Mercurial > mm7
annotate Actor.cpp @ 1871:e26d8d15ef30
Actor::AI_MeleeAttack cleaned up
author | Grumpy7 |
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date | Thu, 17 Oct 2013 03:47:21 +0200 |
parents | 7a193504f18e |
children | a53bd0511de2 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1860 | 72 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
1860 | 113 for (uint i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
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203 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
1859 | 205 Actor *actorPtr; // esi@1 |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 signed int v10; // ecx@22 | |
210 int v19; // edi@34 | |
211 int v20; // eax@35 | |
212 signed int v23; // eax@41 | |
1860 | 213 int v28; // st6@50 |
0 | 214 int v30; // esi@50 |
215 int v31; // ST3C_4@51 | |
216 unsigned int v32; // edi@51 | |
217 signed int v36; // eax@67 | |
218 int v39; // ecx@75 | |
219 int v42; // ecx@91 | |
220 int v44; // ecx@100 | |
221 int v48; // ecx@110 | |
222 int v51; // ecx@130 | |
223 int v54; // ecx@138 | |
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224 Player *v57; // esi@145 |
0 | 225 int v58; // eax@146 |
226 int v59; // edi@146 | |
227 int v60; // eax@146 | |
228 int v61; // edi@146 | |
229 int v62; // eax@146 | |
230 signed int v63; // edi@146 | |
231 int v68; // edi@168 | |
232 signed int v70; // ecx@172 | |
233 int v79; // edx@185 | |
234 int v80; // eax@185 | |
235 signed int v89; // ecx@192 | |
236 signed int v91; // eax@200 | |
237 int v94; // ecx@208 | |
238 int v96; // ecx@217 | |
239 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
240 int v114; // [sp+48h] [bp-88h]@41 | |
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241 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 242 int v116; // [sp+BCh] [bp-14h]@49 |
243 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 244 int v119; // [sp+C8h] [bp-8h]@48 |
245 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 246 int spellnuma; // [sp+D8h] [bp+8h]@29 |
247 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 248 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 249 int spellnume; // [sp+D8h] [bp+8h]@179 |
250 int a1a; // [sp+E0h] [bp+10h]@34 | |
251 int a1c; // [sp+E0h] [bp+10h]@184 | |
252 | |
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253 |
1859 | 254 actorPtr = &pActors[uActorID]; |
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255 realPoints = uSkillLevel & 0x3F; |
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256 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 257 |
1856 | 258 switch (uSpellID) |
259 { | |
1859 | 260 case SPELL_FIRE_FIRE_BOLT: |
261 case SPELL_FIRE_FIREBALL: | |
262 case SPELL_FIRE_INCINERATE: | |
263 case SPELL_AIR_LIGHNING_BOLT: | |
264 case SPELL_WATER_ICE_BOLT: | |
265 case SPELL_WATER_ACID_BURST: | |
266 case SPELL_EARTH_BLADES: | |
267 case SPELL_EARTH_ROCK_BLAST: | |
268 case SPELL_MIND_MIND_BLAST: | |
269 case SPELL_MIND_PSYCHIC_SHOCK: | |
270 case SPELL_BODY_HARM: | |
271 case SPELL_LIGHT_LIGHT_BOLT: | |
272 case SPELL_DARK_TOXIC_CLOUD: | |
273 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 274 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 275 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 276 a1.stru_24.Reset(); |
277 a1.spell_id = uSpellID; | |
278 a1.spell_level = uSkillLevel; | |
1859 | 279 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 280 a1.spell_skill = 0; |
1859 | 281 a1.vPosition.y = actorPtr->vPosition.y; |
282 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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283 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 284 a1.uSoundID = 0; |
285 a1.uAttributes = 0; | |
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286 v89 = pDir->uDistance; |
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287 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 288 a1.uSpriteFrameID = 0; |
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289 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 290 a1.spell_target_pid = 0; |
291 if ((double)v89 < 307.2 ) | |
292 a1.field_60_distance_related_prolly_lod = 0; | |
293 else if ( v89 < 1024 ) | |
294 a1.field_60_distance_related_prolly_lod = 1; | |
295 else if ( v89 < 2560 ) | |
296 a1.field_60_distance_related_prolly_lod = 2; | |
297 else | |
298 a1.field_60_distance_related_prolly_lod = 3; | |
299 | |
300 a1.field_61 = 2; | |
301 v91 = a1.Create( | |
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302 pDir->uYawAngle, |
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303 pDir->uPitchAngle, |
1856 | 304 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
305 0); | |
306 if ( v91 != -1 ) | |
307 { | |
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308 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 309 return; |
310 } | |
311 return; | |
312 break; | |
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313 |
1859 | 314 case SPELL_FIRE_HASTE: |
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315 if (masteryLevel == 1 || masteryLevel == 2) |
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316 v39 = 60 * (realPoints + 60); |
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317 else if (masteryLevel == 3 ) |
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318 v39 = 180 * (realPoints + 20); |
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319 else if (masteryLevel == 4 ) |
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320 v39 = 240 * (realPoints + 15); |
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321 else |
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322 v39 = 0; |
1859 | 323 actorPtr->pActorBuffs[19].Apply( |
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324 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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325 masteryLevel, |
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326 0, |
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327 0, |
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328 0); |
1859 | 329 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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330 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
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331 return; |
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332 |
1859 | 333 case SPELL_FIRE_METEOR_SHOWER: |
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334 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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335 return; |
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336 v114 = pParty->vPosition.z + 2500; |
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337 v23 = 8; |
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338 if (masteryLevel == 2) |
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339 v23 = 10; |
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340 else if (masteryLevel == 3) |
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341 v23 = 12; |
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342 else if (masteryLevel == 4) |
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343 v23 = 14; |
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344 spellnumb = 0; |
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345 v28 = 0; |
1858
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346 for ( int i = 0; i < v23; i++) |
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347 { |
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348 v30 = rand() % 1000; |
1859 | 349 spellnumc = v30 - 2500; |
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350 v120 = v28 * v28; |
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351 v119 = spellnumb * spellnumb; |
1860 | 352 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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353 { |
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354 v32 = 0; |
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355 pitch = 0; |
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356 } |
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357 else |
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358 { |
1860 | 359 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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360 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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361 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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362 } |
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363 a1.stru_24.Reset(); |
1859 | 364 a1.uType = stru_4E3ACC[uSpellID].uType; |
365 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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366 a1.spell_level = uSkillLevel; |
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|
367 a1.vPosition.x = pParty->vPosition.x; |
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368 a1.vPosition.y = pParty->vPosition.y; |
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369 a1.vPosition.z = v30 + v114; |
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370 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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371 a1.spell_skill = 0; |
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372 a1.uAttributes = 0; |
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373 a1.uSectorID = 0; |
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374 a1.uSpriteFrameID = 0; |
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375 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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376 a1.spell_target_pid = 0; |
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377 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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378 a1.uFacing = v32; |
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379 a1.uSoundID = 0; |
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380 if (pDir->uDistance < 307.2 ) |
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381 a1.field_60_distance_related_prolly_lod = 0; |
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382 else if ( pDir->uDistance < 1024 ) |
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383 a1.field_60_distance_related_prolly_lod = 1; |
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384 else if ( pDir->uDistance < 2560 ) |
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385 a1.field_60_distance_related_prolly_lod = 2; |
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386 else |
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387 a1.field_60_distance_related_prolly_lod = 3; |
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388 a1.field_61 = 2; |
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389 v36 = a1.Create( |
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390 v32, |
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|
391 pitch, |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
393 0); |
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|
394 if ( v36 != -1 ) |
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|
395 { |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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397 } |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
398 spellnumb = rand() % 1024 - 512; |
1870
7a193504f18e
Actor::AI_SpellAttack adding accidentally removed random position for meteor shower
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399 v28 = rand() % 1024 - 512; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
400 } |
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Actor::AI_SpellAttack moved spells into a huge case
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|
401 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
402 break; |
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Actor::AI_SpellAttack moved spells into a huge case
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|
403 |
1859 | 404 case SPELL_AIR_SPARKS: |
405 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
406 v10 = 5; |
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Actor::AI_SpellAttack moved spells into a huge case
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|
407 else if (masteryLevel == 3 ) |
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Actor::AI_SpellAttack moved spells into a huge case
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|
408 v10 = 7; |
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Actor::AI_SpellAttack moved spells into a huge case
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409 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
410 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
411 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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412 v10 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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413 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 414 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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415 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 416 a1.uObjectDescID = GetObjDescId(uSpellID); |
417 | |
1857
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|
418 a1.stru_24.Reset(); |
f357e4cbd169
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419 a1.spell_id = SPELL_AIR_SPARKS; |
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420 a1.spell_level = uSkillLevel; |
1859 | 421 a1.vPosition.x = actorPtr->vPosition.x; |
1857
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422 a1.spell_skill = 0; |
1859 | 423 a1.vPosition.y = actorPtr->vPosition.y; |
424 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
425 a1.uFacing = pDir->uYawAngle; |
1857
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426 a1.uSoundID = 0; |
f357e4cbd169
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427 a1.uAttributes = 0; |
1858
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428 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 429 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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430 a1.uSpriteFrameID = 0; |
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431 a1.spell_target_pid = 0; |
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|
432 a1.field_60_distance_related_prolly_lod = 3; |
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diff
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|
433 v19 = spellnuma / -2; |
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|
434 a1a = spellnuma / 2; |
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|
435 if ( spellnuma / -2 > spellnuma / 2 ) |
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|
436 { |
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|
437 v20 = spellnuma / 2; |
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|
438 } |
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|
439 else |
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Actor::AI_SpellAttack moved spells into a huge case
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440 { |
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|
441 do |
1852
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|
442 { |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
443 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
1857
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|
444 v20 = a1.Create( |
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|
445 (signed __int16)a1.uFacing, |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
446 pDir->uPitchAngle, |
1857
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|
447 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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|
448 0); |
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Actor::AI_SpellAttack moved spells into a huge case
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|
449 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
450 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
451 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
455 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
456 return; |
0 | 457 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
458 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
459 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
460 |
1859 | 461 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
462 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
468 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
469 v8 = 0; |
1859 | 470 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
477 |
1859 | 478 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
479 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
481 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
483 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
484 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
485 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 v44 = 0; |
1859 | 487 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
488 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
489 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
490 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
491 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
492 0); |
1859 | 493 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
494 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
495 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
496 |
1859 | 497 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
499 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
501 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
502 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 v42 = 0; |
1859 | 506 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 0); |
1859 | 512 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
516 |
1859 | 517 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
518 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 v48 = 0; |
1859 | 526 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
527 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
529 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
530 |
1859 | 531 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
532 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
535 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
537 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
539 v54 = 0; |
1859 | 540 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0); |
1859 | 546 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
547 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
548 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 |
1859 | 550 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 v51 = 3600 * realPoints; |
1859 | 555 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
560 0); |
1859 | 561 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
562 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
563 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
564 |
1859 | 565 case SPELL_BODY_POWER_CURE: |
566 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
567 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
568 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
569 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
570 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
571 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 |
1859 | 573 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
574 for (int i = 0; i < 20; i++ ) |
0 | 575 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
576 pParty->pPartyBuffs[i].Reset(); |
0 | 577 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
578 for (int i = 1; i <= 4; i++) |
0 | 579 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
580 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
581 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 587 if ( rand() % v63 < 30 ) |
588 { | |
1860 | 589 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 590 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
591 v57->pPlayerBuffs[k].Reset(); |
0 | 592 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
593 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 594 } |
595 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
596 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
597 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
598 |
1859 | 599 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
600 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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|
601 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
602 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
603 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
604 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
605 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
606 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
607 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
608 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
609 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
610 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
611 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
1856
diff
changeset
|
612 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
614 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
615 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
616 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
617 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
618 } |
1859 | 619 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
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|
620 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
621 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
622 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
623 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
624 0); |
1859 | 625 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
626 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
627 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
628 |
1859 | 629 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
630 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
631 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
632 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
633 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
634 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
636 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
637 v94 = 0; |
1859 | 638 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
639 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
640 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 0); |
1859 | 644 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
645 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 |
1859 | 648 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
650 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
651 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
652 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
653 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
654 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
655 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
657 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 659 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
660 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 661 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
662 a1.stru_24.Reset(); |
1859 | 663 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
664 a1.spell_level = uSkillLevel; |
1859 | 665 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
666 a1.spell_skill = 0; |
1859 | 667 a1.vPosition.y = actorPtr->vPosition.y; |
668 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
669 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
672 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
673 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
677 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
678 if ( spellnume / -2 > spellnume / 2 ) |
0 | 679 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
680 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
681 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
682 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
684 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
685 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
686 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
687 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
688 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
690 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
697 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
698 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
699 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
700 return; |
0 | 701 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
702 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
703 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
704 |
1859 | 705 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
707 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
708 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
709 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
710 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
711 v68 = 900 * realPoints + 3840; |
1859 | 712 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
713 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
714 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
715 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
716 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
717 0); |
1859 | 718 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
719 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
720 return; |
0 | 721 } |
722 } | |
723 | |
1859 | 724 |
725 //----- (new func) -------------------------------------------------------- | |
726 unsigned short Actor::GetObjDescId( int spellId ) | |
727 { | |
728 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
729 { | |
730 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
731 { | |
732 return i; | |
733 break; | |
734 } | |
735 } | |
736 return 0; | |
737 } | |
738 | |
739 | |
0 | 740 //----- (0043ABB0) -------------------------------------------------------- |
322 | 741 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 742 { |
743 unsigned int v2; // esi@1 | |
744 unsigned int v3; // edi@1 | |
745 | |
746 v2 = a1->uAlly; | |
747 v3 = a2->uAlly; | |
748 if ( !v2 ) | |
749 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
750 if ( !v3 ) | |
751 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
752 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
753 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
754 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
755 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
756 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
757 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
758 return true; |
0 | 759 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
760 return false; |
0 | 761 } |
762 | |
763 //----- (0043AC45) -------------------------------------------------------- | |
322 | 764 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 765 { |
766 int v4; // ebx@8 | |
767 int v5; // ST1C_4@8 | |
768 int v6; // eax@8 | |
769 | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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diff
changeset
|
770 int x = 0; BYTE2(x) |= 8u; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
771 int y = 0; y |= 0x80000; |
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772 Actor* victim = &pActors[uActorID]; |
0 | 773 if ( a2 == 1 ) |
1861
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774 victim->uAttributes |= 0x80000; |
322 | 775 |
776 for (uint i = 0; i < uNumActors; ++i) | |
0 | 777 { |
1861
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778 Actor* actor = &pActors[i]; |
322 | 779 if (!actor->CanAct() || i == uActorID) |
780 continue; | |
781 | |
782 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 783 { |
322 | 784 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
785 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
786 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
787 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 788 { |
322 | 789 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
790 if ( a2 == 1 ) | |
1861
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791 actor->uAttributes |= 0x80000; |
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792 |
0 | 793 } |
794 } | |
795 } | |
796 } | |
797 | |
798 //----- (00404874) -------------------------------------------------------- | |
1862 | 799 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 800 { |
1862 | 801 Actor *actPtr; // esi@1 |
802 char specAb; // al@1 | |
0 | 803 int v13; // edx@28 |
804 | |
1862 | 805 actPtr = &pActors[uActorID]; |
0 | 806 |
515
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807 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 808 |
1862 | 809 switch ( type ) |
0 | 810 { |
811 case 1: | |
515
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812 a1.uType = 545; |
1862 | 813 break; |
0 | 814 case 2: |
515
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815 a1.uType = 550; |
1862 | 816 break; |
0 | 817 case 3: |
515
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818 a1.uType = 510; |
1862 | 819 break; |
0 | 820 case 4: |
515
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821 a1.uType = 500; |
1862 | 822 break; |
0 | 823 case 5: |
515
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824 a1.uType = 515; |
1862 | 825 break; |
0 | 826 case 6: |
515
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827 a1.uType = 505; |
1862 | 828 break; |
0 | 829 case 7: |
515
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830 a1.uType = 530; |
1862 | 831 break; |
0 | 832 case 8: |
515
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833 a1.uType = 525; |
1862 | 834 break; |
0 | 835 case 9: |
515
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836 a1.uType = 520; |
1862 | 837 break; |
0 | 838 case 10: |
515
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839 a1.uType = 535; |
1862 | 840 break; |
0 | 841 case 11: |
515
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842 a1.uType = 540; |
1862 | 843 break; |
0 | 844 case 13: |
515
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845 a1.uType = 555; |
0 | 846 break; |
847 default: | |
1862 | 848 return; |
0 | 849 } |
1862 | 850 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 851 a1.stru_24.Reset(); |
1862 | 852 a1.vPosition.x = actPtr->vPosition.x; |
822 | 853 a1.spell_id = 0; |
1862 | 854 a1.vPosition.y = actPtr->vPosition.y; |
822 | 855 a1.spell_level = 0; |
856 a1.spell_skill = 0; | |
1862 | 857 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
858 a1.uFacing = pDir->uYawAngle; | |
0 | 859 a1.uSoundID = 0; |
860 a1.uAttributes = 0; | |
1862 | 861 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 862 a1.uSpriteFrameID = 0; |
1862 | 863 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 864 a1.spell_target_pid = 0; |
1862 | 865 if (pDir->uDistance < 307.2 ) |
866 a1.field_60_distance_related_prolly_lod = 0; | |
867 else if ( pDir->uDistance < 1024 ) | |
868 a1.field_60_distance_related_prolly_lod = 1; | |
869 else if ( pDir->uDistance < 2560 ) | |
870 a1.field_60_distance_related_prolly_lod = 2; | |
871 else | |
872 a1.field_60_distance_related_prolly_lod = 3; | |
873 | |
874 a1.field_61 = a4; | |
875 a1.Create( | |
876 pDir->uYawAngle, | |
877 pDir->uPitchAngle, | |
878 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
879 0); | |
880 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 881 { |
1862 | 882 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
883 if ( specAb == 2 ) | |
0 | 884 { |
1862 | 885 a1.vPosition.z += 40; |
886 v13 = pDir->uYawAngle; | |
0 | 887 } |
888 else | |
889 { | |
1862 | 890 if ( specAb != 3 ) |
891 return; | |
0 | 892 a1.Create( |
1862 | 893 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
894 pDir->uPitchAngle, | |
0 | 895 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
896 0); | |
1862 | 897 v13 = pDir->uYawAngle - 30; |
0 | 898 } |
1862 | 899 a1.Create( |
0 | 900 v13, |
1862 | 901 pDir->uPitchAngle, |
0 | 902 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
903 0); | |
904 } | |
1862 | 905 return; |
0 | 906 } |
907 | |
908 //----- (00404736) -------------------------------------------------------- | |
1863 | 909 void Actor::Explode( unsigned int uActorID ) |
0 | 910 { |
911 Actor *v1; // esi@1 | |
515
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912 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 913 |
914 v1 = &pActors[uActorID]; | |
515
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915 a1.uType = 600; |
1863 | 916 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 917 a1.stru_24.Reset(); |
918 a1.vPosition.y = v1->vPosition.y; | |
822 | 919 a1.spell_id = 0; |
920 a1.spell_level = 0; | |
921 a1.spell_skill = 0; | |
1863 | 922 a1.vPosition.x = v1->vPosition.x; |
0 | 923 a1.uFacing = 0; |
1863 | 924 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 925 a1.uSoundID = 0; |
926 a1.uAttributes = 0; | |
1863 | 927 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 928 a1.uSpriteFrameID = 0; |
1863 | 929 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 930 a1.spell_target_pid = 0; |
0 | 931 a1.field_60_distance_related_prolly_lod = 3; |
932 a1.field_61 = 4; | |
1863 | 933 a1.Create(0, 0, 0, 0); |
934 return; | |
0 | 935 } |
936 | |
937 //----- (004040E9) -------------------------------------------------------- | |
938 // // Get direction vector from object1 to object2, | |
939 // // distance from object1 to object2 and Euler angles of the direction vector | |
940 // // | |
941 // // | |
942 // // object1 & object2 format : objectType | (objectID << 3) | |
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943 // // objectType == 2 - SpriteObject |
0 | 944 // // objectType == 3 - Actor |
945 // // objectType == 4 - Party | |
946 // // objectType == 5 - Decoration | |
947 // // | |
948 // // originally this function had following prototype: | |
949 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
950 // // but compiler converts functions returning structures by value in the such way | |
1864 | 951 struct AIDirection * Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 952 { |
953 signed int v4; // eax@1 | |
1336 | 954 signed int v5; // ecx@1 |
0 | 955 int v18; // edx@15 |
1864 | 956 float v31; // st7@45 |
957 float v32; // st6@45 | |
958 float v33; // st7@45 | |
0 | 959 AIDirection *result; // eax@48 |
960 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
961 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 962 float outy2; // [sp+38h] [bp-14h]@33 |
963 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 964 int outz; // [sp+40h] [bp-Ch]@6 |
965 int outy; // [sp+44h] [bp-8h]@6 | |
966 int outx; // [sp+48h] [bp-4h]@6 | |
967 float a4a; // [sp+58h] [bp+Ch]@45 | |
968 | |
848 | 969 v4 = PID_ID(uObj1ID); |
1336 | 970 //v6 = uObj2ID; |
971 v5 = PID_ID(uObj2ID); | |
972 switch( PID_TYPE(uObj1ID) ) | |
0 | 973 { |
1336 | 974 case OBJECT_Item: |
975 { | |
976 outx = pSpriteObjects[v4].vPosition.x; | |
977 outy = pSpriteObjects[v4].vPosition.y; | |
978 outz = pSpriteObjects[v4].vPosition.z; | |
979 break; | |
980 } | |
981 case OBJECT_Actor: | |
982 { | |
983 outx = pActors[v4].vPosition.x; | |
984 outy = pActors[v4].vPosition.y; | |
985 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
986 break; | |
987 } | |
988 case OBJECT_Player: | |
989 { | |
990 if ( !v4 ) | |
991 { | |
992 outx = pParty->vPosition.x; | |
993 outy = pParty->vPosition.y; | |
994 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
995 break; | |
996 } | |
997 if ( v4 == 4 ) | |
998 { | |
999 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1000 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1001 v37.x = pParty->vPosition.x; |
1002 v37.y = pParty->vPosition.y; | |
1336 | 1003 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1004 break; | |
1005 } | |
1006 if ( v4 == 3 ) | |
1007 { | |
1008 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1009 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1010 v37.x = pParty->vPosition.x; |
1011 v37.y = pParty->vPosition.y; | |
1336 | 1012 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1013 break; | |
1014 } | |
1015 if ( v4 == 2 ) | |
1016 { | |
1017 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1018 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1019 v37.x = pParty->vPosition.x; |
1020 v37.y = pParty->vPosition.y; | |
1336 | 1021 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1022 break; | |
1023 } | |
1024 if ( v4 == 1 ) | |
1025 { | |
1026 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1027 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1028 v37.x = pParty->vPosition.x; |
1029 v37.y = pParty->vPosition.y; | |
1336 | 1030 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1031 break; | |
1032 } | |
1033 } | |
1034 case OBJECT_Decoration: | |
1035 { | |
1036 outx = pLevelDecorations[v4].vPosition.x; | |
1037 outy = pLevelDecorations[v4].vPosition.y; | |
1038 outz = pLevelDecorations[v4].vPosition.z; | |
1039 break; | |
1040 } | |
1041 default: | |
1042 { | |
1043 outz = 0; | |
1044 outy = 0; | |
1045 outx = 0; | |
1046 break; | |
1047 } | |
1048 case OBJECT_BModel: | |
1049 { | |
1050 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1051 { | |
1052 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1053 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1054 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1055 } | |
1056 break; | |
1057 } | |
862 | 1058 } |
1336 | 1059 |
1060 switch( PID_TYPE(uObj2ID) ) | |
862 | 1061 { |
1336 | 1062 case OBJECT_Item: |
1063 { | |
1864 | 1064 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1065 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1066 a4 = pSpriteObjects[v5].vPosition.z; |
1067 break; | |
1068 } | |
1069 case OBJECT_Actor: | |
1070 { | |
1864 | 1071 outx2 = (float)pActors[v5].vPosition.x; |
1072 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1073 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1074 break; | |
1075 } | |
1076 case OBJECT_Player: | |
1077 { | |
1864 | 1078 outx2 = (float)pParty->vPosition.x; |
1079 outy2 = (float)pParty->vPosition.y; | |
1336 | 1080 if ( !a4 ) |
1081 a4 = pParty->sEyelevel; | |
1082 a4 = pParty->vPosition.z + a4; | |
1083 break; | |
1084 } | |
1085 case OBJECT_Decoration: | |
1086 { | |
1864 | 1087 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1088 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1089 a4 = pLevelDecorations[v5].vPosition.z; |
1090 break; | |
1091 } | |
1092 default: | |
1093 { | |
1094 outx2 = 0.0; | |
1095 outy2 = 0.0; | |
1096 a4 = 0; | |
1097 break; | |
1098 } | |
1099 case OBJECT_BModel: | |
1100 { | |
1101 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1102 { | |
1864 | 1103 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1104 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1105 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1106 } | |
1107 break; | |
1108 } | |
0 | 1109 } |
862 | 1110 |
1864 | 1111 v31 = (float)outx2 - (float)outx; |
1112 v32 = (float)outy2 - (float)outy; | |
1113 a4a = (float)a4 - (float)outz; | |
1336 | 1114 outx2 = v32 * v32; |
1115 outy2 = v31 * v31; | |
1116 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1117 if ( v33 <= 1.0 ) |
1118 { | |
1119 v41.vDirection.x = 65536; | |
1120 v41.vDirection.y = 0; | |
1121 v41.vDirection.z = 0; | |
1122 v41.uDistance = 1; | |
1123 v41.uDistanceXZ = 1; | |
1124 v41.uYawAngle = 0; | |
1125 v41.uPitchAngle = 0; | |
1126 } | |
1127 else | |
1128 { | |
1864 | 1129 v41.vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
1130 v41.vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); | |
1131 v41.vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); | |
1132 v41.uDistance = (uint)v33; | |
1133 v41.uDistanceXZ = (uint)sqrt(outy2 + outx2); | |
1134 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); | |
0 | 1135 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); |
1136 } | |
1137 result = pOut; | |
1336 | 1138 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1139 return result; |
1140 } | |
1141 | |
1142 //----- (00404030) -------------------------------------------------------- | |
1060 | 1143 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1144 { |
1145 AIDirection *v7; // eax@3 | |
1146 Actor *v9; // ebx@3 | |
1147 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1148 | |
1149 if ( rand() % 100 >= 5 ) | |
1150 { | |
1865 | 1151 v9 = &pActors[uActorID]; |
0 | 1152 if ( !a4 ) |
1153 { | |
1865 | 1154 v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &a3, 0); |
1155 } | |
1156 else | |
1157 { | |
1158 v7 = a4; | |
0 | 1159 } |
1865 | 1160 v9->uYawAngle = v7->uYawAngle; |
1161 v9->uCurrentActionTime = 0; | |
1162 v9->vVelocity.z = 0; | |
1163 v9->vVelocity.y = 0; | |
1164 v9->vVelocity.x = 0; | |
1165 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1166 v9->uCurrentActionLength = 256; |
1167 v9->uAIState = Interacting; | |
322 | 1168 v9->UpdateAnimation(); |
0 | 1169 } |
1170 else | |
1865 | 1171 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1172 } |
1173 | |
1174 //----- (00403F58) -------------------------------------------------------- | |
414 | 1175 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1176 { |
413 | 1177 if (rand() % 2) |
414 | 1178 AI_Bored(uActorID, uObjID, a4); |
413 | 1179 else |
414 | 1180 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1181 } |
1182 | |
1183 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1184 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1185 { |
413 | 1186 assert(uActorID < uNumActors); |
1202 | 1187 auto actor = &pActors[uActorID]; |
413 | 1188 |
1189 AIDirection a3; | |
1190 if (!a4) | |
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1191 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1192 |
413 | 1193 actor->uAIState = Standing; |
1194 if (!uActionLength) | |
1195 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1196 else |
413 | 1197 actor->uCurrentActionLength = uActionLength; |
1198 actor->uCurrentActionTime = 0; | |
1199 actor->uYawAngle = a4->uYawAngle; | |
1200 actor->uPitchAngle = a4->uPitchAngle; | |
1201 actor->vVelocity.z = 0; | |
1202 actor->vVelocity.y = 0; | |
1203 actor->vVelocity.x = 0; | |
1204 actor->UpdateAnimation(); | |
0 | 1205 } |
1206 | |
1207 //----- (00403E61) -------------------------------------------------------- | |
1208 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1209 { | |
1763 | 1210 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1211 pActors[uActorID].uCurrentActionTime = 0; | |
1212 pActors[uActorID].uAIState = Standing; | |
1213 pActors[uActorID].vVelocity.z = 0; | |
1214 pActors[uActorID].vVelocity.y = 0; | |
1215 pActors[uActorID].vVelocity.x = 0; | |
1216 pActors[uActorID].UpdateAnimation(); | |
0 | 1217 } |
1218 | |
1219 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1220 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1221 { |
1222 Actor *v3; // ebx@1 | |
1871 | 1223 int16_t v6; // esi@6 |
1224 int16_t v7; // edi@6 | |
0 | 1225 signed int v8; // eax@7 |
1226 Vec3_int_ v10; // ST04_12@9 | |
1227 AIDirection *v12; // eax@11 | |
1228 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1229 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1230 int v23; // [sp+4Ch] [bp-8h]@6 | |
1231 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1232 | |
1233 v3 = &pActors[uActorID]; | |
1871 | 1234 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1235 { |
848 | 1236 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1237 return; |
0 | 1238 } |
322 | 1239 |
848 | 1240 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1241 { |
1871 | 1242 v8 = PID_ID(sTargetPid); |
1243 v6 = pActors[v8].vPosition.x; | |
1244 v7 = pActors[v8].vPosition.y; | |
1245 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1246 } |
1247 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1248 { | |
1871 | 1249 v6 = pParty->vPosition.x; |
1250 v7 = pParty->vPosition.y; | |
849 | 1251 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1252 } | |
1253 else | |
1254 { | |
1871 | 1255 Error("Should not get here"); |
1256 return; | |
849 | 1257 } |
1871 | 1258 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1259 v10.y = v3->vPosition.y; |
1260 v10.x = v3->vPosition.x; | |
1871 | 1261 |
849 | 1262 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1263 { | |
1871 | 1264 if (arg0 != nullptr) |
1265 { | |
1266 v12 = arg0; | |
1267 } | |
1268 else | |
0 | 1269 { |
1871 | 1270 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
849 | 1271 } |
1272 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1273 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1274 v3->uCurrentActionTime = 0; | |
849 | 1275 v3->uAIState = AttackingMelee; |
1871 | 1276 Actor::PlaySound(uActorID, 0); |
849 | 1277 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1871 | 1278 if ( pParty->bTurnBasedModeOn != 1 ) |
1279 { | |
1280 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1281 } | |
1282 else if ( v3->pActorBuffs[7].uExpireTime > 0 ) | |
849 | 1283 { |
1871 | 1284 v3->pMonsterInfo.uRecoveryTime = v25 * 2; |
849 | 1285 } |
1871 | 1286 else |
1287 { | |
1288 v3->pMonsterInfo.uRecoveryTime = v25; | |
1289 } | |
1290 v3->vVelocity.z = 0; | |
1291 v3->vVelocity.y = 0; | |
1292 v3->vVelocity.x = 0; | |
849 | 1293 v3->UpdateAnimation(); |
1294 } | |
1295 else | |
1871 | 1296 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1297 } |
1298 | |
1299 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1300 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1301 { |
1302 unsigned int v1; // esi@1 | |
1303 unsigned int v2; // edi@2 | |
1304 char v3; // bl@3 | |
322 | 1305 //char *v4; // ecx@16 |
1306 //signed int v5; // eax@18 | |
0 | 1307 Player **ppPlayers; // esi@20 |
1308 | |
1309 v1 = uLevelMapStatsID; | |
322 | 1310 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1311 return; |
322 | 1312 |
1313 v2 = uActorID; | |
0 | 1314 v3 = 1; |
1315 if ( v1 != 5 ) | |
1316 { | |
1317 if ( v1 == 6 || v1 == 7 ) | |
1318 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1319 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1320 if ( pParty->IsPartyEvil() ) |
0 | 1321 return; |
1322 goto LABEL_12; | |
1323 } | |
1324 if ( v1 != 8 ) | |
1325 goto LABEL_12; | |
1326 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1327 if ( pParty->IsPartyGood() ) |
0 | 1328 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1329 if ( pParty->IsPartyEvil() ) |
0 | 1330 v3 = 1; |
1331 if ( v3 ) | |
1332 { | |
1333 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1334 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1335 if ( pParty->uFine < 0 ) |
1336 pParty->uFine = 0; | |
1337 if ( pParty->uFine > 4000000 ) | |
1338 pParty->uFine = 4000000; | |
322 | 1339 |
1340 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1341 { | |
1342 if (pOutdoor->ddm.uReputation < 10000) | |
1343 pOutdoor->ddm.uReputation++; | |
1344 } | |
1345 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1346 { | |
1347 if (pIndoor->dlv.uReputation < 10000) | |
1348 pIndoor->dlv.uReputation++; | |
1349 } | |
1350 else assert(false); | |
1351 | |
0 | 1352 ppPlayers = &pPlayers[1]; |
1353 do | |
1354 { | |
1355 if ( pParty->uFine ) | |
1356 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1357 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1358 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1359 } |
1360 ++ppPlayers; | |
1361 } | |
1362 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1363 } | |
1364 } | |
1365 | |
1366 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1367 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1368 { |
1369 int result; // eax@1 | |
1370 unsigned int v4; // esi@1 | |
1371 int v5; // [sp-14h] [bp-18h]@3 | |
1372 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1373 int v7; // [sp-Ch] [bp-10h]@3 | |
1374 int v8; // [sp-8h] [bp-Ch]@3 | |
1375 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1376 | |
1377 result = a2 - 1; | |
862 | 1378 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1379 switch ( a2 ) |
1380 { | |
1381 case 1: | |
1382 if ( a3 ) | |
1383 { | |
1384 v9 = 0; | |
1385 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1386 v7 = 0; | |
1387 LOWORD(v6) = v4; | |
1388 v5 = 904; | |
1389 goto LABEL_16; | |
1390 } | |
322 | 1391 return; |
0 | 1392 case 2: |
1393 if ( a3 ) | |
1394 { | |
1395 v9 = 0; | |
1396 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1397 v7 = 0; | |
1398 LOWORD(v6) = v4; | |
1399 v5 = 905; | |
1400 goto LABEL_16; | |
1401 } | |
322 | 1402 return; |
0 | 1403 case 3: |
1404 if ( a3 ) | |
1405 { | |
1406 v9 = 0; | |
1407 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1408 v7 = 0; | |
1409 LOWORD(v6) = v4; | |
1410 v5 = 906; | |
1411 goto LABEL_16; | |
1412 } | |
322 | 1413 return; |
0 | 1414 case 4: |
1415 if ( a3 ) | |
1416 { | |
1417 v9 = 0; | |
1418 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1419 v7 = 0; | |
1420 LOWORD(v6) = v4; | |
1421 v5 = 907; | |
1422 goto LABEL_16; | |
1423 } | |
322 | 1424 return; |
0 | 1425 case 5: |
1426 v9 = 4; | |
1427 v8 = 65536; | |
1428 v7 = 0; | |
862 | 1429 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1430 v5 = 901; |
1431 goto LABEL_16; | |
1432 case 6: | |
1433 v9 = 4; | |
1434 v8 = 65536; | |
1435 v7 = 0; | |
862 | 1436 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1437 v5 = 902; |
1438 goto LABEL_16; | |
1439 case 7: | |
1440 v9 = 4; | |
1441 v8 = 65536; | |
1442 v7 = 0; | |
862 | 1443 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1444 v5 = 903; |
1445 goto LABEL_16; | |
1446 case 8: | |
1447 v9 = 4; | |
1448 v8 = 65536; | |
1449 v7 = 0; | |
862 | 1450 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1451 v5 = 900; |
1452 goto LABEL_16; | |
1453 case 9: | |
1454 v9 = 4; | |
1455 v8 = 65536; | |
1456 v7 = 0; | |
862 | 1457 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1458 v5 = 909; |
1459 goto LABEL_16; | |
1460 case 10: | |
1461 v9 = 4; | |
1462 v8 = 65536; | |
1463 v7 = 0; | |
862 | 1464 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1465 v5 = 908; |
1466 LABEL_16: | |
1467 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
1468 break; | |
1469 default: | |
322 | 1470 return; |
0 | 1471 } |
322 | 1472 return; |
0 | 1473 } |
1474 | |
1475 //----- (0043B3E0) -------------------------------------------------------- | |
1476 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
1477 { | |
1478 signed int v2; // ebp@1 | |
1479 int v3; // eax@9 | |
1480 signed int v4; // edi@9 | |
1481 int v5; // esi@9 | |
1482 int v6; // ebx@11 | |
1483 unsigned __int16 v8; // si@21 | |
1484 int v9; // edi@21 | |
1485 signed int v10; // eax@23 | |
1486 int v11; // [sp+10h] [bp-4h]@1 | |
1487 | |
1488 v2 = 0; | |
1489 v11 = 0; | |
1490 if ( a2 ) | |
1491 { | |
1492 if ( a2 == 1 ) | |
1493 { | |
1494 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
1495 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
1496 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
1497 } | |
1498 else | |
1499 { | |
1500 if ( a2 <= 1 ) | |
1501 return 0; | |
1502 if ( a2 <= 3 ) | |
1503 { | |
1504 if ( a2 == 2 ) | |
1505 { | |
1506 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
1507 v9 = a1->pMonsterInfo.uSpell1ID; | |
1508 } | |
1509 else | |
1510 { | |
1511 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
1512 v9 = a1->pMonsterInfo.uSpell2ID; | |
1513 } | |
1514 v10 = SkillToMastery(v8); | |
1515 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
1516 } | |
1517 if ( a2 != 4 ) | |
1518 return 0; | |
1519 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
1520 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1521 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1522 } | |
1523 } | |
1524 else | |
1525 { | |
1526 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
1527 v2 = a1->pActorBuffs[14].uPower; | |
1528 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
1529 v2 = a1->pActorBuffs[18].uPower; | |
1530 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
1531 v2 += a1->pActorBuffs[21].uPower; | |
1532 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
1533 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
1534 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
1535 } | |
1536 if ( v3 > 0 ) | |
1537 { | |
1538 v6 = v3; | |
1539 do | |
1540 { | |
1541 --v6; | |
1542 v11 += rand() % v4 + 1; | |
1543 } | |
1544 while ( v6 ); | |
1545 } | |
1546 return v11 + v5 + v2; | |
1547 } | |
1548 | |
1549 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1550 bool Actor::IsPeasant() |
0 | 1551 { |
1552 unsigned int v1; // eax@1 | |
1553 | |
1554 v1 = this->uAlly; | |
1555 if ( !v1 ) | |
1556 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1557 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1558 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1559 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1560 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1561 } | |
1562 | |
1563 //----- (0042EBEE) -------------------------------------------------------- | |
1564 bool Actor::StealFrom(unsigned int uActorID) | |
1565 { | |
1566 unsigned int v1; // esi@1 | |
1567 Player *pPlayer; // edi@1 | |
1568 bool result; // eax@1 | |
1569 int v4; // ebx@2 | |
1570 unsigned int v5; // eax@2 | |
1571 DDM_DLV_Header *v6; // esi@4 | |
1572 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
1573 int v8; // [sp+8h] [bp-4h]@6 | |
1574 | |
1575 v1 = uActiveCharacter; | |
1576 v7 = uActorID; | |
243 | 1577 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 1578 result = pPlayer->CanAct(); |
1579 if ( result ) | |
1580 { | |
1517 | 1581 CastSpellInfoHelpers::_427D48(); |
0 | 1582 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1583 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1584 if ( v5 ) |
1585 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1586 v6 = &pOutdoor->ddm; | |
1587 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1588 v6 = &pIndoor->dlv; | |
1589 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
1590 v8 = pPlayer->GetAttackRecoveryTime(0); | |
1591 if ( v8 < 30 ) | |
1592 v8 = 30; | |
1593 if ( !pParty->bTurnBasedModeOn ) | |
1594 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 1595 pTurnEngine->ApplyPlayerAction(); |
0 | 1596 result = 1; |
1597 } | |
1598 return result; | |
1599 } | |
1600 | |
1601 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1602 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1603 { |
1604 Actor *v3; // ebx@1 | |
1605 AIDirection *v4; // esi@3 | |
1606 AIDirection *v5; // edi@3 | |
1607 signed int v6; // eax@4 | |
1608 Vec3_int_ v7; // ST04_12@6 | |
322 | 1609 //unsigned int result; // eax@7 |
0 | 1610 AIDirection *v9; // eax@8 |
1611 unsigned int v10; // esi@8 | |
1612 AIDirection *v11; // esi@9 | |
1613 SpriteFrame *v12; // ecx@10 | |
1614 __int16 v13; // ax@10 | |
1615 unsigned int v14; // ecx@10 | |
1616 unsigned int v15; // eax@10 | |
1617 signed int v16; // ecx@17 | |
1618 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1619 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1620 int v19; // [sp+44h] [bp-10h]@6 | |
1621 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1622 int v21; // [sp+4Ch] [bp-8h]@3 | |
1623 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1624 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1625 | |
1626 v22 = uActorID; | |
1627 v3 = &pActors[uActorID]; | |
1628 a2 = edx0; | |
848 | 1629 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1630 { |
848 | 1631 v6 = PID_ID(edx0); |
0 | 1632 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1633 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1634 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1635 } | |
1636 else | |
1637 { | |
848 | 1638 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 1639 { |
1640 v4 = (AIDirection *)pParty->vPosition.x; | |
1641 v5 = (AIDirection *)pParty->vPosition.y; | |
1642 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1643 } | |
1644 else | |
1645 { | |
1646 v4 = pDir; | |
1647 v5 = pDir; | |
1648 } | |
1649 } | |
1650 v19 = v3->uActorHeight; | |
1651 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1652 v7.y = v3->vPosition.y; | |
1653 v7.x = v3->vPosition.x; | |
1654 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1655 { | |
1656 v9 = pDir; | |
1657 v10 = 0; | |
1658 if ( !pDir ) | |
1659 { | |
862 | 1660 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 1661 v9 = &v18; |
1662 memcpy(&v18, v11, sizeof(v18)); | |
1663 v10 = 0; | |
1664 } | |
1665 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1666 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1667 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1668 v14 = v22; |
1669 v3->uCurrentActionLength = 8 * v13; | |
1670 v3->uCurrentActionTime = v10; | |
1671 v3->uAIState = AttackingRanged4; | |
1672 Actor::PlaySound(v14, 0); | |
1673 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1674 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1675 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1676 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1677 { | |
1678 v15 *= 2; | |
1679 pDira = v15; | |
1680 } | |
1681 if ( pParty->bTurnBasedModeOn == 1 ) | |
1682 v3->pMonsterInfo.uRecoveryTime = v15; | |
1683 else | |
1684 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1685 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1686 * (double)(signed int)pDira | |
1687 * -2.133333333333333); | |
1688 v16 = v3->pMonsterInfo.uSpell2ID; | |
1689 v3->vVelocity.z = v10; | |
1690 v3->vVelocity.y = v10; | |
1691 v3->vVelocity.x = v10; | |
1458 | 1692 if ( _42FB5C_check_spell(v16) ) |
0 | 1693 { |
1694 v3->uCurrentActionLength = 64; | |
1695 v3->uCurrentActionTime = v10; | |
1696 v3->uAIState = Fidgeting; | |
322 | 1697 v3->UpdateAnimation(); |
0 | 1698 v3->uAIState = AttackingRanged4; |
1699 } | |
1700 else | |
322 | 1701 v3->UpdateAnimation(); |
0 | 1702 } |
1703 else | |
1060 | 1704 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 1705 } |
1706 | |
1707 //----- (00403854) -------------------------------------------------------- | |
1060 | 1708 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1709 { |
1710 Actor *v3; // ebx@1 | |
1711 AIDirection *v4; // esi@3 | |
1712 AIDirection *v5; // edi@3 | |
1713 signed int v6; // eax@4 | |
1714 Vec3_int_ v7; // ST04_12@6 | |
322 | 1715 //unsigned int result; // eax@7 |
0 | 1716 AIDirection *v9; // eax@8 |
1717 unsigned int v10; // esi@8 | |
1718 AIDirection *v11; // esi@9 | |
1719 SpriteFrame *v12; // ecx@10 | |
1720 __int16 v13; // ax@10 | |
1721 unsigned int v14; // ecx@10 | |
1722 unsigned int v15; // eax@10 | |
1723 signed int v16; // ecx@17 | |
1724 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1725 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1726 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1727 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1728 int v21; // [sp+4Ch] [bp-8h]@3 |
1729 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1730 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1731 | |
1732 v22 = uActorID; | |
1733 v3 = &pActors[uActorID]; | |
848 | 1734 //a2 = edx0; |
1735 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1736 { |
848 | 1737 v6 = PID_ID(sTargetPid); |
0 | 1738 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1739 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1740 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1741 } | |
1742 else | |
1743 { | |
848 | 1744 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1745 { |
1746 v4 = (AIDirection *)pParty->vPosition.x; | |
1747 v5 = (AIDirection *)pParty->vPosition.y; | |
1748 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1749 } | |
1750 else | |
1751 { | |
1752 v4 = pDir; | |
1753 v5 = pDir; | |
1754 } | |
1755 } | |
1756 v19 = v3->uActorHeight; | |
1757 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1758 v7.y = v3->vPosition.y; | |
1759 v7.x = v3->vPosition.x; | |
1760 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1761 { | |
1762 v9 = pDir; | |
1763 v10 = 0; | |
1764 if ( !pDir ) | |
1765 { | |
862 | 1766 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 1767 v9 = &v18; |
1768 memcpy(&v18, v11, sizeof(v18)); | |
1769 v10 = 0; | |
1770 } | |
1771 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1772 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1773 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1774 v14 = v22; |
1775 v3->uCurrentActionLength = 8 * v13; | |
1776 v3->uCurrentActionTime = v10; | |
1777 v3->uAIState = AttackingRanged3; | |
1778 Actor::PlaySound(v14, 0); | |
1779 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1780 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1781 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1782 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1783 { | |
1784 v15 *= 2; | |
1785 pDira = v15; | |
1786 } | |
1787 if ( pParty->bTurnBasedModeOn == 1 ) | |
1788 v3->pMonsterInfo.uRecoveryTime = v15; | |
1789 else | |
1790 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1791 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1792 * (double)(signed int)pDira | |
1793 * -2.133333333333333); | |
1794 v16 = v3->pMonsterInfo.uSpell1ID; | |
1795 v3->vVelocity.z = v10; | |
1796 v3->vVelocity.y = v10; | |
1797 v3->vVelocity.x = v10; | |
1458 | 1798 if ( _42FB5C_check_spell(v16) ) |
0 | 1799 { |
1800 v3->uCurrentActionLength = 64; | |
1801 v3->uCurrentActionTime = v10; | |
1802 v3->uAIState = Fidgeting; | |
322 | 1803 v3->UpdateAnimation(); |
0 | 1804 v3->uAIState = AttackingRanged3; |
1805 } | |
1806 else | |
322 | 1807 v3->UpdateAnimation(); |
0 | 1808 } |
1809 else | |
1060 | 1810 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 1811 } |
1812 | |
1813 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1814 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1815 { |
1816 Actor *v3; // ebx@1 | |
1817 AIDirection *v4; // esi@3 | |
1818 AIDirection *v5; // edi@3 | |
1819 signed int v6; // eax@4 | |
1820 Vec3_int_ v7; // ST04_12@6 | |
322 | 1821 //unsigned int result; // eax@7 |
0 | 1822 AIDirection *v9; // eax@8 |
1823 unsigned int v10; // esi@8 | |
1824 AIDirection *v11; // esi@9 | |
1825 SpriteFrame *v12; // ecx@10 | |
1826 __int16 v13; // ax@10 | |
1827 unsigned int v14; // ecx@10 | |
1828 signed __int64 v15; // qax@10 | |
1829 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1830 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1831 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 1832 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1833 int v20; // [sp+4Ch] [bp-8h]@3 |
1834 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
1835 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1836 | |
1837 v21 = uActorID; | |
1838 v3 = &pActors[uActorID]; | |
848 | 1839 //a2 = edx0; |
1840 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1841 { |
848 | 1842 v6 = PID_ID(sTargetPid); |
0 | 1843 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1844 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1845 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1846 } | |
1847 else | |
1848 { | |
848 | 1849 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1850 { |
1851 v4 = (AIDirection *)pParty->vPosition.x; | |
1852 v5 = (AIDirection *)pParty->vPosition.y; | |
1853 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
1854 } | |
1855 else | |
1856 { | |
1857 v4 = pDir; | |
1858 v5 = pDir; | |
1859 } | |
1860 } | |
1861 v18 = v3->uActorHeight; | |
1862 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
1863 v7.y = v3->vPosition.y; | |
1864 v7.x = v3->vPosition.x; | |
1865 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
1866 { | |
1867 v9 = pDir; | |
1868 v10 = 0; | |
1869 if ( !pDir ) | |
1870 { | |
862 | 1871 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 1872 v9 = &v17; |
1873 memcpy(&v17, v11, sizeof(v17)); | |
1874 v10 = 0; | |
1875 } | |
1876 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1877 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1878 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1879 v14 = v21; |
1880 v3->uCurrentActionLength = 8 * v13; | |
1881 v3->uCurrentActionTime = v10; | |
1882 v3->uAIState = AttackingRanged2; | |
1883 Actor::PlaySound(v14, 0); | |
1884 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1885 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1886 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1887 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1888 { | |
1889 LODWORD(v15) = 2 * v15; | |
1890 pDira = v15; | |
1891 } | |
1892 if ( pParty->bTurnBasedModeOn != 1 ) | |
1893 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
1894 v3->pMonsterInfo.uRecoveryTime = v15; | |
1895 v3->vVelocity.z = v10; | |
1896 v3->vVelocity.y = v10; | |
1897 v3->vVelocity.x = v10; | |
322 | 1898 v3->UpdateAnimation(); |
0 | 1899 } |
1900 else | |
1060 | 1901 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 1902 } |
1903 | |
1904 //----- (00403476) -------------------------------------------------------- | |
1060 | 1905 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1906 { |
1907 Actor *v3; // ebx@1 | |
1908 int v4; // esi@3 | |
1909 int v5; // edi@3 | |
1910 signed int v6; // eax@4 | |
1911 Vec3_int_ v7; // ST04_12@6 | |
1912 unsigned char v8[12]; // ST04_12@7 | |
322 | 1913 //unsigned int result; // eax@8 |
0 | 1914 AIDirection *v10; // eax@9 |
1915 unsigned int v11; // esi@9 | |
1916 AIDirection *v12; // esi@10 | |
1917 SpriteFrame *v13; // ecx@11 | |
1918 __int16 v14; // ax@11 | |
1919 unsigned int v15; // ecx@11 | |
1920 unsigned int v16; // eax@11 | |
1921 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1922 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1923 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1924 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1925 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
1926 int v22; // [sp+50h] [bp-4h]@3 | |
1927 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1928 | |
1929 v21 = uActorID; | |
1930 v3 = &pActors[uActorID]; | |
848 | 1931 //a2 = edx0; |
1932 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1933 { |
848 | 1934 v6 = PID_ID(sTargetPid); |
0 | 1935 v4 = pActors[v6].vPosition.x; |
1936 v5 = pActors[v6].vPosition.y; | |
1937 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1938 } | |
1939 else | |
1940 { | |
848 | 1941 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1942 { |
1943 v4 = pParty->vPosition.x; | |
1944 v5 = pParty->vPosition.y; | |
1945 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1946 } | |
1947 else | |
1948 { | |
1949 v4 = (int)pDir; | |
1950 v5 = (int)pDir; | |
1951 } | |
1952 } | |
1953 v19 = v3->uActorHeight; | |
1954 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1955 v7.y = v3->vPosition.y; | |
1956 v7.x = v3->vPosition.x; | |
1957 if ( sub_407A1C(v4, v5, v22, v7) | |
1958 || (*(unsigned int *)&v8[8] = v22, | |
1959 v19 = v3->uActorHeight, | |
1960 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
1961 sub_407A1C( | |
1962 v3->vPosition.x, | |
1963 v3->vPosition.y, | |
1964 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
1965 *(Vec3_int_ *)v8)) ) | |
1966 { | |
1967 v10 = pDir; | |
1968 v11 = 0; | |
1969 if ( !pDir ) | |
1970 { | |
862 | 1971 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 1972 v10 = &v18; |
1973 memcpy(&v18, v12, sizeof(v18)); | |
1974 v11 = 0; | |
1975 } | |
1976 v13 = pSpriteFrameTable->pSpriteSFrames; | |
1977 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 1978 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1979 v15 = v21; |
1980 v3->uCurrentActionLength = 8 * v14; | |
1981 v3->uCurrentActionTime = v11; | |
1982 v3->uAIState = AttackingRanged1; | |
1983 Actor::PlaySound(v15, 0); | |
1984 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1985 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1986 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
1987 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
1988 { | |
1989 v16 *= 2; | |
1990 pDira = v16; | |
1991 } | |
1992 if ( pParty->bTurnBasedModeOn == 1 ) | |
1993 v3->pMonsterInfo.uRecoveryTime = v16; | |
1994 else | |
1995 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1996 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1997 * (double)(signed int)pDira | |
1998 * -2.133333333333333); | |
1999 v3->vVelocity.z = v11; | |
2000 v3->vVelocity.y = v11; | |
2001 v3->vVelocity.x = v11; | |
322 | 2002 v3->UpdateAnimation(); |
0 | 2003 } |
2004 else | |
1060 | 2005 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2006 } |
2007 | |
2008 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2009 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2010 { | |
0 | 2011 unsigned int v4; // edi@1 |
2012 Actor *v5; // esi@1 | |
2013 int v6; // ebx@1 | |
2014 int v7; // ST08_4@1 | |
2015 int v8; // eax@1 | |
2016 unsigned int v9; // ebx@11 | |
2017 int v10; // ebx@13 | |
2018 signed __int16 v11; // cx@17 | |
2019 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2020 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2021 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2022 int v15; // [sp+28h] [bp-14h]@11 | |
2023 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2024 int y; // [sp+30h] [bp-Ch]@1 | |
2025 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2026 int v19; // [sp+38h] [bp-4h]@1 | |
2027 | |
414 | 2028 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2029 | |
1456 | 2030 uActorID = uActor_id; |
2031 v4 = uActor_id; | |
2032 v5 = &pActors[uActor_id]; | |
2033 v16 = uTarget_id; | |
0 | 2034 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2035 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2036 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2037 v19 = abs(v7); | |
2038 v8 = abs(y); | |
2039 if ( v19 <= v8 ) | |
2040 v19 = v8 + (v19 >> 1); | |
2041 else | |
2042 v19 += v8 >> 1; | |
2043 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2044 { | |
2045 if ( !uActionLength ) | |
2046 uActionLength = 256; | |
414 | 2047 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2048 return; |
2049 } | |
2050 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2051 { | |
1456 | 2052 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2053 return; |
2054 } | |
2055 v15 = (rand() & 0xF) << 12; | |
1456 | 2056 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2057 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2058 if ( rand() % 100 < 25 ) | |
2059 { | |
2060 Actor::StandAwhile(uActorID); | |
2061 return; | |
2062 } | |
2063 v10 = v9 + rand() % 256 - 128; | |
1456 | 2064 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2065 { |
1456 | 2066 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2067 return; |
0 | 2068 } |
2069 v5->uYawAngle = v10; | |
1456 | 2070 if ( v5->uMovementSpeed) |
2071 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2072 else |
2073 v5->uCurrentActionLength = 0; | |
2074 v5->uCurrentActionTime = 0; | |
2075 v5->uAIState = Tethered; | |
2076 if ( rand() % 100 < 2 ) | |
2077 Actor::PlaySound(uActorID, 3u); | |
2078 v5->UpdateAnimation(); | |
2079 } | |
2080 | |
2081 //----- (004031C1) -------------------------------------------------------- | |
2082 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2083 { | |
2084 unsigned int v3; // edi@1 | |
2085 Actor *v4; // esi@1 | |
2086 ActorJob *v5; // eax@1 | |
2087 signed int v6; // edx@2 | |
2088 ActorJob *v7; // eax@2 | |
2089 signed int v8; // edi@2 | |
82 | 2090 ActorJob *v9; // ecx@2 |
0 | 2091 __int16 v10; // cx@15 |
2092 signed int v12; // [sp+8h] [bp-4h]@1 | |
2093 | |
2094 v3 = uActorID; | |
2095 v12 = a2; | |
2096 v4 = &pActors[uActorID]; | |
2097 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2098 if ( v5 ) | |
2099 { | |
2100 v6 = 65535; | |
2101 v7 = &v4->pScheduledJobs[v3]; | |
2102 v8 = 7; | |
82 | 2103 v9 = &v7[7];//(char *)&v7[7].uHour; |
2104 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2105 { |
2106 --v8; | |
82 | 2107 --v9; |
0 | 2108 if ( v8 < 0 ) |
82 | 2109 break; |
0 | 2110 } |
82 | 2111 if( v8 >= 0 ) |
2112 v6 = v8; | |
0 | 2113 if ( !v8 && v6 == 65535 ) |
2114 v6 = 7; | |
2115 v5 = &v7[v6]; | |
2116 if ( v4->vInitialPosition.x != v5->vPos.x | |
2117 || v4->vInitialPosition.y != v5->vPos.y | |
2118 || v4->vInitialPosition.z != v5->vPos.z | |
2119 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2120 { | |
2121 v4->vInitialPosition.x = v5->vPos.x; | |
2122 v4->vInitialPosition.y = v5->vPos.y; | |
2123 v10 = v5->vPos.z; | |
2124 v4->vInitialPosition.z = v10; | |
2125 LOBYTE(v5) = v5->uAction; | |
1456 | 2126 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2127 if ( a3 == 1 ) |
2128 { | |
2129 v4->vPosition.x = v4->vInitialPosition.x; | |
2130 v4->vPosition.y = v4->vInitialPosition.y; | |
2131 LOBYTE(v5) = v10; | |
2132 v4->vPosition.z = v10; | |
2133 } | |
2134 } | |
2135 } | |
2136 return (char)v5; | |
2137 } | |
2138 | |
2139 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2140 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2141 { |
2142 unsigned int v3; // edi@1 | |
2143 Actor *v4; // ebx@1 | |
322 | 2144 //__int16 result; // ax@10 |
0 | 2145 SpriteFrame *v6; // ecx@16 |
2146 __int16 v7; // ax@16 | |
2147 unsigned int v8; // ecx@16 | |
2148 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2149 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2150 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2151 signed int a2; // [sp+48h] [bp-4h]@1 | |
2152 | |
2153 v3 = uActorID; | |
2154 a2 = edx0; | |
2155 v4 = &pActors[uActorID]; | |
2156 v11 = uActorID; | |
2157 if ( v4->uAIState == 7 ) | |
2158 BYTE2(v4->uAttributes) |= 2u; | |
2159 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2160 { | |
2161 v4->uAttributes &= 0xFFFFFFFBu; | |
2162 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2163 } | |
2164 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2165 v4->pActorBuffs[1].Reset(); | |
2166 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2167 v4->pActorBuffs[4].Reset(); | |
2168 if ( arg0 | |
322 | 2169 || (v4->uAIState != 8 |
2170 && v4->uAIState != 3 | |
2171 && v4->uAIState != 12 | |
2172 && v4->uAIState != 13 | |
2173 && v4->uAIState != 18 | |
2174 && v4->uAIState != 2)) | |
0 | 2175 { |
862 | 2176 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2177 v6 = pSpriteFrameTable->pSpriteSFrames; |
2178 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2179 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2180 v8 = v11; |
2181 v4->uCurrentActionTime = 0; | |
2182 v4->uAIState = Stunned; | |
2183 v4->uCurrentActionLength = 8 * v7; | |
2184 Actor::PlaySound(v8, 2u); | |
322 | 2185 v4->UpdateAnimation(); |
0 | 2186 } |
2187 } | |
2188 | |
2189 //----- (00402F87) -------------------------------------------------------- | |
414 | 2190 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2191 { |
2192 unsigned int v7; // eax@3 | |
2193 unsigned int v9; // eax@3 | |
1060 | 2194 |
414 | 2195 assert(uActorID < uNumActors); |
1202 | 2196 auto actor = &pActors[uActorID]; |
417 | 2197 |
2198 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2199 if (!a4) |
862 | 2200 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2201 |
2202 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2203 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2204 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2205 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2206 | |
2207 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2208 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2209 else // facing player - play bored anim | |
0 | 2210 { |
414 | 2211 actor->uAIState = Fidgeting; |
2212 actor->uCurrentActionTime = 0; | |
2213 actor->uYawAngle = a4->uYawAngle; | |
2214 actor->vVelocity.z = 0; | |
2215 actor->vVelocity.y = 0; | |
2216 actor->vVelocity.x = 0; | |
0 | 2217 if ( rand() % 100 < 5 ) |
414 | 2218 Actor::PlaySound(uActorID, 3); |
2219 actor->UpdateAnimation(); | |
0 | 2220 } |
2221 } | |
2222 | |
2223 //----- (00402F27) -------------------------------------------------------- | |
322 | 2224 void Actor::Resurrect(unsigned int uActorID) |
0 | 2225 { |
2226 Actor *pActor; // esi@1 | |
2227 SpriteFrame *v2; // edx@1 | |
2228 int v3; // eax@1 | |
2229 | |
2230 pActor = &pActors[uActorID]; | |
2231 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2232 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2233 pActor->uCurrentActionTime = 0; |
2234 pActor->uAIState = Resurrected; | |
2235 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2236 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2237 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2238 Actor::PlaySound(uActorID, 1u); | |
322 | 2239 pActor->UpdateAnimation(); |
0 | 2240 } |
2241 | |
2242 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2243 void Actor::Die(unsigned int uActorID) |
0 | 2244 { |
319 | 2245 auto actor = &pActors[uActorID]; |
0 | 2246 |
319 | 2247 actor->uCurrentActionTime = 0; |
2248 actor->uAIState = Dying; | |
2249 actor->uCurrentActionAnimation = ANIM_Dying; | |
2250 actor->sCurrentHP = 0; | |
2251 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2252 actor->pActorBuffs[6].Reset(); | |
2253 actor->pActorBuffs[5].Reset(); | |
2254 Actor::PlaySound(uActorID, 1); | |
2255 actor->UpdateAnimation(); | |
2256 | |
2257 for (uint i = 0; i < 5; ++i) | |
1529 | 2258 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2259 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2260 |
2261 for (uint i = 0; i < 22; ++i) | |
2262 actor->pActorBuffs[i].Reset(); | |
2263 | |
2264 ItemGen drop; | |
1012 | 2265 drop.Reset(); |
319 | 2266 switch (actor->pMonsterInfo.uID) |
0 | 2267 { |
319 | 2268 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2269 drop.uItemID = ITEM_HARPY_FEATHER; | |
2270 break; | |
2271 | |
2272 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2273 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2274 break; | |
2275 | |
2276 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2277 drop.uItemID = ITEM_TROLL_BLOOD; | |
2278 break; | |
2279 | |
2280 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2281 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2282 break; | |
2283 | |
2284 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2285 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2286 break; |
0 | 2287 } |
319 | 2288 |
1759 | 2289 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2290 { |
319 | 2291 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2292 actor->vPosition.x, | |
2293 actor->vPosition.y, | |
2294 actor->vPosition.z + 16, | |
2295 rand() % 200 + 200, | |
0 | 2296 1, |
2297 1, | |
2298 0, | |
319 | 2299 &drop); |
0 | 2300 } |
319 | 2301 |
2302 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2303 Actor::Explode(uActorID); | |
0 | 2304 } |
2305 | |
2306 //----- (00402CED) -------------------------------------------------------- | |
322 | 2307 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2308 { |
1408 | 2309 //Actor *v2; // eax@1 |
0 | 2310 unsigned __int16 v3; // dx@1 |
2311 int v4; // eax@3 | |
2312 int v5; // eax@4 | |
2313 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2314 //signed int v7; // eax@12 |
0 | 2315 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2316 signed int v9; // [sp-14h] [bp-18h]@10 | |
2317 int v10; // [sp-10h] [bp-14h]@10 | |
2318 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2319 int v12; // [sp-8h] [bp-Ch]@10 | |
2320 | |
1408 | 2321 //v2 = &pActors[uActorID]; |
2322 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2323 if ( v3 ) |
2324 { | |
1408 | 2325 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2326 { |
2327 v12 = 0; | |
2328 v8 = -1; | |
2329 } | |
2330 else | |
2331 { | |
1408 | 2332 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2333 if ( v4 ) |
2334 { | |
2335 v5 = v4 - 1; | |
2336 if ( v5 ) | |
2337 { | |
2338 if ( v5 == 1 ) | |
2339 v6 = 55125; | |
2340 else | |
2341 v6 = uActorID; | |
2342 } | |
2343 else | |
2344 { | |
2345 v6 = 44100; | |
2346 } | |
2347 } | |
2348 else | |
2349 { | |
2350 v6 = 33075; | |
2351 } | |
2352 v12 = v6; | |
2353 v8 = 0; | |
2354 } | |
1036 | 2355 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2356 } |
2357 } | |
2358 | |
2359 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2360 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2361 { |
2362 unsigned int v5; // edi@1 | |
2363 int v6; // eax@1 | |
2364 Actor *v7; // ebx@1 | |
2365 unsigned int v8; // ecx@1 | |
2366 char v9; // zf@1 | |
2367 AIDirection *v10; // esi@6 | |
1052 | 2368 //int v12; // ecx@19 |
2369 //unsigned int v13; // eax@19 | |
0 | 2370 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2371 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2372 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2373 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2374 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2375 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2376 |
2377 v5 = uActorID; | |
2378 v6 = 0; | |
2379 v7 = &pActors[uActorID]; | |
2380 v18 = a2; | |
862 | 2381 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2382 v9 = v7->pMonsterInfo.uFlying == 0; |
2383 if ( !v9 && !pParty->bFlying ) | |
2384 { | |
2385 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2386 v6 = v7->uActorRadius + 512; | |
2387 else | |
2388 v6 = pParty->uPartyHeight; | |
2389 } | |
1052 | 2390 |
0 | 2391 v10 = pDir; |
2392 if ( !pDir ) | |
2393 { | |
1052 | 2394 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2395 v10 = &v16; |
2396 } | |
2397 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2398 { | |
2399 if ( !uActionLength ) | |
2400 uActionLength = 256; | |
414 | 2401 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2402 return; |
0 | 2403 } |
2404 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2405 { | |
2406 if ( !uActionLength ) | |
2407 uActionLength = 256; | |
413 | 2408 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2409 return; |
0 | 2410 } |
2411 if ( !v7->uMovementSpeed ) | |
322 | 2412 { |
413 | 2413 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2414 return; |
2415 } | |
0 | 2416 v18 = 16; |
2417 if ( arg0 % 2 ) | |
2418 v18 = -16; | |
1052 | 2419 |
0 | 2420 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2421 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2422 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2423 if ( uActionLength ) |
2424 v7->uCurrentActionLength = uActionLength; | |
2425 else | |
2426 v7->uCurrentActionLength = 128; | |
2427 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2428 v7->uAIState = Pursuing; | |
322 | 2429 v7->UpdateAnimation(); |
0 | 2430 } |
2431 | |
2432 //----- (00402968) -------------------------------------------------------- | |
1060 | 2433 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2434 { |
2435 unsigned int v4; // esi@1 | |
2436 Actor *v5; // ebx@1 | |
322 | 2437 //unsigned int result; // eax@1 |
0 | 2438 int v7; // ecx@2 |
2439 signed __int16 v8; // cx@10 | |
2440 unsigned __int16 v9; // ax@15 | |
2441 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2442 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2443 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2444 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2445 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2446 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2447 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2448 |
2449 v4 = uActorID; | |
848 | 2450 //a2 = edx0; |
0 | 2451 v15 = uActorID; |
2452 v5 = &pActors[uActorID]; | |
322 | 2453 //result = pActors[uActorID].CanAct(); |
2454 if ( pActors[uActorID].CanAct() ) | |
0 | 2455 { |
862 | 2456 v7 = PID(OBJECT_Actor,v4); |
2457 a1 = PID(OBJECT_Actor,v4); | |
0 | 2458 if ( !a4 ) |
2459 { | |
2460 a4 = &v12; | |
848 | 2461 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2462 v7 = a1; |
2463 } | |
2464 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2465 memcpy(&v13, &a3, sizeof(v13)); | |
2466 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2467 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 2468 { |
2469 if ( !uActionLength ) | |
2470 uActionLength = 256; | |
414 | 2471 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 2472 } |
2473 else | |
2474 { | |
2475 v8 = v5->uMovementSpeed; | |
2476 if ( v8 ) | |
2477 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
2478 else | |
2479 v5->uCurrentActionLength = 0; | |
2480 if ( v5->uCurrentActionLength > 256 ) | |
2481 v5->uCurrentActionLength = 256; | |
2482 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2483 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2484 v9 = LOWORD(a4->uPitchAngle); | |
2485 v5->uCurrentActionTime = 0; | |
2486 v5->uPitchAngle = v9; | |
2487 v5->uAIState = Fleeing; | |
322 | 2488 v5->UpdateAnimation(); |
0 | 2489 } |
2490 } | |
2491 } | |
2492 | |
2493 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2494 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2495 { |
2496 unsigned int v5; // edi@1 | |
2497 int v6; // eax@1 | |
2498 Actor *v7; // ebx@1 | |
2499 unsigned int v8; // ecx@1 | |
2500 char v9; // zf@1 | |
2501 AIDirection *v10; // esi@7 | |
2502 signed int v11; // edx@12 | |
2503 signed __int16 v13; // cx@19 | |
2504 unsigned __int16 v14; // ax@25 | |
2505 int v15; // [sp-8h] [bp-54h]@12 | |
2506 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
2507 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2508 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2509 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
2510 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
2511 | |
2512 v5 = uActorID; | |
2513 v6 = 0; | |
2514 v7 = &pActors[uActorID]; | |
2515 v19 = a2; | |
862 | 2516 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2517 v9 = v7->pMonsterInfo.uFlying == 0; |
2518 v20 = v5; | |
2519 if ( !v9 && !pParty->bFlying ) | |
2520 { | |
2521 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2522 v6 = v7->uActorRadius + 512; | |
2523 else | |
2524 v6 = pParty->uPartyHeight; | |
2525 } | |
2526 v10 = pDir; | |
2527 if ( !pDir ) | |
2528 { | |
2529 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
2530 memcpy(0, &v18, 0x1Cu); | |
2531 v10 = 0; | |
2532 v5 = v20; | |
2533 } | |
2534 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2535 { | |
2536 if ( !uActionLength ) | |
2537 uActionLength = 256; | |
2538 v16 = v10; | |
2539 v15 = uActionLength; | |
2540 v11 = 4; | |
414 | 2541 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2542 return; |
0 | 2543 } |
2544 if ( (signed int)v10->uDistance < a5 ) | |
2545 { | |
2546 if ( !uActionLength ) | |
2547 uActionLength = 256; | |
2548 v11 = v19; | |
2549 v16 = v10; | |
2550 v15 = uActionLength; | |
414 | 2551 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2552 return; |
0 | 2553 } |
2554 if ( uActionLength ) | |
2555 { | |
2556 v7->uCurrentActionLength = uActionLength; | |
2557 } | |
2558 else | |
2559 { | |
2560 v13 = v7->uMovementSpeed; | |
2561 if ( v13 ) | |
2562 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2563 else | |
2564 v7->uCurrentActionLength = 0; | |
2565 if ( v7->uCurrentActionLength > 32 ) | |
2566 v7->uCurrentActionLength = 32; | |
2567 } | |
2568 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2569 v14 = LOWORD(v10->uPitchAngle); | |
2570 v7->uCurrentActionTime = 0; | |
2571 v7->uPitchAngle = v14; | |
2572 v7->uAIState = Pursuing; | |
322 | 2573 v7->UpdateAnimation(); |
0 | 2574 } |
2575 | |
2576 //----- (00402686) -------------------------------------------------------- | |
1060 | 2577 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2578 { |
860 | 2579 //unsigned int v4; // edi@1 |
0 | 2580 int v5; // eax@1 |
2581 Actor *v6; // ebx@1 | |
2582 int v7; // ecx@1 | |
2583 char v8; // zf@1 | |
860 | 2584 //AIDirection *v9; // esi@7 |
0 | 2585 signed int v10; // edx@12 |
2586 signed __int16 v12; // cx@19 | |
2587 int v13; // edx@25 | |
2588 __int16 v14; // ax@25 | |
2589 unsigned __int16 v15; // ax@26 | |
2590 unsigned __int16 v16; // ax@28 | |
2591 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 2592 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 2593 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
2594 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
2595 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 2596 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 2597 |
2598 v5 = 0; | |
2599 v6 = &pActors[uActorID]; | |
2600 v21 = a2; | |
862 | 2601 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2602 v8 = v6->pMonsterInfo.uFlying == 0; |
2603 if ( !v8 && !pParty->bFlying ) | |
2604 { | |
2605 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2606 v5 = v6->uActorRadius + 512; | |
2607 else | |
2608 v5 = pParty->uPartyHeight; | |
2609 } | |
2610 if ( !a4 ) | |
2611 { | |
2612 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
2613 } | |
2614 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2615 { | |
2616 if ( !uActionLength ) | |
2617 uActionLength = 256; | |
860 | 2618 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2619 } |
860 | 2620 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 2621 { |
2622 if ( !uActionLength ) | |
2623 uActionLength = 256; | |
860 | 2624 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 2625 } |
2626 if ( uActionLength ) | |
2627 { | |
2628 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2629 } | |
2630 else | |
2631 { | |
2632 v12 = v6->uMovementSpeed; | |
2633 if ( v12 ) | |
860 | 2634 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2635 else |
2636 v6->uCurrentActionLength = 0; | |
2637 if ( v6->uCurrentActionLength > 128 ) | |
2638 v6->uCurrentActionLength = 128; | |
2639 } | |
2640 v13 = rand() % 2; | |
860 | 2641 v14 = LOWORD(a4->uYawAngle); |
0 | 2642 if ( v13 ) |
2643 v15 = v14 + 256; | |
2644 else | |
2645 v15 = v14 - 256; | |
2646 v6->uYawAngle = v15; | |
860 | 2647 v16 = LOWORD(a4->uPitchAngle); |
0 | 2648 v6->uCurrentActionTime = 0; |
2649 v6->uPitchAngle = v16; | |
2650 v6->uAIState = Pursuing; | |
2651 if ( rand() % 100 < 2 ) | |
860 | 2652 Actor::PlaySound(uActorID, 2u); |
322 | 2653 v6->UpdateAnimation(); |
0 | 2654 } |
2655 | |
417 | 2656 //----- (00SelectTarget) -------------------------------------------------------- |
2657 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 2658 { |
417 | 2659 //Actor *v3; // esi@1 |
2660 //unsigned int v4; // ebx@1 | |
0 | 2661 int v5; // ecx@1 |
417 | 2662 //unsigned int v6; // eax@1 |
2663 //Actor *v7; // edi@2 | |
2664 //__int16 v8; // ax@3 | |
0 | 2665 int v9; // eax@10 |
2666 signed int v10; // eax@13 | |
2667 int v11; // ebx@16 | |
2668 int v12; // eax@16 | |
417 | 2669 //int v13; // eax@25 |
0 | 2670 signed int v14; // eax@31 |
2671 int v15; // edi@43 | |
2672 int v16; // ebx@45 | |
2673 int v17; // eax@45 | |
417 | 2674 //int v18; // eax@51 |
0 | 2675 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 2676 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 2677 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 2678 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 2679 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 2680 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 2681 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 2682 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 2683 int v27; // [sp+2Ch] [bp-4h]@16 |
2684 int v28; // [sp+2Ch] [bp-4h]@45 | |
2685 | |
2686 v25 = -1; | |
417 | 2687 //v22 = uActorID; |
2688 //v3 = &pActors[uActorID]; | |
2689 //v4 = 0; | |
0 | 2690 v5 = 0; |
417 | 2691 //v6 = v3->uLastCharacterIDToHit; |
0 | 2692 *a2 = 0; |
417 | 2693 //v20 = a2; |
0 | 2694 v21 = 0; |
417 | 2695 //v24 = v3->uLastCharacterIDToHit; |
2696 //v26 = 0; | |
2697 assert(uActorID < uNumActors); | |
1202 | 2698 auto _this = &pActors[uActorID]; |
417 | 2699 |
2700 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2701 { |
1202 | 2702 auto actor = &pActors[i]; |
417 | 2703 //v7 = pActors; |
2704 //do | |
2705 //{ | |
2706 //v8 = v7->uAIState; | |
2707 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
2708 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2709 continue; | |
2710 | |
862 | 2711 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 2712 { |
417 | 2713 v10 = _this->GetActorsRelation(actor); |
2714 if ( v10 == 0 ) | |
245 | 2715 continue; |
2716 } | |
417 | 2717 else if (_this->IsNotAlive()) |
245 | 2718 { |
417 | 2719 _this->uLastCharacterIDToHit = 0; |
2720 v10 = _this->GetActorsRelation(actor); | |
2721 if ( v10 == 0 ) | |
245 | 2722 continue; |
2723 } | |
2724 else | |
2725 { | |
417 | 2726 //v18 = actor->uGroup; |
2727 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 2728 continue; |
2729 v10 = 4; | |
2730 } | |
417 | 2731 if ( _this->pMonsterInfo.uHostilityType ) |
2732 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 2733 v11 = dword_4DF380[v10]; |
417 | 2734 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
2735 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
2736 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 2737 v19 = v12; |
2738 if ( v23 <= v11 | |
2739 && v27 <= v11 | |
2740 && v12 <= v11 | |
1493 | 2741 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 2742 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
2743 { | |
2744 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 2745 v21 = i; |
245 | 2746 } |
417 | 2747 //v4 = 0; |
2748 //++v7; | |
2749 //v5 = v26++ + 1; | |
2750 //} | |
2751 //while ( v26 < (signed int)uNumActors ); | |
2752 | |
0 | 2753 } |
417 | 2754 if ( v25 != -1 ) |
2755 { | |
2756 //v13 = 8 * v21; | |
862 | 2757 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2758 *a2 = PID(OBJECT_Actor, v21); |
417 | 2759 } |
2760 | |
2761 if (pParty->Invisible()) | |
2762 can_target_party = false; | |
2763 | |
2764 if (can_target_party) | |
0 | 2765 { |
417 | 2766 v14 = _this->GetActorsRelation(0); |
2767 if ( BYTE2(_this->uAttributes) & 8 | |
2768 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
2769 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
2770 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
2771 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
2772 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
2773 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 2774 v14 = 4; |
417 | 2775 if ( v14 != 0 ) |
0 | 2776 { |
848 | 2777 v15 = dword_4DF380[4]; |
417 | 2778 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 2779 v15 = dword_4DF380[v14]; |
417 | 2780 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
2781 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
2782 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 2783 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
2784 { | |
2785 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 2786 *a2 = OBJECT_Player; |
0 | 2787 } |
2788 } | |
2789 } | |
2790 } | |
2791 // 4DF380: using guessed type int dword_4DF380[]; | |
2792 // 4DF390: using guessed type int dword_4DF390; | |
2793 | |
2794 //----- (0040104C) -------------------------------------------------------- | |
2795 signed int Actor::GetActorsRelation(Actor *a2) | |
2796 { | |
2797 Actor *v2; // esi@1 | |
2798 int v3; // ebp@5 | |
2799 int v4; // edi@11 | |
2800 unsigned int v5; // edx@15 | |
2801 unsigned int v6; // eax@16 | |
2802 unsigned int v7; // ebp@19 | |
2803 int v8; // eax@22 | |
2804 unsigned int v9; // edx@25 | |
2805 unsigned int v10; // edx@33 | |
2806 | |
2807 auto a1 = this; | |
2808 v2 = a2; | |
2809 if ( a1 ) | |
2810 { | |
2811 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
2812 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
2813 return 4; | |
2814 v3 = a1->pMonsterInfo.uID; | |
2815 } | |
2816 else | |
2817 { | |
2818 v3 = 0; | |
2819 } | |
2820 if ( a2 ) | |
2821 { | |
2822 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
2823 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
2824 return 4; | |
2825 v4 = a2->pMonsterInfo.uID; | |
2826 } | |
2827 else | |
2828 { | |
2829 v4 = 0; | |
2830 } | |
2831 if ( a2 ) | |
2832 { | |
2833 if ( a1 ) | |
2834 { | |
2835 v5 = a2->uGroup; | |
2836 if ( v5 ) | |
2837 { | |
2838 v6 = a1->uGroup; | |
2839 if ( v6 ) | |
2840 { | |
2841 if ( v5 == v6 ) | |
2842 return 0; | |
2843 } | |
2844 } | |
2845 } | |
2846 } | |
2847 if ( v3 ) | |
2848 v7 = (v3 - 1) / 3 + 1; | |
2849 else | |
2850 v7 = 0; | |
2851 if ( v4 ) | |
2852 v8 = (v4 - 1) / 3 + 1; | |
2853 else | |
2854 v8 = 0; | |
2855 if ( a1 ) | |
2856 { | |
2857 v9 = a1->uAlly; | |
245 | 2858 if ( (signed int)v9 > 0 ) |
0 | 2859 { |
2860 if ( v9 != 9999 ) | |
2861 { | |
2862 v7 = a1->uAlly; | |
2863 } | |
2864 } | |
245 | 2865 if(v9==9999) |
2866 v7 = 0; | |
0 | 2867 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
2868 v7 = 0; | |
2869 } | |
245 | 2870 if ( v2 ) |
0 | 2871 { |
245 | 2872 v10 = v2->uAlly; |
2873 if ( (signed int)v10 > 0 ) | |
2874 { | |
2875 if ( v10 != 9999 ) | |
2876 { | |
2877 v8 = v2->uAlly; | |
2878 } | |
2879 } | |
2880 if(v10==9999) | |
2881 v8 = 0; | |
2882 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
2883 v8 = 0; | |
0 | 2884 } |
2885 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
2886 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
2887 return 0; | |
2888 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
2889 return 4; | |
2890 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
2891 { | |
2892 if ( v7 ) | |
245 | 2893 { |
2894 if ( (signed int)v7 < 89 ) | |
2895 { | |
2896 if ( v8 < 89 ) | |
2897 return pFactionTable->relations[v7][v8]; | |
2898 return 0; | |
2899 } | |
2900 return 0; | |
2901 } | |
0 | 2902 return 4; |
2903 } | |
2904 if ( !v7 ) | |
2905 { | |
2906 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 2907 && !pFactionTable->relations[v8][0]) |
0 | 2908 { |
2909 if ( v8 < 89 ) | |
100 | 2910 return pFactionTable->relations[v7][v8]; |
0 | 2911 return 0; |
2912 } | |
2913 return 4; | |
2914 } | |
2915 if ( (signed int)v7 < 89 ) | |
245 | 2916 { |
2917 if ( v8 < 89 ) | |
2918 return pFactionTable->relations[v7][v8]; | |
2919 return 0; | |
2920 } | |
0 | 2921 return 0; |
2922 } | |
2923 | |
2924 //----- (0045976D) -------------------------------------------------------- | |
322 | 2925 void Actor::UpdateAnimation() |
0 | 2926 { |
322 | 2927 //AIState state; // edx@1 |
2928 //unsigned int result; // eax@1 | |
0 | 2929 |
322 | 2930 //state = (AIState)this->; |
2931 uAttributes &= 0xFFDFFFFF; | |
2932 //result = this->uAttributes; | |
2933 switch (uAIState) | |
0 | 2934 { |
2935 case Tethered: | |
322 | 2936 uCurrentActionAnimation = ANIM_Walking; |
2937 break; | |
2938 | |
0 | 2939 case AttackingMelee: |
322 | 2940 uCurrentActionAnimation = ANIM_AtkMelee; |
2941 uAttributes |= 0x200000u; | |
2942 break; | |
2943 | |
0 | 2944 case AttackingRanged1: |
2945 case AttackingRanged2: | |
2946 case AttackingRanged3: | |
2947 case AttackingRanged4: | |
322 | 2948 uCurrentActionAnimation = ANIM_AtkRanged; |
2949 uAttributes |= 0x200000u; | |
2950 break; | |
2951 | |
0 | 2952 case Dying: |
2953 case Resurrected: | |
322 | 2954 uCurrentActionAnimation = ANIM_Dying; |
2955 uAttributes |= 0x200000u; | |
2956 break; | |
2957 | |
0 | 2958 case Pursuing: |
2959 case Fleeing: | |
322 | 2960 uCurrentActionAnimation = ANIM_Walking; |
2961 uAttributes |= 0x200000u; | |
2962 break; | |
2963 | |
0 | 2964 case Stunned: |
322 | 2965 uCurrentActionAnimation = ANIM_GotHit; |
2966 uAttributes |= 0x200000u; | |
2967 break; | |
2968 | |
0 | 2969 case Fidgeting: |
322 | 2970 uCurrentActionAnimation = ANIM_Bored; |
2971 uAttributes |= 0x200000u; | |
2972 break; | |
2973 | |
0 | 2974 case Standing: |
2975 case Interacting: | |
2976 case Summoned: | |
322 | 2977 uCurrentActionAnimation = ANIM_Standing; |
2978 uAttributes |= 0x200000u; | |
2979 break; | |
2980 | |
0 | 2981 case Dead: |
322 | 2982 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2983 uAIState = Removed; | |
0 | 2984 else |
322 | 2985 uCurrentActionAnimation = ANIM_Dead; |
2986 break; | |
2987 | |
551 | 2988 case Removed: |
652 | 2989 case Disabled: |
551 | 2990 return; |
2991 | |
0 | 2992 default: |
322 | 2993 assert(false); |
0 | 2994 } |
2995 } | |
2996 | |
2997 //----- (00459671) -------------------------------------------------------- | |
2998 void Actor::Reset() | |
2999 { | |
3000 this->pActorName[0] = 0; | |
3001 this->word_000086_some_monster_id = 0; | |
602 | 3002 this->sNPC_ID = 0; |
0 | 3003 this->vPosition.z = 0; |
3004 this->vPosition.y = 0; | |
3005 this->vPosition.x = 0; | |
3006 this->vVelocity.z = 0; | |
3007 this->vVelocity.y = 0; | |
3008 this->vVelocity.x = 0; | |
3009 this->uYawAngle = 0; | |
3010 this->uPitchAngle = 0; | |
3011 this->uAttributes = 0; | |
3012 this->uSectorID = 0; | |
3013 this->uCurrentActionTime = 0; | |
3014 this->vInitialPosition.z = 0; | |
3015 this->vInitialPosition.y = 0; | |
3016 this->vInitialPosition.x = 0; | |
3017 this->vGuardingPosition.z = 0; | |
3018 this->vGuardingPosition.y = 0; | |
3019 this->vGuardingPosition.x = 0; | |
3020 this->uTetherDistance = 256; | |
3021 this->uActorRadius = 32; | |
3022 this->uActorHeight = 128; | |
3023 this->uAIState = Standing; | |
305 | 3024 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3025 this->uMovementSpeed = 200; |
3026 this->uCarriedItemID = 0; | |
3027 this->uGroup = 0; | |
3028 this->uAlly = 0; | |
3029 this->uSummonerID = 0; | |
3030 this->uLastCharacterIDToHit = 0; | |
3031 this->dword_000334_unique_name = 0; | |
3032 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3033 memset(this->pActorBuffs, 0, 0x160u); | |
3034 } | |
3035 | |
3036 //----- (0045959A) -------------------------------------------------------- | |
3037 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3038 { | |
694 | 3039 |
3040 MonsterDesc *v3; // esi@1 | |
0 | 3041 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3042 |
0 | 3043 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3044 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3045 //v12 = pSpriteIDs; | |
3046 //Source = (char *)v3->pSpriteNames; | |
3047 //do | |
3048 for (uint i = 0; i < 8; ++i) | |
3049 { | |
3050 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3051 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3052 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3053 } | |
3054 uActorHeight = v3->uMonsterHeight; | |
3055 uActorRadius = v3->uMonsterRadius; | |
33 | 3056 uMovementSpeed = v9->uBaseSpeed; |
0 | 3057 if ( !(load_sounds_if_bit1_set & 1) ) |
3058 { | |
694 | 3059 for (int i=0;i<4;++i ) |
3060 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3061 } |
3062 } | |
3063 | |
3064 //----- (00459667) -------------------------------------------------------- | |
3065 void Actor::Remove() | |
3066 { | |
3067 this->uAIState = Removed; | |
3068 } | |
3069 | |
3070 //----- (0044FD29) -------------------------------------------------------- | |
3071 int Actor::_44FD29(int a2) | |
3072 { | |
3073 Actor *v2; // edi@1 | |
3074 unsigned __int8 v3; // al@1 | |
3075 int v4; // esi@1 | |
3076 int v5; // edx@2 | |
3077 int v6; // eax@8 | |
3078 int v7; // edi@10 | |
3079 Actor *v8; // esi@10 | |
3080 MonsterInfo *v9; // ebx@10 | |
3081 MonsterDesc *v10; // edi@10 | |
3082 unsigned __int16 v11; // ax@10 | |
3083 int v12; // eax@10 | |
3084 int v13; // ebx@10 | |
3085 int v14; // eax@10 | |
3086 int v15; // edi@10 | |
3087 int v16; // eax@10 | |
3088 int v17; // ebx@10 | |
3089 Actor *v18; // ecx@10 | |
3090 signed __int64 v19; // qax@10 | |
3091 unsigned int v20; // eax@12 | |
3092 int v21; // eax@13 | |
3093 int result; // eax@13 | |
3094 Actor *v23; // eax@16 | |
3095 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3096 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3097 int v26; // [sp+14h] [bp-14h]@10 | |
3098 int v27; // [sp+18h] [bp-10h]@10 | |
3099 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3100 int v29; // [sp+20h] [bp-8h]@10 | |
3101 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3102 | |
3103 v2 = this; | |
3104 v24 = a2; | |
3105 v30 = this; | |
3106 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3107 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3108 if ( v3 ) | |
3109 { | |
3110 if ( v3 >= 1u && v3 <= 3u ) | |
3111 v4 = v4 + v3 - 1; | |
3112 } | |
3113 else | |
3114 { | |
3115 v5 = rand() % 100; | |
3116 if ( v5 >= 60 ) | |
3117 { | |
3118 ++v4; | |
3119 if ( v5 >= 90 ) | |
3120 ++v4; | |
3121 } | |
3122 } | |
3123 v6 = v2->vPosition.z; | |
3124 v28 = 0; | |
3125 uFaceID = v6; | |
3126 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3127 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3128 v7 = v4 - 1; | |
3129 v8 = &pActors[uNumActors]; | |
3130 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3131 v29 = v7; | |
3132 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3133 pActors[uNumActors].Reset(); | |
3134 v10 = &pMonsterList->pMonsters[v7]; | |
3135 strcpy(v8->pActorName, v9->pName); | |
3136 v8->sCurrentHP = LOWORD(v9->uHP); | |
3137 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3138 v8->word_000086_some_monster_id = v29 + 1; | |
3139 v8->uActorRadius = v10->uMonsterRadius; | |
3140 v8->uActorHeight = v10->uMonsterHeight; | |
3141 v11 = v10->uMovementSpeed; | |
3142 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3143 v8->pMonsterInfo.uTreasureType = 0; | |
3144 v8->pMonsterInfo.uExp = 0; | |
3145 v8->uMovementSpeed = v11; | |
3146 v12 = rand(); | |
3147 v13 = v12 % 2048; | |
323 | 3148 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3149 v26 = v14; |
3150 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3151 v16 = stru_5C6E00->Sin(v13); |
0 | 3152 v26 = v16; |
3153 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3154 LOWORD(v16) = uFaceID; | |
3155 v17 = v29 + v30->vPosition.y; | |
3156 v8->vInitialPosition.z = uFaceID; | |
3157 v8->vPosition.z = v16; | |
3158 LOWORD(v16) = v28; | |
3159 v8->vInitialPosition.x = v15; | |
3160 v8->vPosition.x = v15; | |
3161 v8->vInitialPosition.y = v17; | |
3162 v8->vPosition.y = v17; | |
3163 v8->uTetherDistance = 256; | |
3164 v8->uSectorID = v16; | |
3165 v8->PrepareSprites(0); | |
3166 v18 = v30; | |
3167 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3168 LODWORD(v19) = v18->uAlly; | |
3169 if ( !(uint)v19 ) | |
3170 { | |
3171 uFaceID = v18->pMonsterInfo.uID - 1; | |
3172 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3173 v18 = v30; | |
3174 } | |
3175 v8->uAlly = v19; | |
3176 v20 = v18->uGroup; | |
3177 v8->uCurrentActionTime = 0; | |
3178 v8->uGroup = v20; | |
3179 v8->uAIState = Summoned; | |
3180 v8->uCurrentActionLength = 256; | |
3181 v8->UpdateAnimation(); | |
3182 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3183 || (v21 = v30->vPosition.z, | |
3184 v27 = v30->vPosition.z, | |
3185 result = pIndoor->GetSector(v15, v17, v21), | |
3186 result == v28) | |
723 | 3187 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3188 && (result = abs(result - v27), result <= 1024) ) |
3189 { | |
3190 v23 = v30; | |
3191 ++uNumActors; | |
3192 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3193 if ( v23->uAttributes & 0x80000 ) | |
3194 v8->uAttributes |= 0x80000u; | |
3195 result = 8 * v24; | |
862 | 3196 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3197 v8->uSummonerID = result; |
3198 } | |
3199 return result; | |
781 | 3200 } |
1295 | 3201 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3202 //----- (0046DF1A) -------------------------------------------------------- | |
3203 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3204 { | |
3205 Actor *v2; // edi@1 | |
3206 unsigned __int16 v3; // ax@1 | |
3207 int v4; // esi@6 | |
3208 int v5; // ecx@8 | |
3209 int v6; // eax@10 | |
3210 int v7; // edx@12 | |
3211 int v8; // ecx@14 | |
3212 int v9; // eax@14 | |
3213 int v10; // ebx@14 | |
3214 int v11; // esi@14 | |
3215 int v12; // ebx@15 | |
3216 int v13; // ebx@17 | |
3217 unsigned int v14; // eax@20 | |
3218 signed int result; // eax@21 | |
3219 int v16; // [sp+Ch] [bp-10h]@1 | |
3220 int v17; // [sp+10h] [bp-Ch]@14 | |
3221 int v18; // [sp+14h] [bp-8h]@14 | |
3222 int v19; // [sp+18h] [bp-4h]@14 | |
3223 | |
3224 v16 = a1; | |
3225 v2 = &pActors[a1]; | |
3226 v3 = v2->uAIState; | |
3227 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3228 goto LABEL_25; | |
3229 v4 = v2->uActorRadius; | |
3230 if ( a2 ) | |
3231 v4 = a2; | |
3232 v5 = v2->vPosition.x; | |
3233 if ( stru_721530.sMaxX > v5 + v4 | |
3234 || stru_721530.sMinX < v5 - v4 | |
3235 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3236 || stru_721530.sMinY < v6 - v4 | |
3237 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3238 || stru_721530.sMinZ < v7 | |
3239 || (v8 = v5 - stru_721530.normal.x, | |
3240 v9 = v6 - stru_721530.normal.y, | |
3241 v10 = stru_721530.prolly_normal_d + v4, | |
3242 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3243 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3244 v18 = v8, |
3245 v19 = v9, | |
1546 | 3246 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3247 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3248 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3249 { |
3250 LABEL_25: | |
3251 result = 0; | |
3252 } | |
3253 else | |
3254 { | |
3255 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3256 if ( v13 < 0 ) | |
3257 v13 = 0; | |
3258 if ( v13 < stru_721530.field_7C ) | |
3259 { | |
3260 stru_721530.field_7C = v13; | |
3261 v14 = 8 * v16; | |
3262 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3263 stru_721530.uFaceID = v14; | |
3264 } | |
3265 result = 1; | |
3266 } | |
3267 return result; | |
3268 } | |
3269 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3270 void UpdateActorAI() |
1295 | 3271 { |
3272 //unsigned int v0; // esi@4 | |
3273 int v1; // eax@7 | |
3274 //int v2; // ecx@7 | |
3275 //int v3; // eax@7 | |
3276 signed int v4; // edi@10 | |
3277 Actor *v5; // esi@12 | |
3278 signed int sDmg; // eax@14 | |
3279 __int16 v7; // cx@14 | |
3280 //Player **v8; // esi@20 | |
3281 Player *pPlayer; // ecx@21 | |
3282 Actor *pActor; // esi@34 | |
3283 //__int16 v11; // ax@34 | |
3284 //unsigned int v12; // eax@47 | |
3285 //signed int v13; // edi@47 | |
3286 //SpellBuff *v14; // ebx@47 | |
3287 //unsigned int v15; // edi@67 | |
3288 //char *v16; // eax@67 | |
3289 //unsigned int v17; // edx@67 | |
3290 //unsigned int v18; // ecx@67 | |
3291 //unsigned __int16 v19; // ax@72 | |
3292 //int *v20; // esi@80 | |
3293 //Actor *v21; // ebx@80 | |
3294 unsigned __int16 v22; // ax@86 | |
3295 //signed int v23; // eax@94 | |
3296 //unsigned int v24; // eax@102 | |
3297 //signed int v25; // edi@102 | |
3298 //SpellBuff *v26; // esi@102 | |
3299 unsigned int v27; // ecx@123 | |
3300 unsigned int v28; // eax@123 | |
3301 //unsigned int v29; // eax@127 | |
3302 AIDirection *v30; // eax@129 | |
3303 unsigned __int16 v31; // ax@132 | |
3304 //unsigned int v32; // esi@142 | |
3305 int v33; // eax@144 | |
3306 int v34; // eax@147 | |
3307 char v35; // al@150 | |
3308 unsigned int v36; // edi@152 | |
3309 signed int v37; // eax@154 | |
3310 //unsigned __int8 v38; // sf@158 | |
3311 //unsigned __int8 v39; // of@158 | |
3312 //signed int v40; // edx@166 | |
3313 //unsigned int v41; // ecx@166 | |
3314 double v42; // st7@176 | |
3315 double v43; // st6@176 | |
3316 //bool v44; // eax@189 | |
1450 | 3317 int v45; // eax@192 |
1295 | 3318 unsigned __int8 v46; // cl@197 |
3319 double v47; // st7@206 | |
3320 //double v48; // st7@207 | |
3321 //char v49; // zf@208 | |
3322 //char v50; // zf@214 | |
3323 //signed int v51; // edx@219 | |
3324 //unsigned int v52; // ecx@219 | |
3325 __int16 v53; // fps@224 | |
3326 //unsigned __int8 v54; // c0@224 | |
3327 //unsigned __int8 v55; // c3@224 | |
3328 //double v56; // st7@226 | |
3329 AIDirection *v57; // eax@246 | |
3330 double v58; // st7@246 | |
3331 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3332 //int v60; // [sp-14h] [bp-C4h]@144 | |
3333 //int v61; // [sp-14h] [bp-C4h]@168 | |
3334 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3335 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3336 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3337 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3338 char v66; // [sp-10h] [bp-C0h]@147 | |
3339 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3340 //int v68; // [sp-10h] [bp-C0h]@168 | |
3341 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3342 int v70; // [sp-10h] [bp-C0h]@213 | |
3343 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3344 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3345 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3346 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3347 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3348 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3349 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3350 int v78; // [sp+78h] [bp-38h]@79 | |
3351 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3352 float v80; // [sp+98h] [bp-18h]@33 | |
3353 int v81; // [sp+9Ch] [bp-14h]@100 | |
3354 //int v82; // [sp+A0h] [bp-10h]@45 | |
3355 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3356 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3357 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3358 AIState uAIState; | |
3359 int v38; | |
3360 | |
3361 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3362 MakeActorAIList_ODM(); | |
3363 else | |
3364 MakeActorAIList_BLV(); | |
3365 | |
3366 //v0 = 0; | |
3367 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3368 { | |
3369 if ( pParty->armageddon_timer > 417 ) | |
3370 { | |
3371 pParty->armageddon_timer = 0; | |
3372 } | |
3373 else | |
3374 { | |
3375 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3376 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3377 if ( pParty->sRotationX > 128) | |
3378 pParty->sRotationX = 128; | |
3379 else if ( pParty->sRotationX < -128 ) | |
3380 pParty->sRotationX = -128; | |
3381 | |
3382 pParty->uFlags |= 2u; | |
3383 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3384 v4 = pParty->field_16140 + 50; | |
3385 if ( pParty->armageddon_timer <= 0 ) | |
3386 { | |
3387 pParty->armageddon_timer = 0; | |
3388 for(int i = 0; i < uNumActors; i++) | |
3389 { | |
3390 pActor=&pActors[i]; | |
3391 if ( pActor->CanAct() ) | |
3392 { | |
3393 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3394 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3395 if ( sDmg ) | |
3396 { | |
3397 if ( pActor->sCurrentHP >= 0 ) | |
3398 { | |
3399 Actor::AI_Stun(i, 4, 0); | |
3400 } | |
3401 else | |
3402 { | |
3403 Actor::Die(i); | |
3404 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3405 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3406 } |
3407 } | |
3408 } | |
3409 } | |
3410 for(int i = 1; i <= 4; i++) | |
3411 { | |
3412 pPlayer = pPlayers[i]; | |
3413 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3414 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3415 } | |
3416 } | |
1450 | 3417 if (pTurnEngine->pending_actions) |
3418 --pTurnEngine->pending_actions; | |
1295 | 3419 } |
3420 } | |
3421 | |
3422 if (pParty->bTurnBasedModeOn) | |
3423 { | |
1448 | 3424 pTurnEngine->AITurnBasedAction(); |
1295 | 3425 return; |
3426 } | |
3427 | |
3428 | |
3429 //uActorID = v0; | |
3430 for (uint i = 0; i < uNumActors; ++i) | |
3431 { | |
3432 pActor = &pActors[i]; | |
3433 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3434 //do | |
3435 //{ | |
3436 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3437 //v11 = *(unsigned int *)LODWORD(v80); | |
3438 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3439 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3440 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3441 continue; | |
3442 | |
3443 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3444 Actor::Die(i); | |
3445 | |
3446 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3447 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3448 //v12 = 0; | |
3449 //v13 = 0; | |
3450 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3451 for (uint j = 0; j < 22; ++j) | |
3452 { | |
3453 if (j != 10) | |
1340 | 3454 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3455 } |
3456 /*do | |
3457 { | |
3458 if ( v13 != 10 ) | |
3459 { | |
3460 v14->_4585CA(pParty->uTimePlayed); | |
3461 v12 = 0; | |
3462 } | |
3463 ++v13; | |
3464 ++v14; | |
3465 } | |
3466 while ( v13 < 22 );*/ | |
1545 | 3467 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3468 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3469 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3470 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3471 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3472 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3473 // not sure | |
1545 | 3474 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3475 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3476 | |
1545 | 3477 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3478 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3479 continue; | |
1295 | 3480 |
3481 //v15 = pMiscTimer->uTimeElapsed; | |
3482 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3483 //v17 = pActor->uCurrentActionTime; | |
3484 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3485 if (pActor->pMonsterInfo.uRecoveryTime) | |
3486 { | |
3487 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3488 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3489 else | |
3490 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3491 } | |
3492 | |
3493 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3494 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3495 continue; | |
3496 | |
3497 //v19 = actor->uAIState; | |
3498 if (pActor->uAIState == Dying) | |
3499 pActor->uAIState = Dead; | |
3500 else | |
3501 { | |
3502 if (pActor->uAIState != Summoned) | |
3503 { | |
3504 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3505 continue; | |
3506 } | |
3507 pActor->uAIState = Standing; | |
3508 } | |
3509 | |
3510 pActor->uCurrentActionTime = 0; | |
3511 pActor->uCurrentActionLength = 0; | |
3512 pActor->UpdateAnimation(); | |
3513 //LABEL_78: | |
3514 //++uActorID; | |
3515 //LODWORD(v80) += 836; | |
3516 //} | |
3517 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3518 } | |
3519 | |
3520 | |
3521 v78 = 0; | |
3522 int actor_id = -1; | |
3523 if ( ai_arrays_size > 0 ) | |
3524 { | |
3525 //while ( 1 ) | |
3526 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3527 { | |
3528 actor_id = ai_near_actors_ids[v78]; | |
3529 assert(actor_id < uNumActors); | |
3530 | |
3531 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3532 pActor = &pActors[actor_id]; | |
3533 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3534 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3535 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3536 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3537 target_pid_type = PID_TYPE(target_pid); | |
3538 if ( target_pid_type == OBJECT_Actor) | |
3539 v80 = 0.5; | |
3540 else | |
3541 v80 = 1.0; | |
3542 v22 = pActor->uAIState; | |
3543 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3544 { | |
3545 continue; | |
3546 } | |
3547 if ( !pActor->sCurrentHP ) | |
3548 Actor::Die(actor_id); | |
3549 for(int i=0;i<22;i++) | |
3550 { | |
3551 if ( i != 10 ) | |
3552 { | |
1340 | 3553 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3554 } |
3555 } | |
3556 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3557 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3558 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3559 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3560 // not sure | |
3561 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3562 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3563 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3564 { | |
3565 pActor->uAIState = Removed; | |
3566 continue; | |
3567 } | |
3568 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3569 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3570 { | |
3571 continue; | |
3572 } | |
3573 v27 = pMiscTimer->uTimeElapsed; | |
3574 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3575 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3576 if ( (signed int)v28 > 0 ) | |
3577 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3578 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3579 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3580 if ( !(pActor->uAttributes & 0x8000) ) | |
3581 pActor->uAttributes |= 0x8000; | |
3582 a1 = PID(OBJECT_Actor,actor_id); | |
3583 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
3584 memcpy(&v75, v30, sizeof(v75)); | |
3585 memcpy(&pDir, &v75, sizeof(pDir)); | |
3586 uAIState = pActor->uAIState; | |
3587 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3588 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3589 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3590 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3591 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3592 { | |
3593 v32 = actor_id; | |
3594 } | |
3595 else | |
3596 */ | |
3597 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3598 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3599 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
3600 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3601 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3602 { | |
3603 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3604 { | |
3605 continue; | |
3606 } | |
3607 else if ( pActor->uAIState == AttackingMelee ) | |
3608 { | |
3609 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3610 stru_50FE08.Add( | |
3611 a1, | |
3612 5120, | |
3613 pActor->vPosition.x, | |
3614 pActor->vPosition.y, | |
3615 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3616 v35, | |
3617 1 | |
3618 ); | |
3619 } | |
3620 else if ( pActor->uAIState == AttackingRanged1 ) | |
3621 { | |
3622 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3623 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
3624 } | |
3625 else if ( pActor->uAIState == AttackingRanged2 ) | |
3626 { | |
3627 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
3628 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
3629 } | |
3630 else if ( pActor->uAIState == AttackingRanged3 ) | |
3631 { | |
3632 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3633 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3634 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
3635 } | |
3636 else if ( pActor->uAIState == AttackingRanged4 ) | |
3637 { | |
3638 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3639 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3640 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
3641 } | |
3642 } | |
3643 | |
3644 v36 = v75.uDistance; | |
3645 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3646 { | |
3647 if ( target_pid_type == OBJECT_Actor ) | |
3648 { | |
3649 v36 = v75.uDistance; | |
3650 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
3651 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3652 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3653 } | |
3654 else | |
3655 { | |
3656 v37 = 4; | |
3657 } | |
3658 v38=0; | |
3659 if ( v37 == 2 ) | |
3660 { | |
3661 //v39 = __OFSUB__(v36, 1024); | |
3662 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3663 v38 = 1024; | |
3664 } | |
3665 else if ( v37 == 3 ) | |
3666 { | |
3667 //v39 = __OFSUB__(v36, 2560); | |
3668 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3669 v38 = 2560; | |
3670 } | |
3671 else if ( v37 == 4 ) | |
3672 { | |
3673 //v39 = __OFSUB__(v36, 5120); | |
3674 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3675 v38 = 5120; | |
3676 } | |
3677 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3678 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3679 } | |
3680 | |
1545 | 3681 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3682 { |
3683 if ( (signed int)v36 >= 10240 ) | |
3684 { | |
1456 | 3685 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3686 } |
3687 else | |
3688 { | |
3689 //peasents after attacked | |
3690 //guard after attacked | |
3691 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3692 } | |
3693 continue; | |
3694 } | |
3695 | |
3696 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3697 { | |
3698 | |
3699 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3700 { | |
1456 | 3701 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3702 { |
1545 | 3703 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 3704 } |
3705 else | |
3706 { | |
3707 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3708 continue; | |
3709 } | |
3710 | |
3711 } | |
3712 if ( !(pActor->uAttributes & 0x020000) ) | |
3713 { | |
3714 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3715 { | |
3716 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3717 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3718 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3719 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3720 v84 = pActor->sCurrentHP; | |
3721 v42 = (double)(signed int)v84; | |
3722 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3723 { | |
3724 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3725 continue; | |
3726 } | |
3727 } | |
3728 } | |
3729 | |
3730 v81 = v36 - pActor->uActorRadius; | |
3731 if ( target_pid_type == OBJECT_Actor ) | |
3732 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3733 if ( v81 < 0 ) | |
3734 v81 = 0; | |
3735 rand(); | |
3736 pActor->uAttributes &= 0xFFFBFFFF; | |
3737 if ( v81 < 5120 ) | |
3738 { | |
3739 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3740 if ( v45 == 0 ) | |
3741 { | |
3742 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3743 { | |
3744 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3745 { | |
3746 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
3747 } | |
1456 | 3748 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3749 { |
1545 | 3750 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3751 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3752 } |
3753 else | |
3754 { | |
1545 | 3755 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3756 if ( v80 * 307.2 > (double)v81 ) |
3757 { | |
1545 | 3758 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3759 } |
3760 else | |
3761 { | |
1545 | 3762 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3763 } |
3764 } | |
3765 } | |
3766 else | |
3767 { | |
3768 if ( (double)v81 >= v80 * 307.2 ) | |
3769 { | |
3770 if ( v81 >= 1024 ) | |
3771 { | |
1456 | 3772 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3773 { |
1545 | 3774 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3775 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3776 } |
3777 else | |
3778 { | |
3779 //monsters | |
3780 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
3781 } | |
3782 } | |
1456 | 3783 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3784 { |
1545 | 3785 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3786 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3787 } |
3788 else | |
3789 { | |
3790 v70 = (signed __int64)v80 * 307.2; | |
3791 //monsters | |
3792 //guard after player runs away | |
3793 // follow player | |
3794 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3795 } | |
3796 } | |
3797 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3798 { | |
1545 | 3799 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3800 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3801 } |
3802 else | |
3803 { | |
3804 //monsters | |
3805 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3806 } | |
3807 } | |
3808 continue; | |
3809 } | |
3810 else if ( v45 == 2 || v45 == 3 ) | |
3811 { | |
3812 if ( v45 == 2 ) | |
3813 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3814 else | |
3815 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3816 if ( v46 ) | |
3817 { | |
3818 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3819 { | |
3820 if ( v45 == 2 ) | |
3821 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
3822 else | |
3823 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
3824 } | |
1456 | 3825 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3826 { |
1545 | 3827 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3828 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3829 } |
3830 else | |
3831 { | |
1545 | 3832 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3833 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 3834 } |
3835 } | |
3836 else | |
3837 { | |
3838 if ( (double)v81 >= v80 * 307.2 ) | |
3839 { | |
3840 if ( v81 >= 1024 ) | |
3841 { | |
1456 | 3842 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3843 { |
1545 | 3844 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3845 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3846 } |
3847 else | |
3848 { | |
3849 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3850 } | |
3851 } | |
1456 | 3852 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3853 { |
1545 | 3854 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3855 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3856 } |
3857 else | |
3858 { | |
3859 v70 = (signed __int64)v80 * 307.2; | |
3860 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3861 } | |
3862 } | |
3863 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3864 { | |
1545 | 3865 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3866 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3867 } |
3868 else | |
3869 { | |
3870 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3871 } | |
3872 } | |
3873 continue; | |
3874 } | |
3875 } | |
3876 } | |
3877 | |
3878 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3879 { | |
1456 | 3880 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 3881 { |
1456 | 3882 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 3883 } |
3884 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3885 { | |
1456 | 3886 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 3887 } |
3888 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3889 { | |
1456 | 3890 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 3891 } |
3892 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3893 { | |
1456 | 3894 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 3895 } |
1456 | 3896 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3897 { |
3898 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
3899 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
3900 memcpy(&v74, v57, sizeof(v74)); | |
3901 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 3902 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 3903 } |
3904 } | |
3905 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3906 { | |
3907 if ( (double)v81 >= v80 * 307.2 ) | |
3908 { | |
3909 if ( v81 >= 1024 ) | |
3910 { | |
1456 | 3911 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3912 { |
1545 | 3913 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3914 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3915 } |
3916 else | |
3917 { | |
3918 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3919 } | |
3920 } | |
1456 | 3921 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3922 { |
1545 | 3923 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3924 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3925 } |
3926 else | |
3927 { | |
3928 v70 = (signed __int64)v80 * 307.2; | |
3929 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3930 } | |
3931 } | |
3932 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3933 { | |
1545 | 3934 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3935 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3936 } |
3937 else | |
3938 { | |
3939 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3940 } | |
3941 } | |
3942 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3943 { | |
3944 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 3945 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 3946 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3947 else |
1545 | 3948 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3949 } |
3950 else | |
3951 { | |
3952 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
3953 } | |
3954 } | |
3955 } | |
3956 } | |
3957 //----- (0044665D) -------------------------------------------------------- | |
3958 // uType: 0 -> any monster | |
3959 // 1 -> uParam is GroupID | |
3960 // 2 -> uParam is MonsterID | |
3961 // 3 -> uParam is ActorID | |
3962 // uNumAlive: 0 -> all must be alive | |
3963 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3964 { | |
3965 unsigned int uAliveActors; // eax@6 | |
3966 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3967 | |
3968 uTotalActors = 0; | |
3969 if ( uType ) | |
3970 { | |
3971 if ( uType == 1 ) | |
3972 { | |
3973 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3974 } | |
3975 else | |
3976 { | |
3977 if ( uType == 2 ) | |
3978 { | |
3979 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3980 } | |
3981 else | |
3982 { | |
3983 if ( uType != 3 ) | |
3984 return 0; | |
3985 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3986 } | |
3987 } | |
3988 } | |
3989 else | |
3990 { | |
3991 uAliveActors = SearchAliveActors(&uTotalActors); | |
3992 } | |
1545 | 3993 |
3994 if (uNumAlive) | |
3995 return uAliveActors >= uNumAlive; | |
1295 | 3996 else |
1545 | 3997 return uTotalActors == uAliveActors; |
1297 | 3998 } |
3999 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4000 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4001 { |
4002 unsigned int v2; // edi@1 | |
4003 unsigned int *v3; // esi@1 | |
4004 int v4; // eax@1 | |
4005 unsigned int v5; // ebx@1 | |
4006 unsigned int v6; // edx@1 | |
4007 | |
4008 v2 = a2; | |
4009 v3 = pTotalActors; | |
4010 v4 = GetAlertStatus(); | |
4011 v5 = 0; | |
4012 *v3 = 0; | |
4013 v6 = pActors[v2].uAttributes; | |
4014 if ( (v6 & 0x100000) == v4 ) | |
4015 { | |
4016 *v3 = 1; | |
4017 if ( pActors[v2].IsNotAlive() == 1 ) | |
4018 v5 = 1; | |
4019 } | |
4020 return v5; | |
4021 } | |
4022 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4023 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4024 { |
4025 unsigned int *v2; // esi@1 | |
4026 signed int v3; // ebx@1 | |
4027 Actor *v4; // edi@2 | |
4028 int v5; // eax@3 | |
4029 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4030 int v8; // [sp+Ch] [bp-8h]@1 | |
4031 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4032 | |
4033 v7 = uGroup; | |
4034 v2 = pTotalActors; | |
4035 v3 = 0; | |
4036 v8 = GetAlertStatus(); | |
4037 *v2 = 0; | |
4038 v9 = 0; | |
4039 if ( (signed int)uNumActors > 0 ) | |
4040 { | |
4041 v4 = pActors.data();//[0].uGroup; | |
4042 do | |
4043 { | |
4044 v5 = v4->uAttributes; | |
4045 if ( (v5 & 0x100000) == v8 ) | |
4046 { | |
4047 if ( v4->uGroup == v7 ) | |
4048 { | |
4049 ++*v2; | |
4050 if ( v4->IsNotAlive() == 1 ) | |
4051 ++v9; | |
4052 } | |
4053 } | |
4054 ++v3; | |
4055 ++v4; | |
4056 } | |
4057 while ( v3 < (signed int)uNumActors ); | |
4058 } | |
4059 return v9; | |
4060 } | |
4061 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4062 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4063 { |
4064 unsigned int *v2; // esi@1 | |
4065 signed int v3; // ebx@1 | |
4066 Actor *v4; // edi@2 | |
4067 int v5; // eax@3 | |
4068 int v7; // [sp+8h] [bp-Ch]@1 | |
4069 int v8; // [sp+Ch] [bp-8h]@1 | |
4070 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4071 | |
4072 v7 = uMonsterID; | |
4073 v2 = pTotalActors; | |
4074 v3 = 0; | |
4075 v8 = GetAlertStatus(); | |
4076 *v2 = 0; | |
4077 v9 = 0; | |
4078 if ( (signed int)uNumActors > 0 ) | |
4079 { | |
4080 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4081 do | |
4082 { | |
4083 v5 = v4->uAttributes; // actor::attributes | |
4084 if ( (v5 & 0x100000) == v8 ) | |
4085 { | |
4086 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4087 { | |
4088 ++*v2; | |
4089 if ( v4->IsNotAlive() == 1 ) | |
4090 ++v9; | |
4091 } | |
4092 } | |
4093 ++v3; | |
4094 ++v4; | |
4095 } | |
4096 while ( v3 < (signed int)uNumActors ); | |
4097 } | |
4098 return v9; | |
4099 } | |
4100 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4101 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4102 { |
4103 unsigned int *v1; // esi@1 | |
4104 int v2; // eax@1 | |
4105 unsigned int v3; // ebp@1 | |
4106 signed int v4; // ebx@1 | |
4107 Actor *v5; // edi@2 | |
4108 unsigned int v6; // eax@3 | |
4109 int v8; // [sp+Ch] [bp-4h]@1 | |
4110 | |
4111 v1 = pTotalActors; | |
4112 v2 = GetAlertStatus(); | |
4113 v3 = 0; | |
4114 v4 = 0; | |
4115 *v1 = 0; | |
4116 v8 = v2; | |
4117 if ( (signed int)uNumActors > 0 ) | |
4118 { | |
4119 v5 = pActors.data(); | |
4120 do | |
4121 { | |
4122 v6 = v5->uAttributes; | |
4123 if ( (v6 & 0x100000) == v8 ) | |
4124 { | |
4125 ++*v1; | |
4126 if ( v5->IsNotAlive() == 1 ) | |
4127 ++v3; | |
4128 } | |
4129 ++v4; | |
4130 ++v5; | |
4131 } | |
4132 while ( v4 < (signed int)uNumActors ); | |
4133 } | |
4134 return v3; | |
4135 } | |
4136 //----- (00408768) -------------------------------------------------------- | |
4137 void InitializeActors() | |
4138 { | |
4139 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4140 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4141 signed int v7; // [sp+14h] [bp-8h]@1 | |
4142 signed int v8; // [sp+18h] [bp-4h]@1 | |
4143 | |
4144 v8 = 0; | |
4145 v6 = 0; | |
4146 v7 = 0; | |
4147 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4148 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4149 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4150 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4151 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4152 if (pParty->IsPartyGood()) |
1297 | 4153 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4154 if (pParty->IsPartyEvil()) |
1297 | 4155 v5 = 1; |
4156 | |
4157 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4158 for (uint i = 0; i < uNumActors; ++i) | |
4159 { | |
4160 auto actor = &pActors[i]; | |
4161 | |
4162 if (actor->CanAct() || actor->uAIState == Disabled) | |
4163 { | |
4164 actor->vPosition.x = actor->vInitialPosition.x; | |
4165 actor->vPosition.y = actor->vInitialPosition.y; | |
4166 actor->vPosition.z = actor->vInitialPosition.z; | |
4167 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4168 if (actor->uAIState != Disabled) | |
4169 { | |
4170 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4171 } | |
4172 } | |
4173 | |
4174 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4175 | |
4176 if (!v8 || v7) | |
4177 if (!v6 || v5) | |
4178 if (actor->IsPeasant()) | |
4179 BYTE2(actor->uAttributes) &= 0xF7u; | |
4180 | |
4181 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4182 if (BYTE2(actor->uAttributes) & 0x40) | |
4183 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4184 } | |
4185 } | |
4186 //----- (00439474) -------------------------------------------------------- | |
4187 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4188 { | |
4189 //signed int v3; // eax@1 | |
4190 SpriteObject *v4; // ebx@1 | |
4191 //int v5; // edx@3 | |
4192 //bool uPlayerID; // eax@3 | |
4193 //Player *pPlayer; // edi@4 | |
4194 Actor *pMonster; // esi@7 | |
4195 //SpriteObject *v9; // ebx@12 | |
4196 int v10; // eax@12 | |
4197 int v11; // ebx@12 | |
4198 unsigned int v12; // ecx@12 | |
4199 int v13; // edx@15 | |
4200 int v14; // edx@17 | |
4201 int v15; // eax@24 | |
4202 unsigned __int16 v16; // cx@25 | |
4203 int v17; // eax@29 | |
4204 int v18; // eax@38 | |
4205 unsigned __int8 v19; // zf@38 | |
4206 unsigned __int8 v20; // sf@38 | |
4207 int v21; // edx@44 | |
4208 int v22; // eax@44 | |
4209 unsigned __int8 v23; // zf@44 | |
4210 unsigned __int8 v24; // sf@44 | |
4211 int v25; // edx@51 | |
4212 int v26; // ecx@51 | |
4213 //signed int v27; // eax@51 | |
4214 //int v28; // eax@53 | |
4215 signed int v29; // eax@76 | |
4216 signed int v30; // eax@84 | |
4217 signed int v31; // eax@92 | |
4218 int v32; // eax@94 | |
4219 int v33; // eax@100 | |
4220 int v34; // eax@104 | |
4221 signed int v35; // eax@104 | |
4222 double v36; // st7@104 | |
4223 float v37; // ST08_4@104 | |
4224 float v38; // ST04_4@104 | |
4225 float v39; // ST00_4@104 | |
4226 int v40; // ebx@107 | |
4227 unsigned int v41; // ebx@109 | |
4228 signed __int64 v42; // qax@125 | |
4229 unsigned __int16 v43; // ax@132 | |
4230 char v44; // bl@132 | |
4231 unsigned __int16 v45; // ax@132 | |
4232 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4233 const char *v47; // [sp+14h] [bp-58h]@104 | |
4234 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4235 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4236 int v50; // [sp+20h] [bp-4Ch]@6 | |
4237 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4238 int v52; // [sp+34h] [bp-38h]@12 | |
4239 //int v53; // [sp+38h] [bp-34h]@10 | |
4240 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4241 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4242 signed int a4; // [sp+44h] [bp-28h]@1 | |
4243 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4244 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4245 int v59; // [sp+50h] [bp-1Ch]@1 | |
4246 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4247 int v61; // [sp+58h] [bp-14h]@1 | |
4248 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4249 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4250 int a2; // [sp+64h] [bp-8h]@27 | |
4251 int a3; // [sp+6Bh] [bp-1h]@6 | |
4252 | |
4253 //v3 = a1; | |
4254 v4 = 0; | |
4255 uActorID_Monster_ = uActorID_Monster; | |
4256 //v54 = a1; | |
4257 uDamageAmount = 0; | |
4258 a4 = 0; | |
4259 v61 = 0; | |
4260 v59 = 0; | |
4261 v62 = 0; | |
4262 if ( PID_TYPE(a1) == OBJECT_Item) | |
4263 { | |
4264 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4265 //uDamageAmount = (int)v4; | |
4266 v61 = v4->field_60_distance_related_prolly_lod; | |
4267 a1 = v4->spell_caster_pid; | |
4268 //v54 = v4->field_58_pid; | |
4269 } | |
4270 //v5 = a1 & 7; | |
4271 //uPlayerID = a1 >> 3; | |
4272 if (PID_TYPE(a1) != OBJECT_Player) | |
4273 return; | |
4274 | |
4275 assert(PID_ID(abs(a1)) < 4); | |
4276 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4277 pMonster = &pActors[uActorID_Monster_]; | |
4278 //uPlayerID = pMonster->IsAlive(); | |
4279 if (pMonster->IsNotAlive()) | |
4280 return; | |
4281 | |
1545 | 4282 pMonster->uAttributes |= 0xC000; |
1297 | 4283 if ( pMonster->uAIState == Fleeing ) |
4284 pMonster->uAttributes |= 0x20000u; | |
4285 //v57 = 0; | |
4286 //v53 = 0; | |
4287 //v58 = 0; | |
4288 bool hit_will_stun = false, | |
4289 hit_will_paralyze = false; | |
4290 if ( !v4 ) | |
4291 { | |
4292 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4293 int main_hand_idx = player->pEquipment.uMainHand; | |
4294 v59 = 1; | |
4295 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4296 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4297 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4298 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4299 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4300 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4301 //uDamageAmount = v28; | |
4302 switch (main_hand_skill) | |
4303 { | |
4304 case PLAYER_SKILL_STAFF: | |
4305 if (main_hand_mastery >= 3) | |
4306 { | |
4307 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4308 hit_will_stun = true; | |
4309 } | |
4310 break; | |
4311 | |
4312 case PLAYER_SKILL_MACE: | |
4313 if (main_hand_mastery >= 3) | |
4314 { | |
4315 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4316 hit_will_stun = true; | |
4317 } | |
4318 if (main_hand_mastery >= 4) | |
4319 { | |
4320 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4321 hit_will_paralyze = true; | |
4322 } | |
4323 break; | |
4324 } | |
4325 } | |
4326 v50 = pMonster->pMonsterInfo.uID; | |
4327 a2 = 4; | |
4328 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4329 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4330 //if ( !v57 ) |
4331 goto LABEL_67; | |
4332 //goto LABEL_69; | |
4333 } | |
4334 | |
4335 | |
4336 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4337 v61 = v4->field_60_distance_related_prolly_lod; | |
4338 if ( !v19 ) | |
4339 { | |
4340 //v9 = (SpriteObject *)uDamageAmount; | |
4341 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4342 //v55 = abs(v50); | |
4343 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4344 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4345 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4346 v52 = abs((int)pPlayerName); | |
4347 v61 = abs(v50); | |
4348 v10 = abs(v50); | |
4349 v11 = (int)abs((int)pMonsterName); | |
4350 v12 = v52; | |
4351 if ( v10 < v11) | |
4352 { | |
4353 v10 = (int)v11; | |
4354 v11 = v10; | |
4355 } | |
4356 if ( v10 < v52 ) | |
4357 { | |
4358 v13 = v10; | |
4359 v10 = v52; | |
4360 v12 = v13; | |
4361 } | |
4362 if ( v11 < (signed int)v12 ) | |
4363 { | |
4364 v14 = v12; | |
4365 v12 = v11; | |
4366 v11 = v14; | |
4367 } | |
4368 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4369 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4370 if ( v61 >= 2560 ) | |
4371 { | |
4372 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4373 return; | |
4374 v61 = 2; | |
4375 } | |
4376 else | |
4377 { | |
4378 v61 = 1; | |
4379 } | |
4380 //v4 = (SpriteObject *)uDamageAmount; | |
4381 } | |
4382 | |
4383 v15 = v4->spell_id; | |
4384 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4385 { | |
4386 v16 = player->pActiveSkills[7]; | |
4387 v61 = 1; | |
4388 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4389 a4 = player->pActiveSkills[7] & 0x3F; | |
4390 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4391 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4392 goto LABEL_67; |
4393 } | |
4394 if ( v15 != SPELL_BOW_ARROW ) | |
4395 { | |
4396 if ( v15 == SPELL_101 ) | |
4397 { | |
4398 a2 = 0; | |
4399 v18 = player->CalculateRangedDamageTo(0); | |
4400 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4401 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4402 uDamageAmount = v18; | |
4403 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4404 uDamageAmount >>= 1; | |
4405 v59 = 1; | |
4406 goto LABEL_67; | |
4407 } | |
4408 if ( v15 == SPELL_EARTH_BLADES ) | |
4409 { | |
4410 a4 = 5 * v4->spell_level; | |
4411 a2 = player->GetSpellSchool(0x27u); | |
4412 v21 = v4->spell_level; | |
4413 v50 = pMonster->sCurrentHP; | |
4414 pMonsterName = (char *)v4->spell_skill; | |
4415 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4416 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4417 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4418 uDamageAmount = v22; | |
4419 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4420 uDamageAmount >>= 1; | |
4421 v59 = 0; | |
4422 LABEL_67: | |
4423 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4424 { | |
4425 //LABEL_68: | |
4426 player->PlaySound(SPEECH_52, 0); | |
4427 return; | |
4428 } | |
4429 goto LABEL_69; | |
4430 } | |
4431 if ( v15 == SPELL_EARTH_STUN ) | |
4432 { | |
4433 uDamageAmount = 0; | |
4434 a2 = 4; | |
4435 hit_will_stun = 1; | |
4436 goto LABEL_67; | |
4437 } | |
4438 a2 = player->GetSpellSchool(v4->spell_id); | |
4439 v25 = v4->spell_level; | |
4440 v26 = v4->spell_id; | |
4441 v50 = pMonster->sCurrentHP; | |
4442 pMonsterName = (char *)v4->spell_skill; | |
4443 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4444 v59 = 0; | |
4445 //v57 = (PlayerEquipment *)1; | |
4446 //LABEL_65: | |
4447 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4448 //if ( !v57 ) | |
4449 // goto LABEL_67; | |
4450 goto LABEL_69; | |
4451 } | |
4452 v50 = pMonster->word_000086_some_monster_id; | |
4453 a2 = 4; | |
4454 v17 = player->CalculateRangedDamageTo(v50); | |
4455 v19 = v4->stru_24.uItemID == 0; | |
4456 uDamageAmount = v17; | |
4457 v57 = 0; | |
4458 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4459 { | |
4460 a2 = 0; | |
4461 v57 = (PlayerEquipment *)1; | |
4462 } | |
4463 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4464 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4465 uDamageAmount >>= 1; | |
4466 v59 = 1; | |
4467 //LABEL_66: | |
4468 if ( !v57 ) | |
4469 goto LABEL_67; | |
4470 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4471 if (player->IsWeak()) |
1297 | 4472 uDamageAmount /= 1; |
4473 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4474 uDamageAmount = 0; | |
4475 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4476 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4477 { | |
4478 v50 = player->pPlayerBuffs[6].uPower; | |
4479 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4480 v61 += v29; | |
4481 } | |
4482 uDamageAmount = v61; | |
4483 if ( v59 ) | |
4484 { | |
4485 if ( v4 ) | |
4486 { | |
4487 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4488 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4489 { | |
4490 player->sHealth += v61 / 5; | |
4491 if ( player->sHealth > player->GetMaxHealth() ) | |
4492 player->sHealth = player->GetMaxHealth(); | |
4493 v62 = 0; | |
4494 } | |
4495 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4496 uDamageAmount = v61 + v30; | |
4497 } | |
4498 else | |
4499 { | |
4500 v59 = 0; | |
4501 v57 = &player->pEquipment; | |
4502 do | |
4503 { | |
4504 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4505 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4506 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4507 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4508 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4509 { | |
4510 player->sHealth += v61 / 5; | |
4511 if ( player->sHealth > player->GetMaxHealth() ) | |
4512 player->sHealth = player->GetMaxHealth(); | |
4513 v62 = 0; | |
4514 } | |
4515 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4516 uDamageAmount += v31; | |
4517 } | |
4518 ++v59; | |
4519 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4520 } | |
4521 while ( v59 <= 1 ); | |
4522 } | |
4523 } | |
4524 v32 = uDamageAmount; | |
4525 pMonster->sCurrentHP -= uDamageAmount; | |
4526 if ( !v32 && !hit_will_stun ) | |
4527 { | |
4528 player->PlaySound(SPEECH_52, 0); | |
4529 return; | |
4530 } | |
4531 if ( pMonster->sCurrentHP > 0 ) | |
4532 { | |
4533 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4534 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4535 if ( bShowDamage ) | |
4536 { | |
4537 v50 = uDamageAmount; | |
4538 pMonsterName = (char *)pMonster; | |
4539 pPlayerName = player->pName; | |
4540 if ( v4 ) | |
4541 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4542 else | |
4543 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4544 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4545 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4546 } | |
4547 v41 = 0; | |
4548 } | |
4549 else | |
4550 { | |
4551 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4552 { | |
4553 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4554 //v55 = v33; | |
4555 if ( pRenderer->pRenderD3D ) | |
4556 { | |
4557 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4558 { | |
4559 v50 = 0; | |
4560 pMonsterName = 0; | |
4561 v34 = pMonster->vPosition.z; | |
4562 *(float *)&pPlayerName = (double)v33; | |
4563 //v51 = (unsigned __int64 *)v34; | |
4564 *(float *)&v47 = 0.0; | |
4565 v35 = pMonster->vPosition.y; | |
4566 *((float *)&v46 + 1) = 0.0; | |
4567 *(float *)&v46 = 1.0; | |
4568 v36 = (double)(signed int)pMonster->vPosition.z; | |
4569 //v51 = (unsigned __int64 *)v35; | |
4570 v37 = v36; | |
4571 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4572 v38 = (double)v35; | |
4573 v39 = (double)(signed int)pMonster->vPosition.x; | |
4574 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4575 } | |
4576 } | |
4577 } | |
4578 Actor::Die(uActorID_Monster_); | |
4579 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4580 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4581 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4582 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4583 v40 = SPEECH_51; |
4584 if ( rand() % 100 < 20 ) | |
4585 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4586 player->PlaySound((PlayerSpeech)v40, 0); | |
4587 v41 = 0; | |
4588 if ( bShowDamage ) | |
4589 { | |
4590 v50 = (int)pMonster; | |
4591 pMonsterName = (char *)uDamageAmount; | |
4592 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4593 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4594 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4595 } | |
4596 } | |
4597 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4598 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4599 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4600 && uDamageAmount != v41 ) | |
4601 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4602 v50 = 24; | |
4603 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4604 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4605 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4606 { | |
4607 LODWORD(v42) = 20; | |
4608 v59 = 10; | |
4609 if ( pParty->bTurnBasedModeOn == v41 ) | |
4610 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4611 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4612 if ( bShowDamage != v41 ) | |
4613 { | |
4614 v50 = (int)pMonster; | |
4615 pMonsterName = player->pName; // "%s stuns %s" | |
4616 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4617 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4618 } | |
4619 } | |
4620 if ( hit_will_paralyze != v41 ) | |
4621 { | |
4622 if ( pMonster->CanAct() ) | |
4623 { | |
4624 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4625 { | |
4626 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4627 v44 = v43; | |
4628 v45 = SkillToMastery(v43); | |
4629 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4630 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4631 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4632 if ( bShowDamage ) | |
4633 { | |
4634 v50 = (int)pMonster; | |
4635 pMonsterName = player->pName; // "%s paralyzes %s" | |
4636 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4637 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4638 } | |
4639 } | |
4640 } | |
4641 } | |
4642 if ( v59 > 10 ) | |
4643 v59 = 10; | |
4644 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4645 { | |
4646 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4647 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4648 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4649 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4650 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4651 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4652 } | |
4653 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4654 } | |
4655 //----- (004BBF61) -------------------------------------------------------- | |
4656 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4657 { | |
4658 size_t v4; // esi@1 | |
4659 int monster_id; // edi@1 | |
4660 __int16 v6; // ax@4 | |
4661 Actor *v7; // esi@5 | |
4662 int v8; // eax@5 | |
4663 MonsterInfo *v9; // edi@5 | |
4664 MonsterDesc *v10; // ebx@5 | |
4665 unsigned __int16 *v11; // ebx@5 | |
4666 int v12; // ebx@7 | |
4667 int v13; // eax@8 | |
4668 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4669 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4670 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4671 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4672 | |
4673 v4 = uNumActors; | |
4674 monster_id = a1; | |
4675 x_ = x; | |
4676 v15 = a1; | |
1583 | 4677 if (uNumActors < 500) |
1297 | 4678 { |
4679 v16 = 0; | |
4680 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4681 { | |
4682 v6 = pIndoor->GetSector(x, y, z); | |
4683 v4 = uNumActors; | |
4684 v16 = v6; | |
4685 } | |
4686 v7 = &pActors[v4]; | |
4687 v7->Reset(); | |
4688 v8 = monster_id; | |
4689 v9 = &pMonsterStats->pInfos[monster_id]; | |
4690 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4691 strcpy(v7->pActorName, v9->pName); | |
4692 v7->sCurrentHP = LOWORD(v9->uHP); | |
4693 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4694 v7->word_000086_some_monster_id = v15; | |
4695 v7->uActorRadius = v10->uMonsterRadius; | |
4696 v7->uActorHeight = v10->uMonsterHeight; | |
4697 v7->uMovementSpeed = v10->uMovementSpeed; | |
4698 v7->vInitialPosition.x = x_; | |
4699 v7->vPosition.x = x_; | |
4700 BYTE2(v7->uAttributes) |= 8u; | |
4701 v7->pMonsterInfo.uTreasureType = 0; | |
4702 v7->pMonsterInfo.uTreasureLevel = 0; | |
4703 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4704 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4705 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4706 v7->vInitialPosition.y = y; | |
4707 v7->vPosition.y = y; | |
4708 v7->vInitialPosition.z = z; | |
4709 v7->vPosition.z = z; | |
4710 v7->uTetherDistance = 256; | |
4711 v7->uSectorID = v16; | |
4712 v7->uGroup = 1; | |
4713 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4714 v7->PrepareSprites(0); | |
4715 v11 = v10->pSoundSampleIDs; | |
4716 ya = 4; | |
4717 do | |
4718 { | |
4719 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4720 ++v11; | |
4721 --ya; | |
4722 } | |
4723 while ( ya ); | |
4724 v12 = 0; | |
4725 do | |
4726 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4727 while ( v13 ); | |
4728 ++uNumActors; | |
4729 } | |
1295 | 4730 } |