Mercurial > mm7
annotate UI/UIMainMenu.cpp @ 2433:9f30d514cdd2
* Uninitialized uNumSectors in IndoorLocation
author | zipi |
---|---|
date | Wed, 23 Jul 2014 19:52:49 +0100 |
parents | f4af3b203f65 |
children | 104fdbea0386 |
rev | line source |
---|---|
2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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5 #define _CRT_SECURE_NO_WARNINGS |
1299 | 6 #include "..\Mouse.h" |
7 #include "..\Keyboard.h" | |
2336 | 8 #include "..\ErrorHandling.h" |
1298 | 9 |
1299 | 10 #include "..\GUIWindow.h" |
11 #include "..\GUIFont.h" | |
12 #include "..\AudioPlayer.h" | |
13 #include "..\Render.h" | |
14 #include "..\LOD.h" | |
15 #include "..\PaletteManager.h" | |
16 #include "..\IconFrameTable.h" | |
17 #include "..\texts.h" | |
1298 | 18 |
1299 | 19 #include "..\mm7_data.h" |
2152 | 20 #include "..\mm7_unsorted_subs.h" |
2343 | 21 #include "..\Game.h" |
1298 | 22 |
23 | |
24 //----- (0041B578) -------------------------------------------------------- | |
25 void MainMenuUI_LoadFontsAndSomeStuff() | |
26 { | |
2069 | 27 //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
28 pIcons_LOD->SetupPalettes(5, 6, 5); | |
29 //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); | |
30 pPaletteManager->SetColorChannelInfo(5, 6, 5); | |
1298 | 31 pPaletteManager->RecalculateAll(); |
32 | |
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33 for (uint i = 0; i < window->GetHeight(); ++i) |
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34 pSRZBufferLineOffsets[i] = window->GetWidth() * i; |
1298 | 35 |
36 pRenderer->ResetTextureClipRect(); | |
37 | |
38 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); | |
39 | |
40 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); | |
41 pFontArrus->field_3 = 0; | |
42 | |
43 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); | |
44 pFontLucida->field_3 = 0; | |
45 | |
46 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); | |
47 pFontCreate->field_3 = 0; | |
48 | |
49 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); | |
50 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); | |
51 | |
52 for (uint i = 0; i < 20; ++i) | |
53 pWindowList[i].eWindowType = WINDOW_null; | |
54 | |
55 uNumVisibleWindows = -1; | |
56 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); | |
57 } | |
58 | |
59 //----- (004415C5) -------------------------------------------------------- | |
60 static void LoadPartyBuffIcons() | |
61 { | |
62 for (uint i = 0; i < 14; ++i) | |
63 { | |
64 char filename[200]; | |
65 sprintf(filename, "isn-%02d", i + 1); | |
66 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
67 } | |
68 | |
69 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
70 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
71 } | |
72 | |
73 //----- (0041B690) -------------------------------------------------------- | |
74 void MainMenuUI_Create() | |
75 { | |
1667 | 76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); |
77 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | |
78 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | |
79 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | |
80 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | |
81 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | |
1298 | 82 |
1667 | 83 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); |
84 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | |
85 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | |
86 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | |
87 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | |
88 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | |
89 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | |
90 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | |
1298 | 91 |
1667 | 92 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); |
93 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | |
94 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | |
95 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | |
96 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | |
97 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | |
98 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | |
99 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | |
100 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | |
101 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | |
102 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | |
103 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); | |
104 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); | |
105 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | |
106 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | |
107 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | |
108 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | |
109 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | |
1298 | 110 |
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111 pPrimaryWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); |
1667 | 112 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
1666 | 113 |
2022 | 114 pPrimaryWindow->CreateButton(61, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);//buttons for portraits |
115 pPrimaryWindow->CreateButton(177, 424, 31, 80, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
1667 | 116 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); |
117 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1666 | 118 |
2022 | 119 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for HP |
1667 | 120 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
121 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
122 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
1666 | 123 |
2022 | 124 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0);//buttons for SP |
1667 | 125 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
126 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | |
127 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | |
1298 | 128 |
1667 | 129 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); |
130 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, | |
131 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), | |
132 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests | |
1298 | 133 |
1667 | 134 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); |
135 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, | |
136 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), | |
137 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes | |
1298 | 138 |
1667 | 139 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); |
140 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, | |
141 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), | |
142 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps | |
1298 | 143 |
1667 | 144 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); |
145 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, | |
146 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), | |
147 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar | |
1298 | 148 |
1667 | 149 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); |
150 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, | |
151 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii | |
152 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History | |
1298 | 153 |
1667 | 154 bFlashAutonotesBook = 0; |
155 bFlashQuestBook = 0; | |
156 bFlashHistoryBook = 0; | |
1298 | 157 |
1667 | 158 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, |
159 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), | |
160 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In | |
1666 | 161 |
1667 | 162 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, |
163 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), | |
164 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out | |
1666 | 165 |
1667 | 166 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); |
167 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | |
168 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | |
169 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); | |
170 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); | |
1666 | 171 |
1667 | 172 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, |
173 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | |
174 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | |
175 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); | |
176 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, | |
177 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | |
178 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | |
179 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | |
180 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, | |
181 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | |
182 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | |
183 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | |
184 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, | |
185 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | |
186 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | |
187 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | |
1666 | 188 |
1667 | 189 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, |
190 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | |
191 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
192 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | |
193 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, | |
194 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | |
195 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
196 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
197 LoadPartyBuffIcons(); | |
1298 | 198 } |
199 | |
2152 | 200 |
201 | |
202 | |
203 //----- (00452AF3) -------------------------------------------------------- | |
204 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels) | |
205 { | |
206 void *v3; // edi@1 | |
207 unsigned int v4; // eax@1 | |
208 unsigned __int16 *v5; // edi@3 | |
209 unsigned int i; // ecx@3 | |
210 | |
211 __debugbreak(); // Nomad: sub operates on 16 bit pixels, we have 32 bits. | |
212 | |
213 v3 = pPixels; | |
214 v4 = a1 | (a1 << 16); | |
215 if ( (unsigned __int8)pPixels & 2 ) // first 2 pixels | |
216 { | |
217 *pPixels = v4; | |
218 v3 = pPixels + 1; | |
219 --uNumPixels; | |
220 } | |
221 memset32(v3, v4, uNumPixels >> 1); // 4 pixels at once | |
222 v5 = (unsigned __int16 *)((char *)v3 + 4 * (uNumPixels >> 1)); | |
223 for ( i = uNumPixels & 1; i; --i ) // leftover pixels | |
224 { | |
225 *v5 = v4; | |
226 ++v5; | |
227 } | |
228 } | |
229 | |
1298 | 230 //----- (004979D2) -------------------------------------------------------- |
231 MENU_STATE MainMenuUI_Credits_Loop() | |
232 { | |
1675 | 233 char *cred_texturet; // edi@5 |
1667 | 234 FILE *pFile; // eax@5 |
235 unsigned int pSize; // esi@7 | |
236 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
237 GUIWindow credit_window; | |
1675 | 238 int move_Y; // [sp+128h] [bp-14h]@1 |
1667 | 239 char *pString; // [sp+12Ch] [bp-10h]@9 |
240 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
241 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
1675 | 242 RGBTexture mm6title_texture; // [sp+54h] [bp-E8h]@1 |
243 RGBTexture cred_texture; // [sp+100h] [bp-3Ch]@1 | |
244 Texture pTemporaryTexture; // [sp+Ch] [bp-130h]@5 | |
1298 | 245 |
1667 | 246 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); |
247 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
1675 | 248 |
1667 | 249 if ( pMessageQueue_50CBD0->uNumMessages ) |
250 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
251 ++pIcons_LOD->uTexturePacksCount; | |
252 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
253 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1675 | 254 //dword_A74C88 = 0;//??? часть дальнейшего кода отсутствует, там использовалась данная переменная |
255 | |
1667 | 256 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); |
1675 | 257 |
258 mm6title_texture.Load("mm6title.pcx", 0); | |
259 cred_texturet = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
1667 | 260 pFile = pEvents_LOD->FindContainer("credits.txt", 0); |
261 if ( !pFile ) | |
262 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
1545 | 263 |
1667 | 264 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." |
1675 | 265 |
266 //для получения размера----------------------- | |
267 fread(&pTemporaryTexture, 1, 0x30, pFile); | |
268 pSize = pTemporaryTexture.uDecompressedSize; | |
269 if ( !pSize ) | |
270 pSize = pTemporaryTexture.uTextureSize; | |
271 memset(&pTemporaryTexture, 0, 0x48);//обнуление | |
272 cred_texturet[pSize] = 0;//конец текста | |
1667 | 273 |
274 credit_window.uFrameWidth = 250; | |
275 credit_window.uFrameHeight = 440; | |
276 credit_window.uFrameX = 389; | |
277 credit_window.uFrameY = 19; | |
1298 | 278 |
1675 | 279 cred_texture.uWidth = 250; |
280 cred_texture.uHeight = pFontQuick->GetStringHeight2(pFontCChar, cred_texturet, &credit_window, 0, 1) + 2 * credit_window.uFrameHeight; | |
281 cred_texture.uNumPixels = cred_texture.uWidth * cred_texture.uHeight; | |
282 cred_texture.pPixels = (unsigned __int16 *)malloc(2 * cred_texture.uNumPixels); | |
2069 | 283 fill_pixels_fast(Color16(0, 0xFFu, 0xFFu), cred_texture.pPixels, cred_texture.uNumPixels); |
1675 | 284 cred_texture._allocation_flags = 0; |
285 | |
286 //дать шрифт и цвета тексту | |
1667 | 287 pString = (char *)malloc(2 * pSize); |
1675 | 288 strncpy(pString, cred_texturet, pSize); |
289 pString[pSize] = 0; | |
290 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, cred_texture.uWidth, | |
2069 | 291 cred_texture.uHeight, Color16(0x70u, 0x8Fu, 0xFEu), Color16(0xECu, 0xE6u, 0x9Cu), pString, cred_texture.pPixels, cred_texture.uWidth); |
1667 | 292 free(pString); |
1675 | 293 |
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e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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294 pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, cred_texturet); |
1675 | 295 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); |
1667 | 296 pCurrentScreen = SCREEN_CREATORS; |
297 SetCurrentMenuID(MENU_CREDITSPROC); | |
1675 | 298 |
299 move_Y = 0; | |
1667 | 300 do |
301 { | |
302 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
303 { | |
304 if ( Msg.message == 18 ) | |
305 Game_DeinitializeAndTerminate(0); | |
306 TranslateMessage(&Msg); | |
307 DispatchMessageA(&Msg); | |
308 } | |
2061 | 309 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) |
1667 | 310 { |
311 WaitMessage(); | |
312 } | |
313 else | |
314 { | |
315 pRenderer->BeginScene(); | |
1675 | 316 pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); |
1667 | 317 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, |
318 credit_window.uFrameY + credit_window.uFrameHeight); | |
1675 | 319 pRenderer->CreditsTextureScroll(credit_window.uFrameX, credit_window.uFrameY, 0, move_Y, &cred_texture); |
1667 | 320 pRenderer->ResetTextureClipRect(); |
321 pRenderer->EndScene(); | |
1675 | 322 ++move_Y; |
323 if ( move_Y >= cred_texture.uHeight ) | |
1667 | 324 SetCurrentMenuID(MENU_MAIN); |
325 pRenderer->Present(); | |
326 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
327 GUI_MainMenuMessageProc(); | |
328 } | |
329 } | |
330 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
331 pAudioPlayer->_4AA258(1); | |
1675 | 332 free(cred_texturet); |
1667 | 333 free(pFontQuick); |
334 free(pFontCChar); | |
335 pWindow_MainMenu->Release(); | |
336 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
1675 | 337 mm6title_texture.Release(); |
338 cred_texture.Release(); | |
1667 | 339 return MENU_MAIN; // return MENU_Main |
1678 | 340 } |