Mercurial > mm7
annotate mm7_data.cpp @ 1993:a9ca837744d7
sync with git
author | zipi |
---|---|
date | Sun, 03 Nov 2013 10:31:01 +0000 |
parents | b6a7410ff0ef |
children | f7e8c4d4a01b |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
0 | 5 #include "mm7_data.h" |
6 | |
227 | 7 #include "GUIWindow.h" |
569 | 8 #include "Party.h" |
0 | 9 |
10 | |
11 | |
12 void ErrHR(HRESULT hr, const char *pAPI, const char *pFunction, const char *pFile, int line) | |
13 { | |
14 if (SUCCEEDED(hr)) | |
15 return; | |
16 | |
17 char msg[4096]; | |
18 sprintf(msg, "%s error (%08X) in\n\t%s\nin\n\t%s:%u", | |
19 pAPI, hr, pFunction, pFile, line); | |
20 | |
21 char caption[1024]; | |
22 sprintf(caption, "%s error", pAPI); | |
23 | |
24 MessageBoxA(nullptr, msg, caption, MB_ICONEXCLAMATION); | |
25 } | |
26 | |
27 | |
28 | |
29 | |
30 #include "Math.h" | |
31 struct stru193_math *stru_5C6E00 = new stru193_math; | |
32 | |
33 #include "MapInfo.h" | |
34 struct MapStats *pMapStats; | |
35 | |
36 #include "Viewport.h" | |
37 struct Viewport *pViewport = new Viewport; | |
38 struct ViewingParams *viewparams = new ViewingParams; | |
39 | |
40 | |
41 | |
42 #include "stru123.h" | |
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43 stru123 stru_5E4C90_MapPersistVars; |
0 | 44 |
45 #include "stru298.h" | |
46 stru298 stru_50FE08; // weak | |
47 | |
48 #include "Autonotes.h" | |
1310 | 49 std::array<Autonote, 196> pAutonoteTxt; // weak |
0 | 50 |
51 #include "Awards.h" | |
1202 | 52 std::array<Award, 105> pAwards; |
53 std::array<AwardType, 1000> achieved_awards; | |
949 | 54 int num_achieved_awards; |
1446 | 55 int full_num_items_in_book; |
0 | 56 |
57 #include "stru160.h" | |
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58 std::array<stru160, 66> array_4EB8B8 = |
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59 {{ |
0 | 60 stru160( 0.0000000f, 0.0000000f, 1.0000000f), |
61 stru160( 0.0000000f, 0.3826830f, 0.9238799f), | |
62 stru160( 0.3826830f, 0.0000000f, 0.9238799f), | |
63 stru160( 0.4082480f, 0.4082480f, 0.8164970f), | |
64 stru160( 0.0000000f, 0.7071070f, 0.7071070f), | |
65 stru160( 0.7071070f, 0.0000000f, 0.7071070f), | |
66 stru160( 0.4082480f, 0.8164970f, 0.4082480f), | |
67 stru160( 0.8164970f, 0.4082480f, 0.4082480f), | |
68 stru160( 0.7071070f, 0.7071070f, 0.0000000f), | |
69 stru160( 0.0000000f, 0.9238799f, 0.3826830f), | |
70 stru160( 0.3826830f, 0.9238799f, 0.0000000f), | |
71 stru160( 0.0000000f, 1.0000000f, 0.0000000f), | |
72 stru160( 0.9238799f, 0.3826830f, 0.0000000f), | |
73 stru160( 0.9238799f, 0.0000000f, 0.3826830f), | |
74 stru160( 1.0000000f, 0.0000000f, 0.0000000f), | |
75 stru160( 0.0000000f, -0.3826830f, 0.9238799f), | |
76 stru160( 0.4082480f, -0.4082480f, 0.8164970f), | |
77 stru160( 0.0000000f, -0.7071070f, 0.7071070f), | |
78 stru160( 0.8164970f, -0.4082480f, 0.4082480f), | |
79 stru160( 0.4082480f, -0.8164970f, 0.4082480f), | |
80 stru160( 0.7071070f, -0.7071070f, 0.0000000f), | |
81 stru160( 0.9238799f, -0.3826830f, 0.0000000f), | |
82 stru160( 0.3826830f, -0.9238799f, 0.0000000f), | |
83 stru160( 0.0000000f, -0.9238799f, 0.3826830f), | |
84 stru160( 0.0000000f, -1.0000000f, 0.0000000f), | |
85 stru160(-0.3826830f, 0.0000000f, 0.9238799f), | |
86 stru160(-0.4082480f, -0.4082480f, 0.8164970f), | |
87 stru160(-0.7071070f, 0.0000000f, 0.7071070f), | |
88 stru160(-0.4082480f, -0.8164970f, 0.4082480f), | |
89 stru160(-0.8164970f, -0.4082480f, 0.4082480f), | |
90 stru160(-0.7071070f, -0.7071070f, 0.0000000f), | |
91 stru160(-0.3826830f, -0.9238799f, 0.0000000f), | |
92 stru160(-0.9238799f, -0.3826830f, 0.0000000f), | |
93 stru160(-0.9238799f, 0.0000000f, 0.3826830f), | |
94 stru160(-1.0000000f, 0.0000000f, 0.0000000f), | |
95 stru160(-0.4082480f, 0.4082480f, 0.8164970f), | |
96 stru160(-0.8164970f, 0.4082480f, 0.4082480f), | |
97 stru160(-0.4082480f, 0.8164970f, 0.4082480f), | |
98 stru160(-0.7071070f, 0.7071070f, 0.0000000f), | |
99 stru160(-0.9238799f, 0.3826830f, 0.0000000f), | |
100 stru160(-0.3826830f, 0.9238799f, 0.0000000f), | |
101 stru160( 0.0000000f, 0.0000000f, -1.0000000f), | |
102 stru160( 0.0000000f, 0.3826830f, -0.9238799f), | |
103 stru160( 0.3826830f, 0.0000000f, -0.9238799f), | |
104 stru160( 0.4082480f, 0.4082480f, -0.8164970f), | |
105 stru160( 0.0000000f, 0.7071070f, -0.7071070f), | |
106 stru160( 0.7071070f, 0.0000000f, -0.7071070f), | |
107 stru160( 0.4082480f, 0.8164970f, -0.4082480f), | |
108 stru160( 0.8164970f, 0.4082480f, -0.4082480f), | |
109 stru160( 0.0000000f, 0.9238799f, -0.3826830f), | |
110 stru160( 0.9238799f, 0.0000000f, -0.3826830f), | |
111 stru160( 0.0000000f, -0.3826830f, -0.9238799f), | |
112 stru160( 0.4082480f, -0.4082480f, -0.8164970f), | |
113 stru160( 0.0000000f, -0.7071070f, -0.7071070f), | |
114 stru160( 0.8164970f, -0.4082480f, -0.4082480f), | |
115 stru160( 0.4082480f, -0.8164970f, -0.4082480f), | |
116 stru160( 0.0000000f, -0.9238799f, -0.3826830f), | |
117 stru160(-0.3826830f, 0.0000000f, -0.9238799f), | |
118 stru160(-0.4082480f, -0.4082480f, -0.8164970f), | |
119 stru160(-0.7071070f, 0.0000000f, -0.7071070f), | |
120 stru160(-0.4082480f, -0.8164970f, -0.4082480f), | |
121 stru160(-0.8164970f, -0.4082480f, -0.4082480f), | |
122 stru160(-0.9238799f, 0.0000000f, -0.3826830f), | |
123 stru160(-0.4082480f, 0.4082480f, -0.8164970f), | |
124 stru160(-0.8164970f, 0.4082480f, -0.4082480f), | |
125 stru160(-0.4082480f, 0.8164970f, -0.4082480f) | |
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126 }}; |
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127 std::array<stru160, 128> array_4EBBD0; |
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128 std::array<__int32, 128*3> array_4EBBD0_x = |
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129 {{ |
0 | 130 0x00000000, 0x00000001, 0x00000002, 0x00000001, |
131 0x00000003, 0x00000002, 0x00000001, 0x00000004, | |
132 0x00000003, 0x00000003, 0x00000005, 0x00000002, | |
133 0x00000004, 0x00000006, 0x00000003, 0x00000006, | |
134 0x00000007, 0x00000003, 0x00000006, 0x00000008, | |
135 0x00000007, 0x00000007, 0x00000005, 0x00000003, | |
136 0x00000004, 0x00000009, 0x00000006, 0x00000009, | |
137 0x0000000A, 0x00000006, 0x00000009, 0x0000000B, | |
138 0x0000000A, 0x0000000A, 0x00000008, 0x00000006, | |
139 0x00000008, 0x0000000C, 0x00000007, 0x0000000C, | |
140 0x0000000D, 0x00000007, 0x0000000C, 0x0000000E, | |
141 0x0000000D, 0x0000000D, 0x00000005, 0x00000007, | |
142 0x00000000, 0x00000002, 0x0000000F, 0x00000002, | |
143 0x00000010, 0x0000000F, 0x00000002, 0x00000005, | |
144 0x00000010, 0x00000010, 0x00000011, 0x0000000F, | |
145 0x00000005, 0x00000012, 0x00000010, 0x00000012, | |
146 0x00000013, 0x00000010, 0x00000012, 0x00000014, | |
147 0x00000013, 0x00000013, 0x00000011, 0x00000010, | |
148 0x00000005, 0x0000000D, 0x00000012, 0x0000000D, | |
149 0x00000015, 0x00000012, 0x0000000D, 0x0000000E, | |
150 0x00000015, 0x00000015, 0x00000014, 0x00000012, | |
151 0x00000014, 0x00000016, 0x00000013, 0x00000016, | |
152 0x00000017, 0x00000013, 0x00000016, 0x00000018, | |
153 0x00000017, 0x00000017, 0x00000011, 0x00000013, | |
154 0x00000000, 0x0000000F, 0x00000019, 0x0000000F, | |
155 0x0000001A, 0x00000019, 0x0000000F, 0x00000011, | |
156 0x0000001A, 0x0000001A, 0x0000001B, 0x00000019, | |
157 0x00000011, 0x0000001C, 0x0000001A, 0x0000001C, | |
158 0x0000001D, 0x0000001A, 0x0000001C, 0x0000001E, | |
159 0x0000001D, 0x0000001D, 0x0000001B, 0x0000001A, | |
160 0x00000011, 0x00000017, 0x0000001C, 0x00000017, | |
161 0x0000001F, 0x0000001C, 0x00000017, 0x00000018, | |
162 0x0000001F, 0x0000001F, 0x0000001E, 0x0000001C, | |
163 0x0000001E, 0x00000020, 0x0000001D, 0x00000020, | |
164 0x00000021, 0x0000001D, 0x00000020, 0x00000022, | |
165 0x00000021, 0x00000021, 0x0000001B, 0x0000001D, | |
166 0x00000000, 0x00000019, 0x00000001, 0x00000019, | |
167 0x00000023, 0x00000001, 0x00000019, 0x0000001B, | |
168 0x00000023, 0x00000023, 0x00000004, 0x00000001, | |
169 0x0000001B, 0x00000024, 0x00000023, 0x00000024, | |
170 0x00000025, 0x00000023, 0x00000024, 0x00000026, | |
171 0x00000025, 0x00000025, 0x00000004, 0x00000023, | |
172 0x0000001B, 0x00000021, 0x00000024, 0x00000021, | |
173 0x00000027, 0x00000024, 0x00000021, 0x00000022, | |
174 0x00000027, 0x00000027, 0x00000026, 0x00000024, | |
175 0x00000026, 0x00000028, 0x00000025, 0x00000028, | |
176 0x00000009, 0x00000025, 0x00000028, 0x0000000B, | |
177 0x00000009, 0x00000009, 0x00000004, 0x00000025, | |
178 0x00000029, 0x0000002A, 0x0000002B, 0x0000002A, | |
179 0x0000002C, 0x0000002B, 0x0000002A, 0x0000002D, | |
180 0x0000002C, 0x0000002C, 0x0000002E, 0x0000002B, | |
181 0x0000002D, 0x0000002F, 0x0000002C, 0x0000002F, | |
182 0x00000030, 0x0000002C, 0x0000002F, 0x00000008, | |
183 0x00000030, 0x00000030, 0x0000002E, 0x0000002C, | |
184 0x0000002D, 0x00000031, 0x0000002F, 0x00000031, | |
185 0x0000000A, 0x0000002F, 0x00000031, 0x0000000B, | |
186 0x0000000A, 0x0000000A, 0x00000008, 0x0000002F, | |
187 0x00000008, 0x0000000C, 0x00000030, 0x0000000C, | |
188 0x00000032, 0x00000030, 0x0000000C, 0x0000000E, | |
189 0x00000032, 0x00000032, 0x0000002E, 0x00000030, | |
190 0x00000029, 0x0000002B, 0x00000033, 0x0000002B, | |
191 0x00000034, 0x00000033, 0x0000002B, 0x0000002E, | |
192 0x00000034, 0x00000034, 0x00000035, 0x00000033, | |
193 0x0000002E, 0x00000036, 0x00000034, 0x00000036, | |
194 0x00000037, 0x00000034, 0x00000036, 0x00000014, | |
195 0x00000037, 0x00000037, 0x00000035, 0x00000034, | |
196 0x0000002E, 0x00000032, 0x00000036, 0x00000032, | |
197 0x00000015, 0x00000036, 0x00000032, 0x0000000E, | |
198 0x00000015, 0x00000015, 0x00000014, 0x00000036, | |
199 0x00000014, 0x00000016, 0x00000037, 0x00000016, | |
200 0x00000038, 0x00000037, 0x00000016, 0x00000018, | |
201 0x00000038, 0x00000038, 0x00000035, 0x00000037, | |
202 0x00000029, 0x00000033, 0x00000039, 0x00000033, | |
203 0x0000003A, 0x00000039, 0x00000033, 0x00000035, | |
204 0x0000003A, 0x0000003A, 0x0000003B, 0x00000039, | |
205 0x00000035, 0x0000003C, 0x0000003A, 0x0000003C, | |
206 0x0000003D, 0x0000003A, 0x0000003C, 0x0000001E, | |
207 0x0000003D, 0x0000003D, 0x0000003B, 0x0000003A, | |
208 0x00000035, 0x00000038, 0x0000003C, 0x00000038, | |
209 0x0000001F, 0x0000003C, 0x00000038, 0x00000018, | |
210 0x0000001F, 0x0000001F, 0x0000001E, 0x0000003C, | |
211 0x0000001E, 0x00000020, 0x0000003D, 0x00000020, | |
212 0x0000003E, 0x0000003D, 0x00000020, 0x00000022, | |
213 0x0000003E, 0x0000003E, 0x0000003B, 0x0000003D, | |
214 0x00000029, 0x00000039, 0x0000002A, 0x00000039, | |
215 0x0000003F, 0x0000002A, 0x00000039, 0x0000003B, | |
216 0x0000003F, 0x0000003F, 0x0000002D, 0x0000002A, | |
217 0x0000003B, 0x00000040, 0x0000003F, 0x00000040, | |
218 0x00000041, 0x0000003F, 0x00000040, 0x00000026, | |
219 0x00000041, 0x00000041, 0x0000002D, 0x0000003F, | |
220 0x0000003B, 0x0000003E, 0x00000040, 0x0000003E, | |
221 0x00000027, 0x00000040, 0x0000003E, 0x00000022, | |
222 0x00000027, 0x00000027, 0x00000026, 0x00000040, | |
223 0x00000026, 0x00000028, 0x00000041, 0x00000028, | |
224 0x00000031, 0x00000041, 0x00000028, 0x0000000B, | |
225 0x00000031, 0x00000031, 0x0000002D, 0x00000041 | |
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226 }}; |
0 | 227 |
228 #include "stru176.h" | |
336 | 229 stru176 array_5B5928_timers[100]; |
0 | 230 |
231 #include "ObjectList.h" | |
232 struct ObjectList *pObjectList; | |
233 | |
234 #include "IconFrameTable.h" | |
235 struct IconFrameTable *pIconsFrameTable; | |
236 | |
237 struct | |
238 { | |
239 struct UIAnimation _pUIAnim_Food; | |
240 struct UIAnimation _pUIAnim_Gold; | |
241 struct UIAnimation _pUIAnum_Torchlight; | |
242 struct UIAnimation _pUIAnim_WizardEye; | |
243 } _uianim; | |
244 | |
245 struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; | |
246 struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; | |
247 struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; | |
248 struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; | |
249 | |
1202 | 250 std::array<struct UIAnimation *, 4> pUIAnims = |
0 | 251 { |
252 &_uianim._pUIAnim_Food, | |
253 &_uianim._pUIAnim_Gold, | |
254 &_uianim._pUIAnum_Torchlight, | |
255 &_uianim._pUIAnim_WizardEye | |
256 }; | |
257 | |
258 | |
259 | |
260 #include "PlayerFrameTable.h" | |
261 struct PlayerFrameTable *pPlayerFrameTable; // idb | |
262 | |
263 #include "MM7.h" | |
839 | 264 |
1091 | 265 |
1202 | 266 std::array<stat_coord, 26> stat_string_coord = //4E2940 |
267 {{ | |
900 | 268 {0x1A, 0x39, 0xDC, 0x12}, |
269 {0x1A, 0x4A, 0xDC, 0x12}, | |
270 {0x1A, 0x5B, 0xDC, 0x12}, | |
271 {0x1A, 0x6C, 0xDC, 0x12}, | |
272 {0x1A, 0x7D, 0xDC, 0x12}, | |
273 {0x1A, 0x8E, 0xDC, 0x12}, | |
274 {0x1A, 0x9F, 0xDC, 0x12}, | |
275 {0x1A, 0xC6, 0xDC, 0x12}, | |
276 {0x1A, 0xD7, 0xDC, 0x12}, | |
277 {0x1A, 0xE8, 0xDC, 0x12}, | |
278 {0x1A, 0x10C, 0xDC, 0x12}, | |
279 {0x1A, 0x11E, 0xDC, 0x12}, | |
280 {0x111, 0x36, 0xBA, 0x12}, | |
281 {0x111, 0x47, 0xBA, 0x12}, | |
282 {0x111, 0x58, 0xBA, 0x12}, | |
283 {0x111, 0x7E, 0xBA, 0x12}, | |
284 {0x111, 0x8F, 0xBA, 0x12}, | |
285 {0x111, 0xA0, 0xBA, 0x12}, | |
286 {0x111, 0xB1, 0xBA, 0x12}, | |
287 {0x111, 0xCA, 0xBA, 0x12}, | |
288 {0x111, 0xDD, 0xBA, 0x12}, | |
289 {0x111, 0xF0, 0xBA, 0x12}, | |
290 {0x111, 0x103, 0xBA, 0x12}, | |
291 {0x111, 0x116, 0xBA, 0x12}, | |
292 {0x111, 0x129, 0xBA, 0x12}, | |
293 {0x13E, 0x12, 0x89, 0x12}, | |
1202 | 294 } |
900 | 295 }; |
0 | 296 |
297 | |
298 | |
299 | |
300 namespace zlib | |
301 { | |
302 #include "lib\zlib\zlib.h" | |
303 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen) | |
304 { | |
305 //return uncompress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); | |
306 return uncompress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); | |
307 return 0; | |
308 } | |
309 | |
310 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen) | |
311 { | |
312 //return compress((zlib::Bytef *)dest, (zlib::uLongf *)destLen, (zlib::Bytef *)source, sourceLen); | |
313 return compress((Bytef *)dest, (uLongf *)destLen, (Bytef *)source, sourceLen); | |
314 return 0; | |
315 } | |
316 }; | |
317 | |
318 #include "stru314.h" | |
1078 | 319 #include "stru367.h" |
0 | 320 |
321 | |
322 | |
323 //------------------------------------------------------------------------- | |
324 // Data declarations | |
325 | |
351 | 326 int game_starting_year = 0; |
819 | 327 int game_viewport_width; |
328 int game_viewport_height; | |
329 int game_viewport_x; | |
330 int game_viewport_y; | |
331 int game_viewport_z; | |
332 int game_viewport_w; | |
351 | 333 |
819 | 334 |
335 | |
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336 std::array<unsigned int, 2> saveload_dlg_xs = {82, 0}; |
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337 std::array<unsigned int, 2> saveload_dlg_ys = {60, 0}; |
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338 std::array<unsigned int, 2> saveload_dlg_zs = {460, 640}; |
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339 std::array<unsigned int, 2> saveload_dlg_ws = {344, 480}; |
0 | 340 int pWindowList_at_506F50_minus1_indexing[1]; |
341 int dword_4C9890[10]; // weak | |
342 int dword_4C9920[16]; // weak | |
343 _UNKNOWN unk_4D8548; // weak | |
344 char byte_4D864C; // weak | |
345 float flt_4D86CC = 1.0f; // weak | |
346 int dword_4D86D8; // weak | |
347 int dword_4DAFCC; // weak | |
348 int (__stdcall *off_4DAFDC)(char); // weak | |
349 char asc_4DB724[777]; // idb | |
350 int dword_4DBD94; // weak | |
848 | 351 //int dword_4DF390; // weak |
0 | 352 char Str2[777]; // idb |
1185 | 353 |
1218 | 354 |
1185 | 355 |
1218 | 356 |
1185 | 357 |
1183 | 358 |
359 | |
0 | 360 float flt_4D84E8 = 0.0f; |
1186 | 361 |
0 | 362 char aIxf[4]; // idb |
363 _UNKNOWN unk_4E19FC; // weak | |
364 char aD[777]; // idb | |
365 char asc_4E1AB0[777]; // idb | |
366 char aWb_0[777]; // idb | |
367 char a24bitPcxOnly[777]; // idb | |
368 char Mode[777]; // idb | |
369 char a16bitPcx[777]; // idb | |
370 char aUnableToLoadS[777]; // idb | |
371 char aBitmaps[777]; // idb | |
372 char aIcons[777]; // idb | |
373 char aPending[777]; // idb | |
374 char aCanTFindS[777]; // idb | |
357 | 375 |
1576 | 376 //std::array<char, 7> aSbwb00; // weak |
0 | 377 char aW[2]; // idb |
378 char aA[2]; // idb | |
379 char aSD[777]; // idb | |
380 char aSS03d03dS000S0[777]; // idb | |
381 char aLuS[777]; // idb | |
382 char aS_1[777]; // idb | |
383 char aSbSc02d[777]; // idb | |
384 char aSbSs02d[777]; // idb | |
385 char aTabDb[777]; // idb | |
386 char aTabDa[777]; // idb | |
387 char aIbM6D[777]; // idb | |
388 char aIbM6U[777]; // idb | |
389 char aIbM5D[777]; // idb | |
390 char aIbM5U[777]; // idb | |
391 char aPagemask[777]; // idb | |
392 char aBook[777]; // idb | |
393 char aSpell_fnt[777]; // idb | |
394 char aAutonote_fnt[777]; // idb | |
395 char aBook2_fnt[777]; // idb | |
396 char pFontFile[777]; // idb | |
397 char aFontpal[777]; // idb | |
398 char aMapbordr[777]; // idb | |
399 char aLloydDD_pcx[777]; // idb | |
400 char aDataLloydDD_pc[777]; // idb | |
401 char aLb_bordr[777]; // idb | |
402 char aTphell[777]; // idb | |
403 char aTpheaven[777]; // idb | |
404 char aTpisland[777]; // idb | |
405 char aTpwarlock[777]; // idb | |
406 char aTpelf[777]; // idb | |
407 char aTpharmndy[777]; // idb | |
408 char aTownport[777]; // idb | |
409 char aSbquiknot[777]; // idb | |
410 char aTabAn8a[777]; // idb | |
411 char aTabAn8b[777]; // idb | |
412 char aTabAn4a[777]; // idb | |
413 char aTabAn4b[777]; // idb | |
414 char aTabAn5a[777]; // idb | |
415 char aTabAn5b[777]; // idb | |
416 char aTabAn3a[777]; // idb | |
417 char aTabAn3b[777]; // idb | |
418 char aTabAn2a[777]; // idb | |
419 char aTabAn2b[777]; // idb | |
420 char aTabAn1a[777]; // idb | |
421 char aTabAn1b[777]; // idb | |
422 char aDivbar[777]; // idb | |
423 char aSbautnot[777]; // idb | |
424 char aTabwoff[777]; // idb | |
425 char aTabwon[777]; // idb | |
426 char aTabeoff[777]; // idb | |
427 char aTabeon[777]; // idb | |
428 char aTabsoff[777]; // idb | |
429 char aTabson[777]; // idb | |
430 char aTabnoff[777]; // idb | |
431 char aTabnon[777]; // idb | |
432 char aZootOff[777]; // idb | |
433 char aZoomOff[777]; // idb | |
434 char aZootOn[777]; // idb | |
435 char aZoomOn[777]; // idb | |
436 char aSbmap[777]; // idb | |
437 char aMoon_ful[777]; // idb | |
438 char aMoon_2[777]; // idb | |
439 char aMoon_4[777]; // idb | |
440 char aMoon_new[777]; // idb | |
441 char aSbdateTime[777]; // idb | |
442 char aTabAn7a[777]; // idb | |
443 char aTabAn6a[777]; // idb | |
444 char aTabAn7b[777]; // idb | |
445 char aTabAn6b[777]; // idb | |
446 char aSbplayrnot[777]; // idb | |
447 char aPending_0[777]; // idb | |
448 char aUnknown[8]; // weak | |
449 char aS100110S[777]; // idb | |
450 char aS100110D[777]; // idb | |
451 char aS100110DS[777]; // idb | |
452 char aS100110D02dSS[777]; // idb | |
227 | 453 int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 |
0 | 454 unsigned int uGammaPos; |
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455 std::array<int, 8> BtnTurnCoord = |
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456 {{ |
362 | 457 0xA4, 0x5D, 0x16, 0xB, 0x5, 0xD, 0x7, 0x3B, |
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458 }}; // weak |
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459 std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}}; |
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460 std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}}; |
900 | 461 void *off_4E2A12; // stat_string_control_button_count |
1091 | 462 |
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463 std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}}; |
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464 std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}}; |
1268 | 465 |
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466 std::array<char, 88> monster_popup_y_offsets = |
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467 {{ |
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468 -20, 20, 0, -40, 0, 0, 0, 0, 0, 0, -50, |
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469 20, 0, -10, -10, -20, 10, -10, 0, 0, 0, -20, |
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470 10, -10, 0, 0, 0, -20, -10, 0, 0, 0, -40, |
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471 -20, 0, 0, 0, -50, -30, -30, -30, -30, -30, -30, |
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472 0, 0, 0, 0, 0, 0, -20, -20, -20, 20, 20, |
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473 20, 10, 10, 10, 10, 10, 10, -90, -60, -40, -20, |
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474 -20, -80, -10, 0, 0, -40, 0, 0, 0, -20, 10, |
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475 0, 0, 0, 0, 0, 0, -60, 0, 0, 0, 0 |
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476 }}; |
649 | 477 unsigned char hourglass_icon_idx = 12; // weak |
526 | 478 |
948 | 479 |
46 | 480 const char *format_4E2D80 = "\f%05d%s\f00000\n"; |
648 | 481 //const char *format_4E2DC8 = "\f%05d"; |
900 | 482 const char *format_4E2DE8 = "\f%05d%s\f00000 - "; |
46 | 483 const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb |
484 const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; | |
0 | 485 __int16 word_4E3C66[777]; // idb |
486 int dword_4E455C; // weak | |
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487 std::array<int, 6> dword_4E4560; |
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488 std::array<int, 6> dword_4E4578; |
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489 std::array<int, 6> dword_4E4590; |
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490 std::array<int, 6> dword_4E45A8; |
0 | 491 _UNKNOWN dword_4E49D4; // idb |
492 int dword_4E4A18[777]; // weak | |
493 int dword_4E4A1C[777]; // weak | |
494 int dword_4E4A40[777]; // weak | |
495 int dword_4E4A44[777]; // weak | |
1458 | 496 std::array<float, 10> flt_4E4A80 = |
497 { | |
498 0.050000001, 0.1, 0.30000001, 0.5, 0.60000002, | |
499 1.0, 6.0, 25.0, 50.0, 100.0 | |
500 }; | |
299 | 501 |
569 | 502 |
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503 std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs = |
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504 {{ |
569 | 505 {477, 247}, {497, 247}, {522, 247}, {542, 247}, {564, 247}, {581, 247}, {614, 247}, |
506 {477, 279}, {497, 279}, {522, 279}, {542, 279}, {564, 279}, {589, 279}, {612, 279} | |
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507 }}; |
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508 std::array<unsigned char, 14> byte_4E5DD8 = |
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509 {{ |
569 | 510 PARTY_BUFF_FEATHER_FALL, PARTY_BUFF_RESIST_FIRE, PARTY_BUFF_RESIST_AIR, PARTY_BUFF_RESIST_WATER, PARTY_BUFF_RESIST_MIND, PARTY_BUFF_RESIST_EARTH, PARTY_BUFF_RESIST_BODY, |
511 PARTY_BUFF_HEROISM, PARTY_BUFF_HASTE, PARTY_BUFF_SHIELD, PARTY_BUFF_STONE_SKIN, PARTY_BUFF_PROTECTION_FROM_MAGIC, PARTY_BUFF_IMMOLATION, PARTY_BUFF_DAY_OF_GODS | |
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512 }}; |
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513 std::array<unsigned __int8, 14> pPartySpellbuffsUI_smthns = |
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514 {{ |
569 | 515 14, 1, 10, 4, 7, 2, 9, |
516 3, 6, 15, 8, 3, 12, 0 | |
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517 }}; |
569 | 518 |
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519 std::array< std::array<int, 6>, 6> pNPCPortraits_x = // 004E5E50 |
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520 {{ |
419 | 521 {521, 0, 0, 0, 0, 0}, |
522 {521, 521, 0, 0, 0, 0}, | |
523 {521, 521, 521, 0, 0, 0}, | |
524 {521, 486, 564, 521, 0, 0}, | |
525 {521, 486, 564, 486, 564, 0}, | |
526 {486, 564, 486, 564, 486, 564} | |
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527 }}; |
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528 std::array< std::array<int, 6>, 6> pNPCPortraits_y = // 004E5EE0 |
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529 {{ |
419 | 530 {38, 0, 0, 0, 0, 0}, |
531 {38, 165, 0, 0, 0, 0}, | |
532 {38, 133, 228, 0, 0, 0}, | |
533 {38, 133, 133, 228, 0, 0}, | |
534 {38, 133, 133, 228, 228, 0}, | |
535 {38, 38, 133, 133, 228, 228} | |
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536 }}; |
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537 std::array<const char *, 11> pHouse_ExitPictures= |
345 | 538 { |
539 "", | |
540 "ticon01", | |
541 "ticon02", | |
542 "ticon03", | |
543 "ticon04", | |
544 "ticon05", | |
545 "istairup", | |
546 "itrap", | |
547 "outside", | |
548 "idoor", | |
549 "isecdoor" | |
550 }; | |
1006 | 551 |
0 | 552 int bWinNT4_0; // weak |
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553 std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; |
526 | 554 |
0 | 555 char byte_4E94D0 = 5; // weak |
556 char byte_4E94D1 = 9; // weak | |
557 char _4E94D2_light_type = 6; // weak | |
558 char byte_4E94D3 = 10; // weak | |
559 int dword_4E98BC_bApplicationActive; // weak | |
434 | 560 //char *off_4EB080; // idb |
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561 std::array<char*, 465> pTransitionStrings = {"", nullptr}; // 004EB080 |
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562 std::array<const char*, 25> pPlayerPortraitsNames = |
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563 {{ |
0 | 564 "pc01-", "pc02", "pc03", "pc04", "pc05-", |
565 "pc06", "pc07", "pc08", "pc09-", "pc10", | |
566 "pc11-", "pc12", "pc13", "pc14", "pc15", | |
567 "pc16", "pc17-", "pc18", "pc19", "pc20", | |
568 "pc21-", "pc22-", "pc23", "pc24-", "pc25-" | |
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569 }}; |
0 | 570 |
571 | |
203 | 572 |
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573 std::array< std::array<unsigned char, 25>, 48> byte_4ECF08 = // 4ECF08 |
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574 {{ |
221 | 575 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//1 |
576 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//2 | |
577 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//3 | |
578 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//4 | |
579 {2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//5 | |
580 {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//6 | |
581 {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//7 | |
582 {2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//8 | |
583 {2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2},//9 | |
584 {2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//10 | |
585 {2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//11 | |
586 {1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2},//12 | |
587 {2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//13 | |
588 {1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2},//14 | |
589 {2, 1, 1, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2},//15 | |
590 {1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1},//16 | |
591 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//17 | |
592 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1},//18 | |
593 {1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//19 | |
594 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//20 | |
595 {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//21 | |
596 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//22 | |
597 {2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//23 | |
598 {2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//24 | |
599 {1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1},//25 | |
600 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},//26 | |
601 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2},//27 | |
602 {1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//28 | |
603 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//29 | |
604 {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1},//30 | |
605 {1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 1},//31 | |
606 {1, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2},//32 | |
607 {1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1},//33 | |
608 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1},//34 | |
609 {1, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//35 | |
610 {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//36 | |
611 {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2},//37 | |
612 {2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1},//38 | |
613 {1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//39 | |
614 {1, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//40 | |
615 {2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1},//41 | |
616 {1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1},//42 | |
617 {1, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},//43 | |
618 {1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2},//44 | |
619 {2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2},//45 | |
620 {1, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2, 1, 2, 2},//46 | |
621 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//47 | |
622 {1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1},//48 | |
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623 }}; |
1213 | 624 std::array<std::array<unsigned char, 8>, 110> SoundSetAction = // 4ED3D8 |
625 {{ | |
203 | 626 { 0, 0, 0, 0, 0, 0, 0, 0}, |
627 {38, 0, 0, 37, 38, 45, 0, 0}, | |
628 {37, 0, 0, 47, 53, 0, 0, 0}, | |
629 { 2, 0, 0, 25, 0, 0, 0, 0}, | |
630 { 1, 0, 0, 47, 0, 0, 0, 0}, | |
631 { 3, 0, 0, 41, 42, 0, 0, 0}, | |
632 { 0, 0, 0, 33, 0, 0, 0, 0}, | |
633 { 5, 0, 0, 21, 22, 23, 24, 45}, | |
634 { 6, 0, 0, 47, 0, 0, 0, 0}, | |
635 { 7, 0, 0, 43, 48, 0, 0, 0}, | |
636 { 8, 0, 0, 38, 0, 0, 0, 0}, | |
637 { 9, 0, 0, 39, 0, 0, 0, 0}, | |
638 {13, 0, 0, 37, 38, 0, 0, 0}, | |
639 {23, 0, 0, 25, 0, 0, 0, 0}, | |
640 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
641 {25, 0, 0, 25, 0, 0, 0, 0}, | |
642 {26, 0, 0, 38, 47, 0, 0, 0}, | |
643 {27, 0, 0, 41, 42, 0, 0, 0}, | |
644 {28, 0, 0, 25, 0, 0, 0, 0}, | |
645 { 0, 0, 0, 51, 0, 0, 0, 0}, | |
646 {30, 0, 0, 25, 0, 0, 0, 0}, | |
647 {29, 0, 0, 27, 0, 0, 0, 0}, | |
648 {32, 33, 0, 37, 38, 0, 0, 0}, | |
649 {34, 0, 0, 53, 0, 0, 0, 0}, | |
650 {15, 0, 0, 34, 35, 36, 0, 0}, | |
651 { 0, 0, 0, 3, 0, 0, 0, 0}, | |
652 {22, 0, 0, 5, 0, 0, 0, 0}, | |
653 {20, 0, 0, 8, 0, 0, 0, 0}, | |
654 {20, 0, 0, 9, 0, 0, 0, 0}, | |
655 {19, 0, 0, 7, 0, 0, 0, 0}, | |
656 {21, 0, 0, 2, 0, 0, 0, 0}, | |
657 {18, 0, 0, 6, 0, 0, 0, 0}, | |
658 { 0, 0, 0, 11, 0, 0, 0, 0}, | |
659 {17, 0, 0, 0, 0, 0, 0, 0}, | |
660 { 0, 0, 0, 12, 0, 0, 0, 0}, | |
661 {17, 0, 0, 0, 0, 0, 0, 0}, | |
662 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
663 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
664 {24, 0, 0, 25, 0, 0, 0, 0}, | |
665 {31, 0, 0, 25, 0, 0, 0, 0}, | |
666 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
667 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
668 { 0, 0, 0, 46, 0, 0, 0, 0}, | |
669 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
670 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
671 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
672 {41, 0, 0, 21, 0, 0, 0, 0}, | |
673 {40, 0, 0, 21, 0, 0, 0, 0}, | |
674 {16, 0, 0, 46, 0, 0, 0, 0}, | |
675 { 0, 0, 0, 40, 0, 0, 0, 0}, | |
676 { 0, 0, 0, 39, 0, 0, 0, 0}, | |
677 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
678 { 0, 0, 0, 48, 49, 50, 0, 0}, | |
679 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
680 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
681 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
682 { 0, 0, 0, 41, 42, 0, 0, 0}, | |
683 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
684 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
685 { 0, 0, 0, 39, 48, 0, 0, 0}, | |
686 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
687 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
688 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
689 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
690 { 0, 0, 0, 32, 0, 0, 0, 0}, | |
691 {47, 0, 0, 46, 0, 0, 0, 0}, | |
692 {22, 0, 0, 5, 0, 0, 0, 0}, | |
693 { 0, 0, 0, 25, 0, 0, 0, 0}, | |
694 { 0, 0, 0, 37, 0, 0, 0, 0}, | |
695 { 0, 0, 0, 52, 0, 0, 0, 0}, | |
696 { 0, 0, 0, 45, 0, 0, 0, 0}, | |
697 { 0, 0, 0, 27, 0, 0, 0, 0}, | |
698 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
699 { 0, 0, 0, 49, 0, 0, 0, 0}, | |
700 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
701 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
702 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
703 { 0, 0, 0, 37, 38, 45, 0, 0}, | |
704 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
705 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
706 {44, 0, 0, 39, 48, 0, 0, 0}, | |
707 { 0, 0, 0, 48, 49, 0, 0, 0}, | |
708 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
709 { 0, 0, 0, 31, 0, 0, 0, 0}, | |
710 {32, 33, 0, 37, 38, 0, 0, 0}, | |
711 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
712 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
713 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
714 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
715 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
716 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
717 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
718 { 0, 0, 0, 47, 0, 0, 0, 0}, | |
719 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
720 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
721 { 0, 0, 0, 0, 0, 0, 0, 0}, | |
722 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
723 { 0, 0, 0, 38, 0, 0, 0, 0}, | |
724 { 0, 0, 0, 5, 0, 0, 0, 0}, | |
725 { 0, 0, 0, 37, 38, 0, 0, 0}, | |
726 { 0, 0, 0, 44, 0, 0, 0, 0}, | |
727 { 0, 0, 0, 48, 0, 0, 0, 0}, | |
728 { 4, 0, 0, 0, 0, 0, 0, 0}, | |
729 { 0, 0, 0, 58, 0, 0, 0, 0}, | |
730 {10, 0, 0, 45, 0, 0, 0, 0}, | |
731 {11, 0, 0, 47, 0, 0, 0, 0}, | |
732 {12, 0, 0, 43, 48, 0, 0, 0}, | |
733 {39, 0, 0, 48, 0, 0, 0, 0}, | |
734 {14, 0, 0, 48, 0, 0, 0, 0}, | |
735 {17, 0, 0, 0, 0, 0, 0, 0} | |
1213 | 736 }}; |
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737 std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {34, 149, 264, 379}; |
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738 std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table = |
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739 {{ |
269 | 740 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1,//Knight |
741 2, 3, 2, 3, 3, 2, 3, 4, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 0, 2, 1, 0, 1, 2, 2, 0, 3, 0, 0, 1, | |
742 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
743 2, 4, 2, 3, 4, 2, 3, 4, 4, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 4, 0, 2, 1, 0, 1, 2, 2, 0, 4, 0, 0, 1, | |
744 | |
745 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2,//Thief | |
746 0, 3, 3, 0, 0, 2, 2, 4, 1, 3, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 3, 3, 2, 0, 3, 3, 2, 2, | |
747 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
748 0, 3, 4, 0, 0, 2, 2, 4, 1, 4, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 2, 0, 3, 0, 0, 4, 3, 2, 0, 3, 4, 2, 2, | |
749 | |
750 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 1, 3, 3, 2, 3, 1, 0, 3,//Monk | |
751 3, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 0, 2, 1, 0, 2, 3, 3, 2, 3, 1, 0, 3, | |
752 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 2, 4, 4, 2, 3, 1, 0, 4, | |
753 4, 2, 2, 0, 2, 1, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 2, 1, 0, 3, 4, 4, 2, 3, 2, 0, 4, | |
754 | |
755 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1,//Paladin | |
756 1, 3, 2, 2, 2, 2, 3, 4, 3, 2, 2, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 3, 3, 2, 1, 3, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
757 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 1, 0, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
758 1, 3, 2, 2, 2, 2, 4, 4, 4, 2, 2, 3, 0, 0, 0, 0, 3, 3, 3, 0, 1, 0, 2, 4, 3, 2, 1, 4, 0, 0, 1, 1, 0, 2, 0, 0, 1, | |
759 | |
760 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3,//Archer | |
761 1, 2, 2, 2, 3, 3, 0, 4, 0, 3, 3, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 0, 0, 1, 2, 1, 0, 2, 0, 0, 3, | |
762 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
763 1, 2, 2, 2, 3, 4, 0, 4, 0, 3, 4, 0, 3, 3, 3, 3, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 4, 0, 0, 2, 2, 1, 0, 2, 0, 0, 3, | |
764 | |
765 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2,//Ranger | |
766 1, 2, 2, 3, 2, 3, 0, 4, 2, 3, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 3, 2, 2, 1, 2, | |
767 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
768 1, 2, 2, 4, 2, 3, 0, 4, 2, 3, 3, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 2, 1, 3, 2, 0, 2, 2, 1, 4, 2, 2, 1, 2, | |
769 | |
770 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3,//Cleric | |
771 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
772 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
773 1, 0, 0, 0, 0, 2, 3, 4, 3, 2, 2, 0, 0, 0, 0, 0, 4, 4, 4, 0, 4, 0, 4, 3, 1, 3, 2, 3, 0, 0, 0, 0, 2, 0, 0, 2, 3, | |
774 | |
775 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3,//Druid | |
776 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 1, 0, 3, 3, | |
777 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
778 1, 0, 3, 0, 0, 1, 2, 4, 2, 2, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 2, 2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 2, 1, 0, 4, 3, | |
779 | |
780 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3,//Sorcerer | |
781 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 3, 0, 0, 3, 3, | |
782 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
783 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, | |
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784 }}; |
0 | 785 _UNKNOWN unk_4EDF40; // weak |
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786 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559}; |
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787 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152}; |
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788 std::array<int, 2> dword_4EE07C; // weak |
0 | 789 _UNKNOWN unk_4EE084; // weak |
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790 std::array<__int16, 100> word_4EE088_sound_ids = |
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791 {{ |
0 | 792 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, |
793 10090, 10100, 11000, 11010, 11020, 11030, 11040, 11050, 11060, 11070, | |
794 11080, 11090, 11100, 12000, 12010, 12020, 12030, 12040, 12050, 12060, | |
795 12070, 12080, 12090, 12100, 13000, 13010, 13020, 13030, 13040, 13050, | |
796 13060, 13070, 13080, 13090, 13100, 14000, 14010, 14020, 14030, 14040, | |
797 14050, 14060, 14070, 14080, 14090, 14100, 15000, 15010, 15020, 15030, | |
798 15040, 15050, 15060, 15070, 15080, 15090, 15100, 16000, 16010, 16020, | |
799 16030, 16040, 16050, 16060, 16070, 16080, 16090, 16100, 17000, 17010, | |
800 17020, 17030, 17040, 17050, 17060, 17070, 17080, 17090, 17100, 18000, | |
801 18010, 18020, 18030, 18040, 18050, 18060, 18070, 18080, 18090, 18100 | |
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802 }}; |
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803 std::array<short, 28> word_4EE150 = |
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804 {{ |
0 | 805 1, 2, 3, 4, 5, 7, 32, 33, 36, 37, 38, 40, 41, 42, 43, 45, 46, |
806 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 | |
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807 }}; |
0 | 808 |
809 int dword_4EED78; // weak | |
810 _UNKNOWN unk_4EED80; // weak | |
811 int dword_4EFA80; // weak | |
812 int dword_4EFA84; // weak | |
813 void *off_4EFDB0; // weak | |
814 int dword_4F031C[777]; // weak | |
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815 std::array<const char *, 19> off_4F03B8 = |
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816 {{ |
0 | 817 "", "WEPNTABL", "ARMORY", "MAGSHELF", |
818 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
819 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
820 "MAGSHELF", "MAGSHELF", "MAGSHELF", "MAGSHELF", | |
410 | 821 "MAGSHELF", "MAGSHELF", "MAGSHELF" |
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822 }}; |
410 | 823 |
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824 std::array<int, 32> guild_mambership_flags={{ |
484 | 825 54, 54, 54, 54, 52, 52, 52, 52, 55, 55, 55, 55, 53, 53, |
826 53, 53, 58, 58, 58, 58, 57, 57, 57, 57, 56, 56, | |
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827 56, 56, 59, 59, 60, 60}}; |
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828 std::array<__int16, 49> word_4F0754; |
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829 std::array<__int16, 54> _4F0882_evt_VAR_PlayerItemInHands_vals = |
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830 {{ |
89 | 831 0x0D4, 0x270, 0x0D5, 0x21C, 0x0D6, 0x2BE, 0x0D7, 0x2BD, 0x0D8, 0x289, |
832 0x0D9, 0x258, 0x0DA, 0x2AB, 0x0DB, 0x281, 0x0DC, 0x280, 0x0DD, | |
833 0x284, 0x0DE, 0x285, 0x0DF, 0x283, 0x0E0, 0x282, 0x0E1, 0x27F, | |
834 0x0E2, 0x1E7, 0x0E3, 0x287, 0x0E4, 0x272, 0x0E5, 0x267, 0x0E6, | |
835 0x275, 0x0E7, 0x25A, 0x0E8, 0x2A4, 0x0E9, 0x2A5, 0x0EA, 0x2A3, | |
836 0x0EB, 0x25C, 0x0EC, 0x25D, 0x0ED, 0x259, 0x0F1, 0x21E | |
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837 }}; |
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838 std::array<unsigned short, 6> pMaxLevelPerTrainingHallType = {5, 15, 25, 25, 200, 200}; |
651 | 839 |
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840 std::array<int, 11> price_for_membership={100, 100, 50, 50, 50, 50, 50, 50, 50, 1000, 1000}; // weak |
727 | 841 |
775 | 842 |
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843 std::array<Vec2_int_, 20> pMonsterArenaPlacements; |
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844 std::array<__int16, 32> word_4F0F30 ={{ 4, 7, 10, 11, |
496 | 845 4, 7, 10, 11, |
846 4, 7, 10, 11, | |
847 4, 7, 10, 11, | |
848 4, 7, 10, 11, | |
849 4, 7, 10, 11, | |
850 4, 7, 10, 11, | |
851 7, 11, | |
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852 7, 11}}; |
0 | 853 double dbl_4F2870; // weak |
854 int dword_4F288C; // weak | |
855 double dbl_4F5372; // weak | |
856 int dword_4F5428[777]; // weak | |
857 int dword_4F542C[777]; // weak | |
858 _UNKNOWN crtunk_4F54B8; // weak | |
1615 | 859 std::array<int, 52> dword_4F5B24_ys; // idb |
860 std::array<int, 52> dword_4F5BF4_xs; // idb | |
861 std::array<int, 52> dword_4F5CC8_ys; // idb | |
862 std::array<int, 52> dword_4F5D98_xs; // idb | |
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863 std::array<int, 500> ai_array_4F5E68; |
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864 std::array<int, 500> ai_array_4F6638_actor_ids; |
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865 std::array<int, 500> ai_near_actors_targets_pid; |
0 | 866 int ai_arrays_size; // weak |
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867 std::array<int, 500> ai_near_actors_distances; |
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868 std::array<unsigned int, 500> ai_near_actors_ids; |
1279 | 869 std::array<int, 182> dword_4F8580; // weak |
1256 | 870 |
871 | |
872 | |
0 | 873 _UNKNOWN unk_4FAA20; // weak |
874 char byte_4FAA24; // weak | |
1802 | 875 //HWND dword_4FAA28; // idb |
1185 | 876 |
1186 | 877 |
1209 | 878 |
1197 | 879 |
0 | 880 int dword_505890; // weak |
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881 std::array<unsigned int, 480> pSRZBufferLineOffsets; |
0 | 882 int areWeLoadingTexture; // weak |
1446 | 883 std::array<char, 777> books_num_items_per_page; // weak |
0 | 884 int dword_506338; // weak |
885 int dword_50633C; // idb | |
886 signed int sRecoveryTime; // idb | |
887 unsigned int uRequiredMana; // idb | |
888 int _506348_current_lloyd_playerid; // weak | |
889 __int64 qword_506350; // weak | |
890 char byte_506360; // weak | |
891 int dword_506364; // weak | |
1262 | 892 //Texture *dword_506404[12]; // weak |
893 //Texture *dword_50640C[12]; // weak | |
526 | 894 unsigned int uExitCancelTextureId; |
1446 | 895 int books_page_number; // weak |
896 int books_primary_item_per_page; // weak | |
990 | 897 int Autonotes_Instructors_page_flag; // dword_50652C |
898 int Autonotes_Misc_page_flag; //dword_506530 | |
899 int Book_PageBtn6_flag; //dword_506534 | |
900 int Book_PageBtn5_flag; //dword_506538 | |
901 int Book_PageBtn4_flag; // dword_50653C | |
902 int Book_PageBtn3_flag; //dword_506540 | |
992 | 903 int BtnDown_flag; //BtnDown_flag |
904 int BtnUp_flag; //BtnUp_flag | |
688 | 905 int quick_spell_at_page; // weak |
0 | 906 char byte_506550; // weak |
1838 | 907 std::array<const char *, 5> aMoonPhaseNames; |
981 | 908 int _506568_autonote_type; // weak |
0 | 909 char bRecallingBeacon; // weak |
910 int uLastPointedObjectID; // weak | |
911 //unsigned __int8 bMonsterInfoUI_bDollInitialized; | |
1838 | 912 std::array<const char *, 44> aSpellNames; |
11 | 913 int pMainScreenNum; // weak |
1091 | 914 int dword_506980_uW; // weak |
915 int dword_506984_uZ; // weak | |
916 int dword_506988_uY; // weak | |
917 int dword_50698C_uX; // weak | |
1031 | 918 int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 |
1676
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|
919 std::array<unsigned int, 28> pPrevVirtualCidesMapping; |
362 | 920 int KeyboardPageNum; // weak |
0 | 921 int uRestUI_FoodRequiredToRest; |
922 int dword_506F14; // weak | |
1396 | 923 int _506F18_num_minutes_to_sleep; // weak |
0 | 924 int dword_506F1C; // weak |
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925 std::array<int, 20> pVisibleWindowsIdxs; // weak |
0 | 926 int uNumVisibleWindows; |
927 char bFlashHistoryBook; // weak | |
928 char bFlashAutonotesBook; // weak | |
929 char bFlashQuestBook; // weak | |
569 | 930 int uTextureID_PlayerBuff_PainReflection; // weak |
931 int uTextureID_PlayerBuff_Hammerhands; // weak | |
932 int uTextureID_PlayerBuff_Preservation; // weak | |
933 int uTextureID_PlayerBuff_Bless; // weak | |
319 | 934 int uTextureID_Btn_QuickReference; // weak |
1507 | 935 int uTextureID_Compas; // dword_5079B4 |
0 | 936 int dword_5079C8; // weak |
937 int dword_5079CC; // weak | |
938 int dword_5079D0; // weak | |
1507 | 939 int uTextureID_Minimap_Loop; // dword_5079D8 |
319 | 940 struct GUIButton *pBtn_ZoomOut; // idb |
941 struct GUIButton *pBtn_ZoomIn; // idb | |
0 | 942 unsigned int uGameUIFontShadow; |
943 unsigned int uGameUIFontMain; | |
944 int dword_507B00_spell_info_to_draw_in_popup; // weak | |
1838 | 945 std::array<const char *, 12> aMonthNames; |
946 std::array<const char *, 7> aDayNames; | |
947 std::array<const char *, 9> aSpellSchoolNames; | |
948 std::array<const char *, 7> aAttributeNames; | |
0 | 949 int dword_507B94; // weak |
950 unsigned int uActiveCharacter; | |
951 int dword_507BF0_is_there_popup_onscreen; // weak | |
1458 | 952 int awards_scroll_bar_created; // weak |
1091 | 953 int dword_507CC0_activ_ch; // weak |
569 | 954 __int64 GameUI_RightPanel_BookFlashTimer; // weak |
0 | 955 int _507CD4_RestUI_hourglass_anim_controller; // weak |
1408 | 956 bool OpenedTelekinesis; |
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957 std::array<int, 50> dword_50B570; // weak |
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958 std::array<int, 50> dword_50B638; // weak |
1344 | 959 stru367 PortalFace; |
960 /*int PortalFace.field_0; // weak | |
961 int PortalFace.field_38[777]; // idb | |
962 int PortalFace._view_transformed_ys[45]; | |
963 int PortalFace.field_128[777]; | |
964 int PortalFace._view_transformed_zs[45]; | |
965 int PortalFace.field_218[777]; | |
966 int PortalFace._view_transformed_xs[45]; | |
967 int PortalFace._screen_space_y[777]; | |
968 int PortalFace.field_3E4[777]; | |
969 int PortalFace.field_2F0[2]; // idb | |
970 int PortalFace._ys[3 + 45]; | |
971 int PortalFace._ys2[48]; // idb | |
972 int PortalFace._screen_space_x[777]; // idb | |
973 int PortalFace.field_3D4[777]; // weak | |
974 int PortalFace._xs[777]; // weak | |
0 | 975 int dword_50BAE8[777]; // weak |
1344 | 976 int PortalFace._xs2[3 + 45]; // weak |
977 int PortalFace._xs3[48]; // weak*/ | |
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978 std::array<int, 100> dword_50BC10; // weak |
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979 std::array<int, 100> dword_50BDA0; // weak |
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980 std::array<int, 100> dword_50BF30; // weak |
710 | 981 char town_portal_caster_id; // weak |
0 | 982 int some_active_character; // weak |
888 | 983 //_UNKNOWN unk_50C190; // weak |
0 | 984 int dword_50C968; // weak |
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985 std::array<unsigned int, 5> pIconIDs_Turn; |
0 | 986 unsigned int uIconID_TurnStop; |
987 unsigned int uIconID_TurnHour; | |
988 int uIconID_CharacterFrame; // idb | |
989 unsigned int uIconID_TurnStart; | |
1459 | 990 int dword_50C994 = 0; // weak |
991 int dword_50C998_turnbased_icon_1A = 0; // weak | |
0 | 992 int uSpriteID_Spell11; // idb |
1682 | 993 bool _50C9A0_IsEnchantingInProgress; // weak |
991 | 994 int _50C9A8_item_enchantment_timer = 0; // weak |
0 | 995 int dword_50C9AC; // weak |
1682 | 996 int _50C9D0_AfterEnchClickEventId; // weak |
997 int _50C9D4_AfterEnchClickEventSecondParam; // weak | |
998 int _50C9D8_AfterEnchClickEventTimeout; // weak | |
0 | 999 int dword_50C9DC; // weak |
1000 struct NPCData *ptr_50C9E0; | |
1012 | 1001 //int dword_50C9E8; // idb |
1002 //int dword_50C9EC[120]; // weak | |
437 | 1003 int dword_50CDC8; |
0 | 1004 int bProcessorIsNotIntel; // weak |
1005 Vec3_int_ layingitem_vel_50FDFC; | |
1477
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* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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1006 char pStartingMapName[32]; // idb |
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1007 std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; |
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1008 std::array<char, 54> party_has_equipment; |
1518
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Fix size of byte_5111F6, it must include unk_511206 (as byte).
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1517
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|
1009 std::array<char, 17> byte_5111F6; |
1091 | 1010 |
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1011 std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; |
0 | 1012 unsigned int uNumBlueFacesInBLVMinimap; |
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1013 std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs; |
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1014 std::array<int, 14> pTextureIDs_PartyBuffIcons; |
569 | 1015 unsigned int uIconIdx_FlySpell; |
1016 unsigned int uIconIdx_WaterWalk; | |
0 | 1017 int dword_576E28; // weak |
1051 | 1018 int _576E2C_current_minimap_zoom; // weak |
0 | 1019 __int64 _5773B8_event_timer; // weak |
790 | 1020 int _5773C0_unused; // weak |
0 | 1021 |
629 | 1022 |
0 | 1023 int dword_591084; // weak |
1024 struct Actor *pDialogue_SpeakingActor; | |
1025 unsigned int uDialogueType; | |
1094 | 1026 int sDialogue_SpeakingActorNPC_ID; |
0 | 1027 struct LevelDecoration *_591094_decoration; |
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1028 std::array<char, 200> sHouseName; // idb |
0 | 1029 int uCurrentHouse_Animation; // weak |
1030 char *dword_591164_teleport_map_name; // idb | |
1031 int dword_591168_teleport_speedz; // weak | |
1032 int dword_59116C_teleport_directionx; // weak | |
1033 int dword_591170_teleport_directiony; // weak | |
1034 int dword_591174_teleportz; // weak | |
1035 int dword_591178_teleporty; // weak | |
1036 int dword_59117C_teleportx; // weak | |
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1037 std::array<std::array<char, 100>, 6> byte_591180; // idb |
1211 | 1038 std::array<struct NPCData *, 7> HouseNPCData;//0 zero element holds standart house npc |
1589 | 1039 GUIButton* HouseNPCPortraitsButtonsList[6];//dword_5913F4 |
0 | 1040 struct Texture *pTexture_591428; |
1041 struct Texture *pTexture_outside; // idb | |
1042 struct Texture *pTexture_Dialogue_Background; | |
1043 _UNKNOWN unk_597F10; // weak | |
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1044 std::array<char, 2000> byte_5B0938; |
469 | 1045 int EvtTargetObj; // 0x5B5920 |
434 | 1046 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 |
0 | 1047 int _5B65A8_npcdata_uflags_or_other; // weak |
1048 int _5B65AC_npcdata_fame_or_other; // weak | |
1049 int _5B65B0_npcdata_rep_or_other; // weak | |
1050 int _5B65B4_npcdata_loword_house_or_other; // weak | |
1051 int _5B65B8_npcdata_hiword_house_or_other; // weak | |
1052 int dword_5B65BC; // weak | |
1053 int dword_5B65C0; // weak | |
1825
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1054 int dword_5B65C4_cancelEventProcessing; // weak |
336 | 1055 int dword_5B65C8_timers_count; // weak |
1793
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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1056 int npcIdToDismissAfterDialogue; // weak |
602 | 1057 signed int dword_5B65D0_dialogue_actor_npc_id; // weak |
0 | 1058 int dword_5C3418; // weak |
1059 int dword_5C341C; // weak | |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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|
1060 int _5C3420_pDecoration; |
1470 | 1061 //std::array<char, 777> byte_5C3427; // weak |
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1062 std::array<char, 200> GameUI_Footer_TimedString; |
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1063 std::array<char, 200> pFooterString; |
783 | 1064 unsigned int GameUI_Footer_TimeLeft; |
1065 int bForceDrawFooter; // weak | |
0 | 1066 int dword_5C35C0; // weak |
1067 int bDialogueUI_InitializeActor_NPC_ID; // weak | |
1068 int dword_5C35C8; // weak | |
1069 char *p2DEventsTXT_Raw; | |
629 | 1070 |
0 | 1071 int dword_5C35D4; // weak |
1838 | 1072 std::array<const char *, 2> aAMPMNames; |
0 | 1073 char byte_5C45AF[777]; // weak |
189 | 1074 |
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1075 std::array<char, 4096> pFinalMessage; // idb |
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1076 std::array<char, 2000> pTmpBuf; |
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1077 std::array<char, 2000> pTmpBuf2; |
1453 | 1078 std::array<char, 100> Journal_limitation_factor; // weak |
0 | 1079 int ui_current_text_color; // weak |
1080 __int64 qword_5C6DF0; // weak | |
1081 int dword_5C6DF8; // weak | |
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1082 std::array<char, 104> item__getname_buffer; // idb |
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1083 std::array<char *, 36> pClassDescriptions; |
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1084 std::array<char *, 7> pAttributeDescriptions; |
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1085 std::array<char *, 38> pGrandSkillDesc; |
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1086 std::array<char *, 38> pMasterSkillDesc; |
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1087 std::array<char *, 38> pExpertSkillDesc; |
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1088 std::array<char *, 38> pNormalSkillDesc; |
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|
1089 std::array<char *, 38> pSkillDesc; |
0 | 1090 char *pHealthPointsAttributeDescription; |
1091 char *pSpellPointsAttributeDescription; | |
1092 char *pArmourClassAttributeDescription; | |
1093 char *pPlayerConditionAttributeDescription; // idb | |
1094 char *pFastSpellAttributeDescription; | |
1095 char *pPlayerAgeAttributeDescription; | |
1096 char *pPlayerLevelAttributeDescription; | |
1097 char *pPlayerExperienceAttributeDescription; | |
1098 char *pAttackBonusAttributeDescription; | |
1099 char *pAttackDamageAttributeDescription; | |
1100 char *pMissleBonusAttributeDescription; | |
1101 char *pMissleDamageAttributeDescription; | |
1102 char *pFireResistanceAttributeDescription; | |
1103 char *pAirResistanceAttributeDescription; | |
1104 char *pWaterResistanceAttributeDescription; | |
1105 char *pEarthResistanceAttributeDescription; | |
1106 char *pMindResistanceAttributeDescription; | |
1107 char *pBodyResistanceAttributeDescription; | |
1108 char *pSkillPointsAttributeDescription; | |
1109 char *pClassTXT_Raw; | |
1110 char *pStatsTXT_Raw; | |
1111 char *pSkillDescTXT_Raw; | |
233 | 1112 |
0 | 1113 struct FactionTable *pFactionTable; |
1263 | 1114 //std::array<char, 777> byte_5C8D1A; // weak |
189 | 1115 |
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1116 std::array<char, 777> byte_5E4C15; // weak |
1838 | 1117 std::array<const char *, 14> pSomeItemsNames; |
189 | 1118 |
0 | 1119 char *pMonstersTXT_Raw; |
1120 char *pMonsterPlacementTXT_Raw; | |
1121 char *pSpellsTXT_Raw; | |
1122 char *pMapStatsTXT_Raw; | |
1123 char *pHostileTXT_Raw; | |
1124 char *pPotionsTXT_Raw; | |
1125 char *pPotionNotesTXT_Raw; | |
233 | 1126 |
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|
1127 std::array<int, 777> _6807B8_level_decorations_ids; // idb |
0 | 1128 int _6807E0_num_decorations_with_sounds_6807B8; // weak |
1459 | 1129 std::array<int, 3000> event_triggers; // 6807E8 |
1503 | 1130 size_t num_event_triggers; // 6836C8 |
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|
1131 std::array<int, 64> dword_69B010; |
0 | 1132 float flt_69B138_dist; // weak |
1133 char byte_69BD41_unused; // weak | |
1134 unsigned int uTextureID_x_u; | |
1135 unsigned int uTextureID_LS_saveU; | |
1136 unsigned int uTextureID_LS_loadU; | |
1137 unsigned int uTextureID_AR_DN_DN; | |
1138 unsigned int uTextureID_AR_UP_DN; | |
1139 unsigned int uTextureID_LS_; | |
1140 unsigned int uTextureID_x_d; | |
1141 unsigned int uTextureID_save_up; | |
1142 unsigned int uTextureID_load_up; | |
1143 unsigned int uTextureID_loadsave; | |
1144 _UNKNOWN _69FBB4_ptr_iterator_end; // weak | |
1145 _UNKNOWN unk_6A0758; // weak | |
2 | 1146 int pSaveListPosition; // weak |
0 | 1147 unsigned int uLoadGameUI_SelectedSlot; |
1148 HWND hInsertCDWindow; // idb | |
1149 int uCPUSpeed; // weak | |
1150 char cMM7GameCDDriveLetter; // idb | |
1151 void *ptr_6A0D08; | |
1152 int _6A0D0C_txt_lod_loading; // weak | |
1153 int _6A0D10_txt_lod_loading__unused; // weak | |
1154 MENU_STATE uCurrentMenuID; | |
1155 unsigned int uGameState; | |
1156 int uDefaultTravelTime_ByFoot; // weak | |
1157 int day_attrib; // weak | |
1158 int day_fogrange_1; // weak | |
1159 int day_fogrange_2; // weak | |
1160 struct TileTable *pTileTable; // idb | |
1161 int texmapping_terrain_subdivsize; // weak | |
1162 int texmapping_terrain_subdivpow2; // weak | |
1163 int texmapping_building_subdivsize; // weak | |
1164 int texmapping_building_subdivpow2; // weak | |
1165 int mipmapping_building_mm1; // weak | |
1166 int mipmapping_building_mm2; // weak | |
1167 int mipmapping_building_mm3; // weak | |
1168 int mipmapping_terrain_mm1; // weak | |
1169 int mipmapping_terrain_mm2; // weak | |
1170 int mipmapping_terrain_mm3; // weak | |
1171 int outdoor_grid_band_1; // idb | |
1172 int outdoor_grid_band_2; // idb | |
1173 int outdoor_grid_band_3; // idb | |
1174 char outdoor_day_top_r; // weak | |
1175 char outdoor_day_top_g; // weak | |
1176 char outdoor_day_top_b; // weak | |
1177 char outdoor_day_bottom_r; // weak | |
1178 char outdoor_day_bottom_g; // weak | |
1179 char outdoor_day_bottom_b; // weak | |
1180 char outdoor_night_top_r; // weak | |
1181 char outdoor_night_top_g; // weak | |
1182 char outdoor_night_top_b; // weak | |
1183 char outdoor_night_bottom_r; // weak | |
1184 char outdoor_night_bottom_g; // weak | |
1185 char outdoor_night_bottom_b; // weak | |
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|
1186 std::array<char, 777> pDefaultSkyTexture; // idb |
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|
1187 std::array<char, 16> byte_6BE124_cfg_textures_DefaultGroundTexture; // idb |
0 | 1188 int _6BE134_odm_main_tile_group; // weak |
1189 int dword_6BE138; // weak | |
1190 int dword_6BE13C_uCurrentlyLoadedLocationID; // weak | |
1191 float fWalkSpeedMultiplier = 1.0f; // weak | |
1192 float fBackwardWalkSpeedMultiplier = 1.0f; // weak | |
1193 float fTurnSpeedMultiplier = 1.0f; // weak | |
1194 float flt_6BE150_look_up_down_dangle = 1.0f; // weak | |
1802 | 1195 //HWND hWnd; // idb |
1196 class OSWindow *window = nullptr; | |
0 | 1197 int dword_6BE340; // weak |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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diff
changeset
|
1198 char pCurrentMapName[32]; // idb |
0 | 1199 unsigned int uLevelMapStatsID; |
1200 int dword_6BE364_game_settings_1 = 0; // weak | |
1201 int dword_6BE368_debug_settings_2 = 0; // weak | |
1202 unsigned __int8 bUseLoResSprites = false; | |
1203 unsigned __int8 bUseRegistry = true; | |
1204 unsigned __int8 bCanLoadFromCD = false; | |
1205 int bShowDamage; // idb | |
1206 unsigned int bAlwaysRun; | |
1207 unsigned int bFlipOnExit; | |
1208 int dword_6BE384_2dacceloff; // weak | |
1209 char byte_6BE388_graphicsmode; // weak | |
1210 unsigned int uTurnSpeed; | |
1211 float flt_6BE3A0; // weak | |
1212 float flt_6BE3A4_debug_recmod1; | |
1213 float flt_6BE3A8_debug_recmod2; | |
1214 float flt_6BE3AC_debug_recmod1_x_1_6; | |
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|
1215 std::array<char, 20> byte_6BE3B0; // idb |
0 | 1216 char bUnderwater = false; // weak |
1217 char bNoNPCHiring = false; // weak | |
1218 int _702AC0_unused = 0; // weak | |
1219 int _702AC4_unused = 0; // weak | |
1220 char _702ACC_unused = 0; // weak | |
1221 int bDebugResouces; // weak | |
1222 unsigned int bNoVideo = false; | |
1223 bool bNoIntro = false; | |
1224 bool bNoLogo = false; | |
1225 bool bNoCD = false; | |
1226 bool bNoSound = false; | |
1205
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|
1227 std::array<int, 100> dword_720020_zvalues; |
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|
1228 std::array<int, 299> dword_7201B0_zvalues; |
0 | 1229 int uTextureID_720980; // weak |
1230 int _720984_unused; // weak | |
1231 char _72098C_unused; // weak | |
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|
1232 std::array<__int16, 104> word_7209A0_intercepts_ys_plus_ys; |
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|
1233 std::array<__int16, 104> word_720A70_intercepts_xs_plus_xs; |
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|
1234 std::array<__int16, 104> word_720B40_intercepts_zs; |
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|
1235 std::array<__int16, 102> word_720C10_intercepts_xs; |
0 | 1236 int dword_720CDC; |
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|
1237 std::array<__int16, 777> word_720CE0_ys; // idb |
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|
1238 std::array<__int16, 777> word_720DB0_xs; // idb |
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|
1239 std::array<int, 20> dword_720E80; |
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|
1240 std::array<int, 20> dword_720ED0; |
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|
1241 std::array<int, 20> dword_720F20; |
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|
1242 std::array<__int16, 777> word_720F70; // idb |
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|
1243 std::array<__int16, 777> word_721040; // idb |
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|
1244 std::array<int, 777> dword_721110; // idb |
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|
1245 std::array<int, 777> dword_721160; // idb |
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|
1246 std::array<int, 20> odm_floor_level; // idb |
0 | 1247 int blv_prev_party_x; // weak |
1248 int blv_prev_party_z; // weak | |
1249 int blv_prev_party_y; // weak | |
1250 char *dword_721660; // idb | |
1251 char *dword_721664; // idb | |
1206
ab6560001f5b
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|
1252 std::array<NPCTopic, 789> pNPCTopics; |
0 | 1253 char *dword_722F10; // idb |
1310 | 1254 std::array<const char *, 513> pQuestTable; |
0 | 1255 _UNKNOWN unk_723714; // weak |
1256 char *dword_723718_autonote_related; // idb | |
1257 int dword_72371C[777]; // weak | |
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|
1258 std::array<const char *, 82> pScrolls; |
0 | 1259 int dword_723E80_award_related[777]; // weak |
1260 int dword_723E84[777]; // weak | |
1261 int dword_7241C8; // weak | |
67 | 1262 struct unk_F7B60C stru_73C834; // struct @ MM7.exe::0073C834 |
629 | 1263 |
1838 | 1264 std::array<const char *, 59> aNPCProfessionNames; |
0 | 1265 char *pAwardsTXT_Raw; |
1266 char *pScrollsTXT_Raw; | |
1267 char *pMerchantsTXT_Raw; | |
1838 | 1268 std::array<const char *, 7> pMerchantsBuyPhrases; |
1269 std::array<const char *, 7> pMerchantsSellPhrases; | |
1270 std::array<const char *, 7> pMerchantsRepairPhrases; | |
1271 std::array<const char *, 7> pMerchantsIdentifyPhrases; | |
0 | 1272 char *pTransitionsTXT_Raw; |
1273 char *pAutonoteTXT_Raw; | |
1274 char *pQuestsTXT_Raw; | |
67 | 1275 unsigned int uNumTerrainNormals; |
1276 struct Vec3_float_ *pTerrainNormals; | |
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|
1277 std::array<unsigned short, 128 * 128 * 2> pTerrainNormalIndices; |
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|
1278 std::array<unsigned int, 128 * 128 * 2> pTerrainSomeOtherData; |
67 | 1279 struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578 |
1280 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590 | |
1281 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8 | |
1282 char byte_76D5C0; // weak | |
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|
1283 std::array<int, 128> terrain_76D5C8; |
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|
1284 std::array<int, 128> terrain_76D7C8; |
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|
1285 std::array<int, 128> terrain_76D9C8; |
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|
1286 std::array<int, 128> terrain_76DBC8; |
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1287 std::array<int, 128> terrain_76DDC8; |
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|
1288 std::array<int, 128> terrain_76DFC8; |
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1289 std::array<int, 128> terrain_76E1C8; |
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|
1290 std::array<int, 128> terrain_76E3C8; |
67 | 1291 |
0 | 1292 _UNKNOWN unk_801A00; // weak |
1293 _UNKNOWN unk_801A0C; // weak | |
1294 char byte_80AA10; // weak | |
1295 int dword_80AA14; // weak | |
1296 int dword_80AA18; // weak | |
1297 int dword_80AA1C; // weak | |
1298 int dword_80AA20; // weak | |
1299 unsigned int uNumElementsIn80AA28; | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
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1344
diff
changeset
|
1300 std::array<struct Polygon *, 2000> ptr_80AA28; |
0 | 1301 _UNKNOWN unk_80D190; // weak |
1302 int dword_A74C88; // weak | |
1303 unsigned int uPlayerCreationUI_SkySliderPos; | |
1304 int uPlayerCreationUI_ArrowAnim; | |
1305 unsigned int uPlayerCreationUI_SelectedCharacter; | |
1306 int dword_A74CDC; // weak | |
1307 struct Texture *pTexture_PlayerFaceMask; | |
1308 struct Texture *pTexture_PlayerFaceEradicated; | |
1309 struct Texture *pTexture_PlayerFaceDead; | |
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1310 std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; |
1657
51a74615d956
DamagePlayerFromMonster continuing cleanup, part 3
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diff
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|
1311 NZIArray<struct Player *, 5> pPlayers; |
0 | 1312 __int64 qword_A750D8; // weak |
1406 | 1313 enum PlayerSpeech PlayerSpeechID; |
1407 | 1314 int uSpeakingCharacter; // weak |
1838 | 1315 std::array<const char *, 36> pClassNames; |
1316 std::array<const char *, 19> aCharacterConditionNames; | |
1317 std::array<const char *, 38> pSkillNames; | |
0 | 1318 int dword_AE336C; // weak |
1319 int dword_AE3370; // weak | |
1320 char byte_AE5B91; // weak | |
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1321 std::array<int, 32> dword_F1B430; // weak |
758 | 1322 //int dword_F8B144; // nexindex [-1] to the following |
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|
1323 std::array<int, 4> player_levels = {{1, 1, 1, 1}}; |
1739 | 1324 std::array<__int16, 6> weapons_Ypos; // word_F8B158 |
496 | 1325 struct Texture *ShopTexture; // idb |
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|
1326 std::array<struct Texture *, 12> ItemsInShopTexture; |
1529 | 1327 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 |
1328 const char *bountyHunting_text; // word_F8B1A4 | |
484 | 1329 int contract_approved; // weak |
492 | 1330 int dword_F8B1AC_award_bit_number; // idb |
0 | 1331 int dword_F8B1B0; // weak |
267 | 1332 int gold_transaction_amount; // F8B1B4 |
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|
1333 std::array<char *, 4> pShopOptions; |
0 | 1334 _UNKNOWN unk_F8B1C8; // weak |
1335 int dword_F8B1D8; // weak | |
1336 int dword_F8B1DC; // weak | |
1337 int dword_F8B1E0; // weak | |
1338 int dword_F8B1E4; // weak | |
827 | 1339 const char *current_npc_text; // idb |
248 | 1340 char dialogue_show_profession_details = false; // F8B1EC |
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1341 std::array<char, 777> byte_F8B1EF; // weak |
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changeset
|
1342 std::array<char, 4> byte_F8B1F0; |
0 | 1343 int dword_F8B1F4; // weak |
701 | 1344 |
1345 | |
186 | 1346 //_UNKNOWN unk_F8BA50; // weak |
0 | 1347 char byte_F8BC0C; // weak |
1348 int bGameoverLoop = 0; // weak | |
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|
1349 std::array<__int16, 104> intersect_face_vertex_coords_list_a; // word_F8BC48 |
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|
1350 std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 |
0 | 1351 int dword_F93F20; // weak |
1352 int dword_F93F70; // weak |