Mercurial > mm7
annotate Actor.cpp @ 1862:a2bdc17ffd2f
Actor::AI_RangedAttack cleaned up
author | Grumpy7 |
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date | Mon, 14 Oct 2013 07:32:04 +0200 |
parents | a86c60679949 |
children | 97b75e6100ff |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1860 | 72 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
1860 | 113 for (uint i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
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203 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
1859 | 205 Actor *actorPtr; // esi@1 |
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206 unsigned int realPoints; // edi@1 |
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207 unsigned int masteryLevel; // eax@1 |
0 | 208 int v8; // edi@16 |
209 signed int v10; // ecx@22 | |
210 int v19; // edi@34 | |
211 int v20; // eax@35 | |
212 signed int v23; // eax@41 | |
1860 | 213 int v28; // st6@50 |
0 | 214 int v30; // esi@50 |
215 int v31; // ST3C_4@51 | |
216 unsigned int v32; // edi@51 | |
217 signed int v36; // eax@67 | |
218 int v39; // ecx@75 | |
219 int v42; // ecx@91 | |
220 int v44; // ecx@100 | |
221 int v48; // ecx@110 | |
222 int v51; // ecx@130 | |
223 int v54; // ecx@138 | |
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224 Player *v57; // esi@145 |
0 | 225 int v58; // eax@146 |
226 int v59; // edi@146 | |
227 int v60; // eax@146 | |
228 int v61; // edi@146 | |
229 int v62; // eax@146 | |
230 signed int v63; // edi@146 | |
231 int v68; // edi@168 | |
232 signed int v70; // ecx@172 | |
233 int v79; // edx@185 | |
234 int v80; // eax@185 | |
235 signed int v89; // ecx@192 | |
236 signed int v91; // eax@200 | |
237 int v94; // ecx@208 | |
238 int v96; // ecx@217 | |
239 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
240 int v114; // [sp+48h] [bp-88h]@41 | |
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241 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 242 int v116; // [sp+BCh] [bp-14h]@49 |
243 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 244 int v119; // [sp+C8h] [bp-8h]@48 |
245 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 246 int spellnuma; // [sp+D8h] [bp+8h]@29 |
247 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 248 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 249 int spellnume; // [sp+D8h] [bp+8h]@179 |
250 int a1a; // [sp+E0h] [bp+10h]@34 | |
251 int a1c; // [sp+E0h] [bp+10h]@184 | |
252 | |
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253 |
1859 | 254 actorPtr = &pActors[uActorID]; |
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255 realPoints = uSkillLevel & 0x3F; |
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256 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 257 |
1856 | 258 switch (uSpellID) |
259 { | |
1859 | 260 case SPELL_FIRE_FIRE_BOLT: |
261 case SPELL_FIRE_FIREBALL: | |
262 case SPELL_FIRE_INCINERATE: | |
263 case SPELL_AIR_LIGHNING_BOLT: | |
264 case SPELL_WATER_ICE_BOLT: | |
265 case SPELL_WATER_ACID_BURST: | |
266 case SPELL_EARTH_BLADES: | |
267 case SPELL_EARTH_ROCK_BLAST: | |
268 case SPELL_MIND_MIND_BLAST: | |
269 case SPELL_MIND_PSYCHIC_SHOCK: | |
270 case SPELL_BODY_HARM: | |
271 case SPELL_LIGHT_LIGHT_BOLT: | |
272 case SPELL_DARK_TOXIC_CLOUD: | |
273 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 274 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 275 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 276 a1.stru_24.Reset(); |
277 a1.spell_id = uSpellID; | |
278 a1.spell_level = uSkillLevel; | |
1859 | 279 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 280 a1.spell_skill = 0; |
1859 | 281 a1.vPosition.y = actorPtr->vPosition.y; |
282 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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283 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 284 a1.uSoundID = 0; |
285 a1.uAttributes = 0; | |
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286 v89 = pDir->uDistance; |
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287 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 288 a1.uSpriteFrameID = 0; |
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289 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 290 a1.spell_target_pid = 0; |
291 if ((double)v89 < 307.2 ) | |
292 a1.field_60_distance_related_prolly_lod = 0; | |
293 else if ( v89 < 1024 ) | |
294 a1.field_60_distance_related_prolly_lod = 1; | |
295 else if ( v89 < 2560 ) | |
296 a1.field_60_distance_related_prolly_lod = 2; | |
297 else | |
298 a1.field_60_distance_related_prolly_lod = 3; | |
299 | |
300 a1.field_61 = 2; | |
301 v91 = a1.Create( | |
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302 pDir->uYawAngle, |
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303 pDir->uPitchAngle, |
1856 | 304 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
305 0); | |
306 if ( v91 != -1 ) | |
307 { | |
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308 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 309 return; |
310 } | |
311 return; | |
312 break; | |
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313 |
1859 | 314 case SPELL_FIRE_HASTE: |
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315 if (masteryLevel == 1 || masteryLevel == 2) |
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316 v39 = 60 * (realPoints + 60); |
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317 else if (masteryLevel == 3 ) |
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318 v39 = 180 * (realPoints + 20); |
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319 else if (masteryLevel == 4 ) |
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320 v39 = 240 * (realPoints + 15); |
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321 else |
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322 v39 = 0; |
1859 | 323 actorPtr->pActorBuffs[19].Apply( |
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324 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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325 masteryLevel, |
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326 0, |
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327 0, |
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328 0); |
1859 | 329 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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330 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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331 return; |
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332 |
1859 | 333 case SPELL_FIRE_METEOR_SHOWER: |
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334 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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335 return; |
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336 v114 = pParty->vPosition.z + 2500; |
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337 v23 = 8; |
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338 if (masteryLevel == 2) |
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339 v23 = 10; |
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340 else if (masteryLevel == 3) |
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341 v23 = 12; |
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342 else if (masteryLevel == 4) |
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343 v23 = 14; |
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344 spellnumb = 0; |
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345 for ( int i = 0; i < v23; i++) |
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346 { |
1860 | 347 v28 = spellnumb; |
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348 v30 = rand() % 1000; |
1859 | 349 spellnumc = v30 - 2500; |
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350 v120 = v28 * v28; |
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351 v119 = spellnumb * spellnumb; |
1860 | 352 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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353 { |
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354 v32 = 0; |
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355 pitch = 0; |
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356 } |
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357 else |
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358 { |
1860 | 359 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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360 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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361 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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362 } |
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363 a1.stru_24.Reset(); |
1859 | 364 a1.uType = stru_4E3ACC[uSpellID].uType; |
365 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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366 a1.spell_level = uSkillLevel; |
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367 a1.vPosition.x = pParty->vPosition.x; |
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368 a1.vPosition.y = pParty->vPosition.y; |
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369 a1.vPosition.z = v30 + v114; |
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370 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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371 a1.spell_skill = 0; |
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372 a1.uAttributes = 0; |
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373 a1.uSectorID = 0; |
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374 a1.uSpriteFrameID = 0; |
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375 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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376 a1.spell_target_pid = 0; |
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377 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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378 a1.uFacing = v32; |
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379 a1.uSoundID = 0; |
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380 if (pDir->uDistance < 307.2 ) |
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381 a1.field_60_distance_related_prolly_lod = 0; |
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382 else if ( pDir->uDistance < 1024 ) |
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383 a1.field_60_distance_related_prolly_lod = 1; |
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384 else if ( pDir->uDistance < 2560 ) |
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385 a1.field_60_distance_related_prolly_lod = 2; |
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386 else |
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387 a1.field_60_distance_related_prolly_lod = 3; |
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388 a1.field_61 = 2; |
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389 v36 = a1.Create( |
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390 v32, |
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391 pitch, |
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392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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393 0); |
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394 if ( v36 != -1 ) |
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|
395 { |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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397 } |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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398 spellnumb = rand() % 1024 - 512; |
1857
f357e4cbd169
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399 } |
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Actor::AI_SpellAttack moved spells into a huge case
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400 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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|
401 break; |
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|
402 |
1859 | 403 case SPELL_AIR_SPARKS: |
404 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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405 v10 = 5; |
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406 else if (masteryLevel == 3 ) |
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Actor::AI_SpellAttack moved spells into a huge case
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|
407 v10 = 7; |
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Actor::AI_SpellAttack moved spells into a huge case
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408 else if (masteryLevel == 4 ) |
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409 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
410 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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411 v10 = 3; |
1857
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412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 413 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 415 a1.uObjectDescID = GetObjDescId(uSpellID); |
416 | |
1857
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417 a1.stru_24.Reset(); |
f357e4cbd169
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418 a1.spell_id = SPELL_AIR_SPARKS; |
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419 a1.spell_level = uSkillLevel; |
1859 | 420 a1.vPosition.x = actorPtr->vPosition.x; |
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421 a1.spell_skill = 0; |
1859 | 422 a1.vPosition.y = actorPtr->vPosition.y; |
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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424 a1.uFacing = pDir->uYawAngle; |
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425 a1.uSoundID = 0; |
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426 a1.uAttributes = 0; |
1858
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427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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429 a1.uSpriteFrameID = 0; |
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430 a1.spell_target_pid = 0; |
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|
431 a1.field_60_distance_related_prolly_lod = 3; |
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432 v19 = spellnuma / -2; |
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433 a1a = spellnuma / 2; |
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434 if ( spellnuma / -2 > spellnuma / 2 ) |
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435 { |
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|
436 v20 = spellnuma / 2; |
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|
437 } |
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|
438 else |
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439 { |
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440 do |
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441 { |
1858
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442 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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443 v20 = a1.Create( |
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444 (signed __int16)a1.uFacing, |
1858
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|
445 pDir->uPitchAngle, |
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446 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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|
447 0); |
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|
448 v19 += v118; |
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|
449 } |
1857
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450 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
451 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
454 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
455 return; |
0 | 456 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
457 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
458 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
459 |
1859 | 460 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
461 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
462 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
468 v8 = 0; |
1859 | 469 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
476 |
1859 | 477 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
478 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
479 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
480 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
483 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
484 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
485 v44 = 0; |
1859 | 486 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
487 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
488 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
489 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
490 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
491 0); |
1859 | 492 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
494 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 |
1859 | 496 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 0; |
1859 | 505 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 0); |
1859 | 511 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
513 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 |
1859 | 516 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 0; |
1859 | 525 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
526 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
528 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
529 |
1859 | 530 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
531 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
532 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
537 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 0; |
1859 | 539 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 0); |
1859 | 545 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
546 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
548 |
1859 | 549 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 3600 * realPoints; |
1859 | 554 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 0); |
1859 | 560 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
561 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
562 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
563 |
1859 | 564 case SPELL_BODY_POWER_CURE: |
565 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
566 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
567 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
568 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
569 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
570 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
571 |
1859 | 572 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
573 for (int i = 0; i < 20; i++ ) |
0 | 574 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 pParty->pPartyBuffs[i].Reset(); |
0 | 576 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 for (int i = 1; i <= 4; i++) |
0 | 578 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
580 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
581 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 586 if ( rand() % v63 < 30 ) |
587 { | |
1860 | 588 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 589 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
590 v57->pPlayerBuffs[k].Reset(); |
0 | 591 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 593 } |
594 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
596 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 { |
f357e4cbd169
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diff
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|
601 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
602 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
603 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
604 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
605 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
606 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
607 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
608 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
609 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
610 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
1856
diff
changeset
|
611 LOWORD(realPoints) = 4 * realPoints; |
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Grumpy7
parents:
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diff
changeset
|
612 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
613 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
614 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
615 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
616 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
617 } |
1859 | 618 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
619 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
620 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
621 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
622 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
623 0); |
1859 | 624 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
625 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
626 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
627 |
1859 | 628 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
629 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
630 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
632 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
633 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
634 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
636 v94 = 0; |
1859 | 637 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
638 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
639 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
640 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 0); |
1859 | 643 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
644 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 |
1859 | 647 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
649 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
654 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
656 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
657 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 658 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 660 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 a1.stru_24.Reset(); |
1859 | 662 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 a1.spell_level = uSkillLevel; |
1859 | 664 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
665 a1.spell_skill = 0; |
1859 | 666 a1.vPosition.y = actorPtr->vPosition.y; |
667 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
668 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
671 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
672 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
673 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
677 if ( spellnume / -2 > spellnume / 2 ) |
0 | 678 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
679 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
680 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
681 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
682 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
683 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
685 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
686 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
687 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
688 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
689 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
697 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
698 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
699 return; |
0 | 700 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
701 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
702 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
703 |
1859 | 704 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
705 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
707 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
708 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
709 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
710 v68 = 900 * realPoints + 3840; |
1859 | 711 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
712 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
713 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
714 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
715 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
716 0); |
1859 | 717 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
718 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
719 return; |
0 | 720 } |
721 } | |
722 | |
1859 | 723 |
724 //----- (new func) -------------------------------------------------------- | |
725 unsigned short Actor::GetObjDescId( int spellId ) | |
726 { | |
727 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
728 { | |
729 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
730 { | |
731 return i; | |
732 break; | |
733 } | |
734 } | |
735 return 0; | |
736 } | |
737 | |
738 | |
0 | 739 //----- (0043ABB0) -------------------------------------------------------- |
322 | 740 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 741 { |
742 unsigned int v2; // esi@1 | |
743 unsigned int v3; // edi@1 | |
744 | |
745 v2 = a1->uAlly; | |
746 v3 = a2->uAlly; | |
747 if ( !v2 ) | |
748 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
749 if ( !v3 ) | |
750 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
751 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
752 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
753 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
754 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
755 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
756 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
757 return true; |
0 | 758 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
759 return false; |
0 | 760 } |
761 | |
762 //----- (0043AC45) -------------------------------------------------------- | |
322 | 763 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 764 { |
765 int v4; // ebx@8 | |
766 int v5; // ST1C_4@8 | |
767 int v6; // eax@8 | |
768 | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
769 int x = 0; BYTE2(x) |= 8u; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
770 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
771 Actor* victim = &pActors[uActorID]; |
0 | 772 if ( a2 == 1 ) |
1861
a86c60679949
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773 victim->uAttributes |= 0x80000; |
322 | 774 |
775 for (uint i = 0; i < uNumActors; ++i) | |
0 | 776 { |
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777 Actor* actor = &pActors[i]; |
322 | 778 if (!actor->CanAct() || i == uActorID) |
779 continue; | |
780 | |
781 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 782 { |
322 | 783 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
784 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
785 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
786 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 787 { |
322 | 788 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
789 if ( a2 == 1 ) | |
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790 actor->uAttributes |= 0x80000; |
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791 |
0 | 792 } |
793 } | |
794 } | |
795 } | |
796 | |
797 //----- (00404874) -------------------------------------------------------- | |
1862 | 798 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 799 { |
1862 | 800 Actor *actPtr; // esi@1 |
801 char specAb; // al@1 | |
0 | 802 int v13; // edx@28 |
803 | |
1862 | 804 actPtr = &pActors[uActorID]; |
0 | 805 |
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806 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 807 |
1862 | 808 switch ( type ) |
0 | 809 { |
810 case 1: | |
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811 a1.uType = 545; |
1862 | 812 break; |
0 | 813 case 2: |
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814 a1.uType = 550; |
1862 | 815 break; |
0 | 816 case 3: |
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817 a1.uType = 510; |
1862 | 818 break; |
0 | 819 case 4: |
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820 a1.uType = 500; |
1862 | 821 break; |
0 | 822 case 5: |
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823 a1.uType = 515; |
1862 | 824 break; |
0 | 825 case 6: |
515
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826 a1.uType = 505; |
1862 | 827 break; |
0 | 828 case 7: |
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829 a1.uType = 530; |
1862 | 830 break; |
0 | 831 case 8: |
515
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832 a1.uType = 525; |
1862 | 833 break; |
0 | 834 case 9: |
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835 a1.uType = 520; |
1862 | 836 break; |
0 | 837 case 10: |
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838 a1.uType = 535; |
1862 | 839 break; |
0 | 840 case 11: |
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841 a1.uType = 540; |
1862 | 842 break; |
0 | 843 case 13: |
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844 a1.uType = 555; |
0 | 845 break; |
846 default: | |
1862 | 847 return; |
0 | 848 } |
1862 | 849 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 850 a1.stru_24.Reset(); |
1862 | 851 a1.vPosition.x = actPtr->vPosition.x; |
822 | 852 a1.spell_id = 0; |
1862 | 853 a1.vPosition.y = actPtr->vPosition.y; |
822 | 854 a1.spell_level = 0; |
855 a1.spell_skill = 0; | |
1862 | 856 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
857 a1.uFacing = pDir->uYawAngle; | |
0 | 858 a1.uSoundID = 0; |
859 a1.uAttributes = 0; | |
1862 | 860 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 861 a1.uSpriteFrameID = 0; |
1862 | 862 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 863 a1.spell_target_pid = 0; |
1862 | 864 if (pDir->uDistance < 307.2 ) |
865 a1.field_60_distance_related_prolly_lod = 0; | |
866 else if ( pDir->uDistance < 1024 ) | |
867 a1.field_60_distance_related_prolly_lod = 1; | |
868 else if ( pDir->uDistance < 2560 ) | |
869 a1.field_60_distance_related_prolly_lod = 2; | |
870 else | |
871 a1.field_60_distance_related_prolly_lod = 3; | |
872 | |
873 a1.field_61 = a4; | |
874 a1.Create( | |
875 pDir->uYawAngle, | |
876 pDir->uPitchAngle, | |
877 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
878 0); | |
879 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 880 { |
1862 | 881 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
882 if ( specAb == 2 ) | |
0 | 883 { |
1862 | 884 a1.vPosition.z += 40; |
885 v13 = pDir->uYawAngle; | |
0 | 886 } |
887 else | |
888 { | |
1862 | 889 if ( specAb != 3 ) |
890 return; | |
0 | 891 a1.Create( |
1862 | 892 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
893 pDir->uPitchAngle, | |
0 | 894 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
895 0); | |
1862 | 896 v13 = pDir->uYawAngle - 30; |
0 | 897 } |
1862 | 898 a1.Create( |
0 | 899 v13, |
1862 | 900 pDir->uPitchAngle, |
0 | 901 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
902 0); | |
903 } | |
1862 | 904 return; |
0 | 905 } |
906 | |
907 //----- (00404736) -------------------------------------------------------- | |
908 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
909 { | |
910 Actor *v1; // esi@1 | |
911 signed int v2; // edx@1 | |
912 char *v3; // ecx@2 | |
913 unsigned __int16 v4; // ax@5 | |
914 int v5; // ebx@6 | |
915 int v6; // ecx@6 | |
828
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916 //int v7; // eax@6 |
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917 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 918 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
919 int v11; // [sp+80h] [bp-4h]@6 | |
920 | |
921 v10 = uActorID; | |
922 v1 = &pActors[uActorID]; | |
923 v2 = 0; | |
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924 a1.uType = 600; |
0 | 925 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
926 { | |
927 LABEL_5: | |
928 v4 = 0; | |
929 } | |
930 else | |
931 { | |
932 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
933 while ( *(short *)v3 != 600 ) | |
934 { | |
935 ++v2; | |
936 v3 += 56; | |
937 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
938 goto LABEL_5; | |
939 } | |
940 v4 = v2; | |
941 } | |
942 a1.uObjectDescID = v4; | |
943 a1.stru_24.Reset(); | |
944 a1.vPosition.y = v1->vPosition.y; | |
822 | 945 a1.spell_id = 0; |
0 | 946 v5 = v1->vPosition.x; |
947 v11 = v1->uActorHeight; | |
822 | 948 a1.spell_level = 0; |
949 a1.spell_skill = 0; | |
0 | 950 a1.vPosition.x = v5; |
951 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
952 a1.uFacing = 0; | |
953 a1.vPosition.z = v6; | |
954 a1.uSoundID = 0; | |
955 a1.uAttributes = 0; | |
956 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
957 a1.uSpriteFrameID = 0; | |
828
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958 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 959 a1.spell_target_pid = 0; |
0 | 960 a1.field_60_distance_related_prolly_lod = 3; |
961 a1.field_61 = 4; | |
962 return a1.Create(0, 0, 0, 0); | |
963 } | |
964 | |
965 //----- (004040E9) -------------------------------------------------------- | |
966 // // Get direction vector from object1 to object2, | |
967 // // distance from object1 to object2 and Euler angles of the direction vector | |
968 // // | |
969 // // | |
970 // // object1 & object2 format : objectType | (objectID << 3) | |
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971 // // objectType == 2 - SpriteObject |
0 | 972 // // objectType == 3 - Actor |
973 // // objectType == 4 - Party | |
974 // // objectType == 5 - Decoration | |
975 // // | |
976 // // originally this function had following prototype: | |
977 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
978 // // but compiler converts functions returning structures by value in the such way | |
979 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
980 { | |
981 signed int v4; // eax@1 | |
1336 | 982 signed int v5; // ecx@1 |
983 //unsigned int v6; // ebx@1 | |
0 | 984 int v7; // ecx@2 |
985 int v8; // ecx@3 | |
986 int v9; // ecx@4 | |
1336 | 987 //BLVFace *v10; // eax@8 |
988 //unsigned int v11; // ecx@8 | |
989 //signed int v12; // eax@9 | |
990 //int v13; // ecx@9 | |
991 //int v14; // eax@9 | |
0 | 992 int v15; // eax@11 |
993 int v16; // eax@12 | |
994 int v17; // eax@13 | |
995 int v18; // edx@15 | |
1336 | 996 //signed int v19; // eax@25 |
997 //signed int v20; // eax@28 | |
998 //int v21; // ebx@28 | |
999 //signed int v22; // eax@28 | |
1000 //BLVFace *v23; // eax@35 | |
1001 //int v24; // edx@35 | |
1002 //unsigned int v25; // ecx@35 | |
1003 //signed int v26; // eax@36 | |
1004 //int v27; // ecx@36 | |
1005 //int v28; // eax@36 | |
1006 //int v29; // eax@37 | |
1007 //signed int v30; // eax@42 | |
0 | 1008 double v31; // st7@45 |
1009 double v32; // st6@45 | |
1010 double v33; // st7@45 | |
1011 AIDirection *result; // eax@48 | |
1336 | 1012 //int v35; // [sp-18h] [bp-64h]@17 |
1013 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1014 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1015 //int *v38; // [sp-4h] [bp-50h]@15 |
1016 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1017 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1018 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1019 float v42; // [sp+30h] [bp-1Ch]@23 | |
1020 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1021 float outy2; // [sp+38h] [bp-14h]@33 |
1022 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1023 int outz; // [sp+40h] [bp-Ch]@6 |
1024 int outy; // [sp+44h] [bp-8h]@6 | |
1025 int outx; // [sp+48h] [bp-4h]@6 | |
1026 float a4a; // [sp+58h] [bp+Ch]@45 | |
1027 | |
848 | 1028 v4 = PID_ID(uObj1ID); |
1336 | 1029 //v6 = uObj2ID; |
1030 v5 = PID_ID(uObj2ID); | |
1031 switch( PID_TYPE(uObj1ID) ) | |
0 | 1032 { |
1336 | 1033 case OBJECT_Item: |
1034 { | |
1035 outx = pSpriteObjects[v4].vPosition.x; | |
1036 outy = pSpriteObjects[v4].vPosition.y; | |
1037 outz = pSpriteObjects[v4].vPosition.z; | |
1038 break; | |
1039 } | |
1040 case OBJECT_Actor: | |
1041 { | |
1042 outx = pActors[v4].vPosition.x; | |
1043 outy = pActors[v4].vPosition.y; | |
1044 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1045 break; | |
1046 } | |
1047 case OBJECT_Player: | |
1048 { | |
1049 if ( !v4 ) | |
1050 { | |
1051 outx = pParty->vPosition.x; | |
1052 outy = pParty->vPosition.y; | |
1053 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1054 break; | |
1055 } | |
1056 if ( v4 == 4 ) | |
1057 { | |
1058 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1059 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1060 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1061 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1062 break; | |
1063 } | |
1064 if ( v4 == 3 ) | |
1065 { | |
1066 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1067 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1068 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1069 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1070 break; | |
1071 } | |
1072 if ( v4 == 2 ) | |
1073 { | |
1074 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1075 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1076 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1077 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1078 break; | |
1079 } | |
1080 if ( v4 == 1 ) | |
1081 { | |
1082 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1083 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1084 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1085 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1086 break; | |
1087 } | |
1088 } | |
1089 case OBJECT_Decoration: | |
1090 { | |
1091 outx = pLevelDecorations[v4].vPosition.x; | |
1092 outy = pLevelDecorations[v4].vPosition.y; | |
1093 outz = pLevelDecorations[v4].vPosition.z; | |
1094 break; | |
1095 } | |
1096 default: | |
1097 { | |
1098 outz = 0; | |
1099 outy = 0; | |
1100 outx = 0; | |
1101 break; | |
1102 } | |
1103 case OBJECT_BModel: | |
1104 { | |
1105 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1106 { | |
1107 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1108 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1109 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1110 } | |
1111 break; | |
1112 } | |
862 | 1113 } |
1336 | 1114 |
1115 switch( PID_TYPE(uObj2ID) ) | |
862 | 1116 { |
1336 | 1117 case OBJECT_Item: |
1118 { | |
1119 outx2 = pSpriteObjects[v5].vPosition.x; | |
1120 outy2 = pSpriteObjects[v5].vPosition.y; | |
1121 a4 = pSpriteObjects[v5].vPosition.z; | |
1122 break; | |
1123 } | |
1124 case OBJECT_Actor: | |
1125 { | |
1126 outx2 = pActors[v5].vPosition.x; | |
1127 outy2 = pActors[v5].vPosition.y; | |
1128 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1129 break; | |
1130 } | |
1131 case OBJECT_Player: | |
1132 { | |
1133 outx2 = pParty->vPosition.x; | |
1134 outy2 = pParty->vPosition.y; | |
1135 if ( !a4 ) | |
1136 a4 = pParty->sEyelevel; | |
1137 a4 = pParty->vPosition.z + a4; | |
1138 break; | |
1139 } | |
1140 case OBJECT_Decoration: | |
1141 { | |
1142 outx2 = pLevelDecorations[v5].vPosition.x; | |
1143 outy2 = pLevelDecorations[v5].vPosition.y; | |
1144 a4 = pLevelDecorations[v5].vPosition.z; | |
1145 break; | |
1146 } | |
1147 default: | |
1148 { | |
1149 outx2 = 0.0; | |
1150 outy2 = 0.0; | |
1151 a4 = 0; | |
1152 break; | |
1153 } | |
1154 case OBJECT_BModel: | |
1155 { | |
1156 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1157 { | |
1158 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1159 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1160 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1161 } | |
1162 break; | |
1163 } | |
0 | 1164 } |
862 | 1165 |
1336 | 1166 v31 = (double)outx2 - (double)outx; |
0 | 1167 v42 = v31; |
1336 | 1168 v32 = (double)outy2 - (double)outy; |
0 | 1169 v43 = v32; |
1170 a4a = (double)a4 - (double)outz; | |
1336 | 1171 outx2 = v32 * v32; |
1172 outy2 = v31 * v31; | |
1173 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1174 if ( v33 <= 1.0 ) |
1175 { | |
1176 v41.vDirection.x = 65536; | |
1177 v41.vDirection.y = 0; | |
1178 v41.vDirection.z = 0; | |
1179 v41.uDistance = 1; | |
1180 v41.uDistanceXZ = 1; | |
1181 v41.uYawAngle = 0; | |
1182 v41.uPitchAngle = 0; | |
1183 } | |
1184 else | |
1185 { | |
1186 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1187 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1188 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1189 v41.uDistance = (signed __int64)v33; | |
1545 | 1190 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1191 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1192 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1193 } | |
1194 result = pOut; | |
1336 | 1195 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1196 return result; |
1197 } | |
1198 | |
1199 //----- (00404030) -------------------------------------------------------- | |
1060 | 1200 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1201 { |
1202 unsigned int v4; // edi@1 | |
1203 unsigned int v5; // esi@1 | |
322 | 1204 //unsigned int result; // eax@2 |
0 | 1205 AIDirection *v7; // eax@3 |
1206 unsigned int v8; // ecx@3 | |
1207 Actor *v9; // ebx@3 | |
1208 AIDirection *v10; // esi@4 | |
1209 unsigned __int16 v11; // ax@5 | |
1210 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1211 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1212 | |
1213 v4 = uObjID; | |
1214 v5 = uActorID; | |
1215 if ( rand() % 100 >= 5 ) | |
1216 { | |
1217 v7 = a4; | |
1218 v8 = 0; | |
1219 v9 = &pActors[v5]; | |
1220 if ( !a4 ) | |
1221 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1222 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1223 v7 = &v13; |
1224 memcpy(&v13, v10, sizeof(v13)); | |
1225 v8 = 0; | |
1226 } | |
1227 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1228 v11 = LOWORD(v7->uPitchAngle); | |
1229 v9->uCurrentActionTime = v8; | |
1230 v9->vVelocity.z = v8; | |
1231 v9->vVelocity.y = v8; | |
1232 v9->vVelocity.x = v8; | |
1233 v9->uPitchAngle = v11; | |
1234 v9->uCurrentActionLength = 256; | |
1235 v9->uAIState = Interacting; | |
322 | 1236 v9->UpdateAnimation(); |
0 | 1237 } |
1238 else | |
414 | 1239 Actor::AI_Bored(v5, v4, a4); |
0 | 1240 } |
1241 | |
1242 //----- (00403F58) -------------------------------------------------------- | |
414 | 1243 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1244 { |
413 | 1245 if (rand() % 2) |
414 | 1246 AI_Bored(uActorID, uObjID, a4); |
413 | 1247 else |
414 | 1248 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1249 } |
1250 | |
1251 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1252 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1253 { |
413 | 1254 assert(uActorID < uNumActors); |
1202 | 1255 auto actor = &pActors[uActorID]; |
413 | 1256 |
1257 AIDirection a3; | |
1258 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1259 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1260 |
413 | 1261 actor->uAIState = Standing; |
1262 if (!uActionLength) | |
1263 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1264 else |
413 | 1265 actor->uCurrentActionLength = uActionLength; |
1266 actor->uCurrentActionTime = 0; | |
1267 actor->uYawAngle = a4->uYawAngle; | |
1268 actor->uPitchAngle = a4->uPitchAngle; | |
1269 actor->vVelocity.z = 0; | |
1270 actor->vVelocity.y = 0; | |
1271 actor->vVelocity.x = 0; | |
1272 actor->UpdateAnimation(); | |
0 | 1273 } |
1274 | |
1275 //----- (00403E61) -------------------------------------------------------- | |
1276 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1277 { | |
1763 | 1278 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1279 pActors[uActorID].uCurrentActionTime = 0; | |
1280 pActors[uActorID].uAIState = Standing; | |
1281 pActors[uActorID].vVelocity.z = 0; | |
1282 pActors[uActorID].vVelocity.y = 0; | |
1283 pActors[uActorID].vVelocity.x = 0; | |
1284 pActors[uActorID].UpdateAnimation(); | |
0 | 1285 } |
1286 | |
1287 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1288 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1289 { |
1290 Actor *v3; // ebx@1 | |
1291 char v4; // zf@1 | |
322 | 1292 //unsigned int result; // eax@3 |
0 | 1293 AIDirection *v6; // esi@6 |
1294 AIDirection *v7; // edi@6 | |
1295 signed int v8; // eax@7 | |
1296 double v9; // st7@9 | |
1297 Vec3_int_ v10; // ST04_12@9 | |
322 | 1298 //int v11; // eax@10 |
0 | 1299 AIDirection *v12; // eax@11 |
1300 unsigned int v13; // esi@11 | |
1301 AIDirection *v14; // esi@12 | |
1302 SpriteFrame *v15; // ecx@13 | |
1303 __int16 v16; // ax@13 | |
1304 unsigned int v17; // ecx@13 | |
1305 signed __int64 v18; // qax@13 | |
1306 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1307 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1308 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1309 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1310 int v23; // [sp+4Ch] [bp-8h]@6 |
1311 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1312 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1313 | |
1314 v3 = &pActors[uActorID]; | |
848 | 1315 //a2 = edx0; |
1456 | 1316 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1317 v24 = uActorID; |
1318 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
1319 { | |
848 | 1320 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1321 return; |
0 | 1322 } |
322 | 1323 |
848 | 1324 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1325 { |
1326 v8 = PID_ID(sTargetPid); | |
1327 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
1328 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
1329 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
1330 } | |
1331 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1332 { | |
1333 v6 = (AIDirection *)pParty->vPosition.x; | |
1334 v7 = (AIDirection *)pParty->vPosition.y; | |
1335 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
1336 } | |
1337 else | |
1338 { | |
1339 v6 = arg0; | |
1340 v7 = arg0; | |
1341 } | |
1342 v21 = v3->uActorHeight; | |
1343 v9 = (double)(signed int)v21 * 0.75; | |
1344 v21 = v3->vPosition.z; | |
1345 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
1346 v10.y = v3->vPosition.y; | |
1347 v10.x = v3->vPosition.x; | |
1348 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
1349 { | |
1350 v12 = arg0; | |
1351 v13 = 0; | |
1352 if ( !arg0 ) | |
0 | 1353 { |
849 | 1354 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 1355 v12 = &v20; |
1356 memcpy(&v20, v14, sizeof(v20)); | |
1357 v13 = 0; | |
849 | 1358 } |
1359 v15 = pSpriteFrameTable->pSpriteSFrames; | |
1360 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1361 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
1362 v17 = v24; | |
1363 v3->uCurrentActionLength = 8 * v16; | |
1364 v3->uCurrentActionTime = v13; | |
1365 v3->uAIState = AttackingMelee; | |
1366 Actor::PlaySound(v17, 0); | |
1367 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1368 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1369 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
1370 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
1371 { | |
1372 LODWORD(v18) = 2 * v18; | |
0 | 1373 v25 = v18; |
849 | 1374 } |
1375 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 1376 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 1377 v3->pMonsterInfo.uRecoveryTime = v18; |
1378 v3->vVelocity.z = v13; | |
1379 v3->vVelocity.y = v13; | |
1380 v3->vVelocity.x = v13; | |
1381 v3->UpdateAnimation(); | |
1382 } | |
1383 else | |
1060 | 1384 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 1385 } |
1386 | |
1387 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1388 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1389 { |
1390 unsigned int v1; // esi@1 | |
1391 unsigned int v2; // edi@2 | |
1392 char v3; // bl@3 | |
322 | 1393 //char *v4; // ecx@16 |
1394 //signed int v5; // eax@18 | |
0 | 1395 Player **ppPlayers; // esi@20 |
1396 | |
1397 v1 = uLevelMapStatsID; | |
322 | 1398 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 1399 return; |
322 | 1400 |
1401 v2 = uActorID; | |
0 | 1402 v3 = 1; |
1403 if ( v1 != 5 ) | |
1404 { | |
1405 if ( v1 == 6 || v1 == 7 ) | |
1406 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1407 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1408 if ( pParty->IsPartyEvil() ) |
0 | 1409 return; |
1410 goto LABEL_12; | |
1411 } | |
1412 if ( v1 != 8 ) | |
1413 goto LABEL_12; | |
1414 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1415 if ( pParty->IsPartyGood() ) |
0 | 1416 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
1417 if ( pParty->IsPartyEvil() ) |
0 | 1418 v3 = 1; |
1419 if ( v3 ) | |
1420 { | |
1421 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
1422 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 1423 if ( pParty->uFine < 0 ) |
1424 pParty->uFine = 0; | |
1425 if ( pParty->uFine > 4000000 ) | |
1426 pParty->uFine = 4000000; | |
322 | 1427 |
1428 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1429 { | |
1430 if (pOutdoor->ddm.uReputation < 10000) | |
1431 pOutdoor->ddm.uReputation++; | |
1432 } | |
1433 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1434 { | |
1435 if (pIndoor->dlv.uReputation < 10000) | |
1436 pIndoor->dlv.uReputation++; | |
1437 } | |
1438 else assert(false); | |
1439 | |
0 | 1440 ppPlayers = &pPlayers[1]; |
1441 do | |
1442 { | |
1443 if ( pParty->uFine ) | |
1444 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1445 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
1446 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 1447 } |
1448 ++ppPlayers; | |
1449 } | |
1450 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
1451 } | |
1452 } | |
1453 | |
1454 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1455 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1456 { |
1457 int result; // eax@1 | |
1458 unsigned int v4; // esi@1 | |
1459 int v5; // [sp-14h] [bp-18h]@3 | |
1460 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
1461 int v7; // [sp-Ch] [bp-10h]@3 | |
1462 int v8; // [sp-8h] [bp-Ch]@3 | |
1463 __int16 v9; // [sp-4h] [bp-8h]@3 | |
1464 | |
1465 result = a2 - 1; | |
862 | 1466 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1467 switch ( a2 ) |
1468 { | |
1469 case 1: | |
1470 if ( a3 ) | |
1471 { | |
1472 v9 = 0; | |
1473 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1474 v7 = 0; | |
1475 LOWORD(v6) = v4; | |
1476 v5 = 904; | |
1477 goto LABEL_16; | |
1478 } | |
322 | 1479 return; |
0 | 1480 case 2: |
1481 if ( a3 ) | |
1482 { | |
1483 v9 = 0; | |
1484 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1485 v7 = 0; | |
1486 LOWORD(v6) = v4; | |
1487 v5 = 905; | |
1488 goto LABEL_16; | |
1489 } | |
322 | 1490 return; |
0 | 1491 case 3: |
1492 if ( a3 ) | |
1493 { | |
1494 v9 = 0; | |
1495 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1496 v7 = 0; | |
1497 LOWORD(v6) = v4; | |
1498 v5 = 906; | |
1499 goto LABEL_16; | |
1500 } | |
322 | 1501 return; |
0 | 1502 case 4: |
1503 if ( a3 ) | |
1504 { | |
1505 v9 = 0; | |
1506 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
1507 v7 = 0; | |
1508 LOWORD(v6) = v4; | |
1509 v5 = 907; | |
1510 goto LABEL_16; | |
1511 } | |
322 | 1512 return; |
0 | 1513 case 5: |
1514 v9 = 4; | |
1515 v8 = 65536; | |
1516 v7 = 0; | |
862 | 1517 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1518 v5 = 901; |
1519 goto LABEL_16; | |
1520 case 6: | |
1521 v9 = 4; | |
1522 v8 = 65536; | |
1523 v7 = 0; | |
862 | 1524 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1525 v5 = 902; |
1526 goto LABEL_16; | |
1527 case 7: | |
1528 v9 = 4; | |
1529 v8 = 65536; | |
1530 v7 = 0; | |
862 | 1531 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1532 v5 = 903; |
1533 goto LABEL_16; | |
1534 case 8: | |
1535 v9 = 4; | |
1536 v8 = 65536; | |
1537 v7 = 0; | |
862 | 1538 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1539 v5 = 900; |
1540 goto LABEL_16; | |
1541 case 9: | |
1542 v9 = 4; | |
1543 v8 = 65536; | |
1544 v7 = 0; | |
862 | 1545 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1546 v5 = 909; |
1547 goto LABEL_16; | |
1548 case 10: | |
1549 v9 = 4; | |
1550 v8 = 65536; | |
1551 v7 = 0; | |
862 | 1552 v6 = PID(OBJECT_Actor,uActorID); |
0 | 1553 v5 = 908; |
1554 LABEL_16: | |
1555 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
1556 break; | |
1557 default: | |
322 | 1558 return; |
0 | 1559 } |
322 | 1560 return; |
0 | 1561 } |
1562 | |
1563 //----- (0043B3E0) -------------------------------------------------------- | |
1564 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
1565 { | |
1566 signed int v2; // ebp@1 | |
1567 int v3; // eax@9 | |
1568 signed int v4; // edi@9 | |
1569 int v5; // esi@9 | |
1570 int v6; // ebx@11 | |
1571 unsigned __int16 v8; // si@21 | |
1572 int v9; // edi@21 | |
1573 signed int v10; // eax@23 | |
1574 int v11; // [sp+10h] [bp-4h]@1 | |
1575 | |
1576 v2 = 0; | |
1577 v11 = 0; | |
1578 if ( a2 ) | |
1579 { | |
1580 if ( a2 == 1 ) | |
1581 { | |
1582 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
1583 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
1584 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
1585 } | |
1586 else | |
1587 { | |
1588 if ( a2 <= 1 ) | |
1589 return 0; | |
1590 if ( a2 <= 3 ) | |
1591 { | |
1592 if ( a2 == 2 ) | |
1593 { | |
1594 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
1595 v9 = a1->pMonsterInfo.uSpell1ID; | |
1596 } | |
1597 else | |
1598 { | |
1599 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
1600 v9 = a1->pMonsterInfo.uSpell2ID; | |
1601 } | |
1602 v10 = SkillToMastery(v8); | |
1603 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
1604 } | |
1605 if ( a2 != 4 ) | |
1606 return 0; | |
1607 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
1608 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1609 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1610 } | |
1611 } | |
1612 else | |
1613 { | |
1614 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
1615 v2 = a1->pActorBuffs[14].uPower; | |
1616 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
1617 v2 = a1->pActorBuffs[18].uPower; | |
1618 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
1619 v2 += a1->pActorBuffs[21].uPower; | |
1620 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
1621 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
1622 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
1623 } | |
1624 if ( v3 > 0 ) | |
1625 { | |
1626 v6 = v3; | |
1627 do | |
1628 { | |
1629 --v6; | |
1630 v11 += rand() % v4 + 1; | |
1631 } | |
1632 while ( v6 ); | |
1633 } | |
1634 return v11 + v5 + v2; | |
1635 } | |
1636 | |
1637 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1638 bool Actor::IsPeasant() |
0 | 1639 { |
1640 unsigned int v1; // eax@1 | |
1641 | |
1642 v1 = this->uAlly; | |
1643 if ( !v1 ) | |
1644 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1645 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1646 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1647 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1648 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1649 } | |
1650 | |
1651 //----- (0042EBEE) -------------------------------------------------------- | |
1652 bool Actor::StealFrom(unsigned int uActorID) | |
1653 { | |
1654 unsigned int v1; // esi@1 | |
1655 Player *pPlayer; // edi@1 | |
1656 bool result; // eax@1 | |
1657 int v4; // ebx@2 | |
1658 unsigned int v5; // eax@2 | |
1659 DDM_DLV_Header *v6; // esi@4 | |
1660 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
1661 int v8; // [sp+8h] [bp-4h]@6 | |
1662 | |
1663 v1 = uActiveCharacter; | |
1664 v7 = uActorID; | |
243 | 1665 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 1666 result = pPlayer->CanAct(); |
1667 if ( result ) | |
1668 { | |
1517 | 1669 CastSpellInfoHelpers::_427D48(); |
0 | 1670 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1671 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1672 if ( v5 ) |
1673 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1674 v6 = &pOutdoor->ddm; | |
1675 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1676 v6 = &pIndoor->dlv; | |
1677 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
1678 v8 = pPlayer->GetAttackRecoveryTime(0); | |
1679 if ( v8 < 30 ) | |
1680 v8 = 30; | |
1681 if ( !pParty->bTurnBasedModeOn ) | |
1682 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 1683 pTurnEngine->ApplyPlayerAction(); |
0 | 1684 result = 1; |
1685 } | |
1686 return result; | |
1687 } | |
1688 | |
1689 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1690 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1691 { |
1692 Actor *v3; // ebx@1 | |
1693 AIDirection *v4; // esi@3 | |
1694 AIDirection *v5; // edi@3 | |
1695 signed int v6; // eax@4 | |
1696 Vec3_int_ v7; // ST04_12@6 | |
322 | 1697 //unsigned int result; // eax@7 |
0 | 1698 AIDirection *v9; // eax@8 |
1699 unsigned int v10; // esi@8 | |
1700 AIDirection *v11; // esi@9 | |
1701 SpriteFrame *v12; // ecx@10 | |
1702 __int16 v13; // ax@10 | |
1703 unsigned int v14; // ecx@10 | |
1704 unsigned int v15; // eax@10 | |
1705 signed int v16; // ecx@17 | |
1706 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1707 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1708 int v19; // [sp+44h] [bp-10h]@6 | |
1709 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1710 int v21; // [sp+4Ch] [bp-8h]@3 | |
1711 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1712 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1713 | |
1714 v22 = uActorID; | |
1715 v3 = &pActors[uActorID]; | |
1716 a2 = edx0; | |
848 | 1717 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1718 { |
848 | 1719 v6 = PID_ID(edx0); |
0 | 1720 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1721 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1722 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1723 } | |
1724 else | |
1725 { | |
848 | 1726 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 1727 { |
1728 v4 = (AIDirection *)pParty->vPosition.x; | |
1729 v5 = (AIDirection *)pParty->vPosition.y; | |
1730 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1731 } | |
1732 else | |
1733 { | |
1734 v4 = pDir; | |
1735 v5 = pDir; | |
1736 } | |
1737 } | |
1738 v19 = v3->uActorHeight; | |
1739 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1740 v7.y = v3->vPosition.y; | |
1741 v7.x = v3->vPosition.x; | |
1742 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1743 { | |
1744 v9 = pDir; | |
1745 v10 = 0; | |
1746 if ( !pDir ) | |
1747 { | |
862 | 1748 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 1749 v9 = &v18; |
1750 memcpy(&v18, v11, sizeof(v18)); | |
1751 v10 = 0; | |
1752 } | |
1753 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1754 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1755 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1756 v14 = v22; |
1757 v3->uCurrentActionLength = 8 * v13; | |
1758 v3->uCurrentActionTime = v10; | |
1759 v3->uAIState = AttackingRanged4; | |
1760 Actor::PlaySound(v14, 0); | |
1761 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1762 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1763 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1764 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1765 { | |
1766 v15 *= 2; | |
1767 pDira = v15; | |
1768 } | |
1769 if ( pParty->bTurnBasedModeOn == 1 ) | |
1770 v3->pMonsterInfo.uRecoveryTime = v15; | |
1771 else | |
1772 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1773 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1774 * (double)(signed int)pDira | |
1775 * -2.133333333333333); | |
1776 v16 = v3->pMonsterInfo.uSpell2ID; | |
1777 v3->vVelocity.z = v10; | |
1778 v3->vVelocity.y = v10; | |
1779 v3->vVelocity.x = v10; | |
1458 | 1780 if ( _42FB5C_check_spell(v16) ) |
0 | 1781 { |
1782 v3->uCurrentActionLength = 64; | |
1783 v3->uCurrentActionTime = v10; | |
1784 v3->uAIState = Fidgeting; | |
322 | 1785 v3->UpdateAnimation(); |
0 | 1786 v3->uAIState = AttackingRanged4; |
1787 } | |
1788 else | |
322 | 1789 v3->UpdateAnimation(); |
0 | 1790 } |
1791 else | |
1060 | 1792 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 1793 } |
1794 | |
1795 //----- (00403854) -------------------------------------------------------- | |
1060 | 1796 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1797 { |
1798 Actor *v3; // ebx@1 | |
1799 AIDirection *v4; // esi@3 | |
1800 AIDirection *v5; // edi@3 | |
1801 signed int v6; // eax@4 | |
1802 Vec3_int_ v7; // ST04_12@6 | |
322 | 1803 //unsigned int result; // eax@7 |
0 | 1804 AIDirection *v9; // eax@8 |
1805 unsigned int v10; // esi@8 | |
1806 AIDirection *v11; // esi@9 | |
1807 SpriteFrame *v12; // ecx@10 | |
1808 __int16 v13; // ax@10 | |
1809 unsigned int v14; // ecx@10 | |
1810 unsigned int v15; // eax@10 | |
1811 signed int v16; // ecx@17 | |
1812 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1813 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1814 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1815 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1816 int v21; // [sp+4Ch] [bp-8h]@3 |
1817 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
1818 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1819 | |
1820 v22 = uActorID; | |
1821 v3 = &pActors[uActorID]; | |
848 | 1822 //a2 = edx0; |
1823 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1824 { |
848 | 1825 v6 = PID_ID(sTargetPid); |
0 | 1826 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1827 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1828 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1829 } | |
1830 else | |
1831 { | |
848 | 1832 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1833 { |
1834 v4 = (AIDirection *)pParty->vPosition.x; | |
1835 v5 = (AIDirection *)pParty->vPosition.y; | |
1836 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
1837 } | |
1838 else | |
1839 { | |
1840 v4 = pDir; | |
1841 v5 = pDir; | |
1842 } | |
1843 } | |
1844 v19 = v3->uActorHeight; | |
1845 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1846 v7.y = v3->vPosition.y; | |
1847 v7.x = v3->vPosition.x; | |
1848 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
1849 { | |
1850 v9 = pDir; | |
1851 v10 = 0; | |
1852 if ( !pDir ) | |
1853 { | |
862 | 1854 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 1855 v9 = &v18; |
1856 memcpy(&v18, v11, sizeof(v18)); | |
1857 v10 = 0; | |
1858 } | |
1859 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1860 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1861 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1862 v14 = v22; |
1863 v3->uCurrentActionLength = 8 * v13; | |
1864 v3->uCurrentActionTime = v10; | |
1865 v3->uAIState = AttackingRanged3; | |
1866 Actor::PlaySound(v14, 0); | |
1867 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1868 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1869 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1870 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1871 { | |
1872 v15 *= 2; | |
1873 pDira = v15; | |
1874 } | |
1875 if ( pParty->bTurnBasedModeOn == 1 ) | |
1876 v3->pMonsterInfo.uRecoveryTime = v15; | |
1877 else | |
1878 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
1879 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
1880 * (double)(signed int)pDira | |
1881 * -2.133333333333333); | |
1882 v16 = v3->pMonsterInfo.uSpell1ID; | |
1883 v3->vVelocity.z = v10; | |
1884 v3->vVelocity.y = v10; | |
1885 v3->vVelocity.x = v10; | |
1458 | 1886 if ( _42FB5C_check_spell(v16) ) |
0 | 1887 { |
1888 v3->uCurrentActionLength = 64; | |
1889 v3->uCurrentActionTime = v10; | |
1890 v3->uAIState = Fidgeting; | |
322 | 1891 v3->UpdateAnimation(); |
0 | 1892 v3->uAIState = AttackingRanged3; |
1893 } | |
1894 else | |
322 | 1895 v3->UpdateAnimation(); |
0 | 1896 } |
1897 else | |
1060 | 1898 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 1899 } |
1900 | |
1901 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1902 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1903 { |
1904 Actor *v3; // ebx@1 | |
1905 AIDirection *v4; // esi@3 | |
1906 AIDirection *v5; // edi@3 | |
1907 signed int v6; // eax@4 | |
1908 Vec3_int_ v7; // ST04_12@6 | |
322 | 1909 //unsigned int result; // eax@7 |
0 | 1910 AIDirection *v9; // eax@8 |
1911 unsigned int v10; // esi@8 | |
1912 AIDirection *v11; // esi@9 | |
1913 SpriteFrame *v12; // ecx@10 | |
1914 __int16 v13; // ax@10 | |
1915 unsigned int v14; // ecx@10 | |
1916 signed __int64 v15; // qax@10 | |
1917 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1918 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1919 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 1920 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1921 int v20; // [sp+4Ch] [bp-8h]@3 |
1922 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
1923 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1924 | |
1925 v21 = uActorID; | |
1926 v3 = &pActors[uActorID]; | |
848 | 1927 //a2 = edx0; |
1928 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1929 { |
848 | 1930 v6 = PID_ID(sTargetPid); |
0 | 1931 v4 = (AIDirection *)pActors[v6].vPosition.x; |
1932 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
1933 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
1934 } | |
1935 else | |
1936 { | |
848 | 1937 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1938 { |
1939 v4 = (AIDirection *)pParty->vPosition.x; | |
1940 v5 = (AIDirection *)pParty->vPosition.y; | |
1941 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
1942 } | |
1943 else | |
1944 { | |
1945 v4 = pDir; | |
1946 v5 = pDir; | |
1947 } | |
1948 } | |
1949 v18 = v3->uActorHeight; | |
1950 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
1951 v7.y = v3->vPosition.y; | |
1952 v7.x = v3->vPosition.x; | |
1953 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
1954 { | |
1955 v9 = pDir; | |
1956 v10 = 0; | |
1957 if ( !pDir ) | |
1958 { | |
862 | 1959 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 1960 v9 = &v17; |
1961 memcpy(&v17, v11, sizeof(v17)); | |
1962 v10 = 0; | |
1963 } | |
1964 v12 = pSpriteFrameTable->pSpriteSFrames; | |
1965 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 1966 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1967 v14 = v21; |
1968 v3->uCurrentActionLength = 8 * v13; | |
1969 v3->uCurrentActionTime = v10; | |
1970 v3->uAIState = AttackingRanged2; | |
1971 Actor::PlaySound(v14, 0); | |
1972 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1973 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1974 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
1975 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
1976 { | |
1977 LODWORD(v15) = 2 * v15; | |
1978 pDira = v15; | |
1979 } | |
1980 if ( pParty->bTurnBasedModeOn != 1 ) | |
1981 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
1982 v3->pMonsterInfo.uRecoveryTime = v15; | |
1983 v3->vVelocity.z = v10; | |
1984 v3->vVelocity.y = v10; | |
1985 v3->vVelocity.x = v10; | |
322 | 1986 v3->UpdateAnimation(); |
0 | 1987 } |
1988 else | |
1060 | 1989 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 1990 } |
1991 | |
1992 //----- (00403476) -------------------------------------------------------- | |
1060 | 1993 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1994 { |
1995 Actor *v3; // ebx@1 | |
1996 int v4; // esi@3 | |
1997 int v5; // edi@3 | |
1998 signed int v6; // eax@4 | |
1999 Vec3_int_ v7; // ST04_12@6 | |
2000 unsigned char v8[12]; // ST04_12@7 | |
322 | 2001 //unsigned int result; // eax@8 |
0 | 2002 AIDirection *v10; // eax@9 |
2003 unsigned int v11; // esi@9 | |
2004 AIDirection *v12; // esi@10 | |
2005 SpriteFrame *v13; // ecx@11 | |
2006 __int16 v14; // ax@11 | |
2007 unsigned int v15; // ecx@11 | |
2008 unsigned int v16; // eax@11 | |
2009 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2010 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2011 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2012 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2013 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2014 int v22; // [sp+50h] [bp-4h]@3 | |
2015 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2016 | |
2017 v21 = uActorID; | |
2018 v3 = &pActors[uActorID]; | |
848 | 2019 //a2 = edx0; |
2020 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2021 { |
848 | 2022 v6 = PID_ID(sTargetPid); |
0 | 2023 v4 = pActors[v6].vPosition.x; |
2024 v5 = pActors[v6].vPosition.y; | |
2025 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2026 } | |
2027 else | |
2028 { | |
848 | 2029 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2030 { |
2031 v4 = pParty->vPosition.x; | |
2032 v5 = pParty->vPosition.y; | |
2033 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2034 } | |
2035 else | |
2036 { | |
2037 v4 = (int)pDir; | |
2038 v5 = (int)pDir; | |
2039 } | |
2040 } | |
2041 v19 = v3->uActorHeight; | |
2042 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2043 v7.y = v3->vPosition.y; | |
2044 v7.x = v3->vPosition.x; | |
2045 if ( sub_407A1C(v4, v5, v22, v7) | |
2046 || (*(unsigned int *)&v8[8] = v22, | |
2047 v19 = v3->uActorHeight, | |
2048 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2049 sub_407A1C( | |
2050 v3->vPosition.x, | |
2051 v3->vPosition.y, | |
2052 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2053 *(Vec3_int_ *)v8)) ) | |
2054 { | |
2055 v10 = pDir; | |
2056 v11 = 0; | |
2057 if ( !pDir ) | |
2058 { | |
862 | 2059 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2060 v10 = &v18; |
2061 memcpy(&v18, v12, sizeof(v18)); | |
2062 v11 = 0; | |
2063 } | |
2064 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2065 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2066 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2067 v15 = v21; |
2068 v3->uCurrentActionLength = 8 * v14; | |
2069 v3->uCurrentActionTime = v11; | |
2070 v3->uAIState = AttackingRanged1; | |
2071 Actor::PlaySound(v15, 0); | |
2072 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2073 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2074 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2075 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2076 { | |
2077 v16 *= 2; | |
2078 pDira = v16; | |
2079 } | |
2080 if ( pParty->bTurnBasedModeOn == 1 ) | |
2081 v3->pMonsterInfo.uRecoveryTime = v16; | |
2082 else | |
2083 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2084 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2085 * (double)(signed int)pDira | |
2086 * -2.133333333333333); | |
2087 v3->vVelocity.z = v11; | |
2088 v3->vVelocity.y = v11; | |
2089 v3->vVelocity.x = v11; | |
322 | 2090 v3->UpdateAnimation(); |
0 | 2091 } |
2092 else | |
1060 | 2093 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2094 } |
2095 | |
2096 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2097 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2098 { | |
0 | 2099 unsigned int v4; // edi@1 |
2100 Actor *v5; // esi@1 | |
2101 int v6; // ebx@1 | |
2102 int v7; // ST08_4@1 | |
2103 int v8; // eax@1 | |
2104 unsigned int v9; // ebx@11 | |
2105 int v10; // ebx@13 | |
2106 signed __int16 v11; // cx@17 | |
2107 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2108 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2109 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2110 int v15; // [sp+28h] [bp-14h]@11 | |
2111 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2112 int y; // [sp+30h] [bp-Ch]@1 | |
2113 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2114 int v19; // [sp+38h] [bp-4h]@1 | |
2115 | |
414 | 2116 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2117 | |
1456 | 2118 uActorID = uActor_id; |
2119 v4 = uActor_id; | |
2120 v5 = &pActors[uActor_id]; | |
2121 v16 = uTarget_id; | |
0 | 2122 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2123 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2124 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2125 v19 = abs(v7); | |
2126 v8 = abs(y); | |
2127 if ( v19 <= v8 ) | |
2128 v19 = v8 + (v19 >> 1); | |
2129 else | |
2130 v19 += v8 >> 1; | |
2131 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2132 { | |
2133 if ( !uActionLength ) | |
2134 uActionLength = 256; | |
414 | 2135 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2136 return; |
2137 } | |
2138 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2139 { | |
1456 | 2140 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2141 return; |
2142 } | |
2143 v15 = (rand() & 0xF) << 12; | |
1456 | 2144 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2145 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2146 if ( rand() % 100 < 25 ) | |
2147 { | |
2148 Actor::StandAwhile(uActorID); | |
2149 return; | |
2150 } | |
2151 v10 = v9 + rand() % 256 - 128; | |
1456 | 2152 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2153 { |
1456 | 2154 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2155 return; |
0 | 2156 } |
2157 v5->uYawAngle = v10; | |
1456 | 2158 if ( v5->uMovementSpeed) |
2159 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2160 else |
2161 v5->uCurrentActionLength = 0; | |
2162 v5->uCurrentActionTime = 0; | |
2163 v5->uAIState = Tethered; | |
2164 if ( rand() % 100 < 2 ) | |
2165 Actor::PlaySound(uActorID, 3u); | |
2166 v5->UpdateAnimation(); | |
2167 } | |
2168 | |
2169 //----- (004031C1) -------------------------------------------------------- | |
2170 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2171 { | |
2172 unsigned int v3; // edi@1 | |
2173 Actor *v4; // esi@1 | |
2174 ActorJob *v5; // eax@1 | |
2175 signed int v6; // edx@2 | |
2176 ActorJob *v7; // eax@2 | |
2177 signed int v8; // edi@2 | |
82 | 2178 ActorJob *v9; // ecx@2 |
0 | 2179 __int16 v10; // cx@15 |
2180 signed int v12; // [sp+8h] [bp-4h]@1 | |
2181 | |
2182 v3 = uActorID; | |
2183 v12 = a2; | |
2184 v4 = &pActors[uActorID]; | |
2185 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2186 if ( v5 ) | |
2187 { | |
2188 v6 = 65535; | |
2189 v7 = &v4->pScheduledJobs[v3]; | |
2190 v8 = 7; | |
82 | 2191 v9 = &v7[7];//(char *)&v7[7].uHour; |
2192 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2193 { |
2194 --v8; | |
82 | 2195 --v9; |
0 | 2196 if ( v8 < 0 ) |
82 | 2197 break; |
0 | 2198 } |
82 | 2199 if( v8 >= 0 ) |
2200 v6 = v8; | |
0 | 2201 if ( !v8 && v6 == 65535 ) |
2202 v6 = 7; | |
2203 v5 = &v7[v6]; | |
2204 if ( v4->vInitialPosition.x != v5->vPos.x | |
2205 || v4->vInitialPosition.y != v5->vPos.y | |
2206 || v4->vInitialPosition.z != v5->vPos.z | |
2207 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2208 { | |
2209 v4->vInitialPosition.x = v5->vPos.x; | |
2210 v4->vInitialPosition.y = v5->vPos.y; | |
2211 v10 = v5->vPos.z; | |
2212 v4->vInitialPosition.z = v10; | |
2213 LOBYTE(v5) = v5->uAction; | |
1456 | 2214 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2215 if ( a3 == 1 ) |
2216 { | |
2217 v4->vPosition.x = v4->vInitialPosition.x; | |
2218 v4->vPosition.y = v4->vInitialPosition.y; | |
2219 LOBYTE(v5) = v10; | |
2220 v4->vPosition.z = v10; | |
2221 } | |
2222 } | |
2223 } | |
2224 return (char)v5; | |
2225 } | |
2226 | |
2227 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2228 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2229 { |
2230 unsigned int v3; // edi@1 | |
2231 Actor *v4; // ebx@1 | |
322 | 2232 //__int16 result; // ax@10 |
0 | 2233 SpriteFrame *v6; // ecx@16 |
2234 __int16 v7; // ax@16 | |
2235 unsigned int v8; // ecx@16 | |
2236 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2237 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2238 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2239 signed int a2; // [sp+48h] [bp-4h]@1 | |
2240 | |
2241 v3 = uActorID; | |
2242 a2 = edx0; | |
2243 v4 = &pActors[uActorID]; | |
2244 v11 = uActorID; | |
2245 if ( v4->uAIState == 7 ) | |
2246 BYTE2(v4->uAttributes) |= 2u; | |
2247 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2248 { | |
2249 v4->uAttributes &= 0xFFFFFFFBu; | |
2250 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2251 } | |
2252 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2253 v4->pActorBuffs[1].Reset(); | |
2254 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2255 v4->pActorBuffs[4].Reset(); | |
2256 if ( arg0 | |
322 | 2257 || (v4->uAIState != 8 |
2258 && v4->uAIState != 3 | |
2259 && v4->uAIState != 12 | |
2260 && v4->uAIState != 13 | |
2261 && v4->uAIState != 18 | |
2262 && v4->uAIState != 2)) | |
0 | 2263 { |
862 | 2264 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2265 v6 = pSpriteFrameTable->pSpriteSFrames; |
2266 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2267 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2268 v8 = v11; |
2269 v4->uCurrentActionTime = 0; | |
2270 v4->uAIState = Stunned; | |
2271 v4->uCurrentActionLength = 8 * v7; | |
2272 Actor::PlaySound(v8, 2u); | |
322 | 2273 v4->UpdateAnimation(); |
0 | 2274 } |
2275 } | |
2276 | |
2277 //----- (00402F87) -------------------------------------------------------- | |
414 | 2278 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2279 { |
2280 unsigned int v7; // eax@3 | |
2281 unsigned int v9; // eax@3 | |
1060 | 2282 |
414 | 2283 assert(uActorID < uNumActors); |
1202 | 2284 auto actor = &pActors[uActorID]; |
417 | 2285 |
2286 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2287 if (!a4) |
862 | 2288 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2289 |
2290 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2291 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2292 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2293 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2294 | |
2295 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2296 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2297 else // facing player - play bored anim | |
0 | 2298 { |
414 | 2299 actor->uAIState = Fidgeting; |
2300 actor->uCurrentActionTime = 0; | |
2301 actor->uYawAngle = a4->uYawAngle; | |
2302 actor->vVelocity.z = 0; | |
2303 actor->vVelocity.y = 0; | |
2304 actor->vVelocity.x = 0; | |
0 | 2305 if ( rand() % 100 < 5 ) |
414 | 2306 Actor::PlaySound(uActorID, 3); |
2307 actor->UpdateAnimation(); | |
0 | 2308 } |
2309 } | |
2310 | |
2311 //----- (00402F27) -------------------------------------------------------- | |
322 | 2312 void Actor::Resurrect(unsigned int uActorID) |
0 | 2313 { |
2314 Actor *pActor; // esi@1 | |
2315 SpriteFrame *v2; // edx@1 | |
2316 int v3; // eax@1 | |
2317 | |
2318 pActor = &pActors[uActorID]; | |
2319 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 2320 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 2321 pActor->uCurrentActionTime = 0; |
2322 pActor->uAIState = Resurrected; | |
2323 pActor->uCurrentActionAnimation = ANIM_Dying; | |
2324 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
2325 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
2326 Actor::PlaySound(uActorID, 1u); | |
322 | 2327 pActor->UpdateAnimation(); |
0 | 2328 } |
2329 | |
2330 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2331 void Actor::Die(unsigned int uActorID) |
0 | 2332 { |
319 | 2333 auto actor = &pActors[uActorID]; |
0 | 2334 |
319 | 2335 actor->uCurrentActionTime = 0; |
2336 actor->uAIState = Dying; | |
2337 actor->uCurrentActionAnimation = ANIM_Dying; | |
2338 actor->sCurrentHP = 0; | |
2339 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2340 actor->pActorBuffs[6].Reset(); | |
2341 actor->pActorBuffs[5].Reset(); | |
2342 Actor::PlaySound(uActorID, 1); | |
2343 actor->UpdateAnimation(); | |
2344 | |
2345 for (uint i = 0; i < 5; ++i) | |
1529 | 2346 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2347 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2348 |
2349 for (uint i = 0; i < 22; ++i) | |
2350 actor->pActorBuffs[i].Reset(); | |
2351 | |
2352 ItemGen drop; | |
1012 | 2353 drop.Reset(); |
319 | 2354 switch (actor->pMonsterInfo.uID) |
0 | 2355 { |
319 | 2356 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2357 drop.uItemID = ITEM_HARPY_FEATHER; | |
2358 break; | |
2359 | |
2360 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2361 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2362 break; | |
2363 | |
2364 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2365 drop.uItemID = ITEM_TROLL_BLOOD; | |
2366 break; | |
2367 | |
2368 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2369 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2370 break; | |
2371 | |
2372 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2373 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2374 break; |
0 | 2375 } |
319 | 2376 |
1759 | 2377 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2378 { |
319 | 2379 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2380 actor->vPosition.x, | |
2381 actor->vPosition.y, | |
2382 actor->vPosition.z + 16, | |
2383 rand() % 200 + 200, | |
0 | 2384 1, |
2385 1, | |
2386 0, | |
319 | 2387 &drop); |
0 | 2388 } |
319 | 2389 |
2390 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2391 Actor::Explode(uActorID); | |
0 | 2392 } |
2393 | |
2394 //----- (00402CED) -------------------------------------------------------- | |
322 | 2395 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2396 { |
1408 | 2397 //Actor *v2; // eax@1 |
0 | 2398 unsigned __int16 v3; // dx@1 |
2399 int v4; // eax@3 | |
2400 int v5; // eax@4 | |
2401 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2402 //signed int v7; // eax@12 |
0 | 2403 signed int v8; // [sp-18h] [bp-1Ch]@10 |
2404 signed int v9; // [sp-14h] [bp-18h]@10 | |
2405 int v10; // [sp-10h] [bp-14h]@10 | |
2406 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
2407 int v12; // [sp-8h] [bp-Ch]@10 | |
2408 | |
1408 | 2409 //v2 = &pActors[uActorID]; |
2410 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 2411 if ( v3 ) |
2412 { | |
1408 | 2413 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2414 { |
2415 v12 = 0; | |
2416 v8 = -1; | |
2417 } | |
2418 else | |
2419 { | |
1408 | 2420 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 2421 if ( v4 ) |
2422 { | |
2423 v5 = v4 - 1; | |
2424 if ( v5 ) | |
2425 { | |
2426 if ( v5 == 1 ) | |
2427 v6 = 55125; | |
2428 else | |
2429 v6 = uActorID; | |
2430 } | |
2431 else | |
2432 { | |
2433 v6 = 44100; | |
2434 } | |
2435 } | |
2436 else | |
2437 { | |
2438 v6 = 33075; | |
2439 } | |
2440 v12 = v6; | |
2441 v8 = 0; | |
2442 } | |
1036 | 2443 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 2444 } |
2445 } | |
2446 | |
2447 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2448 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2449 { |
2450 unsigned int v5; // edi@1 | |
2451 int v6; // eax@1 | |
2452 Actor *v7; // ebx@1 | |
2453 unsigned int v8; // ecx@1 | |
2454 char v9; // zf@1 | |
2455 AIDirection *v10; // esi@6 | |
1052 | 2456 //int v12; // ecx@19 |
2457 //unsigned int v13; // eax@19 | |
0 | 2458 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 2459 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 2460 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 2461 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 2462 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 2463 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 2464 |
2465 v5 = uActorID; | |
2466 v6 = 0; | |
2467 v7 = &pActors[uActorID]; | |
2468 v18 = a2; | |
862 | 2469 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2470 v9 = v7->pMonsterInfo.uFlying == 0; |
2471 if ( !v9 && !pParty->bFlying ) | |
2472 { | |
2473 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2474 v6 = v7->uActorRadius + 512; | |
2475 else | |
2476 v6 = pParty->uPartyHeight; | |
2477 } | |
1052 | 2478 |
0 | 2479 v10 = pDir; |
2480 if ( !pDir ) | |
2481 { | |
1052 | 2482 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 2483 v10 = &v16; |
2484 } | |
2485 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2486 { | |
2487 if ( !uActionLength ) | |
2488 uActionLength = 256; | |
414 | 2489 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 2490 return; |
0 | 2491 } |
2492 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
2493 { | |
2494 if ( !uActionLength ) | |
2495 uActionLength = 256; | |
413 | 2496 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2497 return; |
0 | 2498 } |
2499 if ( !v7->uMovementSpeed ) | |
322 | 2500 { |
413 | 2501 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 2502 return; |
2503 } | |
0 | 2504 v18 = 16; |
2505 if ( arg0 % 2 ) | |
2506 v18 = -16; | |
1052 | 2507 |
0 | 2508 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 2509 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2510 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2511 if ( uActionLength ) |
2512 v7->uCurrentActionLength = uActionLength; | |
2513 else | |
2514 v7->uCurrentActionLength = 128; | |
2515 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2516 v7->uAIState = Pursuing; | |
322 | 2517 v7->UpdateAnimation(); |
0 | 2518 } |
2519 | |
2520 //----- (00402968) -------------------------------------------------------- | |
1060 | 2521 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2522 { |
2523 unsigned int v4; // esi@1 | |
2524 Actor *v5; // ebx@1 | |
322 | 2525 //unsigned int result; // eax@1 |
0 | 2526 int v7; // ecx@2 |
2527 signed __int16 v8; // cx@10 | |
2528 unsigned __int16 v9; // ax@15 | |
2529 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
2530 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
2531 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
2532 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
2533 signed int a1; // [sp+78h] [bp-Ch]@2 | |
2534 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 2535 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 2536 |
2537 v4 = uActorID; | |
848 | 2538 //a2 = edx0; |
0 | 2539 v15 = uActorID; |
2540 v5 = &pActors[uActorID]; | |
322 | 2541 //result = pActors[uActorID].CanAct(); |
2542 if ( pActors[uActorID].CanAct() ) | |
0 | 2543 { |
862 | 2544 v7 = PID(OBJECT_Actor,v4); |
2545 a1 = PID(OBJECT_Actor,v4); | |
0 | 2546 if ( !a4 ) |
2547 { | |
2548 a4 = &v12; | |
848 | 2549 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 2550 v7 = a1; |
2551 } | |
2552 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
2553 memcpy(&v13, &a3, sizeof(v13)); | |
2554 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 2555 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 2556 { |
2557 if ( !uActionLength ) | |
2558 uActionLength = 256; | |
414 | 2559 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 2560 } |
2561 else | |
2562 { | |
2563 v8 = v5->uMovementSpeed; | |
2564 if ( v8 ) | |
2565 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
2566 else | |
2567 v5->uCurrentActionLength = 0; | |
2568 if ( v5->uCurrentActionLength > 256 ) | |
2569 v5->uCurrentActionLength = 256; | |
2570 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2571 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2572 v9 = LOWORD(a4->uPitchAngle); | |
2573 v5->uCurrentActionTime = 0; | |
2574 v5->uPitchAngle = v9; | |
2575 v5->uAIState = Fleeing; | |
322 | 2576 v5->UpdateAnimation(); |
0 | 2577 } |
2578 } | |
2579 } | |
2580 | |
2581 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2582 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2583 { |
2584 unsigned int v5; // edi@1 | |
2585 int v6; // eax@1 | |
2586 Actor *v7; // ebx@1 | |
2587 unsigned int v8; // ecx@1 | |
2588 char v9; // zf@1 | |
2589 AIDirection *v10; // esi@7 | |
2590 signed int v11; // edx@12 | |
2591 signed __int16 v13; // cx@19 | |
2592 unsigned __int16 v14; // ax@25 | |
2593 int v15; // [sp-8h] [bp-54h]@12 | |
2594 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
2595 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2596 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2597 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
2598 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
2599 | |
2600 v5 = uActorID; | |
2601 v6 = 0; | |
2602 v7 = &pActors[uActorID]; | |
2603 v19 = a2; | |
862 | 2604 v8 = PID(OBJECT_Actor,uActorID); |
0 | 2605 v9 = v7->pMonsterInfo.uFlying == 0; |
2606 v20 = v5; | |
2607 if ( !v9 && !pParty->bFlying ) | |
2608 { | |
2609 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2610 v6 = v7->uActorRadius + 512; | |
2611 else | |
2612 v6 = pParty->uPartyHeight; | |
2613 } | |
2614 v10 = pDir; | |
2615 if ( !pDir ) | |
2616 { | |
2617 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
2618 memcpy(0, &v18, 0x1Cu); | |
2619 v10 = 0; | |
2620 v5 = v20; | |
2621 } | |
2622 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2623 { | |
2624 if ( !uActionLength ) | |
2625 uActionLength = 256; | |
2626 v16 = v10; | |
2627 v15 = uActionLength; | |
2628 v11 = 4; | |
414 | 2629 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2630 return; |
0 | 2631 } |
2632 if ( (signed int)v10->uDistance < a5 ) | |
2633 { | |
2634 if ( !uActionLength ) | |
2635 uActionLength = 256; | |
2636 v11 = v19; | |
2637 v16 = v10; | |
2638 v15 = uActionLength; | |
414 | 2639 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 2640 return; |
0 | 2641 } |
2642 if ( uActionLength ) | |
2643 { | |
2644 v7->uCurrentActionLength = uActionLength; | |
2645 } | |
2646 else | |
2647 { | |
2648 v13 = v7->uMovementSpeed; | |
2649 if ( v13 ) | |
2650 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2651 else | |
2652 v7->uCurrentActionLength = 0; | |
2653 if ( v7->uCurrentActionLength > 32 ) | |
2654 v7->uCurrentActionLength = 32; | |
2655 } | |
2656 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2657 v14 = LOWORD(v10->uPitchAngle); | |
2658 v7->uCurrentActionTime = 0; | |
2659 v7->uPitchAngle = v14; | |
2660 v7->uAIState = Pursuing; | |
322 | 2661 v7->UpdateAnimation(); |
0 | 2662 } |
2663 | |
2664 //----- (00402686) -------------------------------------------------------- | |
1060 | 2665 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2666 { |
860 | 2667 //unsigned int v4; // edi@1 |
0 | 2668 int v5; // eax@1 |
2669 Actor *v6; // ebx@1 | |
2670 int v7; // ecx@1 | |
2671 char v8; // zf@1 | |
860 | 2672 //AIDirection *v9; // esi@7 |
0 | 2673 signed int v10; // edx@12 |
2674 signed __int16 v12; // cx@19 | |
2675 int v13; // edx@25 | |
2676 __int16 v14; // ax@25 | |
2677 unsigned __int16 v15; // ax@26 | |
2678 unsigned __int16 v16; // ax@28 | |
2679 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 2680 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 2681 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
2682 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
2683 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 2684 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 2685 |
2686 v5 = 0; | |
2687 v6 = &pActors[uActorID]; | |
2688 v21 = a2; | |
862 | 2689 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2690 v8 = v6->pMonsterInfo.uFlying == 0; |
2691 if ( !v8 && !pParty->bFlying ) | |
2692 { | |
2693 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2694 v5 = v6->uActorRadius + 512; | |
2695 else | |
2696 v5 = pParty->uPartyHeight; | |
2697 } | |
2698 if ( !a4 ) | |
2699 { | |
2700 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
2701 } | |
2702 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2703 { | |
2704 if ( !uActionLength ) | |
2705 uActionLength = 256; | |
860 | 2706 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2707 } |
860 | 2708 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 2709 { |
2710 if ( !uActionLength ) | |
2711 uActionLength = 256; | |
860 | 2712 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 2713 } |
2714 if ( uActionLength ) | |
2715 { | |
2716 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2717 } | |
2718 else | |
2719 { | |
2720 v12 = v6->uMovementSpeed; | |
2721 if ( v12 ) | |
860 | 2722 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2723 else |
2724 v6->uCurrentActionLength = 0; | |
2725 if ( v6->uCurrentActionLength > 128 ) | |
2726 v6->uCurrentActionLength = 128; | |
2727 } | |
2728 v13 = rand() % 2; | |
860 | 2729 v14 = LOWORD(a4->uYawAngle); |
0 | 2730 if ( v13 ) |
2731 v15 = v14 + 256; | |
2732 else | |
2733 v15 = v14 - 256; | |
2734 v6->uYawAngle = v15; | |
860 | 2735 v16 = LOWORD(a4->uPitchAngle); |
0 | 2736 v6->uCurrentActionTime = 0; |
2737 v6->uPitchAngle = v16; | |
2738 v6->uAIState = Pursuing; | |
2739 if ( rand() % 100 < 2 ) | |
860 | 2740 Actor::PlaySound(uActorID, 2u); |
322 | 2741 v6->UpdateAnimation(); |
0 | 2742 } |
2743 | |
417 | 2744 //----- (00SelectTarget) -------------------------------------------------------- |
2745 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 2746 { |
417 | 2747 //Actor *v3; // esi@1 |
2748 //unsigned int v4; // ebx@1 | |
0 | 2749 int v5; // ecx@1 |
417 | 2750 //unsigned int v6; // eax@1 |
2751 //Actor *v7; // edi@2 | |
2752 //__int16 v8; // ax@3 | |
0 | 2753 int v9; // eax@10 |
2754 signed int v10; // eax@13 | |
2755 int v11; // ebx@16 | |
2756 int v12; // eax@16 | |
417 | 2757 //int v13; // eax@25 |
0 | 2758 signed int v14; // eax@31 |
2759 int v15; // edi@43 | |
2760 int v16; // ebx@45 | |
2761 int v17; // eax@45 | |
417 | 2762 //int v18; // eax@51 |
0 | 2763 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 2764 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 2765 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 2766 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 2767 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 2768 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 2769 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 2770 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 2771 int v27; // [sp+2Ch] [bp-4h]@16 |
2772 int v28; // [sp+2Ch] [bp-4h]@45 | |
2773 | |
2774 v25 = -1; | |
417 | 2775 //v22 = uActorID; |
2776 //v3 = &pActors[uActorID]; | |
2777 //v4 = 0; | |
0 | 2778 v5 = 0; |
417 | 2779 //v6 = v3->uLastCharacterIDToHit; |
0 | 2780 *a2 = 0; |
417 | 2781 //v20 = a2; |
0 | 2782 v21 = 0; |
417 | 2783 //v24 = v3->uLastCharacterIDToHit; |
2784 //v26 = 0; | |
2785 assert(uActorID < uNumActors); | |
1202 | 2786 auto _this = &pActors[uActorID]; |
417 | 2787 |
2788 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2789 { |
1202 | 2790 auto actor = &pActors[i]; |
417 | 2791 //v7 = pActors; |
2792 //do | |
2793 //{ | |
2794 //v8 = v7->uAIState; | |
2795 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
2796 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2797 continue; | |
2798 | |
862 | 2799 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 2800 { |
417 | 2801 v10 = _this->GetActorsRelation(actor); |
2802 if ( v10 == 0 ) | |
245 | 2803 continue; |
2804 } | |
417 | 2805 else if (_this->IsNotAlive()) |
245 | 2806 { |
417 | 2807 _this->uLastCharacterIDToHit = 0; |
2808 v10 = _this->GetActorsRelation(actor); | |
2809 if ( v10 == 0 ) | |
245 | 2810 continue; |
2811 } | |
2812 else | |
2813 { | |
417 | 2814 //v18 = actor->uGroup; |
2815 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 2816 continue; |
2817 v10 = 4; | |
2818 } | |
417 | 2819 if ( _this->pMonsterInfo.uHostilityType ) |
2820 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 2821 v11 = dword_4DF380[v10]; |
417 | 2822 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
2823 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
2824 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 2825 v19 = v12; |
2826 if ( v23 <= v11 | |
2827 && v27 <= v11 | |
2828 && v12 <= v11 | |
1493 | 2829 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 2830 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
2831 { | |
2832 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 2833 v21 = i; |
245 | 2834 } |
417 | 2835 //v4 = 0; |
2836 //++v7; | |
2837 //v5 = v26++ + 1; | |
2838 //} | |
2839 //while ( v26 < (signed int)uNumActors ); | |
2840 | |
0 | 2841 } |
417 | 2842 if ( v25 != -1 ) |
2843 { | |
2844 //v13 = 8 * v21; | |
862 | 2845 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2846 *a2 = PID(OBJECT_Actor, v21); |
417 | 2847 } |
2848 | |
2849 if (pParty->Invisible()) | |
2850 can_target_party = false; | |
2851 | |
2852 if (can_target_party) | |
0 | 2853 { |
417 | 2854 v14 = _this->GetActorsRelation(0); |
2855 if ( BYTE2(_this->uAttributes) & 8 | |
2856 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
2857 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
2858 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
2859 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
2860 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
2861 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 2862 v14 = 4; |
417 | 2863 if ( v14 != 0 ) |
0 | 2864 { |
848 | 2865 v15 = dword_4DF380[4]; |
417 | 2866 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 2867 v15 = dword_4DF380[v14]; |
417 | 2868 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
2869 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
2870 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 2871 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
2872 { | |
2873 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 2874 *a2 = OBJECT_Player; |
0 | 2875 } |
2876 } | |
2877 } | |
2878 } | |
2879 // 4DF380: using guessed type int dword_4DF380[]; | |
2880 // 4DF390: using guessed type int dword_4DF390; | |
2881 | |
2882 //----- (0040104C) -------------------------------------------------------- | |
2883 signed int Actor::GetActorsRelation(Actor *a2) | |
2884 { | |
2885 Actor *v2; // esi@1 | |
2886 int v3; // ebp@5 | |
2887 int v4; // edi@11 | |
2888 unsigned int v5; // edx@15 | |
2889 unsigned int v6; // eax@16 | |
2890 unsigned int v7; // ebp@19 | |
2891 int v8; // eax@22 | |
2892 unsigned int v9; // edx@25 | |
2893 unsigned int v10; // edx@33 | |
2894 | |
2895 auto a1 = this; | |
2896 v2 = a2; | |
2897 if ( a1 ) | |
2898 { | |
2899 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
2900 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
2901 return 4; | |
2902 v3 = a1->pMonsterInfo.uID; | |
2903 } | |
2904 else | |
2905 { | |
2906 v3 = 0; | |
2907 } | |
2908 if ( a2 ) | |
2909 { | |
2910 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
2911 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
2912 return 4; | |
2913 v4 = a2->pMonsterInfo.uID; | |
2914 } | |
2915 else | |
2916 { | |
2917 v4 = 0; | |
2918 } | |
2919 if ( a2 ) | |
2920 { | |
2921 if ( a1 ) | |
2922 { | |
2923 v5 = a2->uGroup; | |
2924 if ( v5 ) | |
2925 { | |
2926 v6 = a1->uGroup; | |
2927 if ( v6 ) | |
2928 { | |
2929 if ( v5 == v6 ) | |
2930 return 0; | |
2931 } | |
2932 } | |
2933 } | |
2934 } | |
2935 if ( v3 ) | |
2936 v7 = (v3 - 1) / 3 + 1; | |
2937 else | |
2938 v7 = 0; | |
2939 if ( v4 ) | |
2940 v8 = (v4 - 1) / 3 + 1; | |
2941 else | |
2942 v8 = 0; | |
2943 if ( a1 ) | |
2944 { | |
2945 v9 = a1->uAlly; | |
245 | 2946 if ( (signed int)v9 > 0 ) |
0 | 2947 { |
2948 if ( v9 != 9999 ) | |
2949 { | |
2950 v7 = a1->uAlly; | |
2951 } | |
2952 } | |
245 | 2953 if(v9==9999) |
2954 v7 = 0; | |
0 | 2955 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
2956 v7 = 0; | |
2957 } | |
245 | 2958 if ( v2 ) |
0 | 2959 { |
245 | 2960 v10 = v2->uAlly; |
2961 if ( (signed int)v10 > 0 ) | |
2962 { | |
2963 if ( v10 != 9999 ) | |
2964 { | |
2965 v8 = v2->uAlly; | |
2966 } | |
2967 } | |
2968 if(v10==9999) | |
2969 v8 = 0; | |
2970 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
2971 v8 = 0; | |
0 | 2972 } |
2973 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
2974 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
2975 return 0; | |
2976 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
2977 return 4; | |
2978 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
2979 { | |
2980 if ( v7 ) | |
245 | 2981 { |
2982 if ( (signed int)v7 < 89 ) | |
2983 { | |
2984 if ( v8 < 89 ) | |
2985 return pFactionTable->relations[v7][v8]; | |
2986 return 0; | |
2987 } | |
2988 return 0; | |
2989 } | |
0 | 2990 return 4; |
2991 } | |
2992 if ( !v7 ) | |
2993 { | |
2994 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 2995 && !pFactionTable->relations[v8][0]) |
0 | 2996 { |
2997 if ( v8 < 89 ) | |
100 | 2998 return pFactionTable->relations[v7][v8]; |
0 | 2999 return 0; |
3000 } | |
3001 return 4; | |
3002 } | |
3003 if ( (signed int)v7 < 89 ) | |
245 | 3004 { |
3005 if ( v8 < 89 ) | |
3006 return pFactionTable->relations[v7][v8]; | |
3007 return 0; | |
3008 } | |
0 | 3009 return 0; |
3010 } | |
3011 | |
3012 //----- (0045976D) -------------------------------------------------------- | |
322 | 3013 void Actor::UpdateAnimation() |
0 | 3014 { |
322 | 3015 //AIState state; // edx@1 |
3016 //unsigned int result; // eax@1 | |
0 | 3017 |
322 | 3018 //state = (AIState)this->; |
3019 uAttributes &= 0xFFDFFFFF; | |
3020 //result = this->uAttributes; | |
3021 switch (uAIState) | |
0 | 3022 { |
3023 case Tethered: | |
322 | 3024 uCurrentActionAnimation = ANIM_Walking; |
3025 break; | |
3026 | |
0 | 3027 case AttackingMelee: |
322 | 3028 uCurrentActionAnimation = ANIM_AtkMelee; |
3029 uAttributes |= 0x200000u; | |
3030 break; | |
3031 | |
0 | 3032 case AttackingRanged1: |
3033 case AttackingRanged2: | |
3034 case AttackingRanged3: | |
3035 case AttackingRanged4: | |
322 | 3036 uCurrentActionAnimation = ANIM_AtkRanged; |
3037 uAttributes |= 0x200000u; | |
3038 break; | |
3039 | |
0 | 3040 case Dying: |
3041 case Resurrected: | |
322 | 3042 uCurrentActionAnimation = ANIM_Dying; |
3043 uAttributes |= 0x200000u; | |
3044 break; | |
3045 | |
0 | 3046 case Pursuing: |
3047 case Fleeing: | |
322 | 3048 uCurrentActionAnimation = ANIM_Walking; |
3049 uAttributes |= 0x200000u; | |
3050 break; | |
3051 | |
0 | 3052 case Stunned: |
322 | 3053 uCurrentActionAnimation = ANIM_GotHit; |
3054 uAttributes |= 0x200000u; | |
3055 break; | |
3056 | |
0 | 3057 case Fidgeting: |
322 | 3058 uCurrentActionAnimation = ANIM_Bored; |
3059 uAttributes |= 0x200000u; | |
3060 break; | |
3061 | |
0 | 3062 case Standing: |
3063 case Interacting: | |
3064 case Summoned: | |
322 | 3065 uCurrentActionAnimation = ANIM_Standing; |
3066 uAttributes |= 0x200000u; | |
3067 break; | |
3068 | |
0 | 3069 case Dead: |
322 | 3070 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3071 uAIState = Removed; | |
0 | 3072 else |
322 | 3073 uCurrentActionAnimation = ANIM_Dead; |
3074 break; | |
3075 | |
551 | 3076 case Removed: |
652 | 3077 case Disabled: |
551 | 3078 return; |
3079 | |
0 | 3080 default: |
322 | 3081 assert(false); |
0 | 3082 } |
3083 } | |
3084 | |
3085 //----- (00459671) -------------------------------------------------------- | |
3086 void Actor::Reset() | |
3087 { | |
3088 this->pActorName[0] = 0; | |
3089 this->word_000086_some_monster_id = 0; | |
602 | 3090 this->sNPC_ID = 0; |
0 | 3091 this->vPosition.z = 0; |
3092 this->vPosition.y = 0; | |
3093 this->vPosition.x = 0; | |
3094 this->vVelocity.z = 0; | |
3095 this->vVelocity.y = 0; | |
3096 this->vVelocity.x = 0; | |
3097 this->uYawAngle = 0; | |
3098 this->uPitchAngle = 0; | |
3099 this->uAttributes = 0; | |
3100 this->uSectorID = 0; | |
3101 this->uCurrentActionTime = 0; | |
3102 this->vInitialPosition.z = 0; | |
3103 this->vInitialPosition.y = 0; | |
3104 this->vInitialPosition.x = 0; | |
3105 this->vGuardingPosition.z = 0; | |
3106 this->vGuardingPosition.y = 0; | |
3107 this->vGuardingPosition.x = 0; | |
3108 this->uTetherDistance = 256; | |
3109 this->uActorRadius = 32; | |
3110 this->uActorHeight = 128; | |
3111 this->uAIState = Standing; | |
305 | 3112 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3113 this->uMovementSpeed = 200; |
3114 this->uCarriedItemID = 0; | |
3115 this->uGroup = 0; | |
3116 this->uAlly = 0; | |
3117 this->uSummonerID = 0; | |
3118 this->uLastCharacterIDToHit = 0; | |
3119 this->dword_000334_unique_name = 0; | |
3120 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3121 memset(this->pActorBuffs, 0, 0x160u); | |
3122 } | |
3123 | |
3124 //----- (0045959A) -------------------------------------------------------- | |
3125 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3126 { | |
694 | 3127 |
3128 MonsterDesc *v3; // esi@1 | |
0 | 3129 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3130 |
0 | 3131 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3132 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3133 //v12 = pSpriteIDs; | |
3134 //Source = (char *)v3->pSpriteNames; | |
3135 //do | |
3136 for (uint i = 0; i < 8; ++i) | |
3137 { | |
3138 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3139 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3140 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3141 } | |
3142 uActorHeight = v3->uMonsterHeight; | |
3143 uActorRadius = v3->uMonsterRadius; | |
33 | 3144 uMovementSpeed = v9->uBaseSpeed; |
0 | 3145 if ( !(load_sounds_if_bit1_set & 1) ) |
3146 { | |
694 | 3147 for (int i=0;i<4;++i ) |
3148 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3149 } |
3150 } | |
3151 | |
3152 //----- (00459667) -------------------------------------------------------- | |
3153 void Actor::Remove() | |
3154 { | |
3155 this->uAIState = Removed; | |
3156 } | |
3157 | |
3158 //----- (0044FD29) -------------------------------------------------------- | |
3159 int Actor::_44FD29(int a2) | |
3160 { | |
3161 Actor *v2; // edi@1 | |
3162 unsigned __int8 v3; // al@1 | |
3163 int v4; // esi@1 | |
3164 int v5; // edx@2 | |
3165 int v6; // eax@8 | |
3166 int v7; // edi@10 | |
3167 Actor *v8; // esi@10 | |
3168 MonsterInfo *v9; // ebx@10 | |
3169 MonsterDesc *v10; // edi@10 | |
3170 unsigned __int16 v11; // ax@10 | |
3171 int v12; // eax@10 | |
3172 int v13; // ebx@10 | |
3173 int v14; // eax@10 | |
3174 int v15; // edi@10 | |
3175 int v16; // eax@10 | |
3176 int v17; // ebx@10 | |
3177 Actor *v18; // ecx@10 | |
3178 signed __int64 v19; // qax@10 | |
3179 unsigned int v20; // eax@12 | |
3180 int v21; // eax@13 | |
3181 int result; // eax@13 | |
3182 Actor *v23; // eax@16 | |
3183 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3184 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3185 int v26; // [sp+14h] [bp-14h]@10 | |
3186 int v27; // [sp+18h] [bp-10h]@10 | |
3187 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3188 int v29; // [sp+20h] [bp-8h]@10 | |
3189 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3190 | |
3191 v2 = this; | |
3192 v24 = a2; | |
3193 v30 = this; | |
3194 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3195 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3196 if ( v3 ) | |
3197 { | |
3198 if ( v3 >= 1u && v3 <= 3u ) | |
3199 v4 = v4 + v3 - 1; | |
3200 } | |
3201 else | |
3202 { | |
3203 v5 = rand() % 100; | |
3204 if ( v5 >= 60 ) | |
3205 { | |
3206 ++v4; | |
3207 if ( v5 >= 90 ) | |
3208 ++v4; | |
3209 } | |
3210 } | |
3211 v6 = v2->vPosition.z; | |
3212 v28 = 0; | |
3213 uFaceID = v6; | |
3214 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3215 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3216 v7 = v4 - 1; | |
3217 v8 = &pActors[uNumActors]; | |
3218 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3219 v29 = v7; | |
3220 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3221 pActors[uNumActors].Reset(); | |
3222 v10 = &pMonsterList->pMonsters[v7]; | |
3223 strcpy(v8->pActorName, v9->pName); | |
3224 v8->sCurrentHP = LOWORD(v9->uHP); | |
3225 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3226 v8->word_000086_some_monster_id = v29 + 1; | |
3227 v8->uActorRadius = v10->uMonsterRadius; | |
3228 v8->uActorHeight = v10->uMonsterHeight; | |
3229 v11 = v10->uMovementSpeed; | |
3230 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3231 v8->pMonsterInfo.uTreasureType = 0; | |
3232 v8->pMonsterInfo.uExp = 0; | |
3233 v8->uMovementSpeed = v11; | |
3234 v12 = rand(); | |
3235 v13 = v12 % 2048; | |
323 | 3236 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3237 v26 = v14; |
3238 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3239 v16 = stru_5C6E00->Sin(v13); |
0 | 3240 v26 = v16; |
3241 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3242 LOWORD(v16) = uFaceID; | |
3243 v17 = v29 + v30->vPosition.y; | |
3244 v8->vInitialPosition.z = uFaceID; | |
3245 v8->vPosition.z = v16; | |
3246 LOWORD(v16) = v28; | |
3247 v8->vInitialPosition.x = v15; | |
3248 v8->vPosition.x = v15; | |
3249 v8->vInitialPosition.y = v17; | |
3250 v8->vPosition.y = v17; | |
3251 v8->uTetherDistance = 256; | |
3252 v8->uSectorID = v16; | |
3253 v8->PrepareSprites(0); | |
3254 v18 = v30; | |
3255 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3256 LODWORD(v19) = v18->uAlly; | |
3257 if ( !(uint)v19 ) | |
3258 { | |
3259 uFaceID = v18->pMonsterInfo.uID - 1; | |
3260 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3261 v18 = v30; | |
3262 } | |
3263 v8->uAlly = v19; | |
3264 v20 = v18->uGroup; | |
3265 v8->uCurrentActionTime = 0; | |
3266 v8->uGroup = v20; | |
3267 v8->uAIState = Summoned; | |
3268 v8->uCurrentActionLength = 256; | |
3269 v8->UpdateAnimation(); | |
3270 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3271 || (v21 = v30->vPosition.z, | |
3272 v27 = v30->vPosition.z, | |
3273 result = pIndoor->GetSector(v15, v17, v21), | |
3274 result == v28) | |
723 | 3275 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3276 && (result = abs(result - v27), result <= 1024) ) |
3277 { | |
3278 v23 = v30; | |
3279 ++uNumActors; | |
3280 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3281 if ( v23->uAttributes & 0x80000 ) | |
3282 v8->uAttributes |= 0x80000u; | |
3283 result = 8 * v24; | |
862 | 3284 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3285 v8->uSummonerID = result; |
3286 } | |
3287 return result; | |
781 | 3288 } |
1295 | 3289 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
3290 //----- (0046DF1A) -------------------------------------------------------- | |
3291 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
3292 { | |
3293 Actor *v2; // edi@1 | |
3294 unsigned __int16 v3; // ax@1 | |
3295 int v4; // esi@6 | |
3296 int v5; // ecx@8 | |
3297 int v6; // eax@10 | |
3298 int v7; // edx@12 | |
3299 int v8; // ecx@14 | |
3300 int v9; // eax@14 | |
3301 int v10; // ebx@14 | |
3302 int v11; // esi@14 | |
3303 int v12; // ebx@15 | |
3304 int v13; // ebx@17 | |
3305 unsigned int v14; // eax@20 | |
3306 signed int result; // eax@21 | |
3307 int v16; // [sp+Ch] [bp-10h]@1 | |
3308 int v17; // [sp+10h] [bp-Ch]@14 | |
3309 int v18; // [sp+14h] [bp-8h]@14 | |
3310 int v19; // [sp+18h] [bp-4h]@14 | |
3311 | |
3312 v16 = a1; | |
3313 v2 = &pActors[a1]; | |
3314 v3 = v2->uAIState; | |
3315 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
3316 goto LABEL_25; | |
3317 v4 = v2->uActorRadius; | |
3318 if ( a2 ) | |
3319 v4 = a2; | |
3320 v5 = v2->vPosition.x; | |
3321 if ( stru_721530.sMaxX > v5 + v4 | |
3322 || stru_721530.sMinX < v5 - v4 | |
3323 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
3324 || stru_721530.sMinY < v6 - v4 | |
3325 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
3326 || stru_721530.sMinZ < v7 | |
3327 || (v8 = v5 - stru_721530.normal.x, | |
3328 v9 = v6 - stru_721530.normal.y, | |
3329 v10 = stru_721530.prolly_normal_d + v4, | |
3330 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 3331 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 3332 v18 = v8, |
3333 v19 = v9, | |
1546 | 3334 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
3335 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
3336 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 3337 { |
3338 LABEL_25: | |
3339 result = 0; | |
3340 } | |
3341 else | |
3342 { | |
3343 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
3344 if ( v13 < 0 ) | |
3345 v13 = 0; | |
3346 if ( v13 < stru_721530.field_7C ) | |
3347 { | |
3348 stru_721530.field_7C = v13; | |
3349 v14 = 8 * v16; | |
3350 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
3351 stru_721530.uFaceID = v14; | |
3352 } | |
3353 result = 1; | |
3354 } | |
3355 return result; | |
3356 } | |
3357 //----- (00401A91) -------------------------------------------------------- | |
1458 | 3358 void UpdateActorAI() |
1295 | 3359 { |
3360 //unsigned int v0; // esi@4 | |
3361 int v1; // eax@7 | |
3362 //int v2; // ecx@7 | |
3363 //int v3; // eax@7 | |
3364 signed int v4; // edi@10 | |
3365 Actor *v5; // esi@12 | |
3366 signed int sDmg; // eax@14 | |
3367 __int16 v7; // cx@14 | |
3368 //Player **v8; // esi@20 | |
3369 Player *pPlayer; // ecx@21 | |
3370 Actor *pActor; // esi@34 | |
3371 //__int16 v11; // ax@34 | |
3372 //unsigned int v12; // eax@47 | |
3373 //signed int v13; // edi@47 | |
3374 //SpellBuff *v14; // ebx@47 | |
3375 //unsigned int v15; // edi@67 | |
3376 //char *v16; // eax@67 | |
3377 //unsigned int v17; // edx@67 | |
3378 //unsigned int v18; // ecx@67 | |
3379 //unsigned __int16 v19; // ax@72 | |
3380 //int *v20; // esi@80 | |
3381 //Actor *v21; // ebx@80 | |
3382 unsigned __int16 v22; // ax@86 | |
3383 //signed int v23; // eax@94 | |
3384 //unsigned int v24; // eax@102 | |
3385 //signed int v25; // edi@102 | |
3386 //SpellBuff *v26; // esi@102 | |
3387 unsigned int v27; // ecx@123 | |
3388 unsigned int v28; // eax@123 | |
3389 //unsigned int v29; // eax@127 | |
3390 AIDirection *v30; // eax@129 | |
3391 unsigned __int16 v31; // ax@132 | |
3392 //unsigned int v32; // esi@142 | |
3393 int v33; // eax@144 | |
3394 int v34; // eax@147 | |
3395 char v35; // al@150 | |
3396 unsigned int v36; // edi@152 | |
3397 signed int v37; // eax@154 | |
3398 //unsigned __int8 v38; // sf@158 | |
3399 //unsigned __int8 v39; // of@158 | |
3400 //signed int v40; // edx@166 | |
3401 //unsigned int v41; // ecx@166 | |
3402 double v42; // st7@176 | |
3403 double v43; // st6@176 | |
3404 //bool v44; // eax@189 | |
1450 | 3405 int v45; // eax@192 |
1295 | 3406 unsigned __int8 v46; // cl@197 |
3407 double v47; // st7@206 | |
3408 //double v48; // st7@207 | |
3409 //char v49; // zf@208 | |
3410 //char v50; // zf@214 | |
3411 //signed int v51; // edx@219 | |
3412 //unsigned int v52; // ecx@219 | |
3413 __int16 v53; // fps@224 | |
3414 //unsigned __int8 v54; // c0@224 | |
3415 //unsigned __int8 v55; // c3@224 | |
3416 //double v56; // st7@226 | |
3417 AIDirection *v57; // eax@246 | |
3418 double v58; // st7@246 | |
3419 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
3420 //int v60; // [sp-14h] [bp-C4h]@144 | |
3421 //int v61; // [sp-14h] [bp-C4h]@168 | |
3422 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
3423 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 3424 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 3425 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
3426 char v66; // [sp-10h] [bp-C0h]@147 | |
3427 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
3428 //int v68; // [sp-10h] [bp-C0h]@168 | |
3429 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
3430 int v70; // [sp-10h] [bp-C0h]@213 | |
3431 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
3432 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
3433 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
3434 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
3435 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
3436 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
3437 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
3438 int v78; // [sp+78h] [bp-38h]@79 | |
3439 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
3440 float v80; // [sp+98h] [bp-18h]@33 | |
3441 int v81; // [sp+9Ch] [bp-14h]@100 | |
3442 //int v82; // [sp+A0h] [bp-10h]@45 | |
3443 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
3444 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
3445 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
3446 AIState uAIState; | |
3447 int v38; | |
3448 | |
3449 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3450 MakeActorAIList_ODM(); | |
3451 else | |
3452 MakeActorAIList_BLV(); | |
3453 | |
3454 //v0 = 0; | |
3455 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
3456 { | |
3457 if ( pParty->armageddon_timer > 417 ) | |
3458 { | |
3459 pParty->armageddon_timer = 0; | |
3460 } | |
3461 else | |
3462 { | |
3463 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
3464 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
3465 if ( pParty->sRotationX > 128) | |
3466 pParty->sRotationX = 128; | |
3467 else if ( pParty->sRotationX < -128 ) | |
3468 pParty->sRotationX = -128; | |
3469 | |
3470 pParty->uFlags |= 2u; | |
3471 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
3472 v4 = pParty->field_16140 + 50; | |
3473 if ( pParty->armageddon_timer <= 0 ) | |
3474 { | |
3475 pParty->armageddon_timer = 0; | |
3476 for(int i = 0; i < uNumActors; i++) | |
3477 { | |
3478 pActor=&pActors[i]; | |
3479 if ( pActor->CanAct() ) | |
3480 { | |
3481 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3482 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
3483 if ( sDmg ) | |
3484 { | |
3485 if ( pActor->sCurrentHP >= 0 ) | |
3486 { | |
3487 Actor::AI_Stun(i, 4, 0); | |
3488 } | |
3489 else | |
3490 { | |
3491 Actor::Die(i); | |
3492 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3493 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 3494 } |
3495 } | |
3496 } | |
3497 } | |
3498 for(int i = 1; i <= 4; i++) | |
3499 { | |
3500 pPlayer = pPlayers[i]; | |
3501 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
3502 pPlayer->ReceiveDamage(v4, DMGT_5); | |
3503 } | |
3504 } | |
1450 | 3505 if (pTurnEngine->pending_actions) |
3506 --pTurnEngine->pending_actions; | |
1295 | 3507 } |
3508 } | |
3509 | |
3510 if (pParty->bTurnBasedModeOn) | |
3511 { | |
1448 | 3512 pTurnEngine->AITurnBasedAction(); |
1295 | 3513 return; |
3514 } | |
3515 | |
3516 | |
3517 //uActorID = v0; | |
3518 for (uint i = 0; i < uNumActors; ++i) | |
3519 { | |
3520 pActor = &pActors[i]; | |
3521 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
3522 //do | |
3523 //{ | |
3524 //pActor = (Actor *)(LODWORD(v80) - 176); | |
3525 //v11 = *(unsigned int *)LODWORD(v80); | |
3526 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
3527 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
3528 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
3529 continue; | |
3530 | |
3531 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
3532 Actor::Die(i); | |
3533 | |
3534 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
3535 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
3536 //v12 = 0; | |
3537 //v13 = 0; | |
3538 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
3539 for (uint j = 0; j < 22; ++j) | |
3540 { | |
3541 if (j != 10) | |
1340 | 3542 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3543 } |
3544 /*do | |
3545 { | |
3546 if ( v13 != 10 ) | |
3547 { | |
3548 v14->_4585CA(pParty->uTimePlayed); | |
3549 v12 = 0; | |
3550 } | |
3551 ++v13; | |
3552 ++v14; | |
3553 } | |
3554 while ( v13 < 22 );*/ | |
1545 | 3555 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3556 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
3557 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
3558 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 3559 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3560 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
3561 // not sure | |
1545 | 3562 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3563 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3564 | |
1545 | 3565 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3566 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3567 continue; | |
1295 | 3568 |
3569 //v15 = pMiscTimer->uTimeElapsed; | |
3570 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
3571 //v17 = pActor->uCurrentActionTime; | |
3572 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
3573 if (pActor->pMonsterInfo.uRecoveryTime) | |
3574 { | |
3575 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
3576 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3577 else | |
3578 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
3579 } | |
3580 | |
3581 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3582 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3583 continue; | |
3584 | |
3585 //v19 = actor->uAIState; | |
3586 if (pActor->uAIState == Dying) | |
3587 pActor->uAIState = Dead; | |
3588 else | |
3589 { | |
3590 if (pActor->uAIState != Summoned) | |
3591 { | |
3592 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3593 continue; | |
3594 } | |
3595 pActor->uAIState = Standing; | |
3596 } | |
3597 | |
3598 pActor->uCurrentActionTime = 0; | |
3599 pActor->uCurrentActionLength = 0; | |
3600 pActor->UpdateAnimation(); | |
3601 //LABEL_78: | |
3602 //++uActorID; | |
3603 //LODWORD(v80) += 836; | |
3604 //} | |
3605 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
3606 } | |
3607 | |
3608 | |
3609 v78 = 0; | |
3610 int actor_id = -1; | |
3611 if ( ai_arrays_size > 0 ) | |
3612 { | |
3613 //while ( 1 ) | |
3614 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
3615 { | |
3616 actor_id = ai_near_actors_ids[v78]; | |
3617 assert(actor_id < uNumActors); | |
3618 | |
3619 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
3620 pActor = &pActors[actor_id]; | |
3621 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3622 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3623 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3624 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3625 target_pid_type = PID_TYPE(target_pid); | |
3626 if ( target_pid_type == OBJECT_Actor) | |
3627 v80 = 0.5; | |
3628 else | |
3629 v80 = 1.0; | |
3630 v22 = pActor->uAIState; | |
3631 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3632 { | |
3633 continue; | |
3634 } | |
3635 if ( !pActor->sCurrentHP ) | |
3636 Actor::Die(actor_id); | |
3637 for(int i=0;i<22;i++) | |
3638 { | |
3639 if ( i != 10 ) | |
3640 { | |
1340 | 3641 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3642 } |
3643 } | |
3644 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3645 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3646 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3647 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3648 // not sure | |
3649 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3650 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3651 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3652 { | |
3653 pActor->uAIState = Removed; | |
3654 continue; | |
3655 } | |
3656 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3657 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3658 { | |
3659 continue; | |
3660 } | |
3661 v27 = pMiscTimer->uTimeElapsed; | |
3662 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3663 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3664 if ( (signed int)v28 > 0 ) | |
3665 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3666 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3667 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3668 if ( !(pActor->uAttributes & 0x8000) ) | |
3669 pActor->uAttributes |= 0x8000; | |
3670 a1 = PID(OBJECT_Actor,actor_id); | |
3671 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
3672 memcpy(&v75, v30, sizeof(v75)); | |
3673 memcpy(&pDir, &v75, sizeof(pDir)); | |
3674 uAIState = pActor->uAIState; | |
3675 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
3676 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
3677 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
3678 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
3679 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
3680 { | |
3681 v32 = actor_id; | |
3682 } | |
3683 else | |
3684 */ | |
3685 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3686 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3687 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
3688 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3689 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3690 { | |
3691 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
3692 { | |
3693 continue; | |
3694 } | |
3695 else if ( pActor->uAIState == AttackingMelee ) | |
3696 { | |
3697 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3698 stru_50FE08.Add( | |
3699 a1, | |
3700 5120, | |
3701 pActor->vPosition.x, | |
3702 pActor->vPosition.y, | |
3703 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3704 v35, | |
3705 1 | |
3706 ); | |
3707 } | |
3708 else if ( pActor->uAIState == AttackingRanged1 ) | |
3709 { | |
3710 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3711 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
3712 } | |
3713 else if ( pActor->uAIState == AttackingRanged2 ) | |
3714 { | |
3715 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
3716 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
3717 } | |
3718 else if ( pActor->uAIState == AttackingRanged3 ) | |
3719 { | |
3720 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3721 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3722 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
3723 } | |
3724 else if ( pActor->uAIState == AttackingRanged4 ) | |
3725 { | |
3726 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3727 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3728 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
3729 } | |
3730 } | |
3731 | |
3732 v36 = v75.uDistance; | |
3733 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3734 { | |
3735 if ( target_pid_type == OBJECT_Actor ) | |
3736 { | |
3737 v36 = v75.uDistance; | |
3738 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
3739 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
3740 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
3741 } | |
3742 else | |
3743 { | |
3744 v37 = 4; | |
3745 } | |
3746 v38=0; | |
3747 if ( v37 == 2 ) | |
3748 { | |
3749 //v39 = __OFSUB__(v36, 1024); | |
3750 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
3751 v38 = 1024; | |
3752 } | |
3753 else if ( v37 == 3 ) | |
3754 { | |
3755 //v39 = __OFSUB__(v36, 2560); | |
3756 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
3757 v38 = 2560; | |
3758 } | |
3759 else if ( v37 == 4 ) | |
3760 { | |
3761 //v39 = __OFSUB__(v36, 5120); | |
3762 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
3763 v38 = 5120; | |
3764 } | |
3765 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3766 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3767 } | |
3768 | |
1545 | 3769 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 3770 { |
3771 if ( (signed int)v36 >= 10240 ) | |
3772 { | |
1456 | 3773 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 3774 } |
3775 else | |
3776 { | |
3777 //peasents after attacked | |
3778 //guard after attacked | |
3779 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3780 } | |
3781 continue; | |
3782 } | |
3783 | |
3784 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3785 { | |
3786 | |
3787 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3788 { | |
1456 | 3789 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3790 { |
1545 | 3791 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 3792 } |
3793 else | |
3794 { | |
3795 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3796 continue; | |
3797 } | |
3798 | |
3799 } | |
3800 if ( !(pActor->uAttributes & 0x020000) ) | |
3801 { | |
3802 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
3803 { | |
3804 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
3805 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3806 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3807 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3808 v84 = pActor->sCurrentHP; | |
3809 v42 = (double)(signed int)v84; | |
3810 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
3811 { | |
3812 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
3813 continue; | |
3814 } | |
3815 } | |
3816 } | |
3817 | |
3818 v81 = v36 - pActor->uActorRadius; | |
3819 if ( target_pid_type == OBJECT_Actor ) | |
3820 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3821 if ( v81 < 0 ) | |
3822 v81 = 0; | |
3823 rand(); | |
3824 pActor->uAttributes &= 0xFFFBFFFF; | |
3825 if ( v81 < 5120 ) | |
3826 { | |
3827 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3828 if ( v45 == 0 ) | |
3829 { | |
3830 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
3831 { | |
3832 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3833 { | |
3834 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
3835 } | |
1456 | 3836 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3837 { |
1545 | 3838 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3839 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3840 } |
3841 else | |
3842 { | |
1545 | 3843 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 3844 if ( v80 * 307.2 > (double)v81 ) |
3845 { | |
1545 | 3846 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 3847 } |
3848 else | |
3849 { | |
1545 | 3850 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 3851 } |
3852 } | |
3853 } | |
3854 else | |
3855 { | |
3856 if ( (double)v81 >= v80 * 307.2 ) | |
3857 { | |
3858 if ( v81 >= 1024 ) | |
3859 { | |
1456 | 3860 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3861 { |
1545 | 3862 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3863 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3864 } |
3865 else | |
3866 { | |
3867 //monsters | |
3868 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
3869 } | |
3870 } | |
1456 | 3871 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3872 { |
1545 | 3873 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3874 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3875 } |
3876 else | |
3877 { | |
3878 v70 = (signed __int64)v80 * 307.2; | |
3879 //monsters | |
3880 //guard after player runs away | |
3881 // follow player | |
3882 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3883 } | |
3884 } | |
3885 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3886 { | |
1545 | 3887 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3888 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3889 } |
3890 else | |
3891 { | |
3892 //monsters | |
3893 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3894 } | |
3895 } | |
3896 continue; | |
3897 } | |
3898 else if ( v45 == 2 || v45 == 3 ) | |
3899 { | |
3900 if ( v45 == 2 ) | |
3901 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3902 else | |
3903 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3904 if ( v46 ) | |
3905 { | |
3906 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
3907 { | |
3908 if ( v45 == 2 ) | |
3909 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
3910 else | |
3911 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
3912 } | |
1456 | 3913 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3914 { |
1545 | 3915 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3916 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3917 } |
3918 else | |
3919 { | |
1545 | 3920 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3921 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 3922 } |
3923 } | |
3924 else | |
3925 { | |
3926 if ( (double)v81 >= v80 * 307.2 ) | |
3927 { | |
3928 if ( v81 >= 1024 ) | |
3929 { | |
1456 | 3930 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3931 { |
1545 | 3932 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3933 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3934 } |
3935 else | |
3936 { | |
3937 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
3938 } | |
3939 } | |
1456 | 3940 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3941 { |
1545 | 3942 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3943 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3944 } |
3945 else | |
3946 { | |
3947 v70 = (signed __int64)v80 * 307.2; | |
3948 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
3949 } | |
3950 } | |
3951 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3952 { | |
1545 | 3953 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
3954 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 3955 } |
3956 else | |
3957 { | |
3958 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
3959 } | |
3960 } | |
3961 continue; | |
3962 } | |
3963 } | |
3964 } | |
3965 | |
3966 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3967 { | |
1456 | 3968 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 3969 { |
1456 | 3970 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 3971 } |
3972 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3973 { | |
1456 | 3974 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 3975 } |
3976 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3977 { | |
1456 | 3978 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 3979 } |
3980 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3981 { | |
1456 | 3982 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 3983 } |
1456 | 3984 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 3985 { |
3986 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
3987 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
3988 memcpy(&v74, v57, sizeof(v74)); | |
3989 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 3990 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 3991 } |
3992 } | |
3993 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3994 { | |
3995 if ( (double)v81 >= v80 * 307.2 ) | |
3996 { | |
3997 if ( v81 >= 1024 ) | |
3998 { | |
1456 | 3999 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4000 { |
1545 | 4001 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4002 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4003 } |
4004 else | |
4005 { | |
4006 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4007 } | |
4008 } | |
1456 | 4009 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4010 { |
1545 | 4011 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4012 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4013 } |
4014 else | |
4015 { | |
4016 v70 = (signed __int64)v80 * 307.2; | |
4017 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4018 } | |
4019 } | |
4020 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4021 { | |
1545 | 4022 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4023 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4024 } |
4025 else | |
4026 { | |
4027 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4028 } | |
4029 } | |
4030 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4031 { | |
4032 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4033 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4034 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4035 else |
1545 | 4036 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4037 } |
4038 else | |
4039 { | |
4040 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4041 } | |
4042 } | |
4043 } | |
4044 } | |
4045 //----- (0044665D) -------------------------------------------------------- | |
4046 // uType: 0 -> any monster | |
4047 // 1 -> uParam is GroupID | |
4048 // 2 -> uParam is MonsterID | |
4049 // 3 -> uParam is ActorID | |
4050 // uNumAlive: 0 -> all must be alive | |
4051 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4052 { | |
4053 unsigned int uAliveActors; // eax@6 | |
4054 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4055 | |
4056 uTotalActors = 0; | |
4057 if ( uType ) | |
4058 { | |
4059 if ( uType == 1 ) | |
4060 { | |
4061 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4062 } | |
4063 else | |
4064 { | |
4065 if ( uType == 2 ) | |
4066 { | |
4067 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4068 } | |
4069 else | |
4070 { | |
4071 if ( uType != 3 ) | |
4072 return 0; | |
4073 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4074 } | |
4075 } | |
4076 } | |
4077 else | |
4078 { | |
4079 uAliveActors = SearchAliveActors(&uTotalActors); | |
4080 } | |
1545 | 4081 |
4082 if (uNumAlive) | |
4083 return uAliveActors >= uNumAlive; | |
1295 | 4084 else |
1545 | 4085 return uTotalActors == uAliveActors; |
1297 | 4086 } |
4087 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4088 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4089 { |
4090 unsigned int v2; // edi@1 | |
4091 unsigned int *v3; // esi@1 | |
4092 int v4; // eax@1 | |
4093 unsigned int v5; // ebx@1 | |
4094 unsigned int v6; // edx@1 | |
4095 | |
4096 v2 = a2; | |
4097 v3 = pTotalActors; | |
4098 v4 = GetAlertStatus(); | |
4099 v5 = 0; | |
4100 *v3 = 0; | |
4101 v6 = pActors[v2].uAttributes; | |
4102 if ( (v6 & 0x100000) == v4 ) | |
4103 { | |
4104 *v3 = 1; | |
4105 if ( pActors[v2].IsNotAlive() == 1 ) | |
4106 v5 = 1; | |
4107 } | |
4108 return v5; | |
4109 } | |
4110 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4111 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4112 { |
4113 unsigned int *v2; // esi@1 | |
4114 signed int v3; // ebx@1 | |
4115 Actor *v4; // edi@2 | |
4116 int v5; // eax@3 | |
4117 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4118 int v8; // [sp+Ch] [bp-8h]@1 | |
4119 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4120 | |
4121 v7 = uGroup; | |
4122 v2 = pTotalActors; | |
4123 v3 = 0; | |
4124 v8 = GetAlertStatus(); | |
4125 *v2 = 0; | |
4126 v9 = 0; | |
4127 if ( (signed int)uNumActors > 0 ) | |
4128 { | |
4129 v4 = pActors.data();//[0].uGroup; | |
4130 do | |
4131 { | |
4132 v5 = v4->uAttributes; | |
4133 if ( (v5 & 0x100000) == v8 ) | |
4134 { | |
4135 if ( v4->uGroup == v7 ) | |
4136 { | |
4137 ++*v2; | |
4138 if ( v4->IsNotAlive() == 1 ) | |
4139 ++v9; | |
4140 } | |
4141 } | |
4142 ++v3; | |
4143 ++v4; | |
4144 } | |
4145 while ( v3 < (signed int)uNumActors ); | |
4146 } | |
4147 return v9; | |
4148 } | |
4149 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4150 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4151 { |
4152 unsigned int *v2; // esi@1 | |
4153 signed int v3; // ebx@1 | |
4154 Actor *v4; // edi@2 | |
4155 int v5; // eax@3 | |
4156 int v7; // [sp+8h] [bp-Ch]@1 | |
4157 int v8; // [sp+Ch] [bp-8h]@1 | |
4158 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4159 | |
4160 v7 = uMonsterID; | |
4161 v2 = pTotalActors; | |
4162 v3 = 0; | |
4163 v8 = GetAlertStatus(); | |
4164 *v2 = 0; | |
4165 v9 = 0; | |
4166 if ( (signed int)uNumActors > 0 ) | |
4167 { | |
4168 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4169 do | |
4170 { | |
4171 v5 = v4->uAttributes; // actor::attributes | |
4172 if ( (v5 & 0x100000) == v8 ) | |
4173 { | |
4174 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4175 { | |
4176 ++*v2; | |
4177 if ( v4->IsNotAlive() == 1 ) | |
4178 ++v9; | |
4179 } | |
4180 } | |
4181 ++v3; | |
4182 ++v4; | |
4183 } | |
4184 while ( v3 < (signed int)uNumActors ); | |
4185 } | |
4186 return v9; | |
4187 } | |
4188 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4189 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4190 { |
4191 unsigned int *v1; // esi@1 | |
4192 int v2; // eax@1 | |
4193 unsigned int v3; // ebp@1 | |
4194 signed int v4; // ebx@1 | |
4195 Actor *v5; // edi@2 | |
4196 unsigned int v6; // eax@3 | |
4197 int v8; // [sp+Ch] [bp-4h]@1 | |
4198 | |
4199 v1 = pTotalActors; | |
4200 v2 = GetAlertStatus(); | |
4201 v3 = 0; | |
4202 v4 = 0; | |
4203 *v1 = 0; | |
4204 v8 = v2; | |
4205 if ( (signed int)uNumActors > 0 ) | |
4206 { | |
4207 v5 = pActors.data(); | |
4208 do | |
4209 { | |
4210 v6 = v5->uAttributes; | |
4211 if ( (v6 & 0x100000) == v8 ) | |
4212 { | |
4213 ++*v1; | |
4214 if ( v5->IsNotAlive() == 1 ) | |
4215 ++v3; | |
4216 } | |
4217 ++v4; | |
4218 ++v5; | |
4219 } | |
4220 while ( v4 < (signed int)uNumActors ); | |
4221 } | |
4222 return v3; | |
4223 } | |
4224 //----- (00408768) -------------------------------------------------------- | |
4225 void InitializeActors() | |
4226 { | |
4227 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4228 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4229 signed int v7; // [sp+14h] [bp-8h]@1 | |
4230 signed int v8; // [sp+18h] [bp-4h]@1 | |
4231 | |
4232 v8 = 0; | |
4233 v6 = 0; | |
4234 v7 = 0; | |
4235 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4236 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4237 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4238 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4239 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4240 if (pParty->IsPartyGood()) |
1297 | 4241 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4242 if (pParty->IsPartyEvil()) |
1297 | 4243 v5 = 1; |
4244 | |
4245 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4246 for (uint i = 0; i < uNumActors; ++i) | |
4247 { | |
4248 auto actor = &pActors[i]; | |
4249 | |
4250 if (actor->CanAct() || actor->uAIState == Disabled) | |
4251 { | |
4252 actor->vPosition.x = actor->vInitialPosition.x; | |
4253 actor->vPosition.y = actor->vInitialPosition.y; | |
4254 actor->vPosition.z = actor->vInitialPosition.z; | |
4255 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
4256 if (actor->uAIState != Disabled) | |
4257 { | |
4258 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
4259 } | |
4260 } | |
4261 | |
4262 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4263 | |
4264 if (!v8 || v7) | |
4265 if (!v6 || v5) | |
4266 if (actor->IsPeasant()) | |
4267 BYTE2(actor->uAttributes) &= 0xF7u; | |
4268 | |
4269 BYTE2(actor->uAttributes) &= 0x7Fu; | |
4270 if (BYTE2(actor->uAttributes) & 0x40) | |
4271 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
4272 } | |
4273 } | |
4274 //----- (00439474) -------------------------------------------------------- | |
4275 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
4276 { | |
4277 //signed int v3; // eax@1 | |
4278 SpriteObject *v4; // ebx@1 | |
4279 //int v5; // edx@3 | |
4280 //bool uPlayerID; // eax@3 | |
4281 //Player *pPlayer; // edi@4 | |
4282 Actor *pMonster; // esi@7 | |
4283 //SpriteObject *v9; // ebx@12 | |
4284 int v10; // eax@12 | |
4285 int v11; // ebx@12 | |
4286 unsigned int v12; // ecx@12 | |
4287 int v13; // edx@15 | |
4288 int v14; // edx@17 | |
4289 int v15; // eax@24 | |
4290 unsigned __int16 v16; // cx@25 | |
4291 int v17; // eax@29 | |
4292 int v18; // eax@38 | |
4293 unsigned __int8 v19; // zf@38 | |
4294 unsigned __int8 v20; // sf@38 | |
4295 int v21; // edx@44 | |
4296 int v22; // eax@44 | |
4297 unsigned __int8 v23; // zf@44 | |
4298 unsigned __int8 v24; // sf@44 | |
4299 int v25; // edx@51 | |
4300 int v26; // ecx@51 | |
4301 //signed int v27; // eax@51 | |
4302 //int v28; // eax@53 | |
4303 signed int v29; // eax@76 | |
4304 signed int v30; // eax@84 | |
4305 signed int v31; // eax@92 | |
4306 int v32; // eax@94 | |
4307 int v33; // eax@100 | |
4308 int v34; // eax@104 | |
4309 signed int v35; // eax@104 | |
4310 double v36; // st7@104 | |
4311 float v37; // ST08_4@104 | |
4312 float v38; // ST04_4@104 | |
4313 float v39; // ST00_4@104 | |
4314 int v40; // ebx@107 | |
4315 unsigned int v41; // ebx@109 | |
4316 signed __int64 v42; // qax@125 | |
4317 unsigned __int16 v43; // ax@132 | |
4318 char v44; // bl@132 | |
4319 unsigned __int16 v45; // ax@132 | |
4320 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
4321 const char *v47; // [sp+14h] [bp-58h]@104 | |
4322 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
4323 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
4324 int v50; // [sp+20h] [bp-4Ch]@6 | |
4325 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
4326 int v52; // [sp+34h] [bp-38h]@12 | |
4327 //int v53; // [sp+38h] [bp-34h]@10 | |
4328 //int v54; // [sp+3Ch] [bp-30h]@1 | |
4329 //int v55; // [sp+40h] [bp-2Ch]@12 | |
4330 signed int a4; // [sp+44h] [bp-28h]@1 | |
4331 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
4332 //int v58; // [sp+4Ch] [bp-20h]@10 | |
4333 int v59; // [sp+50h] [bp-1Ch]@1 | |
4334 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
4335 int v61; // [sp+58h] [bp-14h]@1 | |
4336 bool v62; // [sp+5Ch] [bp-10h]@1 | |
4337 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
4338 int a2; // [sp+64h] [bp-8h]@27 | |
4339 int a3; // [sp+6Bh] [bp-1h]@6 | |
4340 | |
4341 //v3 = a1; | |
4342 v4 = 0; | |
4343 uActorID_Monster_ = uActorID_Monster; | |
4344 //v54 = a1; | |
4345 uDamageAmount = 0; | |
4346 a4 = 0; | |
4347 v61 = 0; | |
4348 v59 = 0; | |
4349 v62 = 0; | |
4350 if ( PID_TYPE(a1) == OBJECT_Item) | |
4351 { | |
4352 v4 = &pSpriteObjects[PID_ID(a1)]; | |
4353 //uDamageAmount = (int)v4; | |
4354 v61 = v4->field_60_distance_related_prolly_lod; | |
4355 a1 = v4->spell_caster_pid; | |
4356 //v54 = v4->field_58_pid; | |
4357 } | |
4358 //v5 = a1 & 7; | |
4359 //uPlayerID = a1 >> 3; | |
4360 if (PID_TYPE(a1) != OBJECT_Player) | |
4361 return; | |
4362 | |
4363 assert(PID_ID(abs(a1)) < 4); | |
4364 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
4365 pMonster = &pActors[uActorID_Monster_]; | |
4366 //uPlayerID = pMonster->IsAlive(); | |
4367 if (pMonster->IsNotAlive()) | |
4368 return; | |
4369 | |
1545 | 4370 pMonster->uAttributes |= 0xC000; |
1297 | 4371 if ( pMonster->uAIState == Fleeing ) |
4372 pMonster->uAttributes |= 0x20000u; | |
4373 //v57 = 0; | |
4374 //v53 = 0; | |
4375 //v58 = 0; | |
4376 bool hit_will_stun = false, | |
4377 hit_will_paralyze = false; | |
4378 if ( !v4 ) | |
4379 { | |
4380 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
4381 int main_hand_idx = player->pEquipment.uMainHand; | |
4382 v59 = 1; | |
4383 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
4384 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
4385 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 4386 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
4387 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
4388 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
4389 //uDamageAmount = v28; | |
4390 switch (main_hand_skill) | |
4391 { | |
4392 case PLAYER_SKILL_STAFF: | |
4393 if (main_hand_mastery >= 3) | |
4394 { | |
4395 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
4396 hit_will_stun = true; | |
4397 } | |
4398 break; | |
4399 | |
4400 case PLAYER_SKILL_MACE: | |
4401 if (main_hand_mastery >= 3) | |
4402 { | |
4403 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4404 hit_will_stun = true; | |
4405 } | |
4406 if (main_hand_mastery >= 4) | |
4407 { | |
4408 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
4409 hit_will_paralyze = true; | |
4410 } | |
4411 break; | |
4412 } | |
4413 } | |
4414 v50 = pMonster->pMonsterInfo.uID; | |
4415 a2 = 4; | |
4416 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4417 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 4418 //if ( !v57 ) |
4419 goto LABEL_67; | |
4420 //goto LABEL_69; | |
4421 } | |
4422 | |
4423 | |
4424 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
4425 v61 = v4->field_60_distance_related_prolly_lod; | |
4426 if ( !v19 ) | |
4427 { | |
4428 //v9 = (SpriteObject *)uDamageAmount; | |
4429 v50 = pParty->vPosition.x - v4->vPosition.x; | |
4430 //v55 = abs(v50); | |
4431 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
4432 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
4433 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
4434 v52 = abs((int)pPlayerName); | |
4435 v61 = abs(v50); | |
4436 v10 = abs(v50); | |
4437 v11 = (int)abs((int)pMonsterName); | |
4438 v12 = v52; | |
4439 if ( v10 < v11) | |
4440 { | |
4441 v10 = (int)v11; | |
4442 v11 = v10; | |
4443 } | |
4444 if ( v10 < v52 ) | |
4445 { | |
4446 v13 = v10; | |
4447 v10 = v52; | |
4448 v12 = v13; | |
4449 } | |
4450 if ( v11 < (signed int)v12 ) | |
4451 { | |
4452 v14 = v12; | |
4453 v12 = v11; | |
4454 v11 = v14; | |
4455 } | |
4456 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4457 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
4458 if ( v61 >= 2560 ) | |
4459 { | |
4460 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
4461 return; | |
4462 v61 = 2; | |
4463 } | |
4464 else | |
4465 { | |
4466 v61 = 1; | |
4467 } | |
4468 //v4 = (SpriteObject *)uDamageAmount; | |
4469 } | |
4470 | |
4471 v15 = v4->spell_id; | |
4472 if ( v15 == SPELL_LASER_PROJECTILE ) | |
4473 { | |
4474 v16 = player->pActiveSkills[7]; | |
4475 v61 = 1; | |
4476 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
4477 a4 = player->pActiveSkills[7] & 0x3F; | |
4478 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
4479 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 4480 goto LABEL_67; |
4481 } | |
4482 if ( v15 != SPELL_BOW_ARROW ) | |
4483 { | |
4484 if ( v15 == SPELL_101 ) | |
4485 { | |
4486 a2 = 0; | |
4487 v18 = player->CalculateRangedDamageTo(0); | |
4488 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4489 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4490 uDamageAmount = v18; | |
4491 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4492 uDamageAmount >>= 1; | |
4493 v59 = 1; | |
4494 goto LABEL_67; | |
4495 } | |
4496 if ( v15 == SPELL_EARTH_BLADES ) | |
4497 { | |
4498 a4 = 5 * v4->spell_level; | |
4499 a2 = player->GetSpellSchool(0x27u); | |
4500 v21 = v4->spell_level; | |
4501 v50 = pMonster->sCurrentHP; | |
4502 pMonsterName = (char *)v4->spell_skill; | |
4503 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
4504 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
4505 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
4506 uDamageAmount = v22; | |
4507 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4508 uDamageAmount >>= 1; | |
4509 v59 = 0; | |
4510 LABEL_67: | |
4511 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
4512 { | |
4513 //LABEL_68: | |
4514 player->PlaySound(SPEECH_52, 0); | |
4515 return; | |
4516 } | |
4517 goto LABEL_69; | |
4518 } | |
4519 if ( v15 == SPELL_EARTH_STUN ) | |
4520 { | |
4521 uDamageAmount = 0; | |
4522 a2 = 4; | |
4523 hit_will_stun = 1; | |
4524 goto LABEL_67; | |
4525 } | |
4526 a2 = player->GetSpellSchool(v4->spell_id); | |
4527 v25 = v4->spell_level; | |
4528 v26 = v4->spell_id; | |
4529 v50 = pMonster->sCurrentHP; | |
4530 pMonsterName = (char *)v4->spell_skill; | |
4531 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
4532 v59 = 0; | |
4533 //v57 = (PlayerEquipment *)1; | |
4534 //LABEL_65: | |
4535 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
4536 //if ( !v57 ) | |
4537 // goto LABEL_67; | |
4538 goto LABEL_69; | |
4539 } | |
4540 v50 = pMonster->word_000086_some_monster_id; | |
4541 a2 = 4; | |
4542 v17 = player->CalculateRangedDamageTo(v50); | |
4543 v19 = v4->stru_24.uItemID == 0; | |
4544 uDamageAmount = v17; | |
4545 v57 = 0; | |
4546 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
4547 { | |
4548 a2 = 0; | |
4549 v57 = (PlayerEquipment *)1; | |
4550 } | |
4551 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
4552 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
4553 uDamageAmount >>= 1; | |
4554 v59 = 1; | |
4555 //LABEL_66: | |
4556 if ( !v57 ) | |
4557 goto LABEL_67; | |
4558 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
4559 if (player->IsWeak()) |
1297 | 4560 uDamageAmount /= 1; |
4561 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
4562 uDamageAmount = 0; | |
4563 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
4564 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
4565 { | |
4566 v50 = player->pPlayerBuffs[6].uPower; | |
4567 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
4568 v61 += v29; | |
4569 } | |
4570 uDamageAmount = v61; | |
4571 if ( v59 ) | |
4572 { | |
4573 if ( v4 ) | |
4574 { | |
4575 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
4576 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4577 { | |
4578 player->sHealth += v61 / 5; | |
4579 if ( player->sHealth > player->GetMaxHealth() ) | |
4580 player->sHealth = player->GetMaxHealth(); | |
4581 v62 = 0; | |
4582 } | |
4583 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4584 uDamageAmount = v61 + v30; | |
4585 } | |
4586 else | |
4587 { | |
4588 v59 = 0; | |
4589 v57 = &player->pEquipment; | |
4590 do | |
4591 { | |
4592 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
4593 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
4594 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 4595 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
4596 if ( v62 && pMonster->sCurrentHP > 0 ) | |
4597 { | |
4598 player->sHealth += v61 / 5; | |
4599 if ( player->sHealth > player->GetMaxHealth() ) | |
4600 player->sHealth = player->GetMaxHealth(); | |
4601 v62 = 0; | |
4602 } | |
4603 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
4604 uDamageAmount += v31; | |
4605 } | |
4606 ++v59; | |
4607 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
4608 } | |
4609 while ( v59 <= 1 ); | |
4610 } | |
4611 } | |
4612 v32 = uDamageAmount; | |
4613 pMonster->sCurrentHP -= uDamageAmount; | |
4614 if ( !v32 && !hit_will_stun ) | |
4615 { | |
4616 player->PlaySound(SPEECH_52, 0); | |
4617 return; | |
4618 } | |
4619 if ( pMonster->sCurrentHP > 0 ) | |
4620 { | |
4621 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
4622 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4623 if ( bShowDamage ) | |
4624 { | |
4625 v50 = uDamageAmount; | |
4626 pMonsterName = (char *)pMonster; | |
4627 pPlayerName = player->pName; | |
4628 if ( v4 ) | |
4629 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
4630 else | |
4631 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
4632 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
4633 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4634 } | |
4635 v41 = 0; | |
4636 } | |
4637 else | |
4638 { | |
4639 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
4640 { | |
4641 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
4642 //v55 = v33; | |
4643 if ( pRenderer->pRenderD3D ) | |
4644 { | |
4645 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
4646 { | |
4647 v50 = 0; | |
4648 pMonsterName = 0; | |
4649 v34 = pMonster->vPosition.z; | |
4650 *(float *)&pPlayerName = (double)v33; | |
4651 //v51 = (unsigned __int64 *)v34; | |
4652 *(float *)&v47 = 0.0; | |
4653 v35 = pMonster->vPosition.y; | |
4654 *((float *)&v46 + 1) = 0.0; | |
4655 *(float *)&v46 = 1.0; | |
4656 v36 = (double)(signed int)pMonster->vPosition.z; | |
4657 //v51 = (unsigned __int64 *)v35; | |
4658 v37 = v36; | |
4659 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
4660 v38 = (double)v35; | |
4661 v39 = (double)(signed int)pMonster->vPosition.x; | |
4662 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
4663 } | |
4664 } | |
4665 } | |
4666 Actor::Die(uActorID_Monster_); | |
4667 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
4668 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
4669 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4670 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 4671 v40 = SPEECH_51; |
4672 if ( rand() % 100 < 20 ) | |
4673 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
4674 player->PlaySound((PlayerSpeech)v40, 0); | |
4675 v41 = 0; | |
4676 if ( bShowDamage ) | |
4677 { | |
4678 v50 = (int)pMonster; | |
4679 pMonsterName = (char *)uDamageAmount; | |
4680 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
4681 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
4682 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4683 } | |
4684 } | |
4685 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
4686 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
4687 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
4688 && uDamageAmount != v41 ) | |
4689 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
4690 v50 = 24; | |
4691 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
4692 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 4693 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
4694 { | |
4695 LODWORD(v42) = 20; | |
4696 v59 = 10; | |
4697 if ( pParty->bTurnBasedModeOn == v41 ) | |
4698 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
4699 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
4700 if ( bShowDamage != v41 ) | |
4701 { | |
4702 v50 = (int)pMonster; | |
4703 pMonsterName = player->pName; // "%s stuns %s" | |
4704 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
4705 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4706 } | |
4707 } | |
4708 if ( hit_will_paralyze != v41 ) | |
4709 { | |
4710 if ( pMonster->CanAct() ) | |
4711 { | |
4712 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
4713 { | |
4714 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
4715 v44 = v43; | |
4716 v45 = SkillToMastery(v43); | |
4717 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
4718 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
4719 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
4720 if ( bShowDamage ) | |
4721 { | |
4722 v50 = (int)pMonster; | |
4723 pMonsterName = player->pName; // "%s paralyzes %s" | |
4724 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
4725 ShowStatusBarString(pTmpBuf.data(), 2u); | |
4726 } | |
4727 } | |
4728 } | |
4729 } | |
4730 if ( v59 > 10 ) | |
4731 v59 = 10; | |
4732 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4733 { | |
4734 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
4735 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
4736 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
4737 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4738 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4739 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4740 } | |
4741 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
4742 } | |
4743 //----- (004BBF61) -------------------------------------------------------- | |
4744 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
4745 { | |
4746 size_t v4; // esi@1 | |
4747 int monster_id; // edi@1 | |
4748 __int16 v6; // ax@4 | |
4749 Actor *v7; // esi@5 | |
4750 int v8; // eax@5 | |
4751 MonsterInfo *v9; // edi@5 | |
4752 MonsterDesc *v10; // ebx@5 | |
4753 unsigned __int16 *v11; // ebx@5 | |
4754 int v12; // ebx@7 | |
4755 int v13; // eax@8 | |
4756 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
4757 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4758 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4759 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4760 | |
4761 v4 = uNumActors; | |
4762 monster_id = a1; | |
4763 x_ = x; | |
4764 v15 = a1; | |
1583 | 4765 if (uNumActors < 500) |
1297 | 4766 { |
4767 v16 = 0; | |
4768 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4769 { | |
4770 v6 = pIndoor->GetSector(x, y, z); | |
4771 v4 = uNumActors; | |
4772 v16 = v6; | |
4773 } | |
4774 v7 = &pActors[v4]; | |
4775 v7->Reset(); | |
4776 v8 = monster_id; | |
4777 v9 = &pMonsterStats->pInfos[monster_id]; | |
4778 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4779 strcpy(v7->pActorName, v9->pName); | |
4780 v7->sCurrentHP = LOWORD(v9->uHP); | |
4781 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4782 v7->word_000086_some_monster_id = v15; | |
4783 v7->uActorRadius = v10->uMonsterRadius; | |
4784 v7->uActorHeight = v10->uMonsterHeight; | |
4785 v7->uMovementSpeed = v10->uMovementSpeed; | |
4786 v7->vInitialPosition.x = x_; | |
4787 v7->vPosition.x = x_; | |
4788 BYTE2(v7->uAttributes) |= 8u; | |
4789 v7->pMonsterInfo.uTreasureType = 0; | |
4790 v7->pMonsterInfo.uTreasureLevel = 0; | |
4791 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4792 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4793 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4794 v7->vInitialPosition.y = y; | |
4795 v7->vPosition.y = y; | |
4796 v7->vInitialPosition.z = z; | |
4797 v7->vPosition.z = z; | |
4798 v7->uTetherDistance = 256; | |
4799 v7->uSectorID = v16; | |
4800 v7->uGroup = 1; | |
4801 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4802 v7->PrepareSprites(0); | |
4803 v11 = v10->pSoundSampleIDs; | |
4804 ya = 4; | |
4805 do | |
4806 { | |
4807 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4808 ++v11; | |
4809 --ya; | |
4810 } | |
4811 while ( ya ); | |
4812 v12 = 0; | |
4813 do | |
4814 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4815 while ( v13 ); | |
4816 ++uNumActors; | |
4817 } | |
1295 | 4818 } |