A6E7E) -------------------------------------------------------- | |
6993 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
6994 { | |
6995 unsigned __int16 *v4; // eax@4 | |
6996 int v5; // edx@4 | |
6997 unsigned int v6; // edi@4 | |
6998 unsigned int v7; // edx@5 | |
6999 unsigned int v8; // edx@6 | |
7000 unsigned int v9; // edx@7 | |
7001 unsigned int v10; // edx@8 | |
7002 unsigned int v11; // ebx@9 | |
7003 unsigned int v12; // esi@11 | |
7004 unsigned int v13; // edx@12 | |
7005 unsigned int v14; // ebx@15 | |
7006 unsigned int v15; // esi@17 | |
7007 unsigned int v16; // edi@18 | |
7008 char v17; // zf@29 | |
7009 int v18; // [sp+14h] [bp-Ch]@4 | |
7010 int v19; // [sp+18h] [bp-8h]@4 | |
7011 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
7012 int v21; // [sp+28h] [bp+8h]@25 | |
7013 int v22; // [sp+28h] [bp+8h]@34 | |
7014 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
7015 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
7016 | |
7017 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
7018 { | |
7019 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7020 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7021 v5 = a4->uTextureWidth; |
7022 v6 = a4->uTextureHeight; | |
7023 v19 = a4->uTextureWidth; | |
7024 v18 = a4->uTextureWidth; | |
7025 if ( this->bClip ) | |
7026 { | |
7027 v7 = this->uClipX; | |
7028 if ( (signed int)a2 < (signed int)v7 ) | |
7029 { | |
7030 v8 = v7 - a2; | |
7031 v20 += v8; | |
7032 v19 += a2 - this->uClipX; | |
7033 v4 += v8; | |
7034 } | |
7035 v9 = this->uClipY; | |
7036 if ( (signed int)a3 < (signed int)v9 ) | |
7037 { | |
7038 v10 = v9 - a3; | |
7039 v20 += v18 * v10; | |
7040 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7041 v4 += this->uTargetSurfacePitch * v10; | |
7042 } | |
7043 v11 = this->uClipX; | |
7044 v5 = v19; | |
7045 if ( (signed int)v11 < (signed int)a2 ) | |
7046 v11 = a2; | |
7047 v12 = this->uClipZ; | |
7048 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7049 { | |
7050 v13 = this->uClipX; | |
7051 if ( (signed int)v13 < (signed int)a2 ) | |
7052 v13 = a2; | |
7053 v5 = v12 - v13; | |
7054 } | |
7055 v14 = this->uClipY; | |
7056 if ( (signed int)v14 < (signed int)a3 ) | |
7057 v14 = a3; | |
7058 v15 = this->uClipW; | |
7059 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7060 { | |
7061 v16 = this->uClipY; | |
7062 if ( (signed int)v16 < (signed int)a3 ) | |
7063 v16 = a3; | |
7064 v6 = v15 - v16; | |
7065 } | |
7066 } | |
7067 if ( pRenderer->uTargetGBits == 5 ) | |
7068 { | |
7069 if ( (signed int)v6 > 0 ) | |
7070 { | |
7071 v23 = v6; | |
7072 do | |
7073 { | |
7074 if ( v5 > 0 ) | |
7075 { | |
7076 v21 = v5; | |
7077 do | |
7078 { | |
7079 if ( *v20 ) | |
7080 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7081 ++v4; | |
7082 ++v20; | |
7083 --v21; | |
7084 } | |
7085 while ( v21 ); | |
7086 } | |
7087 v20 += v18 - v5; | |
7088 v17 = v23-- == 1; | |
7089 v4 += this->uTargetSurfacePitch - v5; | |
7090 } | |
7091 while ( !v17 ); | |
7092 } | |
7093 } | |
7094 else | |
7095 { | |
7096 if ( (signed int)v6 > 0 ) | |
7097 { | |
7098 v24 = v6; | |
7099 do | |
7100 { | |
7101 if ( v5 > 0 ) | |
7102 { | |
7103 v22 = v5; | |
7104 do | |
7105 { | |
7106 if ( *v20 ) | |
7107 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7108 ++v4; | |
7109 ++v20; | |
7110 --v22; | |
7111 } | |
7112 while ( v22 ); | |
7113 } | |
7114 v20 += v18 - v5; | |
7115 v17 = v24-- == 1; | |
7116 v4 += this->uTargetSurfacePitch - v5; | |
7117 } | |
7118 while ( !v17 ); | |
7119 } | |
7120 } | |
7121 } | |
7122 } | |
7123 | |
7124 //----- (004A6DF5) -------------------------------------------------------- | |
7125 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7126 { | |
7127 int result; // eax@0 | |
7128 int v8; // ecx@3 | |
7129 unsigned __int16 *v9; // edi@4 | |
7130 unsigned __int16 *v10; // ebx@4 | |
7131 int v11; // esi@4 | |
7132 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7133 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7134 | |
7135 if ( pBitmap ) | |
7136 { | |
7137 if ( pTarget ) | |
7138 { | |
7139 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7140 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7141 v8 = a7->z - a7->x; | |
7142 result = a7->w - a7->y; | |
7143 if ( result > 0 ) | |
7144 { | |
7145 v9 = pBitmapa; | |
7146 v10 = pTargeta; | |
7147 v11 = a7->w - a7->y; | |
7148 do | |
7149 { | |
7150 if ( v8 > 0 ) | |
7151 { | |
7152 result = v8; | |
7153 do | |
7154 { | |
7155 *v9 = *v10; | |
7156 ++v9; | |
7157 ++v10; | |
7158 --result; | |
7159 } | |
7160 while ( result ); | |
7161 } | |
7162 v9 += uBitmapPitch - v8; | |
7163 v10 += uTargetPitch - v8; | |
7164 --v11; | |
7165 } | |
7166 while ( v11 ); | |
7167 } | |
7168 } | |
7169 } | |
7170 return result; | |
7171 } | |
7172 | |
7173 //----- (004A6D87) -------------------------------------------------------- | |
7174 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7175 { | |
7176 if (!uNumSceneBegins) | |
7177 return; | |
7178 | |
7179 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7180 for (uint y = 0; y < uHeight; ++y) | |
7181 { | |
7182 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
7183 | |
7184 memset32(pDst, twoColors, uWidth / 2); | |
7185 if (uWidth & 1) | |
7186 pDst[uWidth - 1] = uColor16; | |
7187 } | |
7188 } | |
7189 | |
7190 //----- (004A6C4F) -------------------------------------------------------- | |
7191 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7192 { | |
7193 unsigned int v9; // edi@2 | |
7194 unsigned int v10; // esi@2 | |
7195 unsigned __int16 *v11; // eax@2 | |
7196 unsigned int v12; // ebx@3 | |
7197 signed int v13; // edx@5 | |
7198 int v14; // edx@6 | |
7199 signed int v15; // ebx@7 | |
7200 unsigned int v16; // edx@9 | |
7201 signed int v17; // edi@10 | |
7202 signed int v18; // ebx@13 | |
7203 unsigned int v19; // edx@15 | |
7204 signed int v20; // esi@16 | |
7205 unsigned int v21; // esi@22 | |
7206 unsigned __int16 v22; // dx@24 | |
7207 char v23; // zf@28 | |
7208 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7209 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7210 | |
7211 if ( this->uNumSceneBegins ) | |
7212 { | |
7213 v9 = uCharWidth; | |
7214 v10 = uCharHeight; | |
7215 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7216 v24 = pFontPixels; | |
7217 if ( this->bClip ) | |
7218 { | |
7219 v12 = this->uClipX; | |
7220 if ( uOutX < (signed int)v12 ) | |
7221 { | |
7222 v24 = &pFontPixels[v12 - uOutX]; | |
7223 v11 += v12 - uOutX; | |
7224 v9 = uCharWidth + uOutX - v12; | |
7225 } | |
7226 v13 = this->uClipY; | |
7227 if ( uOutY < v13 ) | |
7228 { | |
7229 v14 = v13 - uOutY; | |
7230 v24 += uCharWidth * v14; | |
7231 v10 = uCharHeight + uOutY - this->uClipY; | |
7232 v11 += this->uTargetSurfacePitch * v14; | |
7233 } | |
7234 v15 = this->uClipX; | |
7235 if ( v15 < uOutX ) | |
7236 v15 = uOutX; | |
7237 v16 = this->uClipZ; | |
7238 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7239 { | |
7240 v17 = this->uClipX; | |
7241 if ( v17 < uOutX ) | |
7242 v17 = uOutX; | |
7243 v9 = v16 - v17; | |
7244 } | |
7245 v18 = this->uClipY; | |
7246 if ( v18 < uOutY ) | |
7247 v18 = uOutY; | |
7248 v19 = this->uClipW; | |
7249 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7250 { | |
7251 v20 = this->uClipY; | |
7252 if ( v20 < uOutY ) | |
7253 v20 = uOutY; | |
7254 v10 = v19 - v20; | |
7255 } | |
7256 } | |
7257 if ( (signed int)v10 > 0 ) | |
7258 { | |
7259 uOutXa = v10; | |
7260 do | |
7261 { | |
7262 if ( (signed int)v9 > 0 ) | |
7263 { | |
7264 v21 = v9; | |
7265 do | |
7266 { | |
7267 if ( *v24 ) | |
7268 { | |
7269 v22 = uShadowColor; | |
7270 if ( *v24 != 1 ) | |
7271 v22 = uFaceColor; | |
7272 *v11 = v22; | |
7273 } | |
7274 ++v11; | |
7275 ++v24; | |
7276 --v21; | |
7277 } | |
7278 while ( v21 ); | |
7279 } | |
7280 v24 += uCharWidth - v9; | |
7281 v23 = uOutXa-- == 1; | |
7282 v11 += this->uTargetSurfacePitch - v9; | |
7283 } | |
7284 while ( !v23 ); | |
7285 } | |
7286 } | |
7287 } | |
7288 | |
7289 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7290 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7291 { | |
0 | 7292 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7293 |
0 | 7294 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7295 tex.uTextureHeight = a4->uTextureHeight - height; |
7296 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7297 DrawTextureIndexed(a2, a3, &tex); |
7298 } | |
7299 | |
7300 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7301 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7302 { | |
0 | 7303 int v8; // edi@2 |
7304 unsigned int v9; // esi@2 | |
7305 unsigned __int16 *v10; // eax@2 | |
7306 unsigned char *v11; // edx@2 | |
7307 unsigned int v12; // ebx@3 | |
7308 signed int v13; // edx@5 | |
7309 int v14; // edx@6 | |
7310 signed int v15; // ebx@7 | |
7311 unsigned int v16; // edx@9 | |
7312 signed int v17; // edi@10 | |
7313 signed int v18; // ebx@13 | |
7314 unsigned int v19; // edx@15 | |
7315 signed int v20; // esi@16 | |
7316 int v21; // ebx@22 | |
7317 char v22; // zf@28 | |
7318 int v23; // ebx@31 | |
7319 unsigned __int16 v24; // si@35 | |
7320 int v25; // [sp+Ch] [bp-4h]@2 | |
7321 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7322 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7323 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7324 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7325 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7326 | |
7327 auto a2 = x; | |
7328 auto a3 = y; | |
7329 auto a6 = uFontHeight; | |
7330 if ( this->uNumSceneBegins ) | |
7331 { | |
7332 v8 = a5; | |
7333 v9 = a6; | |
7334 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7335 v11 = (unsigned char *)font_pixels; |
7336 v25 = (int)font_pixels; | |
0 | 7337 if ( this->bClip ) |
7338 { | |
7339 v12 = this->uClipX; | |
7340 if ( a2 < (signed int)v12 ) | |
7341 { | |
1268 | 7342 v25 = v12 - a2 + (int)font_pixels; |
0 | 7343 v10 += v12 - a2; |
7344 v8 = a5 + a2 - v12; | |
7345 } | |
7346 v13 = this->uClipY; | |
7347 if ( a3 < v13 ) | |
7348 { | |
7349 v14 = v13 - a3; | |
7350 v25 += a5 * v14; | |
7351 v9 = a6 + a3 - this->uClipY; | |
7352 v10 += this->uTargetSurfacePitch * v14; | |
7353 } | |
7354 v15 = this->uClipX; | |
7355 if ( v15 < a2 ) | |
7356 v15 = a2; | |
7357 v16 = this->uClipZ; | |
7358 if ( v8 + v15 > (signed int)v16 ) | |
7359 { | |
7360 v17 = this->uClipX; | |
7361 if ( v17 < a2 ) | |
7362 v17 = a2; | |
7363 v8 = v16 - v17; | |
7364 } | |
7365 v18 = this->uClipY; | |
7366 if ( v18 < a3 ) | |
7367 v18 = a3; | |
7368 v19 = this->uClipW; | |
7369 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7370 { | |
7371 v20 = this->uClipY; | |
7372 if ( v20 < a3 ) | |
7373 v20 = a3; | |
7374 v9 = v19 - v20; | |
7375 } | |
7376 v11 = (unsigned char *)v25; | |
7377 } | |
7378 if ( a8 ) | |
7379 { | |
7380 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7381 if ( (signed int)v9 > 0 ) | |
7382 { | |
7383 v23 = a5; | |
7384 v30 = v9; | |
7385 do | |
7386 { | |
7387 if ( v8 > 0 ) | |
7388 { | |
7389 v27 = v8; | |
7390 do | |
7391 { | |
7392 if ( *v11 ) | |
7393 v24 = pPalette[*v11]; | |
7394 else | |
7395 v24 = v28; | |
7396 *v10 = v24; | |
7397 ++v10; | |
7398 ++v11; | |
7399 --v27; | |
7400 } | |
7401 while ( v27 ); | |
7402 } | |
7403 v11 += v23 - v8; | |
7404 v22 = v30-- == 1; | |
7405 v10 += this->uTargetSurfacePitch - v8; | |
7406 } | |
7407 while ( !v22 ); | |
7408 } | |
7409 } | |
7410 else | |
7411 { | |
7412 if ( (signed int)v9 > 0 ) | |
7413 { | |
7414 v21 = a5; | |
7415 v29 = v9; | |
7416 do | |
7417 { | |
7418 if ( v8 > 0 ) | |
7419 { | |
7420 v26 = v8; | |
7421 do | |
7422 { | |
7423 if ( *v11 ) | |
7424 *v10 = pPalette[*v11]; | |
7425 ++v10; | |
7426 ++v11; | |
7427 --v26; | |
7428 } | |
7429 while ( v26 ); | |
7430 } | |
7431 v11 += v21 - v8; | |
7432 v22 = v29-- == 1; | |
7433 v10 += this->uTargetSurfacePitch - v8; | |
7434 } | |
7435 while ( !v22 ); | |
7436 } | |
7437 } | |
7438 } | |
7439 } | |
7440 | |
7441 //----- (004A68EF) -------------------------------------------------------- | |
7442 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7443 { | |
7444 Texture *v4; // edi@2 | |
7445 unsigned int v5; // ebx@4 | |
7446 unsigned __int16 *v6; // eax@4 | |
7447 signed int v7; // edx@5 | |
7448 int v8; // edx@6 | |
7449 signed int v9; // edx@7 | |
7450 int v10; // edx@8 | |
7451 signed int v11; // edx@9 | |
7452 signed int v12; // esi@12 | |
7453 signed int v13; // esi@15 | |
7454 unsigned int v14; // edx@17 | |
7455 signed int v15; // esi@18 | |
7456 unsigned __int8 *v16; // ebx@22 | |
7457 char v17; // zf@28 | |
7458 int v18; // [sp+10h] [bp-10h]@4 | |
7459 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7460 int v20; // [sp+1Ch] [bp-4h]@4 | |
7461 int v21; // [sp+28h] [bp+8h]@24 | |
7462 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7463 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7464 | |
7465 if ( this->uNumSceneBegins ) | |
7466 { | |
7467 v4 = pTexture; | |
7468 if ( pTexture ) | |
7469 { | |
7470 if ( pTexture->pPalette16 ) | |
7471 { | |
7472 v5 = pTexture->uTextureHeight; | |
7473 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7474 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7475 v20 = pTexture->uTextureWidth; |
7476 v18 = pTexture->uTextureWidth; | |
7477 if ( this->bClip ) | |
7478 { | |
7479 v7 = this->uClipX; | |
7480 if ( a2 < v7 ) | |
7481 { | |
7482 v8 = v7 - a2; | |
7483 v19 += v8; | |
7484 v20 += a2 - this->uClipX; | |
7485 v6 += v8; | |
7486 } | |
7487 v9 = this->uClipY; | |
7488 v5 = pTexture->uTextureHeight; | |
7489 if ( a3 < v9 ) | |
7490 { | |
7491 v10 = v9 - a3; | |
7492 v19 += v18 * v10; | |
7493 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7494 v4 = pTexture; | |
7495 v6 += this->uTargetSurfacePitch * v10; | |
7496 } | |
7497 v11 = this->uClipX; | |
7498 if ( v11 < a2 ) | |
7499 v11 = a2; | |
7500 pTexturea = this->uClipZ; | |
7501 if ( v11 + v20 > (signed int)pTexturea ) | |
7502 { | |
7503 v12 = this->uClipX; | |
7504 if ( v12 < a2 ) | |
7505 v12 = a2; | |
7506 v20 = pTexturea - v12; | |
7507 } | |
7508 v13 = this->uClipY; | |
7509 if ( v13 < a3 ) | |
7510 v13 = a3; | |
7511 v14 = this->uClipW; | |
7512 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7513 { | |
7514 v15 = this->uClipY; | |
7515 if ( v15 < a3 ) | |
7516 v15 = a3; | |
7517 v5 = v14 - v15; | |
7518 } | |
7519 } | |
7520 if ( (signed int)v5 > 0 ) | |
7521 { | |
7522 v22 = v5; | |
7523 v16 = v19; | |
7524 do | |
7525 { | |
7526 if ( v20 > 0 ) | |
7527 { | |
7528 v21 = v20; | |
7529 do | |
7530 { | |
7531 if ( *v16 ) | |
7532 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7533 ++v6; | |
7534 ++v16; | |
7535 --v21; | |
7536 } | |
7537 while ( v21 ); | |
7538 } | |
7539 v16 += v18 - v20; | |
7540 v17 = v22-- == 1; | |
7541 v6 += this->uTargetSurfacePitch - v20; | |
7542 } | |
7543 while ( !v17 ); | |
7544 } | |
7545 } | |
7546 } | |
7547 } | |
7548 } | |
7549 | |
7550 //----- (004A6776) -------------------------------------------------------- | |
315 | 7551 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7552 { |
7553 Texture *v4; // edi@2 | |
7554 unsigned int v5; // ebx@4 | |
7555 unsigned __int16 *v6; // eax@4 | |
7556 unsigned int v7; // edx@5 | |
7557 unsigned int v8; // edx@6 | |
7558 unsigned int v9; // edx@7 | |
7559 unsigned int v10; // edx@8 | |
7560 unsigned int v11; // edx@9 | |
7561 unsigned int v12; // esi@12 | |
7562 unsigned int v13; // esi@15 | |
7563 unsigned int v14; // edx@17 | |
7564 unsigned int v15; // esi@18 | |
7565 unsigned __int8 *v16; // ebx@22 | |
7566 char v17; // zf@28 | |
7567 int v18; // [sp+10h] [bp-10h]@4 | |
7568 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7569 int v20; // [sp+1Ch] [bp-4h]@4 | |
7570 int a2a; // [sp+28h] [bp+8h]@24 | |
7571 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7572 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7573 | |
7574 if ( this->uNumSceneBegins ) | |
7575 { | |
7576 v4 = a4; | |
7577 if ( a4 ) | |
7578 { | |
7579 if ( a4->pPalette16 ) | |
7580 { | |
7581 v5 = a4->uTextureHeight; | |
7582 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7583 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7584 v20 = a4->uTextureWidth; |
7585 v18 = a4->uTextureWidth; | |
7586 if ( this->bClip ) | |
7587 { | |
7588 v7 = this->uClipX; | |
7589 if ( (signed int)a2 < (signed int)v7 ) | |
7590 { | |
7591 v8 = v7 - a2; | |
7592 v19 += v8; | |
7593 v20 += a2 - this->uClipX; | |
7594 v6 += v8; | |
7595 } | |
7596 v9 = this->uClipY; | |
7597 v5 = a4->uTextureHeight; | |
7598 if ( (signed int)a3 < (signed int)v9 ) | |
7599 { | |
7600 v10 = v9 - a3; | |
7601 v19 += v18 * v10; | |
7602 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7603 v4 = a4; | |
7604 v6 += this->uTargetSurfacePitch * v10; | |
7605 } | |
7606 v11 = this->uClipX; | |
7607 if ( (signed int)v11 < (signed int)a2 ) | |
7608 v11 = a2; | |
7609 a4a = this->uClipZ; | |
7610 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7611 { | |
7612 v12 = this->uClipX; | |
7613 if ( (signed int)v12 < (signed int)a2 ) | |
7614 v12 = a2; | |
7615 v20 = a4a - v12; | |
7616 } | |
7617 v13 = this->uClipY; | |
7618 if ( (signed int)v13 < (signed int)a3 ) | |
7619 v13 = a3; | |
7620 v14 = this->uClipW; | |
7621 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7622 { | |
7623 v15 = this->uClipY; | |
7624 if ( (signed int)v15 < (signed int)a3 ) | |
7625 v15 = a3; | |
7626 v5 = v14 - v15; | |
7627 } | |
7628 } | |
7629 if ( (signed int)v5 > 0 ) | |
7630 { | |
7631 a3a = v5; | |
7632 v16 = v19; | |
7633 do | |
7634 { | |
7635 if ( v20 > 0 ) | |
7636 { | |
7637 a2a = v20; | |
7638 do | |
7639 { | |
7640 if ( *v16 ) | |
7641 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7642 ++v6; | |
7643 ++v16; | |
7644 --a2a; | |
7645 } | |
7646 while ( a2a ); | |
7647 } | |
7648 v16 += v18 - v20; | |
7649 v17 = a3a-- == 1; | |
7650 v6 += this->uTargetSurfacePitch - v20; | |
7651 } | |
7652 while ( !v17 ); | |
7653 } | |
7654 } | |
7655 } | |
7656 } | |
7657 } | |
7658 | |
7659 //----- (004A65CC) -------------------------------------------------------- | |
7660 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7661 { | |
7662 unsigned __int16 *v8; // esi@6 | |
7663 unsigned int v9; // edi@6 | |
7664 unsigned int v10; // eax@7 | |
7665 unsigned int v11; // eax@8 | |
7666 unsigned int v12; // eax@9 | |
7667 unsigned int v13; // eax@10 | |
7668 unsigned int v14; // edx@11 | |
7669 unsigned int v15; // eax@13 | |
7670 unsigned int v16; // edx@14 | |
7671 unsigned int v17; // edx@17 | |
7672 unsigned int v18; // eax@19 | |
7673 unsigned int v19; // edx@20 | |
7674 int v20; // eax@27 | |
7675 int v21; // edx@29 | |
7676 int v22; // [sp+Ch] [bp-Ch]@6 | |
7677 int v23; // [sp+Ch] [bp-Ch]@24 | |
7678 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7679 int xa; // [sp+20h] [bp+8h]@26 | |
7680 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7681 int v27; // [sp+2Ch] [bp+14h]@6 | |
7682 | |
7683 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7684 { | |
7685 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7686 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7687 v27 = a4->uTextureWidth; |
7688 v9 = a4->uTextureHeight; | |
7689 v22 = a4->uTextureWidth; | |
7690 if ( this->bClip ) | |
7691 { | |
7692 v10 = this->uClipX; | |
7693 if ( (signed int)x < (signed int)v10 ) | |
7694 { | |
7695 v11 = v10 - x; | |
7696 v24 += v11; | |
7697 v27 += x - this->uClipX; | |
7698 v8 += v11; | |
7699 } | |
7700 v12 = this->uClipY; | |
7701 if ( (signed int)y < (signed int)v12 ) | |
7702 { | |
7703 v13 = v12 - y; | |
7704 v24 += v22 * v13; | |
7705 v9 = y - this->uClipY + a4->uTextureHeight; | |
7706 v8 += this->uTargetSurfacePitch * v13; | |
7707 } | |
7708 v14 = this->uClipX; | |
7709 if ( (signed int)v14 < (signed int)x ) | |
7710 v14 = x; | |
7711 v15 = this->uClipZ; | |
7712 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7713 { | |
7714 v16 = this->uClipX; | |
7715 if ( (signed int)v16 < (signed int)x ) | |
7716 v16 = x; | |
7717 v27 = v15 - v16; | |
7718 } | |
7719 v17 = this->uClipY; | |
7720 if ( (signed int)v17 < (signed int)y ) | |
7721 v17 = y; | |
7722 v18 = this->uClipW; | |
7723 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7724 { | |
7725 v19 = this->uClipY; | |
7726 if ( (signed int)v19 < (signed int)y ) | |
7727 v19 = y; | |
7728 v9 = v18 - v19; | |
7729 } | |
7730 } | |
7731 if ( (signed int)v9 > 0 ) | |
7732 { | |
7733 ya = v9; | |
7734 v23 = v22 - v27; | |
7735 do | |
7736 { | |
7737 if ( v27 > 0 ) | |
7738 { | |
7739 xa = v27; | |
7740 do | |
7741 { | |
7742 v20 = *v24; | |
7743 if ( v20 >= a7 && v20 <= a8 ) | |
7744 { | |
7745 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7746 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7747 v21 = 2 * a8 - v21 - a7; | |
7748 *v8 = a4->pPalette16[v21]; | |
7749 } | |
7750 ++v8; | |
7751 ++v24; | |
7752 --xa; | |
7753 } | |
7754 while ( xa ); | |
7755 } | |
7756 v8 += this->uTargetSurfacePitch - v27; | |
7757 v24 += v23; | |
7758 --ya; | |
7759 } | |
7760 while ( ya ); | |
7761 } | |
7762 } | |
7763 } | |
7764 | |
7765 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7766 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7767 { |
7768 Texture *v8; // eax@2 | |
7769 Texture *v9; // ebx@4 | |
7770 unsigned __int16 *v10; // esi@6 | |
7771 unsigned int v11; // edi@7 | |
7772 unsigned int v12; // eax@9 | |
7773 unsigned int v13; // eax@10 | |
7774 unsigned int v14; // edx@11 | |
7775 unsigned int v15; // eax@13 | |
7776 unsigned int v16; // edx@14 | |
7777 unsigned int v17; // edx@17 | |
7778 unsigned int v18; // eax@19 | |
7779 unsigned int v19; // edx@20 | |
7780 int v20; // eax@27 | |
7781 int v21; // edx@29 | |
7782 int v22; // [sp+Ch] [bp-Ch]@6 | |
7783 int v23; // [sp+Ch] [bp-Ch]@24 | |
7784 int v24; // [sp+10h] [bp-8h]@6 | |
7785 int v25; // [sp+14h] [bp-4h]@6 | |
7786 int i; // [sp+20h] [bp+8h]@25 | |
7787 int v27; // [sp+24h] [bp+Ch]@23 | |
7788 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7789 | |
7790 if ( this->uNumSceneBegins ) | |
7791 { | |
7792 v8 = a4; | |
7793 if ( a4 ) | |
7794 { | |
7795 if ( a4->pPalette16 ) | |
7796 { | |
7797 v9 = a5; | |
7798 if ( a5 ) | |
7799 { | |
7800 if ( a5->pPalette16 ) | |
7801 { | |
7802 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7803 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7804 v25 = v8->uTextureWidth; |
7805 v24 = v8->uTextureHeight; | |
7806 v22 = v8->uTextureWidth; | |
7807 if ( this->bClip ) | |
7808 { | |
7809 v11 = this->uClipX; | |
7810 if ( (signed int)a2 < (signed int)v11 ) | |
7811 { | |
7812 v28 += v11 - a2; | |
7813 v25 += a2 - v11; | |
7814 v9 = a5; | |
7815 v10 += v11 - a2; | |
7816 } | |
7817 v12 = this->uClipY; | |
7818 if ( (signed int)a3 < (signed int)v12 ) | |
7819 { | |
7820 v13 = v12 - a3; | |
7821 v9 = a5; | |
7822 v28 += v22 * v13; | |
7823 v24 += a3 - this->uClipY; | |
7824 v10 += this->uTargetSurfacePitch * v13; | |
7825 } | |
7826 v14 = this->uClipX; | |
7827 if ( (signed int)v14 < (signed int)a2 ) | |
7828 v14 = a2; | |
7829 v15 = this->uClipZ; | |
7830 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7831 { | |
7832 v16 = this->uClipX; | |
7833 if ( (signed int)v16 < (signed int)a2 ) | |
7834 v16 = a2; | |
7835 v25 = v15 - v16; | |
7836 } | |
7837 v17 = this->uClipY; | |
7838 if ( (signed int)v17 < (signed int)a3 ) | |
7839 v17 = a3; | |
7840 v18 = this->uClipW; | |
7841 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7842 { | |
7843 v19 = this->uClipY; | |
7844 if ( (signed int)v19 < (signed int)a3 ) | |
7845 v19 = a3; | |
7846 v24 = v18 - v19; | |
7847 } | |
7848 } | |
7849 v27 = 0; | |
7850 if ( v24 > 0 ) | |
7851 { | |
7852 v23 = v22 - v25; | |
7853 do | |
7854 { | |
7855 for ( i = 0; i < v25; ++v28 ) | |
7856 { | |
7857 if ( *v28 ) | |
7858 { | |
710 | 7859 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7860 if ( v20 >= a7 ) |
7861 { | |
7862 if ( v20 <= a8 ) | |
7863 { | |
7864 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7865 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7866 v21 = 2 * a8 - v21 - a7; | |
7867 v9 = a5; | |
7868 *v10 = a5->pPalette16[v21]; | |
7869 } | |
7870 } | |
7871 } | |
7872 ++i; | |
7873 ++v10; | |
7874 } | |
7875 ++v27; | |
7876 v10 += this->uTargetSurfacePitch - v25; | |
7877 v28 += v23; | |
7878 } | |
7879 while ( v27 < v24 ); | |
7880 } | |
7881 } | |
7882 } | |
7883 } | |
7884 } | |
7885 } | |
7886 } | |
7887 | |
7888 //----- (004A6274) -------------------------------------------------------- | |
7889 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7890 { | |
7891 Texture *pCurrentTexture; // edi@2 | |
7892 int uHeight; // ebx@4 | |
7893 unsigned __int16 *v6; // eax@4 | |
7894 unsigned int v7; // edx@5 | |
7895 unsigned int v8; // edx@6 | |
7896 unsigned int v9; // edx@7 | |
7897 unsigned int v10; // edx@8 | |
7898 unsigned int v11; // edx@9 | |
7899 unsigned int v12; // esi@12 | |
7900 unsigned int v13; // esi@15 | |
7901 unsigned int v14; // edx@17 | |
7902 unsigned int v15; // esi@18 | |
7903 unsigned __int8 *v16; // ebx@22 | |
7904 char uFlag; // zf@28 | |
7905 int v18; // [sp+10h] [bp-10h]@4 | |
7906 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7907 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7908 int uXa; // [sp+28h] [bp+8h]@24 | |
7909 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7910 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7911 | |
7912 if ( this->uNumSceneBegins ) | |
7913 { | |
7914 pCurrentTexture = pTexture; | |
7915 if ( pTexture ) | |
7916 { | |
7917 if ( pTexture->pPalette16 ) | |
7918 { | |
7919 uHeight = pTexture->uTextureHeight; | |
7920 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 7921 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7922 uWidth = pTexture->uTextureWidth; |
7923 v18 = pTexture->uTextureWidth; | |
7924 if ( this->bClip ) | |
7925 { | |
7926 v7 = this->uClipX; | |
7927 if ( (signed int)uX < (signed int)v7 ) | |
7928 { | |
7929 v8 = v7 - uX; | |
7930 v19 += v8; | |
7931 uWidth += uX - this->uClipX; | |
7932 v6 += v8; | |
7933 } | |
7934 v9 = this->uClipY; | |
7935 uHeight = pTexture->uTextureHeight; | |
7936 if ( (signed int)uY < (signed int)v9 ) | |
7937 { | |
7938 v10 = v9 - uY; | |
7939 v19 += v18 * v10; | |
7940 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
7941 pCurrentTexture = pTexture; | |
7942 v6 += this->uTargetSurfacePitch * v10; | |
7943 } | |
7944 v11 = this->uClipX; | |
7945 if ( (signed int)v11 < (signed int)uX ) | |
7946 v11 = uX; | |
7947 pTexturea = this->uClipZ; | |
7948 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
7949 { | |
7950 v12 = this->uClipX; | |
7951 if ( (signed int)v12 < (signed int)uX ) | |
7952 v12 = uX; | |
7953 uWidth = pTexturea - v12; | |
7954 } | |
7955 v13 = this->uClipY; | |
7956 if ( (signed int)v13 < (signed int)uY ) | |
7957 v13 = uY; | |
7958 v14 = this->uClipW; | |
7959 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
7960 { | |
7961 v15 = this->uClipY; | |
7962 if ( (signed int)v15 < (signed int)uY ) | |
7963 v15 = uY; | |
7964 uHeight = v14 - v15; | |
7965 } | |
7966 } | |
7967 if ( (signed int)uHeight > 0 ) | |
7968 { | |
7969 uYa = uHeight; | |
7970 v16 = v19; | |
7971 do | |
7972 { | |
7973 if ( uWidth > 0 ) | |
7974 { | |
7975 uXa = uWidth; | |
7976 do | |
7977 { | |
7978 if ( *v16 ) | |
7979 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7980 ++v6; | |
7981 ++v16; | |
7982 } | |
7983 while ( uXa-- !=1 ); | |
7984 } | |
7985 v16 += v18 - uWidth; | |
7986 uFlag = uYa-- == 1; | |
7987 v6 += this->uTargetSurfacePitch - uWidth; | |
7988 } | |
7989 while ( !uFlag ); | |
7990 } | |
7991 } | |
7992 } | |
7993 } | |
7994 } | |
7995 | |
7996 //----- (004A612A) -------------------------------------------------------- | |
710 | 7997 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7998 { |
7999 Texture *v5; // eax@2 | |
8000 unsigned int v6; // edx@3 | |
8001 int v7; // ebx@3 | |
8002 int v8; // edi@3 | |
8003 signed int v9; // eax@4 | |
8004 int v10; // eax@5 | |
8005 unsigned int v11; // esi@6 | |
8006 signed int v12; // esi@8 | |
8007 unsigned int v13; // eax@10 | |
8008 signed int v14; // esi@11 | |
8009 unsigned int v15; // esi@14 | |
8010 unsigned int v16; // eax@16 | |
8011 unsigned int v17; // ecx@17 | |
8012 int v18; // edx@23 | |
8013 int v19; // [sp+Ch] [bp-Ch]@3 | |
8014 int v20; // [sp+10h] [bp-8h]@3 | |
8015 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8016 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8017 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8018 | |
8019 if ( this->uNumSceneBegins ) | |
8020 { | |
8021 v5 = pTexture; | |
8022 if ( pTexture ) | |
8023 { | |
8024 v6 = uOutY; | |
8025 v7 = pTexture->uTextureHeight; | |
8026 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8027 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8028 v8 = v5->uTextureWidth; |
8029 v20 = v5->uTextureWidth; | |
8030 v19 = v5->uTextureWidth; | |
8031 if ( this->bClip ) | |
8032 { | |
8033 v9 = this->uClipX; | |
8034 if ( uOutX < v9 ) | |
8035 { | |
8036 v10 = v9 - uOutX; | |
8037 uOutYa += v10; | |
8038 v8 += uOutX - this->uClipX; | |
8039 v20 = v8; | |
8040 pZBuffer += v10; | |
8041 } | |
8042 v11 = this->uClipY; | |
8043 if ( (signed int)v6 < (signed int)v11 ) | |
8044 { | |
8045 uOutYa += v19 * (v11 - v6); | |
8046 v7 += v6 - v11; | |
8047 pZBuffer += 640 * (v11 - v6); | |
8048 v8 = v20; | |
8049 } | |
8050 v12 = this->uClipX; | |
8051 if ( v12 < uOutX ) | |
8052 v12 = uOutX; | |
8053 v13 = this->uClipZ; | |
8054 if ( v8 + v12 > (signed int)v13 ) | |
8055 { | |
8056 v14 = this->uClipX; | |
8057 if ( v14 < uOutX ) | |
8058 v14 = uOutX; | |
8059 v8 = v13 - v14; | |
8060 } | |
8061 v15 = this->uClipY; | |
8062 if ( (signed int)v15 < (signed int)v6 ) | |
8063 v15 = v6; | |
8064 v16 = this->uClipW; | |
8065 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8066 { | |
8067 v17 = this->uClipY; | |
8068 if ( (signed int)v17 >= (signed int)v6 ) | |
8069 v6 = v17; | |
8070 v7 = v16 - v6; | |
8071 } | |
8072 } | |
8073 if ( v7 > 0 ) | |
8074 { | |
8075 uOutXa = v7; | |
8076 do | |
8077 { | |
8078 if ( v8 > 0 ) | |
8079 { | |
8080 v18 = v8; | |
8081 do | |
8082 { | |
8083 if ( *uOutYa ) | |
8084 *pZBuffer = zVal; | |
8085 ++pZBuffer; | |
8086 ++uOutYa; | |
8087 --v18; | |
8088 } | |
8089 while ( v18 ); | |
8090 } | |
8091 pZBuffer += 640 - v8; | |
8092 uOutYa += v19 - v8; | |
8093 --uOutXa; | |
8094 } | |
8095 while ( uOutXa ); | |
8096 } | |
8097 } | |
8098 } | |
8099 } | |
8100 | |
8101 //----- (004A601E) -------------------------------------------------------- | |
991 | 8102 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8103 { |
8104 signed int v5; // edx@3 | |
8105 int v6; // ebx@3 | |
8106 int v7; // esi@3 | |
8107 void *v8; // esi@3 | |
8108 unsigned int v9; // eax@4 | |
8109 unsigned int v10; // eax@6 | |
8110 signed int v11; // edi@8 | |
8111 unsigned int v12; // eax@10 | |
8112 signed int v13; // edi@11 | |
8113 unsigned int v14; // edi@14 | |
8114 unsigned int v15; // eax@16 | |
8115 unsigned int v16; // ecx@17 | |
8116 int v17; // [sp+18h] [bp+Ch]@3 | |
8117 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8118 | |
8119 if ( this->uNumSceneBegins && pTexture ) | |
8120 { | |
8121 v5 = a3; | |
8122 v6 = pTexture->uTextureHeight; | |
8123 v7 = 5 * a3; | |
8124 v17 = pTexture->uTextureHeight; | |
8125 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8126 pTexturea = pTexture->uTextureWidth; | |
8127 if ( this->bClip ) | |
8128 { | |
8129 v9 = this->uClipX; | |
8130 if ( a2 < (signed int)v9 ) | |
8131 { | |
8132 pTexturea += a2 - v9; | |
8133 v8 = (char *)v8 + 4 * (v9 - a2); | |
8134 } | |
8135 v10 = this->uClipY; | |
8136 if ( v5 < (signed int)v10 ) | |
8137 { | |
8138 v17 += v5 - v10; | |
8139 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8140 } | |
8141 v11 = this->uClipX; | |
8142 if ( v11 < a2 ) | |
8143 v11 = a2; | |
8144 v12 = this->uClipZ; | |
8145 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8146 { | |
8147 v13 = this->uClipX; | |
8148 if ( v13 < a2 ) | |
8149 v13 = a2; | |
8150 pTexturea = v12 - v13; | |
8151 } | |
8152 v14 = this->uClipY; | |
8153 if ( (signed int)v14 < v5 ) | |
8154 v14 = v5; | |
8155 v6 = v17; | |
8156 v15 = this->uClipW; | |
8157 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8158 { | |
8159 v16 = this->uClipY; | |
8160 if ( (signed int)v16 < v5 ) | |
8161 v16 = v5; | |
8162 v6 = v15 - v16; | |
8163 } | |
8164 } | |
8165 if ( v6 > 0 ) | |
8166 { | |
8167 do | |
8168 { | |
8169 if ( (signed int)pTexturea > 0 ) | |
8170 { | |
8171 memset32(v8, a5, pTexturea); | |
8172 v8 = (char *)v8 + 4 * pTexturea; | |
8173 } | |
8174 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8175 --v6; | |
8176 } | |
8177 while ( v6 ); | |
8178 } | |
8179 } | |
8180 } | |
8181 | |
8182 //----- (004A5EB2) -------------------------------------------------------- | |
8183 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8184 { | |
8185 Texture *v4; // edi@2 | |
8186 unsigned int v5; // ebx@4 | |
8187 unsigned __int16 *pTarget; // eax@4 | |
8188 unsigned int v7; // edx@5 | |
8189 unsigned int v8; // edx@6 | |
8190 unsigned int v9; // edx@7 | |
8191 unsigned int v10; // edx@8 | |
8192 unsigned int v11; // edx@9 | |
8193 unsigned int v12; // esi@12 | |
8194 unsigned int v13; // esi@15 | |
8195 unsigned int v14; // edx@17 | |
8196 unsigned int v15; // esi@18 | |
8197 unsigned __int8 *v16; // edx@22 | |
8198 char v17; // zf@26 | |
8199 int v18; // [sp+10h] [bp-10h]@4 | |
8200 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8201 int v20; // [sp+1Ch] [bp-4h]@4 | |
8202 int uXa; // [sp+28h] [bp+8h]@24 | |
8203 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8204 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8205 | |
8206 if ( this->uNumSceneBegins ) | |
8207 { | |
8208 v4 = a4; | |
8209 if ( a4 ) | |
8210 { | |
8211 if ( a4->pPalette16 ) | |
8212 { | |
8213 v5 = a4->uTextureHeight; | |
8214 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8215 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8216 v20 = a4->uTextureWidth; |
8217 v18 = a4->uTextureWidth; | |
8218 if ( this->bClip ) | |
8219 { | |
8220 v7 = this->uClipX; | |
8221 if ( (signed int)uX < (signed int)v7 ) | |
8222 { | |
8223 v8 = v7 - uX; | |
8224 v19 += v8; | |
8225 v20 += uX - this->uClipX; | |
8226 pTarget += v8; | |
8227 } | |
8228 v9 = this->uClipY; | |
8229 v5 = a4->uTextureHeight; | |
8230 if ( (signed int)uY < (signed int)v9 ) | |
8231 { | |
8232 v10 = v9 - uY; | |
8233 v19 += v18 * v10; | |
8234 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8235 v4 = a4; | |
8236 pTarget += this->uTargetSurfacePitch * v10; | |
8237 } | |
8238 v11 = this->uClipX; | |
8239 if ( (signed int)v11 < (signed int)uX ) | |
8240 v11 = uX; | |
8241 v23 = this->uClipZ; | |
8242 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8243 { | |
8244 v12 = this->uClipX; | |
8245 if ( (signed int)v12 < (signed int)uX ) | |
8246 v12 = uX; | |
8247 v20 = v23 - v12; | |
8248 } | |
8249 v13 = this->uClipY; | |
8250 if ( (signed int)v13 < (signed int)uY ) | |
8251 v13 = uY; | |
8252 v14 = this->uClipW; | |
8253 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8254 { | |
8255 v15 = this->uClipY; | |
8256 if ( (signed int)v15 < (signed int)uY ) | |
8257 v15 = uY; | |
8258 v5 = v14 - v15; | |
8259 } | |
8260 } | |
8261 if ( (signed int)v5 > 0 ) | |
8262 { | |
8263 uYa = v5; | |
8264 v16 = v19; | |
8265 do | |
8266 { | |
8267 if ( v20 > 0 ) | |
8268 { | |
8269 uXa = v20; | |
8270 do | |
8271 { | |
8272 *pTarget = v4->pPalette16[*v16]; | |
8273 ++pTarget; | |
8274 ++v16; | |
8275 --uXa; | |
8276 } | |
8277 while ( uXa ); | |
8278 } | |
8279 v16 += v18 - v20; | |
8280 v17 = uYa-- == 1; | |
8281 pTarget += this->uTargetSurfacePitch - v20; | |
8282 } | |
8283 while ( !v17 ); | |
8284 } | |
8285 } | |
8286 } | |
8287 } | |
8288 } | |
8289 | |
8290 //----- (004667E9) -------------------------------------------------------- | |
8291 void Render::ChangeBetweenWinFullscreenModes() | |
8292 { | |
8293 float v0; // ST14_4@17 | |
8294 int v4; // edx@26 | |
8295 ObjectDesc *v5; // eax@26 | |
8296 RGBTexture *v6; // esi@33 | |
8297 const char *v8; // [sp-4h] [bp-28h]@33 | |
8298 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8299 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8300 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8301 { |
1458 | 8302 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8303 return; |
8304 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8305 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8306 { |
0 | 8307 if ( pEventTimer->bPaused ) |
8308 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8309 else | |
8310 pEventTimer->Pause(); | |
8311 if ( pMiscTimer->bPaused ) | |
8312 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8313 else | |
8314 pMiscTimer->Pause(); | |
8315 pMouse->bActive = 0; | |
8316 if ( pRenderer->pRenderD3D ) | |
8317 { | |
8318 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8319 pSprites_LOD->ReleaseAll(); | |
8320 } | |
8321 if ( pRenderer->bWindowMode ) | |
8322 { | |
1802 | 8323 //SetMenu(hWnd, 0); |
8324 //SetWindowLongA(hWnd, -20, 0); | |
8325 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8326 window->SetFullscreenMode(); | |
8327 pRenderer->InitializeFullscreen(); | |
0 | 8328 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8329 pGame->pGammaController->Initialize(v0); | |
8330 } | |
8331 else | |
8332 { | |
1802 | 8333 //ClipCursor(0); |
8334 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8335 pRenderer->SwitchToWindow(); | |
0 | 8336 } |
8337 if ( pRenderer->pRenderD3D ) | |
8338 { | |
8339 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8340 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8341 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8342 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8343 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8344 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8345 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8346 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8347 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8348 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8349 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8350 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8351 { |
8352 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8353 v5 = &pObjectList->pObjects[i]; |
0 | 8354 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8355 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8356 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8357 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8358 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8359 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8360 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
1675 | 8361 if ( uCurrentMenuID != MENU_CREATEPARTY ) |
8362 { | |
8363 if ( uCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8364 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8365 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8366 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8367 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8368 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8369 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8370 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8371 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8374 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8375 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8376 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8377 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8378 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8379 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8382 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8383 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8384 } |
0 | 8385 viewparams->bRedrawGameUI = 1; |
688 | 8386 viewparams->InitGrayPalette(); |
0 | 8387 pMouse->SetCurrentCursorBitmap(); |
1802 | 8388 /*if ( pRenderer->bWindowMode ) |
0 | 8389 { |
1655 | 8390 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8391 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8392 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8393 }*/ |
8394 pMouse->bActive = true; | |
0 | 8395 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8396 pVideoPlayer->SelectMovieType(); |
1655 | 8397 if (dword_6BE364_game_settings_1 & 0x0800 ) |
0 | 8398 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; |
8399 else | |
8400 pEventTimer->Resume(); | |
8401 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8402 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8403 else | |
8404 pMiscTimer->Resume(); | |
8405 } | |
8406 } | |
8407 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8408 // A74C88: using guessed type int dword_A74C88; | |
8409 | |
8410 | |
8411 //----- (004524D8) -------------------------------------------------------- | |
8412 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8413 { | |
1583 | 8414 //int v11; // eax@13 |
8415 //int v12; // ecx@13 | |
0 | 8416 void *v13; // eax@13 |
1583 | 8417 //unsigned __int8 v14; // zf@13 |
8418 //unsigned __int8 v15; // sf@13 | |
0 | 8419 int v16; // esi@14 |
8420 int v17; // ecx@16 | |
8421 int v18; // esi@16 | |
8422 unsigned __int16 *v19; // eax@16 | |
8423 int v20; // edx@16 | |
8424 int v21; // ecx@16 | |
8425 int v22; // eax@16 | |
8426 int v23; // esi@16 | |
8427 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8428 int v27; // [sp+28h] [bp-Ch]@14 | |
8429 int v28; // [sp+2Ch] [bp-8h]@13 | |
8430 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8431 | |
8432 //v3 = this; | |
8433 //sprintf(Str1, "%s", pName); | |
8434 //v4 = uNumItems; | |
8435 if (!uNumItems) | |
8436 return nullptr; | |
8437 | |
8438 //{ | |
8439 //v5 = 0, pDesta = uNumItems; | |
8440 uint idx1 = 0, | |
8441 idx2 = uNumItems; | |
8442 while (true) | |
8443 { | |
8444 auto i = idx1 + (idx2 - idx1) / 2; | |
8445 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
8446 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 8447 if (!res) |
8448 { | |
8449 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8450 break; | |
8451 } | |
8452 else if (res < 0) | |
8453 idx2 = idx1 + (idx2 - idx1) / 2; | |
8454 else | |
8455 idx1 = i + 1; | |
8456 | |
8457 if ( idx1 >= idx2 ) | |
8458 return false; | |
8459 } | |
8460 | |
8461 | |
8462 uint uCompressedSize = 0; | |
8463 fread(&uCompressedSize, 4, 1, pFile); | |
8464 | |
8465 auto pTex = new HWLTexture; | |
670 | 8466 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8467 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8468 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8469 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8470 fread(&pTex->uWidth, 4, 1, pFile); |
8471 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8472 fread(&pTex->uAreaX, 4, 1, pFile); |
8473 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8474 |
8475 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8476 if (uCompressedSize) | |
8477 { | |
8478 auto pCompressedData = new char[uCompressedSize]; | |
8479 { | |
8480 fread(pCompressedData, 1, uCompressedSize, pFile); | |
8481 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
8482 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
8483 } | |
8484 delete [] pCompressedData; | |
8485 } | |
8486 else | |
8487 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8488 | |
1583 | 8489 if ( scale_hwls_to_half ) |
8490 { | |
8491 pTex->uHeight /= 2; | |
8492 pTex->uWidth /= 2; | |
8493 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8494 v28 = 0; |
8495 v26 = (unsigned __int16 *)v13; | |
1583 | 8496 if ( pTex->uHeight > 0 ) |
0 | 8497 { |
8498 v16 = pTex->uWidth; | |
8499 v27 = 1; | |
8500 do | |
8501 { | |
8502 pDestb = 0; | |
8503 if ( v16 > 0 ) | |
8504 { | |
8505 do | |
8506 { | |
8507 v17 = v16 * v27; | |
8508 v18 = v28 * v16; | |
8509 v19 = pTex->pPixels; | |
8510 v20 = pDestb + 2 * v18; | |
8511 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8512 v22 = (int)&v19[2 * v20]; | |
8513 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8514 LOWORD(v21) = *(unsigned short *)v21; | |
8515 v23 = pDestb++ + v18; | |
1583 | 8516 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8517 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8518 v16 = pTex->uWidth; |
8519 } | |
8520 while (pDestb < pTex->uWidth); | |
8521 } | |
8522 ++v28; | |
8523 v27 += 2; | |
8524 } | |
8525 while ( v28 < (signed int)pTex->uHeight ); | |
8526 } | |
8527 delete [] pTex->pPixels; | |
8528 pTex->pPixels = v26; | |
8529 } | |
8530 return pTex; | |
8531 } | |
8532 | |
8533 //----- (0045271F) -------------------------------------------------------- | |
8534 bool RenderHWLContainer::Release() | |
8535 { | |
8536 __int32 v4; // eax@6 | |
8537 FILE *v5; // ST24_4@6 | |
8538 FILE *File; // [sp+4h] [bp-4h]@6 | |
8539 | |
1162 | 8540 if ( this->bDumpDebug) |
0 | 8541 { |
8542 File = fopen("logd3d.txt", "w"); | |
1162 | 8543 v4 = ftell(this->pFile); |
8544 v5 = this->pFile; | |
8545 this->uDataOffset = v4; | |
8546 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8547 for (int i = 0; i < this->uNumItems; i++) | |
8548 { | |
8549 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8550 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8551 } | |
8552 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8553 fseek(this->pFile, 4, 0); | |
8554 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8555 fclose(this->pFile); | |
0 | 8556 fclose(File); |
8557 } | |
8558 else | |
8559 { | |
8560 fclose(this->pFile); | |
1162 | 8561 for (int i = 0; i < this->uNumItems; i++) |
8562 { | |
8563 free(this->pSpriteNames[i]); | |
0 | 8564 } |
8565 } | |
1093 | 8566 return true; |
0 | 8567 } |
8568 | |
8569 //----- (00452347) -------------------------------------------------------- | |
8570 RenderHWLContainer::RenderHWLContainer(): | |
8571 bDumpDebug(false) | |
8572 { | |
8573 this->pFile = 0; | |
8574 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8575 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8576 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8577 this->uNumItems = 0; |
1583 | 8578 this->scale_hwls_to_half = false; |
0 | 8579 } |
8580 | |
8581 //----- (0045237F) -------------------------------------------------------- | |
8582 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8583 { | |
8584 pFile = _wfopen(pFilename, L"rb"); | |
8585 if (!pFile) | |
8586 { | |
8587 Log::Warning(L"Failed to open file: %s", pFilename); | |
8588 return false; | |
8589 } | |
8590 | |
8591 fread(&uSignature, 1, 4, pFile); | |
8592 if (uSignature != 'TD3D') | |
8593 { | |
8594 Log::Warning(L"Invalid format: %s", pFilename); | |
8595 return false; | |
8596 } | |
8597 | |
8598 fread(&uDataOffset, 4, 1, pFile); | |
8599 fseek(pFile, uDataOffset, SEEK_SET); | |
8600 fread(&uNumItems, 4, 1, pFile); | |
8601 | |
8602 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8603 for (uint i = 0; i < uNumItems; ++i) | |
8604 { | |
8605 pSpriteNames[i] = new char[20]; | |
8606 fread(pSpriteNames[i], 1, 20, pFile); | |
8607 } | |
8608 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8609 | |
8610 return true; | |
8611 } | |
8612 | |
8613 //----- (004A1C1E) -------------------------------------------------------- | |
8614 void DoRenderBillboards_D3D() | |
8615 { | |
186 | 8616 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8617 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8618 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8619 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8620 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8621 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8622 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8623 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8624 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8625 { |
1390 | 8626 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8627 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8628 } | |
8629 p->pQuads[0].pos.x = 10; | |
8630 p->pQuads[0].pos.y = 10; | |
8631 | |
8632 p->pQuads[1].pos.x = 10; | |
8633 p->pQuads[1].pos.y = 200; | |
8634 | |
8635 p->pQuads[2].pos.x = 100; | |
8636 p->pQuads[2].pos.y = 200; | |
8637 | |
8638 p->pQuads[3].pos.x = 100; | |
8639 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8640 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8641 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8642 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8643 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8644 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8645 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8646 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8647 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8648 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8649 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8650 }*/ |
0 | 8651 |
8652 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8653 { | |
101 | 8654 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8655 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8656 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8657 SetBillboardBlendOptions(p->uOpacity); |
8658 | |
101 | 8659 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8660 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8661 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8662 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8663 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8664 } |
8665 | |
8666 if (pRenderer->bFogEnabled) | |
8667 { | |
8668 pRenderer->bFogEnabled = false; | |
186 | 8669 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8670 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8671 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8672 } | |
186 | 8673 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8674 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8675 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8676 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8677 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8678 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8679 } |
8680 | |
8681 //----- (004A1DA8) -------------------------------------------------------- | |
8682 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8683 { | |
8684 switch (a1) | |
8685 { | |
8686 case RenderBillboardD3D::Transparent: | |
8687 { | |
8688 if (pRenderer->bFogEnabled) | |
8689 { | |
8690 pRenderer->bFogEnabled = false; | |
186 | 8691 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8692 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8693 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8694 } | |
8695 | |
186 | 8696 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8697 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8698 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8699 } |
8700 break; | |
8701 | |
8702 case RenderBillboardD3D::Opaque_1: | |
8703 case RenderBillboardD3D::Opaque_2: | |
8704 case RenderBillboardD3D::Opaque_3: | |
8705 { | |
8706 if (pRenderer->bUsingSpecular) | |
8707 { | |
8708 if (!pRenderer->bFogEnabled) | |
8709 { | |
8710 pRenderer->bFogEnabled = true; | |
186 | 8711 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8712 } | |
8713 } | |
8714 | |
8715 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8716 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8717 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8718 } |
8719 break; | |
8720 | |
8721 default: | |
8722 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8723 assert(false); |
0 | 8724 break; |
8725 } | |
1787 | 8726 } |
8727 | |
8728 //----- (00424EE0) -------------------------------------------------------- | |
8729 int BuildingVerticesClipping(unsigned int uNumVertices) | |
8730 { | |
8731 signed int previous_vertices_flag; // edi@1 | |
8732 double t; // st6@10 | |
8733 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8734 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8735 int pNextVertices; | |
8736 // " windows" 910 | |
8737 | |
8738 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8739 depth_num_vertices = 0; | |
8740 previous_vertices_flag = 0; | |
8741 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8742 previous_vertices_flag = 1;// | |
8743 if ( (signed int)uNumVertices <= 0 ) | |
8744 return 0; | |
8745 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8746 { | |
8747 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8748 if ( previous_vertices_flag != current_vertices_flag )// | |
8749 { | |
8750 if ( current_vertices_flag )// ( ) | |
8751 { | |
8752 //t = far_clip - v0.x / v1.x - v0.x ( ) | |
8753 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8754 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8755 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8756 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8757 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8758 } | |
8759 else// ( ) | |
8760 { | |
8761 //t = far_clip - v1.x / v0.x - v1.x | |
8762 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8763 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8764 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8765 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8766 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8767 } | |
8768 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8769 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8770 ++depth_num_vertices; | |
8771 } | |
8772 if ( current_vertices_flag )// | |
8773 { | |
8774 pNextVertices = depth_num_vertices++; | |
8775 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8776 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8777 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8778 } |
8779 previous_vertices_flag = current_vertices_flag; | |
8780 } | |
8781 if ( depth_num_vertices < 3 ) | |
8782 return 0; | |
8783 return depth_num_vertices; | |
8784 } | |
8785 | |
8786 //----- (0047840D) -------------------------------------------------------- | |
8787 void Render::DrawBuildingsD3D() | |
8788 { | |
8789 int v9; // ecx@8 | |
8790 Texture *pFaceTexture; // eax@10 | |
8791 unsigned int v16; // edi@22 | |
8792 int v27; // eax@57 | |
8793 int vertex_id; // eax@58 | |
8794 unsigned int v34; // eax@80 | |
8795 int v40; // [sp-4h] [bp-5Ch]@2 | |
8796 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8797 int v50; // [sp+30h] [bp-28h]@34 | |
8798 int v51; // [sp+34h] [bp-24h]@35 | |
8799 int v52; // [sp+38h] [bp-20h]@36 | |
8800 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8801 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8802 int unused; // [sp+50h] [bp-8h]@3 | |
8803 | |
8804 if ( !pRenderer->pRenderD3D ) | |
8805 { | |
8806 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8807 } | |
8808 | |
8809 unused = 0; | |
8810 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8811 { | |
8812 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8813 { | |
8814 if ( IsBModelVisible(model_id, &unused) ) | |
8815 { | |
8816 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8817 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8818 { | |
8819 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8820 { | |
8821 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8822 { | |
8823 v53 = 0; | |
8824 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8825 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8826 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8827 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8828 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8829 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8830 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8831 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8832 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
8833 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DO_NOT_LIGHT ) | |
8834 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8835 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) | |
8836 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; | |
8837 else | |
8838 { | |
8839 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) | |
8840 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; | |
8841 } | |
8842 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) | |
8843 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; | |
8844 else | |
8845 { | |
8846 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8847 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8848 } | |
8849 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8850 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8851 v16 = GetTickCount() >> 4; | |
8852 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8853 { | |
8854 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8855 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8856 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8857 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8858 } | |
8859 else | |
8860 { | |
8861 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8862 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8863 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8864 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8865 } | |
8866 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8867 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8868 else | |
8869 { | |
8870 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8871 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8872 } | |
8873 v50 = 0; | |
8874 v49 = 0; | |
8875 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8876 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8877 { | |
8878 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8879 { | |
8880 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8881 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8882 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8883 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8884 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8885 } | |
8886 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8887 { | |
8888 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8889 ++v53; | |
8890 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8891 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8892 { | |
8893 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8894 v49 = 1; | |
8895 else | |
8896 v50 = 1; | |
8897 } | |
8898 else | |
8899 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8900 } | |
8901 } | |
8902 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8903 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8904 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8905 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8906 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
8907 v51 = (unsigned __int64)(-pOutdoor->vSunlight.x * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x) >> 16; | |
8908 v53 = (unsigned __int64)(-pOutdoor->vSunlight.y * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y) >> 16; | |
8909 v52 = (unsigned __int64)(-pOutdoor->vSunlight.z * (signed __int64)pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >> 16; | |
8910 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - (20 * (signed int)(v51 + v53 + v52) >> 16); | |
8911 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) | |
8912 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8913 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8914 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8915 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8916 return; | |
8917 if ( ODMFace::IsBackfaceCulled(&pOutdoor->pBModels[model_id].pFaces[face_id], array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) | |
8918 { | |
8919 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8920 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8921 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8922 v27 = 8 * (face_id | (model_id << 6)); | |
8923 LOBYTE(v27) = v27 | 6; | |
8924 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8925 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8926 { | |
8927 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8928 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8929 } | |
8930 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8931 /*static bool __init_flag = false; | |
8932 if (!__init_flag) | |
8933 { | |
8934 __init_flag = true; | |
8935 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8936 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8937 atexit(loc_4789D4); | |
8938 }*/ | |
8939 | |
8940 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8941 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8942 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8943 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8944 int v31 = 0; | |
8945 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8946 { | |
8947 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8948 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8949 if ( pDecalBuilder->uNumDecals > 0 ) | |
8950 { | |
8951 v40 = -1; | |
8952 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8953 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8954 } | |
8955 } | |
8956 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8957 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8958 if ( v50 ) | |
8959 { | |
8960 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = sr_424CD7(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); | |
8961 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; | |
8962 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8963 } | |
8964 if ( v49 ) | |
8965 { | |
8966 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = BuildingVerticesClipping(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); | |
8967 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; | |
8968 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8969 } | |
8970 if ( uNumVertices ) | |
8971 { | |
8972 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8973 { | |
8974 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8975 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8976 else | |
8977 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8978 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8979 } | |
8980 else | |
8981 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8982 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8983 } | |
8984 } | |
8985 } | |
8986 } | |
8987 } | |
8988 } | |
8989 } | |
8990 } | |
8991 return; | |
1679 | 8992 } |