Mercurial > mm7
annotate Engine/Graphics/DecalBuilder.cpp @ 2562:b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author | Ritor1 |
---|---|
date | Sun, 17 May 2015 22:42:13 +0600 |
parents | b6140dfeac27 |
children | f2f2595fe308 |
rev | line source |
---|---|
2496 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2496 | 7 #include "DecalBuilder.h" |
2541 | 8 #include "Engine/Timer.h" |
9 #include "Engine/stru314.h" | |
2496 | 10 #include "Outdoor.h" |
11 | |
12 #include "stru9.h" | |
13 | |
2541 | 14 #include "Engine/OurMath.h" |
2496 | 15 |
16 | |
17 struct DecalBuilder *pDecalBuilder = new DecalBuilder; | |
18 struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; | |
19 | |
20 | |
21 //----- (0043B570) -------------------------------------------------------- | |
22 double DecalBuilder_stru0::_43B570_get_color_mult_by_time() | |
23 { | |
24 double result; // st7@3 | |
25 | |
26 if (field_1C_flags & 1) | |
27 { | |
28 if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) | |
29 result = (field_20_time - pEventTimer->Time() + 384) / 384.0; | |
30 else | |
31 result = 0.0; | |
32 } | |
33 else | |
34 result = 1.0; | |
35 return result; | |
36 } | |
37 | |
38 //----- (0043B6EF) -------------------------------------------------------- | |
39 void BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, unsigned char r, unsigned char g, unsigned char b) | |
40 { | |
41 int i = this->uNumBloodsplats; | |
42 if ( this->uNumBloodsplats == 64 ) | |
43 i = 0; | |
44 this->std__vector_pBloodsplats[i].x = x; | |
45 this->std__vector_pBloodsplats[i].y = y; | |
46 this->std__vector_pBloodsplats[i].z = z; | |
47 this->std__vector_pBloodsplats[i].radius = radius; | |
48 this->std__vector_pBloodsplats[i].r = r; | |
49 this->std__vector_pBloodsplats[i].g = g; | |
50 this->std__vector_pBloodsplats[i].b = b; | |
51 this->std__vector_pBloodsplats_size = min(this->std__vector_pBloodsplats_size + 1, 64); | |
52 } | |
53 | |
54 //----- (0049B490) -------------------------------------------------------- | |
55 void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) | |
56 { | |
57 //double v10; // ST1C_8@1 | |
58 // char v11; // ST24_1@1 | |
59 //double v12; // ST1C_8@1 | |
60 //double v13; // ST1C_8@1 | |
61 // int a7a; // [sp+40h] [bp+18h]@1 | |
62 //float arg14a; // [sp+44h] [bp+1Ch]@1 | |
63 //float arg14b; // [sp+44h] [bp+1Ch]@1 | |
64 //float arg14c; // [sp+44h] [bp+1Ch]@1 | |
65 | |
66 /*arg14a = b * 255.0; | |
67 v10 = arg14a + 6.7553994e15; | |
68 v11 = LOBYTE(v10); | |
69 arg14b = g * 255.0; | |
70 v12 = arg14b + 6.7553994e15; | |
71 a7a = LODWORD(v12); | |
72 arg14c = r * 255.0; | |
73 v13 = arg14c + 6.7553994e15;*/ | |
74 pBloodsplatContainer->AddBloodsplat(x, y, z, radius, | |
75 //SLOBYTE(v13), a7a, v11); | |
76 bankersRounding(r * 255.0f), | |
77 bankersRounding(g * 255.0f), | |
78 bankersRounding(b * 255.0f)); | |
79 } | |
80 | |
81 //----- (0049B525) -------------------------------------------------------- | |
82 void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) | |
83 { | |
84 if ( !bPreserveBloodsplats ) | |
85 { | |
86 pBloodsplatContainer->std__vector_pBloodsplats_size = 0; | |
87 pBloodsplatContainer->uNumBloodsplats = 0; | |
88 } | |
89 std__vector_pDecals_size = 0; | |
90 } | |
91 | |
92 //----- (0049B540) -------------------------------------------------------- | |
93 char DecalBuilder::ApplyDecals(int light_level, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) | |
94 { | |
95 stru154 *v16; // esi@12 | |
96 int v25; // ebx@21 | |
97 int v43; // [sp+3Ch] [bp-Ch]@21 | |
98 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 | |
99 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 | |
100 // int a6a; | |
101 //int *a6b; | |
102 | |
103 | |
104 // __debugbreak(); | |
105 | |
106 //auto a2 = light_level; | |
107 //auto a9 = uSectorID; | |
108 | |
109 //thisa = this; | |
110 if ( !a5 ) | |
111 return 0; | |
112 | |
113 static RenderVertexSoft static_AE4F90[64]; | |
114 static bool __init_flag1 = false; | |
115 if (!__init_flag1) | |
116 { | |
117 __init_flag1 = true; | |
118 | |
119 for (uint i = 0; i < 64; ++i) | |
120 static_AE4F90[i].flt_2C = 0.0f; | |
121 } | |
122 | |
123 static stru314 static_AE4F60; // idb | |
124 /*static bool __init_flag2 = false; | |
125 if (!__init_flag2) | |
126 { | |
127 __init_flag2 = true; | |
128 | |
129 stru314::stru314(&static_AE4F60); | |
130 }*/ | |
131 | |
132 //a11 = a6; | |
133 if ( a7 ) | |
134 { | |
135 for(int i=0; i < a5;i++) | |
136 { | |
137 memcpy(&static_AE4F90[i], a6, 0x30u); | |
138 ++a6; | |
139 } | |
140 v16 = a4; | |
2543 | 141 if ( pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) |
2496 | 142 { |
143 if ( !a5 ) | |
144 return 0; | |
145 a6 = static_AE4F90; | |
146 } | |
147 } | |
148 else | |
149 v16 = a4; | |
150 //v18 = v16->face_plane.vNormal.z; | |
151 //v19 = v16->face_plane.vNormal.y; | |
152 //v20 = v16->face_plane.vNormal.x; | |
153 //v37 = (int)&static_AE4F60.field_1C; | |
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154 static_AE4F60.Normal.y = v16->face_plane.vNormal.y; |
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155 static_AE4F60.Normal.x = v16->face_plane.vNormal.x; |
2496 | 156 //LODWORD(v36) = (DWORD)&static_AE4F60.field_10; |
2562
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157 static_AE4F60.Normal.z = v16->face_plane.vNormal.z; |
2496 | 158 static_AE4F60.dist = v16->face_plane.dist; |
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159 if ( !pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.Normal, |
2496 | 160 &static_AE4F60.field_10, &static_AE4F60.field_1C) ) |
161 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); | |
162 | |
163 if ( this->uNumDecals > 0 ) | |
164 { | |
165 //a6b = this->std__vector_30B00C; | |
166 for ( int i = 0; i < this->uNumDecals; ++i ) | |
167 { | |
168 //v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b]; | |
169 int point_light_level = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, | |
170 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x, | |
171 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y, | |
172 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z); | |
173 //v23 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].b; | |
174 //v24 = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].x; | |
175 //v42 = v22; | |
176 //BYTE3(v22) = 0; | |
177 //*(short *)((char *)&v22 + 1) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].r; | |
178 //LOBYTE(v22) = pBloodsplatContainer->std__vector_pBloodsplats[*a6b].g; | |
179 v43 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | | |
180 ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].g << 8) | | |
181 ((unsigned int)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].r << 16); | |
182 v25 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].x; | |
183 //v27 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].y; | |
184 //v37 = a8; | |
185 //v40 = (signed __int64)pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].z; | |
186 //v28 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist; | |
187 //LODWORD(v36) = (uint32)a6; | |
188 //a5a = v25; | |
189 //v39 = v27; | |
190 //LODWORD(v35) = a5; | |
191 //v34 = &static_AE4F60; | |
192 //v33 = v28; | |
193 //v32 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].b | (v22 << 8); | |
194 //v29 = pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius; | |
195 //v30 = (int)v21; | |
196 //v31 = thisa; | |
197 if ( !this->_49B790_build_decal_geometry(point_light_level, a3, | |
198 &pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]], | |
199 (int)&v25, | |
200 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].radius, | |
201 v43, | |
202 pBloodsplatContainer->std__vector_pBloodsplats[this->std__vector_30B00C[i]].dot_dist, | |
203 &static_AE4F60, a5, a6, a8) ) | |
204 MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); | |
205 } | |
206 } | |
207 return 1; | |
208 } | |
209 | |
210 //----- (0049B790) -------------------------------------------------------- | |
2531 | 211 char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *blood, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) |
2496 | 212 { |
2531 | 213 Decal *decal; // edi@2 |
2496 | 214 double v28; // st7@5 |
215 char result; // al@6 | |
216 int v34; // eax@19 | |
217 std::string v37; // [sp-4h] [bp-24h]@15 | |
218 | |
219 unsigned int a8b = 0; | |
220 | |
221 if ( a6 == 0.0 ) | |
222 return 1; | |
2531 | 223 decal = &this->std__vector_pDecals[this->field_308008]; |
224 this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)blood; | |
2496 | 225 this->std__vector_pDecals[this->field_308008].field_C1C = 0; |
226 if ( a3 & 2 ) | |
227 this->std__vector_pDecals[this->field_308008].field_C1C = 1; | |
228 this->field_30C028 = a6 - a8; | |
229 this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028); | |
2531 | 230 |
2496 | 231 this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6; |
2562
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232 decal->field_C08 = (signed __int64)(blood->x - a8 * a9->Normal.x); |
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233 decal->field_C0A = (signed __int64)(blood->y - a8 * a9->Normal.y); |
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234 decal->field_C0C = (signed __int64)(blood->z - a8 * a9->Normal.z); |
2531 | 235 |
2496 | 236 this->field_30C034 = a6 * this->flt_30C030; |
237 this->field_30C010 = this->field_30C034 * a9->field_10.x; | |
238 this->field_30C014 = this->field_30C034 * a9->field_10.y; | |
239 this->field_30C018 = this->field_30C034 * a9->field_10.z; | |
240 | |
241 this->field_30C01C = this->field_30C034 * a9->field_1C.x; | |
242 this->field_30C020 = this->field_30C034 * a9->field_1C.y; | |
243 this->field_30C024 = this->field_30C034 * a9->field_1C.z; | |
2531 | 244 |
245 decal->pVertices[0].vWorldPosition.x = (double)decal->field_C08 - this->field_30C01C + this->field_30C010; | |
246 decal->pVertices[0].vWorldPosition.y = (double)decal->field_C0A - this->field_30C020 + this->field_30C014; | |
247 decal->pVertices[0].vWorldPosition.z = (double)decal->field_C0A - this->field_30C024 + this->field_30C018; | |
248 decal->pVertices[0].u = 0.0; | |
249 decal->pVertices[0].v = 0.0; | |
2496 | 250 |
2531 | 251 decal->pVertices[1].vWorldPosition.x = (double)decal->field_C08 - this->field_30C01C - this->field_30C010; |
252 decal->pVertices[1].vWorldPosition.y = (double)decal->field_C0A - this->field_30C020 - this->field_30C014; | |
253 decal->pVertices[1].vWorldPosition.z = (double)decal->field_C0A - this->field_30C024 - this->field_30C018; | |
254 decal->pVertices[1].u = 0.0; | |
255 decal->pVertices[1].v = 1.0; | |
2496 | 256 |
2531 | 257 decal->pVertices[2].vWorldPosition.x = (double)decal->field_C08 + this->field_30C01C - this->field_30C010; |
258 decal->pVertices[2].vWorldPosition.y = (double)decal->field_C0A + this->field_30C020 - this->field_30C014; | |
259 decal->pVertices[2].vWorldPosition.z = (double)decal->field_C0A + this->field_30C024 - this->field_30C018; | |
260 decal->pVertices[2].u = 1.0; | |
261 decal->pVertices[2].v = 1.0; | |
2496 | 262 |
2531 | 263 decal->pVertices[3].vWorldPosition.x = (double)decal->field_C08 + this->field_30C01C + this->field_30C010; |
264 decal->pVertices[3].vWorldPosition.y = (double)decal->field_C0A + this->field_30C020 + this->field_30C014; | |
265 decal->pVertices[3].vWorldPosition.z = (double)decal->field_C0A + this->field_30C024 + this->field_30C018; | |
266 decal->pVertices[3].u = 1.0; | |
267 decal->pVertices[3].v = 0.0; | |
2496 | 268 |
269 for ( uint i = 0; i < 4; ++i ) | |
270 { | |
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271 v28 = a9->Normal.x * decal->pVertices[i].vWorldPosition.x |
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272 + a9->Normal.y * decal->pVertices[i].vWorldPosition.y |
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273 + a9->Normal.z * decal->pVertices[i].vWorldPosition.z |
2496 | 274 + a9->dist; |
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275 decal->pVertices[i].vWorldPosition.x = decal->pVertices[i].vWorldPosition.x - v28 * a9->Normal.x; |
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276 decal->pVertices[i].vWorldPosition.y = decal->pVertices[i].vWorldPosition.y - v28 * a9->Normal.y; |
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277 decal->pVertices[i].vWorldPosition.z = decal->pVertices[i].vWorldPosition.z - v28 * a9->Normal.z; |
2496 | 278 } |
2531 | 279 decal->uColorMultiplier = uColorMultiplier; |
280 decal->uNumVertices = 4; | |
281 decal->field_C14 = a2; | |
2562
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282 result = pEngine->pStru9Instance->_4980B9(a11, a10, a9->Normal.x, a9->Normal.y, a9->Normal.z, decal->pVertices, (signed int*)&decal->uNumVertices); |
2496 | 283 if ( result ) |
284 { | |
2531 | 285 if ( !decal->uNumVertices ) |
2496 | 286 return 1; |
2531 | 287 |
2543 | 288 pIndoorCameraD3D->ViewTransform(decal->pVertices, (unsigned int)decal->uNumVertices); |
289 pIndoorCameraD3D->Project(decal->pVertices, decal->uNumVertices, 0); | |
2496 | 290 if ( !(uClipFlags & 1) ) |
291 { | |
292 ++this->field_308008; | |
293 v34 = 1024; | |
294 if ( this->field_308008 == 1024 ) | |
295 this->field_308008 = 0; | |
296 if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) | |
297 v34 = this->std__vector_pDecals_size + 1; | |
298 this->std__vector_pDecals_size = v34; | |
299 return 1; | |
300 } | |
301 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
302 { | |
303 if ( uClipFlags & 2 ) | |
304 { | |
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305 pIndoorCameraD3D->LightmapNeerClip(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b); |
2543 | 306 pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (signed int *)&decal->uNumVertices); |
2496 | 307 } |
308 else if ( uClipFlags & 4 ) | |
309 { | |
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310 pIndoorCameraD3D->LightmapFarClip(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b); |
2543 | 311 pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (signed int *)&decal->uNumVertices); |
2496 | 312 } |
313 else | |
314 MessageBoxA(nullptr, "Undefined clip flag specified", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258", 0); | |
315 } | |
316 else | |
317 MessageBoxA(nullptr, "Lightpoly builder native indoor clipping not implemented", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263", 0); | |
318 if ( a8b != 0 ) | |
319 { | |
320 ++this->field_308008; | |
321 v34 = 1024; | |
322 if ( this->field_308008 == 1024 ) | |
323 this->field_308008 = 0; | |
324 if ( (signed int)(this->std__vector_pDecals_size + 1) <= 1024 ) | |
325 v34 = this->std__vector_pDecals_size + 1; | |
326 this->std__vector_pDecals_size = v34; | |
327 return 1; | |
328 } | |
329 result = 1; | |
330 } | |
331 return result; | |
332 } | |
333 | |
334 //----- (0049BBBD) -------------------------------------------------------- | |
335 bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) | |
336 { | |
337 double v7; // st7@12 | |
338 | |
339 uNumDecals = 0; | |
340 if (!pBloodsplatContainer->std__vector_pBloodsplats_size) | |
341 return true; | |
342 | |
343 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; | |
344 | |
345 if ( pFace->Indoor_sky() || pFace->Fluid() ) | |
346 return true; | |
347 for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) | |
348 { | |
349 Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; | |
350 if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && | |
351 pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && | |
352 pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && | |
353 pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && | |
354 pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && | |
355 pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) | |
356 { | |
357 v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + | |
358 pFace->pFacePlane.vNormal.y * pBloodsplat->y + | |
359 pFace->pFacePlane.vNormal.x * pBloodsplat->x + | |
360 pFace->pFacePlane.dist; | |
361 if (v7 <= pBloodsplat->radius) | |
362 { | |
363 pBloodsplat->dot_dist = v7; | |
364 std__vector_30B00C[uNumDecals++] = i; | |
365 } | |
366 } | |
367 } | |
368 | |
369 return true; | |
370 } | |
371 | |
372 //----- (0049BCEB) -------------------------------------------------------- | |
373 char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) | |
374 { | |
375 double v8; // st7@12 | |
376 //unsigned int v10; // [sp+20h] [bp-1Ch]@1 | |
377 | |
378 Bloodsplat *pBloodsplat; | |
379 | |
380 this->uNumDecals = 0; | |
381 //v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
382 if ( !pFace->Indoor_sky() && !pFace->Fluid() ) | |
383 { | |
384 for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) | |
385 { | |
386 pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; | |
387 if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && | |
388 (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && | |
389 (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && | |
390 (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && | |
391 (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && | |
392 (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) | |
393 { | |
394 v8 = (double)((pFace->pFacePlane.dist | |
395 + round_to_int(pBloodsplat->x) * pFace->pFacePlane.vNormal.x | |
396 + round_to_int(pBloodsplat->y) * pFace->pFacePlane.vNormal.y | |
397 + round_to_int(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); | |
398 if ( v8 <= pBloodsplat->radius ) | |
399 { | |
400 pBloodsplat->dot_dist = v8; | |
401 this->std__vector_30B00C[this->uNumDecals++] = i; | |
402 } | |
403 } | |
404 } | |
405 } | |
406 return 1; | |
407 } | |
408 | |
409 //----- (0049BE8A) -------------------------------------------------------- | |
410 bool DecalBuilder::_49BE8A(struct Polygon *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) | |
411 { | |
412 bool result; // eax@1 | |
413 //RenderVertexSoft *v8; // edi@3 | |
414 //Vec3_float_ *v9; // ebx@3 | |
415 //Bloodsplat *v10; // esi@3 | |
416 //float v11; // eax@5 | |
417 float v12; // eax@6 | |
418 //double v13; // st7@13 | |
419 double v14; // st7@19 | |
420 //short v15; // eax@20 | |
421 int v16; // eax@22 | |
422 //int v17; // edx@24 | |
423 //DecalBuilder *v18; // eax@24 | |
424 std::string v19; // [sp-18h] [bp-54h]@12 | |
425 // const char *v20; // [sp-8h] [bp-44h]@12 | |
426 //int v21; // [sp-4h] [bp-40h]@12 | |
427 double v22; // [sp+Ch] [bp-30h]@19 | |
428 unsigned int v23; // [sp+14h] [bp-28h]@1 | |
429 //DecalBuilder *v24; // [sp+18h] [bp-24h]@1 | |
430 //int v25; // [sp+1Ch] [bp-20h]@19 | |
431 float v26; // [sp+20h] [bp-1Ch]@12 | |
432 // int v27; // [sp+24h] [bp-18h]@12 | |
433 float v28; // [sp+28h] [bp-14h]@13 | |
434 //float v29; // [sp+2Ch] [bp-10h]@7 | |
435 float v30; // [sp+30h] [bp-Ch]@6 | |
436 float v31; // [sp+34h] [bp-8h]@6 | |
2531 | 437 //bool v32; // [sp+38h] [bp-4h]@2 |
2496 | 438 float a3; |
439 | |
440 this->uNumDecals = 0; | |
2531 | 441 if ( !pBloodsplatContainer->std__vector_pBloodsplats_size ) |
442 return false; | |
2496 | 443 // v24 = this; |
444 v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; | |
445 if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) | |
446 { | |
447 | |
448 if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) | |
449 { | |
450 //v8 = a5; | |
451 //v9 = _a3; | |
2531 | 452 for ( uint i = 0; i < (signed int)v23; ++i ) |
2496 | 453 { |
454 if ( uStripType == 4 ) | |
455 { | |
456 a3 = a5->vWorldPosition.x; | |
457 //v11 = v8[3].vWorldPosition.x; | |
458 v31 = a5[3].vWorldPosition.x; | |
459 v30 = a5[1].vWorldPosition.y; | |
460 v12 = a5->vWorldPosition.y; | |
461 //v29 = v12; | |
462 } | |
463 else if ( uStripType == 3 ) | |
464 { | |
465 if ( a7 ) | |
466 { | |
467 a3 = a5->vWorldPosition.x; | |
468 v31 = a5[2].vWorldPosition.x; | |
469 v30 = a5[1].vWorldPosition.y; | |
470 v12 = a5[2].vWorldPosition.y; | |
471 //v29 = v12; | |
472 } | |
473 else | |
474 { | |
475 a3 = a5[1].vWorldPosition.x; | |
476 //v11 = v8[2].vWorldPosition.x; | |
477 v31 = a5[2].vWorldPosition.x; | |
478 v30 = a5[1].vWorldPosition.y; | |
479 v12 = a5->vWorldPosition.y; | |
480 //v29 = v12; | |
481 } | |
482 } | |
483 else | |
484 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); | |
485 //v21 = uStripType; | |
2543 | 486 //v13 = pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); |
2496 | 487 //v21 = uStripType; |
2543 | 488 v28 = pIndoorCameraD3D->GetPolygonMinZ(a5, uStripType); |
489 v26 = pIndoorCameraD3D->GetPolygonMaxZ(a5, uStripType); | |
2531 | 490 if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].x && |
491 v31 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].x && | |
492 v30 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].y && | |
493 v12 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].y && | |
494 v28 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].z && | |
495 v26 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].z ) | |
2496 | 496 { |
497 Vec3_float_::NegDot(&a5->vWorldPosition, _a3, a4); | |
2531 | 498 v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[i].y |
499 + _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[i].z | |
500 + _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[i].x | |
2496 | 501 + *a4; |
2531 | 502 v22 = v26 + 0.5f; |
2496 | 503 //v25 = LODWORD(v22); |
504 v14 = (double)SLODWORD(v22); | |
505 v28 = v14; | |
2531 | 506 if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[i].radius ) |
2496 | 507 { |
508 //v15 = a2->flags; | |
509 if ( a2->flags & 2 || a2->flags & 0x100 ) | |
510 { | |
2531 | 511 v16 = pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C; |
512 if ( !(pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C & 1) ) | |
2496 | 513 { |
514 LOBYTE(v16) = v16 | 1; | |
2531 | 515 pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C = v16; |
516 pBloodsplatContainer->std__vector_pBloodsplats[i].field_20 = pEventTimer->Time(); | |
2496 | 517 } |
518 } | |
519 //v17 = v32; | |
2531 | 520 pBloodsplatContainer->std__vector_pBloodsplats[i].dot_dist = LODWORD(v28); |
2496 | 521 //v18 = this; |
2531 | 522 this->std__vector_30B00C[this->uNumDecals] = i; |
2496 | 523 ++this->uNumDecals; |
524 } | |
525 } | |
526 //++v32; | |
527 //++v10; | |
2531 | 528 result = i; |
2496 | 529 } |
530 } | |
531 } | |
2531 | 532 //LOBYTE(result) = 1; |
533 return true; | |
2496 | 534 } |
535 | |
536 | |
537 //----- (0049C2CD) -------------------------------------------------------- | |
538 void DecalBuilder::DrawDecals(float z_bias) | |
539 { | |
540 for (uint i = 0; i < std__vector_pDecals_size; ++i) | |
541 pRenderer->DrawDecal(std__vector_pDecals + i, z_bias); | |
542 } | |
543 | |
544 //----- (0049C304) -------------------------------------------------------- | |
545 void DecalBuilder::DrawBloodsplats() | |
546 { | |
547 if (!std__vector_pDecals_size) | |
548 return; | |
549 | |
550 pRenderer->BeginDecals(); | |
551 | |
552 DrawDecals(0.00039999999); | |
553 | |
554 pRenderer->EndDecals(); | |
555 } | |
556 | |
557 //----- (0049C550) -------------------------------------------------------- | |
558 void DecalBuilder::DrawDecalDebugOutlines() | |
559 { | |
560 for(int i = 0; i < std__vector_pDecals_size; i++) | |
2543 | 561 pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0); |
2496 | 562 } |
563 | |
564 //----- (0040E4C2) -------------------------------------------------------- | |
565 void Decal::Decal_base_ctor() | |
566 { | |
567 uNumVertices = -1; | |
568 for (uint i = 0; i < 64; ++i) | |
569 pVertices[i].flt_2C = 0.0f; | |
570 } |