annotate mm7_1.cpp @ 1440:a72236d60edc

m
author Ritor1
date Sat, 27 Jul 2013 09:36:29 +0600
parents cc9a3a24d61d
children 3881d2f94eb1
rev   line source
1165
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
0
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5 /* This file has been generated by the Hex-Rays decompiler.
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6 Copyright (c) 2007-2011 Hex-Rays <info@hex-rays.com>
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7
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8 Detected compiler: Visual C++
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9 */
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10
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11 //#include <defs.h>
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12 #include <assert.h>
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13
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14 #include "Texture.h"
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15 #include "mm7_data.h"
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16 #include "VideoPlayer.h"
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17 #include "BSPModel.h"
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18 #include "Mouse.h"
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19
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20 #include "Vis.h"
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21 #include "MM7.h"
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22 #include "Game.h"
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23 #include "GUIWindow.h"
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24 #include "Party.h"
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25 #include "AudioPlayer.h"
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26 #include "Outdoor.h"
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27 #include "Overlays.h"
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28 #include "LOD.h"
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29 #include "Actor.h"
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30 #include "Allocator.h"
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31 #include "Events.h"
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32 #include "Viewport.h"
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33 #include "SpriteObject.h"
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34 #include "ObjectList.h"
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35 #include "Chest.h"
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36 #include "DecorationList.h"
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37 #include "stru123.h"
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38 #include "Time.h"
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39 #include "IconFrameTable.h"
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40 #include "TurnEngine.h"
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41 #include "texts.h"
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42 #include "UI\UIHouses.h"
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43 #include "stru367.h"
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44
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45 int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
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46 int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4);
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47 bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive);
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48 bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine);
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49
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346f7069676a Indoor::GetSector and various stuff
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50
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51 //----- (004A1780) mm6_chinese---------------------------------------------
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52 int fixpoint_div(int a1, int a2)
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53 {
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54 return ((__int64)a1 << 16) / a2;
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55 }
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56
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57 int fixpoint_mul(int a1, int a2)
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58 {
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59 return (((__int64)a1 << 16) * a2) >> 16;
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60 }
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61
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62 //----- (004453C0) mm6-----------------------------------------------------
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63 //----- (004A1760) mm6_chinese---------------------------------------------
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64 int fixpoint_sub0(int a1, int a2)
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65 {
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66 return ((__int64)a1 * (__int64)a2) >> 16;
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67 }
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68
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69 //----- (0041D20D) --------------------------------------------------------
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70 void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 )
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71 {
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72 unsigned int v4; // edi@1
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73 unsigned int v5; // esi@1
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74 unsigned int v6; // ebp@1
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75 unsigned int v7; // ebx@1
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76 signed __int64 v8; // ST34_8@1
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77 signed __int64 v9; // kr00_8@1
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78 char *v10; // eax@2
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79 char *v11; // eax@7
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80 char *v12; // eax@13
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81 char *v13; // eax@19
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82 int uY; // [sp+0h] [bp-20h]@1
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83 GUIWindow *a1; // [sp+4h] [bp-1Ch]@1
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84 signed __int64 v17; // [sp+10h] [bp-10h]@1
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85 signed __int64 v18; // [sp+18h] [bp-8h]@1
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86 unsigned int v19; // [sp+24h] [bp+4h]@1
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87
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88 a1 = edx0;
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89 uY = ecx0;
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90 v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32;
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91 v5 = (signed __int64)((double)a3 * 0.234375);
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92 v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32;
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93 v7 = (signed __int64)((double)a3 * 0.234375) / 60;
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94 v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60;
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95 v19 = (unsigned int)v8 / 0x18;
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96 v18 = (signed __int64)__PAIR__(v4, v5) % 60;
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97 v17 = (signed __int64)__PAIR__(v6, v7) % 60;
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98 v9 = v8 % 24;
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99 strcpy(pTmpBuf.data(), "\r020");
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100 if ( (unsigned int)v8 / 0x18 )
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101 {
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102 v10 = pGlobalTXT_LocalizationStrings[57]; // Days
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103 if ( v19 <= 1 )
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104 v10 = pGlobalTXT_LocalizationStrings[56]; // Day
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105 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10);
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106 strcat(pTmpBuf.data(), pTmpBuf2.data());
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107 }
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108 if ( v9 )
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109 {
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110 if ( v9 <= 1 )
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111 v11 = pGlobalTXT_LocalizationStrings[109];// Hour
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112 else
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113 v11 = pGlobalTXT_LocalizationStrings[110];// Hours
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114 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11);
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115 strcat(pTmpBuf.data(), pTmpBuf2.data());
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116 }
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117 if ( v17 && !v19 )
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118 {
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119 if ( v17 <= 1 )
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120 v12 = pGlobalTXT_LocalizationStrings[437];// Minute
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121 else
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122 v12 = pGlobalTXT_LocalizationStrings[436];// Minutes
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123 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12);
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124 strcat(pTmpBuf.data(), pTmpBuf2.data());
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125 }
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126 if ( v18 && !v9 )
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127 {
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128 if ( v18 <= 1 )
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129 v13 = pGlobalTXT_LocalizationStrings[439];// Second
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130 else
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131 v13 = pGlobalTXT_LocalizationStrings[438];// Seconds
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132 sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13);
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133 strcat(pTmpBuf.data(), pTmpBuf2.data());
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134 }
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135 a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
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136 }
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137
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138 //----- (0042038D) --------------------------------------------------------
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139 void __cdecl sub_42038D()
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140 {
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141 POINT *v0; // esi@2
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142 int v1; // ecx@2
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143 const char *v2; // eax@3
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144 POINT v3; // [sp+0h] [bp-10h]@2
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145 POINT a2; // [sp+8h] [bp-8h]@1
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146
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147 __debugbreak(); // invalid indexing
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148 if ( pMouse->GetCursorPos(&a2)->y < 350 )
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149 {
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150 v0 = pMouse->GetCursorPos(&a2);
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151 v1 = pRenderer->pActiveZBuffer[v0->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v3)->y]];
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152 if ( v1 )
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153 {
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154 auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C
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214d9d47cf1f Chest working, but items are not laid correctly
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155 + 18 * *((short *)&pChests[0].igChestItems[139].uExpireTime
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156 + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
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efde64b3e147 sub_4BDAAF clean
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157
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158 _w = (ItemGen *)(&pChests[(unsigned int)pChestWindow->ptr_1C] -32
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159 + 18 * *((short *)&pChests[(unsigned int)pChestWindow->ptr_1C].igChestItems[139].uExpireTime + v1 + 3));
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160 v2 = _w->GetDisplayName();
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3431f6abc786 GameUI clean
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161 GameUI_SetFooterString(v2);
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162 }
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163 }
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164 }
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165
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166 //----- (004226C2) --------------------------------------------------------
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167 bool PauseGameDrawing()
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168 {
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169 if ( pCurrentScreen != SCREEN_GAME
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9abdd40a107b pCurrentScreen
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170 && pCurrentScreen != SCREEN_NPC_DIALOGUE
9abdd40a107b pCurrentScreen
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171 && pCurrentScreen != SCREEN_CHANGE_LOCATION )
9abdd40a107b pCurrentScreen
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172 {
9abdd40a107b pCurrentScreen
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173 if ( pCurrentScreen == SCREEN_INPUT_BLV )
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174 return pVideoPlayer->pSmackerMovie != 0;
151
9abdd40a107b pCurrentScreen
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175 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG )
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176 return true;
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177 }
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178 return false;
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179 }
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180 // 4E28F8: using guessed type int pCurrentScreen;
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181
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182 //----- (004226EF) --------------------------------------------------------
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183 void SetUserInterface(PartyAlignment align, bool bReplace)
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184 {
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185 unsigned int v3; // eax@7
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186 unsigned __int16 v4; // dx@7
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187 unsigned __int16 v5; // cx@7
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188 unsigned __int16 v6; // [sp-4h] [bp-14h]@7
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189
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190
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191 extern void set_default_ui_skin();
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192 set_default_ui_skin();
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193
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194 if (align == PartyAlignment_Evil)
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195 {
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196 if ( bReplace )
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197 {
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198 pTexture_RightFrame->Reload("ib-r-C.pcx");
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199 pTexture_BottomFrame->Reload("ib-b-C.pcx");
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200 pTexture_TopFrame->Reload("ib-t-C.pcx");
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201 pTexture_LeftFrame->Reload("ib-l-C.pcx");
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202 pTexture_StatusBar->Reload("IB-Foot-c.pcx");
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203 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
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204 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-c", 2);
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205 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-C", 2);
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206 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
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207 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
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208 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
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209 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
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210 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
5a66be213cff Actor::Die
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211 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
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212 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
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213 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
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214 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
5a66be213cff Actor::Die
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215 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
5a66be213cff Actor::Die
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216 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
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217 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
218
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
219 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
220 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
221 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
222 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
223
0
Ritor1
parents:
diff changeset
224 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
225 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
0
Ritor1
parents:
diff changeset
226 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
227 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
228
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 524
diff changeset
229 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
0
Ritor1
parents:
diff changeset
230 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
984
d982fffb8b96 CharacterUI_InventoryTab_Draw cleaned.
Nomad
parents: 983
diff changeset
231 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
0
Ritor1
parents:
diff changeset
232 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
Ritor1
parents:
diff changeset
233 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
Ritor1
parents:
diff changeset
234 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
Ritor1
parents:
diff changeset
235 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
Ritor1
parents:
diff changeset
236 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
Ritor1
parents:
diff changeset
237 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
Ritor1
parents:
diff changeset
238 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
Ritor1
parents:
diff changeset
239 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
Ritor1
parents:
diff changeset
240 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
Ritor1
parents:
diff changeset
241 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
Ritor1
parents:
diff changeset
242 }
Ritor1
parents:
diff changeset
243 else
Ritor1
parents:
diff changeset
244 {
Ritor1
parents:
diff changeset
245 pTexture_RightFrame->Load("ib-r-C.pcx", 0);
Ritor1
parents:
diff changeset
246 pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
Ritor1
parents:
diff changeset
247 pTexture_TopFrame->Load("ib-t-C.pcx", 0);
Ritor1
parents:
diff changeset
248 pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
Ritor1
parents:
diff changeset
249 pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
Ritor1
parents:
diff changeset
250 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
251 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
252 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
253 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
254 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
255 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
256 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
257 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
328
8e23edf57e27 little fix
Ritor1
parents: 323
diff changeset
258 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
259 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
995
5876a9cafa3e Various UIs, autonotes title fixed
Nomad
parents: 994
diff changeset
260 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
261 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
262 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
263 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
264 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 524
diff changeset
265 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
266 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
267 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
268 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
269 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
270 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
984
d982fffb8b96 CharacterUI_InventoryTab_Draw cleaned.
Nomad
parents: 983
diff changeset
271 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
272 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
Ritor1
parents:
diff changeset
273 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
Ritor1
parents:
diff changeset
274 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
Ritor1
parents:
diff changeset
275 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
Ritor1
parents:
diff changeset
276 }
949
Nomad
parents: 948
diff changeset
277 v3 = TargetColor(0xC8u, 0, 0);
0
Ritor1
parents:
diff changeset
278 v4 = 0;
Ritor1
parents:
diff changeset
279 v6 = 0;
Ritor1
parents:
diff changeset
280 v5 = 10;
Ritor1
parents:
diff changeset
281 }
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 365
diff changeset
282 else if (align == PartyAlignment_Neutral)
0
Ritor1
parents:
diff changeset
283 {
Ritor1
parents:
diff changeset
284 if ( bReplace )
Ritor1
parents:
diff changeset
285 {
Ritor1
parents:
diff changeset
286 pTexture_RightFrame->Reload("ib-r-a.pcx");
Ritor1
parents:
diff changeset
287 pTexture_BottomFrame->Reload("ib-b-a.pcx");
Ritor1
parents:
diff changeset
288 pTexture_TopFrame->Reload("ib-t-a.pcx");
Ritor1
parents:
diff changeset
289 pTexture_LeftFrame->Reload("ib-l-a.pcx");
Ritor1
parents:
diff changeset
290 pTexture_StatusBar->Reload("IB-Foot-a.pcx");
Ritor1
parents:
diff changeset
291 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
Ritor1
parents:
diff changeset
292 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-a", 2);
Ritor1
parents:
diff changeset
293 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-a", 2);
Ritor1
parents:
diff changeset
294 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
Ritor1
parents:
diff changeset
295 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
Ritor1
parents:
diff changeset
296 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
297 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
298 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
299 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
300 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
995
5876a9cafa3e Various UIs, autonotes title fixed
Nomad
parents: 994
diff changeset
301 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
302 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
303 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
304 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
305 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
306 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
307 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
308 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
309 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
0
Ritor1
parents:
diff changeset
310 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
Ritor1
parents:
diff changeset
311 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
Ritor1
parents:
diff changeset
312 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
Ritor1
parents:
diff changeset
313 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 524
diff changeset
314 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
0
Ritor1
parents:
diff changeset
315 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
984
d982fffb8b96 CharacterUI_InventoryTab_Draw cleaned.
Nomad
parents: 983
diff changeset
316 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
0
Ritor1
parents:
diff changeset
317 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
Ritor1
parents:
diff changeset
318 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
Ritor1
parents:
diff changeset
319 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
Ritor1
parents:
diff changeset
320 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
Ritor1
parents:
diff changeset
321 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
Ritor1
parents:
diff changeset
322 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
Ritor1
parents:
diff changeset
323 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
Ritor1
parents:
diff changeset
324 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
Ritor1
parents:
diff changeset
325 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
Ritor1
parents:
diff changeset
326 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
Ritor1
parents:
diff changeset
327 }
Ritor1
parents:
diff changeset
328 else
Ritor1
parents:
diff changeset
329 {
Ritor1
parents:
diff changeset
330 pTexture_RightFrame->Load("ib-r-A.pcx", 0);
Ritor1
parents:
diff changeset
331 pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
Ritor1
parents:
diff changeset
332 pTexture_TopFrame->Load("ib-t-A.pcx", 0);
Ritor1
parents:
diff changeset
333 pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
Ritor1
parents:
diff changeset
334 pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
Ritor1
parents:
diff changeset
335 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
336 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
337 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
338 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
339 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
340 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
341 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
342 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
995
5876a9cafa3e Various UIs, autonotes title fixed
Nomad
parents: 994
diff changeset
343 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
344 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
345 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
346 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
347 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
328
8e23edf57e27 little fix
Ritor1
parents: 323
diff changeset
348 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
349 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 524
diff changeset
350 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
351 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
352 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
353 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
354 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
355 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
984
d982fffb8b96 CharacterUI_InventoryTab_Draw cleaned.
Nomad
parents: 983
diff changeset
356 uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
357 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
Ritor1
parents:
diff changeset
358 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
Ritor1
parents:
diff changeset
359 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
Ritor1
parents:
diff changeset
360 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
Ritor1
parents:
diff changeset
361 uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
362 uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
363 uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
364 uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
365 uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
366 uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
367 uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
368 uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
Ritor1
parents:
diff changeset
369 uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 945
diff changeset
370 pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
371
Ritor1
parents:
diff changeset
372 }
949
Nomad
parents: 948
diff changeset
373 v3 = TargetColor(0xAu, 0, 0);
0
Ritor1
parents:
diff changeset
374 v4 = 214;
Ritor1
parents:
diff changeset
375 v5 = 230;
Ritor1
parents:
diff changeset
376 v6 = 193;
Ritor1
parents:
diff changeset
377 }
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 365
diff changeset
378 else if (align == PartyAlignment_Good)
0
Ritor1
parents:
diff changeset
379 {
Ritor1
parents:
diff changeset
380 if ( bReplace )
Ritor1
parents:
diff changeset
381 {
Ritor1
parents:
diff changeset
382 pTexture_RightFrame->Reload("ib-r-B.pcx");
Ritor1
parents:
diff changeset
383 pTexture_BottomFrame->Reload("ib-b-B.pcx");
Ritor1
parents:
diff changeset
384 pTexture_TopFrame->Reload("ib-t-B.pcx");
Ritor1
parents:
diff changeset
385 pTexture_LeftFrame->Reload("ib-l-B.pcx");
Ritor1
parents:
diff changeset
386 pTexture_StatusBar->Reload("IB-Foot-b.pcx");
Ritor1
parents:
diff changeset
387 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2);
Ritor1
parents:
diff changeset
388 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-b", 2);
Ritor1
parents:
diff changeset
389 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-B", 2);
Ritor1
parents:
diff changeset
390 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2);
Ritor1
parents:
diff changeset
391 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2);
Ritor1
parents:
diff changeset
392 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
393 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
394 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
395 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
396 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2);
995
5876a9cafa3e Various UIs, autonotes title fixed
Nomad
parents: 994
diff changeset
397 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2);
319
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
398 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
399 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
400 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2);
5a66be213cff Actor::Die
Nomad
parents: 316
diff changeset
401 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2);
569
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
402 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
403 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
404 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2);
f451efdb7c8b * Party buff icons drawing (right panel)
Nomad
parents: 566
diff changeset
405 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2);
0
Ritor1
parents:
diff changeset
406 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB");
Ritor1
parents:
diff changeset
407 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
Ritor1
parents:
diff changeset
408 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB");
Ritor1
parents:
diff changeset
409 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 524
diff changeset
410 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2);
0
Ritor1
parents:
diff changeset
411 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2);
984
d982fffb8b96 CharacterUI_InventoryTab_Draw cleaned.
Nomad
parents: 983
diff changeset
412 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2);
0
Ritor1
parents:
diff changeset
413 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
Ritor1
parents:
diff changeset
414 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2);
Ritor1
parents:
diff changeset
415 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2);
Ritor1
parents:
diff changeset
416 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2);
Ritor1
parents:
diff changeset
417 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2);
Ritor1
parents:
diff changeset
418 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2);
Ritor1
parents:
diff changeset
419 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2);
Ritor1
parents:
diff changeset
420 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2);
Ritor1
parents:
diff changeset
421 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
Ritor1
parents:
diff changeset
422 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
Ritor1
parents:
diff changeset
423 }
949
Nomad
parents: 948
diff changeset
424 v3 = TargetColor(0, 0, 0xC8u);
0
Ritor1
parents:
diff changeset
425 v5 = 255;
Ritor1
parents:
diff changeset
426 v4 = 225;
Ritor1
parents:
diff changeset
427 v6 = 255;
Ritor1
parents:
diff changeset
428 }
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 365
diff changeset
429 else assert(false);
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 365
diff changeset
430
0
Ritor1
parents:
diff changeset
431 uGameUIFontMain = v3;
949
Nomad
parents: 948
diff changeset
432 uGameUIFontShadow = TargetColor(v5, v4, v6);
0
Ritor1
parents:
diff changeset
433 }
Ritor1
parents:
diff changeset
434
1038
39f42990698f Cleanings
Nomad
parents: 1030
diff changeset
435
39f42990698f Cleanings
Nomad
parents: 1030
diff changeset
436
39f42990698f Cleanings
Nomad
parents: 1030
diff changeset
437
39f42990698f Cleanings
Nomad
parents: 1030
diff changeset
438
0
Ritor1
parents:
diff changeset
439 //----- (00423AEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
440 void __cdecl reset_some_strus_flt_2Cs()
Ritor1
parents:
diff changeset
441 {
Ritor1
parents:
diff changeset
442 float *v0; // eax@1
Ritor1
parents:
diff changeset
443 signed int v1; // ecx@1
Ritor1
parents:
diff changeset
444 signed int v2; // edx@1
Ritor1
parents:
diff changeset
445 float *v3; // eax@3
Ritor1
parents:
diff changeset
446 signed int v4; // edx@3
Ritor1
parents:
diff changeset
447 float *v5; // eax@5
Ritor1
parents:
diff changeset
448 signed int v6; // edx@5
Ritor1
parents:
diff changeset
449 float *v7; // eax@7
Ritor1
parents:
diff changeset
450 signed int v8; // edx@7
Ritor1
parents:
diff changeset
451 float *v9; // eax@9
Ritor1
parents:
diff changeset
452
Ritor1
parents:
diff changeset
453 v0 = &array_50AC10[0].flt_2C;
Ritor1
parents:
diff changeset
454 v1 = 50;
Ritor1
parents:
diff changeset
455 v2 = 50;
Ritor1
parents:
diff changeset
456 do
Ritor1
parents:
diff changeset
457 {
Ritor1
parents:
diff changeset
458 *v0 = 0.0;
Ritor1
parents:
diff changeset
459 v0 += 12;
Ritor1
parents:
diff changeset
460 --v2;
Ritor1
parents:
diff changeset
461 }
Ritor1
parents:
diff changeset
462 while ( v2 );
Ritor1
parents:
diff changeset
463 v3 = &array_50A2B0[0].flt_2C;
Ritor1
parents:
diff changeset
464 v4 = 50;
Ritor1
parents:
diff changeset
465 do
Ritor1
parents:
diff changeset
466 {
Ritor1
parents:
diff changeset
467 *v3 = 0.0;
Ritor1
parents:
diff changeset
468 v3 += 12;
Ritor1
parents:
diff changeset
469 --v4;
Ritor1
parents:
diff changeset
470 }
Ritor1
parents:
diff changeset
471 while ( v4 );
Ritor1
parents:
diff changeset
472 v5 = &array_509950[0].flt_2C;
Ritor1
parents:
diff changeset
473 v6 = 50;
Ritor1
parents:
diff changeset
474 do
Ritor1
parents:
diff changeset
475 {
Ritor1
parents:
diff changeset
476 *v5 = 0.0;
Ritor1
parents:
diff changeset
477 v5 += 12;
Ritor1
parents:
diff changeset
478 --v6;
Ritor1
parents:
diff changeset
479 }
Ritor1
parents:
diff changeset
480 while ( v6 );
Ritor1
parents:
diff changeset
481 v7 = &array_508FF0[0].flt_2C;
Ritor1
parents:
diff changeset
482 v8 = 50;
Ritor1
parents:
diff changeset
483 do
Ritor1
parents:
diff changeset
484 {
Ritor1
parents:
diff changeset
485 *v7 = 0.0;
Ritor1
parents:
diff changeset
486 v7 += 12;
Ritor1
parents:
diff changeset
487 --v8;
Ritor1
parents:
diff changeset
488 }
Ritor1
parents:
diff changeset
489 while ( v8 );
Ritor1
parents:
diff changeset
490 v9 = &array_508690[0].flt_2C;
Ritor1
parents:
diff changeset
491 do
Ritor1
parents:
diff changeset
492 {
Ritor1
parents:
diff changeset
493 *v9 = 0.0;
Ritor1
parents:
diff changeset
494 v9 += 12;
Ritor1
parents:
diff changeset
495 --v1;
Ritor1
parents:
diff changeset
496 }
Ritor1
parents:
diff changeset
497 while ( v1 );
Ritor1
parents:
diff changeset
498 }
Ritor1
parents:
diff changeset
499
Ritor1
parents:
diff changeset
500
Ritor1
parents:
diff changeset
501 //----- (00424CD7) --------------------------------------------------------
Ritor1
parents:
diff changeset
502 signed int __fastcall sr_424CD7(unsigned int uVertexID)
Ritor1
parents:
diff changeset
503 {
Ritor1
parents:
diff changeset
504 unsigned int v1; // edx@1
Ritor1
parents:
diff changeset
505 signed int v2; // edi@1
Ritor1
parents:
diff changeset
506 char *v3; // esi@4
Ritor1
parents:
diff changeset
507 char *v4; // ecx@4
Ritor1
parents:
diff changeset
508 unsigned int v5; // eax@4
Ritor1
parents:
diff changeset
509 char *v6; // edx@4
Ritor1
parents:
diff changeset
510 double v7; // st6@10
Ritor1
parents:
diff changeset
511 double v8; // st5@10
Ritor1
parents:
diff changeset
512 double v9; // st6@11
Ritor1
parents:
diff changeset
513 unsigned __int8 v10; // c2@15
Ritor1
parents:
diff changeset
514 unsigned __int8 v11; // c3@15
Ritor1
parents:
diff changeset
515 RenderVertexSoft *v12; // edi@22
Ritor1
parents:
diff changeset
516 char *v13; // eax@22
Ritor1
parents:
diff changeset
517 double v14; // st6@22
Ritor1
parents:
diff changeset
518 signed int result; // eax@24
Ritor1
parents:
diff changeset
519 unsigned int v16; // [sp+8h] [bp-28h]@4
Ritor1
parents:
diff changeset
520 bool v17; // [sp+Ch] [bp-24h]@6
Ritor1
parents:
diff changeset
521 char *v18; // [sp+10h] [bp-20h]@4
Ritor1
parents:
diff changeset
522 char *v19; // [sp+14h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
523 signed int v20; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
524 RenderVertexSoft *v21; // [sp+1Ch] [bp-14h]@4
Ritor1
parents:
diff changeset
525 char *v22; // [sp+20h] [bp-10h]@4
Ritor1
parents:
diff changeset
526 char *v23; // [sp+24h] [bp-Ch]@4
Ritor1
parents:
diff changeset
527 char *v24; // [sp+28h] [bp-8h]@4
Ritor1
parents:
diff changeset
528 char *v25; // [sp+2Ch] [bp-4h]@4
Ritor1
parents:
diff changeset
529
Ritor1
parents:
diff changeset
530 v1 = uVertexID;
1207
96a81634669e arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents: 1206
diff changeset
531 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
0
Ritor1
parents:
diff changeset
532 v2 = 0;
Ritor1
parents:
diff changeset
533 v20 = 0;
Ritor1
parents:
diff changeset
534 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 )
Ritor1
parents:
diff changeset
535 v2 = 1;
Ritor1
parents:
diff changeset
536 if ( (signed int)(uVertexID + 1) <= 1 )
Ritor1
parents:
diff changeset
537 return 0;
Ritor1
parents:
diff changeset
538 v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
Ritor1
parents:
diff changeset
539 v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
Ritor1
parents:
diff changeset
540 v5 = v1;
168
ee11772d0ad2 New sky (turn on -new_sky console command)
Nomad
parents: 144
diff changeset
541 v23 = (char *)&array_507D30[0]._rhw;
1207
96a81634669e arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents: 1206
diff changeset
542 v21 = array_507D30;
0
Ritor1
parents:
diff changeset
543 v18 = (char *)&array_507D30[0].vWorldViewPosition.z;
Ritor1
parents:
diff changeset
544 v19 = (char *)&array_507D30[0].vWorldViewPosition.y;
Ritor1
parents:
diff changeset
545 v22 = (char *)&array_507D30[0].vWorldViewPosition;
Ritor1
parents:
diff changeset
546 v24 = (char *)&array_507D30[0].v;
Ritor1
parents:
diff changeset
547 v25 = (char *)&array_507D30[0].u;
Ritor1
parents:
diff changeset
548 v6 = (char *)&array_50AC10[0].v;
Ritor1
parents:
diff changeset
549 v16 = v5;
Ritor1
parents:
diff changeset
550 do
Ritor1
parents:
diff changeset
551 {
Ritor1
parents:
diff changeset
552 v17 = *((float *)v6 + 5) >= 8.0;
Ritor1
parents:
diff changeset
553 if ( v2 != v17 )
Ritor1
parents:
diff changeset
554 {
Ritor1
parents:
diff changeset
555 if ( v17 )
Ritor1
parents:
diff changeset
556 {
Ritor1
parents:
diff changeset
557 v7 = (8.0 - *((float *)v6 - 7)) / (*((float *)v6 + 5) - *((float *)v6 - 7));
Ritor1
parents:
diff changeset
558 *(float *)v4 = (*((float *)v6 + 6) - *((float *)v6 - 6)) * v7 + *((float *)v6 - 6);
Ritor1
parents:
diff changeset
559 *(float *)v3 = (*((float *)v6 + 7) - *((float *)v6 - 5)) * v7 + *((float *)v6 - 5);
Ritor1
parents:
diff changeset
560 *(float *)v25 = (*((float *)v6 + 11) - *((float *)v6 - 1)) * v7 + *((float *)v6 - 1);
Ritor1
parents:
diff changeset
561 v8 = (*((float *)v6 + 12) - *(float *)v6) * v7 + *(float *)v6;
Ritor1
parents:
diff changeset
562 }
Ritor1
parents:
diff changeset
563 else
Ritor1
parents:
diff changeset
564 {
Ritor1
parents:
diff changeset
565 v9 = (8.0 - *((float *)v6 + 5)) / (*((float *)v6 - 7) - *((float *)v6 + 5));
Ritor1
parents:
diff changeset
566 *(float *)v4 = (*((float *)v6 - 6) - *((float *)v6 + 6)) * v9 + *((float *)v6 + 6);
Ritor1
parents:
diff changeset
567 *(float *)v3 = (*((float *)v6 - 5) - *((float *)v6 + 7)) * v9 + *((float *)v6 + 7);
Ritor1
parents:
diff changeset
568 *(float *)v25 = (*((float *)v6 - 1) - *((float *)v6 + 11)) * v9 + *((float *)v6 + 11);
Ritor1
parents:
diff changeset
569 v8 = (*(float *)v6 - *((float *)v6 + 12)) * v9 + *((float *)v6 + 12);
Ritor1
parents:
diff changeset
570 }
Ritor1
parents:
diff changeset
571 *(float *)v24 = v8;
Ritor1
parents:
diff changeset
572 *(float *)v22 = 8.0;
Ritor1
parents:
diff changeset
573 *(int *)v23 = 0x3E000000u;
Ritor1
parents:
diff changeset
574 if ( v2 )
Ritor1
parents:
diff changeset
575 {
Ritor1
parents:
diff changeset
576 if ( 8.0 == *((float *)v6 - 7) && *(float *)v4 == *((float *)v6 - 6) )
Ritor1
parents:
diff changeset
577 {
Ritor1
parents:
diff changeset
578 v10 = 0;
Ritor1
parents:
diff changeset
579 v11 = *(float *)v3 == *((float *)v6 - 5);
Ritor1
parents:
diff changeset
580 goto LABEL_19;
Ritor1
parents:
diff changeset
581 }
Ritor1
parents:
diff changeset
582 }
Ritor1
parents:
diff changeset
583 else
Ritor1
parents:
diff changeset
584 {
Ritor1
parents:
diff changeset
585 if ( 8.0 == *((float *)v6 + 5) && *(float *)v4 == *((float *)v6 + 6) )
Ritor1
parents:
diff changeset
586 {
Ritor1
parents:
diff changeset
587 v10 = 0;
Ritor1
parents:
diff changeset
588 v11 = *(float *)v3 == *((float *)v6 + 7);
Ritor1
parents:
diff changeset
589 LABEL_19:
Ritor1
parents:
diff changeset
590 if ( v11 | v10 )
Ritor1
parents:
diff changeset
591 goto LABEL_21;
Ritor1
parents:
diff changeset
592 goto LABEL_20;
Ritor1
parents:
diff changeset
593 }
Ritor1
parents:
diff changeset
594 }
Ritor1
parents:
diff changeset
595 LABEL_20:
Ritor1
parents:
diff changeset
596 ++v21;
Ritor1
parents:
diff changeset
597 v22 += 48;
Ritor1
parents:
diff changeset
598 v24 += 48;
Ritor1
parents:
diff changeset
599 v25 += 48;
Ritor1
parents:
diff changeset
600 v4 += 48;
Ritor1
parents:
diff changeset
601 v3 += 48;
Ritor1
parents:
diff changeset
602 ++v20;
Ritor1
parents:
diff changeset
603 v23 += 48;
Ritor1
parents:
diff changeset
604 v19 = v4;
Ritor1
parents:
diff changeset
605 v18 = v3;
Ritor1
parents:
diff changeset
606 }
Ritor1
parents:
diff changeset
607 LABEL_21:
Ritor1
parents:
diff changeset
608 if ( v17 )
Ritor1
parents:
diff changeset
609 {
Ritor1
parents:
diff changeset
610 v12 = v21;
Ritor1
parents:
diff changeset
611 v13 = v23;
Ritor1
parents:
diff changeset
612 v19 += 48;
Ritor1
parents:
diff changeset
613 v18 += 48;
Ritor1
parents:
diff changeset
614 v14 = 1.0 / (*((float *)v6 + 5) + 0.0000001);
Ritor1
parents:
diff changeset
615 ++v20;
Ritor1
parents:
diff changeset
616 v25 += 48;
Ritor1
parents:
diff changeset
617 v24 += 48;
Ritor1
parents:
diff changeset
618 v22 += 48;
Ritor1
parents:
diff changeset
619 ++v21;
Ritor1
parents:
diff changeset
620 v23 += 48;
Ritor1
parents:
diff changeset
621 memcpy(v12, v6 + 8, 0x30u);
Ritor1
parents:
diff changeset
622 v4 = v19;
Ritor1
parents:
diff changeset
623 v3 = v18;
Ritor1
parents:
diff changeset
624 *(float *)v13 = v14;
Ritor1
parents:
diff changeset
625 }
Ritor1
parents:
diff changeset
626 v2 = v17;
Ritor1
parents:
diff changeset
627 v6 += 48;
Ritor1
parents:
diff changeset
628 --v16;
Ritor1
parents:
diff changeset
629 }
Ritor1
parents:
diff changeset
630 while ( v16 );
Ritor1
parents:
diff changeset
631 result = v20;
Ritor1
parents:
diff changeset
632 if ( v20 < 3 )
Ritor1
parents:
diff changeset
633 return 0;
Ritor1
parents:
diff changeset
634 return result;
Ritor1
parents:
diff changeset
635 }