Mercurial > mm7
annotate mm7_data.h @ 1585:e42073046f92
Merge
author | Nomad |
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date | Tue, 10 Sep 2013 21:08:43 +0200 |
parents | 75fafd8ced59 d3d539924e5e |
children | 5792fdafe2f5 |
rev | line source |
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0 | 1 #pragma once |
2 #include <string> | |
1016 | 3 #include "VectorTypes.h" |
0 | 4 #include "OSAPI.h" |
1202 | 5 #include <array> |
0 | 6 typedef char _UNKNOWN; |
7 | |
8 | |
1262 | 9 |
0 | 10 typedef unsigned int uint; |
11 | |
12 | |
13 | |
14 #define COERCE_UNSIGNED_INT64(a) (__debugbreak(), a) | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 | |
30 #if defined(__GNUC__) | |
31 typedef long long ll; | |
32 typedef unsigned long long ull; | |
33 #define __int64 long long | |
34 #define __int32 int | |
35 #define __int16 short | |
36 #define __int8 char | |
37 #define MAKELL(num) num ## LL | |
38 #define FMT_64 "ll" | |
39 #elif defined(_MSC_VER) | |
40 typedef __int64 ll; | |
41 typedef unsigned __int64 ull; | |
42 #define MAKELL(num) num ## i64 | |
43 #define FMT_64 "I64" | |
44 #elif defined (__BORLANDC__) | |
45 typedef __int64 ll; | |
46 typedef unsigned __int64 ull; | |
47 #define MAKELL(num) num ## i64 | |
48 #define FMT_64 "L" | |
49 #else | |
50 #error "unknown compiler" | |
51 #endif | |
52 typedef unsigned int uint; | |
53 typedef unsigned char uchar; | |
54 typedef unsigned short ushort; | |
55 typedef unsigned long ulong; | |
56 | |
57 typedef char int8; | |
58 typedef signed char sint8; | |
59 typedef unsigned char uint8; | |
60 typedef short int16; | |
61 typedef signed short sint16; | |
62 typedef unsigned short uint16; | |
63 typedef int int32; | |
64 typedef signed int sint32; | |
65 typedef unsigned int uint32; | |
66 typedef ll int64; | |
67 typedef ll sint64; | |
68 typedef ull uint64; | |
69 | |
70 // Partially defined types: | |
71 #define _BYTE uint8 | |
72 #define _WORD uint16 | |
73 #define _DWORD uint32 | |
74 #define _QWORD uint64 | |
75 #if !defined(_MSC_VER) | |
76 #define _LONGLONG __int128 | |
77 #endif | |
78 | |
79 #ifndef _WINDOWS_ | |
80 typedef int8 BYTE; | |
81 typedef int16 WORD; | |
82 typedef int32 DWORD; | |
83 typedef int32 LONG; | |
84 #endif | |
85 typedef int64 QWORD; | |
86 #ifndef __cplusplus | |
87 typedef int bool; // we want to use bool in our C programs | |
88 #endif | |
89 | |
90 // Some convenience macros to make partial accesses nicer | |
91 // first unsigned macros: | |
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92 #ifdef HIBYTE |
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93 #undef HIBYTE |
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94 #endif // HIBYTE |
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95 #ifdef HIWORD |
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96 #undef HIWORD |
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97 #endif // HIWORD |
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98 #ifdef LOBYTE |
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99 #undef LOBYTE |
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100 #endif // LOBYTE |
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101 #ifdef LOWORD |
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102 #undef LOWORD |
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103 #endif // LOWORD |
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104 |
0 | 105 #define LOBYTE(x) (*((_BYTE*)&(x))) // low byte |
106 #define LOWORD(x) (*((_WORD*)&(x))) // low word | |
107 #define LODWORD(x) (*((_DWORD*)&(x))) // low dword | |
108 #define HIBYTE(x) (*((_BYTE*)&(x)+1)) | |
109 #define HIWORD(x) (*((_WORD*)&(x)+1)) | |
110 #define HIDWORD(x) (*((_DWORD*)&(x)+1)) | |
111 #define BYTEn(x, n) (*((_BYTE*)&(x)+n)) | |
112 #define WORDn(x, n) (*((_WORD*)&(x)+n)) | |
113 #define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0) | |
114 #define BYTE2(x) BYTEn(x, 2) | |
115 #define BYTE3(x) BYTEn(x, 3) | |
116 #define BYTE4(x) BYTEn(x, 4) | |
117 #define BYTE5(x) BYTEn(x, 5) | |
118 #define BYTE6(x) BYTEn(x, 6) | |
119 #define BYTE7(x) BYTEn(x, 7) | |
120 #define BYTE8(x) BYTEn(x, 8) | |
121 #define BYTE9(x) BYTEn(x, 9) | |
122 #define BYTE10(x) BYTEn(x, 10) | |
123 #define BYTE11(x) BYTEn(x, 11) | |
124 #define BYTE12(x) BYTEn(x, 12) | |
125 #define BYTE13(x) BYTEn(x, 13) | |
126 #define BYTE14(x) BYTEn(x, 14) | |
127 #define BYTE15(x) BYTEn(x, 15) | |
128 #define WORD1(x) WORDn(x, 1) | |
129 #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned | |
130 #define WORD3(x) WORDn(x, 3) | |
131 #define WORD4(x) WORDn(x, 4) | |
132 #define WORD5(x) WORDn(x, 5) | |
133 #define WORD6(x) WORDn(x, 6) | |
134 #define WORD7(x) WORDn(x, 7) | |
135 | |
136 // now signed macros (the same but with sign extension) | |
137 #define SLOBYTE(x) (*((int8*)&(x))) | |
138 #define SLOWORD(x) (*((int16*)&(x))) | |
139 #define SLODWORD(x) (*((int32*)&(x))) | |
140 #define SHIBYTE(x) (*((int8*)&(x)+1)) | |
141 #define SHIWORD(x) (*((int16*)&(x)+1)) | |
142 #define SHIDWORD(x) (*((int32*)&(x)+1)) | |
143 #define SBYTEn(x, n) (*((int8*)&(x)+n)) | |
144 #define SWORDn(x, n) (*((int16*)&(x)+n)) | |
145 #define SBYTE1(x) SBYTEn(x, 1) | |
146 #define SBYTE2(x) SBYTEn(x, 2) | |
147 #define SBYTE3(x) SBYTEn(x, 3) | |
148 #define SBYTE4(x) SBYTEn(x, 4) | |
149 #define SBYTE5(x) SBYTEn(x, 5) | |
150 #define SBYTE6(x) SBYTEn(x, 6) | |
151 #define SBYTE7(x) SBYTEn(x, 7) | |
152 #define SBYTE8(x) SBYTEn(x, 8) | |
153 #define SBYTE9(x) SBYTEn(x, 9) | |
154 #define SBYTE10(x) SBYTEn(x, 10) | |
155 #define SBYTE11(x) SBYTEn(x, 11) | |
156 #define SBYTE12(x) SBYTEn(x, 12) | |
157 #define SBYTE13(x) SBYTEn(x, 13) | |
158 #define SBYTE14(x) SBYTEn(x, 14) | |
159 #define SBYTE15(x) SBYTEn(x, 15) | |
160 #define SWORD1(x) SWORDn(x, 1) | |
161 #define SWORD2(x) SWORDn(x, 2) | |
162 #define SWORD3(x) SWORDn(x, 3) | |
163 #define SWORD4(x) SWORDn(x, 4) | |
164 #define SWORD5(x) SWORDn(x, 5) | |
165 #define SWORD6(x) SWORDn(x, 6) | |
166 #define SWORD7(x) SWORDn(x, 7) | |
167 | |
168 | |
169 | |
170 // Generate a reference to pair of operands | |
171 template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); } | |
172 template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); } | |
173 template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); } | |
174 template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); } | |
175 template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); } | |
176 template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); } | |
177 | |
178 // rotate left | |
179 template<class T> T __ROL__(T value, uint count) | |
180 { | |
181 const uint nbits = sizeof(T) * 8; | |
182 count %= nbits; | |
183 | |
184 T high = value >> (nbits - count); | |
185 value <<= count; | |
186 value |= high; | |
187 return value; | |
188 } | |
189 | |
190 // rotate right | |
191 template<class T> T __ROR__(T value, uint count) | |
192 { | |
193 const uint nbits = sizeof(T) * 8; | |
194 count %= nbits; | |
195 | |
196 T low = value << (nbits - count); | |
197 value >>= count; | |
198 value |= low; | |
199 return value; | |
200 } | |
201 | |
202 // carry flag of left shift | |
203 template<class T> int8 __MKCSHL__(T value, uint count) | |
204 { | |
205 const uint nbits = sizeof(T) * 8; | |
206 count %= nbits; | |
207 | |
208 return (value >> (nbits-count)) & 1; | |
209 } | |
210 | |
211 // carry flag of right shift | |
212 template<class T> int8 __MKCSHR__(T value, uint count) | |
213 { | |
214 return (value >> (count-1)) & 1; | |
215 } | |
216 | |
217 // sign flag | |
218 template<class T> int8 __SETS__(T x) | |
219 { | |
220 if ( sizeof(T) == 1 ) | |
221 return int8(x) < 0; | |
222 if ( sizeof(T) == 2 ) | |
223 return int16(x) < 0; | |
224 if ( sizeof(T) == 4 ) | |
225 return int32(x) < 0; | |
226 return int64(x) < 0; | |
227 } | |
228 | |
229 // overflow flag of subtraction (x-y) | |
230 template<class T, class U> int8 __OFSUB__(T x, U y) | |
231 { | |
232 if ( sizeof(T) < sizeof(U) ) | |
233 { | |
234 U x2 = x; | |
235 int8 sx = __SETS__(x2); | |
236 return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y)); | |
237 } | |
238 else | |
239 { | |
240 T y2 = y; | |
241 int8 sx = __SETS__(x); | |
242 return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2)); | |
243 } | |
244 } | |
245 | |
246 // overflow flag of addition (x+y) | |
247 template<class T, class U> int8 __OFADD__(T x, U y) | |
248 { | |
249 if ( sizeof(T) < sizeof(U) ) | |
250 { | |
251 U x2 = x; | |
252 int8 sx = __SETS__(x2); | |
253 return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y)); | |
254 } | |
255 else | |
256 { | |
257 T y2 = y; | |
258 int8 sx = __SETS__(x); | |
259 return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2)); | |
260 } | |
261 } | |
262 | |
263 // carry flag of subtraction (x-y) | |
264 template<class T, class U> int8 __CFSUB__(T x, U y) | |
265 { | |
266 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); | |
267 if ( size == 1 ) | |
268 return uint8(x) < uint8(y); | |
269 if ( size == 2 ) | |
270 return uint16(x) < uint16(y); | |
271 if ( size == 4 ) | |
272 return uint32(x) < uint32(y); | |
273 return uint64(x) < uint64(y); | |
274 } | |
275 | |
276 // carry flag of addition (x+y) | |
277 template<class T, class U> int8 __CFADD__(T x, U y) | |
278 { | |
279 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); | |
280 if ( size == 1 ) | |
281 return uint8(x) > uint8(x+y); | |
282 if ( size == 2 ) | |
283 return uint16(x) > uint16(x+y); | |
284 if ( size == 4 ) | |
285 return uint32(x) > uint32(x+y); | |
286 return uint64(x) > uint64(x+y); | |
287 } | |
288 | |
289 | |
290 | |
291 //------------------------------------------------------------------------- | |
292 // Data declarations | |
293 | |
351 | 294 extern int game_starting_year; |
819 | 295 extern int game_viewport_width; |
296 extern int game_viewport_height; | |
297 extern int game_viewport_x; | |
298 extern int game_viewport_y; | |
299 extern int game_viewport_z; | |
300 extern int game_viewport_w; | |
351 | 301 |
0 | 302 extern int pWindowList_at_506F50_minus1_indexing[1]; |
303 extern int dword_4C9890[10]; // weak | |
304 extern int dword_4C9920[16]; // weak | |
305 extern _UNKNOWN unk_4D8548; // weak | |
306 extern char byte_4D864C; // weak | |
307 extern float flt_4D86CC; // weak | |
308 extern int dword_4D86D8; // weak | |
309 extern int dword_4DAFCC; // weak | |
310 extern int (__stdcall *off_4DAFDC)(char); // weak | |
311 extern char asc_4DB724[]; // idb | |
312 extern int dword_4DBD94; // weak | |
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313 extern std::array<int, 5> dword_4DF380; // weak |
0 | 314 extern int dword_4DF390; // weak |
315 extern char Str2[]; // idb | |
1185 | 316 |
1183 | 317 |
0 | 318 extern float flt_4D84E8; |
1183 | 319 |
1186 | 320 |
0 | 321 extern char aIxf[4]; // idb |
322 extern _UNKNOWN unk_4E19FC; // weak | |
323 extern char aD[]; // idb | |
324 extern char asc_4E1AB0[]; // idb | |
325 extern char aWb_0[]; // idb | |
326 extern char a24bitPcxOnly[]; // idb | |
327 extern char Mode[]; // idb | |
328 extern char a16bitPcx[]; // idb | |
329 extern char aUnableToLoadS[]; // idb | |
330 extern char aBitmaps[]; // idb | |
331 extern char aIcons[]; // idb | |
332 extern char aPending[]; // idb | |
333 extern char aCanTFindS[]; // idb | |
1312 | 334 |
0 | 335 extern __int16 word_4E1D3A[]; // weak |
1310 | 336 |
1576 | 337 //extern std::array<char, 7> aSbwb00; // weak |
0 | 338 extern char aW[2]; // idb |
339 extern char aA[2]; // idb | |
340 extern char aSD[]; // idb | |
341 extern char aSS03d03dS000S0[]; // idb | |
342 extern char aLuS[]; // idb | |
343 extern char aS_1[]; // idb | |
344 extern char aSbSc02d[]; // idb | |
345 extern char aSbSs02d[]; // idb | |
346 extern char aTabDb[]; // idb | |
347 extern char aTabDa[]; // idb | |
348 extern char aIbM6D[]; // idb | |
349 extern char aIbM6U[]; // idb | |
350 extern char aIbM5D[]; // idb | |
351 extern char aIbM5U[]; // idb | |
352 extern char aPagemask[]; // idb | |
353 extern char aBook[]; // idb | |
354 extern char aSpell_fnt[]; // idb | |
355 extern char aAutonote_fnt[]; // idb | |
356 extern char aBook2_fnt[]; // idb | |
357 extern char pFontFile[]; // idb | |
358 extern char aFontpal[]; // idb | |
359 extern char aMapbordr[]; // idb | |
360 extern char aLloydDD_pcx[]; // idb | |
361 extern char aDataLloydDD_pc[]; // idb | |
362 extern char aLb_bordr[]; // idb | |
363 extern char aTphell[]; // idb | |
364 extern char aTpheaven[]; // idb | |
365 extern char aTpisland[]; // idb | |
366 extern char aTpwarlock[]; // idb | |
367 extern char aTpelf[]; // idb | |
368 extern char aTpharmndy[]; // idb | |
369 extern char aTownport[]; // idb | |
370 extern char aSbquiknot[]; // idb | |
371 extern char aTabAn8a[]; // idb | |
372 extern char aTabAn8b[]; // idb | |
373 extern char aTabAn4a[]; // idb | |
374 extern char aTabAn4b[]; // idb | |
375 extern char aTabAn5a[]; // idb | |
376 extern char aTabAn5b[]; // idb | |
377 extern char aTabAn3a[]; // idb | |
378 extern char aTabAn3b[]; // idb | |
379 extern char aTabAn2a[]; // idb | |
380 extern char aTabAn2b[]; // idb | |
381 extern char aTabAn1a[]; // idb | |
382 extern char aTabAn1b[]; // idb | |
383 extern char aDivbar[]; // idb | |
384 extern char aSbautnot[]; // idb | |
385 extern char aTabwoff[]; // idb | |
386 extern char aTabwon[]; // idb | |
387 extern char aTabeoff[]; // idb | |
388 extern char aTabeon[]; // idb | |
389 extern char aTabsoff[]; // idb | |
390 extern char aTabson[]; // idb | |
391 extern char aTabnoff[]; // idb | |
392 extern char aTabnon[]; // idb | |
393 extern char aZootOff[]; // idb | |
394 extern char aZoomOff[]; // idb | |
395 extern char aZootOn[]; // idb | |
396 extern char aZoomOn[]; // idb | |
397 extern char aSbmap[]; // idb | |
398 extern char aMoon_ful[]; // idb | |
399 extern char aMoon_2[]; // idb | |
400 extern char aMoon_4[]; // idb | |
401 extern char aMoon_new[]; // idb | |
402 extern char aSbdateTime[]; // idb | |
403 extern char aTabAn7a[]; // idb | |
404 extern char aTabAn6a[]; // idb | |
405 extern char aTabAn7b[]; // idb | |
406 extern char aTabAn6b[]; // idb | |
407 extern char aSbplayrnot[]; // idb | |
408 extern char aPending_0[]; // idb | |
409 extern char aUnknown[8]; // weak | |
410 extern char aS100110S[]; // idb | |
411 extern char aS100110D[]; // idb | |
412 extern char aS100110DS[]; // idb | |
413 extern char aS100110D02dSS[]; // idb | |
227 | 414 extern int pCurrentScreen; // 004E28F8 |
0 | 415 extern unsigned int uGammaPos; |
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416 extern std::array<int, 8> BtnTurnCoord; |
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417 extern std::array<__int16, 4> RightClickPortraitXmin; |
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418 extern std::array<__int16, 4> RightClickPortraitXmax; |
0 | 419 extern void *off_4E2A12; // weak |
1091 | 420 //extern int pArmorSkills[5]; |
421 //extern int pWeaponSkills[9]; | |
422 //extern int pMiscSkills[12]; | |
423 //extern int pMagicSkills[9]; | |
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424 extern std::array<unsigned int, 4> pHealthBarPos; |
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425 extern std::array<unsigned int, 4> pManaBarPos; |
1268 | 426 //extern std::array<char, 80> _4E2B21_buff_spell_tooltip_colors; |
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427 extern std::array<char, 88> monster_popup_y_offsets; // weak |
649 | 428 extern unsigned char hourglass_icon_idx; // weak |
526 | 429 |
948 | 430 |
46 | 431 extern const char *format_4E2D80; |
0 | 432 extern char format_4E2D90[8]; |
900 | 433 extern const char *format_4E2DE8; // idb |
46 | 434 extern const char *format_4E2E00; // idb |
435 extern const char *format_4E2E10; // format text of resistance in Stats screen | |
0 | 436 extern __int16 word_4E3C66[]; // idb |
437 extern int dword_4E455C; // weak | |
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438 extern std::array<int, 6> dword_4E4560; |
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439 extern std::array<int, 6> dword_4E4578; |
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440 extern std::array<int, 6> dword_4E4590; |
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441 extern std::array<int, 6> dword_4E45A8; |
0 | 442 extern _UNKNOWN dword_4E49D4; // idb |
443 extern int dword_4E4A18[]; // weak | |
444 extern int dword_4E4A1C[]; // weak | |
445 extern int dword_4E4A40[]; // weak | |
446 extern int dword_4E4A44[]; // weak | |
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447 extern std::array<float, 10> flt_4E4A80; |
1091 | 448 |
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449 extern std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs; |
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450 extern std::array<unsigned char, 14> byte_4E5DD8; // weak |
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451 extern std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns; |
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452 extern std::array< std::array<int, 6>, 6> pNPCPortraits_x; // 004E5E50 |
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453 extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 |
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454 extern std::array<const char *, 11> pHouse_ExitPictures; |
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455 extern std::array<const char *, 11> _4E6BDC_loc_names; |
0 | 456 extern int bWinNT4_0; // weak |
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457 extern std::array<__int16, 11> word_4E8152; |
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458 extern std::array< std::array<char, 14>, 7> byte_4E8168; |
1262 | 459 //extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; moved to texture.h |
460 //extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; moved to texture.h | |
0 | 461 extern char byte_4E94D0; // weak |
462 extern char _4E94D2_light_type; // weak | |
463 extern char byte_4E94D3; // weak | |
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464 extern std::array<unsigned int, 2> saveload_dlg_xs; |
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465 extern std::array<unsigned int, 2> saveload_dlg_ys; |
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466 extern std::array<unsigned int, 2> saveload_dlg_zs; |
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467 extern std::array<unsigned int, 2> saveload_dlg_ws; |
0 | 468 extern int dword_4E98BC_bApplicationActive; // weak |
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469 extern std::array<char*, 465> pTransitionStrings; // 4EB080 |
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470 extern std::array<int, 9> dword_4EC268; // weak |
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471 extern std::array<int, 7> dword_4EC28C; // weak |
0 | 472 extern int dword_4EC2A8; // weak |
473 extern int dword_4EC2AC; // weak | |
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474 extern std::array<const char*, 25> pPlayerPortraitsNames; |
1091 | 475 |
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476 extern std::array< std::array<unsigned char, 25>, 48> byte_4ECF08; |
1213 | 477 extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak |
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478 extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; |
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479 extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table; |
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480 extern std::array<int, 777> dword_4EDEA0; // weak |
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481 extern std::array<int, 777> dword_4EDEB4; // weak |
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482 extern std::array<int, 777> dword_4EDEC4; // weak |
0 | 483 extern _UNKNOWN unk_4EDF40; // weak |
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484 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX; |
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485 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY; |
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486 extern std::array<int, 2> dword_4EE07C; // weak |
0 | 487 extern _UNKNOWN unk_4EE084; // weak |
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488 extern std::array<__int16, 100> word_4EE088_sound_ids; // weak |
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489 extern std::array<short, 28> word_4EE150; |
0 | 490 extern int dword_4EED78; // weak |
491 extern _UNKNOWN unk_4EED80; // weak | |
492 extern int dword_4EFA80; // weak | |
493 extern int dword_4EFA84; // weak | |
494 extern void *off_4EFDB0; // weak | |
495 extern int dword_4F031C[]; // weak | |
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496 extern std::array<const char *, 19> off_4F03B8; // idb |
0 | 497 extern __int16 word_4F0576[]; // weak |
463 | 498 |
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499 extern std::array<int, 32> guild_mambership_flags; |
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500 extern std::array<__int16, 49> word_4F0754; |
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501 extern std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals; |
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502 extern std::array<unsigned short, 6> pMaxLevelPerTrainingHallType; |
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503 extern std::array<int, 11> price_for_membership; // weak |
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504 extern std::array<Vec2_int_, 20> pMonsterArenaPlacements; |
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505 extern std::array<__int16, 32> word_4F0F30; // weak |
0 | 506 extern double dbl_4F2870; // weak |
507 extern int dword_4F288C; // weak | |
508 extern double dbl_4F5372; // weak | |
509 extern int dword_4F5428[]; // weak | |
510 extern int dword_4F542C[]; // weak | |
511 extern _UNKNOWN crtunk_4F54B8; // weak | |
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512 extern std::array<int, 777> dword_4F5B24_ys; // idb |
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513 extern std::array<int, 777> dword_4F5BF4_xs; // idb |
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514 extern std::array<int, 777> dword_4F5CC4_ys; // idb |
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515 extern std::array<int, 777> dword_4F5D98_xs; // idb |
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516 extern std::array<int, 500> ai_array_4F5E68; |
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517 extern std::array<int, 500> ai_array_4F6638_actor_ids; |
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518 extern std::array<int, 500> ai_near_actors_targets_pid; |
0 | 519 extern int ai_arrays_size; // weak |
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520 extern std::array<int, 500> ai_near_actors_distances; |
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521 extern std::array<unsigned int, 500> ai_near_actors_ids; |
1279 | 522 extern std::array<int, 182> dword_4F8580; // weak |
0 | 523 extern int dword_4FA9B0[]; // weak |
524 extern int dword_4FA9B4[]; // weak | |
1256 | 525 |
0 | 526 extern _UNKNOWN unk_4FAA20; // weak |
527 extern char byte_4FAA24; // weak | |
528 extern HWND dword_4FAA28; // idb | |
1185 | 529 |
1209 | 530 |
1197 | 531 |
0 | 532 extern int dword_505890; // weak |
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533 extern std::array<unsigned int, 480> pSRZBufferLineOffsets; |
0 | 534 extern int areWeLoadingTexture; // weak |
1446 | 535 extern std::array<char, 777> books_num_items_per_page; // weak |
0 | 536 extern int dword_506338; // weak |
537 extern int dword_50633C; // idb | |
538 extern signed int sRecoveryTime; // idb | |
539 extern unsigned int uRequiredMana; // idb | |
540 extern int _506348_current_lloyd_playerid; // weak | |
541 extern __int64 qword_506350; // weak | |
542 extern char byte_506360; // weak | |
543 extern int dword_506364; // weak | |
1262 | 544 //extern Texture *dword_50640C[]; // weak |
526 | 545 extern unsigned int uExitCancelTextureId; |
1446 | 546 extern int books_page_number; // number for page in books(íîìåð ñòðàíèöû â êíèãàõ) |
547 extern int books_primary_item_per_page; // number primary item in book page(íîìåð íà÷àëüíîé çàïèñè íà ñòðàíèöå) | |
990 | 548 extern int Autonotes_Instructors_page_flag; // dword_50652C |
549 extern int Autonotes_Misc_page_flag; //dword_506530 | |
550 extern int Book_PageBtn6_flag; //dword_506534 | |
551 extern int Book_PageBtn5_flag; //dword_506538 | |
552 extern int Book_PageBtn4_flag; //dword_50653C | |
553 extern int Book_PageBtn3_flag; //dword_506540 | |
992 | 554 extern int BtnDown_flag; //BtnDown_flag |
555 extern int BtnUp_flag; //BtnUp_flag | |
688 | 556 extern int quick_spell_at_page; // weak |
0 | 557 extern char byte_506550; // weak |
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558 extern std::array<char *, 5> aMoonPhaseNames; |
981 | 559 extern int _506568_autonote_type; // 506568 |
0 | 560 extern char bRecallingBeacon; // weak |
561 extern int uLastPointedObjectID; // weak | |
562 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; | |
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563 extern std::array<char *, 44> aSpellNames; |
11 | 564 extern int pMainScreenNum; // weak |
1091 | 565 extern int dword_506980_uW; // weak |
566 extern int dword_506984_uZ; // weak | |
567 extern int dword_506988_uY; // weak | |
568 extern int dword_50698C_uX; // weak | |
1031 | 569 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 |
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570 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C |
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571 extern std::array<unsigned int, 27> pPrevVirtualCidesMapping; |
362 | 572 extern int KeyboardPageNum; // weak |
0 | 573 extern int uRestUI_FoodRequiredToRest; |
574 extern int dword_506F14; // weak | |
1396 | 575 extern int _506F18_num_minutes_to_sleep; // weak |
0 | 576 extern int dword_506F1C; // weak |
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577 extern std::array<int, 20> pVisibleWindowsIdxs; // weak |
0 | 578 extern int uNumVisibleWindows; |
579 extern char bFlashHistoryBook; // weak | |
580 extern char bFlashAutonotesBook; // weak | |
581 extern char bFlashQuestBook; // weak | |
569 | 582 extern int uTextureID_PlayerBuff_PainReflection; // weak |
583 extern int uTextureID_PlayerBuff_Hammerhands; // weak | |
584 extern int uTextureID_PlayerBuff_Preservation; // weak | |
585 extern int uTextureID_PlayerBuff_Bless; // weak | |
319 | 586 extern int uTextureID_Btn_QuickReference; // weak |
1507 | 587 extern int uTextureID_Compas; // dword_5079B4 |
0 | 588 extern int dword_5079C8; // weak |
589 extern int dword_5079CC; // weak | |
590 extern int dword_5079D0; // weak | |
1507 | 591 extern int uTextureID_Minimap_Loop; // dword_5079D8 |
319 | 592 extern struct GUIButton *pBtn_ZoomOut; // idb |
593 extern struct GUIButton *pBtn_ZoomIn; // idb | |
0 | 594 extern unsigned int uGameUIFontShadow; |
595 extern unsigned int uGameUIFontMain; | |
596 extern int dword_507B00_spell_info_to_draw_in_popup; // weak | |
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597 extern std::array<char *, 12> aMonthNames; |
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598 extern std::array<char *, 7> aDayNames; |
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599 extern std::array<char *, 9> aSpellSchoolNames; |
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600 extern std::array<char *, 7> aAttributeNames; |
0 | 601 extern int dword_507B94; // weak |
602 extern int dword_507B98_ctrl_pressed; // weak | |
603 extern unsigned int uActiveCharacter; | |
604 extern int dword_507BF0_is_there_popup_onscreen; // weak | |
1458 | 605 extern int awards_scroll_bar_created; // weak |
1091 | 606 extern int dword_507CC0_activ_ch; // weak |
569 | 607 extern __int64 GameUI_RightPanel_BookFlashTimer; // weak |
0 | 608 extern int _507CD4_RestUI_hourglass_anim_controller; // weak |
1408 | 609 extern bool OpenedTelekinesis; // weak |
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610 extern std::array<int, 50> dword_50B570; // weak |
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611 extern std::array<int, 50> dword_50B638; // weak |
1344 | 612 extern struct stru367 PortalFace; |
613 /*extern int PortalFace.field_0; // weak | |
614 extern int PortalFace.field_38[]; // idb | |
615 extern int PortalFace._view_transformed_ys[]; | |
616 extern int PortalFace.field_128[]; | |
617 extern int PortalFace._view_transformed_zs[]; | |
618 extern int PortalFace.field_218[]; | |
619 extern int PortalFace._view_transformed_xs[]; | |
620 extern int PortalFace._screen_space_y[]; | |
621 extern int PortalFace.field_3E4[]; | |
622 extern int PortalFace.field_2F0[]; // idb | |
623 extern int PortalFace._ys[]; | |
624 extern int PortalFace._ys2[]; // idb | |
625 extern int PortalFace._screen_space_x[]; // idb | |
626 extern int PortalFace.field_3D4[]; // weak | |
627 extern int PortalFace._xs[]; // weak | |
0 | 628 extern int dword_50BAE8[]; // weak |
1344 | 629 extern int PortalFace._xs2[]; // weak |
630 extern int PortalFace._xs3[]; // weak*/ | |
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631 extern std::array<int, 100> dword_50BC10; // weak |
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632 extern std::array<int, 100> dword_50BDA0; // weak |
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633 extern std::array<int, 100> dword_50BF30; // weak |
710 | 634 extern char town_portal_caster_id; // weak |
0 | 635 extern int some_active_character; // weak |
636 extern _UNKNOWN unk_50C190; // weak | |
637 extern int dword_50C968; // weak | |
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638 extern std::array<unsigned int, 5> pIconIDs_Turn; |
0 | 639 extern unsigned int uIconID_TurnStop; |
640 extern unsigned int uIconID_TurnHour; | |
641 extern int uIconID_CharacterFrame; // idb | |
642 extern unsigned int uIconID_TurnStart; | |
643 extern int dword_50C994; // weak | |
644 extern int dword_50C998_turnbased_icon_1A; // weak | |
645 extern int uSpriteID_Spell11; // idb | |
646 extern _UNKNOWN unk_50C9A0; // weak | |
984 | 647 extern int _50C9A8_item_enchantment_timer; // weak |
0 | 648 extern int dword_50C9AC; // weak |
649 extern int dword_50C9D0; // weak | |
650 extern int dword_50C9D4; // weak | |
651 extern int dword_50C9D8; // weak | |
652 extern int dword_50C9DC; // weak | |
653 extern struct NPCData *ptr_50C9E0; | |
1012 | 654 //extern int dword_50C9E8; // idb |
655 //extern int dword_50C9EC[]; // 50C9EC | |
437 | 656 extern int dword_50CDC8; |
0 | 657 extern int bProcessorIsNotIntel; // weak |
658 extern Vec3_int_ layingitem_vel_50FDFC; | |
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659 extern char pStartingMapName[32]; // idb |
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660 extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; |
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661 extern std::array<char, 54> party_has_equipment; |
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662 extern std::array<char, 17> byte_5111F6; |
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663 extern std::array<unsigned int, 16> papredoll_dbrds; |
1091 | 664 |
0 | 665 extern int bRingsShownInCharScreen; // weak |
666 extern int _unused000; // weak | |
667 | |
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668 extern std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; |
0 | 669 extern unsigned int uNumBlueFacesInBLVMinimap; |
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670 extern std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; |
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671 extern std::array<int, 14> pTextureIDs_PartyBuffIcons; |
569 | 672 extern unsigned int uIconIdx_FlySpell; |
673 extern unsigned int uIconIdx_WaterWalk; | |
0 | 674 extern int dword_576E28; // weak |
1051 | 675 extern int _576E2C_current_minimap_zoom; // weak |
0 | 676 extern __int64 _5773B8_event_timer; // weak |
790 | 677 extern int _5773C0_unused; // weak |
0 | 678 |
629 | 679 |
0 | 680 extern int dword_591084; // weak |
681 extern struct Actor *pDialogue_SpeakingActor; | |
682 extern unsigned int uDialogueType; | |
602 | 683 extern signed int sDialogue_SpeakingActorNPC_ID; |
0 | 684 extern struct LevelDecoration *_591094_decoration; |
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685 extern std::array<char, 200> sHouseName; // idb |
0 | 686 extern int uCurrentHouse_Animation; // weak |
687 extern char *dword_591164_teleport_map_name; // idb | |
688 extern int dword_591168_teleport_speedz; // weak | |
689 extern int dword_59116C_teleport_directionx; // weak | |
690 extern int dword_591170_teleport_directiony; // weak | |
691 extern int dword_591174_teleportz; // weak | |
692 extern int dword_591178_teleporty; // weak | |
693 extern int dword_59117C_teleportx; // weak | |
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694 extern std::array<std::array<char, 100>, 6> byte_591180; // idb |
1211 | 695 extern std::array<struct NPCData *, 7> HouseNPCData; //0this array size temporarily increased to 60 from 6 to work aroud house overflow |
696 extern GUIButton* dword_5913F4[6]; | |
0 | 697 extern struct Texture *pTexture_591428; |
698 extern struct Texture *pTexture_outside; // idb | |
699 extern struct Texture *pTexture_Dialogue_Background; | |
700 extern _UNKNOWN unk_597F10; // weak | |
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701 extern std::array<char, 2000> byte_5B0938; |
469 | 702 extern int EvtTargetObj; // weak |
434 | 703 extern int _unused_5B5924_is_travel_ui_drawn; // 005B5924 |
0 | 704 extern int _5B65A8_npcdata_uflags_or_other; // weak |
705 extern int _5B65AC_npcdata_fame_or_other; // weak | |
706 extern int _5B65B0_npcdata_rep_or_other; // weak | |
707 extern int _5B65B4_npcdata_loword_house_or_other; // weak | |
708 extern int _5B65B8_npcdata_hiword_house_or_other; // weak | |
709 extern int dword_5B65BC; // weak | |
710 extern int dword_5B65C0; // weak | |
711 extern int dword_5B65C4; // weak | |
336 | 712 extern int dword_5B65C8_timers_count; // weak |
0 | 713 extern int dword_5B65CC; // weak |
714 extern int dword_5B65D0_dialogue_actor_npc_id; // weak | |
715 extern int dword_5C3418; // weak | |
716 extern int dword_5C341C; // weak | |
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717 extern int _5C3420_pDecoration; |
1470 | 718 //extern std::array<char, 777> byte_5C3427; // weak |
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719 extern std::array<char, 200> GameUI_Footer_TimedString; |
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720 extern std::array<char, 200> pFooterString; |
783 | 721 extern unsigned int GameUI_Footer_TimeLeft; |
722 extern int bForceDrawFooter; // weak | |
0 | 723 extern int dword_5C35C0; // weak |
724 extern int bDialogueUI_InitializeActor_NPC_ID; // weak | |
725 extern int dword_5C35C8; // weak | |
726 extern char *p2DEventsTXT_Raw; | |
629 | 727 |
0 | 728 extern int dword_5C35D4; // weak |
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729 extern std::array<char *, 2> aAMPMNames; |
0 | 730 extern char byte_5C45AF[]; // weak |
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731 extern std::array<char, 10000> pTmpBuf3; |
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732 extern std::array<char, 4096> pFinalMessage; // idb |
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733 extern std::array<char, 2000> pTmpBuf; |
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734 extern std::array<char, 2000> pTmpBuf2; |
1453 | 735 extern std::array<char, 100> Journal_limitation_factor; // weak |
0 | 736 extern int ui_current_text_color; // weak |
737 extern __int64 qword_5C6DF0; // weak | |
738 extern int dword_5C6DF8; // weak | |
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739 extern std::array<char, 104> item__getname_buffer; // idb |
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740 extern std::array<char *, 36> pClassDescriptions; |
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741 extern std::array<char *, 7> pAttributeDescriptions; |
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742 extern std::array<char *, 38> pGrandSkillDesc; |
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743 extern std::array<char *, 38> pMasterSkillDesc; |
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744 extern std::array<char *, 38> pExpertSkillDesc; |
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745 extern std::array<char *, 38> pNormalSkillDesc; |
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746 extern std::array<char *, 38> pSkillDesc; |
0 | 747 extern char *pHealthPointsAttributeDescription; |
748 extern char *pSpellPointsAttributeDescription; | |
749 extern char *pArmourClassAttributeDescription; | |
750 extern char *pPlayerConditionAttributeDescription; // idb | |
751 extern char *pFastSpellAttributeDescription; | |
752 extern char *pPlayerAgeAttributeDescription; | |
753 extern char *pPlayerLevelAttributeDescription; | |
754 extern char *pPlayerExperienceAttributeDescription; | |
755 extern char *pAttackBonusAttributeDescription; | |
756 extern char *pAttackDamageAttributeDescription; | |
757 extern char *pMissleBonusAttributeDescription; | |
758 extern char *pMissleDamageAttributeDescription; | |
759 extern char *pFireResistanceAttributeDescription; | |
760 extern char *pAirResistanceAttributeDescription; | |
761 extern char *pWaterResistanceAttributeDescription; | |
762 extern char *pEarthResistanceAttributeDescription; | |
763 extern char *pMindResistanceAttributeDescription; | |
764 extern char *pBodyResistanceAttributeDescription; | |
765 extern char *pSkillPointsAttributeDescription; | |
766 extern char *pClassTXT_Raw; | |
767 extern char *pStatsTXT_Raw; | |
768 extern char *pSkillDescTXT_Raw; | |
769 extern struct FactionTable *pFactionTable; | |
1263 | 770 //extern std::array<char, 777> byte_5C8D1A; // weak |
189 | 771 |
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772 extern std::array<char, 777> byte_5E4C15; // weak |
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773 extern std::array<char *, 14> pSomeItemsNames; |
189 | 774 |
0 | 775 extern char *pMonstersTXT_Raw; |
776 extern char *pMonsterPlacementTXT_Raw; | |
777 extern char *pSpellsTXT_Raw; | |
778 extern char *pMapStatsTXT_Raw; | |
779 extern char *pHostileTXT_Raw; | |
780 extern char *pPotionsTXT_Raw; | |
781 extern char *pPotionNotesTXT_Raw; | |
233 | 782 |
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783 extern std::array<int, 777> _6807B8_level_decorations_ids; // idb |
0 | 784 extern int _6807E0_num_decorations_with_sounds_6807B8; // weak |
1459 | 785 extern std::array<int, 3000> event_triggers; // 6807E8 |
1503 | 786 extern size_t num_event_triggers; // 6836C8 |
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787 extern std::array<int, 64> dword_69B010; |
0 | 788 extern float flt_69B138_dist; // weak |
789 extern char byte_69BD41_unused; // weak | |
790 extern unsigned int uTextureID_x_u; | |
791 extern unsigned int uTextureID_LS_saveU; | |
792 extern unsigned int uTextureID_LS_loadU; | |
793 extern unsigned int uTextureID_AR_DN_DN; | |
794 extern unsigned int uTextureID_AR_UP_DN; | |
795 extern unsigned int uTextureID_LS_; | |
796 extern unsigned int uTextureID_x_d; | |
797 extern unsigned int uTextureID_save_up; | |
798 extern unsigned int uTextureID_load_up; | |
799 extern unsigned int uTextureID_loadsave; | |
800 extern _UNKNOWN _69FBB4_ptr_iterator_end; // weak | |
801 extern _UNKNOWN unk_6A0758; // weak | |
2 | 802 extern int pSaveListPosition; // weak |
0 | 803 extern unsigned int uLoadGameUI_SelectedSlot; |
804 extern HWND hInsertCDWindow; // idb | |
805 extern int uCPUSpeed; // weak | |
806 extern char cMM7GameCDDriveLetter; // idb | |
807 extern void *ptr_6A0D08; | |
808 extern int _6A0D0C_txt_lod_loading; // weak | |
809 extern int _6A0D10_txt_lod_loading__unused; // weak | |
810 extern enum MENU_STATE uCurrentMenuID; | |
811 extern unsigned int uGameState; | |
812 extern int uDefaultTravelTime_ByFoot; // weak | |
813 extern int day_attrib; // weak | |
814 extern int day_fogrange_1; // weak | |
815 extern int day_fogrange_2; // weak | |
816 extern struct TileTable *pTileTable; // idb | |
817 extern int texmapping_terrain_subdivsize; // weak | |
818 extern int texmapping_terrain_subdivpow2; // weak | |
819 extern int texmapping_building_subdivsize; // weak | |
820 extern int texmapping_building_subdivpow2; // weak | |
821 extern int mipmapping_building_mm1; // weak | |
822 extern int mipmapping_building_mm2; // weak | |
823 extern int mipmapping_building_mm3; // weak | |
824 extern int mipmapping_terrain_mm1; // weak | |
825 extern int mipmapping_terrain_mm2; // weak | |
826 extern int mipmapping_terrain_mm3; // weak | |
827 extern int outdoor_grid_band_1; // idb | |
828 extern int outdoor_grid_band_2; // idb | |
829 extern int outdoor_grid_band_3; // idb | |
830 extern char outdoor_day_top_r; // weak | |
831 extern char outdoor_day_top_g; // weak | |
832 extern char outdoor_day_top_b; // weak | |
833 extern char outdoor_day_bottom_r; // weak | |
834 extern char outdoor_day_bottom_g; // weak | |
835 extern char outdoor_day_bottom_b; // weak | |
836 extern char outdoor_night_top_r; // weak | |
837 extern char outdoor_night_top_g; // weak | |
838 extern char outdoor_night_top_b; // weak | |
839 extern char outdoor_night_bottom_r; // weak | |
840 extern char outdoor_night_bottom_g; // weak | |
841 extern char outdoor_night_bottom_b; // weak | |
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842 extern std::array<char, 777> pDefaultSkyTexture; // idb |
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843 extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
0 | 844 extern int _6BE134_odm_main_tile_group; // weak |
845 extern int dword_6BE138; // weak | |
846 extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | |
847 extern float fWalkSpeedMultiplier; // weak | |
848 extern float fBackwardWalkSpeedMultiplier; // weak | |
849 extern float fTurnSpeedMultiplier; // weak | |
850 extern float flt_6BE150_look_up_down_dangle; // weak | |
851 //extern char pMM7WindowClassName[]; // idb | |
852 //extern HINSTANCE hInstance; // idb | |
853 //extern char *pCmdLine; | |
854 extern HWND hWnd; // idb | |
855 extern int uWindowWidth; // idb | |
856 extern int uWindowHeight; // idb | |
857 extern int uWindowX; // idb | |
858 extern int uWindowY; // idb | |
859 extern LONG uWindowStyle; // idb | |
860 extern int dword_6BE340; // weak | |
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861 extern char pCurrentMapName[32]; // idb |
0 | 862 extern unsigned int uLevelMapStatsID; |
863 extern int dword_6BE364_game_settings_1; // weak | |
864 extern int dword_6BE368_debug_settings_2; // weak | |
865 extern unsigned __int8 bUseLoResSprites; | |
866 extern unsigned __int8 bUseRegistry; | |
867 extern unsigned __int8 bCanLoadFromCD; | |
868 extern int bShowDamage; // idb | |
869 extern unsigned int bAlwaysRun; | |
870 extern unsigned int bFlipOnExit; | |
871 extern int dword_6BE384_2dacceloff; // weak | |
872 extern char byte_6BE388_graphicsmode; // weak | |
873 extern unsigned int uTurnSpeed; | |
874 extern float flt_6BE3A0; // weak | |
875 extern float flt_6BE3A4_debug_recmod1; | |
876 extern float flt_6BE3A8_debug_recmod2; | |
877 extern float flt_6BE3AC_debug_recmod1_x_1_6; | |
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878 extern std::array<char, 20> byte_6BE3B0; // idb |
0 | 879 extern char bUnderwater; // weak |
880 extern char bNoNPCHiring; // weak | |
881 extern int _702AC0_unused; // weak | |
882 extern int _702AC4_unused; // weak | |
883 extern char _702ACC_unused; // weak | |
884 extern int bDebugResouces; // weak | |
885 extern unsigned int bNoVideo; | |
886 extern bool bNoIntro; | |
887 extern bool bNoLogo; | |
888 extern bool bNoCD; | |
889 extern bool bNoSound; | |
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890 extern std::array<int, 100> dword_720020_zvalues; |
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891 extern std::array<int, 299> dword_7201B0_zvalues; |
0 | 892 extern int dword_7207F0[]; // idb |
893 extern int uTextureID_720980; // weak | |
894 extern int _720984_unused; // weak | |
895 extern char _72098C_unused; // weak | |
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896 extern std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; |
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897 extern std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; |
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898 extern std::array<__int16, 104> word_720B40_intercepts_zs; |
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899 extern std::array<__int16, 102> word_720C10_intercepts_xs; |
0 | 900 extern int dword_720CDC; |
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901 extern std::array<__int16, 777> word_720CE0_ys; // idb |
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902 extern std::array<__int16, 777> word_720DB0_xs; // idb |
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903 extern std::array<int, 20> dword_720E80; |
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904 extern std::array<int, 20> dword_720ED0; |
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905 extern std::array<int, 20> dword_720F20; |
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906 extern std::array<__int16, 777> word_720F70; // idb |
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907 extern std::array<__int16, 777> word_721040; // idb |
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908 extern std::array<int, 777> dword_721110; // idb |
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909 extern std::array<int, 777> dword_721160; // idb |
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910 extern std::array<int, 20> odm_floor_level; // idb dword_7211B0 |
0 | 911 extern int blv_prev_party_x; // weak |
912 extern int blv_prev_party_z; // weak | |
913 extern int blv_prev_party_y; // weak | |
914 extern char *dword_721660; // idb | |
915 extern char *dword_721664; // idb | |
916 extern char *dword_722F10; // idb | |
1310 | 917 extern std::array<const char *, 513> pQuestTable; |
0 | 918 extern _UNKNOWN unk_723714; // weak |
919 extern char *dword_723718_autonote_related; // idb | |
920 extern int dword_72371C[]; // weak | |
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921 extern std::array<const char *, 82> pScrolls; |
0 | 922 extern int dword_723E80_award_related[]; // weak |
923 extern int dword_723E84[]; // weak | |
924 extern int dword_7241C8; // weak | |
629 | 925 |
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926 extern std::array<char *, 59> aNPCProfessionNames; |
0 | 927 extern char *pAwardsTXT_Raw; |
928 extern char *pScrollsTXT_Raw; | |
929 extern char *pMerchantsTXT_Raw; | |
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930 extern std::array<char *, 7> pMerchantsBuyPhrases; |
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931 extern std::array<char *, 7> pMerchantsSellPhrases; |
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932 extern std::array<char *, 7> pMerchantsRepairPhrases; |
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933 extern std::array<char *, 7> pMerchantsIdentifyPhrases; |
0 | 934 extern char *pTransitionsTXT_Raw; |
935 extern char *pAutonoteTXT_Raw; | |
936 extern char *pQuestsTXT_Raw; | |
67 | 937 extern unsigned int uNumTerrainNormals; |
0 | 938 extern struct Vec3_float_ *pTerrainNormals; |
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939 extern std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; |
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940 extern std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; |
67 | 941 extern char byte_76D5C0; |
942 extern struct unk_F7B60C stru_76D578; | |
943 extern struct unk_F7B60C stru_76D590; | |
944 extern struct unk_F7B60C stru_76D5A8; | |
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945 extern std::array<int, 128> terrain_76D5C8; |
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946 extern std::array<int, 128> terrain_76D7C8; |
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947 extern std::array<int, 128> terrain_76D9C8; |
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948 extern std::array<int, 128> terrain_76DBC8; |
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949 extern std::array<int, 128> terrain_76DDC8; |
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950 extern std::array<int, 128> terrain_76DFC8; |
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951 extern std::array<int, 128> terrain_76E1C8; |
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952 extern std::array<int, 128> terrain_76E3C8; |
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953 struct unk_F7B60C |
67 | 954 { |
955 int some_data_ptr; // dword @ 000000 | |
956 float flt_000004; | |
957 float flt_000008; | |
958 float flt_00000C; | |
959 float flt_000010; | |
960 char byte_000014; | |
961 char unk_000015[3]; | |
962 }; | |
0 | 963 extern _UNKNOWN unk_801A00; // weak |
964 extern _UNKNOWN unk_801A0C; // weak | |
965 extern char byte_80AA10; // weak | |
966 extern int dword_80AA14; // weak | |
967 extern int dword_80AA18; // weak | |
968 extern int dword_80AA1C; // weak | |
969 extern int dword_80AA20; // weak | |
970 extern unsigned int uNumElementsIn80AA28; | |
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971 extern std::array<struct Polygon *, 2000> ptr_80AA28; |
0 | 972 extern _UNKNOWN unk_80D190; // weak |
973 extern int dword_A74C88; // weak | |
974 extern unsigned int uPlayerCreationUI_SkySliderPos; | |
975 extern int uPlayerCreationUI_ArrowAnim; | |
976 extern unsigned int uPlayerCreationUI_SelectedCharacter; | |
977 extern int dword_A74CDC; // weak | |
978 extern struct Texture *pTexture_PlayerFaceMask; | |
979 extern struct Texture *pTexture_PlayerFaceEradicated; | |
980 extern struct Texture *pTexture_PlayerFaceDead; | |
1205
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981 extern std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; |
0 | 982 extern int dword_A75070; // weak |
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983 extern std::array<struct Player *, 5> pPlayers; |
0 | 984 extern __int64 qword_A750D8; // weak |
1406 | 985 extern enum PlayerSpeech PlayerSpeechID; |
1407 | 986 extern int uSpeakingCharacter; // weak |
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987 extern std::array<char *, 36> pClassNames; |
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988 extern std::array<char *, 19> aCharacterConditionNames; |
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989 extern std::array<char *, 38> pSkillNames; |
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990 extern std::array<char, 777> byte_AE3368; // weak |
0 | 991 extern char byte_AE3369; // weak |
992 extern char byte_AE336A; // weak | |
993 extern char byte_AE336B; // weak | |
994 extern int dword_AE336C; // weak | |
995 extern int dword_AE3370; // weak | |
996 extern char byte_AE5B91; // weak | |
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997 extern std::array<int, 32> dword_F1B430; // weak |
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998 extern std::array<int, 4> player_levels; |
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999 extern std::array<__int16, 777> word_F8B158; // weak |
496 | 1000 extern struct Texture *ShopTexture; // idb |
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1001 extern std::array<struct Texture *, 12> ItemsInShopTexture; |
1529 | 1002 extern __int16 bountyHunting_monster_id_for_hunting; // weak |
1003 extern const char *bountyHunting_text; // idb | |
484 | 1004 extern int contract_approved; // weak |
492 | 1005 extern int dword_F8B1AC_award_bit_number; // idb |
0 | 1006 extern int dword_F8B1B0; // weak |
267 | 1007 extern int gold_transaction_amount; // F8B1B4 |
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1008 extern std::array<char *, 4> pShopOptions; |
0 | 1009 extern _UNKNOWN unk_F8B1C8; // weak |
1010 extern int dword_F8B1D8; // weak | |
1011 extern int dword_F8B1DC; // weak | |
1012 extern int dword_F8B1E0; // weak | |
1013 extern int dword_F8B1E4; // weak | |
827 | 1014 extern const char *current_npc_text; // 0xF8B1E8 |
248 | 1015 extern char dialogue_show_profession_details; // weak |
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1016 extern std::array<char, 777> byte_F8B1EF; // weak |
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1017 extern std::array<char, 4> byte_F8B1F0; |
0 | 1018 extern int dword_F8B1F4; // weak |
701 | 1019 |
1020 | |
1021 | |
1022 | |
186 | 1023 //extern _UNKNOWN unk_F8BA50; // weak |
0 | 1024 extern char byte_F8BC0C; // weak |
1025 extern int bGameoverLoop; // weak | |
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1026 extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
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1027 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |
0 | 1028 //extern _UNKNOWN unk_F8EA04; // weak |
1029 //extern _UNKNOWN unk_F8F8F8; // weak | |
1030 extern int dword_F93F20; // weak | |
1031 extern int dword_F93F70; // weak | |
1032 | |
363 | 1033 |
0 | 1034 |
1035 | |
1036 | |
1037 | |
1038 | |
1039 | |
1040 | |
1041 | |
1042 | |
1043 | |
1044 | |
1045 | |
1046 | |
1047 //------------------------------------------------------------------------- | |
1048 // Function declarations | |
1049 | |
307 | 1050 |
1459 | 1051 void init_event_triggers(); |
1052 void check_event_triggers(); | |
189 | 1053 |
698 | 1054 |
701 | 1055 |
475 | 1056 |
1459 | 1057 void ShowIntroVideo_and_LoadingScreen(); |
1058 unsigned int GameOverMenu(void *ecx0); | |
1059 int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); | |
187 | 1060 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); |
0 | 1061 |
1458 | 1062 void MakeActorAIList_ODM(); |
1063 int MakeActorAIList_BLV(); | |
1064 void UpdateActorAI(); | |
1493 | 1065 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); |
1458 | 1066 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); |
1067 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); | |
1068 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | |
1069 void InitializeActors(); | |
1070 void InitializeSpriteObjects(); | |
1071 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | |
1072 unsigned int SearchAliveActors(unsigned int *pTotalActors); | |
1073 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); | |
1074 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); | |
1075 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); | |
1076 void PrepareArcomage(); | |
1077 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb | |
1078 void CallRenderPresent(); | |
1079 void DoBlt_Copy(unsigned __int16 *pPixels); // idb | |
1080 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); | |
1081 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue); | |
1082 void __fastcall ZBuffer_DoFill2(int *pZBuffer, struct Texture *a2, int a3); // idb | |
1083 void SetMoonPhaseNames(); | |
1084 int __fastcall sub_410D99_get_map_index(int a1); | |
1085 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); | |
1086 void SetAttributeNames(); | |
1087 void uGameUIFontMain_initialize(); | |
1088 void uGameUIFontShadow_initialize(); | |
1575 | 1089 void OnInventoryItemRightClick(); |
1458 | 1090 void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); |
1091 void UI_OnMouseLeftClick(int *pXY); // idb | |
1507 | 1092 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos); |
1458 | 1093 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); |
1094 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb | |
1095 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); | |
1096 void __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); | |
1097 bool UI_OnKeyDown(unsigned int vkKey); | |
1098 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb | |
1099 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); | |
1100 void LoadActualSkyFrame(); | |
1101 void Sleep6Hours(); | |
1102 void ChestUI_WritePointedObjectStatusString(); | |
1103 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb | |
1104 void OnChestLeftClick(); | |
1105 void GameUI_WritePointedObjectStatusString(); | |
1106 bool sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1107 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | |
1108 void OnInventoryLeftClick(); | |
1109 void OnGameViewportClick(); | |
1110 bool PauseGameDrawing(); | |
1111 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); | |
1112 void reset_some_strus_flt_2Cs(); | |
1113 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); | |
1114 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); | |
1115 int sr_424CD7(unsigned int uVertexID); // idb | |
1459 | 1116 int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb |
1458 | 1117 void __fastcall GivePartyExp(unsigned int pEXPNum); |
1118 bool __fastcall sub_427769_spell(unsigned int uSpellID); | |
1119 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); | |
1120 void _42ECB5_PlayerAttacksActor(); | |
1121 void InitializeTurnBasedAnimations(void *); | |
1122 int _42F4DA_check_actor_proximity(); | |
1123 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | |
1124 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | |
1125 void CompactLayingItemsList(); | |
1546 | 1126 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); |
1458 | 1127 bool _42FB5C_check_spell(signed int a1); |
1128 void sub_42FBDD(); | |
1129 void CloseWindowBackground(); | |
1130 void ProcessInputActions(); | |
1131 void GameUI_MsgProc(); | |
1132 void back_to_game(); | |
1133 void GUI_MainMenuMessageProc(); | |
1134 double get_shading_dist_mist(); | |
1135 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); | |
1136 void area_of_effect__damage_evaluate(); | |
1137 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4); | |
1138 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | |
1139 double __fastcall sub_43AE12(signed int a1); | |
1140 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); | |
1141 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | |
1142 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); | |
1143 void CharacterUI_LoadPaperdollTextures(); | |
1144 int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); | |
1145 bool _43ED6F_check_party_races(bool b); | |
1146 bool sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this); | |
1147 bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3); | |
1148 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1); | |
1149 void WetsuitOn(unsigned int uPlayerID); // idb | |
1150 void WetsuitOff(unsigned int uPlayerID); | |
1151 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); | |
1152 void FindBillboardsLightLevels_BLV(); | |
1153 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); | |
1154 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | |
1155 void PrepareBspRenderList_BLV(); | |
1544 | 1156 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); |
1458 | 1157 void PrepareActorRenderList_BLV(); |
1158 void PrepareItemsRenderList_BLV(); | |
1159 void AddBspNodeToRenderList(unsigned int node_id); | |
1160 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb | |
1161 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); | |
1162 bool sub_44100D(); | |
1163 __int16 __fastcall sub_441A4E(int a1); | |
1164 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb | |
1165 void Initialize2DA(); | |
1166 void LoadLevel_InitializeLevelStr(); | |
1167 void OnMapLeave(); | |
1168 void OnMapLoad(); | |
1169 void Level_LoadEvtAndStr(const char *pLevelName); | |
1170 const char *sub_444564(); | |
1171 char *GetEventHintString(unsigned int uEventID); // idb | |
1172 int GetTravelTime(); | |
1173 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | |
1459 | 1174 int SkillToMastery(unsigned int skill_value); |
1175 unsigned int __fastcall GetSpellColor(signed int a1); | |
1176 unsigned short * MakeScreenshot(signed int width, signed int height); | |
1177 void SaveScreenshot(const char *pFilename); | |
1178 void __fastcall LoadGame(unsigned int uSlot); // idb | |
1179 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); | |
1180 void __fastcall DoSavegame(unsigned int uSlot); // idb | |
1181 void TryLoadLevelFromLOD(); | |
1182 void sub_46080D(); | |
1183 bool Initialize_GamesLOD_NewLOD(); | |
1184 void SaveNewGame(); | |
1185 void PrepareToLoadBLV(unsigned int bLoading); | |
1186 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); | |
1187 void _461103_load_level_sub(); | |
1188 void MainMenu_Loop(); | |
1189 char sub_4637E0_is_there_popup_onscreen(); | |
1190 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); | |
1191 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen); | |
1192 void Game_DeinitializeAndTerminate(int exitCode); // idb | |
1193 void FinalInitialization(); | |
1194 char Is_out15odm_underwater(); | |
1195 void SetUnderwaterFog(); | |
1196 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box); | |
1197 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb | |
1198 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); | |
1199 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); | |
1200 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); | |
1201 bool __fastcall CheckMM7CD(char c); | |
1202 void SecondaryInitialization(); | |
1203 void CreateAsyncMouse(); | |
1204 void CreateAsyncKeyboard(); | |
1205 void MM6_Initialize(const wchar_t *pIniFilename); | |
1206 void MM7Initialization(); | |
1207 void SetCurrentMenuID(enum MENU_STATE); // idb | |
1208 enum MENU_STATE GetCurrentMenuID(); | |
1209 void CreateMsgScrollWindow(signed int mscroll_id); | |
1210 void free_book_subwindow(); | |
1211 void CreateScrollWindow(); | |
1212 void OnPaperdollLeftClick(); | |
1213 void OnPressSpace(); | |
1214 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); | |
1215 int GetPartyReputation(); | |
1216 void OracleDialogue(); | |
1217 void __fastcall ClickNPCTopic(signed int uMessageParam); | |
1218 char * _4B254D_SkillMasteryTeacher(int _this); | |
1219 const char *ContractSelectText(int pEventCode); | |
1220 void SimpleHouseAndBoatsDialog(); | |
1221 void CreateButtonInColumn(int a1, unsigned int a2); | |
1222 void FillAviableSkillsToTeach(int _this); | |
1223 void sub_4B3E1E(); | |
1224 void DrawJoinGuildWindow(int pEventCode); | |
1582 | 1225 void __fastcall _4B3FE5_training_dialogue(int a4); |
1459 | 1226 void NPCHireableDialogPrepare(); |
1227 void _4B4224_UpdateNPCTopics(int _this); | |
1228 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); | |
1229 __int64 GetExperienceRequiredForLevel(int a1); | |
1529 | 1230 void CheckBountyRespawnAndAward(); |
1459 | 1231 void sub_4BBCDD(); |
1232 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | |
1233 void ArenaFight(); | |
1234 void SpellBookGenerator(); | |
1235 void UI_CreateEndConversationButton(); | |
1236 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); | |
1237 int sub_4BD8B5(); | |
1238 bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); | |
1239 void UIShop_Buy_Identify_Repair(); | |
1240 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); | |
1241 void ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); | |
1242 unsigned int GetLevelFogColor(); | |
1243 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); | |
1244 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); | |
1245 unsigned int WorldPosToGridCellX(int); // weak | |
1246 unsigned int WorldPosToGridCellZ(int); // weak | |
1247 int GridCellToWorldPosX(int); // weak | |
1248 int GridCellToWorldPosZ(int); // weak | |
1249 void sub_481ED9_MessWithOutdoorCamera(); | |
1250 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); | |
1251 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); | |
1252 void sub_487DA9(); | |
1253 double GetFogDensityByTime(struct OutdoorLocation *_this); | |
1254 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); | |
1255 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | |
1256 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | |
1257 int PlayerCreation_Choose4Skills(); | |
1258 int PlayerCreation_GetUnspentAttributePointCount(); | |
1259 void LoadPlayerPortraintsAndVoices(); | |
1260 int __fastcall ReloadPlayerPortraits(int, int); // weak | |
1261 void sub_491E3A(); | |
1262 int CycleCharacter(bool backwards); | |
1263 void __fastcall Rest(unsigned int uHoursToSleep); | |
1264 int _493938_regenerate(); | |
1265 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); | |
1266 void _494035_timed_effects__water_walking_damage__etc(); | |
1267 unsigned int __fastcall _494820_training_time(unsigned int a1); | |
1268 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); | |
1269 char *GetReputationString(signed int a1); | |
1270 char *BuildDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); | |
1271 void PlayerCreationUI_Draw(); | |
1272 void PlayerCreationUI_Initialize(); | |
1273 void DeleteCCharFont(); | |
1274 bool PlayerCreationUI_Loop(); | |
1275 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | |
1276 bool CheckTextureStages(); | |
1277 bool AreRenderSurfacesOk(); | |
1278 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak | |
1279 void DoRenderBillboards_D3D(); | |
1280 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); | |
1281 void Present_ColorKey(); | |
1282 void Present_NoColorKey(); | |
1283 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb | |
1284 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | |
1285 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | |
1286 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); | |
1287 int __fastcall sub_4AB66C(int, int); // weak | |
1288 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); | |
1289 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); | |
1290 void PlayLevelMusic(); | |
1291 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb | |
1292 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); | |
1293 void sub_4B1523(int *_this); | |
1294 void ShowPopupShopItem(); | |
1295 void RestAndHeal(__int64 uNumMinutes); // idb | |
1296 void GetHouseGoodbyeSpeech(); | |
1297 int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); | |
1298 int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); | |
1299 int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); | |
1300 int sub_46A99B(); | |
1301 unsigned int GetGravityStrength(); | |
1302 void UpdateUserInput_and_MapSpecificStuff(); | |
1303 void BLV_UpdateUserInputAndOther(); | |
1304 void ODM_UpdateUserInputAndOther(); | |
1305 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); | |
1306 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); | |
1307 int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk); | |
1308 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); | |
1309 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); | |
1310 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); | |
1311 int __fastcall _46DF1A_collide_against_actor(int, int); // weak | |
1312 void _46E0B2_collide_against_decorations(); | |
1313 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); | |
1314 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb | |
1315 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); | |
1316 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | |
1317 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); | |
1318 int _46EF01_collision_chech_player(int a1); // idb | |
1319 int _46F04E_collide_against_portals(); | |
1320 void BLV_UpdateDoors(); | |
1321 void UpdateActors_BLV(); | |
1322 void UpdateActors_ODM(); | |
1323 void UpdateObjects(); | |
1324 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | |
1325 void BLV_ProcessPartyActions(); | |
1326 void ODM_ProcessPartyActions(); | |
1327 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10); | |
1328 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, struct BLVFace *a9, int a10, int a11); | |
1329 int sub_475665(struct BLVFace *_this, int a2, __int16 a3); | |
1330 bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4); | |
1331 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); | |
1332 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | |
1333 void sub_4452BB(); | |
1334 const char *GetProfessionActionText(int a1); | |
1335 struct NPCData *__fastcall GetNPCData(signed int npcid); | |
1336 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); | |
1337 int __fastcall GetGreetType(signed int SpeakingNPC_ID); | |
1338 void DialogueEnding(); | |
1339 void PrepareHouse(enum HOUSE_ID house); // idb | |
1340 bool EnterHouse(enum HOUSE_ID uHouseID); | |
1341 int sub_4465DF_check_season(int a1); | |
1342 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | |
1343 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); | |
1344 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); | |
1345 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | |
1515 | 1346 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb |
1459 | 1347 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); |
1348 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); | |
1349 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb | |
1350 void OnTimer(int); | |
1351 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); | |
1519 | 1352 void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 |
1459 | 1353 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb |
1354 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); | |
1355 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb | |
1356 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); | |
1357 void ShowNothingHereStatus(); | |
1358 int const_2(); | |
1359 bool TeleportToNWCDungeon(); | |
1360 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); | |
1361 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); | |
1362 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); | |
1363 int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); | |
1364 void RespawnGlobalDecorations(); | |
1365 bool __fastcall SpawnActor(unsigned int uMonsterID); | |
1366 int GetAlertStatus(); | |
1367 int integer_sqrt(int val); | |
1368 int __fastcall MakeColorMaskFromBitDepth(int a1); | |
1369 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); | |
1370 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb | |
1371 inline int round(float x) { return (int)floor(x + 0.5f); } | |
1372 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) | |
1373 { | |
1374 auto p = (unsigned __int32 *)ptr; | |
1375 for ( int i=0; i < count; i++ ) | |
1376 *p++ = value; | |
1377 } | |
1378 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} | |
1379 | |
0 | 1380 |
1381 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) | |
1382 | |
1383 | |
1384 namespace zlib | |
1385 { | |
1386 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); | |
1387 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); | |
1388 }; |