Mercurial > mm7
annotate Actor.cpp @ 1864:b6258f64e313
Actor::GetDirectionInfo some minor changes
author | Grumpy7 |
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date | Mon, 14 Oct 2013 08:00:30 +0200 |
parents | 97b75e6100ff |
children | e622546c8f0c |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1860 | 72 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
1860 | 113 for (uint i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
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203 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
1859 | 205 Actor *actorPtr; // esi@1 |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 signed int v10; // ecx@22 | |
210 int v19; // edi@34 | |
211 int v20; // eax@35 | |
212 signed int v23; // eax@41 | |
1860 | 213 int v28; // st6@50 |
0 | 214 int v30; // esi@50 |
215 int v31; // ST3C_4@51 | |
216 unsigned int v32; // edi@51 | |
217 signed int v36; // eax@67 | |
218 int v39; // ecx@75 | |
219 int v42; // ecx@91 | |
220 int v44; // ecx@100 | |
221 int v48; // ecx@110 | |
222 int v51; // ecx@130 | |
223 int v54; // ecx@138 | |
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224 Player *v57; // esi@145 |
0 | 225 int v58; // eax@146 |
226 int v59; // edi@146 | |
227 int v60; // eax@146 | |
228 int v61; // edi@146 | |
229 int v62; // eax@146 | |
230 signed int v63; // edi@146 | |
231 int v68; // edi@168 | |
232 signed int v70; // ecx@172 | |
233 int v79; // edx@185 | |
234 int v80; // eax@185 | |
235 signed int v89; // ecx@192 | |
236 signed int v91; // eax@200 | |
237 int v94; // ecx@208 | |
238 int v96; // ecx@217 | |
239 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
240 int v114; // [sp+48h] [bp-88h]@41 | |
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241 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 242 int v116; // [sp+BCh] [bp-14h]@49 |
243 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 244 int v119; // [sp+C8h] [bp-8h]@48 |
245 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 246 int spellnuma; // [sp+D8h] [bp+8h]@29 |
247 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 248 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 249 int spellnume; // [sp+D8h] [bp+8h]@179 |
250 int a1a; // [sp+E0h] [bp+10h]@34 | |
251 int a1c; // [sp+E0h] [bp+10h]@184 | |
252 | |
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253 |
1859 | 254 actorPtr = &pActors[uActorID]; |
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255 realPoints = uSkillLevel & 0x3F; |
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256 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 257 |
1856 | 258 switch (uSpellID) |
259 { | |
1859 | 260 case SPELL_FIRE_FIRE_BOLT: |
261 case SPELL_FIRE_FIREBALL: | |
262 case SPELL_FIRE_INCINERATE: | |
263 case SPELL_AIR_LIGHNING_BOLT: | |
264 case SPELL_WATER_ICE_BOLT: | |
265 case SPELL_WATER_ACID_BURST: | |
266 case SPELL_EARTH_BLADES: | |
267 case SPELL_EARTH_ROCK_BLAST: | |
268 case SPELL_MIND_MIND_BLAST: | |
269 case SPELL_MIND_PSYCHIC_SHOCK: | |
270 case SPELL_BODY_HARM: | |
271 case SPELL_LIGHT_LIGHT_BOLT: | |
272 case SPELL_DARK_TOXIC_CLOUD: | |
273 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 274 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 275 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 276 a1.stru_24.Reset(); |
277 a1.spell_id = uSpellID; | |
278 a1.spell_level = uSkillLevel; | |
1859 | 279 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 280 a1.spell_skill = 0; |
1859 | 281 a1.vPosition.y = actorPtr->vPosition.y; |
282 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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283 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 284 a1.uSoundID = 0; |
285 a1.uAttributes = 0; | |
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286 v89 = pDir->uDistance; |
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287 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 288 a1.uSpriteFrameID = 0; |
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289 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 290 a1.spell_target_pid = 0; |
291 if ((double)v89 < 307.2 ) | |
292 a1.field_60_distance_related_prolly_lod = 0; | |
293 else if ( v89 < 1024 ) | |
294 a1.field_60_distance_related_prolly_lod = 1; | |
295 else if ( v89 < 2560 ) | |
296 a1.field_60_distance_related_prolly_lod = 2; | |
297 else | |
298 a1.field_60_distance_related_prolly_lod = 3; | |
299 | |
300 a1.field_61 = 2; | |
301 v91 = a1.Create( | |
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302 pDir->uYawAngle, |
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303 pDir->uPitchAngle, |
1856 | 304 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
305 0); | |
306 if ( v91 != -1 ) | |
307 { | |
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308 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 309 return; |
310 } | |
311 return; | |
312 break; | |
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313 |
1859 | 314 case SPELL_FIRE_HASTE: |
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315 if (masteryLevel == 1 || masteryLevel == 2) |
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316 v39 = 60 * (realPoints + 60); |
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317 else if (masteryLevel == 3 ) |
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318 v39 = 180 * (realPoints + 20); |
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319 else if (masteryLevel == 4 ) |
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320 v39 = 240 * (realPoints + 15); |
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321 else |
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322 v39 = 0; |
1859 | 323 actorPtr->pActorBuffs[19].Apply( |
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324 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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325 masteryLevel, |
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326 0, |
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327 0, |
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328 0); |
1859 | 329 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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330 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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331 return; |
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332 |
1859 | 333 case SPELL_FIRE_METEOR_SHOWER: |
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334 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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335 return; |
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336 v114 = pParty->vPosition.z + 2500; |
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337 v23 = 8; |
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338 if (masteryLevel == 2) |
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339 v23 = 10; |
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340 else if (masteryLevel == 3) |
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341 v23 = 12; |
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342 else if (masteryLevel == 4) |
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343 v23 = 14; |
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344 spellnumb = 0; |
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345 for ( int i = 0; i < v23; i++) |
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346 { |
1860 | 347 v28 = spellnumb; |
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348 v30 = rand() % 1000; |
1859 | 349 spellnumc = v30 - 2500; |
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350 v120 = v28 * v28; |
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351 v119 = spellnumb * spellnumb; |
1860 | 352 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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353 { |
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354 v32 = 0; |
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355 pitch = 0; |
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356 } |
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357 else |
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358 { |
1860 | 359 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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360 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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361 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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362 } |
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363 a1.stru_24.Reset(); |
1859 | 364 a1.uType = stru_4E3ACC[uSpellID].uType; |
365 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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366 a1.spell_level = uSkillLevel; |
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367 a1.vPosition.x = pParty->vPosition.x; |
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368 a1.vPosition.y = pParty->vPosition.y; |
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369 a1.vPosition.z = v30 + v114; |
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370 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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371 a1.spell_skill = 0; |
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372 a1.uAttributes = 0; |
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373 a1.uSectorID = 0; |
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374 a1.uSpriteFrameID = 0; |
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375 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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376 a1.spell_target_pid = 0; |
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377 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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378 a1.uFacing = v32; |
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379 a1.uSoundID = 0; |
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380 if (pDir->uDistance < 307.2 ) |
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381 a1.field_60_distance_related_prolly_lod = 0; |
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382 else if ( pDir->uDistance < 1024 ) |
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383 a1.field_60_distance_related_prolly_lod = 1; |
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384 else if ( pDir->uDistance < 2560 ) |
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385 a1.field_60_distance_related_prolly_lod = 2; |
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386 else |
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387 a1.field_60_distance_related_prolly_lod = 3; |
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388 a1.field_61 = 2; |
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389 v36 = a1.Create( |
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390 v32, |
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391 pitch, |
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392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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393 0); |
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394 if ( v36 != -1 ) |
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|
395 { |
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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397 } |
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398 spellnumb = rand() % 1024 - 512; |
1857
f357e4cbd169
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399 } |
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Actor::AI_SpellAttack moved spells into a huge case
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400 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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|
401 break; |
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|
402 |
1859 | 403 case SPELL_AIR_SPARKS: |
404 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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405 v10 = 5; |
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406 else if (masteryLevel == 3 ) |
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Actor::AI_SpellAttack moved spells into a huge case
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|
407 v10 = 7; |
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Actor::AI_SpellAttack moved spells into a huge case
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408 else if (masteryLevel == 4 ) |
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409 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
410 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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411 v10 = 3; |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 413 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 415 a1.uObjectDescID = GetObjDescId(uSpellID); |
416 | |
1857
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417 a1.stru_24.Reset(); |
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418 a1.spell_id = SPELL_AIR_SPARKS; |
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419 a1.spell_level = uSkillLevel; |
1859 | 420 a1.vPosition.x = actorPtr->vPosition.x; |
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421 a1.spell_skill = 0; |
1859 | 422 a1.vPosition.y = actorPtr->vPosition.y; |
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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424 a1.uFacing = pDir->uYawAngle; |
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425 a1.uSoundID = 0; |
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426 a1.uAttributes = 0; |
1858
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427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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429 a1.uSpriteFrameID = 0; |
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430 a1.spell_target_pid = 0; |
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|
431 a1.field_60_distance_related_prolly_lod = 3; |
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432 v19 = spellnuma / -2; |
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433 a1a = spellnuma / 2; |
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434 if ( spellnuma / -2 > spellnuma / 2 ) |
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435 { |
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436 v20 = spellnuma / 2; |
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|
437 } |
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438 else |
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439 { |
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440 do |
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441 { |
1858
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442 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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443 v20 = a1.Create( |
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444 (signed __int16)a1.uFacing, |
1858
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|
445 pDir->uPitchAngle, |
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446 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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|
447 0); |
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|
448 v19 += v118; |
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449 } |
1857
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450 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
451 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
454 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
455 return; |
0 | 456 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
457 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
458 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
459 |
1859 | 460 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
461 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
462 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
468 v8 = 0; |
1859 | 469 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
476 |
1859 | 477 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
478 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
479 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
480 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
483 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
484 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
485 v44 = 0; |
1859 | 486 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
487 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
488 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
489 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
490 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
491 0); |
1859 | 492 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
494 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 |
1859 | 496 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 0; |
1859 | 505 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 0); |
1859 | 511 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
513 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 |
1859 | 516 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 0; |
1859 | 525 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
526 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
528 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
529 |
1859 | 530 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
531 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
532 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
537 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 0; |
1859 | 539 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 0); |
1859 | 545 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
546 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
548 |
1859 | 549 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 3600 * realPoints; |
1859 | 554 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 0); |
1859 | 560 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
561 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
562 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
563 |
1859 | 564 case SPELL_BODY_POWER_CURE: |
565 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
566 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
567 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
568 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
569 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
570 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
571 |
1859 | 572 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
573 for (int i = 0; i < 20; i++ ) |
0 | 574 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 pParty->pPartyBuffs[i].Reset(); |
0 | 576 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 for (int i = 1; i <= 4; i++) |
0 | 578 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
580 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
581 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 586 if ( rand() % v63 < 30 ) |
587 { | |
1860 | 588 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 589 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
590 v57->pPlayerBuffs[k].Reset(); |
0 | 591 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 593 } |
594 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
596 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 { |
f357e4cbd169
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diff
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|
601 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
602 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
603 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
604 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
605 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
606 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
607 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
608 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
609 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
610 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
1856
diff
changeset
|
611 LOWORD(realPoints) = 4 * realPoints; |
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Grumpy7
parents:
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diff
changeset
|
612 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
613 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
614 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
615 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
616 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
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|
617 } |
1859 | 618 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
619 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
620 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
621 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
622 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
623 0); |
1859 | 624 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
625 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
626 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
627 |
1859 | 628 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
629 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
630 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
632 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
633 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
634 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
636 v94 = 0; |
1859 | 637 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
638 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
639 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
640 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 0); |
1859 | 643 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
644 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 |
1859 | 647 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
649 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
654 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
656 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
657 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 658 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 660 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 a1.stru_24.Reset(); |
1859 | 662 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 a1.spell_level = uSkillLevel; |
1859 | 664 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
665 a1.spell_skill = 0; |
1859 | 666 a1.vPosition.y = actorPtr->vPosition.y; |
667 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
668 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
671 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
672 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
673 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
677 if ( spellnume / -2 > spellnume / 2 ) |
0 | 678 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
679 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
680 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
681 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
682 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
685 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
686 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
687 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
688 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
689 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
697 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
698 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
699 return; |
0 | 700 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
701 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
702 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
703 |
1859 | 704 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
705 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
707 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
708 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
709 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
710 v68 = 900 * realPoints + 3840; |
1859 | 711 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
712 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
713 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
714 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
715 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
716 0); |
1859 | 717 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
718 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
719 return; |
0 | 720 } |
721 } | |
722 | |
1859 | 723 |
724 //----- (new func) -------------------------------------------------------- | |
725 unsigned short Actor::GetObjDescId( int spellId ) | |
726 { | |
727 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
728 { | |
729 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
730 { | |
731 return i; | |
732 break; | |
733 } | |
734 } | |
735 return 0; | |
736 } | |
737 | |
738 | |
0 | 739 //----- (0043ABB0) -------------------------------------------------------- |
322 | 740 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 741 { |
742 unsigned int v2; // esi@1 | |
743 unsigned int v3; // edi@1 | |
744 | |
745 v2 = a1->uAlly; | |
746 v3 = a2->uAlly; | |
747 if ( !v2 ) | |
748 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
749 if ( !v3 ) | |
750 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
751 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
752 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
753 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
754 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
755 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
756 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
757 return true; |
0 | 758 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
759 return false; |
0 | 760 } |
761 | |
762 //----- (0043AC45) -------------------------------------------------------- | |
322 | 763 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 764 { |
765 int v4; // ebx@8 | |
766 int v5; // ST1C_4@8 | |
767 int v6; // eax@8 | |
768 | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
769 int x = 0; BYTE2(x) |= 8u; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
770 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
771 Actor* victim = &pActors[uActorID]; |
0 | 772 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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773 victim->uAttributes |= 0x80000; |
322 | 774 |
775 for (uint i = 0; i < uNumActors; ++i) | |
0 | 776 { |
1861
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777 Actor* actor = &pActors[i]; |
322 | 778 if (!actor->CanAct() || i == uActorID) |
779 continue; | |
780 | |
781 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 782 { |
322 | 783 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
784 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
785 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
786 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 787 { |
322 | 788 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
789 if ( a2 == 1 ) | |
1861
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790 actor->uAttributes |= 0x80000; |
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791 |
0 | 792 } |
793 } | |
794 } | |
795 } | |
796 | |
797 //----- (00404874) -------------------------------------------------------- | |
1862 | 798 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 799 { |
1862 | 800 Actor *actPtr; // esi@1 |
801 char specAb; // al@1 | |
0 | 802 int v13; // edx@28 |
803 | |
1862 | 804 actPtr = &pActors[uActorID]; |
0 | 805 |
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806 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 807 |
1862 | 808 switch ( type ) |
0 | 809 { |
810 case 1: | |
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811 a1.uType = 545; |
1862 | 812 break; |
0 | 813 case 2: |
515
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814 a1.uType = 550; |
1862 | 815 break; |
0 | 816 case 3: |
515
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817 a1.uType = 510; |
1862 | 818 break; |
0 | 819 case 4: |
515
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820 a1.uType = 500; |
1862 | 821 break; |
0 | 822 case 5: |
515
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823 a1.uType = 515; |
1862 | 824 break; |
0 | 825 case 6: |
515
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826 a1.uType = 505; |
1862 | 827 break; |
0 | 828 case 7: |
515
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829 a1.uType = 530; |
1862 | 830 break; |
0 | 831 case 8: |
515
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832 a1.uType = 525; |
1862 | 833 break; |
0 | 834 case 9: |
515
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835 a1.uType = 520; |
1862 | 836 break; |
0 | 837 case 10: |
515
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838 a1.uType = 535; |
1862 | 839 break; |
0 | 840 case 11: |
515
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841 a1.uType = 540; |
1862 | 842 break; |
0 | 843 case 13: |
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844 a1.uType = 555; |
0 | 845 break; |
846 default: | |
1862 | 847 return; |
0 | 848 } |
1862 | 849 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 850 a1.stru_24.Reset(); |
1862 | 851 a1.vPosition.x = actPtr->vPosition.x; |
822 | 852 a1.spell_id = 0; |
1862 | 853 a1.vPosition.y = actPtr->vPosition.y; |
822 | 854 a1.spell_level = 0; |
855 a1.spell_skill = 0; | |
1862 | 856 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
857 a1.uFacing = pDir->uYawAngle; | |
0 | 858 a1.uSoundID = 0; |
859 a1.uAttributes = 0; | |
1862 | 860 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 861 a1.uSpriteFrameID = 0; |
1862 | 862 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 863 a1.spell_target_pid = 0; |
1862 | 864 if (pDir->uDistance < 307.2 ) |
865 a1.field_60_distance_related_prolly_lod = 0; | |
866 else if ( pDir->uDistance < 1024 ) | |
867 a1.field_60_distance_related_prolly_lod = 1; | |
868 else if ( pDir->uDistance < 2560 ) | |
869 a1.field_60_distance_related_prolly_lod = 2; | |
870 else | |
871 a1.field_60_distance_related_prolly_lod = 3; | |
872 | |
873 a1.field_61 = a4; | |
874 a1.Create( | |
875 pDir->uYawAngle, | |
876 pDir->uPitchAngle, | |
877 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
878 0); | |
879 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 880 { |
1862 | 881 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
882 if ( specAb == 2 ) | |
0 | 883 { |
1862 | 884 a1.vPosition.z += 40; |
885 v13 = pDir->uYawAngle; | |
0 | 886 } |
887 else | |
888 { | |
1862 | 889 if ( specAb != 3 ) |
890 return; | |
0 | 891 a1.Create( |
1862 | 892 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
893 pDir->uPitchAngle, | |
0 | 894 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
895 0); | |
1862 | 896 v13 = pDir->uYawAngle - 30; |
0 | 897 } |
1862 | 898 a1.Create( |
0 | 899 v13, |
1862 | 900 pDir->uPitchAngle, |
0 | 901 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
902 0); | |
903 } | |
1862 | 904 return; |
0 | 905 } |
906 | |
907 //----- (00404736) -------------------------------------------------------- | |
1863 | 908 void Actor::Explode( unsigned int uActorID ) |
0 | 909 { |
910 Actor *v1; // esi@1 | |
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911 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 912 |
913 v1 = &pActors[uActorID]; | |
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914 a1.uType = 600; |
1863 | 915 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 916 a1.stru_24.Reset(); |
917 a1.vPosition.y = v1->vPosition.y; | |
822 | 918 a1.spell_id = 0; |
919 a1.spell_level = 0; | |
920 a1.spell_skill = 0; | |
1863 | 921 a1.vPosition.x = v1->vPosition.x; |
0 | 922 a1.uFacing = 0; |
1863 | 923 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 924 a1.uSoundID = 0; |
925 a1.uAttributes = 0; | |
1863 | 926 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 927 a1.uSpriteFrameID = 0; |
1863 | 928 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 929 a1.spell_target_pid = 0; |
0 | 930 a1.field_60_distance_related_prolly_lod = 3; |
931 a1.field_61 = 4; | |
1863 | 932 a1.Create(0, 0, 0, 0); |
933 return; | |
0 | 934 } |
935 | |
936 //----- (004040E9) -------------------------------------------------------- | |
937 // // Get direction vector from object1 to object2, | |
938 // // distance from object1 to object2 and Euler angles of the direction vector | |
939 // // | |
940 // // | |
941 // // object1 & object2 format : objectType | (objectID << 3) | |
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942 // // objectType == 2 - SpriteObject |
0 | 943 // // objectType == 3 - Actor |
944 // // objectType == 4 - Party | |
945 // // objectType == 5 - Decoration | |
946 // // | |
947 // // originally this function had following prototype: | |
948 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
949 // // but compiler converts functions returning structures by value in the such way | |
1864 | 950 struct AIDirection * Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 951 { |
952 signed int v4; // eax@1 | |
1336 | 953 signed int v5; // ecx@1 |
0 | 954 int v18; // edx@15 |
1864 | 955 float v31; // st7@45 |
956 float v32; // st6@45 | |
957 float v33; // st7@45 | |
0 | 958 AIDirection *result; // eax@48 |
959 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
960 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 961 float outy2; // [sp+38h] [bp-14h]@33 |
962 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 963 int outz; // [sp+40h] [bp-Ch]@6 |
964 int outy; // [sp+44h] [bp-8h]@6 | |
965 int outx; // [sp+48h] [bp-4h]@6 | |
966 float a4a; // [sp+58h] [bp+Ch]@45 | |
967 | |
848 | 968 v4 = PID_ID(uObj1ID); |
1336 | 969 //v6 = uObj2ID; |
970 v5 = PID_ID(uObj2ID); | |
971 switch( PID_TYPE(uObj1ID) ) | |
0 | 972 { |
1336 | 973 case OBJECT_Item: |
974 { | |
975 outx = pSpriteObjects[v4].vPosition.x; | |
976 outy = pSpriteObjects[v4].vPosition.y; | |
977 outz = pSpriteObjects[v4].vPosition.z; | |
978 break; | |
979 } | |
980 case OBJECT_Actor: | |
981 { | |
982 outx = pActors[v4].vPosition.x; | |
983 outy = pActors[v4].vPosition.y; | |
984 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
985 break; | |
986 } | |
987 case OBJECT_Player: | |
988 { | |
989 if ( !v4 ) | |
990 { | |
991 outx = pParty->vPosition.x; | |
992 outy = pParty->vPosition.y; | |
993 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
994 break; | |
995 } | |
996 if ( v4 == 4 ) | |
997 { | |
998 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
999 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1000 v37.x = pParty->vPosition.x; |
1001 v37.y = pParty->vPosition.y; | |
1336 | 1002 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1003 break; | |
1004 } | |
1005 if ( v4 == 3 ) | |
1006 { | |
1007 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1008 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1009 v37.x = pParty->vPosition.x; |
1010 v37.y = pParty->vPosition.y; | |
1336 | 1011 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1012 break; | |
1013 } | |
1014 if ( v4 == 2 ) | |
1015 { | |
1016 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1017 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1018 v37.x = pParty->vPosition.x; |
1019 v37.y = pParty->vPosition.y; | |
1336 | 1020 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1021 break; | |
1022 } | |
1023 if ( v4 == 1 ) | |
1024 { | |
1025 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1026 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1027 v37.x = pParty->vPosition.x; |
1028 v37.y = pParty->vPosition.y; | |
1336 | 1029 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1030 break; | |
1031 } | |
1032 } | |
1033 case OBJECT_Decoration: | |
1034 { | |
1035 outx = pLevelDecorations[v4].vPosition.x; | |
1036 outy = pLevelDecorations[v4].vPosition.y; | |
1037 outz = pLevelDecorations[v4].vPosition.z; | |
1038 break; | |
1039 } | |
1040 default: | |
1041 { | |
1042 outz = 0; | |
1043 outy = 0; | |
1044 outx = 0; | |
1045 break; | |
1046 } | |
1047 case OBJECT_BModel: | |
1048 { | |
1049 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1050 { | |
1051 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1052 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1053 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1054 } | |
1055 break; | |
1056 } | |
862 | 1057 } |
1336 | 1058 |
1059 switch( PID_TYPE(uObj2ID) ) | |
862 | 1060 { |
1336 | 1061 case OBJECT_Item: |
1062 { | |
1864 | 1063 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1064 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1065 a4 = pSpriteObjects[v5].vPosition.z; |
1066 break; | |
1067 } | |
1068 case OBJECT_Actor: | |
1069 { | |
1864 | 1070 outx2 = (float)pActors[v5].vPosition.x; |
1071 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1072 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1073 break; | |
1074 } | |
1075 case OBJECT_Player: | |
1076 { | |
1864 | 1077 outx2 = (float)pParty->vPosition.x; |
1078 outy2 = (float)pParty->vPosition.y; | |
1336 | 1079 if ( !a4 ) |
1080 a4 = pParty->sEyelevel; | |
1081 a4 = pParty->vPosition.z + a4; | |
1082 break; | |
1083 } | |
1084 case OBJECT_Decoration: | |
1085 { | |
1864 | 1086 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1087 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1088 a4 = pLevelDecorations[v5].vPosition.z; |
1089 break; | |
1090 } | |
1091 default: | |
1092 { | |
1093 outx2 = 0.0; | |
1094 outy2 = 0.0; | |
1095 a4 = 0; | |
1096 break; | |
1097 } | |
1098 case OBJECT_BModel: | |
1099 { | |
1100 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1101 { | |
1864 | 1102 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1103 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1104 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1105 } | |
1106 break; | |
1107 } | |
0 | 1108 } |
862 | 1109 |
1864 | 1110 v31 = (float)outx2 - (float)outx; |
1111 v32 = (float)outy2 - (float)outy; | |
1112 a4a = (float)a4 - (float)outz; | |
1336 | 1113 outx2 = v32 * v32; |
1114 outy2 = v31 * v31; | |
1115 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1116 if ( v33 <= 1.0 ) |
1117 { | |
1118 v41.vDirection.x = 65536; | |
1119 v41.vDirection.y = 0; | |
1120 v41.vDirection.z = 0; | |
1121 v41.uDistance = 1; | |
1122 v41.uDistanceXZ = 1; | |
1123 v41.uYawAngle = 0; | |
1124 v41.uPitchAngle = 0; | |
1125 } | |
1126 else | |
1127 { | |
1864 | 1128 v41.vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
1129 v41.vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); | |
1130 v41.vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); | |
1131 v41.uDistance = (uint)v33; | |
1132 v41.uDistanceXZ = (uint)sqrt(outy2 + outx2); | |
1133 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); | |
0 | 1134 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); |
1135 } | |
1136 result = pOut; | |
1336 | 1137 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1138 return result; |
1139 } | |
1140 | |
1141 //----- (00404030) -------------------------------------------------------- | |
1060 | 1142 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1143 { |
1144 unsigned int v4; // edi@1 | |
1145 unsigned int v5; // esi@1 | |
322 | 1146 //unsigned int result; // eax@2 |
0 | 1147 AIDirection *v7; // eax@3 |
1148 unsigned int v8; // ecx@3 | |
1149 Actor *v9; // ebx@3 | |
1150 AIDirection *v10; // esi@4 | |
1151 unsigned __int16 v11; // ax@5 | |
1152 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1153 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1154 | |
1155 v4 = uObjID; | |
1156 v5 = uActorID; | |
1157 if ( rand() % 100 >= 5 ) | |
1158 { | |
1159 v7 = a4; | |
1160 v8 = 0; | |
1161 v9 = &pActors[v5]; | |
1162 if ( !a4 ) | |
1163 { | |
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1164 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1165 v7 = &v13; |
1166 memcpy(&v13, v10, sizeof(v13)); | |
1167 v8 = 0; | |
1168 } | |
1169 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1170 v11 = LOWORD(v7->uPitchAngle); | |
1171 v9->uCurrentActionTime = v8; | |
1172 v9->vVelocity.z = v8; | |
1173 v9->vVelocity.y = v8; | |
1174 v9->vVelocity.x = v8; | |
1175 v9->uPitchAngle = v11; | |
1176 v9->uCurrentActionLength = 256; | |
1177 v9->uAIState = Interacting; | |
322 | 1178 v9->UpdateAnimation(); |
0 | 1179 } |
1180 else | |
414 | 1181 Actor::AI_Bored(v5, v4, a4); |
0 | 1182 } |
1183 | |
1184 //----- (00403F58) -------------------------------------------------------- | |
414 | 1185 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1186 { |
413 | 1187 if (rand() % 2) |
414 | 1188 AI_Bored(uActorID, uObjID, a4); |
413 | 1189 else |
414 | 1190 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1191 } |
1192 | |
1193 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1194 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1195 { |
413 | 1196 assert(uActorID < uNumActors); |
1202 | 1197 auto actor = &pActors[uActorID]; |
413 | 1198 |
1199 AIDirection a3; | |
1200 if (!a4) | |
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changeset
|
1201 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1202 |
413 | 1203 actor->uAIState = Standing; |
1204 if (!uActionLength) | |
1205 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1206 else |
413 | 1207 actor->uCurrentActionLength = uActionLength; |
1208 actor->uCurrentActionTime = 0; | |
1209 actor->uYawAngle = a4->uYawAngle; | |
1210 actor->uPitchAngle = a4->uPitchAngle; | |
1211 actor->vVelocity.z = 0; | |
1212 actor->vVelocity.y = 0; | |
1213 actor->vVelocity.x = 0; | |
1214 actor->UpdateAnimation(); | |
0 | 1215 } |
1216 | |
1217 //----- (00403E61) -------------------------------------------------------- | |
1218 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1219 { | |
1763 | 1220 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1221 pActors[uActorID].uCurrentActionTime = 0; | |
1222 pActors[uActorID].uAIState = Standing; | |
1223 pActors[uActorID].vVelocity.z = 0; | |
1224 pActors[uActorID].vVelocity.y = 0; | |
1225 pActors[uActorID].vVelocity.x = 0; | |
1226 pActors[uActorID].UpdateAnimation(); | |
0 | 1227 } |
1228 | |
1229 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1230 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1231 { |
1232 Actor *v3; // ebx@1 | |
1233 char v4; // zf@1 | |
322 | 1234 //unsigned int result; // eax@3 |
0 | 1235 AIDirection *v6; // esi@6 |
1236 AIDirection *v7; // edi@6 | |
1237 signed int v8; // eax@7 | |
1238 double v9; // st7@9 | |
1239 Vec3_int_ v10; // ST04_12@9 | |
322 | 1240 //int v11; // eax@10 |
0 | 1241 AIDirection *v12; // eax@11 |
1242 unsigned int v13; // esi@11 | |
1243 AIDirection *v14; // esi@12 | |
1244 SpriteFrame *v15; // ecx@13 | |
1245 __int16 v16; // ax@13 | |
1246 unsigned int v17; // ecx@13 | |
1247 signed __int64 v18; // qax@13 | |
1248 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1249 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1250 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1251 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1252 int v23; // [sp+4Ch] [bp-8h]@6 |
1253 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1254 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1255 | |
1256 v3 = &pActors[uActorID]; | |
848 | 1257 //a2 = edx0; |
1456 | 1258 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1259 v24 = uActorID; |
1260 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1261 { | |
848 | 1262 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1263 return; |
0 | 1264 } |
322 | 1265 |
848 | 1266 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1267 { |
1268 v8 = PID_ID(sTargetPid); | |
1269 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1270 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1271 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1272 } | |
1273 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1274 { | |
1275 v6 = (AIDirection *)pParty->vPosition.x; | |
1276 v7 = (AIDirection *)pParty->vPosition.y; | |
1277 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1278 } | |
1279 else | |
1280 { | |
1281 v6 = arg0; | |
1282 v7 = arg0; | |
1283 } | |
1284 v21 = v3->uActorHeight; | |
1285 v9 = (double)(signed int)v21 * 0.75; | |
1286 v21 = v3->vPosition.z; | |
1287 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1288 v10.y = v3->vPosition.y; | |
1289 v10.x = v3->vPosition.x; | |
1290 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1291 { | |
1292 v12 = arg0; | |
1293 v13 = 0; | |
1294 if ( !arg0 ) | |
0 | 1295 { |
849 | 1296 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1297 v12 = &v20; |
1298 memcpy(&v20, v14, sizeof(v20)); | |
1299 v13 = 0; | |
849 | 1300 } |
1301 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1302 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1303 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1304 v17 = v24; | |
1305 v3->uCurrentActionLength = 8 * v16; | |
1306 v3->uCurrentActionTime = v13; | |
1307 v3->uAIState = AttackingMelee; | |
1308 Actor::PlaySound(v17, 0); | |
1309 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1310 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1311 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1312 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1313 { | |
1314 LODWORD(v18) = 2 * v18; | |
0 | 1315 v25 = v18; |
849 | 1316 } |
1317 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1318 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1319 v3->pMonsterInfo.uRecoveryTime = v18; |
1320 v3->vVelocity.z = v13; | |
1321 v3->vVelocity.y = v13; | |
1322 v3->vVelocity.x = v13; | |
1323 v3->UpdateAnimation(); | |
1324 } | |
1325 else | |
1060 | 1326 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 1327 } |
1328 | |
1329 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1330 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1331 { |
1332 unsigned int v1; // esi@1 | |
1333 unsigned int v2; // edi@2 | |
1334 char v3; // bl@3 | |
322 | 1335 //char *v4; // ecx@16 |
1336 //signed int v5; // eax@18 | |
0 | 1337 Player **ppPlayers; // esi@20 |
1338 | |
1339 v1 = uLevelMapStatsID; | |
322 | 1340 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1341 return; |
322 | 1342 |
1343 v2 = uActorID; | |
0 | 1344 v3 = 1; |
1345 if ( v1 != 5 ) | |
1346 { | |
1347 if ( v1 == 6 || v1 == 7 ) | |
1348 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1349 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1350 if ( pParty->IsPartyEvil() ) |
0 | 1351 return; |
1352 goto LABEL_12; | |
1353 } | |
1354 if ( v1 != 8 ) | |
1355 goto LABEL_12; | |
1356 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1357 if ( pParty->IsPartyGood() ) |
0 | 1358 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1359 if ( pParty->IsPartyEvil() ) |
0 | 1360 v3 = 1; |
1361 if ( v3 ) | |
1362 { | |
1363 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1364 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1365 if ( pParty->uFine < 0 ) |
1366 pParty->uFine = 0; | |
1367 if ( pParty->uFine > 4000000 ) | |
1368 pParty->uFine = 4000000; | |
322 | 1369 |
1370 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1371 { | |
1372 if (pOutdoor->ddm.uReputation < 10000) | |
1373 pOutdoor->ddm.uReputation++; | |
1374 } | |
1375 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1376 { | |
1377 if (pIndoor->dlv.uReputation < 10000) | |
1378 pIndoor->dlv.uReputation++; | |
1379 } | |
1380 else assert(false); | |
1381 | |
0 | 1382 ppPlayers = &pPlayers[1]; |
1383 do | |
1384 { | |
1385 if ( pParty->uFine ) | |
1386 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1387 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1388 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1389 } |
1390 ++ppPlayers; | |
1391 } | |
1392 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1393 } | |
1394 } | |
1395 | |
1396 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1397 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1398 { |
1399 int result; // eax@1 | |
1400 unsigned int v4; // esi@1 | |
1401 int v5; // [sp-14h] [bp-18h]@3 | |
1402 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1403 int v7; // [sp-Ch] [bp-10h]@3 | |
1404 int v8; // [sp-8h] [bp-Ch]@3 | |
1405 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1406 | |
1407 result = a2 - 1; | |
862 | 1408 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1409 switch ( a2 ) |
1410 { | |
1411 case 1: | |
1412 if ( a3 ) | |
1413 { | |
1414 v9 = 0; | |
1415 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1416 v7 = 0; | |
1417 LOWORD(v6) = v4; | |
1418 v5 = 904; | |
1419 goto LABEL_16; | |
1420 } | |
322 | 1421 return; |
0 | 1422 case 2: |
1423 if ( a3 ) | |
1424 { | |
1425 v9 = 0; | |
1426 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1427 v7 = 0; | |
1428 LOWORD(v6) = v4; | |
1429 v5 = 905; | |
1430 goto LABEL_16; | |
1431 } | |
322 | 1432 return; |
0 | 1433 case 3: |
1434 if ( a3 ) | |
1435 { | |
1436 v9 = 0; | |
1437 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1438 v7 = 0; | |
1439 LOWORD(v6) = v4; | |
1440 v5 = 906; | |
1441 goto LABEL_16; | |
1442 } | |
322 | 1443 return; |
0 | 1444 case 4: |
1445 if ( a3 ) | |
1446 { | |
1447 v9 = 0; | |
1448 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1449 v7 = 0; | |
1450 LOWORD(v6) = v4; | |
1451 v5 = 907; | |
1452 goto LABEL_16; | |
1453 } | |
322 | 1454 return; |
0 | 1455 case 5: |
1456 v9 = 4; | |
1457 v8 = 65536; | |
1458 v7 = 0; | |
862 | 1459 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1460 v5 = 901; |
1461 goto LABEL_16; | |
1462 case 6: | |
1463 v9 = 4; | |
1464 v8 = 65536; | |
1465 v7 = 0; | |
862 | 1466 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1467 v5 = 902; |
1468 goto LABEL_16; | |
1469 case 7: | |
1470 v9 = 4; | |
1471 v8 = 65536; | |
1472 v7 = 0; | |
862 | 1473 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1474 v5 = 903; |
1475 goto LABEL_16; | |
1476 case 8: | |
1477 v9 = 4; | |
1478 v8 = 65536; | |
1479 v7 = 0; | |
862 | 1480 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1481 v5 = 900; |
1482 goto LABEL_16; | |
1483 case 9: | |
1484 v9 = 4; | |
1485 v8 = 65536; | |
1486 v7 = 0; | |
862 | 1487 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1488 v5 = 909; |
1489 goto LABEL_16; | |
1490 case 10: | |
1491 v9 = 4; | |
1492 v8 = 65536; | |
1493 v7 = 0; | |
862 | 1494 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1495 v5 = 908; |
1496 LABEL_16: | |
1497 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
1498 break; | |
1499 default: | |
322 | 1500 return; |
0 | 1501 } |
322 | 1502 return; |
0 | 1503 } |
1504 | |
1505 //----- (0043B3E0) -------------------------------------------------------- | |
1506 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
1507 { | |
1508 signed int v2; // ebp@1 | |
1509 int v3; // eax@9 | |
1510 signed int v4; // edi@9 | |
1511 int v5; // esi@9 | |
1512 int v6; // ebx@11 | |
1513 unsigned __int16 v8; // si@21 | |
1514 int v9; // edi@21 | |
1515 signed int v10; // eax@23 | |
1516 int v11; // [sp+10h] [bp-4h]@1 | |
1517 | |
1518 v2 = 0; | |
1519 v11 = 0; | |
1520 if ( a2 ) | |
1521 { | |
1522 if ( a2 == 1 ) | |
1523 { | |
1524 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
1525 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
1526 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
1527 } | |
1528 else | |
1529 { | |
1530 if ( a2 <= 1 ) | |
1531 return 0; | |
1532 if ( a2 <= 3 ) | |
1533 { | |
1534 if ( a2 == 2 ) | |
1535 { | |
1536 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
1537 v9 = a1->pMonsterInfo.uSpell1ID; | |
1538 } | |
1539 else | |
1540 { | |
1541 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
1542 v9 = a1->pMonsterInfo.uSpell2ID; | |
1543 } | |
1544 v10 = SkillToMastery(v8); | |
1545 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
1546 } | |
1547 if ( a2 != 4 ) | |
1548 return 0; | |
1549 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
1550 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1551 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1552 } | |
1553 } | |
1554 else | |
1555 { | |
1556 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
1557 v2 = a1->pActorBuffs[14].uPower; | |
1558 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
1559 v2 = a1->pActorBuffs[18].uPower; | |
1560 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
1561 v2 += a1->pActorBuffs[21].uPower; | |
1562 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
1563 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
1564 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
1565 } | |
1566 if ( v3 > 0 ) | |
1567 { | |
1568 v6 = v3; | |
1569 do | |
1570 { | |
1571 --v6; | |
1572 v11 += rand() % v4 + 1; | |
1573 } | |
1574 while ( v6 ); | |
1575 } | |
1576 return v11 + v5 + v2; | |
1577 } | |
1578 | |
1579 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1580 bool Actor::IsPeasant() |
0 | 1581 { |
1582 unsigned int v1; // eax@1 | |
1583 | |
1584 v1 = this->uAlly; | |
1585 if ( !v1 ) | |
1586 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1587 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1588 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1589 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1590 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1591 } | |
1592 | |
1593 //----- (0042EBEE) -------------------------------------------------------- | |
1594 bool Actor::StealFrom(unsigned int uActorID) | |
1595 { | |
1596 unsigned int v1; // esi@1 | |
1597 Player *pPlayer; // edi@1 | |
1598 bool result; // eax@1 | |
1599 int v4; // ebx@2 | |
1600 unsigned int v5; // eax@2 | |
1601 DDM_DLV_Header *v6; // esi@4 | |
1602 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
1603 int v8; // [sp+8h] [bp-4h]@6 | |
1604 | |
1605 v1 = uActiveCharacter; | |
1606 v7 = uActorID; | |
243 | 1607 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 1608 result = pPlayer->CanAct(); |
1609 if ( result ) | |
1610 { | |
1517 | 1611 CastSpellInfoHelpers::_427D48(); |
0 | 1612 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1613 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1614 if ( v5 ) |
1615 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1616 v6 = &pOutdoor->ddm; | |
1617 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1618 v6 = &pIndoor->dlv; | |
1619 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
1620 v8 = pPlayer->GetAttackRecoveryTime(0); | |
1621 if ( v8 < 30 ) | |
1622 v8 = 30; | |
1623 if ( !pParty->bTurnBasedModeOn ) | |
1624 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 1625 pTurnEngine->ApplyPlayerAction(); |
0 | 1626 result = 1; |
1627 } | |
1628 return result; | |
1629 } | |
1630 | |
1631 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1632 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1633 { |
1634 Actor *v3; // ebx@1 | |
1635 AIDirection *v4; // esi@3 | |
1636 AIDirection *v5; // edi@3 | |
1637 signed int v6; // eax@4 | |
1638 Vec3_int_ v7; // ST04_12@6 | |
322 | 1639 //unsigned int result; // eax@7 |
0 | 1640 AIDirection *v9; // eax@8 |
1641 unsigned int v10; // esi@8 | |
1642 AIDirection *v11; // esi@9 | |
1643 SpriteFrame *v12; // ecx@10 | |
1644 __int16 v13; // ax@10 | |
1645 unsigned int v14; // ecx@10 | |
1646 unsigned int v15; // eax@10 | |
1647 signed int v16; // ecx@17 | |
1648 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1649 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1650 int v19; // [sp+44h] [bp-10h]@6 | |
1651 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1652 int v21; // [sp+4Ch] [bp-8h]@3 | |
1653 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1654 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1655 | |
1656 v22 = uActorID; | |
1657 v3 = &pActors[uActorID]; | |
1658 a2 = edx0; | |
848 | 1659 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1660 { |
848 | 1661 v6 = PID_ID(edx0); |
0 | 1662 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1663 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1664 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1665 } | |
1666 else | |
1667 { | |
848 | 1668 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 1669 { |
1670 v4 = (AIDirection *)pParty->vPosition.x; | |
1671 v5 = (AIDirection *)pParty->vPosition.y; | |
1672 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1673 } | |
1674 else | |
1675 { | |
1676 v4 = pDir; | |
1677 v5 = pDir; | |
1678 } | |
1679 } | |
1680 v19 = v3->uActorHeight; | |
1681 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1682 v7.y = v3->vPosition.y; | |
1683 v7.x = v3->vPosition.x; | |
1684 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1685 { | |
1686 v9 = pDir; | |
1687 v10 = 0; | |
1688 if ( !pDir ) | |
1689 { | |
862 | 1690 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 1691 v9 = &v18; |
1692 memcpy(&v18, v11, sizeof(v18)); | |
1693 v10 = 0; | |
1694 } | |
1695 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1696 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1697 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1698 v14 = v22; |
1699 v3->uCurrentActionLength = 8 * v13; | |
1700 v3->uCurrentActionTime = v10; | |
1701 v3->uAIState = AttackingRanged4; | |
1702 Actor::PlaySound(v14, 0); | |
1703 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1704 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1705 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1706 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1707 { | |
1708 v15 *= 2; | |
1709 pDira = v15; | |
1710 } | |
1711 if ( pParty->bTurnBasedModeOn == 1 ) | |
1712 v3->pMonsterInfo.uRecoveryTime = v15; | |
1713 else | |
1714 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1715 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1716 * (double)(signed int)pDira | |
1717 * -2.133333333333333); | |
1718 v16 = v3->pMonsterInfo.uSpell2ID; | |
1719 v3->vVelocity.z = v10; | |
1720 v3->vVelocity.y = v10; | |
1721 v3->vVelocity.x = v10; | |
1458 | 1722 if ( _42FB5C_check_spell(v16) ) |
0 | 1723 { |
1724 v3->uCurrentActionLength = 64; | |
1725 v3->uCurrentActionTime = v10; | |
1726 v3->uAIState = Fidgeting; | |
322 | 1727 v3->UpdateAnimation(); |
0 | 1728 v3->uAIState = AttackingRanged4; |
1729 } | |
1730 else | |
322 | 1731 v3->UpdateAnimation(); |
0 | 1732 } |
1733 else | |
1060 | 1734 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 1735 } |
1736 | |
1737 //----- (00403854) -------------------------------------------------------- | |
1060 | 1738 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1739 { |
1740 Actor *v3; // ebx@1 | |
1741 AIDirection *v4; // esi@3 | |
1742 AIDirection *v5; // edi@3 | |
1743 signed int v6; // eax@4 | |
1744 Vec3_int_ v7; // ST04_12@6 | |
322 | 1745 //unsigned int result; // eax@7 |
0 | 1746 AIDirection *v9; // eax@8 |
1747 unsigned int v10; // esi@8 | |
1748 AIDirection *v11; // esi@9 | |
1749 SpriteFrame *v12; // ecx@10 | |
1750 __int16 v13; // ax@10 | |
1751 unsigned int v14; // ecx@10 | |
1752 unsigned int v15; // eax@10 | |
1753 signed int v16; // ecx@17 | |
1754 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1755 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1756 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1757 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1758 int v21; // [sp+4Ch] [bp-8h]@3 |
1759 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1760 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1761 | |
1762 v22 = uActorID; | |
1763 v3 = &pActors[uActorID]; | |
848 | 1764 //a2 = edx0; |
1765 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1766 { |
848 | 1767 v6 = PID_ID(sTargetPid); |
0 | 1768 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1769 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1770 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1771 } | |
1772 else | |
1773 { | |
848 | 1774 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1775 { |
1776 v4 = (AIDirection *)pParty->vPosition.x; | |
1777 v5 = (AIDirection *)pParty->vPosition.y; | |
1778 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1779 } | |
1780 else | |
1781 { | |
1782 v4 = pDir; | |
1783 v5 = pDir; | |
1784 } | |
1785 } | |
1786 v19 = v3->uActorHeight; | |
1787 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1788 v7.y = v3->vPosition.y; | |
1789 v7.x = v3->vPosition.x; | |
1790 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1791 { | |
1792 v9 = pDir; | |
1793 v10 = 0; | |
1794 if ( !pDir ) | |
1795 { | |
862 | 1796 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 1797 v9 = &v18; |
1798 memcpy(&v18, v11, sizeof(v18)); | |
1799 v10 = 0; | |
1800 } | |
1801 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1802 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1803 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1804 v14 = v22; |
1805 v3->uCurrentActionLength = 8 * v13; | |
1806 v3->uCurrentActionTime = v10; | |
1807 v3->uAIState = AttackingRanged3; | |
1808 Actor::PlaySound(v14, 0); | |
1809 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1810 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1811 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1812 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1813 { | |
1814 v15 *= 2; | |
1815 pDira = v15; | |
1816 } | |
1817 if ( pParty->bTurnBasedModeOn == 1 ) | |
1818 v3->pMonsterInfo.uRecoveryTime = v15; | |
1819 else | |
1820 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1821 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1822 * (double)(signed int)pDira | |
1823 * -2.133333333333333); | |
1824 v16 = v3->pMonsterInfo.uSpell1ID; | |
1825 v3->vVelocity.z = v10; | |
1826 v3->vVelocity.y = v10; | |
1827 v3->vVelocity.x = v10; | |
1458 | 1828 if ( _42FB5C_check_spell(v16) ) |
0 | 1829 { |
1830 v3->uCurrentActionLength = 64; | |
1831 v3->uCurrentActionTime = v10; | |
1832 v3->uAIState = Fidgeting; | |
322 | 1833 v3->UpdateAnimation(); |
0 | 1834 v3->uAIState = AttackingRanged3; |
1835 } | |
1836 else | |
322 | 1837 v3->UpdateAnimation(); |
0 | 1838 } |
1839 else | |
1060 | 1840 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 1841 } |
1842 | |
1843 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1844 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1845 { |
1846 Actor *v3; // ebx@1 | |
1847 AIDirection *v4; // esi@3 | |
1848 AIDirection *v5; // edi@3 | |
1849 signed int v6; // eax@4 | |
1850 Vec3_int_ v7; // ST04_12@6 | |
322 | 1851 //unsigned int result; // eax@7 |
0 | 1852 AIDirection *v9; // eax@8 |
1853 unsigned int v10; // esi@8 | |
1854 AIDirection *v11; // esi@9 | |
1855 SpriteFrame *v12; // ecx@10 | |
1856 __int16 v13; // ax@10 | |
1857 unsigned int v14; // ecx@10 | |
1858 signed __int64 v15; // qax@10 | |
1859 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1860 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1861 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 1862 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1863 int v20; // [sp+4Ch] [bp-8h]@3 |
1864 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
1865 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1866 | |
1867 v21 = uActorID; | |
1868 v3 = &pActors[uActorID]; | |
848 | 1869 //a2 = edx0; |
1870 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1871 { |
848 | 1872 v6 = PID_ID(sTargetPid); |
0 | 1873 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1874 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1875 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1876 } | |
1877 else | |
1878 { | |
848 | 1879 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1880 { |
1881 v4 = (AIDirection *)pParty->vPosition.x; | |
1882 v5 = (AIDirection *)pParty->vPosition.y; | |
1883 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
1884 } | |
1885 else | |
1886 { | |
1887 v4 = pDir; | |
1888 v5 = pDir; | |
1889 } | |
1890 } | |
1891 v18 = v3->uActorHeight; | |
1892 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
1893 v7.y = v3->vPosition.y; | |
1894 v7.x = v3->vPosition.x; | |
1895 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
1896 { | |
1897 v9 = pDir; | |
1898 v10 = 0; | |
1899 if ( !pDir ) | |
1900 { | |
862 | 1901 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 1902 v9 = &v17; |
1903 memcpy(&v17, v11, sizeof(v17)); | |
1904 v10 = 0; | |
1905 } | |
1906 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1907 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1908 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1909 v14 = v21; |
1910 v3->uCurrentActionLength = 8 * v13; | |
1911 v3->uCurrentActionTime = v10; | |
1912 v3->uAIState = AttackingRanged2; | |
1913 Actor::PlaySound(v14, 0); | |
1914 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1915 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1916 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1917 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1918 { | |
1919 LODWORD(v15) = 2 * v15; | |
1920 pDira = v15; | |
1921 } | |
1922 if ( pParty->bTurnBasedModeOn != 1 ) | |
1923 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
1924 v3->pMonsterInfo.uRecoveryTime = v15; | |
1925 v3->vVelocity.z = v10; | |
1926 v3->vVelocity.y = v10; | |
1927 v3->vVelocity.x = v10; | |
322 | 1928 v3->UpdateAnimation(); |
0 | 1929 } |
1930 else | |
1060 | 1931 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 1932 } |
1933 | |
1934 //----- (00403476) -------------------------------------------------------- | |
1060 | 1935 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1936 { |
1937 Actor *v3; // ebx@1 | |
1938 int v4; // esi@3 | |
1939 int v5; // edi@3 | |
1940 signed int v6; // eax@4 | |
1941 Vec3_int_ v7; // ST04_12@6 | |
1942 unsigned char v8[12]; // ST04_12@7 | |
322 | 1943 //unsigned int result; // eax@8 |
0 | 1944 AIDirection *v10; // eax@9 |
1945 unsigned int v11; // esi@9 | |
1946 AIDirection *v12; // esi@10 | |
1947 SpriteFrame *v13; // ecx@11 | |
1948 __int16 v14; // ax@11 | |
1949 unsigned int v15; // ecx@11 | |
1950 unsigned int v16; // eax@11 | |
1951 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1952 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1953 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1954 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1955 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
1956 int v22; // [sp+50h] [bp-4h]@3 | |
1957 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1958 | |
1959 v21 = uActorID; | |
1960 v3 = &pActors[uActorID]; | |
848 | 1961 //a2 = edx0; |
1962 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1963 { |
848 | 1964 v6 = PID_ID(sTargetPid); |
0 | 1965 v4 = pActors[v6].vPosition.x; |
1966 v5 = pActors[v6].vPosition.y; | |
1967 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1968 } | |
1969 else | |
1970 { | |
848 | 1971 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1972 { |
1973 v4 = pParty->vPosition.x; | |
1974 v5 = pParty->vPosition.y; | |
1975 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1976 } | |
1977 else | |
1978 { | |
1979 v4 = (int)pDir; | |
1980 v5 = (int)pDir; | |
1981 } | |
1982 } | |
1983 v19 = v3->uActorHeight; | |
1984 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1985 v7.y = v3->vPosition.y; | |
1986 v7.x = v3->vPosition.x; | |
1987 if ( sub_407A1C(v4, v5, v22, v7) | |
1988 || (*(unsigned int *)&v8[8] = v22, | |
1989 v19 = v3->uActorHeight, | |
1990 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
1991 sub_407A1C( | |
1992 v3->vPosition.x, | |
1993 v3->vPosition.y, | |
1994 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
1995 *(Vec3_int_ *)v8)) ) | |
1996 { | |
1997 v10 = pDir; | |
1998 v11 = 0; | |
1999 if ( !pDir ) | |
2000 { | |
862 | 2001 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2002 v10 = &v18; |
2003 memcpy(&v18, v12, sizeof(v18)); | |
2004 v11 = 0; | |
2005 } | |
2006 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2007 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2008 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2009 v15 = v21; |
2010 v3->uCurrentActionLength = 8 * v14; | |
2011 v3->uCurrentActionTime = v11; | |
2012 v3->uAIState = AttackingRanged1; | |
2013 Actor::PlaySound(v15, 0); | |
2014 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2015 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2016 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2017 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2018 { | |
2019 v16 *= 2; | |
2020 pDira = v16; | |
2021 } | |
2022 if ( pParty->bTurnBasedModeOn == 1 ) | |
2023 v3->pMonsterInfo.uRecoveryTime = v16; | |
2024 else | |
2025 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2026 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2027 * (double)(signed int)pDira | |
2028 * -2.133333333333333); | |
2029 v3->vVelocity.z = v11; | |
2030 v3->vVelocity.y = v11; | |
2031 v3->vVelocity.x = v11; | |
322 | 2032 v3->UpdateAnimation(); |
0 | 2033 } |
2034 else | |
1060 | 2035 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2036 } |
2037 | |
2038 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2039 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2040 { | |
0 | 2041 unsigned int v4; // edi@1 |
2042 Actor *v5; // esi@1 | |
2043 int v6; // ebx@1 | |
2044 int v7; // ST08_4@1 | |
2045 int v8; // eax@1 | |
2046 unsigned int v9; // ebx@11 | |
2047 int v10; // ebx@13 | |
2048 signed __int16 v11; // cx@17 | |
2049 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2050 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2051 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2052 int v15; // [sp+28h] [bp-14h]@11 | |
2053 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2054 int y; // [sp+30h] [bp-Ch]@1 | |
2055 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2056 int v19; // [sp+38h] [bp-4h]@1 | |
2057 | |
414 | 2058 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2059 | |
1456 | 2060 uActorID = uActor_id; |
2061 v4 = uActor_id; | |
2062 v5 = &pActors[uActor_id]; | |
2063 v16 = uTarget_id; | |
0 | 2064 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2065 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2066 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2067 v19 = abs(v7); | |
2068 v8 = abs(y); | |
2069 if ( v19 <= v8 ) | |
2070 v19 = v8 + (v19 >> 1); | |
2071 else | |
2072 v19 += v8 >> 1; | |
2073 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2074 { | |
2075 if ( !uActionLength ) | |
2076 uActionLength = 256; | |
414 | 2077 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2078 return; |
2079 } | |
2080 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2081 { | |
1456 | 2082 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2083 return; |
2084 } | |
2085 v15 = (rand() & 0xF) << 12; | |
1456 | 2086 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2087 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2088 if ( rand() % 100 < 25 ) | |
2089 { | |
2090 Actor::StandAwhile(uActorID); | |
2091 return; | |
2092 } | |
2093 v10 = v9 + rand() % 256 - 128; | |
1456 | 2094 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2095 { |
1456 | 2096 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2097 return; |
0 | 2098 } |
2099 v5->uYawAngle = v10; | |
1456 | 2100 if ( v5->uMovementSpeed) |
2101 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2102 else |
2103 v5->uCurrentActionLength = 0; | |
2104 v5->uCurrentActionTime = 0; | |
2105 v5->uAIState = Tethered; | |
2106 if ( rand() % 100 < 2 ) | |
2107 Actor::PlaySound(uActorID, 3u); | |
2108 v5->UpdateAnimation(); | |
2109 } | |
2110 | |
2111 //----- (004031C1) -------------------------------------------------------- | |
2112 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2113 { | |
2114 unsigned int v3; // edi@1 | |
2115 Actor *v4; // esi@1 | |
2116 ActorJob *v5; // eax@1 | |
2117 signed int v6; // edx@2 | |
2118 ActorJob *v7; // eax@2 | |
2119 signed int v8; // edi@2 | |
82 | 2120 ActorJob *v9; // ecx@2 |
0 | 2121 __int16 v10; // cx@15 |
2122 signed int v12; // [sp+8h] [bp-4h]@1 | |
2123 | |
2124 v3 = uActorID; | |
2125 v12 = a2; | |
2126 v4 = &pActors[uActorID]; | |
2127 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2128 if ( v5 ) | |
2129 { | |
2130 v6 = 65535; | |
2131 v7 = &v4->pScheduledJobs[v3]; | |
2132 v8 = 7; | |
82 | 2133 v9 = &v7[7];//(char *)&v7[7].uHour; |
2134 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2135 { |
2136 --v8; | |
82 | 2137 --v9; |
0 | 2138 if ( v8 < 0 ) |
82 | 2139 break; |
0 | 2140 } |
82 | 2141 if( v8 >= 0 ) |
2142 v6 = v8; | |
0 | 2143 if ( !v8 && v6 == 65535 ) |
2144 v6 = 7; | |
2145 v5 = &v7[v6]; | |
2146 if ( v4->vInitialPosition.x != v5->vPos.x | |
2147 || v4->vInitialPosition.y != v5->vPos.y | |
2148 || v4->vInitialPosition.z != v5->vPos.z | |
2149 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2150 { | |
2151 v4->vInitialPosition.x = v5->vPos.x; | |
2152 v4->vInitialPosition.y = v5->vPos.y; | |
2153 v10 = v5->vPos.z; | |
2154 v4->vInitialPosition.z = v10; | |
2155 LOBYTE(v5) = v5->uAction; | |
1456 | 2156 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2157 if ( a3 == 1 ) |
2158 { | |
2159 v4->vPosition.x = v4->vInitialPosition.x; | |
2160 v4->vPosition.y = v4->vInitialPosition.y; | |
2161 LOBYTE(v5) = v10; | |
2162 v4->vPosition.z = v10; | |
2163 } | |
2164 } | |
2165 } | |
2166 return (char)v5; | |
2167 } | |
2168 | |
2169 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2170 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2171 { |
2172 unsigned int v3; // edi@1 | |
2173 Actor *v4; // ebx@1 | |
322 | 2174 //__int16 result; // ax@10 |
0 | 2175 SpriteFrame *v6; // ecx@16 |
2176 __int16 v7; // ax@16 | |
2177 unsigned int v8; // ecx@16 | |
2178 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2179 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2180 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2181 signed int a2; // [sp+48h] [bp-4h]@1 | |
2182 | |
2183 v3 = uActorID; | |
2184 a2 = edx0; | |
2185 v4 = &pActors[uActorID]; | |
2186 v11 = uActorID; | |
2187 if ( v4->uAIState == 7 ) | |
2188 BYTE2(v4->uAttributes) |= 2u; | |
2189 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2190 { | |
2191 v4->uAttributes &= 0xFFFFFFFBu; | |
2192 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2193 } | |
2194 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2195 v4->pActorBuffs[1].Reset(); | |
2196 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2197 v4->pActorBuffs[4].Reset(); | |
2198 if ( arg0 | |
322 | 2199 || (v4->uAIState != 8 |
2200 && v4->uAIState != 3 | |
2201 && v4->uAIState != 12 | |
2202 && v4->uAIState != 13 | |
2203 && v4->uAIState != 18 | |
2204 && v4->uAIState != 2)) | |
0 | 2205 { |
862 | 2206 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2207 v6 = pSpriteFrameTable->pSpriteSFrames; |
2208 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2209 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2210 v8 = v11; |
2211 v4->uCurrentActionTime = 0; | |
2212 v4->uAIState = Stunned; | |
2213 v4->uCurrentActionLength = 8 * v7; | |
2214 Actor::PlaySound(v8, 2u); | |
322 | 2215 v4->UpdateAnimation(); |
0 | 2216 } |
2217 } | |
2218 | |
2219 //----- (00402F87) -------------------------------------------------------- | |
414 | 2220 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2221 { |
2222 unsigned int v7; // eax@3 | |
2223 unsigned int v9; // eax@3 | |
1060 | 2224 |
414 | 2225 assert(uActorID < uNumActors); |
1202 | 2226 auto actor = &pActors[uActorID]; |
417 | 2227 |
2228 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2229 if (!a4) |
862 | 2230 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2231 |
2232 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2233 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2234 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2235 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2236 | |
2237 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2238 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2239 else // facing player - play bored anim | |
0 | 2240 { |
414 | 2241 actor->uAIState = Fidgeting; |
2242 actor->uCurrentActionTime = 0; | |
2243 actor->uYawAngle = a4->uYawAngle; | |
2244 actor->vVelocity.z = 0; | |
2245 actor->vVelocity.y = 0; | |
2246 actor->vVelocity.x = 0; | |
0 | 2247 if ( rand() % 100 < 5 ) |
414 | 2248 Actor::PlaySound(uActorID, 3); |
2249 actor->UpdateAnimation(); | |
0 | 2250 } |
2251 } | |
2252 | |
2253 //----- (00402F27) -------------------------------------------------------- | |
322 | 2254 void Actor::Resurrect(unsigned int uActorID) |
0 | 2255 { |
2256 Actor *pActor; // esi@1 | |
2257 SpriteFrame *v2; // edx@1 | |
2258 int v3; // eax@1 | |
2259 | |
2260 pActor = &pActors[uActorID]; | |
2261 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2262 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2263 pActor->uCurrentActionTime = 0; |
2264 pActor->uAIState = Resurrected; | |
2265 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2266 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2267 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2268 Actor::PlaySound(uActorID, 1u); | |
322 | 2269 pActor->UpdateAnimation(); |
0 | 2270 } |
2271 | |
2272 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2273 void Actor::Die(unsigned int uActorID) |
0 | 2274 { |
319 | 2275 auto actor = &pActors[uActorID]; |
0 | 2276 |
319 | 2277 actor->uCurrentActionTime = 0; |
2278 actor->uAIState = Dying; | |
2279 actor->uCurrentActionAnimation = ANIM_Dying; | |
2280 actor->sCurrentHP = 0; | |
2281 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2282 actor->pActorBuffs[6].Reset(); | |
2283 actor->pActorBuffs[5].Reset(); | |
2284 Actor::PlaySound(uActorID, 1); | |
2285 actor->UpdateAnimation(); | |
2286 | |
2287 for (uint i = 0; i < 5; ++i) | |
1529 | 2288 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2289 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2290 |
2291 for (uint i = 0; i < 22; ++i) | |
2292 actor->pActorBuffs[i].Reset(); | |
2293 | |
2294 ItemGen drop; | |
1012 | 2295 drop.Reset(); |
319 | 2296 switch (actor->pMonsterInfo.uID) |
0 | 2297 { |
319 | 2298 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2299 drop.uItemID = ITEM_HARPY_FEATHER; | |
2300 break; | |
2301 | |
2302 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2303 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2304 break; | |
2305 | |
2306 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2307 drop.uItemID = ITEM_TROLL_BLOOD; | |
2308 break; | |
2309 | |
2310 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2311 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2312 break; | |
2313 | |
2314 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2315 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2316 break; |
0 | 2317 } |
319 | 2318 |
1759 | 2319 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2320 { |
319 | 2321 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2322 actor->vPosition.x, | |
2323 actor->vPosition.y, | |
2324 actor->vPosition.z + 16, | |
2325 rand() % 200 + 200, | |
0 | 2326 1, |
2327 1, | |
2328 0, | |
319 | 2329 &drop); |
0 | 2330 } |
319 | 2331 |
2332 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2333 Actor::Explode(uActorID); | |
0 | 2334 } |
2335 | |
2336 //----- (00402CED) -------------------------------------------------------- | |
322 | 2337 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2338 { |
1408 | 2339 //Actor *v2; // eax@1 |
0 | 2340 unsigned __int16 v3; // dx@1 |
2341 int v4; // eax@3 | |
2342 int v5; // eax@4 | |
2343 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2344 //signed int v7; // eax@12 |
0 | 2345 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2346 signed int v9; // [sp-14h] [bp-18h]@10 | |
2347 int v10; // [sp-10h] [bp-14h]@10 | |
2348 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2349 int v12; // [sp-8h] [bp-Ch]@10 | |
2350 | |
1408 | 2351 //v2 = &pActors[uActorID]; |
2352 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2353 if ( v3 ) |
2354 { | |
1408 | 2355 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2356 { |
2357 v12 = 0; | |
2358 v8 = -1; | |
2359 } | |
2360 else | |
2361 { | |
1408 | 2362 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2363 if ( v4 ) |
2364 { | |
2365 v5 = v4 - 1; | |
2366 if ( v5 ) | |
2367 { | |
2368 if ( v5 == 1 ) | |
2369 v6 = 55125; | |
2370 else | |
2371 v6 = uActorID; | |
2372 } | |
2373 else | |
2374 { | |
2375 v6 = 44100; | |
2376 } | |
2377 } | |
2378 else | |
2379 { | |
2380 v6 = 33075; | |
2381 } | |
2382 v12 = v6; | |
2383 v8 = 0; | |
2384 } | |
1036 | 2385 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2386 } |
2387 } | |
2388 | |
2389 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2390 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2391 { |
2392 unsigned int v5; // edi@1 | |
2393 int v6; // eax@1 | |
2394 Actor *v7; // ebx@1 | |
2395 unsigned int v8; // ecx@1 | |
2396 char v9; // zf@1 | |
2397 AIDirection *v10; // esi@6 | |
1052 | 2398 //int v12; // ecx@19 |
2399 //unsigned int v13; // eax@19 | |
0 | 2400 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2401 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2402 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2403 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2404 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2405 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2406 |
2407 v5 = uActorID; | |
2408 v6 = 0; | |
2409 v7 = &pActors[uActorID]; | |
2410 v18 = a2; | |
862 | 2411 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2412 v9 = v7->pMonsterInfo.uFlying == 0; |
2413 if ( !v9 && !pParty->bFlying ) | |
2414 { | |
2415 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2416 v6 = v7->uActorRadius + 512; | |
2417 else | |
2418 v6 = pParty->uPartyHeight; | |
2419 } | |
1052 | 2420 |
0 | 2421 v10 = pDir; |
2422 if ( !pDir ) | |
2423 { | |
1052 | 2424 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2425 v10 = &v16; |
2426 } | |
2427 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2428 { | |
2429 if ( !uActionLength ) | |
2430 uActionLength = 256; | |
414 | 2431 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2432 return; |
0 | 2433 } |
2434 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2435 { | |
2436 if ( !uActionLength ) | |
2437 uActionLength = 256; | |
413 | 2438 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2439 return; |
0 | 2440 } |
2441 if ( !v7->uMovementSpeed ) | |
322 | 2442 { |
413 | 2443 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2444 return; |
2445 } | |
0 | 2446 v18 = 16; |
2447 if ( arg0 % 2 ) | |
2448 v18 = -16; | |
1052 | 2449 |
0 | 2450 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2451 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2452 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2453 if ( uActionLength ) |
2454 v7->uCurrentActionLength = uActionLength; | |
2455 else | |
2456 v7->uCurrentActionLength = 128; | |
2457 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2458 v7->uAIState = Pursuing; | |
322 | 2459 v7->UpdateAnimation(); |
0 | 2460 } |
2461 | |
2462 //----- (00402968) -------------------------------------------------------- | |
1060 | 2463 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2464 { |
2465 unsigned int v4; // esi@1 | |
2466 Actor *v5; // ebx@1 | |
322 | 2467 //unsigned int result; // eax@1 |
0 | 2468 int v7; // ecx@2 |
2469 signed __int16 v8; // cx@10 | |
2470 unsigned __int16 v9; // ax@15 | |
2471 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2472 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2473 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2474 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2475 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2476 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2477 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2478 |
2479 v4 = uActorID; | |
848 | 2480 //a2 = edx0; |
0 | 2481 v15 = uActorID; |
2482 v5 = &pActors[uActorID]; | |
322 | 2483 //result = pActors[uActorID].CanAct(); |
2484 if ( pActors[uActorID].CanAct() ) | |
0 | 2485 { |
862 | 2486 v7 = PID(OBJECT_Actor,v4); |
2487 a1 = PID(OBJECT_Actor,v4); | |
0 | 2488 if ( !a4 ) |
2489 { | |
2490 a4 = &v12; | |
848 | 2491 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2492 v7 = a1; |
2493 } | |
2494 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2495 memcpy(&v13, &a3, sizeof(v13)); | |
2496 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2497 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 2498 { |
2499 if ( !uActionLength ) | |
2500 uActionLength = 256; | |
414 | 2501 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 2502 } |
2503 else | |
2504 { | |
2505 v8 = v5->uMovementSpeed; | |
2506 if ( v8 ) | |
2507 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
2508 else | |
2509 v5->uCurrentActionLength = 0; | |
2510 if ( v5->uCurrentActionLength > 256 ) | |
2511 v5->uCurrentActionLength = 256; | |
2512 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2513 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2514 v9 = LOWORD(a4->uPitchAngle); | |
2515 v5->uCurrentActionTime = 0; | |
2516 v5->uPitchAngle = v9; | |
2517 v5->uAIState = Fleeing; | |
322 | 2518 v5->UpdateAnimation(); |
0 | 2519 } |
2520 } | |
2521 } | |
2522 | |
2523 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2524 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2525 { |
2526 unsigned int v5; // edi@1 | |
2527 int v6; // eax@1 | |
2528 Actor *v7; // ebx@1 | |
2529 unsigned int v8; // ecx@1 | |
2530 char v9; // zf@1 | |
2531 AIDirection *v10; // esi@7 | |
2532 signed int v11; // edx@12 | |
2533 signed __int16 v13; // cx@19 | |
2534 unsigned __int16 v14; // ax@25 | |
2535 int v15; // [sp-8h] [bp-54h]@12 | |
2536 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
2537 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2538 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2539 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
2540 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
2541 | |
2542 v5 = uActorID; | |
2543 v6 = 0; | |
2544 v7 = &pActors[uActorID]; | |
2545 v19 = a2; | |
862 | 2546 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2547 v9 = v7->pMonsterInfo.uFlying == 0; |
2548 v20 = v5; | |
2549 if ( !v9 && !pParty->bFlying ) | |
2550 { | |
2551 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2552 v6 = v7->uActorRadius + 512; | |
2553 else | |
2554 v6 = pParty->uPartyHeight; | |
2555 } | |
2556 v10 = pDir; | |
2557 if ( !pDir ) | |
2558 { | |
2559 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
2560 memcpy(0, &v18, 0x1Cu); | |
2561 v10 = 0; | |
2562 v5 = v20; | |
2563 } | |
2564 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2565 { | |
2566 if ( !uActionLength ) | |
2567 uActionLength = 256; | |
2568 v16 = v10; | |
2569 v15 = uActionLength; | |
2570 v11 = 4; | |
414 | 2571 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2572 return; |
0 | 2573 } |
2574 if ( (signed int)v10->uDistance < a5 ) | |
2575 { | |
2576 if ( !uActionLength ) | |
2577 uActionLength = 256; | |
2578 v11 = v19; | |
2579 v16 = v10; | |
2580 v15 = uActionLength; | |
414 | 2581 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2582 return; |
0 | 2583 } |
2584 if ( uActionLength ) | |
2585 { | |
2586 v7->uCurrentActionLength = uActionLength; | |
2587 } | |
2588 else | |
2589 { | |
2590 v13 = v7->uMovementSpeed; | |
2591 if ( v13 ) | |
2592 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2593 else | |
2594 v7->uCurrentActionLength = 0; | |
2595 if ( v7->uCurrentActionLength > 32 ) | |
2596 v7->uCurrentActionLength = 32; | |
2597 } | |
2598 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2599 v14 = LOWORD(v10->uPitchAngle); | |
2600 v7->uCurrentActionTime = 0; | |
2601 v7->uPitchAngle = v14; | |
2602 v7->uAIState = Pursuing; | |
322 | 2603 v7->UpdateAnimation(); |
0 | 2604 } |
2605 | |
2606 //----- (00402686) -------------------------------------------------------- | |
1060 | 2607 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2608 { |
860 | 2609 //unsigned int v4; // edi@1 |
0 | 2610 int v5; // eax@1 |
2611 Actor *v6; // ebx@1 | |
2612 int v7; // ecx@1 | |
2613 char v8; // zf@1 | |
860 | 2614 //AIDirection *v9; // esi@7 |
0 | 2615 signed int v10; // edx@12 |
2616 signed __int16 v12; // cx@19 | |
2617 int v13; // edx@25 | |
2618 __int16 v14; // ax@25 | |
2619 unsigned __int16 v15; // ax@26 | |
2620 unsigned __int16 v16; // ax@28 | |
2621 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 2622 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 2623 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
2624 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
2625 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 2626 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 2627 |
2628 v5 = 0; | |
2629 v6 = &pActors[uActorID]; | |
2630 v21 = a2; | |
862 | 2631 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2632 v8 = v6->pMonsterInfo.uFlying == 0; |
2633 if ( !v8 && !pParty->bFlying ) | |
2634 { | |
2635 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2636 v5 = v6->uActorRadius + 512; | |
2637 else | |
2638 v5 = pParty->uPartyHeight; | |
2639 } | |
2640 if ( !a4 ) | |
2641 { | |
2642 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
2643 } | |
2644 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2645 { | |
2646 if ( !uActionLength ) | |
2647 uActionLength = 256; | |
860 | 2648 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2649 } |
860 | 2650 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 2651 { |
2652 if ( !uActionLength ) | |
2653 uActionLength = 256; | |
860 | 2654 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 2655 } |
2656 if ( uActionLength ) | |
2657 { | |
2658 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2659 } | |
2660 else | |
2661 { | |
2662 v12 = v6->uMovementSpeed; | |
2663 if ( v12 ) | |
860 | 2664 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2665 else |
2666 v6->uCurrentActionLength = 0; | |
2667 if ( v6->uCurrentActionLength > 128 ) | |
2668 v6->uCurrentActionLength = 128; | |
2669 } | |
2670 v13 = rand() % 2; | |
860 | 2671 v14 = LOWORD(a4->uYawAngle); |
0 | 2672 if ( v13 ) |
2673 v15 = v14 + 256; | |
2674 else | |
2675 v15 = v14 - 256; | |
2676 v6->uYawAngle = v15; | |
860 | 2677 v16 = LOWORD(a4->uPitchAngle); |
0 | 2678 v6->uCurrentActionTime = 0; |
2679 v6->uPitchAngle = v16; | |
2680 v6->uAIState = Pursuing; | |
2681 if ( rand() % 100 < 2 ) | |
860 | 2682 Actor::PlaySound(uActorID, 2u); |
322 | 2683 v6->UpdateAnimation(); |
0 | 2684 } |
2685 | |
417 | 2686 //----- (00SelectTarget) -------------------------------------------------------- |
2687 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 2688 { |
417 | 2689 //Actor *v3; // esi@1 |
2690 //unsigned int v4; // ebx@1 | |
0 | 2691 int v5; // ecx@1 |
417 | 2692 //unsigned int v6; // eax@1 |
2693 //Actor *v7; // edi@2 | |
2694 //__int16 v8; // ax@3 | |
0 | 2695 int v9; // eax@10 |
2696 signed int v10; // eax@13 | |
2697 int v11; // ebx@16 | |
2698 int v12; // eax@16 | |
417 | 2699 //int v13; // eax@25 |
0 | 2700 signed int v14; // eax@31 |
2701 int v15; // edi@43 | |
2702 int v16; // ebx@45 | |
2703 int v17; // eax@45 | |
417 | 2704 //int v18; // eax@51 |
0 | 2705 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 2706 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 2707 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 2708 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 2709 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 2710 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 2711 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 2712 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 2713 int v27; // [sp+2Ch] [bp-4h]@16 |
2714 int v28; // [sp+2Ch] [bp-4h]@45 | |
2715 | |
2716 v25 = -1; | |
417 | 2717 //v22 = uActorID; |
2718 //v3 = &pActors[uActorID]; | |
2719 //v4 = 0; | |
0 | 2720 v5 = 0; |
417 | 2721 //v6 = v3->uLastCharacterIDToHit; |
0 | 2722 *a2 = 0; |
417 | 2723 //v20 = a2; |
0 | 2724 v21 = 0; |
417 | 2725 //v24 = v3->uLastCharacterIDToHit; |
2726 //v26 = 0; | |
2727 assert(uActorID < uNumActors); | |
1202 | 2728 auto _this = &pActors[uActorID]; |
417 | 2729 |
2730 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2731 { |
1202 | 2732 auto actor = &pActors[i]; |
417 | 2733 //v7 = pActors; |
2734 //do | |
2735 //{ | |
2736 //v8 = v7->uAIState; | |
2737 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
2738 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2739 continue; | |
2740 | |
862 | 2741 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 2742 { |
417 | 2743 v10 = _this->GetActorsRelation(actor); |
2744 if ( v10 == 0 ) | |
245 | 2745 continue; |
2746 } | |
417 | 2747 else if (_this->IsNotAlive()) |
245 | 2748 { |
417 | 2749 _this->uLastCharacterIDToHit = 0; |
2750 v10 = _this->GetActorsRelation(actor); | |
2751 if ( v10 == 0 ) | |
245 | 2752 continue; |
2753 } | |
2754 else | |
2755 { | |
417 | 2756 //v18 = actor->uGroup; |
2757 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 2758 continue; |
2759 v10 = 4; | |
2760 } | |
417 | 2761 if ( _this->pMonsterInfo.uHostilityType ) |
2762 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 2763 v11 = dword_4DF380[v10]; |
417 | 2764 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
2765 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
2766 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 2767 v19 = v12; |
2768 if ( v23 <= v11 | |
2769 && v27 <= v11 | |
2770 && v12 <= v11 | |
1493 | 2771 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 2772 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
2773 { | |
2774 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 2775 v21 = i; |
245 | 2776 } |
417 | 2777 //v4 = 0; |
2778 //++v7; | |
2779 //v5 = v26++ + 1; | |
2780 //} | |
2781 //while ( v26 < (signed int)uNumActors ); | |
2782 | |
0 | 2783 } |
417 | 2784 if ( v25 != -1 ) |
2785 { | |
2786 //v13 = 8 * v21; | |
862 | 2787 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2788 *a2 = PID(OBJECT_Actor, v21); |
417 | 2789 } |
2790 | |
2791 if (pParty->Invisible()) | |
2792 can_target_party = false; | |
2793 | |
2794 if (can_target_party) | |
0 | 2795 { |
417 | 2796 v14 = _this->GetActorsRelation(0); |
2797 if ( BYTE2(_this->uAttributes) & 8 | |
2798 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
2799 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
2800 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
2801 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
2802 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
2803 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 2804 v14 = 4; |
417 | 2805 if ( v14 != 0 ) |
0 | 2806 { |
848 | 2807 v15 = dword_4DF380[4]; |
417 | 2808 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 2809 v15 = dword_4DF380[v14]; |
417 | 2810 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
2811 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
2812 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 2813 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
2814 { | |
2815 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 2816 *a2 = OBJECT_Player; |
0 | 2817 } |
2818 } | |
2819 } | |
2820 } | |
2821 // 4DF380: using guessed type int dword_4DF380[]; | |
2822 // 4DF390: using guessed type int dword_4DF390; | |
2823 | |
2824 //----- (0040104C) -------------------------------------------------------- | |
2825 signed int Actor::GetActorsRelation(Actor *a2) | |
2826 { | |
2827 Actor *v2; // esi@1 | |
2828 int v3; // ebp@5 | |
2829 int v4; // edi@11 | |
2830 unsigned int v5; // edx@15 | |
2831 unsigned int v6; // eax@16 | |
2832 unsigned int v7; // ebp@19 | |
2833 int v8; // eax@22 | |
2834 unsigned int v9; // edx@25 | |
2835 unsigned int v10; // edx@33 | |
2836 | |
2837 auto a1 = this; | |
2838 v2 = a2; | |
2839 if ( a1 ) | |
2840 { | |
2841 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
2842 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
2843 return 4; | |
2844 v3 = a1->pMonsterInfo.uID; | |
2845 } | |
2846 else | |
2847 { | |
2848 v3 = 0; | |
2849 } | |
2850 if ( a2 ) | |
2851 { | |
2852 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
2853 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
2854 return 4; | |
2855 v4 = a2->pMonsterInfo.uID; | |
2856 } | |
2857 else | |
2858 { | |
2859 v4 = 0; | |
2860 } | |
2861 if ( a2 ) | |
2862 { | |
2863 if ( a1 ) | |
2864 { | |
2865 v5 = a2->uGroup; | |
2866 if ( v5 ) | |
2867 { | |
2868 v6 = a1->uGroup; | |
2869 if ( v6 ) | |
2870 { | |
2871 if ( v5 == v6 ) | |
2872 return 0; | |
2873 } | |
2874 } | |
2875 } | |
2876 } | |
2877 if ( v3 ) | |
2878 v7 = (v3 - 1) / 3 + 1; | |
2879 else | |
2880 v7 = 0; | |
2881 if ( v4 ) | |
2882 v8 = (v4 - 1) / 3 + 1; | |
2883 else | |
2884 v8 = 0; | |
2885 if ( a1 ) | |
2886 { | |
2887 v9 = a1->uAlly; | |
245 | 2888 if ( (signed int)v9 > 0 ) |
0 | 2889 { |
2890 if ( v9 != 9999 ) | |
2891 { | |
2892 v7 = a1->uAlly; | |
2893 } | |
2894 } | |
245 | 2895 if(v9==9999) |
2896 v7 = 0; | |
0 | 2897 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
2898 v7 = 0; | |
2899 } | |
245 | 2900 if ( v2 ) |
0 | 2901 { |
245 | 2902 v10 = v2->uAlly; |
2903 if ( (signed int)v10 > 0 ) | |
2904 { | |
2905 if ( v10 != 9999 ) | |
2906 { | |
2907 v8 = v2->uAlly; | |
2908 } | |
2909 } | |
2910 if(v10==9999) | |
2911 v8 = 0; | |
2912 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
2913 v8 = 0; | |
0 | 2914 } |
2915 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
2916 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
2917 return 0; | |
2918 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
2919 return 4; | |
2920 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
2921 { | |
2922 if ( v7 ) | |
245 | 2923 { |
2924 if ( (signed int)v7 < 89 ) | |
2925 { | |
2926 if ( v8 < 89 ) | |
2927 return pFactionTable->relations[v7][v8]; | |
2928 return 0; | |
2929 } | |
2930 return 0; | |
2931 } | |
0 | 2932 return 4; |
2933 } | |
2934 if ( !v7 ) | |
2935 { | |
2936 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 2937 && !pFactionTable->relations[v8][0]) |
0 | 2938 { |
2939 if ( v8 < 89 ) | |
100 | 2940 return pFactionTable->relations[v7][v8]; |
0 | 2941 return 0; |
2942 } | |
2943 return 4; | |
2944 } | |
2945 if ( (signed int)v7 < 89 ) | |
245 | 2946 { |
2947 if ( v8 < 89 ) | |
2948 return pFactionTable->relations[v7][v8]; | |
2949 return 0; | |
2950 } | |
0 | 2951 return 0; |
2952 } | |
2953 | |
2954 //----- (0045976D) -------------------------------------------------------- | |
322 | 2955 void Actor::UpdateAnimation() |
0 | 2956 { |
322 | 2957 //AIState state; // edx@1 |
2958 //unsigned int result; // eax@1 | |
0 | 2959 |
322 | 2960 //state = (AIState)this->; |
2961 uAttributes &= 0xFFDFFFFF; | |
2962 //result = this->uAttributes; | |
2963 switch (uAIState) | |
0 | 2964 { |
2965 case Tethered: | |
322 | 2966 uCurrentActionAnimation = ANIM_Walking; |
2967 break; | |
2968 | |
0 | 2969 case AttackingMelee: |
322 | 2970 uCurrentActionAnimation = ANIM_AtkMelee; |
2971 uAttributes |= 0x200000u; | |
2972 break; | |
2973 | |
0 | 2974 case AttackingRanged1: |
2975 case AttackingRanged2: | |
2976 case AttackingRanged3: | |
2977 case AttackingRanged4: | |
322 | 2978 uCurrentActionAnimation = ANIM_AtkRanged; |
2979 uAttributes |= 0x200000u; | |
2980 break; | |
2981 | |
0 | 2982 case Dying: |
2983 case Resurrected: | |
322 | 2984 uCurrentActionAnimation = ANIM_Dying; |
2985 uAttributes |= 0x200000u; | |
2986 break; | |
2987 | |
0 | 2988 case Pursuing: |
2989 case Fleeing: | |
322 | 2990 uCurrentActionAnimation = ANIM_Walking; |
2991 uAttributes |= 0x200000u; | |
2992 break; | |
2993 | |
0 | 2994 case Stunned: |
322 | 2995 uCurrentActionAnimation = ANIM_GotHit; |
2996 uAttributes |= 0x200000u; | |
2997 break; | |
2998 | |
0 | 2999 case Fidgeting: |
322 | 3000 uCurrentActionAnimation = ANIM_Bored; |
3001 uAttributes |= 0x200000u; | |
3002 break; | |
3003 | |
0 | 3004 case Standing: |
3005 case Interacting: | |
3006 case Summoned: | |
322 | 3007 uCurrentActionAnimation = ANIM_Standing; |
3008 uAttributes |= 0x200000u; | |
3009 break; | |
3010 | |
0 | 3011 case Dead: |
322 | 3012 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3013 uAIState = Removed; | |
0 | 3014 else |
322 | 3015 uCurrentActionAnimation = ANIM_Dead; |
3016 break; | |
3017 | |
551 | 3018 case Removed: |
652 | 3019 case Disabled: |
551 | 3020 return; |
3021 | |
0 | 3022 default: |
322 | 3023 assert(false); |
0 | 3024 } |
3025 } | |
3026 | |
3027 //----- (00459671) -------------------------------------------------------- | |
3028 void Actor::Reset() | |
3029 { | |
3030 this->pActorName[0] = 0; | |
3031 this->word_000086_some_monster_id = 0; | |
602 | 3032 this->sNPC_ID = 0; |
0 | 3033 this->vPosition.z = 0; |
3034 this->vPosition.y = 0; | |
3035 this->vPosition.x = 0; | |
3036 this->vVelocity.z = 0; | |
3037 this->vVelocity.y = 0; | |
3038 this->vVelocity.x = 0; | |
3039 this->uYawAngle = 0; | |
3040 this->uPitchAngle = 0; | |
3041 this->uAttributes = 0; | |
3042 this->uSectorID = 0; | |
3043 this->uCurrentActionTime = 0; | |
3044 this->vInitialPosition.z = 0; | |
3045 this->vInitialPosition.y = 0; | |
3046 this->vInitialPosition.x = 0; | |
3047 this->vGuardingPosition.z = 0; | |
3048 this->vGuardingPosition.y = 0; | |
3049 this->vGuardingPosition.x = 0; | |
3050 this->uTetherDistance = 256; | |
3051 this->uActorRadius = 32; | |
3052 this->uActorHeight = 128; | |
3053 this->uAIState = Standing; | |
305 | 3054 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3055 this->uMovementSpeed = 200; |
3056 this->uCarriedItemID = 0; | |
3057 this->uGroup = 0; | |
3058 this->uAlly = 0; | |
3059 this->uSummonerID = 0; | |
3060 this->uLastCharacterIDToHit = 0; | |
3061 this->dword_000334_unique_name = 0; | |
3062 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3063 memset(this->pActorBuffs, 0, 0x160u); | |
3064 } | |
3065 | |
3066 //----- (0045959A) -------------------------------------------------------- | |
3067 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3068 { | |
694 | 3069 |
3070 MonsterDesc *v3; // esi@1 | |
0 | 3071 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3072 |
0 | 3073 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3074 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3075 //v12 = pSpriteIDs; | |
3076 //Source = (char *)v3->pSpriteNames; | |
3077 //do | |
3078 for (uint i = 0; i < 8; ++i) | |
3079 { | |
3080 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3081 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3082 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3083 } | |
3084 uActorHeight = v3->uMonsterHeight; | |
3085 uActorRadius = v3->uMonsterRadius; | |
33 | 3086 uMovementSpeed = v9->uBaseSpeed; |
0 | 3087 if ( !(load_sounds_if_bit1_set & 1) ) |
3088 { | |
694 | 3089 for (int i=0;i<4;++i ) |
3090 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3091 } |
3092 } | |
3093 | |
3094 //----- (00459667) -------------------------------------------------------- | |
3095 void Actor::Remove() | |
3096 { | |
3097 this->uAIState = Removed; | |
3098 } | |
3099 | |
3100 //----- (0044FD29) -------------------------------------------------------- | |
3101 int Actor::_44FD29(int a2) | |
3102 { | |
3103 Actor *v2; // edi@1 | |
3104 unsigned __int8 v3; // al@1 | |
3105 int v4; // esi@1 | |
3106 int v5; // edx@2 | |
3107 int v6; // eax@8 | |
3108 int v7; // edi@10 | |
3109 Actor *v8; // esi@10 | |
3110 MonsterInfo *v9; // ebx@10 | |
3111 MonsterDesc *v10; // edi@10 | |
3112 unsigned __int16 v11; // ax@10 | |
3113 int v12; // eax@10 | |
3114 int v13; // ebx@10 | |
3115 int v14; // eax@10 | |
3116 int v15; // edi@10 | |
3117 int v16; // eax@10 | |
3118 int v17; // ebx@10 | |
3119 Actor *v18; // ecx@10 | |
3120 signed __int64 v19; // qax@10 | |
3121 unsigned int v20; // eax@12 | |
3122 int v21; // eax@13 | |
3123 int result; // eax@13 | |
3124 Actor *v23; // eax@16 | |
3125 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3126 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3127 int v26; // [sp+14h] [bp-14h]@10 | |
3128 int v27; // [sp+18h] [bp-10h]@10 | |
3129 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3130 int v29; // [sp+20h] [bp-8h]@10 | |
3131 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3132 | |
3133 v2 = this; | |
3134 v24 = a2; | |
3135 v30 = this; | |
3136 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3137 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3138 if ( v3 ) | |
3139 { | |
3140 if ( v3 >= 1u && v3 <= 3u ) | |
3141 v4 = v4 + v3 - 1; | |
3142 } | |
3143 else | |
3144 { | |
3145 v5 = rand() % 100; | |
3146 if ( v5 >= 60 ) | |
3147 { | |
3148 ++v4; | |
3149 if ( v5 >= 90 ) | |
3150 ++v4; | |
3151 } | |
3152 } | |
3153 v6 = v2->vPosition.z; | |
3154 v28 = 0; | |
3155 uFaceID = v6; | |
3156 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3157 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3158 v7 = v4 - 1; | |
3159 v8 = &pActors[uNumActors]; | |
3160 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3161 v29 = v7; | |
3162 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3163 pActors[uNumActors].Reset(); | |
3164 v10 = &pMonsterList->pMonsters[v7]; | |
3165 strcpy(v8->pActorName, v9->pName); | |
3166 v8->sCurrentHP = LOWORD(v9->uHP); | |
3167 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3168 v8->word_000086_some_monster_id = v29 + 1; | |
3169 v8->uActorRadius = v10->uMonsterRadius; | |
3170 v8->uActorHeight = v10->uMonsterHeight; | |
3171 v11 = v10->uMovementSpeed; | |
3172 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3173 v8->pMonsterInfo.uTreasureType = 0; | |
3174 v8->pMonsterInfo.uExp = 0; | |
3175 v8->uMovementSpeed = v11; | |
3176 v12 = rand(); | |
3177 v13 = v12 % 2048; | |
323 | 3178 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3179 v26 = v14; |
3180 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3181 v16 = stru_5C6E00->Sin(v13); |
0 | 3182 v26 = v16; |
3183 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3184 LOWORD(v16) = uFaceID; | |
3185 v17 = v29 + v30->vPosition.y; | |
3186 v8->vInitialPosition.z = uFaceID; | |
3187 v8->vPosition.z = v16; | |
3188 LOWORD(v16) = v28; | |
3189 v8->vInitialPosition.x = v15; | |
3190 v8->vPosition.x = v15; | |
3191 v8->vInitialPosition.y = v17; | |
3192 v8->vPosition.y = v17; | |
3193 v8->uTetherDistance = 256; | |
3194 v8->uSectorID = v16; | |
3195 v8->PrepareSprites(0); | |
3196 v18 = v30; | |
3197 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3198 LODWORD(v19) = v18->uAlly; | |
3199 if ( !(uint)v19 ) | |
3200 { | |
3201 uFaceID = v18->pMonsterInfo.uID - 1; | |
3202 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3203 v18 = v30; | |
3204 } | |
3205 v8->uAlly = v19; | |
3206 v20 = v18->uGroup; | |
3207 v8->uCurrentActionTime = 0; | |
3208 v8->uGroup = v20; | |
3209 v8->uAIState = Summoned; | |
3210 v8->uCurrentActionLength = 256; | |
3211 v8->UpdateAnimation(); | |
3212 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3213 || (v21 = v30->vPosition.z, | |
3214 v27 = v30->vPosition.z, | |
3215 result = pIndoor->GetSector(v15, v17, v21), | |
3216 result == v28) | |
723 | 3217 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3218 && (result = abs(result - v27), result <= 1024) ) |
3219 { | |
3220 v23 = v30; | |
3221 ++uNumActors; | |
3222 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3223 if ( v23->uAttributes & 0x80000 ) | |
3224 v8->uAttributes |= 0x80000u; | |
3225 result = 8 * v24; | |
862 | 3226 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3227 v8->uSummonerID = result; |
3228 } | |
3229 return result; | |
781 | 3230 } |
1295 | 3231 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3232 //----- (0046DF1A) -------------------------------------------------------- | |
3233 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3234 { | |
3235 Actor *v2; // edi@1 | |
3236 unsigned __int16 v3; // ax@1 | |
3237 int v4; // esi@6 | |
3238 int v5; // ecx@8 | |
3239 int v6; // eax@10 | |
3240 int v7; // edx@12 | |
3241 int v8; // ecx@14 | |
3242 int v9; // eax@14 | |
3243 int v10; // ebx@14 | |
3244 int v11; // esi@14 | |
3245 int v12; // ebx@15 | |
3246 int v13; // ebx@17 | |
3247 unsigned int v14; // eax@20 | |
3248 signed int result; // eax@21 | |
3249 int v16; // [sp+Ch] [bp-10h]@1 | |
3250 int v17; // [sp+10h] [bp-Ch]@14 | |
3251 int v18; // [sp+14h] [bp-8h]@14 | |
3252 int v19; // [sp+18h] [bp-4h]@14 | |
3253 | |
3254 v16 = a1; | |
3255 v2 = &pActors[a1]; | |
3256 v3 = v2->uAIState; | |
3257 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3258 goto LABEL_25; | |
3259 v4 = v2->uActorRadius; | |
3260 if ( a2 ) | |
3261 v4 = a2; | |
3262 v5 = v2->vPosition.x; | |
3263 if ( stru_721530.sMaxX > v5 + v4 | |
3264 || stru_721530.sMinX < v5 - v4 | |
3265 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3266 || stru_721530.sMinY < v6 - v4 | |
3267 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3268 || stru_721530.sMinZ < v7 | |
3269 || (v8 = v5 - stru_721530.normal.x, | |
3270 v9 = v6 - stru_721530.normal.y, | |
3271 v10 = stru_721530.prolly_normal_d + v4, | |
3272 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3273 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3274 v18 = v8, |
3275 v19 = v9, | |
1546 | 3276 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3277 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3278 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3279 { |
3280 LABEL_25: | |
3281 result = 0; | |
3282 } | |
3283 else | |
3284 { | |
3285 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3286 if ( v13 < 0 ) | |
3287 v13 = 0; | |
3288 if ( v13 < stru_721530.field_7C ) | |
3289 { | |
3290 stru_721530.field_7C = v13; | |
3291 v14 = 8 * v16; | |
3292 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3293 stru_721530.uFaceID = v14; | |
3294 } | |
3295 result = 1; | |
3296 } | |
3297 return result; | |
3298 } | |
3299 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3300 void UpdateActorAI() |
1295 | 3301 { |
3302 //unsigned int v0; // esi@4 | |
3303 int v1; // eax@7 | |
3304 //int v2; // ecx@7 | |
3305 //int v3; // eax@7 | |
3306 signed int v4; // edi@10 | |
3307 Actor *v5; // esi@12 | |
3308 signed int sDmg; // eax@14 | |
3309 __int16 v7; // cx@14 | |
3310 //Player **v8; // esi@20 | |
3311 Player *pPlayer; // ecx@21 | |
3312 Actor *pActor; // esi@34 | |
3313 //__int16 v11; // ax@34 | |
3314 //unsigned int v12; // eax@47 | |
3315 //signed int v13; // edi@47 | |
3316 //SpellBuff *v14; // ebx@47 | |
3317 //unsigned int v15; // edi@67 | |
3318 //char *v16; // eax@67 | |
3319 //unsigned int v17; // edx@67 | |
3320 //unsigned int v18; // ecx@67 | |
3321 //unsigned __int16 v19; // ax@72 | |
3322 //int *v20; // esi@80 | |
3323 //Actor *v21; // ebx@80 | |
3324 unsigned __int16 v22; // ax@86 | |
3325 //signed int v23; // eax@94 | |
3326 //unsigned int v24; // eax@102 | |
3327 //signed int v25; // edi@102 | |
3328 //SpellBuff *v26; // esi@102 | |
3329 unsigned int v27; // ecx@123 | |
3330 unsigned int v28; // eax@123 | |
3331 //unsigned int v29; // eax@127 | |
3332 AIDirection *v30; // eax@129 | |
3333 unsigned __int16 v31; // ax@132 | |
3334 //unsigned int v32; // esi@142 | |
3335 int v33; // eax@144 | |
3336 int v34; // eax@147 | |
3337 char v35; // al@150 | |
3338 unsigned int v36; // edi@152 | |
3339 signed int v37; // eax@154 | |
3340 //unsigned __int8 v38; // sf@158 | |
3341 //unsigned __int8 v39; // of@158 | |
3342 //signed int v40; // edx@166 | |
3343 //unsigned int v41; // ecx@166 | |
3344 double v42; // st7@176 | |
3345 double v43; // st6@176 | |
3346 //bool v44; // eax@189 | |
1450 | 3347 int v45; // eax@192 |
1295 | 3348 unsigned __int8 v46; // cl@197 |
3349 double v47; // st7@206 | |
3350 //double v48; // st7@207 | |
3351 //char v49; // zf@208 | |
3352 //char v50; // zf@214 | |
3353 //signed int v51; // edx@219 | |
3354 //unsigned int v52; // ecx@219 | |
3355 __int16 v53; // fps@224 | |
3356 //unsigned __int8 v54; // c0@224 | |
3357 //unsigned __int8 v55; // c3@224 | |
3358 //double v56; // st7@226 | |
3359 AIDirection *v57; // eax@246 | |
3360 double v58; // st7@246 | |
3361 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3362 //int v60; // [sp-14h] [bp-C4h]@144 | |
3363 //int v61; // [sp-14h] [bp-C4h]@168 | |
3364 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3365 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3366 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3367 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3368 char v66; // [sp-10h] [bp-C0h]@147 | |
3369 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3370 //int v68; // [sp-10h] [bp-C0h]@168 | |
3371 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3372 int v70; // [sp-10h] [bp-C0h]@213 | |
3373 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3374 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3375 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3376 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3377 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3378 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3379 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3380 int v78; // [sp+78h] [bp-38h]@79 | |
3381 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3382 float v80; // [sp+98h] [bp-18h]@33 | |
3383 int v81; // [sp+9Ch] [bp-14h]@100 | |
3384 //int v82; // [sp+A0h] [bp-10h]@45 | |
3385 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3386 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3387 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3388 AIState uAIState; | |
3389 int v38; | |
3390 | |
3391 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3392 MakeActorAIList_ODM(); | |
3393 else | |
3394 MakeActorAIList_BLV(); | |
3395 | |
3396 //v0 = 0; | |
3397 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3398 { | |
3399 if ( pParty->armageddon_timer > 417 ) | |
3400 { | |
3401 pParty->armageddon_timer = 0; | |
3402 } | |
3403 else | |
3404 { | |
3405 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3406 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3407 if ( pParty->sRotationX > 128) | |
3408 pParty->sRotationX = 128; | |
3409 else if ( pParty->sRotationX < -128 ) | |
3410 pParty->sRotationX = -128; | |
3411 | |
3412 pParty->uFlags |= 2u; | |
3413 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3414 v4 = pParty->field_16140 + 50; | |
3415 if ( pParty->armageddon_timer <= 0 ) | |
3416 { | |
3417 pParty->armageddon_timer = 0; | |
3418 for(int i = 0; i < uNumActors; i++) | |
3419 { | |
3420 pActor=&pActors[i]; | |
3421 if ( pActor->CanAct() ) | |
3422 { | |
3423 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3424 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3425 if ( sDmg ) | |
3426 { | |
3427 if ( pActor->sCurrentHP >= 0 ) | |
3428 { | |
3429 Actor::AI_Stun(i, 4, 0); | |
3430 } | |
3431 else | |
3432 { | |
3433 Actor::Die(i); | |
3434 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3435 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3436 } |
3437 } | |
3438 } | |
3439 } | |
3440 for(int i = 1; i <= 4; i++) | |
3441 { | |
3442 pPlayer = pPlayers[i]; | |
3443 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3444 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3445 } | |
3446 } | |
1450 | 3447 if (pTurnEngine->pending_actions) |
3448 --pTurnEngine->pending_actions; | |
1295 | 3449 } |
3450 } | |
3451 | |
3452 if (pParty->bTurnBasedModeOn) | |
3453 { | |
1448 | 3454 pTurnEngine->AITurnBasedAction(); |
1295 | 3455 return; |
3456 } | |
3457 | |
3458 | |
3459 //uActorID = v0; | |
3460 for (uint i = 0; i < uNumActors; ++i) | |
3461 { | |
3462 pActor = &pActors[i]; | |
3463 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3464 //do | |
3465 //{ | |
3466 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3467 //v11 = *(unsigned int *)LODWORD(v80); | |
3468 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3469 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3470 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3471 continue; | |
3472 | |
3473 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3474 Actor::Die(i); | |
3475 | |
3476 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3477 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3478 //v12 = 0; | |
3479 //v13 = 0; | |
3480 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3481 for (uint j = 0; j < 22; ++j) | |
3482 { | |
3483 if (j != 10) | |
1340 | 3484 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3485 } |
3486 /*do | |
3487 { | |
3488 if ( v13 != 10 ) | |
3489 { | |
3490 v14->_4585CA(pParty->uTimePlayed); | |
3491 v12 = 0; | |
3492 } | |
3493 ++v13; | |
3494 ++v14; | |
3495 } | |
3496 while ( v13 < 22 );*/ | |
1545 | 3497 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3498 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3499 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3500 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3501 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3502 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3503 // not sure | |
1545 | 3504 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3505 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3506 | |
1545 | 3507 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3508 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3509 continue; | |
1295 | 3510 |
3511 //v15 = pMiscTimer->uTimeElapsed; | |
3512 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3513 //v17 = pActor->uCurrentActionTime; | |
3514 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3515 if (pActor->pMonsterInfo.uRecoveryTime) | |
3516 { | |
3517 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3518 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3519 else | |
3520 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3521 } | |
3522 | |
3523 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3524 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3525 continue; | |
3526 | |
3527 //v19 = actor->uAIState; | |
3528 if (pActor->uAIState == Dying) | |
3529 pActor->uAIState = Dead; | |
3530 else | |
3531 { | |
3532 if (pActor->uAIState != Summoned) | |
3533 { | |
3534 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3535 continue; | |
3536 } | |
3537 pActor->uAIState = Standing; | |
3538 } | |
3539 | |
3540 pActor->uCurrentActionTime = 0; | |
3541 pActor->uCurrentActionLength = 0; | |
3542 pActor->UpdateAnimation(); | |
3543 //LABEL_78: | |
3544 //++uActorID; | |
3545 //LODWORD(v80) += 836; | |
3546 //} | |
3547 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3548 } | |
3549 | |
3550 | |
3551 v78 = 0; | |
3552 int actor_id = -1; | |
3553 if ( ai_arrays_size > 0 ) | |
3554 { | |
3555 //while ( 1 ) | |
3556 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3557 { | |
3558 actor_id = ai_near_actors_ids[v78]; | |
3559 assert(actor_id < uNumActors); | |
3560 | |
3561 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3562 pActor = &pActors[actor_id]; | |
3563 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3564 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3565 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3566 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3567 target_pid_type = PID_TYPE(target_pid); | |
3568 if ( target_pid_type == OBJECT_Actor) | |
3569 v80 = 0.5; | |
3570 else | |
3571 v80 = 1.0; | |
3572 v22 = pActor->uAIState; | |
3573 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3574 { | |
3575 continue; | |
3576 } | |
3577 if ( !pActor->sCurrentHP ) | |
3578 Actor::Die(actor_id); | |
3579 for(int i=0;i<22;i++) | |
3580 { | |
3581 if ( i != 10 ) | |
3582 { | |
1340 | 3583 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3584 } |
3585 } | |
3586 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3587 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3588 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3589 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3590 // not sure | |
3591 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3592 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3593 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3594 { | |
3595 pActor->uAIState = Removed; | |
3596 continue; | |
3597 } | |
3598 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3599 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3600 { | |
3601 continue; | |
3602 } | |
3603 v27 = pMiscTimer->uTimeElapsed; | |
3604 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3605 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3606 if ( (signed int)v28 > 0 ) | |
3607 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3608 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3609 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3610 if ( !(pActor->uAttributes & 0x8000) ) | |
3611 pActor->uAttributes |= 0x8000; | |
3612 a1 = PID(OBJECT_Actor,actor_id); | |
3613 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
3614 memcpy(&v75, v30, sizeof(v75)); | |
3615 memcpy(&pDir, &v75, sizeof(pDir)); | |
3616 uAIState = pActor->uAIState; | |
3617 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3618 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3619 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3620 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3621 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3622 { | |
3623 v32 = actor_id; | |
3624 } | |
3625 else | |
3626 */ | |
3627 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3628 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3629 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
3630 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3631 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3632 { | |
3633 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3634 { | |
3635 continue; | |
3636 } | |
3637 else if ( pActor->uAIState == AttackingMelee ) | |
3638 { | |
3639 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3640 stru_50FE08.Add( | |
3641 a1, | |
3642 5120, | |
3643 pActor->vPosition.x, | |
3644 pActor->vPosition.y, | |
3645 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3646 v35, | |
3647 1 | |
3648 ); | |
3649 } | |
3650 else if ( pActor->uAIState == AttackingRanged1 ) | |
3651 { | |
3652 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3653 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
3654 } | |
3655 else if ( pActor->uAIState == AttackingRanged2 ) | |
3656 { | |
3657 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
3658 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
3659 } | |
3660 else if ( pActor->uAIState == AttackingRanged3 ) | |
3661 { | |
3662 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3663 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3664 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
3665 } | |
3666 else if ( pActor->uAIState == AttackingRanged4 ) | |
3667 { | |
3668 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3669 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3670 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
3671 } | |
3672 } | |
3673 | |
3674 v36 = v75.uDistance; | |
3675 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3676 { | |
3677 if ( target_pid_type == OBJECT_Actor ) | |
3678 { | |
3679 v36 = v75.uDistance; | |
3680 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
3681 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3682 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3683 } | |
3684 else | |
3685 { | |
3686 v37 = 4; | |
3687 } | |
3688 v38=0; | |
3689 if ( v37 == 2 ) | |
3690 { | |
3691 //v39 = __OFSUB__(v36, 1024); | |
3692 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3693 v38 = 1024; | |
3694 } | |
3695 else if ( v37 == 3 ) | |
3696 { | |
3697 //v39 = __OFSUB__(v36, 2560); | |
3698 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3699 v38 = 2560; | |
3700 } | |
3701 else if ( v37 == 4 ) | |
3702 { | |
3703 //v39 = __OFSUB__(v36, 5120); | |
3704 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3705 v38 = 5120; | |
3706 } | |
3707 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3708 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3709 } | |
3710 | |
1545 | 3711 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3712 { |
3713 if ( (signed int)v36 >= 10240 ) | |
3714 { | |
1456 | 3715 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3716 } |
3717 else | |
3718 { | |
3719 //peasents after attacked | |
3720 //guard after attacked | |
3721 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3722 } | |
3723 continue; | |
3724 } | |
3725 | |
3726 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3727 { | |
3728 | |
3729 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3730 { | |
1456 | 3731 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3732 { |
1545 | 3733 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 3734 } |
3735 else | |
3736 { | |
3737 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3738 continue; | |
3739 } | |
3740 | |
3741 } | |
3742 if ( !(pActor->uAttributes & 0x020000) ) | |
3743 { | |
3744 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3745 { | |
3746 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3747 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3748 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3749 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3750 v84 = pActor->sCurrentHP; | |
3751 v42 = (double)(signed int)v84; | |
3752 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3753 { | |
3754 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3755 continue; | |
3756 } | |
3757 } | |
3758 } | |
3759 | |
3760 v81 = v36 - pActor->uActorRadius; | |
3761 if ( target_pid_type == OBJECT_Actor ) | |
3762 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3763 if ( v81 < 0 ) | |
3764 v81 = 0; | |
3765 rand(); | |
3766 pActor->uAttributes &= 0xFFFBFFFF; | |
3767 if ( v81 < 5120 ) | |
3768 { | |
3769 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3770 if ( v45 == 0 ) | |
3771 { | |
3772 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3773 { | |
3774 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3775 { | |
3776 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
3777 } | |
1456 | 3778 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3779 { |
1545 | 3780 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3781 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3782 } |
3783 else | |
3784 { | |
1545 | 3785 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3786 if ( v80 * 307.2 > (double)v81 ) |
3787 { | |
1545 | 3788 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3789 } |
3790 else | |
3791 { | |
1545 | 3792 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3793 } |
3794 } | |
3795 } | |
3796 else | |
3797 { | |
3798 if ( (double)v81 >= v80 * 307.2 ) | |
3799 { | |
3800 if ( v81 >= 1024 ) | |
3801 { | |
1456 | 3802 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3803 { |
1545 | 3804 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3805 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3806 } |
3807 else | |
3808 { | |
3809 //monsters | |
3810 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
3811 } | |
3812 } | |
1456 | 3813 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3814 { |
1545 | 3815 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3816 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3817 } |
3818 else | |
3819 { | |
3820 v70 = (signed __int64)v80 * 307.2; | |
3821 //monsters | |
3822 //guard after player runs away | |
3823 // follow player | |
3824 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3825 } | |
3826 } | |
3827 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3828 { | |
1545 | 3829 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3830 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3831 } |
3832 else | |
3833 { | |
3834 //monsters | |
3835 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3836 } | |
3837 } | |
3838 continue; | |
3839 } | |
3840 else if ( v45 == 2 || v45 == 3 ) | |
3841 { | |
3842 if ( v45 == 2 ) | |
3843 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3844 else | |
3845 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3846 if ( v46 ) | |
3847 { | |
3848 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3849 { | |
3850 if ( v45 == 2 ) | |
3851 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
3852 else | |
3853 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
3854 } | |
1456 | 3855 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3856 { |
1545 | 3857 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3858 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3859 } |
3860 else | |
3861 { | |
1545 | 3862 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3863 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 3864 } |
3865 } | |
3866 else | |
3867 { | |
3868 if ( (double)v81 >= v80 * 307.2 ) | |
3869 { | |
3870 if ( v81 >= 1024 ) | |
3871 { | |
1456 | 3872 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3873 { |
1545 | 3874 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3875 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3876 } |
3877 else | |
3878 { | |
3879 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3880 } | |
3881 } | |
1456 | 3882 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3883 { |
1545 | 3884 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3885 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3886 } |
3887 else | |
3888 { | |
3889 v70 = (signed __int64)v80 * 307.2; | |
3890 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3891 } | |
3892 } | |
3893 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3894 { | |
1545 | 3895 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3896 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3897 } |
3898 else | |
3899 { | |
3900 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3901 } | |
3902 } | |
3903 continue; | |
3904 } | |
3905 } | |
3906 } | |
3907 | |
3908 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3909 { | |
1456 | 3910 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 3911 { |
1456 | 3912 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 3913 } |
3914 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3915 { | |
1456 | 3916 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 3917 } |
3918 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3919 { | |
1456 | 3920 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 3921 } |
3922 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3923 { | |
1456 | 3924 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 3925 } |
1456 | 3926 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3927 { |
3928 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
3929 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
3930 memcpy(&v74, v57, sizeof(v74)); | |
3931 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 3932 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 3933 } |
3934 } | |
3935 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3936 { | |
3937 if ( (double)v81 >= v80 * 307.2 ) | |
3938 { | |
3939 if ( v81 >= 1024 ) | |
3940 { | |
1456 | 3941 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3942 { |
1545 | 3943 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3944 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3945 } |
3946 else | |
3947 { | |
3948 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3949 } | |
3950 } | |
1456 | 3951 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3952 { |
1545 | 3953 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3954 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3955 } |
3956 else | |
3957 { | |
3958 v70 = (signed __int64)v80 * 307.2; | |
3959 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3960 } | |
3961 } | |
3962 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3963 { | |
1545 | 3964 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3965 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3966 } |
3967 else | |
3968 { | |
3969 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3970 } | |
3971 } | |
3972 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3973 { | |
3974 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 3975 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 3976 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3977 else |
1545 | 3978 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3979 } |
3980 else | |
3981 { | |
3982 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
3983 } | |
3984 } | |
3985 } | |
3986 } | |
3987 //----- (0044665D) -------------------------------------------------------- | |
3988 // uType: 0 -> any monster | |
3989 // 1 -> uParam is GroupID | |
3990 // 2 -> uParam is MonsterID | |
3991 // 3 -> uParam is ActorID | |
3992 // uNumAlive: 0 -> all must be alive | |
3993 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3994 { | |
3995 unsigned int uAliveActors; // eax@6 | |
3996 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3997 | |
3998 uTotalActors = 0; | |
3999 if ( uType ) | |
4000 { | |
4001 if ( uType == 1 ) | |
4002 { | |
4003 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4004 } | |
4005 else | |
4006 { | |
4007 if ( uType == 2 ) | |
4008 { | |
4009 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4010 } | |
4011 else | |
4012 { | |
4013 if ( uType != 3 ) | |
4014 return 0; | |
4015 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4016 } | |
4017 } | |
4018 } | |
4019 else | |
4020 { | |
4021 uAliveActors = SearchAliveActors(&uTotalActors); | |
4022 } | |
1545 | 4023 |
4024 if (uNumAlive) | |
4025 return uAliveActors >= uNumAlive; | |
1295 | 4026 else |
1545 | 4027 return uTotalActors == uAliveActors; |
1297 | 4028 } |
4029 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4030 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4031 { |
4032 unsigned int v2; // edi@1 | |
4033 unsigned int *v3; // esi@1 | |
4034 int v4; // eax@1 | |
4035 unsigned int v5; // ebx@1 | |
4036 unsigned int v6; // edx@1 | |
4037 | |
4038 v2 = a2; | |
4039 v3 = pTotalActors; | |
4040 v4 = GetAlertStatus(); | |
4041 v5 = 0; | |
4042 *v3 = 0; | |
4043 v6 = pActors[v2].uAttributes; | |
4044 if ( (v6 & 0x100000) == v4 ) | |
4045 { | |
4046 *v3 = 1; | |
4047 if ( pActors[v2].IsNotAlive() == 1 ) | |
4048 v5 = 1; | |
4049 } | |
4050 return v5; | |
4051 } | |
4052 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4053 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4054 { |
4055 unsigned int *v2; // esi@1 | |
4056 signed int v3; // ebx@1 | |
4057 Actor *v4; // edi@2 | |
4058 int v5; // eax@3 | |
4059 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4060 int v8; // [sp+Ch] [bp-8h]@1 | |
4061 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4062 | |
4063 v7 = uGroup; | |
4064 v2 = pTotalActors; | |
4065 v3 = 0; | |
4066 v8 = GetAlertStatus(); | |
4067 *v2 = 0; | |
4068 v9 = 0; | |
4069 if ( (signed int)uNumActors > 0 ) | |
4070 { | |
4071 v4 = pActors.data();//[0].uGroup; | |
4072 do | |
4073 { | |
4074 v5 = v4->uAttributes; | |
4075 if ( (v5 & 0x100000) == v8 ) | |
4076 { | |
4077 if ( v4->uGroup == v7 ) | |
4078 { | |
4079 ++*v2; | |
4080 if ( v4->IsNotAlive() == 1 ) | |
4081 ++v9; | |
4082 } | |
4083 } | |
4084 ++v3; | |
4085 ++v4; | |
4086 } | |
4087 while ( v3 < (signed int)uNumActors ); | |
4088 } | |
4089 return v9; | |
4090 } | |
4091 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4092 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4093 { |
4094 unsigned int *v2; // esi@1 | |
4095 signed int v3; // ebx@1 | |
4096 Actor *v4; // edi@2 | |
4097 int v5; // eax@3 | |
4098 int v7; // [sp+8h] [bp-Ch]@1 | |
4099 int v8; // [sp+Ch] [bp-8h]@1 | |
4100 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4101 | |
4102 v7 = uMonsterID; | |
4103 v2 = pTotalActors; | |
4104 v3 = 0; | |
4105 v8 = GetAlertStatus(); | |
4106 *v2 = 0; | |
4107 v9 = 0; | |
4108 if ( (signed int)uNumActors > 0 ) | |
4109 { | |
4110 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4111 do | |
4112 { | |
4113 v5 = v4->uAttributes; // actor::attributes | |
4114 if ( (v5 & 0x100000) == v8 ) | |
4115 { | |
4116 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4117 { | |
4118 ++*v2; | |
4119 if ( v4->IsNotAlive() == 1 ) | |
4120 ++v9; | |
4121 } | |
4122 } | |
4123 ++v3; | |
4124 ++v4; | |
4125 } | |
4126 while ( v3 < (signed int)uNumActors ); | |
4127 } | |
4128 return v9; | |
4129 } | |
4130 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4131 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4132 { |
4133 unsigned int *v1; // esi@1 | |
4134 int v2; // eax@1 | |
4135 unsigned int v3; // ebp@1 | |
4136 signed int v4; // ebx@1 | |
4137 Actor *v5; // edi@2 | |
4138 unsigned int v6; // eax@3 | |
4139 int v8; // [sp+Ch] [bp-4h]@1 | |
4140 | |
4141 v1 = pTotalActors; | |
4142 v2 = GetAlertStatus(); | |
4143 v3 = 0; | |
4144 v4 = 0; | |
4145 *v1 = 0; | |
4146 v8 = v2; | |
4147 if ( (signed int)uNumActors > 0 ) | |
4148 { | |
4149 v5 = pActors.data(); | |
4150 do | |
4151 { | |
4152 v6 = v5->uAttributes; | |
4153 if ( (v6 & 0x100000) == v8 ) | |
4154 { | |
4155 ++*v1; | |
4156 if ( v5->IsNotAlive() == 1 ) | |
4157 ++v3; | |
4158 } | |
4159 ++v4; | |
4160 ++v5; | |
4161 } | |
4162 while ( v4 < (signed int)uNumActors ); | |
4163 } | |
4164 return v3; | |
4165 } | |
4166 //----- (00408768) -------------------------------------------------------- | |
4167 void InitializeActors() | |
4168 { | |
4169 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4170 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4171 signed int v7; // [sp+14h] [bp-8h]@1 | |
4172 signed int v8; // [sp+18h] [bp-4h]@1 | |
4173 | |
4174 v8 = 0; | |
4175 v6 = 0; | |
4176 v7 = 0; | |
4177 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4178 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4179 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4180 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4181 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4182 if (pParty->IsPartyGood()) |
1297 | 4183 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4184 if (pParty->IsPartyEvil()) |
1297 | 4185 v5 = 1; |
4186 | |
4187 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4188 for (uint i = 0; i < uNumActors; ++i) | |
4189 { | |
4190 auto actor = &pActors[i]; | |
4191 | |
4192 if (actor->CanAct() || actor->uAIState == Disabled) | |
4193 { | |
4194 actor->vPosition.x = actor->vInitialPosition.x; | |
4195 actor->vPosition.y = actor->vInitialPosition.y; | |
4196 actor->vPosition.z = actor->vInitialPosition.z; | |
4197 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4198 if (actor->uAIState != Disabled) | |
4199 { | |
4200 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4201 } | |
4202 } | |
4203 | |
4204 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4205 | |
4206 if (!v8 || v7) | |
4207 if (!v6 || v5) | |
4208 if (actor->IsPeasant()) | |
4209 BYTE2(actor->uAttributes) &= 0xF7u; | |
4210 | |
4211 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4212 if (BYTE2(actor->uAttributes) & 0x40) | |
4213 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4214 } | |
4215 } | |
4216 //----- (00439474) -------------------------------------------------------- | |
4217 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4218 { | |
4219 //signed int v3; // eax@1 | |
4220 SpriteObject *v4; // ebx@1 | |
4221 //int v5; // edx@3 | |
4222 //bool uPlayerID; // eax@3 | |
4223 //Player *pPlayer; // edi@4 | |
4224 Actor *pMonster; // esi@7 | |
4225 //SpriteObject *v9; // ebx@12 | |
4226 int v10; // eax@12 | |
4227 int v11; // ebx@12 | |
4228 unsigned int v12; // ecx@12 | |
4229 int v13; // edx@15 | |
4230 int v14; // edx@17 | |
4231 int v15; // eax@24 | |
4232 unsigned __int16 v16; // cx@25 | |
4233 int v17; // eax@29 | |
4234 int v18; // eax@38 | |
4235 unsigned __int8 v19; // zf@38 | |
4236 unsigned __int8 v20; // sf@38 | |
4237 int v21; // edx@44 | |
4238 int v22; // eax@44 | |
4239 unsigned __int8 v23; // zf@44 | |
4240 unsigned __int8 v24; // sf@44 | |
4241 int v25; // edx@51 | |
4242 int v26; // ecx@51 | |
4243 //signed int v27; // eax@51 | |
4244 //int v28; // eax@53 | |
4245 signed int v29; // eax@76 | |
4246 signed int v30; // eax@84 | |
4247 signed int v31; // eax@92 | |
4248 int v32; // eax@94 | |
4249 int v33; // eax@100 | |
4250 int v34; // eax@104 | |
4251 signed int v35; // eax@104 | |
4252 double v36; // st7@104 | |
4253 float v37; // ST08_4@104 | |
4254 float v38; // ST04_4@104 | |
4255 float v39; // ST00_4@104 | |
4256 int v40; // ebx@107 | |
4257 unsigned int v41; // ebx@109 | |
4258 signed __int64 v42; // qax@125 | |
4259 unsigned __int16 v43; // ax@132 | |
4260 char v44; // bl@132 | |
4261 unsigned __int16 v45; // ax@132 | |
4262 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4263 const char *v47; // [sp+14h] [bp-58h]@104 | |
4264 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4265 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4266 int v50; // [sp+20h] [bp-4Ch]@6 | |
4267 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4268 int v52; // [sp+34h] [bp-38h]@12 | |
4269 //int v53; // [sp+38h] [bp-34h]@10 | |
4270 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4271 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4272 signed int a4; // [sp+44h] [bp-28h]@1 | |
4273 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4274 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4275 int v59; // [sp+50h] [bp-1Ch]@1 | |
4276 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4277 int v61; // [sp+58h] [bp-14h]@1 | |
4278 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4279 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4280 int a2; // [sp+64h] [bp-8h]@27 | |
4281 int a3; // [sp+6Bh] [bp-1h]@6 | |
4282 | |
4283 //v3 = a1; | |
4284 v4 = 0; | |
4285 uActorID_Monster_ = uActorID_Monster; | |
4286 //v54 = a1; | |
4287 uDamageAmount = 0; | |
4288 a4 = 0; | |
4289 v61 = 0; | |
4290 v59 = 0; | |
4291 v62 = 0; | |
4292 if ( PID_TYPE(a1) == OBJECT_Item) | |
4293 { | |
4294 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4295 //uDamageAmount = (int)v4; | |
4296 v61 = v4->field_60_distance_related_prolly_lod; | |
4297 a1 = v4->spell_caster_pid; | |
4298 //v54 = v4->field_58_pid; | |
4299 } | |
4300 //v5 = a1 & 7; | |
4301 //uPlayerID = a1 >> 3; | |
4302 if (PID_TYPE(a1) != OBJECT_Player) | |
4303 return; | |
4304 | |
4305 assert(PID_ID(abs(a1)) < 4); | |
4306 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4307 pMonster = &pActors[uActorID_Monster_]; | |
4308 //uPlayerID = pMonster->IsAlive(); | |
4309 if (pMonster->IsNotAlive()) | |
4310 return; | |
4311 | |
1545 | 4312 pMonster->uAttributes |= 0xC000; |
1297 | 4313 if ( pMonster->uAIState == Fleeing ) |
4314 pMonster->uAttributes |= 0x20000u; | |
4315 //v57 = 0; | |
4316 //v53 = 0; | |
4317 //v58 = 0; | |
4318 bool hit_will_stun = false, | |
4319 hit_will_paralyze = false; | |
4320 if ( !v4 ) | |
4321 { | |
4322 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4323 int main_hand_idx = player->pEquipment.uMainHand; | |
4324 v59 = 1; | |
4325 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4326 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4327 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4328 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4329 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4330 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4331 //uDamageAmount = v28; | |
4332 switch (main_hand_skill) | |
4333 { | |
4334 case PLAYER_SKILL_STAFF: | |
4335 if (main_hand_mastery >= 3) | |
4336 { | |
4337 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4338 hit_will_stun = true; | |
4339 } | |
4340 break; | |
4341 | |
4342 case PLAYER_SKILL_MACE: | |
4343 if (main_hand_mastery >= 3) | |
4344 { | |
4345 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4346 hit_will_stun = true; | |
4347 } | |
4348 if (main_hand_mastery >= 4) | |
4349 { | |
4350 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4351 hit_will_paralyze = true; | |
4352 } | |
4353 break; | |
4354 } | |
4355 } | |
4356 v50 = pMonster->pMonsterInfo.uID; | |
4357 a2 = 4; | |
4358 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4359 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4360 //if ( !v57 ) |
4361 goto LABEL_67; | |
4362 //goto LABEL_69; | |
4363 } | |
4364 | |
4365 | |
4366 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4367 v61 = v4->field_60_distance_related_prolly_lod; | |
4368 if ( !v19 ) | |
4369 { | |
4370 //v9 = (SpriteObject *)uDamageAmount; | |
4371 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4372 //v55 = abs(v50); | |
4373 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4374 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4375 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4376 v52 = abs((int)pPlayerName); | |
4377 v61 = abs(v50); | |
4378 v10 = abs(v50); | |
4379 v11 = (int)abs((int)pMonsterName); | |
4380 v12 = v52; | |
4381 if ( v10 < v11) | |
4382 { | |
4383 v10 = (int)v11; | |
4384 v11 = v10; | |
4385 } | |
4386 if ( v10 < v52 ) | |
4387 { | |
4388 v13 = v10; | |
4389 v10 = v52; | |
4390 v12 = v13; | |
4391 } | |
4392 if ( v11 < (signed int)v12 ) | |
4393 { | |
4394 v14 = v12; | |
4395 v12 = v11; | |
4396 v11 = v14; | |
4397 } | |
4398 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4399 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4400 if ( v61 >= 2560 ) | |
4401 { | |
4402 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4403 return; | |
4404 v61 = 2; | |
4405 } | |
4406 else | |
4407 { | |
4408 v61 = 1; | |
4409 } | |
4410 //v4 = (SpriteObject *)uDamageAmount; | |
4411 } | |
4412 | |
4413 v15 = v4->spell_id; | |
4414 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4415 { | |
4416 v16 = player->pActiveSkills[7]; | |
4417 v61 = 1; | |
4418 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4419 a4 = player->pActiveSkills[7] & 0x3F; | |
4420 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4421 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4422 goto LABEL_67; |
4423 } | |
4424 if ( v15 != SPELL_BOW_ARROW ) | |
4425 { | |
4426 if ( v15 == SPELL_101 ) | |
4427 { | |
4428 a2 = 0; | |
4429 v18 = player->CalculateRangedDamageTo(0); | |
4430 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4431 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4432 uDamageAmount = v18; | |
4433 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4434 uDamageAmount >>= 1; | |
4435 v59 = 1; | |
4436 goto LABEL_67; | |
4437 } | |
4438 if ( v15 == SPELL_EARTH_BLADES ) | |
4439 { | |
4440 a4 = 5 * v4->spell_level; | |
4441 a2 = player->GetSpellSchool(0x27u); | |
4442 v21 = v4->spell_level; | |
4443 v50 = pMonster->sCurrentHP; | |
4444 pMonsterName = (char *)v4->spell_skill; | |
4445 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4446 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4447 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4448 uDamageAmount = v22; | |
4449 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4450 uDamageAmount >>= 1; | |
4451 v59 = 0; | |
4452 LABEL_67: | |
4453 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4454 { | |
4455 //LABEL_68: | |
4456 player->PlaySound(SPEECH_52, 0); | |
4457 return; | |
4458 } | |
4459 goto LABEL_69; | |
4460 } | |
4461 if ( v15 == SPELL_EARTH_STUN ) | |
4462 { | |
4463 uDamageAmount = 0; | |
4464 a2 = 4; | |
4465 hit_will_stun = 1; | |
4466 goto LABEL_67; | |
4467 } | |
4468 a2 = player->GetSpellSchool(v4->spell_id); | |
4469 v25 = v4->spell_level; | |
4470 v26 = v4->spell_id; | |
4471 v50 = pMonster->sCurrentHP; | |
4472 pMonsterName = (char *)v4->spell_skill; | |
4473 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4474 v59 = 0; | |
4475 //v57 = (PlayerEquipment *)1; | |
4476 //LABEL_65: | |
4477 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4478 //if ( !v57 ) | |
4479 // goto LABEL_67; | |
4480 goto LABEL_69; | |
4481 } | |
4482 v50 = pMonster->word_000086_some_monster_id; | |
4483 a2 = 4; | |
4484 v17 = player->CalculateRangedDamageTo(v50); | |
4485 v19 = v4->stru_24.uItemID == 0; | |
4486 uDamageAmount = v17; | |
4487 v57 = 0; | |
4488 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4489 { | |
4490 a2 = 0; | |
4491 v57 = (PlayerEquipment *)1; | |
4492 } | |
4493 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4494 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4495 uDamageAmount >>= 1; | |
4496 v59 = 1; | |
4497 //LABEL_66: | |
4498 if ( !v57 ) | |
4499 goto LABEL_67; | |
4500 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4501 if (player->IsWeak()) |
1297 | 4502 uDamageAmount /= 1; |
4503 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4504 uDamageAmount = 0; | |
4505 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4506 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4507 { | |
4508 v50 = player->pPlayerBuffs[6].uPower; | |
4509 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4510 v61 += v29; | |
4511 } | |
4512 uDamageAmount = v61; | |
4513 if ( v59 ) | |
4514 { | |
4515 if ( v4 ) | |
4516 { | |
4517 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4518 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4519 { | |
4520 player->sHealth += v61 / 5; | |
4521 if ( player->sHealth > player->GetMaxHealth() ) | |
4522 player->sHealth = player->GetMaxHealth(); | |
4523 v62 = 0; | |
4524 } | |
4525 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4526 uDamageAmount = v61 + v30; | |
4527 } | |
4528 else | |
4529 { | |
4530 v59 = 0; | |
4531 v57 = &player->pEquipment; | |
4532 do | |
4533 { | |
4534 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4535 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4536 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4537 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4538 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4539 { | |
4540 player->sHealth += v61 / 5; | |
4541 if ( player->sHealth > player->GetMaxHealth() ) | |
4542 player->sHealth = player->GetMaxHealth(); | |
4543 v62 = 0; | |
4544 } | |
4545 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4546 uDamageAmount += v31; | |
4547 } | |
4548 ++v59; | |
4549 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4550 } | |
4551 while ( v59 <= 1 ); | |
4552 } | |
4553 } | |
4554 v32 = uDamageAmount; | |
4555 pMonster->sCurrentHP -= uDamageAmount; | |
4556 if ( !v32 && !hit_will_stun ) | |
4557 { | |
4558 player->PlaySound(SPEECH_52, 0); | |
4559 return; | |
4560 } | |
4561 if ( pMonster->sCurrentHP > 0 ) | |
4562 { | |
4563 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4564 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4565 if ( bShowDamage ) | |
4566 { | |
4567 v50 = uDamageAmount; | |
4568 pMonsterName = (char *)pMonster; | |
4569 pPlayerName = player->pName; | |
4570 if ( v4 ) | |
4571 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4572 else | |
4573 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4574 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4575 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4576 } | |
4577 v41 = 0; | |
4578 } | |
4579 else | |
4580 { | |
4581 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4582 { | |
4583 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4584 //v55 = v33; | |
4585 if ( pRenderer->pRenderD3D ) | |
4586 { | |
4587 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4588 { | |
4589 v50 = 0; | |
4590 pMonsterName = 0; | |
4591 v34 = pMonster->vPosition.z; | |
4592 *(float *)&pPlayerName = (double)v33; | |
4593 //v51 = (unsigned __int64 *)v34; | |
4594 *(float *)&v47 = 0.0; | |
4595 v35 = pMonster->vPosition.y; | |
4596 *((float *)&v46 + 1) = 0.0; | |
4597 *(float *)&v46 = 1.0; | |
4598 v36 = (double)(signed int)pMonster->vPosition.z; | |
4599 //v51 = (unsigned __int64 *)v35; | |
4600 v37 = v36; | |
4601 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4602 v38 = (double)v35; | |
4603 v39 = (double)(signed int)pMonster->vPosition.x; | |
4604 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4605 } | |
4606 } | |
4607 } | |
4608 Actor::Die(uActorID_Monster_); | |
4609 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4610 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4611 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4612 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4613 v40 = SPEECH_51; |
4614 if ( rand() % 100 < 20 ) | |
4615 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4616 player->PlaySound((PlayerSpeech)v40, 0); | |
4617 v41 = 0; | |
4618 if ( bShowDamage ) | |
4619 { | |
4620 v50 = (int)pMonster; | |
4621 pMonsterName = (char *)uDamageAmount; | |
4622 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4623 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4624 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4625 } | |
4626 } | |
4627 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4628 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4629 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4630 && uDamageAmount != v41 ) | |
4631 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4632 v50 = 24; | |
4633 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4634 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4635 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4636 { | |
4637 LODWORD(v42) = 20; | |
4638 v59 = 10; | |
4639 if ( pParty->bTurnBasedModeOn == v41 ) | |
4640 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4641 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4642 if ( bShowDamage != v41 ) | |
4643 { | |
4644 v50 = (int)pMonster; | |
4645 pMonsterName = player->pName; // "%s stuns %s" | |
4646 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4647 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4648 } | |
4649 } | |
4650 if ( hit_will_paralyze != v41 ) | |
4651 { | |
4652 if ( pMonster->CanAct() ) | |
4653 { | |
4654 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4655 { | |
4656 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4657 v44 = v43; | |
4658 v45 = SkillToMastery(v43); | |
4659 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4660 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4661 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4662 if ( bShowDamage ) | |
4663 { | |
4664 v50 = (int)pMonster; | |
4665 pMonsterName = player->pName; // "%s paralyzes %s" | |
4666 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4667 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4668 } | |
4669 } | |
4670 } | |
4671 } | |
4672 if ( v59 > 10 ) | |
4673 v59 = 10; | |
4674 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4675 { | |
4676 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4677 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4678 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4679 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4680 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4681 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4682 } | |
4683 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4684 } | |
4685 //----- (004BBF61) -------------------------------------------------------- | |
4686 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4687 { | |
4688 size_t v4; // esi@1 | |
4689 int monster_id; // edi@1 | |
4690 __int16 v6; // ax@4 | |
4691 Actor *v7; // esi@5 | |
4692 int v8; // eax@5 | |
4693 MonsterInfo *v9; // edi@5 | |
4694 MonsterDesc *v10; // ebx@5 | |
4695 unsigned __int16 *v11; // ebx@5 | |
4696 int v12; // ebx@7 | |
4697 int v13; // eax@8 | |
4698 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4699 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4700 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4701 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4702 | |
4703 v4 = uNumActors; | |
4704 monster_id = a1; | |
4705 x_ = x; | |
4706 v15 = a1; | |
1583 | 4707 if (uNumActors < 500) |
1297 | 4708 { |
4709 v16 = 0; | |
4710 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4711 { | |
4712 v6 = pIndoor->GetSector(x, y, z); | |
4713 v4 = uNumActors; | |
4714 v16 = v6; | |
4715 } | |
4716 v7 = &pActors[v4]; | |
4717 v7->Reset(); | |
4718 v8 = monster_id; | |
4719 v9 = &pMonsterStats->pInfos[monster_id]; | |
4720 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4721 strcpy(v7->pActorName, v9->pName); | |
4722 v7->sCurrentHP = LOWORD(v9->uHP); | |
4723 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4724 v7->word_000086_some_monster_id = v15; | |
4725 v7->uActorRadius = v10->uMonsterRadius; | |
4726 v7->uActorHeight = v10->uMonsterHeight; | |
4727 v7->uMovementSpeed = v10->uMovementSpeed; | |
4728 v7->vInitialPosition.x = x_; | |
4729 v7->vPosition.x = x_; | |
4730 BYTE2(v7->uAttributes) |= 8u; | |
4731 v7->pMonsterInfo.uTreasureType = 0; | |
4732 v7->pMonsterInfo.uTreasureLevel = 0; | |
4733 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4734 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4735 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4736 v7->vInitialPosition.y = y; | |
4737 v7->vPosition.y = y; | |
4738 v7->vInitialPosition.z = z; | |
4739 v7->vPosition.z = z; | |
4740 v7->uTetherDistance = 256; | |
4741 v7->uSectorID = v16; | |
4742 v7->uGroup = 1; | |
4743 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4744 v7->PrepareSprites(0); | |
4745 v11 = v10->pSoundSampleIDs; | |
4746 ya = 4; | |
4747 do | |
4748 { | |
4749 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4750 ++v11; | |
4751 --ya; | |
4752 } | |
4753 while ( ya ); | |
4754 v12 = 0; | |
4755 do | |
4756 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4757 while ( v13 ); | |
4758 ++uNumActors; | |
4759 } | |
1295 | 4760 } |