Mercurial > mm7
annotate mm7_data.h @ 1215:68655becb94b
merge
author | Grumpy7 |
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date | Sun, 09 Jun 2013 16:27:57 +0200 |
parents | 8192b25d356c fd3bea473c0c |
children | 85bdbaa539f4 7da06d00ad25 766ec1e7f4ea |
rev | line source |
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0 | 1 #pragma once |
2 #include <string> | |
1016 | 3 #include "VectorTypes.h" |
0 | 4 #include "OSAPI.h" |
1202 | 5 #include <array> |
0 | 6 typedef char _UNKNOWN; |
7 | |
8 | |
9 typedef unsigned int uint; | |
10 | |
11 | |
12 | |
13 #define COERCE_UNSIGNED_INT64(a) (__debugbreak(), a) | |
14 | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 #if defined(__GNUC__) | |
30 typedef long long ll; | |
31 typedef unsigned long long ull; | |
32 #define __int64 long long | |
33 #define __int32 int | |
34 #define __int16 short | |
35 #define __int8 char | |
36 #define MAKELL(num) num ## LL | |
37 #define FMT_64 "ll" | |
38 #elif defined(_MSC_VER) | |
39 typedef __int64 ll; | |
40 typedef unsigned __int64 ull; | |
41 #define MAKELL(num) num ## i64 | |
42 #define FMT_64 "I64" | |
43 #elif defined (__BORLANDC__) | |
44 typedef __int64 ll; | |
45 typedef unsigned __int64 ull; | |
46 #define MAKELL(num) num ## i64 | |
47 #define FMT_64 "L" | |
48 #else | |
49 #error "unknown compiler" | |
50 #endif | |
51 typedef unsigned int uint; | |
52 typedef unsigned char uchar; | |
53 typedef unsigned short ushort; | |
54 typedef unsigned long ulong; | |
55 | |
56 typedef char int8; | |
57 typedef signed char sint8; | |
58 typedef unsigned char uint8; | |
59 typedef short int16; | |
60 typedef signed short sint16; | |
61 typedef unsigned short uint16; | |
62 typedef int int32; | |
63 typedef signed int sint32; | |
64 typedef unsigned int uint32; | |
65 typedef ll int64; | |
66 typedef ll sint64; | |
67 typedef ull uint64; | |
68 | |
69 // Partially defined types: | |
70 #define _BYTE uint8 | |
71 #define _WORD uint16 | |
72 #define _DWORD uint32 | |
73 #define _QWORD uint64 | |
74 #if !defined(_MSC_VER) | |
75 #define _LONGLONG __int128 | |
76 #endif | |
77 | |
78 #ifndef _WINDOWS_ | |
79 typedef int8 BYTE; | |
80 typedef int16 WORD; | |
81 typedef int32 DWORD; | |
82 typedef int32 LONG; | |
83 #endif | |
84 typedef int64 QWORD; | |
85 #ifndef __cplusplus | |
86 typedef int bool; // we want to use bool in our C programs | |
87 #endif | |
88 | |
89 // Some convenience macros to make partial accesses nicer | |
90 // first unsigned macros: | |
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91 #ifdef HIBYTE |
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92 #undef HIBYTE |
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93 #endif // HIBYTE |
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94 #ifdef HIWORD |
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95 #undef HIWORD |
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96 #endif // HIWORD |
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97 #ifdef LOBYTE |
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98 #undef LOBYTE |
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99 #endif // LOBYTE |
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100 #ifdef LOWORD |
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101 #undef LOWORD |
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102 #endif // LOWORD |
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103 |
0 | 104 #define LOBYTE(x) (*((_BYTE*)&(x))) // low byte |
105 #define LOWORD(x) (*((_WORD*)&(x))) // low word | |
106 #define LODWORD(x) (*((_DWORD*)&(x))) // low dword | |
107 #define HIBYTE(x) (*((_BYTE*)&(x)+1)) | |
108 #define HIWORD(x) (*((_WORD*)&(x)+1)) | |
109 #define HIDWORD(x) (*((_DWORD*)&(x)+1)) | |
110 #define BYTEn(x, n) (*((_BYTE*)&(x)+n)) | |
111 #define WORDn(x, n) (*((_WORD*)&(x)+n)) | |
112 #define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0) | |
113 #define BYTE2(x) BYTEn(x, 2) | |
114 #define BYTE3(x) BYTEn(x, 3) | |
115 #define BYTE4(x) BYTEn(x, 4) | |
116 #define BYTE5(x) BYTEn(x, 5) | |
117 #define BYTE6(x) BYTEn(x, 6) | |
118 #define BYTE7(x) BYTEn(x, 7) | |
119 #define BYTE8(x) BYTEn(x, 8) | |
120 #define BYTE9(x) BYTEn(x, 9) | |
121 #define BYTE10(x) BYTEn(x, 10) | |
122 #define BYTE11(x) BYTEn(x, 11) | |
123 #define BYTE12(x) BYTEn(x, 12) | |
124 #define BYTE13(x) BYTEn(x, 13) | |
125 #define BYTE14(x) BYTEn(x, 14) | |
126 #define BYTE15(x) BYTEn(x, 15) | |
127 #define WORD1(x) WORDn(x, 1) | |
128 #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned | |
129 #define WORD3(x) WORDn(x, 3) | |
130 #define WORD4(x) WORDn(x, 4) | |
131 #define WORD5(x) WORDn(x, 5) | |
132 #define WORD6(x) WORDn(x, 6) | |
133 #define WORD7(x) WORDn(x, 7) | |
134 | |
135 // now signed macros (the same but with sign extension) | |
136 #define SLOBYTE(x) (*((int8*)&(x))) | |
137 #define SLOWORD(x) (*((int16*)&(x))) | |
138 #define SLODWORD(x) (*((int32*)&(x))) | |
139 #define SHIBYTE(x) (*((int8*)&(x)+1)) | |
140 #define SHIWORD(x) (*((int16*)&(x)+1)) | |
141 #define SHIDWORD(x) (*((int32*)&(x)+1)) | |
142 #define SBYTEn(x, n) (*((int8*)&(x)+n)) | |
143 #define SWORDn(x, n) (*((int16*)&(x)+n)) | |
144 #define SBYTE1(x) SBYTEn(x, 1) | |
145 #define SBYTE2(x) SBYTEn(x, 2) | |
146 #define SBYTE3(x) SBYTEn(x, 3) | |
147 #define SBYTE4(x) SBYTEn(x, 4) | |
148 #define SBYTE5(x) SBYTEn(x, 5) | |
149 #define SBYTE6(x) SBYTEn(x, 6) | |
150 #define SBYTE7(x) SBYTEn(x, 7) | |
151 #define SBYTE8(x) SBYTEn(x, 8) | |
152 #define SBYTE9(x) SBYTEn(x, 9) | |
153 #define SBYTE10(x) SBYTEn(x, 10) | |
154 #define SBYTE11(x) SBYTEn(x, 11) | |
155 #define SBYTE12(x) SBYTEn(x, 12) | |
156 #define SBYTE13(x) SBYTEn(x, 13) | |
157 #define SBYTE14(x) SBYTEn(x, 14) | |
158 #define SBYTE15(x) SBYTEn(x, 15) | |
159 #define SWORD1(x) SWORDn(x, 1) | |
160 #define SWORD2(x) SWORDn(x, 2) | |
161 #define SWORD3(x) SWORDn(x, 3) | |
162 #define SWORD4(x) SWORDn(x, 4) | |
163 #define SWORD5(x) SWORDn(x, 5) | |
164 #define SWORD6(x) SWORDn(x, 6) | |
165 #define SWORD7(x) SWORDn(x, 7) | |
166 | |
167 | |
168 | |
169 // Generate a reference to pair of operands | |
170 template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); } | |
171 template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); } | |
172 template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); } | |
173 template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); } | |
174 template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); } | |
175 template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); } | |
176 | |
177 // rotate left | |
178 template<class T> T __ROL__(T value, uint count) | |
179 { | |
180 const uint nbits = sizeof(T) * 8; | |
181 count %= nbits; | |
182 | |
183 T high = value >> (nbits - count); | |
184 value <<= count; | |
185 value |= high; | |
186 return value; | |
187 } | |
188 | |
189 // rotate right | |
190 template<class T> T __ROR__(T value, uint count) | |
191 { | |
192 const uint nbits = sizeof(T) * 8; | |
193 count %= nbits; | |
194 | |
195 T low = value << (nbits - count); | |
196 value >>= count; | |
197 value |= low; | |
198 return value; | |
199 } | |
200 | |
201 // carry flag of left shift | |
202 template<class T> int8 __MKCSHL__(T value, uint count) | |
203 { | |
204 const uint nbits = sizeof(T) * 8; | |
205 count %= nbits; | |
206 | |
207 return (value >> (nbits-count)) & 1; | |
208 } | |
209 | |
210 // carry flag of right shift | |
211 template<class T> int8 __MKCSHR__(T value, uint count) | |
212 { | |
213 return (value >> (count-1)) & 1; | |
214 } | |
215 | |
216 // sign flag | |
217 template<class T> int8 __SETS__(T x) | |
218 { | |
219 if ( sizeof(T) == 1 ) | |
220 return int8(x) < 0; | |
221 if ( sizeof(T) == 2 ) | |
222 return int16(x) < 0; | |
223 if ( sizeof(T) == 4 ) | |
224 return int32(x) < 0; | |
225 return int64(x) < 0; | |
226 } | |
227 | |
228 // overflow flag of subtraction (x-y) | |
229 template<class T, class U> int8 __OFSUB__(T x, U y) | |
230 { | |
231 if ( sizeof(T) < sizeof(U) ) | |
232 { | |
233 U x2 = x; | |
234 int8 sx = __SETS__(x2); | |
235 return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y)); | |
236 } | |
237 else | |
238 { | |
239 T y2 = y; | |
240 int8 sx = __SETS__(x); | |
241 return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2)); | |
242 } | |
243 } | |
244 | |
245 // overflow flag of addition (x+y) | |
246 template<class T, class U> int8 __OFADD__(T x, U y) | |
247 { | |
248 if ( sizeof(T) < sizeof(U) ) | |
249 { | |
250 U x2 = x; | |
251 int8 sx = __SETS__(x2); | |
252 return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y)); | |
253 } | |
254 else | |
255 { | |
256 T y2 = y; | |
257 int8 sx = __SETS__(x); | |
258 return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2)); | |
259 } | |
260 } | |
261 | |
262 // carry flag of subtraction (x-y) | |
263 template<class T, class U> int8 __CFSUB__(T x, U y) | |
264 { | |
265 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); | |
266 if ( size == 1 ) | |
267 return uint8(x) < uint8(y); | |
268 if ( size == 2 ) | |
269 return uint16(x) < uint16(y); | |
270 if ( size == 4 ) | |
271 return uint32(x) < uint32(y); | |
272 return uint64(x) < uint64(y); | |
273 } | |
274 | |
275 // carry flag of addition (x+y) | |
276 template<class T, class U> int8 __CFADD__(T x, U y) | |
277 { | |
278 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); | |
279 if ( size == 1 ) | |
280 return uint8(x) > uint8(x+y); | |
281 if ( size == 2 ) | |
282 return uint16(x) > uint16(x+y); | |
283 if ( size == 4 ) | |
284 return uint32(x) > uint32(x+y); | |
285 return uint64(x) > uint64(x+y); | |
286 } | |
287 | |
288 | |
289 | |
290 //------------------------------------------------------------------------- | |
291 // Data declarations | |
292 | |
351 | 293 extern int game_starting_year; |
819 | 294 extern int game_viewport_width; |
295 extern int game_viewport_height; | |
296 extern int game_viewport_x; | |
297 extern int game_viewport_y; | |
298 extern int game_viewport_z; | |
299 extern int game_viewport_w; | |
351 | 300 |
0 | 301 extern int pWindowList_at_506F50_minus1_indexing[1]; |
302 extern int dword_4C9890[10]; // weak | |
303 extern int dword_4C9920[16]; // weak | |
304 extern _UNKNOWN unk_4D8548; // weak | |
305 extern char byte_4D864C; // weak | |
306 extern float flt_4D86CC; // weak | |
307 extern int dword_4D86D8; // weak | |
308 extern int dword_4DAFCC; // weak | |
309 extern int (__stdcall *off_4DAFDC)(char); // weak | |
310 extern char asc_4DB724[]; // idb | |
311 extern int dword_4DBD94; // weak | |
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312 extern std::array<int, 5> dword_4DF380; // weak |
0 | 313 extern int dword_4DF390; // weak |
314 extern char Str2[]; // idb | |
1185 | 315 |
0 | 316 extern char byte_4E185C; // weak |
1185 | 317 |
0 | 318 extern char byte_4E185E; // weak |
1185 | 319 |
1183 | 320 |
0 | 321 extern float flt_4D84E8; |
1183 | 322 |
1186 | 323 |
0 | 324 extern char aIxf[4]; // idb |
325 extern _UNKNOWN unk_4E19FC; // weak | |
326 extern char aD[]; // idb | |
327 extern char asc_4E1AB0[]; // idb | |
328 extern char aWb_0[]; // idb | |
329 extern char a24bitPcxOnly[]; // idb | |
330 extern char Mode[]; // idb | |
331 extern char a16bitPcx[]; // idb | |
332 extern char aUnableToLoadS[]; // idb | |
333 extern char aBitmaps[]; // idb | |
334 extern char aIcons[]; // idb | |
335 extern char aPending[]; // idb | |
336 extern char aCanTFindS[]; // idb | |
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337 extern std::array<char *, 9> spellbook_texture_filename_suffices; // weak |
0 | 338 extern __int16 word_4E1D3A[]; // weak |
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339 extern std::array<__int16, 6> pTownPortalBook_xs; |
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340 extern std::array<__int16, 6> pTownPortalBook_ys; |
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341 extern std::array<__int16, 6> pTownPortalBook_ws; |
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342 extern std::array<__int16, 6> pTownPortalBook_hs; |
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343 extern std::array<std::array<unsigned char, 12>, 9> pSpellbookSpellIndices; // 4E2430 from pSpellbookSpellIndices[9][12] |
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344 extern std::array<unsigned int, 5> pLloydsBeaconsPreviewXs; // 004E249C |
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345 extern std::array<unsigned int, 5> pLloydsBeaconsPreviewYs; |
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346 extern std::array<unsigned int, 5> pLloydsBeacons_SomeXs; |
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347 extern std::array<unsigned int, 5> pLloydsBeacons_SomeYs; // idb |
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348 extern std::array<char, 7> aSbwb00; // weak |
0 | 349 extern char aW[2]; // idb |
350 extern char aA[2]; // idb | |
351 extern char aSD[]; // idb | |
352 extern char aSS03d03dS000S0[]; // idb | |
353 extern char aLuS[]; // idb | |
354 extern char aS_1[]; // idb | |
355 extern char aSbSc02d[]; // idb | |
356 extern char aSbSs02d[]; // idb | |
357 extern char aTabDb[]; // idb | |
358 extern char aTabDa[]; // idb | |
359 extern char aIbM6D[]; // idb | |
360 extern char aIbM6U[]; // idb | |
361 extern char aIbM5D[]; // idb | |
362 extern char aIbM5U[]; // idb | |
363 extern char aPagemask[]; // idb | |
364 extern char aBook[]; // idb | |
365 extern char aSpell_fnt[]; // idb | |
366 extern char aAutonote_fnt[]; // idb | |
367 extern char aBook2_fnt[]; // idb | |
368 extern char pFontFile[]; // idb | |
369 extern char aFontpal[]; // idb | |
370 extern char aMapbordr[]; // idb | |
371 extern char aLloydDD_pcx[]; // idb | |
372 extern char aDataLloydDD_pc[]; // idb | |
373 extern char aLb_bordr[]; // idb | |
374 extern char aTphell[]; // idb | |
375 extern char aTpheaven[]; // idb | |
376 extern char aTpisland[]; // idb | |
377 extern char aTpwarlock[]; // idb | |
378 extern char aTpelf[]; // idb | |
379 extern char aTpharmndy[]; // idb | |
380 extern char aTownport[]; // idb | |
381 extern char aSbquiknot[]; // idb | |
382 extern char aTabAn8a[]; // idb | |
383 extern char aTabAn8b[]; // idb | |
384 extern char aTabAn4a[]; // idb | |
385 extern char aTabAn4b[]; // idb | |
386 extern char aTabAn5a[]; // idb | |
387 extern char aTabAn5b[]; // idb | |
388 extern char aTabAn3a[]; // idb | |
389 extern char aTabAn3b[]; // idb | |
390 extern char aTabAn2a[]; // idb | |
391 extern char aTabAn2b[]; // idb | |
392 extern char aTabAn1a[]; // idb | |
393 extern char aTabAn1b[]; // idb | |
394 extern char aDivbar[]; // idb | |
395 extern char aSbautnot[]; // idb | |
396 extern char aTabwoff[]; // idb | |
397 extern char aTabwon[]; // idb | |
398 extern char aTabeoff[]; // idb | |
399 extern char aTabeon[]; // idb | |
400 extern char aTabsoff[]; // idb | |
401 extern char aTabson[]; // idb | |
402 extern char aTabnoff[]; // idb | |
403 extern char aTabnon[]; // idb | |
404 extern char aZootOff[]; // idb | |
405 extern char aZoomOff[]; // idb | |
406 extern char aZootOn[]; // idb | |
407 extern char aZoomOn[]; // idb | |
408 extern char aSbmap[]; // idb | |
409 extern char aMoon_ful[]; // idb | |
410 extern char aMoon_2[]; // idb | |
411 extern char aMoon_4[]; // idb | |
412 extern char aMoon_new[]; // idb | |
413 extern char aSbdateTime[]; // idb | |
414 extern char aTabAn7a[]; // idb | |
415 extern char aTabAn6a[]; // idb | |
416 extern char aTabAn7b[]; // idb | |
417 extern char aTabAn6b[]; // idb | |
418 extern char aSbplayrnot[]; // idb | |
419 extern char aPending_0[]; // idb | |
420 extern char aUnknown[8]; // weak | |
421 extern char aS100110S[]; // idb | |
422 extern char aS100110D[]; // idb | |
423 extern char aS100110DS[]; // idb | |
424 extern char aS100110D02dSS[]; // idb | |
227 | 425 extern int pCurrentScreen; // 004E28F8 |
0 | 426 extern unsigned int uGammaPos; |
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427 extern std::array<int, 8> BtnTurnCoord; |
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428 extern std::array<__int16, 4> RightClickPortraitXmin; |
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429 extern std::array<__int16, 4> RightClickPortraitXmax; |
0 | 430 extern void *off_4E2A12; // weak |
1091 | 431 //extern int pArmorSkills[5]; |
432 //extern int pWeaponSkills[9]; | |
433 //extern int pMiscSkills[12]; | |
434 //extern int pMagicSkills[9]; | |
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435 extern std::array<unsigned int, 4> pHealthBarPos; |
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436 extern std::array<unsigned int, 4> pManaBarPos; |
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437 extern std::array<char, 80> _4E2B21_buff_spell_tooltip_colors; |
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438 extern std::array<unsigned char, 88> monster_popup_y_offsets; // weak |
649 | 439 extern unsigned char hourglass_icon_idx; // weak |
526 | 440 |
948 | 441 |
46 | 442 extern const char *format_4E2D80; |
0 | 443 extern char format_4E2D90[8]; |
900 | 444 extern const char *format_4E2DE8; // idb |
46 | 445 extern const char *format_4E2E00; // idb |
446 extern const char *format_4E2E10; // format text of resistance in Stats screen | |
0 | 447 extern __int16 word_4E3C66[]; // idb |
448 extern int dword_4E455C; // weak | |
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449 extern std::array<int, 6> dword_4E4560; |
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450 extern std::array<int, 6> dword_4E4578; |
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451 extern std::array<int, 6> dword_4E4590; |
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452 extern std::array<int, 6> dword_4E45A8; |
0 | 453 extern _UNKNOWN dword_4E49D4; // idb |
454 extern int dword_4E4A18[]; // weak | |
455 extern int dword_4E4A1C[]; // weak | |
456 extern int dword_4E4A40[]; // weak | |
457 extern int dword_4E4A44[]; // weak | |
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458 extern std::array<float, 10> flt_4E4A80; |
1091 | 459 |
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460 extern std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs; |
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461 extern std::array<unsigned char, 14> byte_4E5DD8; // weak |
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462 extern std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns; |
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463 extern std::array< std::array<int, 6>, 6> pNPCPortraits_x; // 004E5E50 |
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464 extern std::array< std::array<int, 6>, 6> pNPCPortraits_y; // 004E5EE0 |
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465 extern std::array<const char *, 11> pHouse_ExitPictures; |
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466 extern std::array<const char *, 11> _4E6BDC_loc_names; |
0 | 467 extern int bWinNT4_0; // weak |
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468 extern std::array<__int16, 11> word_4E8152; |
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469 extern std::array< std::array<char, 14>, 7> byte_4E8168; |
0 | 470 #include "Texture.h" |
471 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; | |
472 extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; | |
473 extern char byte_4E94D0; // weak | |
474 extern char _4E94D2_light_type; // weak | |
475 extern char byte_4E94D3; // weak | |
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476 extern std::array<unsigned int, 2> saveload_dlg_xs; |
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477 extern std::array<unsigned int, 2> saveload_dlg_ys; |
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478 extern std::array<unsigned int, 2> saveload_dlg_zs; |
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479 extern std::array<unsigned int, 2> saveload_dlg_ws; |
0 | 480 extern int dword_4E98BC_bApplicationActive; // weak |
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481 extern std::array<char*, 465> pTransitionStrings; // 4EB080 |
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482 extern std::array<int, 9> dword_4EC268; // weak |
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483 extern std::array<int, 7> dword_4EC28C; // weak |
0 | 484 extern int dword_4EC2A8; // weak |
485 extern int dword_4EC2AC; // weak | |
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486 extern std::array<const char*, 25> pPlayerPortraitsNames; |
1091 | 487 |
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488 extern std::array< std::array<unsigned char, 25>, 48> byte_4ECF08; |
1213 | 489 extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak |
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490 extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; |
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491 extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table; |
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492 extern std::array<int, 777> dword_4EDEA0; // weak |
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493 extern std::array<int, 777> dword_4EDEB4; // weak |
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494 extern std::array<int, 777> dword_4EDEC4; // weak |
0 | 495 extern _UNKNOWN unk_4EDF40; // weak |
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496 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX; |
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497 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY; |
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498 extern std::array<int, 2> dword_4EE07C; // weak |
0 | 499 extern _UNKNOWN unk_4EE084; // weak |
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500 extern std::array<__int16, 100> word_4EE088_sound_ids; // weak |
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501 extern std::array<short, 28> word_4EE150; |
0 | 502 extern int dword_4EED78; // weak |
503 extern _UNKNOWN unk_4EED80; // weak | |
504 extern int dword_4EFA80; // weak | |
505 extern int dword_4EFA84; // weak | |
506 extern void *off_4EFDB0; // weak | |
507 extern int dword_4F031C[]; // weak | |
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508 extern std::array<const char *, 19> off_4F03B8; // idb |
0 | 509 extern __int16 word_4F0576[]; // weak |
463 | 510 |
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511 extern std::array<int, 32> guild_mambership_flags; |
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512 extern std::array<__int16, 49> word_4F0754; |
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513 extern std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals; |
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514 extern std::array<unsigned short, 6> pMaxLevelPerTrainingHallType; |
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515 extern std::array<int, 11> price_for_membership; // weak |
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516 extern std::array<Vec2_int_, 20> pMonsterArenaPlacements; |
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517 extern std::array<__int16, 32> word_4F0F30; // weak |
0 | 518 extern double dbl_4F2870; // weak |
519 extern int dword_4F288C; // weak | |
520 extern double dbl_4F5372; // weak | |
521 extern int dword_4F5428[]; // weak | |
522 extern int dword_4F542C[]; // weak | |
523 extern _UNKNOWN crtunk_4F54B8; // weak | |
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524 extern std::array<int, 777> dword_4F5B24_ys; // idb |
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525 extern std::array<int, 777> dword_4F5BF4_xs; // idb |
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526 extern std::array<int, 777> dword_4F5CC4_ys; // idb |
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527 extern std::array<int, 777> dword_4F5D98_xs; // idb |
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528 extern std::array<int, 500> ai_array_4F5E68; |
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529 extern std::array<int, 500> ai_array_4F6638_actor_ids; |
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530 extern std::array<int, 500> ai_near_actors_targets_pid; |
0 | 531 extern int ai_arrays_size; // weak |
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532 extern std::array<int, 500> ai_near_actors_distances; |
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533 extern std::array<unsigned int, 500> ai_near_actors_ids; |
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534 extern std::array<int, 121> dword_4F8580; // weak |
0 | 535 extern int dword_4FA9B0[]; // weak |
536 extern int dword_4FA9B4[]; // weak | |
537 extern char byte_4FAA00; // weak | |
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538 extern std::array<__int16, 12> am_sounds; |
0 | 539 extern _UNKNOWN unk_4FAA20; // weak |
540 extern char byte_4FAA24; // weak | |
541 extern HWND dword_4FAA28; // idb | |
1185 | 542 |
0 | 543 extern char byte_4FAA2E; // weak |
544 extern int amuint_4FAA34; // weak | |
545 extern int amuint_4FAA38; // weak | |
1209 | 546 |
0 | 547 extern int amuint_4FAA4C; // weak |
1209 | 548 |
549 | |
0 | 550 extern int dword_4FAA64; // weak |
551 extern int dword_4FAA68; // weak | |
1185 | 552 |
0 | 553 extern int dword_4FAA70; // weak |
554 extern char byte_4FAA74; // weak | |
555 extern char am_byte_4FAA75; // weak | |
556 extern char am_byte_4FAA76; // weak | |
1185 | 557 |
1209 | 558 |
0 | 559 extern char am_byte_4FAA7C[777]; // weak |
1209 | 560 |
0 | 561 extern int amuint_4FAA88[777]; // weak |
562 extern int amuint_4FAA8C[777]; // weak | |
563 extern int amuint_4FAA90[777][2]; | |
1209 | 564 |
1186 | 565 |
1185 | 566 |
0 | 567 extern int amuint_4FABC4; // weak |
1186 | 568 |
0 | 569 extern char byte_4FABD0[]; // weak |
570 extern char byte_4FABD1[]; // weak | |
571 extern _UNKNOWN unk_4FABD4; // weak | |
572 extern int dword_4FABD8[]; // weak | |
573 extern int dword_4FABDC[]; // weak | |
574 extern int dword_4FABE0[]; // weak | |
575 extern int dword_4FABE4[]; // weak | |
576 extern int dword_4FABE8[]; // weak | |
577 extern int dword_4FABEC[]; // weak | |
578 extern int dword_4FABF0[]; // weak | |
579 extern int dword_4FABF4[]; // weak | |
580 extern int dword_4FABF8[]; // weak | |
581 extern int dword_4FABFC[]; // weak | |
582 extern int dword_4FAC00[]; // weak | |
583 extern int dword_4FAC04[]; // weak | |
584 extern int dword_4FAC08[]; // weak | |
585 extern int dword_4FAC0C[]; // weak | |
586 extern _UNKNOWN unk_5052C8; // weak | |
1186 | 587 |
0 | 588 extern char byte_5054C8[32]; // idb |
1185 | 589 |
0 | 590 extern char byte_505880; // weak |
591 extern char byte_505881; // weak | |
1197 | 592 |
0 | 593 extern int dword_505890; // weak |
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594 extern std::array<unsigned int, 480> pSRZBufferLineOffsets; |
0 | 595 extern int areWeLoadingTexture; // weak |
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596 extern std::array<char, 777> byte_506130; // weak |
0 | 597 extern int dword_506338; // weak |
598 extern int dword_50633C; // idb | |
599 extern signed int sRecoveryTime; // idb | |
600 extern unsigned int uRequiredMana; // idb | |
601 extern int _506348_current_lloyd_playerid; // weak | |
602 extern __int64 qword_506350; // weak | |
603 extern char byte_506360; // weak | |
604 extern int dword_506364; // weak | |
73 | 605 extern Texture *dword_50640C[]; // weak |
526 | 606 extern unsigned int uExitCancelTextureId; |
0 | 607 extern int dword_50651C; // weak |
608 extern int dword_506528; // weak | |
990 | 609 extern int Autonotes_Instructors_page_flag; // dword_50652C |
610 extern int Autonotes_Misc_page_flag; //dword_506530 | |
611 extern int Book_PageBtn6_flag; //dword_506534 | |
612 extern int Book_PageBtn5_flag; //dword_506538 | |
613 extern int Book_PageBtn4_flag; //dword_50653C | |
614 extern int Book_PageBtn3_flag; //dword_506540 | |
992 | 615 extern int BtnDown_flag; //BtnDown_flag |
616 extern int BtnUp_flag; //BtnUp_flag | |
688 | 617 extern int quick_spell_at_page; // weak |
0 | 618 extern char byte_506550; // weak |
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619 extern std::array<char *, 5> aMoonPhaseNames; |
981 | 620 extern int _506568_autonote_type; // 506568 |
0 | 621 extern char bRecallingBeacon; // weak |
622 extern int uLastPointedObjectID; // weak | |
623 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; | |
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624 extern std::array<char *, 44> aSpellNames; |
11 | 625 extern int pMainScreenNum; // weak |
1091 | 626 extern int dword_506980_uW; // weak |
627 extern int dword_506984_uZ; // weak | |
628 extern int dword_506988_uY; // weak | |
629 extern int dword_50698C_uX; // weak | |
1031 | 630 extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 |
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631 extern std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C |
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632 extern std::array<unsigned int, 27> pPrevVirtualCidesMapping; |
362 | 633 extern int KeyboardPageNum; // weak |
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634 extern std::array<int, 777> dword_506F0C; // idb |
0 | 635 extern int uRestUI_FoodRequiredToRest; |
636 extern int dword_506F14; // weak | |
637 extern int _506F18_num_hours_to_sleep; // weak | |
638 extern int dword_506F1C; // weak | |
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639 extern std::array<int, 20> pVisibleWindowsIdxs; // weak |
0 | 640 extern int uNumVisibleWindows; |
641 extern char bFlashHistoryBook; // weak | |
642 extern char bFlashAutonotesBook; // weak | |
643 extern char bFlashQuestBook; // weak | |
569 | 644 extern int uTextureID_PlayerBuff_PainReflection; // weak |
645 extern int uTextureID_PlayerBuff_Hammerhands; // weak | |
646 extern int uTextureID_PlayerBuff_Preservation; // weak | |
647 extern int uTextureID_PlayerBuff_Bless; // weak | |
319 | 648 extern int uTextureID_Btn_QuickReference; // weak |
0 | 649 extern int dword_5079B4; // weak |
650 extern int dword_5079C8; // weak | |
651 extern int dword_5079CC; // weak | |
652 extern int dword_5079D0; // weak | |
653 extern int dword_5079D8; // weak | |
319 | 654 extern struct GUIButton *pBtn_ZoomOut; // idb |
655 extern struct GUIButton *pBtn_ZoomIn; // idb | |
0 | 656 extern unsigned int uGameUIFontShadow; |
657 extern unsigned int uGameUIFontMain; | |
658 extern int dword_507B00_spell_info_to_draw_in_popup; // weak | |
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659 extern std::array<char *, 12> aMonthNames; |
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660 extern std::array<char *, 7> aDayNames; |
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661 extern std::array<char *, 9> aSpellSchoolNames; |
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662 extern std::array<char *, 7> aAttributeNames; |
0 | 663 extern int dword_507B94; // weak |
664 extern int dword_507B98_ctrl_pressed; // weak | |
665 extern unsigned int uActiveCharacter; | |
666 extern int dword_507BF0_is_there_popup_onscreen; // weak | |
667 extern int dword_507CBC; // weak | |
1091 | 668 extern int dword_507CC0_activ_ch; // weak |
569 | 669 extern __int64 GameUI_RightPanel_BookFlashTimer; // weak |
0 | 670 extern int _507CD4_RestUI_hourglass_anim_controller; // weak |
671 extern int dword_507CD8; // weak | |
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672 extern std::array<int, 50> dword_50B570; // weak |
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673 extern std::array<int, 50> dword_50B638; // weak |
1078 | 674 extern struct stru367 stru_50B700; |
675 /*extern int stru_50B700.field_0; // weak | |
676 extern int stru_50B700.field_38[]; // idb | |
677 extern int stru_50B700._view_transformed_ys[]; | |
678 extern int stru_50B700.field_128[]; | |
679 extern int stru_50B700._view_transformed_zs[]; | |
680 extern int stru_50B700.field_218[]; | |
681 extern int stru_50B700._view_transformed_xs[]; | |
682 extern int stru_50B700._screen_space_y[]; | |
683 extern int stru_50B700.field_3E4[]; | |
684 extern int stru_50B700.field_2F0[]; // idb | |
685 extern int stru_50B700._ys[]; | |
686 extern int stru_50B700._ys2[]; // idb | |
687 extern int stru_50B700._screen_space_x[]; // idb | |
688 extern int stru_50B700.field_3D4[]; // weak | |
689 extern int stru_50B700._xs[]; // weak | |
0 | 690 extern int dword_50BAE8[]; // weak |
1078 | 691 extern int stru_50B700._xs2[]; // weak |
692 extern int stru_50B700._xs3[]; // weak*/ | |
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693 extern std::array<int, 100> dword_50BC10; // weak |
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694 extern std::array<int, 100> dword_50BDA0; // weak |
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695 extern std::array<int, 100> dword_50BF30; // weak |
710 | 696 extern char town_portal_caster_id; // weak |
0 | 697 extern int some_active_character; // weak |
698 extern _UNKNOWN unk_50C190; // weak | |
699 extern int dword_50C968; // weak | |
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700 extern std::array<unsigned int, 5> pIconIDs_Turn; |
0 | 701 extern unsigned int uIconID_TurnStop; |
702 extern unsigned int uIconID_TurnHour; | |
703 extern int uIconID_CharacterFrame; // idb | |
704 extern unsigned int uIconID_TurnStart; | |
705 extern int dword_50C994; // weak | |
706 extern int dword_50C998_turnbased_icon_1A; // weak | |
707 extern int uSpriteID_Spell11; // idb | |
708 extern _UNKNOWN unk_50C9A0; // weak | |
984 | 709 extern int _50C9A8_item_enchantment_timer; // weak |
0 | 710 extern int dword_50C9AC; // weak |
711 extern int dword_50C9D0; // weak | |
712 extern int dword_50C9D4; // weak | |
713 extern int dword_50C9D8; // weak | |
714 extern int dword_50C9DC; // weak | |
715 extern struct NPCData *ptr_50C9E0; | |
1012 | 716 //extern int dword_50C9E8; // idb |
717 //extern int dword_50C9EC[]; // 50C9EC | |
437 | 718 extern int dword_50CDC8; |
0 | 719 extern int dword_50CDCC; // weak |
720 extern int bProcessorIsNotIntel; // weak | |
721 extern Vec3_int_ layingitem_vel_50FDFC; | |
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722 extern std::array<char, 777> pStartingMapName; // idb |
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723 extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; |
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724 extern std::array<char, 54> party_has_equipment; |
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725 extern std::array<char, 16> byte_5111F6; |
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726 extern std::array<unsigned int, 16> papredoll_dbrds; |
1091 | 727 |
0 | 728 extern int bRingsShownInCharScreen; // weak |
729 extern int _unused000; // weak | |
730 | |
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731 extern std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; |
0 | 732 extern unsigned int uNumBlueFacesInBLVMinimap; |
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733 extern std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; |
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734 extern std::array<int, 14> pTextureIDs_PartyBuffIcons; |
569 | 735 extern unsigned int uIconIdx_FlySpell; |
736 extern unsigned int uIconIdx_WaterWalk; | |
0 | 737 extern int dword_576E28; // weak |
1051 | 738 extern int _576E2C_current_minimap_zoom; // weak |
0 | 739 extern __int64 _5773B8_event_timer; // weak |
790 | 740 extern int _5773C0_unused; // weak |
0 | 741 |
629 | 742 |
0 | 743 extern int dword_591084; // weak |
744 extern struct Actor *pDialogue_SpeakingActor; | |
745 extern unsigned int uDialogueType; | |
602 | 746 extern signed int sDialogue_SpeakingActorNPC_ID; |
0 | 747 extern struct LevelDecoration *_591094_decoration; |
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748 extern std::array<char, 200> sHouseName; // idb |
0 | 749 extern int uCurrentHouse_Animation; // weak |
750 extern char *dword_591164_teleport_map_name; // idb | |
751 extern int dword_591168_teleport_speedz; // weak | |
752 extern int dword_59116C_teleport_directionx; // weak | |
753 extern int dword_591170_teleport_directiony; // weak | |
754 extern int dword_591174_teleportz; // weak | |
755 extern int dword_591178_teleporty; // weak | |
756 extern int dword_59117C_teleportx; // weak | |
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757 extern std::array<std::array<char, 100>, 6> byte_591180; // idb |
1211 | 758 extern std::array<struct NPCData *, 7> HouseNPCData; //0this array size temporarily increased to 60 from 6 to work aroud house overflow |
759 extern GUIButton* dword_5913F4[6]; | |
0 | 760 extern struct Texture *pTexture_591428; |
761 extern struct Texture *pTexture_outside; // idb | |
762 extern struct Texture *pTexture_Dialogue_Background; | |
763 extern _UNKNOWN unk_597F10; // weak | |
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764 extern std::array<char, 2000> byte_5B0938; |
469 | 765 extern int EvtTargetObj; // weak |
434 | 766 extern int _unused_5B5924_is_travel_ui_drawn; // 005B5924 |
0 | 767 extern int _5B65A8_npcdata_uflags_or_other; // weak |
768 extern int _5B65AC_npcdata_fame_or_other; // weak | |
769 extern int _5B65B0_npcdata_rep_or_other; // weak | |
770 extern int _5B65B4_npcdata_loword_house_or_other; // weak | |
771 extern int _5B65B8_npcdata_hiword_house_or_other; // weak | |
772 extern int dword_5B65BC; // weak | |
773 extern int dword_5B65C0; // weak | |
774 extern int dword_5B65C4; // weak | |
336 | 775 extern int dword_5B65C8_timers_count; // weak |
0 | 776 extern int dword_5B65CC; // weak |
777 extern int dword_5B65D0_dialogue_actor_npc_id; // weak | |
778 extern int dword_5C3418; // weak | |
779 extern int dword_5C341C; // weak | |
520
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780 extern int _5C3420_pDecoration; |
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781 extern std::array<char, 777> byte_5C3427; // weak |
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782 extern std::array<char, 200> GameUI_Footer_TimedString; |
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783 extern std::array<char, 200> pFooterString; |
783 | 784 extern unsigned int GameUI_Footer_TimeLeft; |
785 extern int bForceDrawFooter; // weak | |
0 | 786 extern int dword_5C35C0; // weak |
787 extern int bDialogueUI_InitializeActor_NPC_ID; // weak | |
788 extern int dword_5C35C8; // weak | |
789 extern char *p2DEventsTXT_Raw; | |
629 | 790 |
0 | 791 extern int dword_5C35D4; // weak |
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792 extern std::array<char *, 2> aAMPMNames; |
0 | 793 extern char byte_5C45AF[]; // weak |
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794 extern std::array<char, 10000> pTmpBuf3; |
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795 extern std::array<char, 4096> pFinalMessage; // idb |
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796 extern std::array<char, 2000> pTmpBuf; |
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797 extern std::array<char, 2000> pTmpBuf2; |
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798 extern std::array<char, 100> byte_5C6D50; // weak |
0 | 799 extern int ui_current_text_color; // weak |
800 extern __int64 qword_5C6DF0; // weak | |
801 extern int dword_5C6DF8; // weak | |
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802 extern std::array<char, 104> item__getname_buffer; // idb |
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803 extern std::array<char *, 36> pClassDescriptions; |
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804 extern std::array<char *, 7> pAttributeDescriptions; |
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805 extern std::array<char *, 38> pGrandSkillDesc; |
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806 extern std::array<char *, 38> pMasterSkillDesc; |
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807 extern std::array<char *, 38> pExpertSkillDesc; |
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808 extern std::array<char *, 38> pNormalSkillDesc; |
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809 extern std::array<char *, 38> pSkillDesc; |
0 | 810 extern char *pHealthPointsAttributeDescription; |
811 extern char *pSpellPointsAttributeDescription; | |
812 extern char *pArmourClassAttributeDescription; | |
813 extern char *pPlayerConditionAttributeDescription; // idb | |
814 extern char *pFastSpellAttributeDescription; | |
815 extern char *pPlayerAgeAttributeDescription; | |
816 extern char *pPlayerLevelAttributeDescription; | |
817 extern char *pPlayerExperienceAttributeDescription; | |
818 extern char *pAttackBonusAttributeDescription; | |
819 extern char *pAttackDamageAttributeDescription; | |
820 extern char *pMissleBonusAttributeDescription; | |
821 extern char *pMissleDamageAttributeDescription; | |
822 extern char *pFireResistanceAttributeDescription; | |
823 extern char *pAirResistanceAttributeDescription; | |
824 extern char *pWaterResistanceAttributeDescription; | |
825 extern char *pEarthResistanceAttributeDescription; | |
826 extern char *pMindResistanceAttributeDescription; | |
827 extern char *pBodyResistanceAttributeDescription; | |
828 extern char *pSkillPointsAttributeDescription; | |
829 extern char *pClassTXT_Raw; | |
830 extern char *pStatsTXT_Raw; | |
831 extern char *pSkillDescTXT_Raw; | |
832 extern struct FactionTable *pFactionTable; | |
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833 extern std::array<char, 777> byte_5C8D1A; // weak |
189 | 834 |
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835 extern std::array<char, 777> byte_5E4C15; // weak |
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836 extern std::array<char *, 14> pSomeItemsNames; |
189 | 837 |
0 | 838 extern char *pMonstersTXT_Raw; |
839 extern char *pMonsterPlacementTXT_Raw; | |
840 extern char *pSpellsTXT_Raw; | |
841 extern char *pMapStatsTXT_Raw; | |
842 extern char *pHostileTXT_Raw; | |
843 extern char *pPotionsTXT_Raw; | |
844 extern char *pPotionNotesTXT_Raw; | |
233 | 845 |
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846 extern std::array<int, 777> _6807B8_level_decorations_ids; // idb |
0 | 847 extern int _6807E0_num_decorations_with_sounds_6807B8; // weak |
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848 extern std::array<int, 777> _6807E8_level_decorations_ids; // idb |
0 | 849 extern int _6836C8_num_decorations_6807E8; // weak |
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850 extern std::array<int, 64> dword_69B010; |
0 | 851 extern float flt_69B138_dist; // weak |
852 extern char byte_69BD41_unused; // weak | |
853 extern unsigned int uTextureID_x_u; | |
854 extern unsigned int uTextureID_LS_saveU; | |
855 extern unsigned int uTextureID_LS_loadU; | |
856 extern unsigned int uTextureID_AR_DN_DN; | |
857 extern unsigned int uTextureID_AR_UP_DN; | |
858 extern unsigned int uTextureID_LS_; | |
859 extern unsigned int uTextureID_x_d; | |
860 extern unsigned int uTextureID_save_up; | |
861 extern unsigned int uTextureID_load_up; | |
862 extern unsigned int uTextureID_loadsave; | |
863 extern _UNKNOWN _69FBB4_ptr_iterator_end; // weak | |
864 extern _UNKNOWN unk_6A0758; // weak | |
2 | 865 extern int pSaveListPosition; // weak |
0 | 866 extern unsigned int uLoadGameUI_SelectedSlot; |
867 extern HWND hInsertCDWindow; // idb | |
868 extern int uCPUSpeed; // weak | |
869 extern char cMM7GameCDDriveLetter; // idb | |
870 extern void *ptr_6A0D08; | |
871 extern int _6A0D0C_txt_lod_loading; // weak | |
872 extern int _6A0D10_txt_lod_loading__unused; // weak | |
873 extern enum MENU_STATE uCurrentMenuID; | |
874 extern unsigned int uGameState; | |
875 extern int uDefaultTravelTime_ByFoot; // weak | |
876 extern int day_attrib; // weak | |
877 extern int day_fogrange_1; // weak | |
878 extern int day_fogrange_2; // weak | |
879 extern struct TileTable *pTileTable; // idb | |
880 extern int texmapping_terrain_subdivsize; // weak | |
881 extern int texmapping_terrain_subdivpow2; // weak | |
882 extern int texmapping_building_subdivsize; // weak | |
883 extern int texmapping_building_subdivpow2; // weak | |
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884 extern std::array<int, 2> unnamed_6BE060; |
0 | 885 extern int mipmapping_building_mm1; // weak |
886 extern int mipmapping_building_mm2; // weak | |
887 extern int mipmapping_building_mm3; // weak | |
888 extern int mipmapping_terrain_mm1; // weak | |
889 extern int mipmapping_terrain_mm2; // weak | |
890 extern int mipmapping_terrain_mm3; // weak | |
891 extern int outdoor_grid_band_1; // idb | |
892 extern int outdoor_grid_band_2; // idb | |
893 extern int outdoor_grid_band_3; // idb | |
894 extern char outdoor_day_top_r; // weak | |
895 extern char outdoor_day_top_g; // weak | |
896 extern char outdoor_day_top_b; // weak | |
897 extern char outdoor_day_bottom_r; // weak | |
898 extern char outdoor_day_bottom_g; // weak | |
899 extern char outdoor_day_bottom_b; // weak | |
900 extern char outdoor_night_top_r; // weak | |
901 extern char outdoor_night_top_g; // weak | |
902 extern char outdoor_night_top_b; // weak | |
903 extern char outdoor_night_bottom_r; // weak | |
904 extern char outdoor_night_bottom_g; // weak | |
905 extern char outdoor_night_bottom_b; // weak | |
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906 extern std::array<char, 777> pDefaultSkyTexture; // idb |
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907 extern std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
0 | 908 extern int _6BE134_odm_main_tile_group; // weak |
909 extern int dword_6BE138; // weak | |
910 extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | |
911 extern float fWalkSpeedMultiplier; // weak | |
912 extern float fBackwardWalkSpeedMultiplier; // weak | |
913 extern float fTurnSpeedMultiplier; // weak | |
914 extern float flt_6BE150_look_up_down_dangle; // weak | |
915 //extern char pMM7WindowClassName[]; // idb | |
916 //extern HINSTANCE hInstance; // idb | |
917 //extern char *pCmdLine; | |
918 extern HWND hWnd; // idb | |
919 extern int uWindowWidth; // idb | |
920 extern int uWindowHeight; // idb | |
921 extern int uWindowX; // idb | |
922 extern int uWindowY; // idb | |
923 extern LONG uWindowStyle; // idb | |
924 extern HMENU hOSMenu; // idb | |
925 extern int dword_6BE340; // weak | |
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926 extern std::array<char, 20> pCurrentMapName; // idb |
0 | 927 extern unsigned int uLevelMapStatsID; |
928 extern int dword_6BE364_game_settings_1; // weak | |
929 extern int dword_6BE368_debug_settings_2; // weak | |
930 extern unsigned __int8 bUseLoResSprites; | |
931 extern unsigned __int8 bUseRegistry; | |
932 extern unsigned __int8 bCanLoadFromCD; | |
933 extern int bShowDamage; // idb | |
934 extern unsigned int bAlwaysRun; | |
935 extern unsigned int bFlipOnExit; | |
936 extern int dword_6BE384_2dacceloff; // weak | |
937 extern char byte_6BE388_graphicsmode; // weak | |
938 extern unsigned int uTurnSpeed; | |
939 extern float flt_6BE3A0; // weak | |
940 extern float flt_6BE3A4_debug_recmod1; | |
941 extern float flt_6BE3A8_debug_recmod2; | |
942 extern float flt_6BE3AC_debug_recmod1_x_1_6; | |
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943 extern std::array<char, 20> byte_6BE3B0; // idb |
0 | 944 extern char bUnderwater; // weak |
945 extern char bNoNPCHiring; // weak | |
946 extern int _702AC0_unused; // weak | |
947 extern int _702AC4_unused; // weak | |
948 extern char _702ACC_unused; // weak | |
949 extern int bDebugResouces; // weak | |
950 extern unsigned int bNoVideo; | |
951 extern bool bNoIntro; | |
952 extern bool bNoLogo; | |
953 extern bool bNoCD; | |
954 extern bool bNoSound; | |
955 extern int aborting_app; // weak | |
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956 extern std::array<int, 100> dword_720020_zvalues; |
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957 extern std::array<int, 299> dword_7201B0_zvalues; |
0 | 958 extern int dword_7207F0[]; // idb |
959 extern int uTextureID_720980; // weak | |
960 extern int _720984_unused; // weak | |
961 extern char _72098C_unused; // weak | |
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962 extern std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; |
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963 extern std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; |
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964 extern std::array<__int16, 104> word_720B40_intercepts_zs; |
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965 extern std::array<__int16, 102> word_720C10_intercepts_xs; |
0 | 966 extern int dword_720CDC; |
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967 extern std::array<__int16, 777> word_720CE0_ys; // idb |
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968 extern std::array<__int16, 777> word_720DB0_xs; // idb |
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969 extern std::array<int, 20> dword_720E80; |
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970 extern std::array<int, 20> dword_720ED0; |
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971 extern std::array<int, 20> dword_720F20; |
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972 extern std::array<__int16, 777> word_720F70; // idb |
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973 extern std::array<__int16, 777> word_721040; // idb |
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974 extern std::array<int, 777> dword_721110; // idb |
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975 extern std::array<int, 777> dword_721160; // idb |
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976 extern std::array<int, 20> odm_floor_level; // idb dword_7211B0 |
0 | 977 extern int blv_prev_party_x; // weak |
978 extern int blv_prev_party_z; // weak | |
979 extern int blv_prev_party_y; // weak | |
980 extern char *dword_721660; // idb | |
981 extern char *dword_721664; // idb | |
982 extern char *dword_722F10; // idb | |
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983 extern std::array<const char *, 512> pQuestTable; |
0 | 984 extern _UNKNOWN unk_723714; // weak |
985 extern char *dword_723718_autonote_related; // idb | |
986 extern int dword_72371C[]; // weak | |
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987 extern std::array<const char *, 82> pScrolls; |
0 | 988 extern int dword_723E80_award_related[]; // weak |
989 extern int dword_723E84[]; // weak | |
990 extern int dword_7241C8; // weak | |
629 | 991 |
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992 extern std::array<char *, 59> aNPCProfessionNames; |
0 | 993 extern char *pAwardsTXT_Raw; |
994 extern char *pScrollsTXT_Raw; | |
995 extern char *pMerchantsTXT_Raw; | |
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996 extern std::array<char *, 7> pMerchantsBuyPhrases; |
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997 extern std::array<char *, 7> pMerchantsSellPhrases; |
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998 extern std::array<char *, 7> pMerchantsRepairPhrases; |
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999 extern std::array<char *, 7> pMerchantsIdentifyPhrases; |
0 | 1000 extern char *pTransitionsTXT_Raw; |
1001 extern char *pAutonoteTXT_Raw; | |
1002 extern char *pQuestsTXT_Raw; | |
67 | 1003 extern unsigned int uNumTerrainNormals; |
0 | 1004 extern struct Vec3_float_ *pTerrainNormals; |
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1005 extern std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; |
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1006 extern std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; |
67 | 1007 extern char byte_76D5C0; |
1008 extern struct unk_F7B60C stru_76D578; | |
1009 extern struct unk_F7B60C stru_76D590; | |
1010 extern struct unk_F7B60C stru_76D5A8; | |
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1011 extern std::array<int, 128> terrain_76D5C8; |
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1012 extern std::array<int, 128> terrain_76D7C8; |
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1013 extern std::array<int, 128> terrain_76D9C8; |
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1014 extern std::array<int, 128> terrain_76DBC8; |
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1015 extern std::array<int, 128> terrain_76DDC8; |
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1016 extern std::array<int, 128> terrain_76DFC8; |
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1017 extern std::array<int, 128> terrain_76E1C8; |
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1018 extern std::array<int, 128> terrain_76E3C8; |
1106
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1019 struct unk_F7B60C |
67 | 1020 { |
1021 int some_data_ptr; // dword @ 000000 | |
1022 float flt_000004; | |
1023 float flt_000008; | |
1024 float flt_00000C; | |
1025 float flt_000010; | |
1026 char byte_000014; | |
1027 char unk_000015[3]; | |
1028 }; | |
0 | 1029 extern _UNKNOWN unk_801A00; // weak |
1030 extern _UNKNOWN unk_801A0C; // weak | |
1031 extern char byte_80AA10; // weak | |
1032 extern int dword_80AA14; // weak | |
1033 extern int dword_80AA18; // weak | |
1034 extern int dword_80AA1C; // weak | |
1035 extern int dword_80AA20; // weak | |
1036 extern unsigned int uNumElementsIn80AA28; | |
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1037 extern std::array<struct stru148 *, 2000> ptr_80AA28; |
0 | 1038 extern struct Edge *pNewEdges; |
1039 extern struct Surf *pSurfs; | |
1040 extern struct Edge *pEdges; | |
1041 extern struct Span *pSpans; | |
1042 extern struct Edge *ptr_80C978_Edges; | |
1043 extern struct Surf *ptr_80C97C_Surfs; | |
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1044 extern std::array<struct Edge *, 480> ptr_80CA10; |
0 | 1045 extern _UNKNOWN unk_80D190; // weak |
1046 extern int dword_A74C88; // weak | |
1047 extern unsigned int uPlayerCreationUI_SkySliderPos; | |
1048 extern int uPlayerCreationUI_ArrowAnim; | |
1049 extern unsigned int uPlayerCreationUI_SelectedCharacter; | |
1050 extern int dword_A74CDC; // weak | |
1051 extern struct Texture *pTexture_PlayerFaceMask; | |
1052 extern struct Texture *pTexture_PlayerFaceEradicated; | |
1053 extern struct Texture *pTexture_PlayerFaceDead; | |
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1054 extern std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; |
0 | 1055 extern int dword_A75070; // weak |
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1056 extern std::array<struct Player *, 5> pPlayers; |
0 | 1057 extern __int64 qword_A750D8; // weak |
1058 extern __int16 word_A750E0; // weak | |
1059 extern __int16 word_A750E2; // weak | |
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1060 extern std::array<char *, 36> pClassNames; |
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1061 extern std::array<char *, 19> aCharacterConditionNames; |
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1062 extern std::array<char *, 38> pSkillNames; |
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1063 extern std::array<char, 777> byte_AE3368; // weak |
0 | 1064 extern char byte_AE3369; // weak |
1065 extern char byte_AE336A; // weak | |
1066 extern char byte_AE336B; // weak | |
1067 extern int dword_AE336C; // weak | |
1068 extern int dword_AE3370; // weak | |
1069 extern char byte_AE5B91; // weak | |
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1070 extern std::array<int, 32> dword_F1B430; // weak |
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1071 extern std::array<int, 4> player_levels; |
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1072 extern std::array<__int16, 777> word_F8B158; // weak |
496 | 1073 extern struct Texture *ShopTexture; // idb |
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1074 extern std::array<struct Texture *, 12> ItemsInShopTexture; |
0 | 1075 extern __int16 word_F8B1A0; // weak |
1076 extern const char *dword_F8B1A4; // idb | |
484 | 1077 extern int contract_approved; // weak |
492 | 1078 extern int dword_F8B1AC_award_bit_number; // idb |
0 | 1079 extern int dword_F8B1B0; // weak |
267 | 1080 extern int gold_transaction_amount; // F8B1B4 |
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1081 extern std::array<char *, 4> pShopOptions; |
0 | 1082 extern _UNKNOWN unk_F8B1C8; // weak |
1083 extern int dword_F8B1D8; // weak | |
1084 extern int dword_F8B1DC; // weak | |
1085 extern int dword_F8B1E0; // weak | |
1086 extern int dword_F8B1E4; // weak | |
827 | 1087 extern const char *current_npc_text; // 0xF8B1E8 |
248 | 1088 extern char dialogue_show_profession_details; // weak |
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1089 extern std::array<char, 777> byte_F8B1EF; // weak |
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1090 extern std::array<char, 4> byte_F8B1F0; |
0 | 1091 extern int dword_F8B1F4; // weak |
701 | 1092 |
1093 | |
1094 | |
1095 | |
186 | 1096 //extern _UNKNOWN unk_F8BA50; // weak |
0 | 1097 extern char byte_F8BC0C; // weak |
1098 extern int bGameoverLoop; // weak | |
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1099 extern std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
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1100 extern std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |
0 | 1101 //extern _UNKNOWN unk_F8EA04; // weak |
1102 //extern _UNKNOWN unk_F8F8F8; // weak | |
1103 extern int dword_F93F20; // weak | |
1104 extern int dword_F93F70; // weak | |
1105 | |
363 | 1106 extern volatile bool initing; //ADDED |
1107 | |
0 | 1108 //extern int crt_F94004; // weak |
1109 //extern int crtdword_F9400C; // weak | |
1110 extern FARPROC lpfn; // idb | |
1111 //extern int crt_F944EC; // weak | |
1112 //extern int crtdword_F944F0; // weak | |
1113 //extern void *crt_F944F4; // idb | |
1114 //extern int crtdword_F944F8; // weak | |
1115 //extern LPVOID crt_lpMem; // idb | |
1116 //extern int crt_F94500; // weak | |
1117 //extern HANDLE crt_hHeap; // idb | |
1118 //extern int crt_F94508; // weak | |
1119 | |
1120 | |
1121 | |
1122 | |
1123 | |
1124 | |
1125 | |
1126 | |
1127 | |
1128 | |
1129 | |
1130 | |
1131 | |
1132 | |
1133 //------------------------------------------------------------------------- | |
1134 // Function declarations | |
1135 | |
1136 #define __thiscall __cdecl // Test compile in C mode | |
1137 | |
1138 void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int)); | |
391 | 1139 void MakeActorAIList_ODM(); |
1140 int __cdecl MakeActorAIList_BLV(); | |
783 | 1141 void __cdecl UpdateActorAI(); |
0 | 1142 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); |
1143 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); | |
1144 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); | |
1145 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | |
1146 void InitializeActors(); | |
515
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1147 void InitializeSpriteObjects(); |
0 | 1148 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); |
1149 unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors); | |
1150 unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); | |
1151 unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); | |
1152 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2); | |
1197 | 1153 void PrepareArcomage(); |
1183 | 1154 |
0 | 1155 // int __cdecl crt_retnull_sub(); |
1156 unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor); // idb | |
949 | 1157 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb |
0 | 1158 void __cdecl CallRenderPresent(); |
1159 void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb | |
1160 int __stdcall retzero_sub_40DFA7(int); // weak | |
1161 int loc_40E4FC(); // weak | |
1162 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); | |
1160 | 1163 |
0 | 1164 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue); |
1165 void __fastcall sub_40F92A(int *pZBuffer, struct Texture *a2, int a3); // idb | |
1166 void __cdecl SetMoonPhaseNames(); | |
1167 signed int __fastcall sub_410D99_get_map_index(int a1); | |
1168 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); | |
948 | 1169 void SetAttributeNames(); |
1170 void uGameUIFontMain_initialize(); | |
1171 void uGameUIFontShadow_initialize(); | |
1172 void sub_41420D_press_esc(); | |
1173 void sub_41426F(); | |
0 | 1174 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb |
573 | 1175 void DrawCopyrightWindow(); |
762 | 1176 void LoadFonts_and_DrawCopyrightWindow(); |
948 | 1177 void GUI_UpdateWindows(); |
1178 void identify_item(); | |
0 | 1179 void __thiscall sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); |
141 | 1180 void UI_OnMouseLeftClick(int *pXY); // idb |
0 | 1181 void __thiscall sub_417871(int *pXY); |
1182 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); | |
1183 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb | |
1006 | 1184 void __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb |
521 | 1185 void FillAwardsData(); |
983 | 1186 void sub_419220(); |
1187 void sub_419379(); | |
0 | 1188 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); |
1189 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb | |
1190 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); | |
1006 | 1191 void __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); |
972 | 1192 bool UI_OnKeyDown(unsigned int vkKey); |
549 | 1193 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb |
733 | 1194 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); |
0 | 1195 void __cdecl nullsub_3(); // idb |
1196 void __cdecl LoadActualSkyFrame(); | |
1197 void __cdecl Sleep6Hours(); | |
1198 void __cdecl sub_42038D(); | |
526 | 1199 |
0 | 1200 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb |
987 | 1201 void OnChestLeftClick(); |
0 | 1202 void __cdecl GameUI_WritePointedObjectStatusString(); |
1203 struct GUIWindow *__thiscall sub_4219BE(void *a4); | |
1204 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
1205 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | |
987 | 1206 void OnInventoryLeftClick(); |
1207 void OnGameViewportClick(); | |
265 | 1208 bool PauseGameDrawing(); |
373 | 1209 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); |
0 | 1210 void __cdecl reset_some_strus_flt_2Cs(); |
1211 void __cdecl j_sub_423B4A(); | |
1212 void __cdecl sub_423B4A(); | |
1213 int __fastcall sub_423B5D(unsigned int uFaceID); | |
1214 signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2); | |
1143 | 1215 bool sub_424829(int pNumVertices, struct BspRenderer_stru2 *a2, struct BspRenderer_stru2 *a3, int uFaceID); |
0 | 1216 signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb |
1217 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb | |
1218 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb | |
1219 signed int __fastcall sr_4252E8(unsigned int uVertexID); | |
1220 int __fastcall sr_4254D2(signed int a1); | |
1221 bool __thiscall sr_42620A(struct RenderVertexSoft *p); | |
1222 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb | |
1223 int __fastcall _42690D_colors_cvt(unsigned int a1); | |
1224 void __cdecl sub_426947(); | |
958 | 1225 void __fastcall GivePartyExp(unsigned int pEXPNum); |
0 | 1226 bool __fastcall sub_427769_spell(unsigned int uSpellID); |
319 | 1227 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); |
0 | 1228 int __fastcall sub_42EBBE(int, int); // weak |
271 | 1229 void _42ECB5_PlayerAttacksActor(); |
0 | 1230 void __thiscall InitializeTurnBasedAnimations(void *); |
1231 signed int __cdecl sub_42F4DA(); | |
1232 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | |
1233 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | |
810 | 1234 void CompactLayingItemsList(); |
0 | 1235 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); |
1236 bool __fastcall sub_42FB5C(signed int a1); | |
1237 // int __cdecl crt_sub_42FBB7(); | |
1238 // void __cdecl crt_construct_50CDB4(); | |
1239 void __cdecl sub_42FBDD(); | |
11 | 1240 void __cdecl CloseWindowBackground(); |
0 | 1241 void __cdecl ProcessInputActions(); |
1242 void __cdecl GameUI_MsgProc(); | |
1243 void __cdecl back_to_game(); | |
1244 void __cdecl GUI_MainMenuMessageProc(); | |
1245 double __cdecl get_shading_dist_mist(); | |
1246 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); | |
1247 void __cdecl nullsub_4(); // idb | |
1248 void __cdecl nullsub_5(); // idb | |
1249 void __cdecl nullsub_6(); // idb | |
783 | 1250 void __cdecl area_of_effect__damage_evaluate(); |
0 | 1251 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4); |
1252 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | |
1253 double __fastcall sub_43AE12(signed int a1); | |
1254 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); | |
1255 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | |
322 | 1256 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); |
0 | 1257 int __stdcall DirectInputKeyboard_enumerator_43B9B9(int, int); // weak |
1258 void Software_ResetNewEdges(); | |
1259 // int __cdecl crt_deconstruct_43B9E3(); | |
1260 int __stdcall DirectInputMouse_enumerator(int, int); // weak | |
513 | 1261 void CharacterUI_LoadPaperdollTextures(); |
899 | 1262 int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); |
0 | 1263 bool _43ED6F_check_party_races(bool b); |
1264 bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this); | |
899 | 1265 bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3); |
0 | 1266 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1); |
1091 | 1267 void WetsuitOn(unsigned int uPlayerID); // idb |
1268 void WetsuitOff(unsigned int uPlayerID); | |
0 | 1269 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); |
1270 int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/); | |
1271 int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/); | |
657 | 1272 void __cdecl FindBillboardsLightLevels_BLV(); |
0 | 1273 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); |
1274 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | |
1275 void PrepareBspRenderList_BLV(); | |
1276 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); | |
1277 void PrepareActorRenderList_BLV(); | |
1278 void PrepareItemsRenderList_BLV(); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
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parents:
659
diff
changeset
|
1279 void AddBspNodeToRenderList(unsigned int node_id); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
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parents:
659
diff
changeset
|
1280 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb |
0 | 1281 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); |
1282 bool sub_44100D(); | |
1283 __int16 __fastcall sub_441A4E(int a1); | |
693 | 1284 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb |
237 | 1285 void Initialize2DA(); |
307 | 1286 |
601 | 1287 void LoadLevel_InitializeLevelStr(); |
307 | 1288 |
0 | 1289 void __cdecl OnMapLeave(); |
1290 void /*__usercall*/ OnMapLoad(); | |
1291 void __thiscall Level_LoadEvtAndStr(const char *pLevelName); | |
1292 const char *__cdecl sub_444564(); | |
428 | 1293 char *__thiscall GetEventHintString(unsigned int uEventID); // idb |
0 | 1294 signed int __cdecl GetTravelTime(); |
1295 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | |
1296 void __cdecl sub_4452BB(); | |
268 | 1297 const char *GetProfessionActionText(int a1); |
602 | 1298 struct NPCData *__fastcall GetNPCData(signed int npcid); |
1094 | 1299 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); |
827 | 1300 int __fastcall GetGreetType(signed int SpeakingNPC_ID); |
960 | 1301 void __cdecl DialogueEnding(); |
480 | 1302 void PrepareHouse(enum HOUSE_ID house); // idb |
484 | 1303 bool EnterHouse(enum HOUSE_ID uHouseID); |
0 | 1304 int sub_4465DF_check_season(int a1); |
1305 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | |
1306 // void __cdecl crt_construct_5773C4(); | |
1052 | 1307 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); |
307 | 1308 |
0 | 1309 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); |
1310 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | |
1311 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb | |
1312 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); | |
1313 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); | |
1314 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb | |
790 | 1315 void OnTimer(int); |
0 | 1316 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); |
835 | 1317 void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 |
0 | 1318 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb |
521 | 1319 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); |
501 | 1320 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb |
1160 | 1321 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds); |
0 | 1322 void __cdecl ShowNothingHereStatus(); |
1323 signed int __cdecl const_2(); | |
1324 bool __cdecl sub_44C28F_open_nwc_dungeon(); | |
1325 // int __cdecl crt_deconstruct_44C42C(); | |
1326 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); | |
1327 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); | |
598 | 1328 |
0 | 1329 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); |
1330 int __fastcall sub_45063B(struct MapInfo *a1, int a2); | |
1331 void RespawnGlobalDecorations(); | |
1332 bool __fastcall SpawnActor(unsigned int uMonsterID); | |
1333 int __cdecl GetAlertStatus(); | |
1334 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); | |
295 | 1335 int integer_sqrt(int val); |
0 | 1336 int __fastcall MakeColorMaskFromBitDepth(int a1); |
1337 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); | |
1338 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb | |
1119 | 1339 inline int round(float x) { return (floor(x + 0.5)); } |
0 | 1340 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) |
1341 { | |
1342 auto p = (unsigned __int32 *)ptr; | |
1343 for ( int i=0; i < count; i++ ) | |
1344 *p++ = value; | |
1345 } | |
1346 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} | |
1347 // int __cdecl crt_452B74(); | |
1348 int __cdecl j_SetSomeItemsNames(); | |
189 | 1349 |
698 | 1350 |
1064 | 1351 int SkillToMastery(unsigned int skill_value); |
0 | 1352 unsigned int __fastcall GetSpellColor(signed int a1); |
1353 void *__thiscall unknown_vdtor_6(void *_this, bool a2); | |
810 | 1354 unsigned short * MakeScreenshot(signed int width, signed int height); |
0 | 1355 void __thiscall SaveScreenshot(const char *pFilename); |
1356 void __fastcall LoadGame(unsigned int uSlot); // idb | |
810 | 1357 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); |
0 | 1358 void __fastcall DoSavegame(unsigned int uSlot); // idb |
1359 void __cdecl TryLoadLevelFromLOD(); | |
1360 void __cdecl sub_46080D(); | |
1361 bool __cdecl Initialize_GamesLOD_NewLOD(); | |
837 | 1362 void SaveNewGame(); |
0 | 1363 void __thiscall PrepareToLoadBLV(unsigned int bLoading); |
1364 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); | |
1365 void __cdecl sub_461103(); | |
1366 int __cdecl sub_4613C4(); | |
322 | 1367 int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3); |
0 | 1368 int __cdecl sub_46224A(); |
1369 int __cdecl crt_init_globals_462620(); | |
1370 void __cdecl crt_init_globals_462659(); | |
1371 void __cdecl crt_init_globals_46269B(); | |
1372 void __cdecl crt_init_globals_46271C(); | |
1373 void __cdecl MainMenu_Loop(); | |
1374 char __cdecl sub_4637E0_is_there_popup_onscreen(); | |
1375 void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); | |
1376 void __thiscall PrepareWorld(unsigned int _this); | |
1377 void __thiscall Game_DeinitializeAndTerminate(int exitCode); // idb | |
1378 void __cdecl FinalInitialization(); | |
1379 char __cdecl Is_out15odm_underwater(); | |
1380 void __cdecl SetUnderwaterFog(); | |
1381 void __fastcall DoPrepareWorld(unsigned int bLoading, int a2); | |
1382 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb | |
1383 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString); | |
1384 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue); | |
1385 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val); | |
1386 bool __fastcall CheckMM7CD(char c); | |
1387 int loc_465CC8(); // weak | |
1388 void __cdecl SecondaryInitialization(); | |
1389 void __cdecl CreateAsyncMouse(); | |
1390 void __cdecl CreateAsyncKeyboard(); | |
1391 void __cdecl MM6_Initialize(const wchar_t *pIniFilename); | |
1392 void __cdecl MM7Initialization(); | |
1393 int __cdecl AbortWithError(); | |
1394 void Abortf(const char *Format, ...); | |
1395 void SetCurrentMenuID(enum MENU_STATE); // idb | |
1396 enum MENU_STATE GetCurrentMenuID(); | |
1397 void *__thiscall output_debug_string(void *_this, std::string a2, const char *a3, int a4); | |
1398 std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file); | |
1038 | 1399 #include "Items.h" |
1400 void sub_467E7F_EquipBody(ITEM_EQUIP_TYPE uEquipType); // idb | |
1021 | 1401 void CreateMsgScrollWindow(signed int mscroll_id); |
0 | 1402 void __cdecl free_book_subwindow(); |
1006 | 1403 void CreateScrollWindow(); |
0 | 1404 void __cdecl OnPaperdollLeftClick(); |
196 | 1405 void OnPressSpace(); |
0 | 1406 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2); |
1407 int __fastcall sub_46A6AC(int a1, int a2, int a3); | |
1408 int __fastcall sub_46A7C8(int a1, int a2, signed int a3); | |
1409 int __fastcall sub_46A89E(int a1, int a2, signed int a3); | |
1410 int __cdecl sub_46A99B(); | |
1411 void *__thiscall unknown_libname_8(void *_this, char a2); | |
1412 unsigned int __cdecl GetGravityStrength(); | |
783 | 1413 void __cdecl UpdateUserInput_and_MapSpecificStuff(); |
0 | 1414 void __cdecl BLV_UpdateUserInputAndOther(); |
1415 void __cdecl ODM_UpdateUserInputAndOther(); | |
1416 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); | |
783 | 1417 void __cdecl check_event_triggers(); |
723 | 1418 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); |
791 | 1419 int __fastcall ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *a6, int bWaterWalk); |
0 | 1420 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); |
138 | 1421 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); |
0 | 1422 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); |
1423 int __fastcall _46DF1A_collide_against_actor(int, int); // weak | |
1424 void __cdecl _46E0B2_collide_against_decorations(); | |
1425 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2); | |
1426 int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb | |
1427 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0); | |
783 | 1428 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb |
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cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
513
diff
changeset
|
1429 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this); |
0 | 1430 int __thiscall _46EF01_collision_chech_player(int a1); // idb |
1431 signed int __cdecl _46F04E_collide_against_portals(); | |
1432 void __cdecl BLV_UpdateDoors(); | |
1433 void __cdecl UpdateActors_BLV(); | |
1434 void __cdecl UpdateActors_ODM(); | |
1435 void __cdecl UpdateObjects(); | |
831 | 1436 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb |
0 | 1437 void __cdecl BLV_ProcessPartyActions(); |
1438 void __cdecl ODM_ProcessPartyActions(); | |
1439 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10); | |
1440 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11); | |
1441 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3); | |
1442 bool __fastcall sub_4759C9(BLVFace *a1, int a2, int a3, __int16 a4); | |
1443 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, BLVFace *a4); | |
1444 bool __fastcall sub_475F30(int *a1, BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | |
291 | 1445 |
0 | 1446 int __cdecl GetPartyReputation(); |
1447 void __cdecl sub_4783FA_construct_global_73D150(); | |
1448 void __cdecl loc_4789D4(); // idb | |
1449 void __cdecl loc_47907F(); // idb | |
1450 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); | |
1451 void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb | |
1452 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); | |
1453 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); | |
1454 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); | |
1455 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4); | |
1456 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); | |
1457 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4); | |
1458 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); | |
1459 unsigned int __cdecl GetLevelFogColor(); | |
1460 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); | |
638 | 1461 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); |
67 | 1462 unsigned int __stdcall WorldPosToGridCellX(int); // weak |
1463 unsigned int __stdcall WorldPosToGridCellZ(int); // weak | |
0 | 1464 int __stdcall GridCellToWorldPosX(int); // weak |
1465 int __stdcall GridCellToWorldPosZ(int); // weak | |
1466 void __fastcall sub_47F4D3(int band1, int band2, int band3); | |
1467 void __cdecl loc_481185(); // idb | |
1468 void __cdecl loc_48118F(); // idb | |
1469 void __cdecl loc_481199(); // idb | |
1470 char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, stru148 *a3); | |
1471 void __cdecl ResetStru148s(); | |
1472 void __cdecl sub_481ED9_MessWithOutdoorCamera(); | |
1473 bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5); | |
1474 signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4); | |
138 | 1475 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); |
0 | 1476 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); |
1477 struct stru148 *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4, int a5); | |
1478 signed int __cdecl const_1_0(); | |
1479 signed int __thiscall sr_sub_482A94(struct Span *_this); | |
1480 signed int __fastcall sr_sub_482E07(struct Span *a1, unsigned __int16 *pRenderTarget); // idb | |
1481 signed int __fastcall sr_sub_4839BD(struct Span *a1, unsigned __int16 *pTargetSurface); // idb | |
1482 signed int __thiscall sr_sub_48408A_prolly_odm_water_no_waves(struct Span *_this); | |
1483 signed int __thiscall sr_sub_484442(struct Span *_this); | |
1484 signed int __thiscall sr_sub_4847EB(struct Span *_this); | |
1485 signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(struct Span *a1); | |
1486 signed int __fastcall sr_sub_48585C_mb_DrawSpan(struct Span *a1, unsigned __int16 *pRenderTarget, int a3); // idb | |
1487 struct stru315 *__fastcall sr_sub_485975(struct stru315 *a1, struct stru315 *a2); | |
1488 struct stru315 *__fastcall sr_sub_485A24(struct stru315 *a1, struct stru315 *a2); | |
1489 struct stru315 *__fastcall sr_sub_485AFF(struct stru315 *a1, struct stru316 *a2); | |
1490 struct stru315 *__fastcall sr_sub_485BAE(struct stru315 *a1, struct stru316 *a2); | |
1491 struct stru315 *__fastcall sr_sub_485C89(struct stru315 *a1, struct stru316 *a2); | |
1492 struct stru315 *__fastcall sr_sub_485D3E(struct stru315 *a1, struct stru316 *a2); | |
1493 void *__fastcall sr_sub_485E1F(struct stru316 *a1, Span *a2, int a3, struct stru148 *a4, int a5, unsigned __int8 a6, char a7); | |
1494 void __thiscall sub_485F53(struct Vec2_int_ *v); // idb | |
1495 char __fastcall sr_sub_486B4E_push_outdoor_edges(struct RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4); | |
1496 void __cdecl sr_sub_486F92_MessWithEdgesAndSpans(); | |
1497 void __cdecl sub_487DA9(); | |
1498 double __thiscall GetFogDensityByTime(struct OutdoorLocation *_this); | |
1499 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak | |
1500 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); | |
1501 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | |
1502 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | |
89 | 1503 signed int __cdecl PlayerCreation_Chose4Skills(); |
0 | 1504 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); |
972 | 1505 void LoadPlayerPortraintsAndVoices(); |
0 | 1506 int __fastcall ReloadPlayerPortraits(int, int); // weak |
972 | 1507 void sub_491E3A(); |
0 | 1508 signed int __thiscall CycleCharacter(unsigned int _this); |
1509 void __fastcall Rest(unsigned int uHoursToSleep); | |
972 | 1510 int _493938_regenerate(); |
351 | 1511 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); |
972 | 1512 void _494035_timed_effects__water_walking_damage__etc(); |
758 | 1513 unsigned int __fastcall _494820_training_time(unsigned int a1); |
0 | 1514 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); |
607 | 1515 char * GetReputationString(signed int a1); |
254
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BuilDialogueString: replaces %xx in dialogue strings by appropriate values
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248
diff
changeset
|
1516 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); |
972 | 1517 void PlayerCreationUI_Draw(); |
1518 void PlayerCreationUI_Initialize(); | |
1519 void DeleteCCharFont(); | |
1520 bool PlayerCreationUI_Loop(); | |
1521 void loc_49B785(); // idb | |
0 | 1522 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); |
972 | 1523 bool CheckTextureStages(); |
1524 bool AreRenderSurfacesOk(); | |
737 | 1525 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak |
972 | 1526 void DoRenderBillboards_D3D(); |
0 | 1527 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); |
972 | 1528 void Present_ColorKey(); |
1529 void Present_NoColorKey(); | |
0 | 1530 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb |
1531 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | |
1532 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | |
1533 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); | |
1534 int __fastcall sub_4AB66C(int, int); // weak | |
1535 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3); | |
1536 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); | |
1537 void __cdecl PlayLevelMusic(); | |
731 | 1538 struct Vec4_int_ *__thiscall _4AC277_get_cpu_speed_sub3(unsigned int _this, Vec4_int_ *a2); |
711 | 1539 int __fastcall sub_4AD504(signed int uFaceID); |
0 | 1540 void __fastcall sub_4ADD1D(int uFaceID); |
1541 int __fastcall sub_4AE1E7(int a1, int a2, int a3); | |
1542 int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p); | |
1543 int __fastcall sub_4AE491(int, int); // weak | |
1544 void __fastcall sub_4AE5F1(unsigned int uFaceID); // idb | |
1545 int __cdecl sub_4AF412(); | |
486 | 1546 //void __cdecl stru170_sub_4B0967_draw_face_outlines(); |
0 | 1547 void __cdecl loc_4B0DFB(); // idb |
1548 void __cdecl nullsub_18(); // idb | |
1549 void __cdecl nullsub_19(); // idb | |
1550 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb | |
1551 void __cdecl nullsub_20(); // idb | |
1552 void __cdecl nullsub_21(); // idb | |
1553 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); | |
762 | 1554 void __thiscall sub_4B1523(int *_this); |
0 | 1555 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); |
907 | 1556 void __cdecl ShowPopupShopItem(); |
0 | 1557 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb |
1558 void __cdecl sub_4B1D27(); | |
629 | 1559 |
0 | 1560 void __cdecl sub_4B1ECE(); |
457 | 1561 void __fastcall ClickNPCTopic(signed int uMessageParam); |
0 | 1562 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); |
492 | 1563 const char * ContractSelectText(int pEventCode); |
762 | 1564 void SimpleHouseAndBoatsDialog(); |
473 | 1565 void CreateButtonInColumn(int a1, unsigned int a2); |
1566 void FillAviableSkillsToTeach(int _this); | |
1567 void sub_4B3A72(int a1); // idb | |
1568 void sub_4B3AD4(signed int a1); | |
1569 void sub_4B3B42(signed int a1); | |
0 | 1570 void __cdecl sub_4B3E1E(); |
492 | 1571 void DrawJoinGuildWindow(int pEventCode); |
0 | 1572 void __fastcall sub_4B3FE5(int a4); |
607 | 1573 void NPCHireableDialogPrepare(); |
423 | 1574 void _4B4224_UpdateNPCTopics(int _this); |
1006 | 1575 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); |
0 | 1576 int __fastcall sub_4B46F8(int a1); |
463 | 1577 |
0 | 1578 signed int __fastcall sub_4BB756(signed int a1); |
1579 const char *sub_4BBA85_bounties(); | |
1580 void __cdecl sub_4BBCDD(); | |
1581 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | |
1582 void __cdecl ArenaFight(); | |
496 | 1583 void SpellBookGenerator(); |
727 | 1584 void UI_CreateEndConversationButton(); |
651 | 1585 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); |
0 | 1586 signed int __cdecl sub_4BD8B5(); |
907 | 1587 bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); |
735 | 1588 void __cdecl UIShop_Buy_Identify_Repair(); |
701 | 1589 |
475 | 1590 |
0 | 1591 void __cdecl ShowIntroVideo_and_LoadingScreen(); |
1592 unsigned int __thiscall GameOverMenu(void *ecx0); | |
1593 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this); | |
1594 void __thiscall BinkUnlockBuffer(struct _BINKBUF *_this); | |
1595 void __cdecl loc_4C0D27(); // idb | |
1596 void __cdecl vis_nullsub_22(); // idb | |
1597 void __cdecl vis_nullsub_23(); // idb | |
1598 void __cdecl vis_loc_4C19F7(); // idb | |
1599 int __cdecl sr_sub_4D714C(struct stru315 *a1); | |
1600 int __cdecl sr_sub_4D71F8(struct stru315 *a1); | |
1601 void __cdecl sr_sub_4D754B(struct stru315 *a1, struct stru316 *a2); | |
1602 void __cdecl sr_sub_4D7630(struct stru315 *a1, struct stru316 *a2); | |
1603 void __cdecl sr_sub_4D76ED(struct stru315 *a1, struct stru316 *a2); | |
1604 void __cdecl sr_sub_4D77D2(struct stru315 *a1, struct stru316 *a2); | |
1605 void __cdecl sr_sub_4D789A(struct stru315 *a1, struct stru316 *a2); | |
1606 int __cdecl sub_4D798C(int a1, int a2, int a3, int a4); | |
1607 int __cdecl sub_4D79CF(int a1, int a2, int a3, int a4); | |
1608 int __cdecl sub_4D79FD(int a1, int a2, int a3, int a4); | |
1609 int __cdecl sub_4D7A10(int a1, int a2, int a3, int a4); | |
1610 int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/); | |
1611 int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/); | |
1612 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); | |
187 | 1613 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); |
0 | 1614 |
1615 | |
1616 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0) | |
1617 | |
1618 | |
1619 namespace zlib | |
1620 { | |
1621 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen); | |
1622 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen); | |
1623 }; |