Mercurial > mm7
annotate Actor.cpp @ 1858:d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
author | Grumpy7 |
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date | Mon, 14 Oct 2013 02:12:01 +0200 |
parents | f357e4cbd169 |
children | f135ff4decbb |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1763 | 72 if ( actor->sCurrentHP < actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
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113 for (int i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 203 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
205 Actor *v5; // esi@1 | |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 signed int v10; // ecx@22 | |
210 int v19; // edi@34 | |
211 int v20; // eax@35 | |
212 signed int v23; // eax@41 | |
213 double v28; // st6@50 | |
214 int v30; // esi@50 | |
215 int v31; // ST3C_4@51 | |
216 unsigned int v32; // edi@51 | |
217 signed int v36; // eax@67 | |
218 int v39; // ecx@75 | |
219 int v42; // ecx@91 | |
220 int v44; // ecx@100 | |
221 int v48; // ecx@110 | |
222 int v51; // ecx@130 | |
223 int v54; // ecx@138 | |
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224 Player *v57; // esi@145 |
0 | 225 int v58; // eax@146 |
226 int v59; // edi@146 | |
227 int v60; // eax@146 | |
228 int v61; // edi@146 | |
229 int v62; // eax@146 | |
230 signed int v63; // edi@146 | |
231 int v68; // edi@168 | |
232 signed int v70; // ecx@172 | |
233 int v79; // edx@185 | |
234 int v80; // eax@185 | |
235 signed int v89; // ecx@192 | |
236 signed int v91; // eax@200 | |
237 int v94; // ecx@208 | |
238 int v96; // ecx@217 | |
239 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
240 int v111; // [sp+38h] [bp-98h]@41 | |
241 int v113; // [sp+40h] [bp-90h]@41 | |
242 int v114; // [sp+48h] [bp-88h]@41 | |
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243 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 244 int v116; // [sp+BCh] [bp-14h]@49 |
245 int v118; // [sp+C4h] [bp-Ch]@29 | |
246 float v119; // [sp+C8h] [bp-8h]@48 | |
247 float v120; // [sp+CCh] [bp-4h]@1 | |
248 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
249 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
250 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
251 int spellnume; // [sp+D8h] [bp+8h]@179 | |
252 int a1a; // [sp+E0h] [bp+10h]@34 | |
253 int a1c; // [sp+E0h] [bp+10h]@184 | |
254 | |
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255 |
0 | 256 LODWORD(v120) = uActorID; |
257 v5 = &pActors[uActorID]; | |
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258 realPoints = uSkillLevel & 0x3F; |
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259 masteryLevel = SkillToMastery(uSkillLevel); |
1856 | 260 |
261 switch (uSpellID) | |
262 { | |
263 case 2: | |
264 case 6: | |
265 case 11: | |
266 case 18: | |
267 case 26: | |
268 case 29: | |
269 case 39: | |
270 case 41: | |
271 case 57: | |
272 case 65: | |
273 case 70: | |
274 case 78: | |
275 case 90: | |
276 case 97: | |
277 a1.uType = stru_4E3ACC[uSpellID].uType; | |
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278 a1.uObjectDescID = 0; |
1856 | 279 for (int i = 0; i < pObjectList->uNumObjects; i++) |
280 { | |
281 if (a1.uType == pObjectList->pObjects[i].uObjectID) | |
282 { | |
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283 a1.uObjectDescID = i; |
1856 | 284 break; |
285 } | |
286 } | |
287 a1.stru_24.Reset(); | |
288 a1.spell_id = uSpellID; | |
289 a1.spell_level = uSkillLevel; | |
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290 a1.vPosition.x = v5->vPosition.x; |
1856 | 291 a1.spell_skill = 0; |
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292 a1.vPosition.y = v5->vPosition.y; |
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293 a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); |
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294 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 295 a1.uSoundID = 0; |
296 a1.uAttributes = 0; | |
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297 v89 = pDir->uDistance; |
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298 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 299 a1.uSpriteFrameID = 0; |
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300 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 301 a1.spell_target_pid = 0; |
302 if ((double)v89 < 307.2 ) | |
303 a1.field_60_distance_related_prolly_lod = 0; | |
304 else if ( v89 < 1024 ) | |
305 a1.field_60_distance_related_prolly_lod = 1; | |
306 else if ( v89 < 2560 ) | |
307 a1.field_60_distance_related_prolly_lod = 2; | |
308 else | |
309 a1.field_60_distance_related_prolly_lod = 3; | |
310 | |
311 a1.field_61 = 2; | |
312 v91 = a1.Create( | |
1858
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313 pDir->uYawAngle, |
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314 pDir->uPitchAngle, |
1856 | 315 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
316 0); | |
317 if ( v91 != -1 ) | |
318 { | |
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319 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 320 return; |
321 } | |
322 return; | |
323 break; | |
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324 |
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325 case 5: |
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326 if (masteryLevel == 1 || masteryLevel == 2) |
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327 v39 = 60 * (realPoints + 60); |
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328 else if (masteryLevel == 3 ) |
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329 v39 = 180 * (realPoints + 20); |
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330 else if (masteryLevel == 4 ) |
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331 v39 = 240 * (realPoints + 15); |
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332 else |
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333 v39 = 0; |
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334 v5->pActorBuffs[19].Apply( |
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335 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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336 masteryLevel, |
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337 0, |
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338 0, |
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339 0); |
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340 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); |
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341 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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342 return; |
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343 |
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344 case 9: |
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345 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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346 return; |
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347 v118 = pParty->vPosition.z; |
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348 v111 = pParty->vPosition.x; |
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349 v114 = pParty->vPosition.z + 2500; |
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350 v113 = pParty->vPosition.y; |
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351 v23 = 8; |
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352 if (masteryLevel == 2) |
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353 v23 = 10; |
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354 else if (masteryLevel == 3) |
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355 v23 = 12; |
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356 else if (masteryLevel == 4) |
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357 v23 = 14; |
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358 spellnumb = 0; |
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359 for ( int i = 0; i < v23; i++) |
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|
360 { |
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361 v28 = (double)spellnumb; |
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362 v30 = rand() % 1000; |
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363 spellnumc = v30 + pParty->vPosition.z - v114; |
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364 v120 = v28 * v28; |
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365 v119 = spellnumb * spellnumb; |
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366 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) |
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367 { |
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368 v32 = 0; |
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369 pitch = 0; |
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370 } |
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371 else |
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|
372 { |
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373 v31 = (signed __int64)sqrt(v119 + v120); |
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374 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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375 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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376 } |
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377 a1.stru_24.Reset(); |
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378 a1.uType = stru_4E3ACC[9].uType; |
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379 a1.uObjectDescID = 0; |
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380 for (int i = 0; i < pObjectList->uNumObjects; i++) |
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|
381 { |
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382 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
1857
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|
383 { |
1858
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384 a1.uObjectDescID = i; |
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|
385 break; |
0 | 386 } |
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387 } |
1858
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388 a1.spell_level = uSkillLevel; |
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|
389 a1.vPosition.x = pParty->vPosition.x; |
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|
390 a1.vPosition.y = pParty->vPosition.y; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
391 a1.vPosition.z = v30 + v114; |
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392 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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|
393 a1.spell_skill = 0; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
394 a1.uAttributes = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
395 a1.uSectorID = 0; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
396 a1.uSpriteFrameID = 0; |
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397 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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|
398 a1.spell_target_pid = 0; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
399 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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|
400 a1.uFacing = v32; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
401 a1.uSoundID = 0; |
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|
402 if (pDir->uDistance < 307.2 ) |
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|
403 a1.field_60_distance_related_prolly_lod = 0; |
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|
404 else if ( pDir->uDistance < 1024 ) |
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|
405 a1.field_60_distance_related_prolly_lod = 1; |
d7c028a6a084
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|
406 else if ( pDir->uDistance < 2560 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
407 a1.field_60_distance_related_prolly_lod = 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
408 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
409 a1.field_60_distance_related_prolly_lod = 3; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
410 a1.field_61 = 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
411 v36 = a1.Create( |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
412 v32, |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
413 pitch, |
d7c028a6a084
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|
414 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
d7c028a6a084
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changeset
|
415 0); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
416 if ( v36 != -1 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
417 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
418 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
d7c028a6a084
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|
419 } |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
420 spellnumb = rand() % 1024 - 512; |
1857
f357e4cbd169
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|
421 } |
f357e4cbd169
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changeset
|
422 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
423 break; |
f357e4cbd169
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|
424 |
1858
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changeset
|
425 case 15:if (masteryLevel == 2 ) |
1857
f357e4cbd169
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|
426 v10 = 5; |
f357e4cbd169
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|
427 else if (masteryLevel == 3 ) |
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|
428 v10 = 7; |
f357e4cbd169
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|
429 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
430 v10 = 9; |
1858
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|
431 else |
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changeset
|
432 v10 = 3; |
1857
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433 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
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|
434 a1.uType = stru_4E3ACC[15].uType; |
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|
435 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
436 a1.uObjectDescID = 0; |
1857
f357e4cbd169
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|
437 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) |
f357e4cbd169
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changeset
|
438 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
439 if (stru_4E3ACC[15].uType == pObjectList->pObjects[i].uObjectID) |
0 | 440 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
441 a1.uObjectDescID = i; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
442 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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parents:
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diff
changeset
|
443 } |
1857
f357e4cbd169
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diff
changeset
|
444 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
445 a1.stru_24.Reset(); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
446 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
447 a1.spell_level = uSkillLevel; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
448 a1.vPosition.x = v5->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
449 a1.spell_skill = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
450 a1.vPosition.y = v5->vPosition.y; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
451 a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
452 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
455 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
456 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
457 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
458 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
459 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
460 v19 = spellnuma / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
461 a1a = spellnuma / 2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
462 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
463 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
464 v20 = spellnuma / 2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
465 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
466 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
467 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
468 do |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
469 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
470 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 v20 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 (signed __int16)a1.uFacing, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
473 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
477 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
478 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
479 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
480 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
481 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
483 return; |
0 | 484 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
485 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
486 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
487 |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
488 case 17: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
489 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
490 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
494 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
496 v8 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
497 v5->pActorBuffs[15].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
498 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
502 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
504 |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 case 38: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
506 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
507 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
508 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
509 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
510 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
511 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 v44 = 0; |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
514 v5->pActorBuffs[16].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
515 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
516 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
517 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
518 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
519 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
520 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
521 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
522 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
524 case 46: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
527 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
529 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
530 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
531 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
532 v42 = 0; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 v5->pActorBuffs[17].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
540 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 case 47: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
545 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
548 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
550 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
551 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
552 v48 = 0; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
555 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
557 |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 case 51: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
559 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
560 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
562 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
563 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
564 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
565 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
566 v54 = 0; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
567 v5->pActorBuffs[18].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
568 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
569 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
570 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
571 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
574 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
575 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 case 73: |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
578 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 v51 = 3600 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 v5->pActorBuffs[21].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
586 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
587 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
588 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
589 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
590 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
591 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
592 case 77: |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
593 v5->sCurrentHP += 5 * realPoints + 10; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
594 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
595 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
597 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
598 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
599 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 case 80: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
601 for (int i = 0; i < 20; i++ ) |
0 | 602 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
603 pParty->pPartyBuffs[i].Reset(); |
0 | 604 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
605 for (int i = 1; i <= 4; i++) |
0 | 606 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
607 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
608 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
609 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
610 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
611 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
612 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
613 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 614 if ( rand() % v63 < 30 ) |
615 { | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
616 for (int k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 617 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
618 v57->pPlayerBuffs[k].Reset(); |
0 | 619 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
620 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 621 } |
622 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
623 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
624 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
625 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
626 case 85: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
627 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
628 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
629 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
630 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
632 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
633 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
634 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
635 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
636 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
637 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
638 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
639 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
640 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
641 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
642 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
643 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
644 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
645 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 v5->pActorBuffs[13].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
651 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
654 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
655 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
656 case 86: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
657 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
658 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
660 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
661 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
662 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
663 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
664 v94 = 0; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
665 v5->pActorBuffs[14].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
666 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
668 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
672 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
673 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 case 93: |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
677 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
678 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
679 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
680 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
681 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
682 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
683 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
685 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
686 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
687 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
688 a1.uObjectDescID = 0; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 for (int i = 0; i < pObjectList->uNumObjects; i++) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 if (pObjectList->pObjects[i].uObjectID == stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
693 a1.uObjectDescID = i; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 } |
0 | 696 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
697 a1.stru_24.Reset(); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
698 a1.spell_id = SPELL_DARK_SHARPMETAL; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
699 a1.spell_level = uSkillLevel; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
700 a1.vPosition.x = v5->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
701 a1.spell_skill = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
702 a1.vPosition.y = v5->vPosition.y; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
703 a1.vPosition.z = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
704 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
705 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
707 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
708 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
709 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
710 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
711 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
712 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
713 if ( spellnume / -2 > spellnume / 2 ) |
0 | 714 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
715 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
716 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
717 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
718 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
719 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
720 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
721 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
722 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
723 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
724 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
725 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
726 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
727 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
728 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
729 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
730 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
731 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
732 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
733 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
734 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
735 return; |
0 | 736 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
737 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
738 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
739 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
740 case 95: |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
741 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
742 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
743 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
744 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
745 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
746 v68 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
747 v5->pActorBuffs[20].Apply( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
748 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
749 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
750 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
751 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
752 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
753 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
754 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
755 return; |
0 | 756 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
757 |
0 | 758 } |
759 | |
760 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 761 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 762 { |
763 unsigned int v2; // esi@1 | |
764 unsigned int v3; // edi@1 | |
765 bool result; // eax@9 | |
766 | |
767 v2 = a1->uAlly; | |
768 v3 = a2->uAlly; | |
769 if ( !v2 ) | |
770 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
771 if ( !v3 ) | |
772 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
773 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
774 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
775 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
776 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
777 result = 1; | |
778 else | |
779 result = v2 == v3; | |
780 return result; | |
781 } | |
782 | |
783 //----- (0043AC45) -------------------------------------------------------- | |
322 | 784 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 785 { |
786 int v4; // ebx@8 | |
787 int v5; // ST1C_4@8 | |
788 int v6; // eax@8 | |
789 | |
1202 | 790 auto victim = &pActors[uActorID]; |
0 | 791 if ( a2 == 1 ) |
322 | 792 BYTE2(victim->uAttributes) |= 8u; |
793 | |
794 for (uint i = 0; i < uNumActors; ++i) | |
0 | 795 { |
1202 | 796 auto actor = &pActors[i]; |
322 | 797 if (!actor->CanAct() || i == uActorID) |
798 continue; | |
799 | |
800 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 801 { |
322 | 802 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
803 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
804 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
805 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 806 { |
322 | 807 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
808 if ( a2 == 1 ) | |
809 BYTE2(actor->uAttributes) |= 8u; | |
0 | 810 } |
811 } | |
812 } | |
813 } | |
814 | |
815 //----- (00404874) -------------------------------------------------------- | |
1060 | 816 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 817 { |
818 AIDirection *v4; // edi@1 | |
819 Actor *v5; // esi@1 | |
820 char result; // al@1 | |
821 char *v7; // eax@15 | |
822 unsigned __int16 v8; // ax@18 | |
823 unsigned __int16 v9; // ax@19 | |
824 __int16 v10; // ax@19 | |
825 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
826 //int v12; // eax@19 |
0 | 827 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
828 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 829 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
830 signed int v16; // [sp+88h] [bp+8h]@14 | |
831 signed int v17; // [sp+88h] [bp+8h]@19 | |
832 | |
833 v15 = uActorID; | |
834 v4 = a2; | |
835 v5 = &pActors[uActorID]; | |
836 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
837 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
838 //SpriteObject::SpriteObject(&a1); |
0 | 839 |
840 result = a3 - 1; | |
841 switch ( a3 ) | |
842 { | |
843 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
844 a1.uType = 545; |
0 | 845 goto LABEL_14; |
846 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
847 a1.uType = 550; |
0 | 848 goto LABEL_14; |
849 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
850 a1.uType = 510; |
0 | 851 goto LABEL_14; |
852 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
853 a1.uType = 500; |
0 | 854 goto LABEL_14; |
855 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
856 a1.uType = 515; |
0 | 857 goto LABEL_14; |
858 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
859 a1.uType = 505; |
0 | 860 goto LABEL_14; |
861 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
862 a1.uType = 530; |
0 | 863 goto LABEL_14; |
864 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
865 a1.uType = 525; |
0 | 866 goto LABEL_14; |
867 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
868 a1.uType = 520; |
0 | 869 goto LABEL_14; |
870 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
871 a1.uType = 535; |
0 | 872 goto LABEL_14; |
873 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
874 a1.uType = 540; |
0 | 875 goto LABEL_14; |
876 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
877 a1.uType = 555; |
0 | 878 LABEL_14: |
879 v16 = 0; | |
880 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
881 goto LABEL_18; | |
882 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
883 break; | |
884 default: | |
885 return result; | |
886 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
887 while ( (short)a1.uType != *(short *)v7 ) |
0 | 888 { |
889 ++v16; | |
890 v7 += 56; | |
891 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
892 { | |
893 LABEL_18: | |
894 v8 = 0; | |
895 goto LABEL_19; | |
896 } | |
897 } | |
898 v8 = v16; | |
899 LABEL_19: | |
900 a1.uObjectDescID = v8; | |
901 a1.stru_24.Reset(); | |
902 a1.vPosition.x = v5->vPosition.x; | |
822 | 903 a1.spell_id = 0; |
0 | 904 a1.vPosition.y = v5->vPosition.y; |
822 | 905 a1.spell_level = 0; |
0 | 906 v17 = v5->uActorHeight; |
822 | 907 a1.spell_skill = 0; |
0 | 908 v9 = LOWORD(v4->uYawAngle); |
909 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
910 a1.uFacing = v9; | |
911 a1.uSoundID = 0; | |
912 a1.uAttributes = 0; | |
913 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
914 v11 = v4->uDistance; | |
915 a1.uSectorID = v10; | |
916 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
917 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 918 a1.spell_target_pid = 0; |
0 | 919 if ( (double)v11 >= 307.2 ) |
920 { | |
921 if ( v11 >= 1024 ) | |
922 { | |
923 a1.field_60_distance_related_prolly_lod = 2; | |
924 if ( v11 >= 2560 ) | |
925 a1.field_60_distance_related_prolly_lod = 3; | |
926 } | |
927 else | |
928 { | |
929 a1.field_60_distance_related_prolly_lod = 1; | |
930 } | |
931 } | |
932 else | |
933 { | |
934 a1.field_60_distance_related_prolly_lod = 0; | |
935 } | |
936 a1.field_61 = a4; | |
937 result = a1.Create( | |
938 v4->uYawAngle, | |
939 v4->uPitchAngle, | |
940 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
941 0); | |
942 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
943 { | |
944 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
945 if ( result == 2 ) | |
946 { | |
947 a1.vPosition.z += 40; | |
948 v13 = v4->uYawAngle; | |
949 } | |
950 else | |
951 { | |
952 if ( result != 3 ) | |
953 return result; | |
954 a1.Create( | |
955 v4->uYawAngle + 30, | |
956 v4->uPitchAngle, | |
957 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
958 0); | |
959 v13 = v4->uYawAngle - 30; | |
960 } | |
961 result = a1.Create( | |
962 v13, | |
963 v4->uPitchAngle, | |
964 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
965 0); | |
966 } | |
967 return result; | |
968 } | |
969 | |
970 //----- (00404736) -------------------------------------------------------- | |
971 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
972 { | |
973 Actor *v1; // esi@1 | |
974 signed int v2; // edx@1 | |
975 char *v3; // ecx@2 | |
976 unsigned __int16 v4; // ax@5 | |
977 int v5; // ebx@6 | |
978 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
979 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
980 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 981 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
982 int v11; // [sp+80h] [bp-4h]@6 | |
983 | |
984 v10 = uActorID; | |
985 v1 = &pActors[uActorID]; | |
986 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
987 a1.uType = 600; |
0 | 988 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
989 { | |
990 LABEL_5: | |
991 v4 = 0; | |
992 } | |
993 else | |
994 { | |
995 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
996 while ( *(short *)v3 != 600 ) | |
997 { | |
998 ++v2; | |
999 v3 += 56; | |
1000 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1001 goto LABEL_5; | |
1002 } | |
1003 v4 = v2; | |
1004 } | |
1005 a1.uObjectDescID = v4; | |
1006 a1.stru_24.Reset(); | |
1007 a1.vPosition.y = v1->vPosition.y; | |
822 | 1008 a1.spell_id = 0; |
0 | 1009 v5 = v1->vPosition.x; |
1010 v11 = v1->uActorHeight; | |
822 | 1011 a1.spell_level = 0; |
1012 a1.spell_skill = 0; | |
0 | 1013 a1.vPosition.x = v5; |
1014 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1015 a1.uFacing = 0; | |
1016 a1.vPosition.z = v6; | |
1017 a1.uSoundID = 0; | |
1018 a1.uAttributes = 0; | |
1019 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1020 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1021 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1022 a1.spell_target_pid = 0; |
0 | 1023 a1.field_60_distance_related_prolly_lod = 3; |
1024 a1.field_61 = 4; | |
1025 return a1.Create(0, 0, 0, 0); | |
1026 } | |
1027 | |
1028 //----- (004040E9) -------------------------------------------------------- | |
1029 // // Get direction vector from object1 to object2, | |
1030 // // distance from object1 to object2 and Euler angles of the direction vector | |
1031 // // | |
1032 // // | |
1033 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1034 // // objectType == 2 - SpriteObject |
0 | 1035 // // objectType == 3 - Actor |
1036 // // objectType == 4 - Party | |
1037 // // objectType == 5 - Decoration | |
1038 // // | |
1039 // // originally this function had following prototype: | |
1040 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1041 // // but compiler converts functions returning structures by value in the such way | |
1042 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1043 { | |
1044 signed int v4; // eax@1 | |
1336 | 1045 signed int v5; // ecx@1 |
1046 //unsigned int v6; // ebx@1 | |
0 | 1047 int v7; // ecx@2 |
1048 int v8; // ecx@3 | |
1049 int v9; // ecx@4 | |
1336 | 1050 //BLVFace *v10; // eax@8 |
1051 //unsigned int v11; // ecx@8 | |
1052 //signed int v12; // eax@9 | |
1053 //int v13; // ecx@9 | |
1054 //int v14; // eax@9 | |
0 | 1055 int v15; // eax@11 |
1056 int v16; // eax@12 | |
1057 int v17; // eax@13 | |
1058 int v18; // edx@15 | |
1336 | 1059 //signed int v19; // eax@25 |
1060 //signed int v20; // eax@28 | |
1061 //int v21; // ebx@28 | |
1062 //signed int v22; // eax@28 | |
1063 //BLVFace *v23; // eax@35 | |
1064 //int v24; // edx@35 | |
1065 //unsigned int v25; // ecx@35 | |
1066 //signed int v26; // eax@36 | |
1067 //int v27; // ecx@36 | |
1068 //int v28; // eax@36 | |
1069 //int v29; // eax@37 | |
1070 //signed int v30; // eax@42 | |
0 | 1071 double v31; // st7@45 |
1072 double v32; // st6@45 | |
1073 double v33; // st7@45 | |
1074 AIDirection *result; // eax@48 | |
1336 | 1075 //int v35; // [sp-18h] [bp-64h]@17 |
1076 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1077 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1078 //int *v38; // [sp-4h] [bp-50h]@15 |
1079 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1080 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1081 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1082 float v42; // [sp+30h] [bp-1Ch]@23 | |
1083 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1084 float outy2; // [sp+38h] [bp-14h]@33 |
1085 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1086 int outz; // [sp+40h] [bp-Ch]@6 |
1087 int outy; // [sp+44h] [bp-8h]@6 | |
1088 int outx; // [sp+48h] [bp-4h]@6 | |
1089 float a4a; // [sp+58h] [bp+Ch]@45 | |
1090 | |
848 | 1091 v4 = PID_ID(uObj1ID); |
1336 | 1092 //v6 = uObj2ID; |
1093 v5 = PID_ID(uObj2ID); | |
1094 switch( PID_TYPE(uObj1ID) ) | |
0 | 1095 { |
1336 | 1096 case OBJECT_Item: |
1097 { | |
1098 outx = pSpriteObjects[v4].vPosition.x; | |
1099 outy = pSpriteObjects[v4].vPosition.y; | |
1100 outz = pSpriteObjects[v4].vPosition.z; | |
1101 break; | |
1102 } | |
1103 case OBJECT_Actor: | |
1104 { | |
1105 outx = pActors[v4].vPosition.x; | |
1106 outy = pActors[v4].vPosition.y; | |
1107 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1108 break; | |
1109 } | |
1110 case OBJECT_Player: | |
1111 { | |
1112 if ( !v4 ) | |
1113 { | |
1114 outx = pParty->vPosition.x; | |
1115 outy = pParty->vPosition.y; | |
1116 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1117 break; | |
1118 } | |
1119 if ( v4 == 4 ) | |
1120 { | |
1121 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1122 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1123 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1124 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1125 break; | |
1126 } | |
1127 if ( v4 == 3 ) | |
1128 { | |
1129 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1130 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1131 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1132 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1133 break; | |
1134 } | |
1135 if ( v4 == 2 ) | |
1136 { | |
1137 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1138 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1139 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1140 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1141 break; | |
1142 } | |
1143 if ( v4 == 1 ) | |
1144 { | |
1145 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1146 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1147 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1148 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1149 break; | |
1150 } | |
1151 } | |
1152 case OBJECT_Decoration: | |
1153 { | |
1154 outx = pLevelDecorations[v4].vPosition.x; | |
1155 outy = pLevelDecorations[v4].vPosition.y; | |
1156 outz = pLevelDecorations[v4].vPosition.z; | |
1157 break; | |
1158 } | |
1159 default: | |
1160 { | |
1161 outz = 0; | |
1162 outy = 0; | |
1163 outx = 0; | |
1164 break; | |
1165 } | |
1166 case OBJECT_BModel: | |
1167 { | |
1168 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1169 { | |
1170 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1171 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1172 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1173 } | |
1174 break; | |
1175 } | |
862 | 1176 } |
1336 | 1177 |
1178 switch( PID_TYPE(uObj2ID) ) | |
862 | 1179 { |
1336 | 1180 case OBJECT_Item: |
1181 { | |
1182 outx2 = pSpriteObjects[v5].vPosition.x; | |
1183 outy2 = pSpriteObjects[v5].vPosition.y; | |
1184 a4 = pSpriteObjects[v5].vPosition.z; | |
1185 break; | |
1186 } | |
1187 case OBJECT_Actor: | |
1188 { | |
1189 outx2 = pActors[v5].vPosition.x; | |
1190 outy2 = pActors[v5].vPosition.y; | |
1191 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1192 break; | |
1193 } | |
1194 case OBJECT_Player: | |
1195 { | |
1196 outx2 = pParty->vPosition.x; | |
1197 outy2 = pParty->vPosition.y; | |
1198 if ( !a4 ) | |
1199 a4 = pParty->sEyelevel; | |
1200 a4 = pParty->vPosition.z + a4; | |
1201 break; | |
1202 } | |
1203 case OBJECT_Decoration: | |
1204 { | |
1205 outx2 = pLevelDecorations[v5].vPosition.x; | |
1206 outy2 = pLevelDecorations[v5].vPosition.y; | |
1207 a4 = pLevelDecorations[v5].vPosition.z; | |
1208 break; | |
1209 } | |
1210 default: | |
1211 { | |
1212 outx2 = 0.0; | |
1213 outy2 = 0.0; | |
1214 a4 = 0; | |
1215 break; | |
1216 } | |
1217 case OBJECT_BModel: | |
1218 { | |
1219 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1220 { | |
1221 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1222 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1223 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1224 } | |
1225 break; | |
1226 } | |
0 | 1227 } |
862 | 1228 |
1336 | 1229 v31 = (double)outx2 - (double)outx; |
0 | 1230 v42 = v31; |
1336 | 1231 v32 = (double)outy2 - (double)outy; |
0 | 1232 v43 = v32; |
1233 a4a = (double)a4 - (double)outz; | |
1336 | 1234 outx2 = v32 * v32; |
1235 outy2 = v31 * v31; | |
1236 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1237 if ( v33 <= 1.0 ) |
1238 { | |
1239 v41.vDirection.x = 65536; | |
1240 v41.vDirection.y = 0; | |
1241 v41.vDirection.z = 0; | |
1242 v41.uDistance = 1; | |
1243 v41.uDistanceXZ = 1; | |
1244 v41.uYawAngle = 0; | |
1245 v41.uPitchAngle = 0; | |
1246 } | |
1247 else | |
1248 { | |
1249 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1250 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1251 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1252 v41.uDistance = (signed __int64)v33; | |
1545 | 1253 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1254 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1255 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1256 } | |
1257 result = pOut; | |
1336 | 1258 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1259 return result; |
1260 } | |
1261 | |
1262 //----- (00404030) -------------------------------------------------------- | |
1060 | 1263 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1264 { |
1265 unsigned int v4; // edi@1 | |
1266 unsigned int v5; // esi@1 | |
322 | 1267 //unsigned int result; // eax@2 |
0 | 1268 AIDirection *v7; // eax@3 |
1269 unsigned int v8; // ecx@3 | |
1270 Actor *v9; // ebx@3 | |
1271 AIDirection *v10; // esi@4 | |
1272 unsigned __int16 v11; // ax@5 | |
1273 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1274 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1275 | |
1276 v4 = uObjID; | |
1277 v5 = uActorID; | |
1278 if ( rand() % 100 >= 5 ) | |
1279 { | |
1280 v7 = a4; | |
1281 v8 = 0; | |
1282 v9 = &pActors[v5]; | |
1283 if ( !a4 ) | |
1284 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1285 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1286 v7 = &v13; |
1287 memcpy(&v13, v10, sizeof(v13)); | |
1288 v8 = 0; | |
1289 } | |
1290 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1291 v11 = LOWORD(v7->uPitchAngle); | |
1292 v9->uCurrentActionTime = v8; | |
1293 v9->vVelocity.z = v8; | |
1294 v9->vVelocity.y = v8; | |
1295 v9->vVelocity.x = v8; | |
1296 v9->uPitchAngle = v11; | |
1297 v9->uCurrentActionLength = 256; | |
1298 v9->uAIState = Interacting; | |
322 | 1299 v9->UpdateAnimation(); |
0 | 1300 } |
1301 else | |
414 | 1302 Actor::AI_Bored(v5, v4, a4); |
0 | 1303 } |
1304 | |
1305 //----- (00403F58) -------------------------------------------------------- | |
414 | 1306 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1307 { |
413 | 1308 if (rand() % 2) |
414 | 1309 AI_Bored(uActorID, uObjID, a4); |
413 | 1310 else |
414 | 1311 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1312 } |
1313 | |
1314 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1315 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1316 { |
413 | 1317 assert(uActorID < uNumActors); |
1202 | 1318 auto actor = &pActors[uActorID]; |
413 | 1319 |
1320 AIDirection a3; | |
1321 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1322 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1323 |
413 | 1324 actor->uAIState = Standing; |
1325 if (!uActionLength) | |
1326 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1327 else |
413 | 1328 actor->uCurrentActionLength = uActionLength; |
1329 actor->uCurrentActionTime = 0; | |
1330 actor->uYawAngle = a4->uYawAngle; | |
1331 actor->uPitchAngle = a4->uPitchAngle; | |
1332 actor->vVelocity.z = 0; | |
1333 actor->vVelocity.y = 0; | |
1334 actor->vVelocity.x = 0; | |
1335 actor->UpdateAnimation(); | |
0 | 1336 } |
1337 | |
1338 //----- (00403E61) -------------------------------------------------------- | |
1339 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1340 { | |
1763 | 1341 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1342 pActors[uActorID].uCurrentActionTime = 0; | |
1343 pActors[uActorID].uAIState = Standing; | |
1344 pActors[uActorID].vVelocity.z = 0; | |
1345 pActors[uActorID].vVelocity.y = 0; | |
1346 pActors[uActorID].vVelocity.x = 0; | |
1347 pActors[uActorID].UpdateAnimation(); | |
0 | 1348 } |
1349 | |
1350 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1351 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1352 { |
1353 Actor *v3; // ebx@1 | |
1354 char v4; // zf@1 | |
322 | 1355 //unsigned int result; // eax@3 |
0 | 1356 AIDirection *v6; // esi@6 |
1357 AIDirection *v7; // edi@6 | |
1358 signed int v8; // eax@7 | |
1359 double v9; // st7@9 | |
1360 Vec3_int_ v10; // ST04_12@9 | |
322 | 1361 //int v11; // eax@10 |
0 | 1362 AIDirection *v12; // eax@11 |
1363 unsigned int v13; // esi@11 | |
1364 AIDirection *v14; // esi@12 | |
1365 SpriteFrame *v15; // ecx@13 | |
1366 __int16 v16; // ax@13 | |
1367 unsigned int v17; // ecx@13 | |
1368 signed __int64 v18; // qax@13 | |
1369 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1370 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1371 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1372 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1373 int v23; // [sp+4Ch] [bp-8h]@6 |
1374 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1375 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1376 | |
1377 v3 = &pActors[uActorID]; | |
848 | 1378 //a2 = edx0; |
1456 | 1379 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1380 v24 = uActorID; |
1381 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1382 { | |
848 | 1383 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1384 return; |
0 | 1385 } |
322 | 1386 |
848 | 1387 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1388 { |
1389 v8 = PID_ID(sTargetPid); | |
1390 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1391 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1392 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1393 } | |
1394 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1395 { | |
1396 v6 = (AIDirection *)pParty->vPosition.x; | |
1397 v7 = (AIDirection *)pParty->vPosition.y; | |
1398 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1399 } | |
1400 else | |
1401 { | |
1402 v6 = arg0; | |
1403 v7 = arg0; | |
1404 } | |
1405 v21 = v3->uActorHeight; | |
1406 v9 = (double)(signed int)v21 * 0.75; | |
1407 v21 = v3->vPosition.z; | |
1408 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1409 v10.y = v3->vPosition.y; | |
1410 v10.x = v3->vPosition.x; | |
1411 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1412 { | |
1413 v12 = arg0; | |
1414 v13 = 0; | |
1415 if ( !arg0 ) | |
0 | 1416 { |
849 | 1417 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1418 v12 = &v20; |
1419 memcpy(&v20, v14, sizeof(v20)); | |
1420 v13 = 0; | |
849 | 1421 } |
1422 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1423 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1424 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1425 v17 = v24; | |
1426 v3->uCurrentActionLength = 8 * v16; | |
1427 v3->uCurrentActionTime = v13; | |
1428 v3->uAIState = AttackingMelee; | |
1429 Actor::PlaySound(v17, 0); | |
1430 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1431 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1432 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1433 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1434 { | |
1435 LODWORD(v18) = 2 * v18; | |
0 | 1436 v25 = v18; |
849 | 1437 } |
1438 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1439 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1440 v3->pMonsterInfo.uRecoveryTime = v18; |
1441 v3->vVelocity.z = v13; | |
1442 v3->vVelocity.y = v13; | |
1443 v3->vVelocity.x = v13; | |
1444 v3->UpdateAnimation(); | |
1445 } | |
1446 else | |
1060 | 1447 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 1448 } |
1449 | |
1450 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1451 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1452 { |
1453 unsigned int v1; // esi@1 | |
1454 unsigned int v2; // edi@2 | |
1455 char v3; // bl@3 | |
322 | 1456 //char *v4; // ecx@16 |
1457 //signed int v5; // eax@18 | |
0 | 1458 Player **ppPlayers; // esi@20 |
1459 | |
1460 v1 = uLevelMapStatsID; | |
322 | 1461 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1462 return; |
322 | 1463 |
1464 v2 = uActorID; | |
0 | 1465 v3 = 1; |
1466 if ( v1 != 5 ) | |
1467 { | |
1468 if ( v1 == 6 || v1 == 7 ) | |
1469 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1470 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1471 if ( pParty->IsPartyEvil() ) |
0 | 1472 return; |
1473 goto LABEL_12; | |
1474 } | |
1475 if ( v1 != 8 ) | |
1476 goto LABEL_12; | |
1477 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1478 if ( pParty->IsPartyGood() ) |
0 | 1479 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1480 if ( pParty->IsPartyEvil() ) |
0 | 1481 v3 = 1; |
1482 if ( v3 ) | |
1483 { | |
1484 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1485 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1486 if ( pParty->uFine < 0 ) |
1487 pParty->uFine = 0; | |
1488 if ( pParty->uFine > 4000000 ) | |
1489 pParty->uFine = 4000000; | |
322 | 1490 |
1491 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1492 { | |
1493 if (pOutdoor->ddm.uReputation < 10000) | |
1494 pOutdoor->ddm.uReputation++; | |
1495 } | |
1496 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1497 { | |
1498 if (pIndoor->dlv.uReputation < 10000) | |
1499 pIndoor->dlv.uReputation++; | |
1500 } | |
1501 else assert(false); | |
1502 | |
0 | 1503 ppPlayers = &pPlayers[1]; |
1504 do | |
1505 { | |
1506 if ( pParty->uFine ) | |
1507 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1508 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1509 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1510 } |
1511 ++ppPlayers; | |
1512 } | |
1513 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1514 } | |
1515 } | |
1516 | |
1517 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1518 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1519 { |
1520 int result; // eax@1 | |
1521 unsigned int v4; // esi@1 | |
1522 int v5; // [sp-14h] [bp-18h]@3 | |
1523 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1524 int v7; // [sp-Ch] [bp-10h]@3 | |
1525 int v8; // [sp-8h] [bp-Ch]@3 | |
1526 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1527 | |
1528 result = a2 - 1; | |
862 | 1529 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1530 switch ( a2 ) |
1531 { | |
1532 case 1: | |
1533 if ( a3 ) | |
1534 { | |
1535 v9 = 0; | |
1536 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1537 v7 = 0; | |
1538 LOWORD(v6) = v4; | |
1539 v5 = 904; | |
1540 goto LABEL_16; | |
1541 } | |
322 | 1542 return; |
0 | 1543 case 2: |
1544 if ( a3 ) | |
1545 { | |
1546 v9 = 0; | |
1547 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1548 v7 = 0; | |
1549 LOWORD(v6) = v4; | |
1550 v5 = 905; | |
1551 goto LABEL_16; | |
1552 } | |
322 | 1553 return; |
0 | 1554 case 3: |
1555 if ( a3 ) | |
1556 { | |
1557 v9 = 0; | |
1558 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1559 v7 = 0; | |
1560 LOWORD(v6) = v4; | |
1561 v5 = 906; | |
1562 goto LABEL_16; | |
1563 } | |
322 | 1564 return; |
0 | 1565 case 4: |
1566 if ( a3 ) | |
1567 { | |
1568 v9 = 0; | |
1569 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1570 v7 = 0; | |
1571 LOWORD(v6) = v4; | |
1572 v5 = 907; | |
1573 goto LABEL_16; | |
1574 } | |
322 | 1575 return; |
0 | 1576 case 5: |
1577 v9 = 4; | |
1578 v8 = 65536; | |
1579 v7 = 0; | |
862 | 1580 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1581 v5 = 901; |
1582 goto LABEL_16; | |
1583 case 6: | |
1584 v9 = 4; | |
1585 v8 = 65536; | |
1586 v7 = 0; | |
862 | 1587 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1588 v5 = 902; |
1589 goto LABEL_16; | |
1590 case 7: | |
1591 v9 = 4; | |
1592 v8 = 65536; | |
1593 v7 = 0; | |
862 | 1594 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1595 v5 = 903; |
1596 goto LABEL_16; | |
1597 case 8: | |
1598 v9 = 4; | |
1599 v8 = 65536; | |
1600 v7 = 0; | |
862 | 1601 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1602 v5 = 900; |
1603 goto LABEL_16; | |
1604 case 9: | |
1605 v9 = 4; | |
1606 v8 = 65536; | |
1607 v7 = 0; | |
862 | 1608 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1609 v5 = 909; |
1610 goto LABEL_16; | |
1611 case 10: | |
1612 v9 = 4; | |
1613 v8 = 65536; | |
1614 v7 = 0; | |
862 | 1615 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1616 v5 = 908; |
1617 LABEL_16: | |
1618 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
1619 break; | |
1620 default: | |
322 | 1621 return; |
0 | 1622 } |
322 | 1623 return; |
0 | 1624 } |
1625 | |
1626 //----- (0043B3E0) -------------------------------------------------------- | |
1627 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
1628 { | |
1629 signed int v2; // ebp@1 | |
1630 int v3; // eax@9 | |
1631 signed int v4; // edi@9 | |
1632 int v5; // esi@9 | |
1633 int v6; // ebx@11 | |
1634 unsigned __int16 v8; // si@21 | |
1635 int v9; // edi@21 | |
1636 signed int v10; // eax@23 | |
1637 int v11; // [sp+10h] [bp-4h]@1 | |
1638 | |
1639 v2 = 0; | |
1640 v11 = 0; | |
1641 if ( a2 ) | |
1642 { | |
1643 if ( a2 == 1 ) | |
1644 { | |
1645 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
1646 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
1647 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
1648 } | |
1649 else | |
1650 { | |
1651 if ( a2 <= 1 ) | |
1652 return 0; | |
1653 if ( a2 <= 3 ) | |
1654 { | |
1655 if ( a2 == 2 ) | |
1656 { | |
1657 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
1658 v9 = a1->pMonsterInfo.uSpell1ID; | |
1659 } | |
1660 else | |
1661 { | |
1662 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
1663 v9 = a1->pMonsterInfo.uSpell2ID; | |
1664 } | |
1665 v10 = SkillToMastery(v8); | |
1666 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
1667 } | |
1668 if ( a2 != 4 ) | |
1669 return 0; | |
1670 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
1671 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1672 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1673 } | |
1674 } | |
1675 else | |
1676 { | |
1677 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
1678 v2 = a1->pActorBuffs[14].uPower; | |
1679 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
1680 v2 = a1->pActorBuffs[18].uPower; | |
1681 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
1682 v2 += a1->pActorBuffs[21].uPower; | |
1683 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
1684 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
1685 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
1686 } | |
1687 if ( v3 > 0 ) | |
1688 { | |
1689 v6 = v3; | |
1690 do | |
1691 { | |
1692 --v6; | |
1693 v11 += rand() % v4 + 1; | |
1694 } | |
1695 while ( v6 ); | |
1696 } | |
1697 return v11 + v5 + v2; | |
1698 } | |
1699 | |
1700 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1701 bool Actor::IsPeasant() |
0 | 1702 { |
1703 unsigned int v1; // eax@1 | |
1704 | |
1705 v1 = this->uAlly; | |
1706 if ( !v1 ) | |
1707 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1708 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1709 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1710 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1711 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1712 } | |
1713 | |
1714 //----- (0042EBEE) -------------------------------------------------------- | |
1715 bool Actor::StealFrom(unsigned int uActorID) | |
1716 { | |
1717 unsigned int v1; // esi@1 | |
1718 Player *pPlayer; // edi@1 | |
1719 bool result; // eax@1 | |
1720 int v4; // ebx@2 | |
1721 unsigned int v5; // eax@2 | |
1722 DDM_DLV_Header *v6; // esi@4 | |
1723 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
1724 int v8; // [sp+8h] [bp-4h]@6 | |
1725 | |
1726 v1 = uActiveCharacter; | |
1727 v7 = uActorID; | |
243 | 1728 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 1729 result = pPlayer->CanAct(); |
1730 if ( result ) | |
1731 { | |
1517 | 1732 CastSpellInfoHelpers::_427D48(); |
0 | 1733 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1734 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1735 if ( v5 ) |
1736 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1737 v6 = &pOutdoor->ddm; | |
1738 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1739 v6 = &pIndoor->dlv; | |
1740 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
1741 v8 = pPlayer->GetAttackRecoveryTime(0); | |
1742 if ( v8 < 30 ) | |
1743 v8 = 30; | |
1744 if ( !pParty->bTurnBasedModeOn ) | |
1745 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 1746 pTurnEngine->ApplyPlayerAction(); |
0 | 1747 result = 1; |
1748 } | |
1749 return result; | |
1750 } | |
1751 | |
1752 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1753 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1754 { |
1755 Actor *v3; // ebx@1 | |
1756 AIDirection *v4; // esi@3 | |
1757 AIDirection *v5; // edi@3 | |
1758 signed int v6; // eax@4 | |
1759 Vec3_int_ v7; // ST04_12@6 | |
322 | 1760 //unsigned int result; // eax@7 |
0 | 1761 AIDirection *v9; // eax@8 |
1762 unsigned int v10; // esi@8 | |
1763 AIDirection *v11; // esi@9 | |
1764 SpriteFrame *v12; // ecx@10 | |
1765 __int16 v13; // ax@10 | |
1766 unsigned int v14; // ecx@10 | |
1767 unsigned int v15; // eax@10 | |
1768 signed int v16; // ecx@17 | |
1769 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1770 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1771 int v19; // [sp+44h] [bp-10h]@6 | |
1772 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1773 int v21; // [sp+4Ch] [bp-8h]@3 | |
1774 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1775 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1776 | |
1777 v22 = uActorID; | |
1778 v3 = &pActors[uActorID]; | |
1779 a2 = edx0; | |
848 | 1780 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1781 { |
848 | 1782 v6 = PID_ID(edx0); |
0 | 1783 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1784 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1785 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1786 } | |
1787 else | |
1788 { | |
848 | 1789 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 1790 { |
1791 v4 = (AIDirection *)pParty->vPosition.x; | |
1792 v5 = (AIDirection *)pParty->vPosition.y; | |
1793 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1794 } | |
1795 else | |
1796 { | |
1797 v4 = pDir; | |
1798 v5 = pDir; | |
1799 } | |
1800 } | |
1801 v19 = v3->uActorHeight; | |
1802 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1803 v7.y = v3->vPosition.y; | |
1804 v7.x = v3->vPosition.x; | |
1805 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1806 { | |
1807 v9 = pDir; | |
1808 v10 = 0; | |
1809 if ( !pDir ) | |
1810 { | |
862 | 1811 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 1812 v9 = &v18; |
1813 memcpy(&v18, v11, sizeof(v18)); | |
1814 v10 = 0; | |
1815 } | |
1816 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1817 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1818 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1819 v14 = v22; |
1820 v3->uCurrentActionLength = 8 * v13; | |
1821 v3->uCurrentActionTime = v10; | |
1822 v3->uAIState = AttackingRanged4; | |
1823 Actor::PlaySound(v14, 0); | |
1824 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1825 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1826 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1827 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1828 { | |
1829 v15 *= 2; | |
1830 pDira = v15; | |
1831 } | |
1832 if ( pParty->bTurnBasedModeOn == 1 ) | |
1833 v3->pMonsterInfo.uRecoveryTime = v15; | |
1834 else | |
1835 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1836 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1837 * (double)(signed int)pDira | |
1838 * -2.133333333333333); | |
1839 v16 = v3->pMonsterInfo.uSpell2ID; | |
1840 v3->vVelocity.z = v10; | |
1841 v3->vVelocity.y = v10; | |
1842 v3->vVelocity.x = v10; | |
1458 | 1843 if ( _42FB5C_check_spell(v16) ) |
0 | 1844 { |
1845 v3->uCurrentActionLength = 64; | |
1846 v3->uCurrentActionTime = v10; | |
1847 v3->uAIState = Fidgeting; | |
322 | 1848 v3->UpdateAnimation(); |
0 | 1849 v3->uAIState = AttackingRanged4; |
1850 } | |
1851 else | |
322 | 1852 v3->UpdateAnimation(); |
0 | 1853 } |
1854 else | |
1060 | 1855 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 1856 } |
1857 | |
1858 //----- (00403854) -------------------------------------------------------- | |
1060 | 1859 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1860 { |
1861 Actor *v3; // ebx@1 | |
1862 AIDirection *v4; // esi@3 | |
1863 AIDirection *v5; // edi@3 | |
1864 signed int v6; // eax@4 | |
1865 Vec3_int_ v7; // ST04_12@6 | |
322 | 1866 //unsigned int result; // eax@7 |
0 | 1867 AIDirection *v9; // eax@8 |
1868 unsigned int v10; // esi@8 | |
1869 AIDirection *v11; // esi@9 | |
1870 SpriteFrame *v12; // ecx@10 | |
1871 __int16 v13; // ax@10 | |
1872 unsigned int v14; // ecx@10 | |
1873 unsigned int v15; // eax@10 | |
1874 signed int v16; // ecx@17 | |
1875 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1876 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1877 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1878 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1879 int v21; // [sp+4Ch] [bp-8h]@3 |
1880 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1881 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1882 | |
1883 v22 = uActorID; | |
1884 v3 = &pActors[uActorID]; | |
848 | 1885 //a2 = edx0; |
1886 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1887 { |
848 | 1888 v6 = PID_ID(sTargetPid); |
0 | 1889 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1890 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1891 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1892 } | |
1893 else | |
1894 { | |
848 | 1895 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1896 { |
1897 v4 = (AIDirection *)pParty->vPosition.x; | |
1898 v5 = (AIDirection *)pParty->vPosition.y; | |
1899 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1900 } | |
1901 else | |
1902 { | |
1903 v4 = pDir; | |
1904 v5 = pDir; | |
1905 } | |
1906 } | |
1907 v19 = v3->uActorHeight; | |
1908 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1909 v7.y = v3->vPosition.y; | |
1910 v7.x = v3->vPosition.x; | |
1911 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1912 { | |
1913 v9 = pDir; | |
1914 v10 = 0; | |
1915 if ( !pDir ) | |
1916 { | |
862 | 1917 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 1918 v9 = &v18; |
1919 memcpy(&v18, v11, sizeof(v18)); | |
1920 v10 = 0; | |
1921 } | |
1922 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1923 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1924 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1925 v14 = v22; |
1926 v3->uCurrentActionLength = 8 * v13; | |
1927 v3->uCurrentActionTime = v10; | |
1928 v3->uAIState = AttackingRanged3; | |
1929 Actor::PlaySound(v14, 0); | |
1930 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1931 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1932 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1933 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1934 { | |
1935 v15 *= 2; | |
1936 pDira = v15; | |
1937 } | |
1938 if ( pParty->bTurnBasedModeOn == 1 ) | |
1939 v3->pMonsterInfo.uRecoveryTime = v15; | |
1940 else | |
1941 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1942 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1943 * (double)(signed int)pDira | |
1944 * -2.133333333333333); | |
1945 v16 = v3->pMonsterInfo.uSpell1ID; | |
1946 v3->vVelocity.z = v10; | |
1947 v3->vVelocity.y = v10; | |
1948 v3->vVelocity.x = v10; | |
1458 | 1949 if ( _42FB5C_check_spell(v16) ) |
0 | 1950 { |
1951 v3->uCurrentActionLength = 64; | |
1952 v3->uCurrentActionTime = v10; | |
1953 v3->uAIState = Fidgeting; | |
322 | 1954 v3->UpdateAnimation(); |
0 | 1955 v3->uAIState = AttackingRanged3; |
1956 } | |
1957 else | |
322 | 1958 v3->UpdateAnimation(); |
0 | 1959 } |
1960 else | |
1060 | 1961 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 1962 } |
1963 | |
1964 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1965 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1966 { |
1967 Actor *v3; // ebx@1 | |
1968 AIDirection *v4; // esi@3 | |
1969 AIDirection *v5; // edi@3 | |
1970 signed int v6; // eax@4 | |
1971 Vec3_int_ v7; // ST04_12@6 | |
322 | 1972 //unsigned int result; // eax@7 |
0 | 1973 AIDirection *v9; // eax@8 |
1974 unsigned int v10; // esi@8 | |
1975 AIDirection *v11; // esi@9 | |
1976 SpriteFrame *v12; // ecx@10 | |
1977 __int16 v13; // ax@10 | |
1978 unsigned int v14; // ecx@10 | |
1979 signed __int64 v15; // qax@10 | |
1980 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1981 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1982 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 1983 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1984 int v20; // [sp+4Ch] [bp-8h]@3 |
1985 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
1986 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1987 | |
1988 v21 = uActorID; | |
1989 v3 = &pActors[uActorID]; | |
848 | 1990 //a2 = edx0; |
1991 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1992 { |
848 | 1993 v6 = PID_ID(sTargetPid); |
0 | 1994 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1995 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1996 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1997 } | |
1998 else | |
1999 { | |
848 | 2000 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2001 { |
2002 v4 = (AIDirection *)pParty->vPosition.x; | |
2003 v5 = (AIDirection *)pParty->vPosition.y; | |
2004 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2005 } | |
2006 else | |
2007 { | |
2008 v4 = pDir; | |
2009 v5 = pDir; | |
2010 } | |
2011 } | |
2012 v18 = v3->uActorHeight; | |
2013 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2014 v7.y = v3->vPosition.y; | |
2015 v7.x = v3->vPosition.x; | |
2016 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2017 { | |
2018 v9 = pDir; | |
2019 v10 = 0; | |
2020 if ( !pDir ) | |
2021 { | |
862 | 2022 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2023 v9 = &v17; |
2024 memcpy(&v17, v11, sizeof(v17)); | |
2025 v10 = 0; | |
2026 } | |
2027 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2028 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2029 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2030 v14 = v21; |
2031 v3->uCurrentActionLength = 8 * v13; | |
2032 v3->uCurrentActionTime = v10; | |
2033 v3->uAIState = AttackingRanged2; | |
2034 Actor::PlaySound(v14, 0); | |
2035 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2036 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2037 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2038 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2039 { | |
2040 LODWORD(v15) = 2 * v15; | |
2041 pDira = v15; | |
2042 } | |
2043 if ( pParty->bTurnBasedModeOn != 1 ) | |
2044 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2045 v3->pMonsterInfo.uRecoveryTime = v15; | |
2046 v3->vVelocity.z = v10; | |
2047 v3->vVelocity.y = v10; | |
2048 v3->vVelocity.x = v10; | |
322 | 2049 v3->UpdateAnimation(); |
0 | 2050 } |
2051 else | |
1060 | 2052 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2053 } |
2054 | |
2055 //----- (00403476) -------------------------------------------------------- | |
1060 | 2056 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2057 { |
2058 Actor *v3; // ebx@1 | |
2059 int v4; // esi@3 | |
2060 int v5; // edi@3 | |
2061 signed int v6; // eax@4 | |
2062 Vec3_int_ v7; // ST04_12@6 | |
2063 unsigned char v8[12]; // ST04_12@7 | |
322 | 2064 //unsigned int result; // eax@8 |
0 | 2065 AIDirection *v10; // eax@9 |
2066 unsigned int v11; // esi@9 | |
2067 AIDirection *v12; // esi@10 | |
2068 SpriteFrame *v13; // ecx@11 | |
2069 __int16 v14; // ax@11 | |
2070 unsigned int v15; // ecx@11 | |
2071 unsigned int v16; // eax@11 | |
2072 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2073 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2074 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2075 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2076 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2077 int v22; // [sp+50h] [bp-4h]@3 | |
2078 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2079 | |
2080 v21 = uActorID; | |
2081 v3 = &pActors[uActorID]; | |
848 | 2082 //a2 = edx0; |
2083 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2084 { |
848 | 2085 v6 = PID_ID(sTargetPid); |
0 | 2086 v4 = pActors[v6].vPosition.x; |
2087 v5 = pActors[v6].vPosition.y; | |
2088 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2089 } | |
2090 else | |
2091 { | |
848 | 2092 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2093 { |
2094 v4 = pParty->vPosition.x; | |
2095 v5 = pParty->vPosition.y; | |
2096 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2097 } | |
2098 else | |
2099 { | |
2100 v4 = (int)pDir; | |
2101 v5 = (int)pDir; | |
2102 } | |
2103 } | |
2104 v19 = v3->uActorHeight; | |
2105 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2106 v7.y = v3->vPosition.y; | |
2107 v7.x = v3->vPosition.x; | |
2108 if ( sub_407A1C(v4, v5, v22, v7) | |
2109 || (*(unsigned int *)&v8[8] = v22, | |
2110 v19 = v3->uActorHeight, | |
2111 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2112 sub_407A1C( | |
2113 v3->vPosition.x, | |
2114 v3->vPosition.y, | |
2115 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2116 *(Vec3_int_ *)v8)) ) | |
2117 { | |
2118 v10 = pDir; | |
2119 v11 = 0; | |
2120 if ( !pDir ) | |
2121 { | |
862 | 2122 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2123 v10 = &v18; |
2124 memcpy(&v18, v12, sizeof(v18)); | |
2125 v11 = 0; | |
2126 } | |
2127 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2128 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2129 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2130 v15 = v21; |
2131 v3->uCurrentActionLength = 8 * v14; | |
2132 v3->uCurrentActionTime = v11; | |
2133 v3->uAIState = AttackingRanged1; | |
2134 Actor::PlaySound(v15, 0); | |
2135 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2136 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2137 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2138 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2139 { | |
2140 v16 *= 2; | |
2141 pDira = v16; | |
2142 } | |
2143 if ( pParty->bTurnBasedModeOn == 1 ) | |
2144 v3->pMonsterInfo.uRecoveryTime = v16; | |
2145 else | |
2146 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2147 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2148 * (double)(signed int)pDira | |
2149 * -2.133333333333333); | |
2150 v3->vVelocity.z = v11; | |
2151 v3->vVelocity.y = v11; | |
2152 v3->vVelocity.x = v11; | |
322 | 2153 v3->UpdateAnimation(); |
0 | 2154 } |
2155 else | |
1060 | 2156 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2157 } |
2158 | |
2159 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2160 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2161 { | |
0 | 2162 unsigned int v4; // edi@1 |
2163 Actor *v5; // esi@1 | |
2164 int v6; // ebx@1 | |
2165 int v7; // ST08_4@1 | |
2166 int v8; // eax@1 | |
2167 unsigned int v9; // ebx@11 | |
2168 int v10; // ebx@13 | |
2169 signed __int16 v11; // cx@17 | |
2170 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2171 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2172 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2173 int v15; // [sp+28h] [bp-14h]@11 | |
2174 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2175 int y; // [sp+30h] [bp-Ch]@1 | |
2176 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2177 int v19; // [sp+38h] [bp-4h]@1 | |
2178 | |
414 | 2179 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2180 | |
1456 | 2181 uActorID = uActor_id; |
2182 v4 = uActor_id; | |
2183 v5 = &pActors[uActor_id]; | |
2184 v16 = uTarget_id; | |
0 | 2185 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2186 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2187 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2188 v19 = abs(v7); | |
2189 v8 = abs(y); | |
2190 if ( v19 <= v8 ) | |
2191 v19 = v8 + (v19 >> 1); | |
2192 else | |
2193 v19 += v8 >> 1; | |
2194 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2195 { | |
2196 if ( !uActionLength ) | |
2197 uActionLength = 256; | |
414 | 2198 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2199 return; |
2200 } | |
2201 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2202 { | |
1456 | 2203 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2204 return; |
2205 } | |
2206 v15 = (rand() & 0xF) << 12; | |
1456 | 2207 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2208 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2209 if ( rand() % 100 < 25 ) | |
2210 { | |
2211 Actor::StandAwhile(uActorID); | |
2212 return; | |
2213 } | |
2214 v10 = v9 + rand() % 256 - 128; | |
1456 | 2215 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2216 { |
1456 | 2217 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2218 return; |
0 | 2219 } |
2220 v5->uYawAngle = v10; | |
1456 | 2221 if ( v5->uMovementSpeed) |
2222 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2223 else |
2224 v5->uCurrentActionLength = 0; | |
2225 v5->uCurrentActionTime = 0; | |
2226 v5->uAIState = Tethered; | |
2227 if ( rand() % 100 < 2 ) | |
2228 Actor::PlaySound(uActorID, 3u); | |
2229 v5->UpdateAnimation(); | |
2230 } | |
2231 | |
2232 //----- (004031C1) -------------------------------------------------------- | |
2233 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2234 { | |
2235 unsigned int v3; // edi@1 | |
2236 Actor *v4; // esi@1 | |
2237 ActorJob *v5; // eax@1 | |
2238 signed int v6; // edx@2 | |
2239 ActorJob *v7; // eax@2 | |
2240 signed int v8; // edi@2 | |
82 | 2241 ActorJob *v9; // ecx@2 |
0 | 2242 __int16 v10; // cx@15 |
2243 signed int v12; // [sp+8h] [bp-4h]@1 | |
2244 | |
2245 v3 = uActorID; | |
2246 v12 = a2; | |
2247 v4 = &pActors[uActorID]; | |
2248 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2249 if ( v5 ) | |
2250 { | |
2251 v6 = 65535; | |
2252 v7 = &v4->pScheduledJobs[v3]; | |
2253 v8 = 7; | |
82 | 2254 v9 = &v7[7];//(char *)&v7[7].uHour; |
2255 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2256 { |
2257 --v8; | |
82 | 2258 --v9; |
0 | 2259 if ( v8 < 0 ) |
82 | 2260 break; |
0 | 2261 } |
82 | 2262 if( v8 >= 0 ) |
2263 v6 = v8; | |
0 | 2264 if ( !v8 && v6 == 65535 ) |
2265 v6 = 7; | |
2266 v5 = &v7[v6]; | |
2267 if ( v4->vInitialPosition.x != v5->vPos.x | |
2268 || v4->vInitialPosition.y != v5->vPos.y | |
2269 || v4->vInitialPosition.z != v5->vPos.z | |
2270 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2271 { | |
2272 v4->vInitialPosition.x = v5->vPos.x; | |
2273 v4->vInitialPosition.y = v5->vPos.y; | |
2274 v10 = v5->vPos.z; | |
2275 v4->vInitialPosition.z = v10; | |
2276 LOBYTE(v5) = v5->uAction; | |
1456 | 2277 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2278 if ( a3 == 1 ) |
2279 { | |
2280 v4->vPosition.x = v4->vInitialPosition.x; | |
2281 v4->vPosition.y = v4->vInitialPosition.y; | |
2282 LOBYTE(v5) = v10; | |
2283 v4->vPosition.z = v10; | |
2284 } | |
2285 } | |
2286 } | |
2287 return (char)v5; | |
2288 } | |
2289 | |
2290 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2291 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2292 { |
2293 unsigned int v3; // edi@1 | |
2294 Actor *v4; // ebx@1 | |
322 | 2295 //__int16 result; // ax@10 |
0 | 2296 SpriteFrame *v6; // ecx@16 |
2297 __int16 v7; // ax@16 | |
2298 unsigned int v8; // ecx@16 | |
2299 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2300 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2301 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2302 signed int a2; // [sp+48h] [bp-4h]@1 | |
2303 | |
2304 v3 = uActorID; | |
2305 a2 = edx0; | |
2306 v4 = &pActors[uActorID]; | |
2307 v11 = uActorID; | |
2308 if ( v4->uAIState == 7 ) | |
2309 BYTE2(v4->uAttributes) |= 2u; | |
2310 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2311 { | |
2312 v4->uAttributes &= 0xFFFFFFFBu; | |
2313 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2314 } | |
2315 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2316 v4->pActorBuffs[1].Reset(); | |
2317 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2318 v4->pActorBuffs[4].Reset(); | |
2319 if ( arg0 | |
322 | 2320 || (v4->uAIState != 8 |
2321 && v4->uAIState != 3 | |
2322 && v4->uAIState != 12 | |
2323 && v4->uAIState != 13 | |
2324 && v4->uAIState != 18 | |
2325 && v4->uAIState != 2)) | |
0 | 2326 { |
862 | 2327 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2328 v6 = pSpriteFrameTable->pSpriteSFrames; |
2329 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2330 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2331 v8 = v11; |
2332 v4->uCurrentActionTime = 0; | |
2333 v4->uAIState = Stunned; | |
2334 v4->uCurrentActionLength = 8 * v7; | |
2335 Actor::PlaySound(v8, 2u); | |
322 | 2336 v4->UpdateAnimation(); |
0 | 2337 } |
2338 } | |
2339 | |
2340 //----- (00402F87) -------------------------------------------------------- | |
414 | 2341 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2342 { |
2343 unsigned int v7; // eax@3 | |
2344 unsigned int v9; // eax@3 | |
1060 | 2345 |
414 | 2346 assert(uActorID < uNumActors); |
1202 | 2347 auto actor = &pActors[uActorID]; |
417 | 2348 |
2349 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2350 if (!a4) |
862 | 2351 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2352 |
2353 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2354 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2355 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2356 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2357 | |
2358 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2359 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2360 else // facing player - play bored anim | |
0 | 2361 { |
414 | 2362 actor->uAIState = Fidgeting; |
2363 actor->uCurrentActionTime = 0; | |
2364 actor->uYawAngle = a4->uYawAngle; | |
2365 actor->vVelocity.z = 0; | |
2366 actor->vVelocity.y = 0; | |
2367 actor->vVelocity.x = 0; | |
0 | 2368 if ( rand() % 100 < 5 ) |
414 | 2369 Actor::PlaySound(uActorID, 3); |
2370 actor->UpdateAnimation(); | |
0 | 2371 } |
2372 } | |
2373 | |
2374 //----- (00402F27) -------------------------------------------------------- | |
322 | 2375 void Actor::Resurrect(unsigned int uActorID) |
0 | 2376 { |
2377 Actor *pActor; // esi@1 | |
2378 SpriteFrame *v2; // edx@1 | |
2379 int v3; // eax@1 | |
2380 | |
2381 pActor = &pActors[uActorID]; | |
2382 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2383 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2384 pActor->uCurrentActionTime = 0; |
2385 pActor->uAIState = Resurrected; | |
2386 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2387 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2388 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2389 Actor::PlaySound(uActorID, 1u); | |
322 | 2390 pActor->UpdateAnimation(); |
0 | 2391 } |
2392 | |
2393 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2394 void Actor::Die(unsigned int uActorID) |
0 | 2395 { |
319 | 2396 auto actor = &pActors[uActorID]; |
0 | 2397 |
319 | 2398 actor->uCurrentActionTime = 0; |
2399 actor->uAIState = Dying; | |
2400 actor->uCurrentActionAnimation = ANIM_Dying; | |
2401 actor->sCurrentHP = 0; | |
2402 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2403 actor->pActorBuffs[6].Reset(); | |
2404 actor->pActorBuffs[5].Reset(); | |
2405 Actor::PlaySound(uActorID, 1); | |
2406 actor->UpdateAnimation(); | |
2407 | |
2408 for (uint i = 0; i < 5; ++i) | |
1529 | 2409 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2410 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2411 |
2412 for (uint i = 0; i < 22; ++i) | |
2413 actor->pActorBuffs[i].Reset(); | |
2414 | |
2415 ItemGen drop; | |
1012 | 2416 drop.Reset(); |
319 | 2417 switch (actor->pMonsterInfo.uID) |
0 | 2418 { |
319 | 2419 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2420 drop.uItemID = ITEM_HARPY_FEATHER; | |
2421 break; | |
2422 | |
2423 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2424 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2425 break; | |
2426 | |
2427 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2428 drop.uItemID = ITEM_TROLL_BLOOD; | |
2429 break; | |
2430 | |
2431 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2432 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2433 break; | |
2434 | |
2435 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2436 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2437 break; |
0 | 2438 } |
319 | 2439 |
1759 | 2440 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2441 { |
319 | 2442 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2443 actor->vPosition.x, | |
2444 actor->vPosition.y, | |
2445 actor->vPosition.z + 16, | |
2446 rand() % 200 + 200, | |
0 | 2447 1, |
2448 1, | |
2449 0, | |
319 | 2450 &drop); |
0 | 2451 } |
319 | 2452 |
2453 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2454 Actor::Explode(uActorID); | |
0 | 2455 } |
2456 | |
2457 //----- (00402CED) -------------------------------------------------------- | |
322 | 2458 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2459 { |
1408 | 2460 //Actor *v2; // eax@1 |
0 | 2461 unsigned __int16 v3; // dx@1 |
2462 int v4; // eax@3 | |
2463 int v5; // eax@4 | |
2464 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2465 //signed int v7; // eax@12 |
0 | 2466 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2467 signed int v9; // [sp-14h] [bp-18h]@10 | |
2468 int v10; // [sp-10h] [bp-14h]@10 | |
2469 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2470 int v12; // [sp-8h] [bp-Ch]@10 | |
2471 | |
1408 | 2472 //v2 = &pActors[uActorID]; |
2473 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2474 if ( v3 ) |
2475 { | |
1408 | 2476 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2477 { |
2478 v12 = 0; | |
2479 v8 = -1; | |
2480 } | |
2481 else | |
2482 { | |
1408 | 2483 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2484 if ( v4 ) |
2485 { | |
2486 v5 = v4 - 1; | |
2487 if ( v5 ) | |
2488 { | |
2489 if ( v5 == 1 ) | |
2490 v6 = 55125; | |
2491 else | |
2492 v6 = uActorID; | |
2493 } | |
2494 else | |
2495 { | |
2496 v6 = 44100; | |
2497 } | |
2498 } | |
2499 else | |
2500 { | |
2501 v6 = 33075; | |
2502 } | |
2503 v12 = v6; | |
2504 v8 = 0; | |
2505 } | |
1036 | 2506 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2507 } |
2508 } | |
2509 | |
2510 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2511 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2512 { |
2513 unsigned int v5; // edi@1 | |
2514 int v6; // eax@1 | |
2515 Actor *v7; // ebx@1 | |
2516 unsigned int v8; // ecx@1 | |
2517 char v9; // zf@1 | |
2518 AIDirection *v10; // esi@6 | |
1052 | 2519 //int v12; // ecx@19 |
2520 //unsigned int v13; // eax@19 | |
0 | 2521 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2522 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2523 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2524 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2525 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2526 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2527 |
2528 v5 = uActorID; | |
2529 v6 = 0; | |
2530 v7 = &pActors[uActorID]; | |
2531 v18 = a2; | |
862 | 2532 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2533 v9 = v7->pMonsterInfo.uFlying == 0; |
2534 if ( !v9 && !pParty->bFlying ) | |
2535 { | |
2536 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2537 v6 = v7->uActorRadius + 512; | |
2538 else | |
2539 v6 = pParty->uPartyHeight; | |
2540 } | |
1052 | 2541 |
0 | 2542 v10 = pDir; |
2543 if ( !pDir ) | |
2544 { | |
1052 | 2545 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2546 v10 = &v16; |
2547 } | |
2548 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2549 { | |
2550 if ( !uActionLength ) | |
2551 uActionLength = 256; | |
414 | 2552 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2553 return; |
0 | 2554 } |
2555 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2556 { | |
2557 if ( !uActionLength ) | |
2558 uActionLength = 256; | |
413 | 2559 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2560 return; |
0 | 2561 } |
2562 if ( !v7->uMovementSpeed ) | |
322 | 2563 { |
413 | 2564 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2565 return; |
2566 } | |
0 | 2567 v18 = 16; |
2568 if ( arg0 % 2 ) | |
2569 v18 = -16; | |
1052 | 2570 |
0 | 2571 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2572 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2573 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2574 if ( uActionLength ) |
2575 v7->uCurrentActionLength = uActionLength; | |
2576 else | |
2577 v7->uCurrentActionLength = 128; | |
2578 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2579 v7->uAIState = Pursuing; | |
322 | 2580 v7->UpdateAnimation(); |
0 | 2581 } |
2582 | |
2583 //----- (00402968) -------------------------------------------------------- | |
1060 | 2584 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2585 { |
2586 unsigned int v4; // esi@1 | |
2587 Actor *v5; // ebx@1 | |
322 | 2588 //unsigned int result; // eax@1 |
0 | 2589 int v7; // ecx@2 |
2590 signed __int16 v8; // cx@10 | |
2591 unsigned __int16 v9; // ax@15 | |
2592 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2593 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2594 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2595 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2596 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2597 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2598 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2599 |
2600 v4 = uActorID; | |
848 | 2601 //a2 = edx0; |
0 | 2602 v15 = uActorID; |
2603 v5 = &pActors[uActorID]; | |
322 | 2604 //result = pActors[uActorID].CanAct(); |
2605 if ( pActors[uActorID].CanAct() ) | |
0 | 2606 { |
862 | 2607 v7 = PID(OBJECT_Actor,v4); |
2608 a1 = PID(OBJECT_Actor,v4); | |
0 | 2609 if ( !a4 ) |
2610 { | |
2611 a4 = &v12; | |
848 | 2612 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2613 v7 = a1; |
2614 } | |
2615 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2616 memcpy(&v13, &a3, sizeof(v13)); | |
2617 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2618 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 2619 { |
2620 if ( !uActionLength ) | |
2621 uActionLength = 256; | |
414 | 2622 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 2623 } |
2624 else | |
2625 { | |
2626 v8 = v5->uMovementSpeed; | |
2627 if ( v8 ) | |
2628 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
2629 else | |
2630 v5->uCurrentActionLength = 0; | |
2631 if ( v5->uCurrentActionLength > 256 ) | |
2632 v5->uCurrentActionLength = 256; | |
2633 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2634 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2635 v9 = LOWORD(a4->uPitchAngle); | |
2636 v5->uCurrentActionTime = 0; | |
2637 v5->uPitchAngle = v9; | |
2638 v5->uAIState = Fleeing; | |
322 | 2639 v5->UpdateAnimation(); |
0 | 2640 } |
2641 } | |
2642 } | |
2643 | |
2644 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2645 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2646 { |
2647 unsigned int v5; // edi@1 | |
2648 int v6; // eax@1 | |
2649 Actor *v7; // ebx@1 | |
2650 unsigned int v8; // ecx@1 | |
2651 char v9; // zf@1 | |
2652 AIDirection *v10; // esi@7 | |
2653 signed int v11; // edx@12 | |
2654 signed __int16 v13; // cx@19 | |
2655 unsigned __int16 v14; // ax@25 | |
2656 int v15; // [sp-8h] [bp-54h]@12 | |
2657 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
2658 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2659 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2660 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
2661 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
2662 | |
2663 v5 = uActorID; | |
2664 v6 = 0; | |
2665 v7 = &pActors[uActorID]; | |
2666 v19 = a2; | |
862 | 2667 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2668 v9 = v7->pMonsterInfo.uFlying == 0; |
2669 v20 = v5; | |
2670 if ( !v9 && !pParty->bFlying ) | |
2671 { | |
2672 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2673 v6 = v7->uActorRadius + 512; | |
2674 else | |
2675 v6 = pParty->uPartyHeight; | |
2676 } | |
2677 v10 = pDir; | |
2678 if ( !pDir ) | |
2679 { | |
2680 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
2681 memcpy(0, &v18, 0x1Cu); | |
2682 v10 = 0; | |
2683 v5 = v20; | |
2684 } | |
2685 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2686 { | |
2687 if ( !uActionLength ) | |
2688 uActionLength = 256; | |
2689 v16 = v10; | |
2690 v15 = uActionLength; | |
2691 v11 = 4; | |
414 | 2692 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2693 return; |
0 | 2694 } |
2695 if ( (signed int)v10->uDistance < a5 ) | |
2696 { | |
2697 if ( !uActionLength ) | |
2698 uActionLength = 256; | |
2699 v11 = v19; | |
2700 v16 = v10; | |
2701 v15 = uActionLength; | |
414 | 2702 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2703 return; |
0 | 2704 } |
2705 if ( uActionLength ) | |
2706 { | |
2707 v7->uCurrentActionLength = uActionLength; | |
2708 } | |
2709 else | |
2710 { | |
2711 v13 = v7->uMovementSpeed; | |
2712 if ( v13 ) | |
2713 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2714 else | |
2715 v7->uCurrentActionLength = 0; | |
2716 if ( v7->uCurrentActionLength > 32 ) | |
2717 v7->uCurrentActionLength = 32; | |
2718 } | |
2719 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2720 v14 = LOWORD(v10->uPitchAngle); | |
2721 v7->uCurrentActionTime = 0; | |
2722 v7->uPitchAngle = v14; | |
2723 v7->uAIState = Pursuing; | |
322 | 2724 v7->UpdateAnimation(); |
0 | 2725 } |
2726 | |
2727 //----- (00402686) -------------------------------------------------------- | |
1060 | 2728 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2729 { |
860 | 2730 //unsigned int v4; // edi@1 |
0 | 2731 int v5; // eax@1 |
2732 Actor *v6; // ebx@1 | |
2733 int v7; // ecx@1 | |
2734 char v8; // zf@1 | |
860 | 2735 //AIDirection *v9; // esi@7 |
0 | 2736 signed int v10; // edx@12 |
2737 signed __int16 v12; // cx@19 | |
2738 int v13; // edx@25 | |
2739 __int16 v14; // ax@25 | |
2740 unsigned __int16 v15; // ax@26 | |
2741 unsigned __int16 v16; // ax@28 | |
2742 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 2743 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 2744 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
2745 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
2746 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 2747 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 2748 |
2749 v5 = 0; | |
2750 v6 = &pActors[uActorID]; | |
2751 v21 = a2; | |
862 | 2752 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2753 v8 = v6->pMonsterInfo.uFlying == 0; |
2754 if ( !v8 && !pParty->bFlying ) | |
2755 { | |
2756 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2757 v5 = v6->uActorRadius + 512; | |
2758 else | |
2759 v5 = pParty->uPartyHeight; | |
2760 } | |
2761 if ( !a4 ) | |
2762 { | |
2763 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
2764 } | |
2765 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2766 { | |
2767 if ( !uActionLength ) | |
2768 uActionLength = 256; | |
860 | 2769 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2770 } |
860 | 2771 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 2772 { |
2773 if ( !uActionLength ) | |
2774 uActionLength = 256; | |
860 | 2775 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 2776 } |
2777 if ( uActionLength ) | |
2778 { | |
2779 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2780 } | |
2781 else | |
2782 { | |
2783 v12 = v6->uMovementSpeed; | |
2784 if ( v12 ) | |
860 | 2785 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2786 else |
2787 v6->uCurrentActionLength = 0; | |
2788 if ( v6->uCurrentActionLength > 128 ) | |
2789 v6->uCurrentActionLength = 128; | |
2790 } | |
2791 v13 = rand() % 2; | |
860 | 2792 v14 = LOWORD(a4->uYawAngle); |
0 | 2793 if ( v13 ) |
2794 v15 = v14 + 256; | |
2795 else | |
2796 v15 = v14 - 256; | |
2797 v6->uYawAngle = v15; | |
860 | 2798 v16 = LOWORD(a4->uPitchAngle); |
0 | 2799 v6->uCurrentActionTime = 0; |
2800 v6->uPitchAngle = v16; | |
2801 v6->uAIState = Pursuing; | |
2802 if ( rand() % 100 < 2 ) | |
860 | 2803 Actor::PlaySound(uActorID, 2u); |
322 | 2804 v6->UpdateAnimation(); |
0 | 2805 } |
2806 | |
417 | 2807 //----- (00SelectTarget) -------------------------------------------------------- |
2808 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 2809 { |
417 | 2810 //Actor *v3; // esi@1 |
2811 //unsigned int v4; // ebx@1 | |
0 | 2812 int v5; // ecx@1 |
417 | 2813 //unsigned int v6; // eax@1 |
2814 //Actor *v7; // edi@2 | |
2815 //__int16 v8; // ax@3 | |
0 | 2816 int v9; // eax@10 |
2817 signed int v10; // eax@13 | |
2818 int v11; // ebx@16 | |
2819 int v12; // eax@16 | |
417 | 2820 //int v13; // eax@25 |
0 | 2821 signed int v14; // eax@31 |
2822 int v15; // edi@43 | |
2823 int v16; // ebx@45 | |
2824 int v17; // eax@45 | |
417 | 2825 //int v18; // eax@51 |
0 | 2826 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 2827 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 2828 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 2829 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 2830 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 2831 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 2832 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 2833 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 2834 int v27; // [sp+2Ch] [bp-4h]@16 |
2835 int v28; // [sp+2Ch] [bp-4h]@45 | |
2836 | |
2837 v25 = -1; | |
417 | 2838 //v22 = uActorID; |
2839 //v3 = &pActors[uActorID]; | |
2840 //v4 = 0; | |
0 | 2841 v5 = 0; |
417 | 2842 //v6 = v3->uLastCharacterIDToHit; |
0 | 2843 *a2 = 0; |
417 | 2844 //v20 = a2; |
0 | 2845 v21 = 0; |
417 | 2846 //v24 = v3->uLastCharacterIDToHit; |
2847 //v26 = 0; | |
2848 assert(uActorID < uNumActors); | |
1202 | 2849 auto _this = &pActors[uActorID]; |
417 | 2850 |
2851 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2852 { |
1202 | 2853 auto actor = &pActors[i]; |
417 | 2854 //v7 = pActors; |
2855 //do | |
2856 //{ | |
2857 //v8 = v7->uAIState; | |
2858 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
2859 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2860 continue; | |
2861 | |
862 | 2862 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 2863 { |
417 | 2864 v10 = _this->GetActorsRelation(actor); |
2865 if ( v10 == 0 ) | |
245 | 2866 continue; |
2867 } | |
417 | 2868 else if (_this->IsNotAlive()) |
245 | 2869 { |
417 | 2870 _this->uLastCharacterIDToHit = 0; |
2871 v10 = _this->GetActorsRelation(actor); | |
2872 if ( v10 == 0 ) | |
245 | 2873 continue; |
2874 } | |
2875 else | |
2876 { | |
417 | 2877 //v18 = actor->uGroup; |
2878 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 2879 continue; |
2880 v10 = 4; | |
2881 } | |
417 | 2882 if ( _this->pMonsterInfo.uHostilityType ) |
2883 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 2884 v11 = dword_4DF380[v10]; |
417 | 2885 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
2886 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
2887 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 2888 v19 = v12; |
2889 if ( v23 <= v11 | |
2890 && v27 <= v11 | |
2891 && v12 <= v11 | |
1493 | 2892 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 2893 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
2894 { | |
2895 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 2896 v21 = i; |
245 | 2897 } |
417 | 2898 //v4 = 0; |
2899 //++v7; | |
2900 //v5 = v26++ + 1; | |
2901 //} | |
2902 //while ( v26 < (signed int)uNumActors ); | |
2903 | |
0 | 2904 } |
417 | 2905 if ( v25 != -1 ) |
2906 { | |
2907 //v13 = 8 * v21; | |
862 | 2908 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2909 *a2 = PID(OBJECT_Actor, v21); |
417 | 2910 } |
2911 | |
2912 if (pParty->Invisible()) | |
2913 can_target_party = false; | |
2914 | |
2915 if (can_target_party) | |
0 | 2916 { |
417 | 2917 v14 = _this->GetActorsRelation(0); |
2918 if ( BYTE2(_this->uAttributes) & 8 | |
2919 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
2920 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
2921 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
2922 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
2923 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
2924 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 2925 v14 = 4; |
417 | 2926 if ( v14 != 0 ) |
0 | 2927 { |
848 | 2928 v15 = dword_4DF380[4]; |
417 | 2929 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 2930 v15 = dword_4DF380[v14]; |
417 | 2931 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
2932 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
2933 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 2934 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
2935 { | |
2936 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 2937 *a2 = OBJECT_Player; |
0 | 2938 } |
2939 } | |
2940 } | |
2941 } | |
2942 // 4DF380: using guessed type int dword_4DF380[]; | |
2943 // 4DF390: using guessed type int dword_4DF390; | |
2944 | |
2945 //----- (0040104C) -------------------------------------------------------- | |
2946 signed int Actor::GetActorsRelation(Actor *a2) | |
2947 { | |
2948 Actor *v2; // esi@1 | |
2949 int v3; // ebp@5 | |
2950 int v4; // edi@11 | |
2951 unsigned int v5; // edx@15 | |
2952 unsigned int v6; // eax@16 | |
2953 unsigned int v7; // ebp@19 | |
2954 int v8; // eax@22 | |
2955 unsigned int v9; // edx@25 | |
2956 unsigned int v10; // edx@33 | |
2957 | |
2958 auto a1 = this; | |
2959 v2 = a2; | |
2960 if ( a1 ) | |
2961 { | |
2962 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
2963 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
2964 return 4; | |
2965 v3 = a1->pMonsterInfo.uID; | |
2966 } | |
2967 else | |
2968 { | |
2969 v3 = 0; | |
2970 } | |
2971 if ( a2 ) | |
2972 { | |
2973 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
2974 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
2975 return 4; | |
2976 v4 = a2->pMonsterInfo.uID; | |
2977 } | |
2978 else | |
2979 { | |
2980 v4 = 0; | |
2981 } | |
2982 if ( a2 ) | |
2983 { | |
2984 if ( a1 ) | |
2985 { | |
2986 v5 = a2->uGroup; | |
2987 if ( v5 ) | |
2988 { | |
2989 v6 = a1->uGroup; | |
2990 if ( v6 ) | |
2991 { | |
2992 if ( v5 == v6 ) | |
2993 return 0; | |
2994 } | |
2995 } | |
2996 } | |
2997 } | |
2998 if ( v3 ) | |
2999 v7 = (v3 - 1) / 3 + 1; | |
3000 else | |
3001 v7 = 0; | |
3002 if ( v4 ) | |
3003 v8 = (v4 - 1) / 3 + 1; | |
3004 else | |
3005 v8 = 0; | |
3006 if ( a1 ) | |
3007 { | |
3008 v9 = a1->uAlly; | |
245 | 3009 if ( (signed int)v9 > 0 ) |
0 | 3010 { |
3011 if ( v9 != 9999 ) | |
3012 { | |
3013 v7 = a1->uAlly; | |
3014 } | |
3015 } | |
245 | 3016 if(v9==9999) |
3017 v7 = 0; | |
0 | 3018 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3019 v7 = 0; | |
3020 } | |
245 | 3021 if ( v2 ) |
0 | 3022 { |
245 | 3023 v10 = v2->uAlly; |
3024 if ( (signed int)v10 > 0 ) | |
3025 { | |
3026 if ( v10 != 9999 ) | |
3027 { | |
3028 v8 = v2->uAlly; | |
3029 } | |
3030 } | |
3031 if(v10==9999) | |
3032 v8 = 0; | |
3033 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3034 v8 = 0; | |
0 | 3035 } |
3036 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3037 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3038 return 0; | |
3039 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3040 return 4; | |
3041 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3042 { | |
3043 if ( v7 ) | |
245 | 3044 { |
3045 if ( (signed int)v7 < 89 ) | |
3046 { | |
3047 if ( v8 < 89 ) | |
3048 return pFactionTable->relations[v7][v8]; | |
3049 return 0; | |
3050 } | |
3051 return 0; | |
3052 } | |
0 | 3053 return 4; |
3054 } | |
3055 if ( !v7 ) | |
3056 { | |
3057 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3058 && !pFactionTable->relations[v8][0]) |
0 | 3059 { |
3060 if ( v8 < 89 ) | |
100 | 3061 return pFactionTable->relations[v7][v8]; |
0 | 3062 return 0; |
3063 } | |
3064 return 4; | |
3065 } | |
3066 if ( (signed int)v7 < 89 ) | |
245 | 3067 { |
3068 if ( v8 < 89 ) | |
3069 return pFactionTable->relations[v7][v8]; | |
3070 return 0; | |
3071 } | |
0 | 3072 return 0; |
3073 } | |
3074 | |
3075 //----- (0045976D) -------------------------------------------------------- | |
322 | 3076 void Actor::UpdateAnimation() |
0 | 3077 { |
322 | 3078 //AIState state; // edx@1 |
3079 //unsigned int result; // eax@1 | |
0 | 3080 |
322 | 3081 //state = (AIState)this->; |
3082 uAttributes &= 0xFFDFFFFF; | |
3083 //result = this->uAttributes; | |
3084 switch (uAIState) | |
0 | 3085 { |
3086 case Tethered: | |
322 | 3087 uCurrentActionAnimation = ANIM_Walking; |
3088 break; | |
3089 | |
0 | 3090 case AttackingMelee: |
322 | 3091 uCurrentActionAnimation = ANIM_AtkMelee; |
3092 uAttributes |= 0x200000u; | |
3093 break; | |
3094 | |
0 | 3095 case AttackingRanged1: |
3096 case AttackingRanged2: | |
3097 case AttackingRanged3: | |
3098 case AttackingRanged4: | |
322 | 3099 uCurrentActionAnimation = ANIM_AtkRanged; |
3100 uAttributes |= 0x200000u; | |
3101 break; | |
3102 | |
0 | 3103 case Dying: |
3104 case Resurrected: | |
322 | 3105 uCurrentActionAnimation = ANIM_Dying; |
3106 uAttributes |= 0x200000u; | |
3107 break; | |
3108 | |
0 | 3109 case Pursuing: |
3110 case Fleeing: | |
322 | 3111 uCurrentActionAnimation = ANIM_Walking; |
3112 uAttributes |= 0x200000u; | |
3113 break; | |
3114 | |
0 | 3115 case Stunned: |
322 | 3116 uCurrentActionAnimation = ANIM_GotHit; |
3117 uAttributes |= 0x200000u; | |
3118 break; | |
3119 | |
0 | 3120 case Fidgeting: |
322 | 3121 uCurrentActionAnimation = ANIM_Bored; |
3122 uAttributes |= 0x200000u; | |
3123 break; | |
3124 | |
0 | 3125 case Standing: |
3126 case Interacting: | |
3127 case Summoned: | |
322 | 3128 uCurrentActionAnimation = ANIM_Standing; |
3129 uAttributes |= 0x200000u; | |
3130 break; | |
3131 | |
0 | 3132 case Dead: |
322 | 3133 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3134 uAIState = Removed; | |
0 | 3135 else |
322 | 3136 uCurrentActionAnimation = ANIM_Dead; |
3137 break; | |
3138 | |
551 | 3139 case Removed: |
652 | 3140 case Disabled: |
551 | 3141 return; |
3142 | |
0 | 3143 default: |
322 | 3144 assert(false); |
0 | 3145 } |
3146 } | |
3147 | |
3148 //----- (00459671) -------------------------------------------------------- | |
3149 void Actor::Reset() | |
3150 { | |
3151 this->pActorName[0] = 0; | |
3152 this->word_000086_some_monster_id = 0; | |
602 | 3153 this->sNPC_ID = 0; |
0 | 3154 this->vPosition.z = 0; |
3155 this->vPosition.y = 0; | |
3156 this->vPosition.x = 0; | |
3157 this->vVelocity.z = 0; | |
3158 this->vVelocity.y = 0; | |
3159 this->vVelocity.x = 0; | |
3160 this->uYawAngle = 0; | |
3161 this->uPitchAngle = 0; | |
3162 this->uAttributes = 0; | |
3163 this->uSectorID = 0; | |
3164 this->uCurrentActionTime = 0; | |
3165 this->vInitialPosition.z = 0; | |
3166 this->vInitialPosition.y = 0; | |
3167 this->vInitialPosition.x = 0; | |
3168 this->vGuardingPosition.z = 0; | |
3169 this->vGuardingPosition.y = 0; | |
3170 this->vGuardingPosition.x = 0; | |
3171 this->uTetherDistance = 256; | |
3172 this->uActorRadius = 32; | |
3173 this->uActorHeight = 128; | |
3174 this->uAIState = Standing; | |
305 | 3175 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3176 this->uMovementSpeed = 200; |
3177 this->uCarriedItemID = 0; | |
3178 this->uGroup = 0; | |
3179 this->uAlly = 0; | |
3180 this->uSummonerID = 0; | |
3181 this->uLastCharacterIDToHit = 0; | |
3182 this->dword_000334_unique_name = 0; | |
3183 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3184 memset(this->pActorBuffs, 0, 0x160u); | |
3185 } | |
3186 | |
3187 //----- (0045959A) -------------------------------------------------------- | |
3188 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3189 { | |
694 | 3190 |
3191 MonsterDesc *v3; // esi@1 | |
0 | 3192 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3193 |
0 | 3194 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3195 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3196 //v12 = pSpriteIDs; | |
3197 //Source = (char *)v3->pSpriteNames; | |
3198 //do | |
3199 for (uint i = 0; i < 8; ++i) | |
3200 { | |
3201 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3202 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3203 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3204 } | |
3205 uActorHeight = v3->uMonsterHeight; | |
3206 uActorRadius = v3->uMonsterRadius; | |
33 | 3207 uMovementSpeed = v9->uBaseSpeed; |
0 | 3208 if ( !(load_sounds_if_bit1_set & 1) ) |
3209 { | |
694 | 3210 for (int i=0;i<4;++i ) |
3211 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3212 } |
3213 } | |
3214 | |
3215 //----- (00459667) -------------------------------------------------------- | |
3216 void Actor::Remove() | |
3217 { | |
3218 this->uAIState = Removed; | |
3219 } | |
3220 | |
3221 //----- (0044FD29) -------------------------------------------------------- | |
3222 int Actor::_44FD29(int a2) | |
3223 { | |
3224 Actor *v2; // edi@1 | |
3225 unsigned __int8 v3; // al@1 | |
3226 int v4; // esi@1 | |
3227 int v5; // edx@2 | |
3228 int v6; // eax@8 | |
3229 int v7; // edi@10 | |
3230 Actor *v8; // esi@10 | |
3231 MonsterInfo *v9; // ebx@10 | |
3232 MonsterDesc *v10; // edi@10 | |
3233 unsigned __int16 v11; // ax@10 | |
3234 int v12; // eax@10 | |
3235 int v13; // ebx@10 | |
3236 int v14; // eax@10 | |
3237 int v15; // edi@10 | |
3238 int v16; // eax@10 | |
3239 int v17; // ebx@10 | |
3240 Actor *v18; // ecx@10 | |
3241 signed __int64 v19; // qax@10 | |
3242 unsigned int v20; // eax@12 | |
3243 int v21; // eax@13 | |
3244 int result; // eax@13 | |
3245 Actor *v23; // eax@16 | |
3246 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3247 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3248 int v26; // [sp+14h] [bp-14h]@10 | |
3249 int v27; // [sp+18h] [bp-10h]@10 | |
3250 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3251 int v29; // [sp+20h] [bp-8h]@10 | |
3252 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3253 | |
3254 v2 = this; | |
3255 v24 = a2; | |
3256 v30 = this; | |
3257 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3258 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3259 if ( v3 ) | |
3260 { | |
3261 if ( v3 >= 1u && v3 <= 3u ) | |
3262 v4 = v4 + v3 - 1; | |
3263 } | |
3264 else | |
3265 { | |
3266 v5 = rand() % 100; | |
3267 if ( v5 >= 60 ) | |
3268 { | |
3269 ++v4; | |
3270 if ( v5 >= 90 ) | |
3271 ++v4; | |
3272 } | |
3273 } | |
3274 v6 = v2->vPosition.z; | |
3275 v28 = 0; | |
3276 uFaceID = v6; | |
3277 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3278 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3279 v7 = v4 - 1; | |
3280 v8 = &pActors[uNumActors]; | |
3281 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3282 v29 = v7; | |
3283 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3284 pActors[uNumActors].Reset(); | |
3285 v10 = &pMonsterList->pMonsters[v7]; | |
3286 strcpy(v8->pActorName, v9->pName); | |
3287 v8->sCurrentHP = LOWORD(v9->uHP); | |
3288 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3289 v8->word_000086_some_monster_id = v29 + 1; | |
3290 v8->uActorRadius = v10->uMonsterRadius; | |
3291 v8->uActorHeight = v10->uMonsterHeight; | |
3292 v11 = v10->uMovementSpeed; | |
3293 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3294 v8->pMonsterInfo.uTreasureType = 0; | |
3295 v8->pMonsterInfo.uExp = 0; | |
3296 v8->uMovementSpeed = v11; | |
3297 v12 = rand(); | |
3298 v13 = v12 % 2048; | |
323 | 3299 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3300 v26 = v14; |
3301 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3302 v16 = stru_5C6E00->Sin(v13); |
0 | 3303 v26 = v16; |
3304 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3305 LOWORD(v16) = uFaceID; | |
3306 v17 = v29 + v30->vPosition.y; | |
3307 v8->vInitialPosition.z = uFaceID; | |
3308 v8->vPosition.z = v16; | |
3309 LOWORD(v16) = v28; | |
3310 v8->vInitialPosition.x = v15; | |
3311 v8->vPosition.x = v15; | |
3312 v8->vInitialPosition.y = v17; | |
3313 v8->vPosition.y = v17; | |
3314 v8->uTetherDistance = 256; | |
3315 v8->uSectorID = v16; | |
3316 v8->PrepareSprites(0); | |
3317 v18 = v30; | |
3318 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3319 LODWORD(v19) = v18->uAlly; | |
3320 if ( !(uint)v19 ) | |
3321 { | |
3322 uFaceID = v18->pMonsterInfo.uID - 1; | |
3323 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3324 v18 = v30; | |
3325 } | |
3326 v8->uAlly = v19; | |
3327 v20 = v18->uGroup; | |
3328 v8->uCurrentActionTime = 0; | |
3329 v8->uGroup = v20; | |
3330 v8->uAIState = Summoned; | |
3331 v8->uCurrentActionLength = 256; | |
3332 v8->UpdateAnimation(); | |
3333 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3334 || (v21 = v30->vPosition.z, | |
3335 v27 = v30->vPosition.z, | |
3336 result = pIndoor->GetSector(v15, v17, v21), | |
3337 result == v28) | |
723 | 3338 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3339 && (result = abs(result - v27), result <= 1024) ) |
3340 { | |
3341 v23 = v30; | |
3342 ++uNumActors; | |
3343 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3344 if ( v23->uAttributes & 0x80000 ) | |
3345 v8->uAttributes |= 0x80000u; | |
3346 result = 8 * v24; | |
862 | 3347 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3348 v8->uSummonerID = result; |
3349 } | |
3350 return result; | |
781 | 3351 } |
1295 | 3352 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3353 //----- (0046DF1A) -------------------------------------------------------- | |
3354 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3355 { | |
3356 Actor *v2; // edi@1 | |
3357 unsigned __int16 v3; // ax@1 | |
3358 int v4; // esi@6 | |
3359 int v5; // ecx@8 | |
3360 int v6; // eax@10 | |
3361 int v7; // edx@12 | |
3362 int v8; // ecx@14 | |
3363 int v9; // eax@14 | |
3364 int v10; // ebx@14 | |
3365 int v11; // esi@14 | |
3366 int v12; // ebx@15 | |
3367 int v13; // ebx@17 | |
3368 unsigned int v14; // eax@20 | |
3369 signed int result; // eax@21 | |
3370 int v16; // [sp+Ch] [bp-10h]@1 | |
3371 int v17; // [sp+10h] [bp-Ch]@14 | |
3372 int v18; // [sp+14h] [bp-8h]@14 | |
3373 int v19; // [sp+18h] [bp-4h]@14 | |
3374 | |
3375 v16 = a1; | |
3376 v2 = &pActors[a1]; | |
3377 v3 = v2->uAIState; | |
3378 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3379 goto LABEL_25; | |
3380 v4 = v2->uActorRadius; | |
3381 if ( a2 ) | |
3382 v4 = a2; | |
3383 v5 = v2->vPosition.x; | |
3384 if ( stru_721530.sMaxX > v5 + v4 | |
3385 || stru_721530.sMinX < v5 - v4 | |
3386 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3387 || stru_721530.sMinY < v6 - v4 | |
3388 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3389 || stru_721530.sMinZ < v7 | |
3390 || (v8 = v5 - stru_721530.normal.x, | |
3391 v9 = v6 - stru_721530.normal.y, | |
3392 v10 = stru_721530.prolly_normal_d + v4, | |
3393 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3394 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3395 v18 = v8, |
3396 v19 = v9, | |
1546 | 3397 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3398 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3399 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3400 { |
3401 LABEL_25: | |
3402 result = 0; | |
3403 } | |
3404 else | |
3405 { | |
3406 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3407 if ( v13 < 0 ) | |
3408 v13 = 0; | |
3409 if ( v13 < stru_721530.field_7C ) | |
3410 { | |
3411 stru_721530.field_7C = v13; | |
3412 v14 = 8 * v16; | |
3413 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3414 stru_721530.uFaceID = v14; | |
3415 } | |
3416 result = 1; | |
3417 } | |
3418 return result; | |
3419 } | |
3420 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3421 void UpdateActorAI() |
1295 | 3422 { |
3423 //unsigned int v0; // esi@4 | |
3424 int v1; // eax@7 | |
3425 //int v2; // ecx@7 | |
3426 //int v3; // eax@7 | |
3427 signed int v4; // edi@10 | |
3428 Actor *v5; // esi@12 | |
3429 signed int sDmg; // eax@14 | |
3430 __int16 v7; // cx@14 | |
3431 //Player **v8; // esi@20 | |
3432 Player *pPlayer; // ecx@21 | |
3433 Actor *pActor; // esi@34 | |
3434 //__int16 v11; // ax@34 | |
3435 //unsigned int v12; // eax@47 | |
3436 //signed int v13; // edi@47 | |
3437 //SpellBuff *v14; // ebx@47 | |
3438 //unsigned int v15; // edi@67 | |
3439 //char *v16; // eax@67 | |
3440 //unsigned int v17; // edx@67 | |
3441 //unsigned int v18; // ecx@67 | |
3442 //unsigned __int16 v19; // ax@72 | |
3443 //int *v20; // esi@80 | |
3444 //Actor *v21; // ebx@80 | |
3445 unsigned __int16 v22; // ax@86 | |
3446 //signed int v23; // eax@94 | |
3447 //unsigned int v24; // eax@102 | |
3448 //signed int v25; // edi@102 | |
3449 //SpellBuff *v26; // esi@102 | |
3450 unsigned int v27; // ecx@123 | |
3451 unsigned int v28; // eax@123 | |
3452 //unsigned int v29; // eax@127 | |
3453 AIDirection *v30; // eax@129 | |
3454 unsigned __int16 v31; // ax@132 | |
3455 //unsigned int v32; // esi@142 | |
3456 int v33; // eax@144 | |
3457 int v34; // eax@147 | |
3458 char v35; // al@150 | |
3459 unsigned int v36; // edi@152 | |
3460 signed int v37; // eax@154 | |
3461 //unsigned __int8 v38; // sf@158 | |
3462 //unsigned __int8 v39; // of@158 | |
3463 //signed int v40; // edx@166 | |
3464 //unsigned int v41; // ecx@166 | |
3465 double v42; // st7@176 | |
3466 double v43; // st6@176 | |
3467 //bool v44; // eax@189 | |
1450 | 3468 int v45; // eax@192 |
1295 | 3469 unsigned __int8 v46; // cl@197 |
3470 double v47; // st7@206 | |
3471 //double v48; // st7@207 | |
3472 //char v49; // zf@208 | |
3473 //char v50; // zf@214 | |
3474 //signed int v51; // edx@219 | |
3475 //unsigned int v52; // ecx@219 | |
3476 __int16 v53; // fps@224 | |
3477 //unsigned __int8 v54; // c0@224 | |
3478 //unsigned __int8 v55; // c3@224 | |
3479 //double v56; // st7@226 | |
3480 AIDirection *v57; // eax@246 | |
3481 double v58; // st7@246 | |
3482 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3483 //int v60; // [sp-14h] [bp-C4h]@144 | |
3484 //int v61; // [sp-14h] [bp-C4h]@168 | |
3485 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3486 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3487 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3488 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3489 char v66; // [sp-10h] [bp-C0h]@147 | |
3490 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3491 //int v68; // [sp-10h] [bp-C0h]@168 | |
3492 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3493 int v70; // [sp-10h] [bp-C0h]@213 | |
3494 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3495 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3496 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3497 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3498 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3499 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3500 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3501 int v78; // [sp+78h] [bp-38h]@79 | |
3502 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3503 float v80; // [sp+98h] [bp-18h]@33 | |
3504 int v81; // [sp+9Ch] [bp-14h]@100 | |
3505 //int v82; // [sp+A0h] [bp-10h]@45 | |
3506 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3507 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3508 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3509 AIState uAIState; | |
3510 int v38; | |
3511 | |
3512 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3513 MakeActorAIList_ODM(); | |
3514 else | |
3515 MakeActorAIList_BLV(); | |
3516 | |
3517 //v0 = 0; | |
3518 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3519 { | |
3520 if ( pParty->armageddon_timer > 417 ) | |
3521 { | |
3522 pParty->armageddon_timer = 0; | |
3523 } | |
3524 else | |
3525 { | |
3526 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3527 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3528 if ( pParty->sRotationX > 128) | |
3529 pParty->sRotationX = 128; | |
3530 else if ( pParty->sRotationX < -128 ) | |
3531 pParty->sRotationX = -128; | |
3532 | |
3533 pParty->uFlags |= 2u; | |
3534 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3535 v4 = pParty->field_16140 + 50; | |
3536 if ( pParty->armageddon_timer <= 0 ) | |
3537 { | |
3538 pParty->armageddon_timer = 0; | |
3539 for(int i = 0; i < uNumActors; i++) | |
3540 { | |
3541 pActor=&pActors[i]; | |
3542 if ( pActor->CanAct() ) | |
3543 { | |
3544 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3545 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3546 if ( sDmg ) | |
3547 { | |
3548 if ( pActor->sCurrentHP >= 0 ) | |
3549 { | |
3550 Actor::AI_Stun(i, 4, 0); | |
3551 } | |
3552 else | |
3553 { | |
3554 Actor::Die(i); | |
3555 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3556 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3557 } |
3558 } | |
3559 } | |
3560 } | |
3561 for(int i = 1; i <= 4; i++) | |
3562 { | |
3563 pPlayer = pPlayers[i]; | |
3564 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3565 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3566 } | |
3567 } | |
1450 | 3568 if (pTurnEngine->pending_actions) |
3569 --pTurnEngine->pending_actions; | |
1295 | 3570 } |
3571 } | |
3572 | |
3573 if (pParty->bTurnBasedModeOn) | |
3574 { | |
1448 | 3575 pTurnEngine->AITurnBasedAction(); |
1295 | 3576 return; |
3577 } | |
3578 | |
3579 | |
3580 //uActorID = v0; | |
3581 for (uint i = 0; i < uNumActors; ++i) | |
3582 { | |
3583 pActor = &pActors[i]; | |
3584 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3585 //do | |
3586 //{ | |
3587 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3588 //v11 = *(unsigned int *)LODWORD(v80); | |
3589 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3590 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3591 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3592 continue; | |
3593 | |
3594 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3595 Actor::Die(i); | |
3596 | |
3597 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3598 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3599 //v12 = 0; | |
3600 //v13 = 0; | |
3601 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3602 for (uint j = 0; j < 22; ++j) | |
3603 { | |
3604 if (j != 10) | |
1340 | 3605 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3606 } |
3607 /*do | |
3608 { | |
3609 if ( v13 != 10 ) | |
3610 { | |
3611 v14->_4585CA(pParty->uTimePlayed); | |
3612 v12 = 0; | |
3613 } | |
3614 ++v13; | |
3615 ++v14; | |
3616 } | |
3617 while ( v13 < 22 );*/ | |
1545 | 3618 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3619 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3620 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3621 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3622 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3623 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3624 // not sure | |
1545 | 3625 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3626 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3627 | |
1545 | 3628 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3629 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3630 continue; | |
1295 | 3631 |
3632 //v15 = pMiscTimer->uTimeElapsed; | |
3633 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3634 //v17 = pActor->uCurrentActionTime; | |
3635 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3636 if (pActor->pMonsterInfo.uRecoveryTime) | |
3637 { | |
3638 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3639 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3640 else | |
3641 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3642 } | |
3643 | |
3644 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3645 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3646 continue; | |
3647 | |
3648 //v19 = actor->uAIState; | |
3649 if (pActor->uAIState == Dying) | |
3650 pActor->uAIState = Dead; | |
3651 else | |
3652 { | |
3653 if (pActor->uAIState != Summoned) | |
3654 { | |
3655 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3656 continue; | |
3657 } | |
3658 pActor->uAIState = Standing; | |
3659 } | |
3660 | |
3661 pActor->uCurrentActionTime = 0; | |
3662 pActor->uCurrentActionLength = 0; | |
3663 pActor->UpdateAnimation(); | |
3664 //LABEL_78: | |
3665 //++uActorID; | |
3666 //LODWORD(v80) += 836; | |
3667 //} | |
3668 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3669 } | |
3670 | |
3671 | |
3672 v78 = 0; | |
3673 int actor_id = -1; | |
3674 if ( ai_arrays_size > 0 ) | |
3675 { | |
3676 //while ( 1 ) | |
3677 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3678 { | |
3679 actor_id = ai_near_actors_ids[v78]; | |
3680 assert(actor_id < uNumActors); | |
3681 | |
3682 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3683 pActor = &pActors[actor_id]; | |
3684 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3685 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3686 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3687 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3688 target_pid_type = PID_TYPE(target_pid); | |
3689 if ( target_pid_type == OBJECT_Actor) | |
3690 v80 = 0.5; | |
3691 else | |
3692 v80 = 1.0; | |
3693 v22 = pActor->uAIState; | |
3694 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3695 { | |
3696 continue; | |
3697 } | |
3698 if ( !pActor->sCurrentHP ) | |
3699 Actor::Die(actor_id); | |
3700 for(int i=0;i<22;i++) | |
3701 { | |
3702 if ( i != 10 ) | |
3703 { | |
1340 | 3704 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3705 } |
3706 } | |
3707 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3708 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3709 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3710 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3711 // not sure | |
3712 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3713 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3714 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3715 { | |
3716 pActor->uAIState = Removed; | |
3717 continue; | |
3718 } | |
3719 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3720 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3721 { | |
3722 continue; | |
3723 } | |
3724 v27 = pMiscTimer->uTimeElapsed; | |
3725 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3726 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3727 if ( (signed int)v28 > 0 ) | |
3728 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3729 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3730 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3731 if ( !(pActor->uAttributes & 0x8000) ) | |
3732 pActor->uAttributes |= 0x8000; | |
3733 a1 = PID(OBJECT_Actor,actor_id); | |
3734 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
3735 memcpy(&v75, v30, sizeof(v75)); | |
3736 memcpy(&pDir, &v75, sizeof(pDir)); | |
3737 uAIState = pActor->uAIState; | |
3738 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3739 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3740 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3741 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3742 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3743 { | |
3744 v32 = actor_id; | |
3745 } | |
3746 else | |
3747 */ | |
3748 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3749 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3750 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
3751 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3752 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3753 { | |
3754 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3755 { | |
3756 continue; | |
3757 } | |
3758 else if ( pActor->uAIState == AttackingMelee ) | |
3759 { | |
3760 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3761 stru_50FE08.Add( | |
3762 a1, | |
3763 5120, | |
3764 pActor->vPosition.x, | |
3765 pActor->vPosition.y, | |
3766 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3767 v35, | |
3768 1 | |
3769 ); | |
3770 } | |
3771 else if ( pActor->uAIState == AttackingRanged1 ) | |
3772 { | |
3773 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3774 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
3775 } | |
3776 else if ( pActor->uAIState == AttackingRanged2 ) | |
3777 { | |
3778 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
3779 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
3780 } | |
3781 else if ( pActor->uAIState == AttackingRanged3 ) | |
3782 { | |
3783 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3784 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3785 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
3786 } | |
3787 else if ( pActor->uAIState == AttackingRanged4 ) | |
3788 { | |
3789 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3790 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3791 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
3792 } | |
3793 } | |
3794 | |
3795 v36 = v75.uDistance; | |
3796 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3797 { | |
3798 if ( target_pid_type == OBJECT_Actor ) | |
3799 { | |
3800 v36 = v75.uDistance; | |
3801 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
3802 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3803 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3804 } | |
3805 else | |
3806 { | |
3807 v37 = 4; | |
3808 } | |
3809 v38=0; | |
3810 if ( v37 == 2 ) | |
3811 { | |
3812 //v39 = __OFSUB__(v36, 1024); | |
3813 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3814 v38 = 1024; | |
3815 } | |
3816 else if ( v37 == 3 ) | |
3817 { | |
3818 //v39 = __OFSUB__(v36, 2560); | |
3819 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3820 v38 = 2560; | |
3821 } | |
3822 else if ( v37 == 4 ) | |
3823 { | |
3824 //v39 = __OFSUB__(v36, 5120); | |
3825 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3826 v38 = 5120; | |
3827 } | |
3828 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3829 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3830 } | |
3831 | |
1545 | 3832 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3833 { |
3834 if ( (signed int)v36 >= 10240 ) | |
3835 { | |
1456 | 3836 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3837 } |
3838 else | |
3839 { | |
3840 //peasents after attacked | |
3841 //guard after attacked | |
3842 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3843 } | |
3844 continue; | |
3845 } | |
3846 | |
3847 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3848 { | |
3849 | |
3850 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3851 { | |
1456 | 3852 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3853 { |
1545 | 3854 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 3855 } |
3856 else | |
3857 { | |
3858 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3859 continue; | |
3860 } | |
3861 | |
3862 } | |
3863 if ( !(pActor->uAttributes & 0x020000) ) | |
3864 { | |
3865 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3866 { | |
3867 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3868 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3869 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3870 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3871 v84 = pActor->sCurrentHP; | |
3872 v42 = (double)(signed int)v84; | |
3873 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3874 { | |
3875 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3876 continue; | |
3877 } | |
3878 } | |
3879 } | |
3880 | |
3881 v81 = v36 - pActor->uActorRadius; | |
3882 if ( target_pid_type == OBJECT_Actor ) | |
3883 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3884 if ( v81 < 0 ) | |
3885 v81 = 0; | |
3886 rand(); | |
3887 pActor->uAttributes &= 0xFFFBFFFF; | |
3888 if ( v81 < 5120 ) | |
3889 { | |
3890 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3891 if ( v45 == 0 ) | |
3892 { | |
3893 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3894 { | |
3895 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3896 { | |
3897 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
3898 } | |
1456 | 3899 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3900 { |
1545 | 3901 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3902 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3903 } |
3904 else | |
3905 { | |
1545 | 3906 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3907 if ( v80 * 307.2 > (double)v81 ) |
3908 { | |
1545 | 3909 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3910 } |
3911 else | |
3912 { | |
1545 | 3913 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3914 } |
3915 } | |
3916 } | |
3917 else | |
3918 { | |
3919 if ( (double)v81 >= v80 * 307.2 ) | |
3920 { | |
3921 if ( v81 >= 1024 ) | |
3922 { | |
1456 | 3923 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3924 { |
1545 | 3925 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3926 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3927 } |
3928 else | |
3929 { | |
3930 //monsters | |
3931 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
3932 } | |
3933 } | |
1456 | 3934 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3935 { |
1545 | 3936 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3937 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3938 } |
3939 else | |
3940 { | |
3941 v70 = (signed __int64)v80 * 307.2; | |
3942 //monsters | |
3943 //guard after player runs away | |
3944 // follow player | |
3945 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3946 } | |
3947 } | |
3948 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3949 { | |
1545 | 3950 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3951 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3952 } |
3953 else | |
3954 { | |
3955 //monsters | |
3956 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3957 } | |
3958 } | |
3959 continue; | |
3960 } | |
3961 else if ( v45 == 2 || v45 == 3 ) | |
3962 { | |
3963 if ( v45 == 2 ) | |
3964 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3965 else | |
3966 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3967 if ( v46 ) | |
3968 { | |
3969 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3970 { | |
3971 if ( v45 == 2 ) | |
3972 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
3973 else | |
3974 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
3975 } | |
1456 | 3976 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3977 { |
1545 | 3978 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3979 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3980 } |
3981 else | |
3982 { | |
1545 | 3983 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3984 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 3985 } |
3986 } | |
3987 else | |
3988 { | |
3989 if ( (double)v81 >= v80 * 307.2 ) | |
3990 { | |
3991 if ( v81 >= 1024 ) | |
3992 { | |
1456 | 3993 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3994 { |
1545 | 3995 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3996 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3997 } |
3998 else | |
3999 { | |
4000 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4001 } | |
4002 } | |
1456 | 4003 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4004 { |
1545 | 4005 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4006 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4007 } |
4008 else | |
4009 { | |
4010 v70 = (signed __int64)v80 * 307.2; | |
4011 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4012 } | |
4013 } | |
4014 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4015 { | |
1545 | 4016 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4017 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4018 } |
4019 else | |
4020 { | |
4021 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4022 } | |
4023 } | |
4024 continue; | |
4025 } | |
4026 } | |
4027 } | |
4028 | |
4029 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4030 { | |
1456 | 4031 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4032 { |
1456 | 4033 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4034 } |
4035 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4036 { | |
1456 | 4037 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4038 } |
4039 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4040 { | |
1456 | 4041 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4042 } |
4043 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4044 { | |
1456 | 4045 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4046 } |
1456 | 4047 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4048 { |
4049 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4050 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4051 memcpy(&v74, v57, sizeof(v74)); | |
4052 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4053 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4054 } |
4055 } | |
4056 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4057 { | |
4058 if ( (double)v81 >= v80 * 307.2 ) | |
4059 { | |
4060 if ( v81 >= 1024 ) | |
4061 { | |
1456 | 4062 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4063 { |
1545 | 4064 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4065 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4066 } |
4067 else | |
4068 { | |
4069 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4070 } | |
4071 } | |
1456 | 4072 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4073 { |
1545 | 4074 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4075 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4076 } |
4077 else | |
4078 { | |
4079 v70 = (signed __int64)v80 * 307.2; | |
4080 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4081 } | |
4082 } | |
4083 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4084 { | |
1545 | 4085 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4086 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4087 } |
4088 else | |
4089 { | |
4090 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4091 } | |
4092 } | |
4093 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4094 { | |
4095 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4096 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4097 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4098 else |
1545 | 4099 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4100 } |
4101 else | |
4102 { | |
4103 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4104 } | |
4105 } | |
4106 } | |
4107 } | |
4108 //----- (0044665D) -------------------------------------------------------- | |
4109 // uType: 0 -> any monster | |
4110 // 1 -> uParam is GroupID | |
4111 // 2 -> uParam is MonsterID | |
4112 // 3 -> uParam is ActorID | |
4113 // uNumAlive: 0 -> all must be alive | |
4114 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4115 { | |
4116 unsigned int uAliveActors; // eax@6 | |
4117 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4118 | |
4119 uTotalActors = 0; | |
4120 if ( uType ) | |
4121 { | |
4122 if ( uType == 1 ) | |
4123 { | |
4124 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4125 } | |
4126 else | |
4127 { | |
4128 if ( uType == 2 ) | |
4129 { | |
4130 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4131 } | |
4132 else | |
4133 { | |
4134 if ( uType != 3 ) | |
4135 return 0; | |
4136 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4137 } | |
4138 } | |
4139 } | |
4140 else | |
4141 { | |
4142 uAliveActors = SearchAliveActors(&uTotalActors); | |
4143 } | |
1545 | 4144 |
4145 if (uNumAlive) | |
4146 return uAliveActors >= uNumAlive; | |
1295 | 4147 else |
1545 | 4148 return uTotalActors == uAliveActors; |
1297 | 4149 } |
4150 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4151 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4152 { |
4153 unsigned int v2; // edi@1 | |
4154 unsigned int *v3; // esi@1 | |
4155 int v4; // eax@1 | |
4156 unsigned int v5; // ebx@1 | |
4157 unsigned int v6; // edx@1 | |
4158 | |
4159 v2 = a2; | |
4160 v3 = pTotalActors; | |
4161 v4 = GetAlertStatus(); | |
4162 v5 = 0; | |
4163 *v3 = 0; | |
4164 v6 = pActors[v2].uAttributes; | |
4165 if ( (v6 & 0x100000) == v4 ) | |
4166 { | |
4167 *v3 = 1; | |
4168 if ( pActors[v2].IsNotAlive() == 1 ) | |
4169 v5 = 1; | |
4170 } | |
4171 return v5; | |
4172 } | |
4173 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4174 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4175 { |
4176 unsigned int *v2; // esi@1 | |
4177 signed int v3; // ebx@1 | |
4178 Actor *v4; // edi@2 | |
4179 int v5; // eax@3 | |
4180 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4181 int v8; // [sp+Ch] [bp-8h]@1 | |
4182 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4183 | |
4184 v7 = uGroup; | |
4185 v2 = pTotalActors; | |
4186 v3 = 0; | |
4187 v8 = GetAlertStatus(); | |
4188 *v2 = 0; | |
4189 v9 = 0; | |
4190 if ( (signed int)uNumActors > 0 ) | |
4191 { | |
4192 v4 = pActors.data();//[0].uGroup; | |
4193 do | |
4194 { | |
4195 v5 = v4->uAttributes; | |
4196 if ( (v5 & 0x100000) == v8 ) | |
4197 { | |
4198 if ( v4->uGroup == v7 ) | |
4199 { | |
4200 ++*v2; | |
4201 if ( v4->IsNotAlive() == 1 ) | |
4202 ++v9; | |
4203 } | |
4204 } | |
4205 ++v3; | |
4206 ++v4; | |
4207 } | |
4208 while ( v3 < (signed int)uNumActors ); | |
4209 } | |
4210 return v9; | |
4211 } | |
4212 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4213 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4214 { |
4215 unsigned int *v2; // esi@1 | |
4216 signed int v3; // ebx@1 | |
4217 Actor *v4; // edi@2 | |
4218 int v5; // eax@3 | |
4219 int v7; // [sp+8h] [bp-Ch]@1 | |
4220 int v8; // [sp+Ch] [bp-8h]@1 | |
4221 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4222 | |
4223 v7 = uMonsterID; | |
4224 v2 = pTotalActors; | |
4225 v3 = 0; | |
4226 v8 = GetAlertStatus(); | |
4227 *v2 = 0; | |
4228 v9 = 0; | |
4229 if ( (signed int)uNumActors > 0 ) | |
4230 { | |
4231 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4232 do | |
4233 { | |
4234 v5 = v4->uAttributes; // actor::attributes | |
4235 if ( (v5 & 0x100000) == v8 ) | |
4236 { | |
4237 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4238 { | |
4239 ++*v2; | |
4240 if ( v4->IsNotAlive() == 1 ) | |
4241 ++v9; | |
4242 } | |
4243 } | |
4244 ++v3; | |
4245 ++v4; | |
4246 } | |
4247 while ( v3 < (signed int)uNumActors ); | |
4248 } | |
4249 return v9; | |
4250 } | |
4251 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4252 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4253 { |
4254 unsigned int *v1; // esi@1 | |
4255 int v2; // eax@1 | |
4256 unsigned int v3; // ebp@1 | |
4257 signed int v4; // ebx@1 | |
4258 Actor *v5; // edi@2 | |
4259 unsigned int v6; // eax@3 | |
4260 int v8; // [sp+Ch] [bp-4h]@1 | |
4261 | |
4262 v1 = pTotalActors; | |
4263 v2 = GetAlertStatus(); | |
4264 v3 = 0; | |
4265 v4 = 0; | |
4266 *v1 = 0; | |
4267 v8 = v2; | |
4268 if ( (signed int)uNumActors > 0 ) | |
4269 { | |
4270 v5 = pActors.data(); | |
4271 do | |
4272 { | |
4273 v6 = v5->uAttributes; | |
4274 if ( (v6 & 0x100000) == v8 ) | |
4275 { | |
4276 ++*v1; | |
4277 if ( v5->IsNotAlive() == 1 ) | |
4278 ++v3; | |
4279 } | |
4280 ++v4; | |
4281 ++v5; | |
4282 } | |
4283 while ( v4 < (signed int)uNumActors ); | |
4284 } | |
4285 return v3; | |
4286 } | |
4287 //----- (00408768) -------------------------------------------------------- | |
4288 void InitializeActors() | |
4289 { | |
4290 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4291 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4292 signed int v7; // [sp+14h] [bp-8h]@1 | |
4293 signed int v8; // [sp+18h] [bp-4h]@1 | |
4294 | |
4295 v8 = 0; | |
4296 v6 = 0; | |
4297 v7 = 0; | |
4298 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4299 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4300 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4301 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4302 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4303 if (pParty->IsPartyGood()) |
1297 | 4304 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4305 if (pParty->IsPartyEvil()) |
1297 | 4306 v5 = 1; |
4307 | |
4308 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4309 for (uint i = 0; i < uNumActors; ++i) | |
4310 { | |
4311 auto actor = &pActors[i]; | |
4312 | |
4313 if (actor->CanAct() || actor->uAIState == Disabled) | |
4314 { | |
4315 actor->vPosition.x = actor->vInitialPosition.x; | |
4316 actor->vPosition.y = actor->vInitialPosition.y; | |
4317 actor->vPosition.z = actor->vInitialPosition.z; | |
4318 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4319 if (actor->uAIState != Disabled) | |
4320 { | |
4321 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4322 } | |
4323 } | |
4324 | |
4325 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4326 | |
4327 if (!v8 || v7) | |
4328 if (!v6 || v5) | |
4329 if (actor->IsPeasant()) | |
4330 BYTE2(actor->uAttributes) &= 0xF7u; | |
4331 | |
4332 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4333 if (BYTE2(actor->uAttributes) & 0x40) | |
4334 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4335 } | |
4336 } | |
4337 //----- (00439474) -------------------------------------------------------- | |
4338 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4339 { | |
4340 //signed int v3; // eax@1 | |
4341 SpriteObject *v4; // ebx@1 | |
4342 //int v5; // edx@3 | |
4343 //bool uPlayerID; // eax@3 | |
4344 //Player *pPlayer; // edi@4 | |
4345 Actor *pMonster; // esi@7 | |
4346 //SpriteObject *v9; // ebx@12 | |
4347 int v10; // eax@12 | |
4348 int v11; // ebx@12 | |
4349 unsigned int v12; // ecx@12 | |
4350 int v13; // edx@15 | |
4351 int v14; // edx@17 | |
4352 int v15; // eax@24 | |
4353 unsigned __int16 v16; // cx@25 | |
4354 int v17; // eax@29 | |
4355 int v18; // eax@38 | |
4356 unsigned __int8 v19; // zf@38 | |
4357 unsigned __int8 v20; // sf@38 | |
4358 int v21; // edx@44 | |
4359 int v22; // eax@44 | |
4360 unsigned __int8 v23; // zf@44 | |
4361 unsigned __int8 v24; // sf@44 | |
4362 int v25; // edx@51 | |
4363 int v26; // ecx@51 | |
4364 //signed int v27; // eax@51 | |
4365 //int v28; // eax@53 | |
4366 signed int v29; // eax@76 | |
4367 signed int v30; // eax@84 | |
4368 signed int v31; // eax@92 | |
4369 int v32; // eax@94 | |
4370 int v33; // eax@100 | |
4371 int v34; // eax@104 | |
4372 signed int v35; // eax@104 | |
4373 double v36; // st7@104 | |
4374 float v37; // ST08_4@104 | |
4375 float v38; // ST04_4@104 | |
4376 float v39; // ST00_4@104 | |
4377 int v40; // ebx@107 | |
4378 unsigned int v41; // ebx@109 | |
4379 signed __int64 v42; // qax@125 | |
4380 unsigned __int16 v43; // ax@132 | |
4381 char v44; // bl@132 | |
4382 unsigned __int16 v45; // ax@132 | |
4383 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4384 const char *v47; // [sp+14h] [bp-58h]@104 | |
4385 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4386 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4387 int v50; // [sp+20h] [bp-4Ch]@6 | |
4388 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4389 int v52; // [sp+34h] [bp-38h]@12 | |
4390 //int v53; // [sp+38h] [bp-34h]@10 | |
4391 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4392 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4393 signed int a4; // [sp+44h] [bp-28h]@1 | |
4394 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4395 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4396 int v59; // [sp+50h] [bp-1Ch]@1 | |
4397 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4398 int v61; // [sp+58h] [bp-14h]@1 | |
4399 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4400 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4401 int a2; // [sp+64h] [bp-8h]@27 | |
4402 int a3; // [sp+6Bh] [bp-1h]@6 | |
4403 | |
4404 //v3 = a1; | |
4405 v4 = 0; | |
4406 uActorID_Monster_ = uActorID_Monster; | |
4407 //v54 = a1; | |
4408 uDamageAmount = 0; | |
4409 a4 = 0; | |
4410 v61 = 0; | |
4411 v59 = 0; | |
4412 v62 = 0; | |
4413 if ( PID_TYPE(a1) == OBJECT_Item) | |
4414 { | |
4415 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4416 //uDamageAmount = (int)v4; | |
4417 v61 = v4->field_60_distance_related_prolly_lod; | |
4418 a1 = v4->spell_caster_pid; | |
4419 //v54 = v4->field_58_pid; | |
4420 } | |
4421 //v5 = a1 & 7; | |
4422 //uPlayerID = a1 >> 3; | |
4423 if (PID_TYPE(a1) != OBJECT_Player) | |
4424 return; | |
4425 | |
4426 assert(PID_ID(abs(a1)) < 4); | |
4427 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4428 pMonster = &pActors[uActorID_Monster_]; | |
4429 //uPlayerID = pMonster->IsAlive(); | |
4430 if (pMonster->IsNotAlive()) | |
4431 return; | |
4432 | |
1545 | 4433 pMonster->uAttributes |= 0xC000; |
1297 | 4434 if ( pMonster->uAIState == Fleeing ) |
4435 pMonster->uAttributes |= 0x20000u; | |
4436 //v57 = 0; | |
4437 //v53 = 0; | |
4438 //v58 = 0; | |
4439 bool hit_will_stun = false, | |
4440 hit_will_paralyze = false; | |
4441 if ( !v4 ) | |
4442 { | |
4443 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4444 int main_hand_idx = player->pEquipment.uMainHand; | |
4445 v59 = 1; | |
4446 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4447 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4448 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4449 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4450 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4451 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4452 //uDamageAmount = v28; | |
4453 switch (main_hand_skill) | |
4454 { | |
4455 case PLAYER_SKILL_STAFF: | |
4456 if (main_hand_mastery >= 3) | |
4457 { | |
4458 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4459 hit_will_stun = true; | |
4460 } | |
4461 break; | |
4462 | |
4463 case PLAYER_SKILL_MACE: | |
4464 if (main_hand_mastery >= 3) | |
4465 { | |
4466 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4467 hit_will_stun = true; | |
4468 } | |
4469 if (main_hand_mastery >= 4) | |
4470 { | |
4471 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4472 hit_will_paralyze = true; | |
4473 } | |
4474 break; | |
4475 } | |
4476 } | |
4477 v50 = pMonster->pMonsterInfo.uID; | |
4478 a2 = 4; | |
4479 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4480 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4481 //if ( !v57 ) |
4482 goto LABEL_67; | |
4483 //goto LABEL_69; | |
4484 } | |
4485 | |
4486 | |
4487 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4488 v61 = v4->field_60_distance_related_prolly_lod; | |
4489 if ( !v19 ) | |
4490 { | |
4491 //v9 = (SpriteObject *)uDamageAmount; | |
4492 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4493 //v55 = abs(v50); | |
4494 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4495 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4496 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4497 v52 = abs((int)pPlayerName); | |
4498 v61 = abs(v50); | |
4499 v10 = abs(v50); | |
4500 v11 = (int)abs((int)pMonsterName); | |
4501 v12 = v52; | |
4502 if ( v10 < v11) | |
4503 { | |
4504 v10 = (int)v11; | |
4505 v11 = v10; | |
4506 } | |
4507 if ( v10 < v52 ) | |
4508 { | |
4509 v13 = v10; | |
4510 v10 = v52; | |
4511 v12 = v13; | |
4512 } | |
4513 if ( v11 < (signed int)v12 ) | |
4514 { | |
4515 v14 = v12; | |
4516 v12 = v11; | |
4517 v11 = v14; | |
4518 } | |
4519 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4520 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4521 if ( v61 >= 2560 ) | |
4522 { | |
4523 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4524 return; | |
4525 v61 = 2; | |
4526 } | |
4527 else | |
4528 { | |
4529 v61 = 1; | |
4530 } | |
4531 //v4 = (SpriteObject *)uDamageAmount; | |
4532 } | |
4533 | |
4534 v15 = v4->spell_id; | |
4535 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4536 { | |
4537 v16 = player->pActiveSkills[7]; | |
4538 v61 = 1; | |
4539 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4540 a4 = player->pActiveSkills[7] & 0x3F; | |
4541 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4542 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4543 goto LABEL_67; |
4544 } | |
4545 if ( v15 != SPELL_BOW_ARROW ) | |
4546 { | |
4547 if ( v15 == SPELL_101 ) | |
4548 { | |
4549 a2 = 0; | |
4550 v18 = player->CalculateRangedDamageTo(0); | |
4551 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4552 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4553 uDamageAmount = v18; | |
4554 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4555 uDamageAmount >>= 1; | |
4556 v59 = 1; | |
4557 goto LABEL_67; | |
4558 } | |
4559 if ( v15 == SPELL_EARTH_BLADES ) | |
4560 { | |
4561 a4 = 5 * v4->spell_level; | |
4562 a2 = player->GetSpellSchool(0x27u); | |
4563 v21 = v4->spell_level; | |
4564 v50 = pMonster->sCurrentHP; | |
4565 pMonsterName = (char *)v4->spell_skill; | |
4566 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4567 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4568 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4569 uDamageAmount = v22; | |
4570 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4571 uDamageAmount >>= 1; | |
4572 v59 = 0; | |
4573 LABEL_67: | |
4574 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4575 { | |
4576 //LABEL_68: | |
4577 player->PlaySound(SPEECH_52, 0); | |
4578 return; | |
4579 } | |
4580 goto LABEL_69; | |
4581 } | |
4582 if ( v15 == SPELL_EARTH_STUN ) | |
4583 { | |
4584 uDamageAmount = 0; | |
4585 a2 = 4; | |
4586 hit_will_stun = 1; | |
4587 goto LABEL_67; | |
4588 } | |
4589 a2 = player->GetSpellSchool(v4->spell_id); | |
4590 v25 = v4->spell_level; | |
4591 v26 = v4->spell_id; | |
4592 v50 = pMonster->sCurrentHP; | |
4593 pMonsterName = (char *)v4->spell_skill; | |
4594 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4595 v59 = 0; | |
4596 //v57 = (PlayerEquipment *)1; | |
4597 //LABEL_65: | |
4598 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4599 //if ( !v57 ) | |
4600 // goto LABEL_67; | |
4601 goto LABEL_69; | |
4602 } | |
4603 v50 = pMonster->word_000086_some_monster_id; | |
4604 a2 = 4; | |
4605 v17 = player->CalculateRangedDamageTo(v50); | |
4606 v19 = v4->stru_24.uItemID == 0; | |
4607 uDamageAmount = v17; | |
4608 v57 = 0; | |
4609 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4610 { | |
4611 a2 = 0; | |
4612 v57 = (PlayerEquipment *)1; | |
4613 } | |
4614 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4615 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4616 uDamageAmount >>= 1; | |
4617 v59 = 1; | |
4618 //LABEL_66: | |
4619 if ( !v57 ) | |
4620 goto LABEL_67; | |
4621 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4622 if (player->IsWeak()) |
1297 | 4623 uDamageAmount /= 1; |
4624 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4625 uDamageAmount = 0; | |
4626 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4627 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4628 { | |
4629 v50 = player->pPlayerBuffs[6].uPower; | |
4630 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4631 v61 += v29; | |
4632 } | |
4633 uDamageAmount = v61; | |
4634 if ( v59 ) | |
4635 { | |
4636 if ( v4 ) | |
4637 { | |
4638 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4639 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4640 { | |
4641 player->sHealth += v61 / 5; | |
4642 if ( player->sHealth > player->GetMaxHealth() ) | |
4643 player->sHealth = player->GetMaxHealth(); | |
4644 v62 = 0; | |
4645 } | |
4646 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4647 uDamageAmount = v61 + v30; | |
4648 } | |
4649 else | |
4650 { | |
4651 v59 = 0; | |
4652 v57 = &player->pEquipment; | |
4653 do | |
4654 { | |
4655 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4656 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4657 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4658 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4659 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4660 { | |
4661 player->sHealth += v61 / 5; | |
4662 if ( player->sHealth > player->GetMaxHealth() ) | |
4663 player->sHealth = player->GetMaxHealth(); | |
4664 v62 = 0; | |
4665 } | |
4666 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4667 uDamageAmount += v31; | |
4668 } | |
4669 ++v59; | |
4670 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4671 } | |
4672 while ( v59 <= 1 ); | |
4673 } | |
4674 } | |
4675 v32 = uDamageAmount; | |
4676 pMonster->sCurrentHP -= uDamageAmount; | |
4677 if ( !v32 && !hit_will_stun ) | |
4678 { | |
4679 player->PlaySound(SPEECH_52, 0); | |
4680 return; | |
4681 } | |
4682 if ( pMonster->sCurrentHP > 0 ) | |
4683 { | |
4684 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4685 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4686 if ( bShowDamage ) | |
4687 { | |
4688 v50 = uDamageAmount; | |
4689 pMonsterName = (char *)pMonster; | |
4690 pPlayerName = player->pName; | |
4691 if ( v4 ) | |
4692 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4693 else | |
4694 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4695 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4696 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4697 } | |
4698 v41 = 0; | |
4699 } | |
4700 else | |
4701 { | |
4702 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4703 { | |
4704 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4705 //v55 = v33; | |
4706 if ( pRenderer->pRenderD3D ) | |
4707 { | |
4708 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4709 { | |
4710 v50 = 0; | |
4711 pMonsterName = 0; | |
4712 v34 = pMonster->vPosition.z; | |
4713 *(float *)&pPlayerName = (double)v33; | |
4714 //v51 = (unsigned __int64 *)v34; | |
4715 *(float *)&v47 = 0.0; | |
4716 v35 = pMonster->vPosition.y; | |
4717 *((float *)&v46 + 1) = 0.0; | |
4718 *(float *)&v46 = 1.0; | |
4719 v36 = (double)(signed int)pMonster->vPosition.z; | |
4720 //v51 = (unsigned __int64 *)v35; | |
4721 v37 = v36; | |
4722 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4723 v38 = (double)v35; | |
4724 v39 = (double)(signed int)pMonster->vPosition.x; | |
4725 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4726 } | |
4727 } | |
4728 } | |
4729 Actor::Die(uActorID_Monster_); | |
4730 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4731 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4732 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4733 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4734 v40 = SPEECH_51; |
4735 if ( rand() % 100 < 20 ) | |
4736 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4737 player->PlaySound((PlayerSpeech)v40, 0); | |
4738 v41 = 0; | |
4739 if ( bShowDamage ) | |
4740 { | |
4741 v50 = (int)pMonster; | |
4742 pMonsterName = (char *)uDamageAmount; | |
4743 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4744 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4745 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4746 } | |
4747 } | |
4748 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4749 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4750 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4751 && uDamageAmount != v41 ) | |
4752 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4753 v50 = 24; | |
4754 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4755 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4756 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4757 { | |
4758 LODWORD(v42) = 20; | |
4759 v59 = 10; | |
4760 if ( pParty->bTurnBasedModeOn == v41 ) | |
4761 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4762 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4763 if ( bShowDamage != v41 ) | |
4764 { | |
4765 v50 = (int)pMonster; | |
4766 pMonsterName = player->pName; // "%s stuns %s" | |
4767 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4768 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4769 } | |
4770 } | |
4771 if ( hit_will_paralyze != v41 ) | |
4772 { | |
4773 if ( pMonster->CanAct() ) | |
4774 { | |
4775 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4776 { | |
4777 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4778 v44 = v43; | |
4779 v45 = SkillToMastery(v43); | |
4780 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4781 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4782 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4783 if ( bShowDamage ) | |
4784 { | |
4785 v50 = (int)pMonster; | |
4786 pMonsterName = player->pName; // "%s paralyzes %s" | |
4787 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4788 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4789 } | |
4790 } | |
4791 } | |
4792 } | |
4793 if ( v59 > 10 ) | |
4794 v59 = 10; | |
4795 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4796 { | |
4797 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4798 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4799 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4800 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4801 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4802 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4803 } | |
4804 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4805 } | |
4806 //----- (004BBF61) -------------------------------------------------------- | |
4807 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4808 { | |
4809 size_t v4; // esi@1 | |
4810 int monster_id; // edi@1 | |
4811 __int16 v6; // ax@4 | |
4812 Actor *v7; // esi@5 | |
4813 int v8; // eax@5 | |
4814 MonsterInfo *v9; // edi@5 | |
4815 MonsterDesc *v10; // ebx@5 | |
4816 unsigned __int16 *v11; // ebx@5 | |
4817 int v12; // ebx@7 | |
4818 int v13; // eax@8 | |
4819 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4820 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4821 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4822 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4823 | |
4824 v4 = uNumActors; | |
4825 monster_id = a1; | |
4826 x_ = x; | |
4827 v15 = a1; | |
1583 | 4828 if (uNumActors < 500) |
1297 | 4829 { |
4830 v16 = 0; | |
4831 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4832 { | |
4833 v6 = pIndoor->GetSector(x, y, z); | |
4834 v4 = uNumActors; | |
4835 v16 = v6; | |
4836 } | |
4837 v7 = &pActors[v4]; | |
4838 v7->Reset(); | |
4839 v8 = monster_id; | |
4840 v9 = &pMonsterStats->pInfos[monster_id]; | |
4841 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4842 strcpy(v7->pActorName, v9->pName); | |
4843 v7->sCurrentHP = LOWORD(v9->uHP); | |
4844 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4845 v7->word_000086_some_monster_id = v15; | |
4846 v7->uActorRadius = v10->uMonsterRadius; | |
4847 v7->uActorHeight = v10->uMonsterHeight; | |
4848 v7->uMovementSpeed = v10->uMovementSpeed; | |
4849 v7->vInitialPosition.x = x_; | |
4850 v7->vPosition.x = x_; | |
4851 BYTE2(v7->uAttributes) |= 8u; | |
4852 v7->pMonsterInfo.uTreasureType = 0; | |
4853 v7->pMonsterInfo.uTreasureLevel = 0; | |
4854 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4855 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4856 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4857 v7->vInitialPosition.y = y; | |
4858 v7->vPosition.y = y; | |
4859 v7->vInitialPosition.z = z; | |
4860 v7->vPosition.z = z; | |
4861 v7->uTetherDistance = 256; | |
4862 v7->uSectorID = v16; | |
4863 v7->uGroup = 1; | |
4864 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4865 v7->PrepareSprites(0); | |
4866 v11 = v10->pSoundSampleIDs; | |
4867 ya = 4; | |
4868 do | |
4869 { | |
4870 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4871 ++v11; | |
4872 --ya; | |
4873 } | |
4874 while ( ya ); | |
4875 v12 = 0; | |
4876 do | |
4877 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4878 while ( v13 ); | |
4879 ++uNumActors; | |
4880 } | |
1295 | 4881 } |