annotate UI/UIGuilds.cpp @ 2353:bb9f180d50f6

Removing a few unsorted_subs includes
author Grumpy7
date Wed, 09 Apr 2014 21:58:09 +0200
parents d6887ee81068
children 8cee51ce4382
rev   line source
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aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include "..\mm7_unsorted_subs.h"
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3 #include "..\Items.h"
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4 #include "..\GUIWindow.h"
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5 #include "..\mm7_data.h"
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6 #include "..\texts.h"
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7 #include "UIHouses.h"
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8 #include "..\GUIFont.h"
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9 #include "..\Render.h"
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10 #include "..\Party.h"
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11 #include "..\Texture.h"
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12 #include "..\Mouse.h"
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13 #include "..\Events2D.h"
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14 #include "..\AudioPlayer.h"
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15 #include "..\LOD.h"
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16
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17 //----- (004B5D7C) --------------------------------------------------------
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18 void GuildDialog()
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19 {
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20 signed int base_teach_price; // ebx@1
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21 int v6; // esi@13
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22 signed int v7; // esi@17
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23 int v8; // esi@22
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24 // const char *statusbar_string; // ecx@26
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25 int v13; // ecx@30
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26 ItemGen *v15; // ST18_4@31
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27 int v17; // eax@31
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28 char *v18; // edx@31
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29 int v26; // ecx@47
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30 GUIButton *pButton; // eax@49
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31 int pTextHeight; // eax@55
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32 unsigned __int16 pTextColor; // ax@55
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33 POINT cursor; // [sp+26Ch] [bp-80h]@30
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34 GUIWindow working_window; // [sp+274h] [bp-78h]@1
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35 int v58; // [sp+2D4h] [bp-18h]@1
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36 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35
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37 int v61; // [sp+2E0h] [bp-Ch]@35
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38 unsigned int v62; // [sp+2E4h] [bp-8h]@13
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39 int pPrice; // [sp+2E8h] [bp-4h]@1
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40 int all_text_height;
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41 int pX;
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42
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43 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow));
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44 working_window.uFrameX = 483;
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45 working_window.uFrameWidth = 148;
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46 working_window.uFrameZ = 334;
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47 base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0);
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48 pPrice = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
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49 if ( pPrice < base_teach_price / 3 )
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50 pPrice = base_teach_price / 3;
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51 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
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52 {
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53 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits,
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54 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C - 139]) )
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55 { //you must me member
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56 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0);
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57 working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[121].pText, 3);
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58 pDialogueWindow->pNumPresenceButton = 0;
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59 return;
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60 }
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61 if ( !HouseUI_CheckIfPlayerCanInteract() )
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62 return;
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63 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
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64 {
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65 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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66 strcat(pTmpBuf.data(), "\n \n");
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67 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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68 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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69 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
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70 return;
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71 }
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72 v61 = 0;
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73 pSkillFlag = false;
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74 all_text_height = 0;
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75 for ( int i = pDialogueWindow->pStartingPosActiveItem;
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76 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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77 {
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78 if ( pDialogueWindow->GetControl(i)->msg_param == 18 )
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79 {
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80 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells"
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81 v61++;
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82 }
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83 else
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84 {
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85 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
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86 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
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87 {
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88 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &working_window, 0, 0);
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89 v61++;
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90 pSkillFlag = true;
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91 }
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92 }
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93 }
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94 if ( !v61 )
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95 {
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96 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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97 strcat(pTmpBuf.data(), "\n \n");
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98 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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99 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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100 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
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101 return;
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102 }
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103 if ( pSkillFlag )
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104 {
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105 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu"
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106 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
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107 }
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108 v58 = (149 - all_text_height) / v61;
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109 if ( v58 > 32 )
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110 v58 = 32;
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111 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162;
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112 for ( int i = pDialogueWindow->pStartingPosActiveItem;
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113 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
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114 {
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115 pButton = pDialogueWindow->GetControl(i);
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116 if ( pButton->msg_param == 18 )
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117 {
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118 pButton->uY = v58 + v26;
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119 pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0);
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120 pButton->uHeight = pTextHeight;
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121 v26 = pButton->uY + pTextHeight - 1;
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122 pButton->uW = v26;
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123 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
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124 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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125 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
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126 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells"
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127 }
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128 else
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129 {
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130 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
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131 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
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132 {
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133 pButton->uY = v58 + v26;
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134 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &working_window, 0, 0);
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135 pButton->uHeight = pTextHeight;
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136 v26 = pButton->uY + pTextHeight - 1;
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137 pButton->uW = v26;
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138 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
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139 if ( pDialogueWindow->pCurrentPosActiveItem != i )
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140 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
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141 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
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142 }
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143 else
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144 {
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145 pButton->uW = 0;
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146 pButton->uHeight = 0;
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147 pButton->uY = 0;
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148 }
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149 }
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150 }
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151 return;
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152 }
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153 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
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154 {
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155 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
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156 v6 = 0;
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157 v62 = 0;
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158 for ( pX = 32; pX < 452; pX += 70 )//расположение в верхнем ряду
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159 {
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160 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID )
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161 {
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162 pRenderer->DrawTextureTransparent(pX, 90, ItemsInShopTexture[v6]);
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163 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1);
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164 }
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165 v62 += 280;
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166 ++v6;
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167 }
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168 v62 = 1680;
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169 v7 = 6;
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170 for ( pX = 32; pX < 452; pX += 70 )//расположение в нижнем ряду
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171 {
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172 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID)
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173 {
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174 pRenderer->DrawTextureTransparent(pX, 250, ItemsInShopTexture[v7]);
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175 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1);
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176 }
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177 v62 += 280;
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178 ++v7;
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179 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1300
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180 if ( HouseUI_CheckIfPlayerCanInteract() )
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181 {
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182 v8 = 0;
1920
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183 for ( uint i = 0; i < 12; ++i )
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184 {
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185 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID > 0 )
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186 ++v8;
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187 }
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188 GetAsyncKeyState(17);
1920
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189 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);//"Select the Item to Buy"
1300
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190 if ( !v8 )
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191 {
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192 working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] - pParty->uTimePlayed);//"Приходите через 14 дней"
1300
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193 return;
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194 }
1920
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195 pMouse->GetCursorPos(&cursor);
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196 v13 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
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197 if ( v13 )
1300
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198 {
1661
e1d1fe32c194 NPCTopics
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199 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C));
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200 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
1843
2e6d3cd052e0 some char* cast removal + adding const_casts where appropriate
Grumpy7
parents: 1758
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201 v18 = BuildDialogueString(pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1661
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202 pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0);
2069
259df09dfb50 32bits almost there
Nomad
parents: 1920
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203 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), v18, 3);
1300
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204 return;
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205 }
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206 }
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207 return;
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208 }
1920
05b433b8cb37 GuildDialog fix and cleared
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209 if ( HouseUI_CheckIfPlayerCanInteract() )
1300
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210 {
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211 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
1300
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212 {
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213 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pSkillNames[dialog_menu_id-36]); //"You already know the %s skill"
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214 ShowStatusBarString(pTmpBuf.data(), 2);
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215 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
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216 }
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parents: 1843
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217 else
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diff changeset
218 {
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219 if ( pParty->uNumGold < pPrice )
1300
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220 {
1920
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221 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold"
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222 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1300
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223 }
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224 else
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225 {
1920
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226 Party::TakeGold(pPrice);
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227 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1;
1300
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228 }
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229 }
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230 }
1920
05b433b8cb37 GuildDialog fix and cleared
Ritor1
parents: 1843
diff changeset
231 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
05b433b8cb37 GuildDialog fix and cleared
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232 return;
1300
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233 }
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234 //----- (004BC8D5) --------------------------------------------------------
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235 void SpellBookGenerator()//for GuildDialogs
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236 {
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237 int pItemNum; // esi@1
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238 int v4; // esi@7
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239
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240 for( int i = 0; i < 12; ++i )
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241 {
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242 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 )
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243 {
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244 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 )
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245 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345;
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246 else
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247 {
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248 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 )
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249 v4 = rand() % 4;
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250 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 )
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251 v4 = rand() % 3 + 4;
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252 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 )
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253 v4 = rand() % 2 + 7;
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254 if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 )
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255 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400;
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256 }
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257 }
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258 if ( pItemNum == 487 )
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259 {
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260 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
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261 pItemNum = 486;
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262 }
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263 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
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264 item_spellbook->Reset();
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265 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
1567
9f8b3e904e14 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents: 1529
diff changeset
266 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified();
1300
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267 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
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268 }
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269 return;
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270 }