diff Engine/Graphics/DecalBuilder.cpp @ 2531:f6de3e15d4a5

for light in indoor
author Ritor1
date Sun, 23 Nov 2014 15:30:17 +0600
parents 491f0babd563
children 9ec6b8be16fe
line wrap: on
line diff
--- a/Engine/Graphics/DecalBuilder.cpp	Mon Oct 13 17:52:23 2014 +0300
+++ b/Engine/Graphics/DecalBuilder.cpp	Sun Nov 23 15:30:17 2014 +0600
@@ -209,40 +209,31 @@
 }
 
 //----- (0049B790) --------------------------------------------------------
-char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
+char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, Bloodsplat *blood, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags)
 {
-  Decal *v13; // edi@2
+  Decal *decal; // edi@2
   double v28; // st7@5
   char result; // al@6
   int v34; // eax@19
   std::string v37; // [sp-4h] [bp-24h]@15
 
-  //int a6a;
-  //RenderVertexSoft *a8a;
   unsigned int a8b = 0;
 
-  //v12 = this;
   if ( a6 == 0.0 )
     return 1;
-  v13 = &this->std__vector_pDecals[this->field_308008];
-  //v14 = &this->std__vector_pDecals[this->field_308008].field_C1C;
-  this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4;
+  decal = &this->std__vector_pDecals[this->field_308008];
+  this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)blood;
   this->std__vector_pDecals[this->field_308008].field_C1C = 0;
   if ( a3 & 2 )
     this->std__vector_pDecals[this->field_308008].field_C1C = 1;
-  //v15 = a6 - a8;
   this->field_30C028 = a6 - a8;
-  //v16 = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028);
   this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028);
-  //v17 = a5;
-  //v18 = a9;
+
   this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6;
-  v13->field_C08 = (signed __int64)(a4->x - a8 * a9->field_4.x);
-  v13->field_C0A = (signed __int64)(a4->y - a8 * a9->field_4.y);
-  //v19 = a6;
-  v13->field_C0C = (signed __int64)(a4->z - a8 * a9->field_4.z);
-  //v20 = a6 * this->flt_30C030;
-  //a8a = v13->pVertices;
+  decal->field_C08 = (signed __int64)(blood->x - a8 * a9->field_4.x);
+  decal->field_C0A = (signed __int64)(blood->y - a8 * a9->field_4.y);
+  decal->field_C0C = (signed __int64)(blood->z - a8 * a9->field_4.z);
+
   this->field_30C034 = a6 * this->flt_30C030;
   this->field_30C010 = this->field_30C034 * a9->field_10.x;
   this->field_30C014 = this->field_30C034 * a9->field_10.y;
@@ -251,65 +242,52 @@
   this->field_30C01C = this->field_30C034 * a9->field_1C.x;
   this->field_30C020 = this->field_30C034 * a9->field_1C.y;
   this->field_30C024 = this->field_30C034 * a9->field_1C.z;
-  //a6a = v13->field_C08;
-  //v21 = (double)v13->field_C08;
-  //v22 = (double)v13->field_C08 - this->field_30C01C;
-  //a6a = v13->field_C0A;
-  v13->pVertices[0].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C + this->field_30C010;
-  v13->pVertices[0].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 + this->field_30C014;
-  v13->pVertices[0].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 + this->field_30C018;
-  v13->pVertices[0].u = 0.0;
-  v13->pVertices[0].v = 0.0;
+
+  decal->pVertices[0].vWorldPosition.x = (double)decal->field_C08 - this->field_30C01C + this->field_30C010;
+  decal->pVertices[0].vWorldPosition.y = (double)decal->field_C0A - this->field_30C020 + this->field_30C014;
+  decal->pVertices[0].vWorldPosition.z = (double)decal->field_C0A - this->field_30C024 + this->field_30C018;
+  decal->pVertices[0].u = 0.0;
+  decal->pVertices[0].v = 0.0;
 
-  v13->pVertices[1].vWorldPosition.x = (double)v13->field_C08 - this->field_30C01C - this->field_30C010;
-  v13->pVertices[1].vWorldPosition.y = (double)v13->field_C0A - this->field_30C020 - this->field_30C014;
-  v13->pVertices[1].vWorldPosition.z = (double)v13->field_C0A - this->field_30C024 - this->field_30C018;
-  v13->pVertices[1].u = 0.0;
-  v13->pVertices[1].v = 1.0;
+  decal->pVertices[1].vWorldPosition.x = (double)decal->field_C08 - this->field_30C01C - this->field_30C010;
+  decal->pVertices[1].vWorldPosition.y = (double)decal->field_C0A - this->field_30C020 - this->field_30C014;
+  decal->pVertices[1].vWorldPosition.z = (double)decal->field_C0A - this->field_30C024 - this->field_30C018;
+  decal->pVertices[1].u = 0.0;
+  decal->pVertices[1].v = 1.0;
 
-  v13->pVertices[2].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C - this->field_30C010;
-  v13->pVertices[2].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 - this->field_30C014;
-  v13->pVertices[2].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 - this->field_30C018;
-  v13->pVertices[2].u = 1.0;
-  v13->pVertices[2].v = 1.0;
+  decal->pVertices[2].vWorldPosition.x = (double)decal->field_C08 + this->field_30C01C - this->field_30C010;
+  decal->pVertices[2].vWorldPosition.y = (double)decal->field_C0A + this->field_30C020 - this->field_30C014;
+  decal->pVertices[2].vWorldPosition.z = (double)decal->field_C0A + this->field_30C024 - this->field_30C018;
+  decal->pVertices[2].u = 1.0;
+  decal->pVertices[2].v = 1.0;
 
-  v13->pVertices[3].vWorldPosition.x = (double)v13->field_C08 + this->field_30C01C + this->field_30C010;
-  v13->pVertices[3].vWorldPosition.y = (double)v13->field_C0A + this->field_30C020 + this->field_30C014;
-  v13->pVertices[3].vWorldPosition.z = (double)v13->field_C0A + this->field_30C024 + this->field_30C018;
-  v13->pVertices[3].u = 1.0;
-  v13->pVertices[3].v = 0.0;
+  decal->pVertices[3].vWorldPosition.x = (double)decal->field_C08 + this->field_30C01C + this->field_30C010;
+  decal->pVertices[3].vWorldPosition.y = (double)decal->field_C0A + this->field_30C020 + this->field_30C014;
+  decal->pVertices[3].vWorldPosition.z = (double)decal->field_C0A + this->field_30C024 + this->field_30C018;
+  decal->pVertices[3].u = 1.0;
+  decal->pVertices[3].v = 0.0;
 
   for ( uint i = 0; i < 4; ++i )
   {
-    v28 = a9->field_4.x * v13->pVertices[i].vWorldPosition.x
-        + a9->field_4.y * v13->pVertices[i].vWorldPosition.y
-        + a9->field_4.z * v13->pVertices[i].vWorldPosition.z
+    v28 = a9->field_4.x * decal->pVertices[i].vWorldPosition.x
+        + a9->field_4.y * decal->pVertices[i].vWorldPosition.y
+        + a9->field_4.z * decal->pVertices[i].vWorldPosition.z
         + a9->dist;
-    v13->pVertices[i].vWorldPosition.x = v13->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x;
-    v13->pVertices[i].vWorldPosition.y = v13->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y;
-    v13->pVertices[i].vWorldPosition.z = v13->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z;
-    //v25 += 48;
+    decal->pVertices[i].vWorldPosition.x = decal->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x;
+    decal->pVertices[i].vWorldPosition.y = decal->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y;
+    decal->pVertices[i].vWorldPosition.z = decal->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z;
   }
-  v13->uColorMultiplier = uColorMultiplier;
-  //v40 = (unsigned int *)&v13->uNumVertices;
-  //v39 = v13->pVertices;
-  v13->uNumVertices = 4;
-  v13->field_C14 = a2;
-  //v29 = a9->field_4.z;
-  //a6a = (unsigned int *)&v13->uNumVertices;
-  //v38 = a9->field_4.z;
-  result = pGame->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, v13->pVertices, (unsigned int*)&v13->uNumVertices);
+  decal->uColorMultiplier = uColorMultiplier;
+  decal->uNumVertices = 4;
+  decal->field_C14 = a2;
+  result = pGame->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, decal->pVertices, (unsigned int*)&decal->uNumVertices);
   if ( result )
   {
-    //v31 = a6a;
-    if ( !v13->uNumVertices )
+    if ( !decal->uNumVertices )
       return 1;
-    //v32 = a8a;
-    //v40 = *a6a;
-    //v39 = a8a;
-    pGame->pIndoorCameraD3D->ViewTransform(v13->pVertices, (unsigned int)v13->uNumVertices);
-    //v40 = 0;
-    pGame->pIndoorCameraD3D->Project(v13->pVertices, v13->uNumVertices, 0);
+
+    pGame->pIndoorCameraD3D->ViewTransform(decal->pVertices, (unsigned int)decal->uNumVertices);
+    pGame->pIndoorCameraD3D->Project(decal->pVertices, decal->uNumVertices, 0);
     if ( !(uClipFlags & 1) )
     {
       ++this->field_308008;
@@ -325,22 +303,13 @@
     {
       if ( uClipFlags & 2 )
       {
-        //v40 = (int)&a8;
-        //v39 = this->pVertices;
-      //__debugbreak(); // warning C4700: uninitialized local variable 'v31' used
-        pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b);
-        //v40 = (int)v31;
-        //v39 = this->pVertices;
-        pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices);
+        pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
+        pGame->pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (unsigned int *)&decal->uNumVertices);
       }
       else if ( uClipFlags & 4 )
       {
-        //v40 = (int)&a8;
-        //v39 = this->pVertices;
-        pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v13->pVertices, v13->uNumVertices, this->pVertices, &a8b);
-        //v40 = (int)v31;
-        //v39 = this->pVertices;
-        pGame->pIndoorCameraD3D->_437143(a8b, v13->pVertices, this->pVertices, (unsigned int *)&v13->uNumVertices);
+        pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
+        pGame->pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (unsigned int *)&decal->uNumVertices);
       }
       else
         MessageBoxA(nullptr, "Undefined clip flag specified", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258", 0);
@@ -466,11 +435,12 @@
   //float v29; // [sp+2Ch] [bp-10h]@7
   float v30; // [sp+30h] [bp-Ch]@6
   float v31; // [sp+34h] [bp-8h]@6
-  bool v32; // [sp+38h] [bp-4h]@2
+  //bool v32; // [sp+38h] [bp-4h]@2
   float a3;
 
   this->uNumDecals = 0;
-  result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0;
+  if ( !pBloodsplatContainer->std__vector_pBloodsplats_size )
+    return false;
  // v24 = this;
   v23 = pBloodsplatContainer->std__vector_pBloodsplats_size;
   if ( pBloodsplatContainer->std__vector_pBloodsplats_size )
@@ -480,7 +450,7 @@
     {
       //v8 = a5;
       //v9 = _a3;
-	  for ( v32 = 0; v32 < (signed int)v23; ++v32 )
+	  for ( uint i = 0; i < (signed int)v23; ++i )
       {
         if ( uStripType == 4 )
         {
@@ -518,50 +488,50 @@
         //v21 = uStripType;
         v28 = pGame->pIndoorCameraD3D->GetPolygonMinZ(a5, uStripType);
         v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(a5, uStripType);
-		if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].x &&
-			v31 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].x &&
-			v30 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].y &&
-            v12 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].y &&
-            v28 - pBloodsplatContainer->std__vector_pBloodsplats[v32].radius < pBloodsplatContainer->std__vector_pBloodsplats[v32].z &&
-            v26 + pBloodsplatContainer->std__vector_pBloodsplats[v32].radius > pBloodsplatContainer->std__vector_pBloodsplats[v32].z )
+		if ( a3 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].x &&
+			v31 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].x &&
+			v30 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].y &&
+            v12 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].y &&
+            v28 - pBloodsplatContainer->std__vector_pBloodsplats[i].radius < pBloodsplatContainer->std__vector_pBloodsplats[i].z &&
+            v26 + pBloodsplatContainer->std__vector_pBloodsplats[i].radius > pBloodsplatContainer->std__vector_pBloodsplats[i].z )
         {
 			Vec3_float_::NegDot(&a5->vWorldPosition, _a3, a4);
-			v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[v32].y
-				+ _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[v32].z
-				+ _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[v32].x
+			v26 = _a3->y * pBloodsplatContainer->std__vector_pBloodsplats[i].y
+				+ _a3->z * pBloodsplatContainer->std__vector_pBloodsplats[i].z
+				+ _a3->x * pBloodsplatContainer->std__vector_pBloodsplats[i].x
 				+ *a4;
-			v22 = v26 + 6.7553994e15;
+			v22 = v26 + 0.5f;
 			//v25 = LODWORD(v22);
 			v14 = (double)SLODWORD(v22);
 			v28 = v14;
-			if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[v32].radius )
+			if ( v14 <= pBloodsplatContainer->std__vector_pBloodsplats[i].radius )
 			{
 				//v15 = a2->flags;
 				if ( a2->flags & 2 || a2->flags & 0x100 )
 				{
-					v16 = pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C;
-					if ( !(pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C & 1) )
+					v16 = pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C;
+					if ( !(pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C & 1) )
 					{
 						LOBYTE(v16) = v16 | 1;
-						pBloodsplatContainer->std__vector_pBloodsplats[v32].field_1C = v16;
-						pBloodsplatContainer->std__vector_pBloodsplats[v32].field_20 = pEventTimer->Time();
+						pBloodsplatContainer->std__vector_pBloodsplats[i].field_1C = v16;
+						pBloodsplatContainer->std__vector_pBloodsplats[i].field_20 = pEventTimer->Time();
 					}
 				}
 				//v17 = v32;
-				pBloodsplatContainer->std__vector_pBloodsplats[v32].dot_dist = LODWORD(v28);
+				pBloodsplatContainer->std__vector_pBloodsplats[i].dot_dist = LODWORD(v28);
 				//v18 = this;
-				this->std__vector_30B00C[this->uNumDecals] = v32;
+				this->std__vector_30B00C[this->uNumDecals] = i;
 				++this->uNumDecals;
 			}
         }
         //++v32;
         //++v10;
-        result = v32;
+        result = i;
       }
     }
   }
-  LOBYTE(result) = 1;
-  return result;
+  //LOBYTE(result) = 1;
+  return true;
 }