diff Engine/Graphics/DecalBuilder.cpp @ 2562:b8a56afc6ba1

new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author Ritor1
date Sun, 17 May 2015 22:42:13 +0600
parents b6140dfeac27
children f2f2595fe308
line wrap: on
line diff
--- a/Engine/Graphics/DecalBuilder.cpp	Thu May 14 19:29:28 2015 +0600
+++ b/Engine/Graphics/DecalBuilder.cpp	Sun May 17 22:42:13 2015 +0600
@@ -151,12 +151,12 @@
   //v19 = v16->face_plane.vNormal.y;
   //v20 = v16->face_plane.vNormal.x;
   //v37 = (int)&static_AE4F60.field_1C;
-  static_AE4F60.field_4.y = v16->face_plane.vNormal.y;
-  static_AE4F60.field_4.x = v16->face_plane.vNormal.x;
+  static_AE4F60.Normal.y = v16->face_plane.vNormal.y;
+  static_AE4F60.Normal.x = v16->face_plane.vNormal.x;
   //LODWORD(v36) = (DWORD)&static_AE4F60.field_10;
-  static_AE4F60.field_4.z = v16->face_plane.vNormal.z;
+  static_AE4F60.Normal.z = v16->face_plane.vNormal.z;
   static_AE4F60.dist = v16->face_plane.dist;
-  if ( !pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.field_4,
+  if ( !pIndoorCameraD3D->GetFacetOrientation(v16->polygonType, &static_AE4F60.Normal,
      &static_AE4F60.field_10, &static_AE4F60.field_1C) )
       MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0);
   
@@ -229,9 +229,9 @@
   this->field_30C02C = sqrt((a6 + a6 - this->field_30C028) * this->field_30C028);
 
   this->flt_30C030 = 1.0 - (a6 - this->field_30C02C) / a6;
-  decal->field_C08 = (signed __int64)(blood->x - a8 * a9->field_4.x);
-  decal->field_C0A = (signed __int64)(blood->y - a8 * a9->field_4.y);
-  decal->field_C0C = (signed __int64)(blood->z - a8 * a9->field_4.z);
+  decal->field_C08 = (signed __int64)(blood->x - a8 * a9->Normal.x);
+  decal->field_C0A = (signed __int64)(blood->y - a8 * a9->Normal.y);
+  decal->field_C0C = (signed __int64)(blood->z - a8 * a9->Normal.z);
 
   this->field_30C034 = a6 * this->flt_30C030;
   this->field_30C010 = this->field_30C034 * a9->field_10.x;
@@ -268,18 +268,18 @@
 
   for ( uint i = 0; i < 4; ++i )
   {
-    v28 = a9->field_4.x * decal->pVertices[i].vWorldPosition.x
-        + a9->field_4.y * decal->pVertices[i].vWorldPosition.y
-        + a9->field_4.z * decal->pVertices[i].vWorldPosition.z
+    v28 = a9->Normal.x * decal->pVertices[i].vWorldPosition.x
+        + a9->Normal.y * decal->pVertices[i].vWorldPosition.y
+        + a9->Normal.z * decal->pVertices[i].vWorldPosition.z
         + a9->dist;
-    decal->pVertices[i].vWorldPosition.x = decal->pVertices[i].vWorldPosition.x - v28 * a9->field_4.x;
-    decal->pVertices[i].vWorldPosition.y = decal->pVertices[i].vWorldPosition.y - v28 * a9->field_4.y;
-    decal->pVertices[i].vWorldPosition.z = decal->pVertices[i].vWorldPosition.z - v28 * a9->field_4.z;
+    decal->pVertices[i].vWorldPosition.x = decal->pVertices[i].vWorldPosition.x - v28 * a9->Normal.x;
+    decal->pVertices[i].vWorldPosition.y = decal->pVertices[i].vWorldPosition.y - v28 * a9->Normal.y;
+    decal->pVertices[i].vWorldPosition.z = decal->pVertices[i].vWorldPosition.z - v28 * a9->Normal.z;
   }
   decal->uColorMultiplier = uColorMultiplier;
   decal->uNumVertices = 4;
   decal->field_C14 = a2;
-  result = pEngine->pStru9Instance->_4980B9(a11, a10, a9->field_4.x, a9->field_4.y, a9->field_4.z, decal->pVertices, (signed int*)&decal->uNumVertices);
+  result = pEngine->pStru9Instance->_4980B9(a11, a10, a9->Normal.x, a9->Normal.y, a9->Normal.z, decal->pVertices, (signed int*)&decal->uNumVertices);
   if ( result )
   {
     if ( !decal->uNumVertices )
@@ -302,12 +302,12 @@
     {
       if ( uClipFlags & 2 )
       {
-        pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
+        pIndoorCameraD3D->LightmapNeerClip(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
         pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (signed int *)&decal->uNumVertices);
       }
       else if ( uClipFlags & 4 )
       {
-        pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
+        pIndoorCameraD3D->LightmapFarClip(decal->pVertices, decal->uNumVertices, this->pVertices, &a8b);
         pIndoorCameraD3D->_437143(a8b, decal->pVertices, this->pVertices, (signed int *)&decal->uNumVertices);
       }
       else