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1 #include "..\Items.h"
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2 #include "..\GUIWindow.h"
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3 #include "..\mm7_data.h"
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4 #include "..\texts.h"
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5 #include "UIHouses.h"
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6 #include "..\GUIFont.h"
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7 #include "..\Render.h"
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8 #include "..\Party.h"
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9 #include "..\Texture.h"
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10 #include "..\Mouse.h"
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11 #include "..\Events2D.h"
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12 #include "..\AudioPlayer.h"
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13 #include "..\LOD.h"
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14
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15 //----- (004B5D7C) --------------------------------------------------------
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16 void GuildDialog()
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17 {
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18 signed int base_teach_price; // ebx@1
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19 int v3; // edi@6
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20 int result; // eax@11
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21 int v6; // esi@13
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22 signed int v7; // esi@17
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23 int v8; // esi@22
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24 signed int v9; // ecx@22
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25 char *v10; // eax@22
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26 const char *statusbar_string; // ecx@26
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27 POINT *v12; // esi@30
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28 int v13; // ecx@30
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29 void *v14; // ST1C_4@31
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30 ItemGen *v15; // ST18_4@31
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31 int v16; // ST10_4@31
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32 int v17; // eax@31
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33 char *v18; // edx@31
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34 int v19; // eax@32
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35 int pActiveItem; // esi@35
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36 int v22; // eax@35
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37 unsigned int v23; // eax@36
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38 int v24; // eax@39
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39 int v25; // eax@40
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40 int v26; // ecx@47
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41 GUIButton *pButton; // eax@49
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42 unsigned int v29; // eax@49
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43 char *pText; // eax@52
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44 int pTextHeight; // eax@55
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45 unsigned int v32; // ecx@55
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46 int v33; // eax@55
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47 unsigned __int16 pTextColor; // ax@55
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48 int v35; // eax@58
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49 const char *v36; // ST20_4@61
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50 unsigned __int16 v37; // ST1C_2@61
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51 int v38; // eax@61
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52 int v40; // [sp-14h] [bp-300h]@31
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53 int v41; // [sp-10h] [bp-2FCh]@31
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54 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31
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55 char *v43; // [sp-8h] [bp-2F4h]@31
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56 unsigned int v44; // [sp-4h] [bp-2F0h]@31
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57 char Dest[100]; // [sp+Ch] [bp-2E0h]@3
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58 char v46[100]; // [sp+70h] [bp-27Ch]@3
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59 char v47[100]; // [sp+D4h] [bp-218h]@3
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60 char v48[100]; // [sp+138h] [bp-1B4h]@3
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61 char v49[100]; // [sp+19Ch] [bp-150h]@3
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62 POINT v50; // [sp+264h] [bp-88h]@30
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63 POINT v51; // [sp+26Ch] [bp-80h]@30
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64 GUIWindow working_window; // [sp+274h] [bp-78h]@1
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65 signed int v53; // [sp+27Ch] [bp-70h]@1
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66 signed int v54; // [sp+284h] [bp-68h]@1
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67 int pColorWhite; // [sp+2CCh] [bp-20h]@1
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68 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1
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69 int v58; // [sp+2D4h] [bp-18h]@1
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70 unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31
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71 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35
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72 int v61; // [sp+2E0h] [bp-Ch]@35
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73 int pItemNum;
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74 unsigned int v62; // [sp+2E4h] [bp-8h]@13
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75 int v63; // [sp+2E8h] [bp-4h]@1
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76 int pNumActivItem;
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77 int all_text_height;
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78
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79 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow));
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80 working_window.uFrameX = 483;
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81 working_window.uFrameWidth = 148;
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82 working_window.uFrameZ = 334;
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83 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
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84 pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu);
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85 base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0);
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86 v63 = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
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87 if ( v63 < base_teach_price / 3 )
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88 v63 = base_teach_price / 3;
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89 strcpy(Dest, "");
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90 strcpy(v46, "");
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91 strcpy(v47, "");
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92 strcpy(v48, "");
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93 strcpy(v49, "");
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94 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
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95 {
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96 if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
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97 {
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1393
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98 if ( HouseUI_CheckIfPlayerCanInteract() )
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1300
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99 {
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100 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
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101 {
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102 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill"
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103 ShowStatusBarString(pTmpBuf.data(), 2);
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104 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
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105 }
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106 else
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107 {
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108 if ( pParty->uNumGold < v63 )
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109 {
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110 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); //"You don't have enough gold"
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111 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
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112 }
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113 else
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114 {
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115 Party::TakeGold(v63);
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116 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1;
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117 }
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118 }
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119 }
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120 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
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121 return;
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122 }
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123 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
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124 v6 = 0;
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125 v62 = 0;
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126 v63 = 32;
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127 do
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128 {
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129 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID)
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130 {
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131 pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]);
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132 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1);
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133 }
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134 v63 += 70;
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135 v62 += 280;
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136 ++v6;
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137 }
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138 while ( v63 < 452 );
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139 v62 = 1680;
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140 v7 = 6;
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141 v63 = 32;
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142 do
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143 {
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144 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID)
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145 {
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146 pRenderer->DrawTextureTransparent(v63, 0xFAu, ItemsInShopTexture[v7]);
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147 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1);
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148 }
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149 v63 += 70;
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150 v62 += 280;
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151 ++v7;
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152 }
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153 while ( v63 < 452 );
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1393
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154 if ( HouseUI_CheckIfPlayerCanInteract() )
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1300
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155 {
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156 v8 = 0;
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157 v9 = 12;
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158 do
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159 {
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160 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID )
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161 ++v8;
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162 --v9;
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163 }
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164 while ( v9 );
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165 GetAsyncKeyState(17);
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166 statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
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167 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
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168 statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy"
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169 DrawTextAtStatusBar(statusbar_string, 0);
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170 if ( !v8 )
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171 {
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172 working_window.DrawCurrentTime(__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44472],
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173 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44468]) - pParty->uTimePlayed);
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174 return;
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175 }
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176 v12 = pMouse->GetCursorPos(&v51);
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177 result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y];
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178 v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF;
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179 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
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180 {
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181 v14 = window_SpeakInHouse->ptr_1C;
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182 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14));
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183 v16 = (int)window_SpeakInHouse->ptr_1C;
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184 uPlayerID = uActiveCharacter - 1;
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185 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BildingType_MagicShop, v16, 2);
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186 v18 = BuilDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0);
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187 v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0);
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188 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3);
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189 return;
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190 }
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191 }
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192 return;
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193 }
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194 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits,
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195 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) )
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196 { //you must me member
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197 v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0);
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198 working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3u);
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199 pDialogueWindow->pNumPresenceButton = 0;
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200 return;
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201 }
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202 if ( !HouseUI_CheckIfPlayerCanInteract() )
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203 return;
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204 v61 = 0;
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205 pSkillFlag = false;
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206 pActiveItem = pDialogueWindow->pStartingPosActiveItem;
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207 v22 = pActiveItem + pDialogueWindow->pNumPresenceButton;
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208 pItemNum = 0;
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209 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
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210 {
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211 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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212 strcat(pTmpBuf.data(), "\n \n");
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213 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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214 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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215 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
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216 return;
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217 }
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218 all_text_height = 0;
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219 do
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220 {
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221 v23 = pDialogueWindow->GetControl(pActiveItem)->msg_param;
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222 if ( v23 == 18 )
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223 {
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224 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells"
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225 v61++;
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226 }
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227 else
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228 {
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229 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v23 - 36]
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230 && !pPlayers[uActiveCharacter]->pActiveSkills[v23 - 36] )
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231 {
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232 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v23 - 36], &working_window, 0, 0);
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233 v61++;
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234 pSkillFlag = true;
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235 }
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236 }
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237 ++pActiveItem;
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238 }
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239 while ( pActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
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240 if ( !v61 )
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241 {
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242 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
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243 strcat(pTmpBuf.data(), "\n \n");
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244 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
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245 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
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246 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
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247 return;
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248 }
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249 if ( pSkillFlag )
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250 {
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251 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v63); //"Skill Cost: %lu"
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252 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
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253 }
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254 v58 = (149 - all_text_height) / v61;
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255 if ( v58 > 32 )
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256 v58 = 32;
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257 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162;
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258 pNumActivItem = pDialogueWindow->pStartingPosActiveItem;
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259 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
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260 {
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261 pItemNum = 2;
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262 do
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263 {
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264 pButton = pDialogueWindow->GetControl(pItemNum);
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265 v29 = pButton->msg_param;
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266 if ( v29 == 18 )
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267 {
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268 pText = pGlobalTXT_LocalizationStrings[400]; //"Buy Spells"
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269 pButton->uY = v58 + v26;
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270 pTextHeight = pFontArrus->CalcTextHeight(pText, &working_window, 0, 0);
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271 v32 = pButton->uY;
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272 pButton->uHeight = pTextHeight;
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273 v33 = v32 + pTextHeight - 1;
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274 pButton->uW = v33;
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275 v26 = v33;
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276 pTextColor = pColorYellow;
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277 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
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278 pTextColor = pColorWhite;
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279 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pText, 3);
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280 }
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281 else
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282 {
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283 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v29 - 36]
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284 && !pPlayers[uActiveCharacter]->pActiveSkills[v29 - 36] )
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285 {
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286 pButton->uY = v58 + v26;
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287 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v29 - 36], &working_window, 0, 0);
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288 v32 = pButton->uY;
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289 pButton->uHeight = pTextHeight;
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290 v33 = v32 + pTextHeight - 1;
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291 pButton->uW = v33;
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292 v26 = v33;
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293 pTextColor = pColorYellow;
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294 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
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295 pTextColor = pColorWhite;
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296 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pSkillNames[v29 - 36], 3);
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297 }
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298 else
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299 {
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300 pButton->uW = 0;
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301 pButton->uHeight = 0;
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302 pButton->uY = 0;
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303 }
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304 }
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305 ++pItemNum;
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306 }
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307 while ( pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
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308 }
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309 return;
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310 }
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311 //----- (004BC8D5) --------------------------------------------------------
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312 void SpellBookGenerator()//for GuildDialogs
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313 {
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314 int pItemNum; // esi@1
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315 int v4; // esi@7
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316
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317 for( int i = 0; i < 12; ++i )
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318 {
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319 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 )
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320 {
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321 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 )
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322 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345;
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323 else
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324 {
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325 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 )
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326 v4 = rand() % 4;
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327 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 )
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328 v4 = rand() % 3 + 4;
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329 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 )
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330 v4 = rand() % 2 + 7;
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331 if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 )
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332 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400;
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333 }
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334 }
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335 if ( pItemNum == 487 )
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336 {
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337 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
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338 pItemNum = 486;
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339 }
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340 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
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341 item_spellbook->Reset();
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342 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
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343 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified();
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344 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
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345 }
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346 return;
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347 } |